D&D5e “Land of Lost Souls” Session 6 — On a wing and a prayer

Fellow role-players, here are my notes for Session 6 of our D&D5e game, which was held on Sunday, 1 March 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’s telecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the Forgotten Realms, Palladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 2
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 1
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 2
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 2
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 2
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 2
  • Enyilarur Skilelo [Drew S./absent]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 2

The band of adventurers visited the Dwarven capital of Thorbardin to give warning of an approaching Orcish army. It also questioned a Dark Elf prisoner, acquired supplies and flying mounts, and met King Ivor Stoneaxe in an alley. Part of the group defeated would-be assassins in a Gnome’s shop.

Maddie keeps the surviving thug in a chokehold, while Perogen casts Detect Magic and finds amulets with two faces. They give the Goblins the illusory guise of Dwarves. Rowan confiscates two daggers that are cold to the touch.

Members of the city watch arrive and question Gnome shopkeeper Smigem. They are wary of the outlanders but take the Goblin into custody. The trio regroups with its companions at the “Dragon’s Forge” inn on the city’s outskirts.

Cal, Sam, and Santiddio report on how they met King Ivor Stoneaxe, who approves of their mission to bring Half-Orc Root to his grandfather, King Obould, in the hope of avoiding bloodshed. They, Redrik, and Skilelo prepare to head out.

Dwarf scout Shadowfox asks the group to make note of what it sees in the New Coast region between Thorbardin and Bloten, the capital of Blodehelm, about 300 miles away. He assigns two underlings to escort the team to the edge of Orcish territory.

That night, Princess Eina visits the tavern. The wanderers hear laughter but don’t immediately see who is with her. Cal asks Perogen what he can perceive, but Sam simply asks the princess. She introduces Itchum, a violet-scaled faerie dragon whom the king has asked to join the travelers.

Cal and Sam are reluctant to bring the mischievous drake along, but Maddie and Rowan take to Itchum. Redrik realizes that he must leave his boar Gristle behind, and he hopes that the steeds will be safe as Thorbardin comes under siege.

Eleven giant owls set forth from the capital and fly northeast:

  • 2 for the Dwarf scouts
  • Sylvan Elf Cal and Half-Elf Santiddio
  • Half-Elf (Irda) Sam and one snow leopard cub
  • Hill Dwarf Redrik (the heaviest in armor)
  • Plainswoman Maddie, human Perogen, and the other cub
  • Half-Elf Rowan
  • 2 for Skilelo and his three Draconian followers
  • Half-Orc Root (the second heaviest)
  • One spare, for provisions
Giant owls
Owl riders

The first day is uneventful as the adventuring party flies out of the Kharolis Mountains and over a caravan on the hot Plains of Dust. When the Dwarves spot something else large in the air, the group turns north to avoid it.

Cal and company plan to switch to nighttime flying for the owls’ sake. They also set the following watches when resting:

  1. Maddie, Rowan, and Itchum
  2. Redrik and Santiddio
  3. Cal and Sam
  4. Perogen and Skilelo

On the third day, the explorers camp in the grasslands of New Coast [Marker 2]. During his and Ranger Sam’s watch, Cal hears something just outside the perimeter. The Paladin sees a green woman, which one of the intelligent owls recognizes as a Dryad.

The sentries are wary of the fey and wake their friends. Nyera says that others have passed through her lands, including Orcs and mysterious Dark Elves. The nature spirit also talks with Barbarian Maddie’s cub, which she says is grateful for being rescued after its mother was murdered.

Cal and Cleric Redrik explains that their mission is to relieve the impending siege of Thorbardin by Orcs and to fight for justice, but Nyera is more concerned with nature’s balance. Cal also asks about the Qualinesti homeland in the Wayreth Forest, which has fallen under an unnatural shadow. The Dryad says that she is in occasional contact with her kin there.

Nyera also hints to Skald Rowan and Rogue Santiddio that there are “new players” among the outer planes of existence, potentially adding a “fourth power” to the sources of divine magic. Spellcasters Redrik and Perogen aren’t happy to hear that. The Dryad grants the group one favor while it’s within her lands.

Later, on fourth watch, Perogen has a vision of a woman whose face and upper body match that of the recently captured Drow and whose lower body is that of a giant spider. She asks him to join her. The shaken Wizard shares what he has seen with the group.

The next evening, the owl riders see another Orcish army encampment. It’s not as large as the horde approaching Thorbardin, but Sam sends one of the taciturn Dwarven scouts back to warn the city.

The would-be diplomats fly through the night and stop to rest at the ruins of Netheltan, just across a large bay from Blodehelm. Root tells Rowan that Orcs are usually organized in tribes that fight among themselves; large, unified armies are unusual.

Sam notes that most Orcs came through a planar rift about a century ago. Redrik speculates that the Dark Elves could have reopened the rift and be former allies or enemies of the Orcs. The priest of Paladine isn’t happy to learn that the humanoids trade with Ogres and human knights of Takhisis.

Sam recommends having a cover story of being tomb raiders, merchants, or mercenaries, and Rowan is confident that any of those identities should be fine. Perogen gives Cal and Redrik the amulets of illusion, since they’d stand out most.

In the fourth night, the group reaches the plains of Blodehelm. The owls drop off the wanderers in the foothills of the Khalkist Mountains, which separate the Orcish plains and swamps from the more urban Ogres of Blode [Marker 18].

Maddie shifts into wolf form to scout ahead with stealthy Sam, Santiddio, and invisible Itchum. Cal takes on the guise of an Orc warrior, and Redrik appears as a Goblin shaman. They hike through passes south and then east toward Bloten.

Orcs riding wargs accost the party. Impatient Root announces himself as King Obould’s heir apparent, and the Orcs shoot him with arrows. Santiddio and Rowan manage to calm down both sides by surrendering, and Redrik rushes to heal the Half-Orc.

Cal claims to be from the Broken Arrow clan, and Skilelo and the other Draconians balance out the Half-Elves in the Orcs’ eyes. They take their companions’ weapons. However, Urphaer, the leader of the warg riders, is unimpressed with the “bastard” Root.

He marches the newcomers into the city of Bloten and tells them to wait. The humans and demihumans keep their nerve despite being surrounded by numerous Orcs.

Bloten
Orc city

The group is eventually brought before King Obould and a female Orc shaman (whom Cal senses is evil)….

Please note that we won’t be meeting next Sunday, March 8, but the “Land of Lost Souls” should resume on March 15. Happy Birthday to Dexter!

In the meantime, remember to update your character records on Obsidian Portal to Level 3, and let the Game Master know if you have any questions. I look forward to seeing some of you at Jason E.R.’s FAE Channel 37” game tonight….

D&D5e “Land of Lost Souls” Session 5 — Trouble in Thorbardin

Fellow role-players, here are my notes for Session 5 of our D&D5e game, which was held on Sunday, 22 February 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’stelecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the Forgotten Realms, Palladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 2
  • Redrik Stoneflow [Byron V.O./absent]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 1
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 2
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 2
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 2
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 2
  • Enyilarur Skilelo [Drew S./absent]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 2

After investigating the haunted ruins of Methegrist, spotting King Obould’s Orcish army on the move, and encountering wargs and strange Dark Elves, the adventuring party visited the Dwarven capital of Thorbardin.

The wanderers had received a chilly reception from Princess Eina, who asked them to wait in the city’s outskirts. Cal sleeps off his hangover, and Sam isn’t worried about posting watches in the “Dragon’s Forge” inn. He and Maddie find food for the snow leopard cubs they have adopted.

Perogen begins preparations for his test at the Tower of High Sorcery, and Rowan overhears someone in the common room asking for the “emissaries from the outside world.” Santiddio is also curious, since he isn’t interested in staying under house arrest.

Redrik and Skilelo keep watch over the steeds and cart with Half-Orc Root. They have already handed over Drow prisoner Meandrea and warned the Dwarves about Obould’s approaching horde.

Rowan, Sam, and Santiddio greet Erik Stonehammer, a Dwarf from the merchants’ guild. He wonders how the team managed to get around an Orcish army. They reply that while they encountered a few bands of scouts, they were able to take advantage of the mountainous terrain.

Stonehammer promises steel coins for information, but the travelers decline the offer. He then shifts back into his true form, that of the princess! She seems surprised to find that they’re honorable.

The next morning, the group debates what to ask of the Dwarves in return for the prisoner and information. Princess Eina brings it to the North Hall of Audience, where armored women stand alert and a council has gathered around a large table.

Dwarven councilors
Armored Dwarves

Skald Rowan defers to Paladin Cal, who reports on the magical darkness spreading over the Wayreth Forest, Obould’s army, and how his companions came across Root, the Orc king’s grandson.

The princess asks why the party bothered to warn them, and Cal and Ranger Sam reply that they hope to protect the free peoples. Shadowfox, a Dwarf scout, enters and verifies the outlanders’ report. He also flirts with Barbarian Maddie.

Retnu Greybeard, a captain of the guard, asks what Thorbardin can do. Cal and Rogue Santiddio aren’t sure of how to stop the Orcish army, but they recommend getting word to Obould that he has a grandson and heir.

Shadowfox is curious about Root and the strange Dark Elves, and he says that King Obould is probably not with his army, which has traveled across the sea from Bloodhelm to the northeast.

After consulting with the council, Princess Eina asks the party if it will take Root to King Obould in return for favors or some treasure. Sylvan Elf Cal asks the Dwarves to help his people with the growing shadow over the forest.

Sam asks for a seal of recognition and 1,000 steel pieces. The princess grants 500 st.p. to each party member. Cleric Redrik asks about any information on prophecies. Maddie and Wizard Perogen request favors to be determined later.

Half-Elf Rowan asks for provisions and weapons. The princess also grants the would-be heroes giant owls to take them over Orcish-held territories and the sea. Half-Elf Santiddio wants the “dark mithril” armor confiscated from Meandrea to be retailored so he can wear it.

Speaking of the Drow spy, the travelers receive word that she has asked to see them. Cal, Sam, and Santiddio go to the dungeon to talk with Meandrea. Meanwhile, Redrik, Skilelo, and Root watch the caravan and animals, and Maddie, Perogen, and Rowan go to the market to buy supplies and candy.

The guards outside the Dark Elf’s cell are entranced, and Meandrea taunts Cal, Sam, and Santiddio. She confidently tells them to give her regards to King Obould.

In the market, Maddie notices that someone is following her trio. In a weapons shop, a Gnome named Smigem accosts the squad and offers the following items:

  • Bow, autofire (fires magically flaming arrows) 10,000 steel pieces
  • Bow, Elven long
  • Bow, ram’s horn (“Rambo”)
  • Collar, blade, to restrain beasts

Maddie expresses a strange interest in the collar, so Smigemsummons a large dog named Sapphire. Rowan is more interested in enchanted armor, and bored Wizard Perogen tries to discern the various schools of magic found in the shop.

Santiddio also notices someone following him, Cal, and Sam after they leave the prison. The Rogue ducks into an alley, while Cal and Sam try to block two cloaked figures. Santiddio stabs a third one, who had offered a business proposition and is surprisingly unharmed.

The man in the alley removes his robe, revealing himself to be the armored King Ivor Stoneaxe. Santiddio apologizes, and Cal and Sam are surprised when the two others turn out to be two young brass dragons!

Ivor Stoneaxe
Dwarf king

The Dwarf king uses his mighty axe to verify Santiddio’s identity and story. He also senses that Sam is not the Half-Elf he appears to be. Ivor is amused by the ambush attempt and is interested in the party’s willingness to help against the Orcs. He advises them to leave the city before it comes under siege.

The two cloaked people following Maddie, Perogen, and Rowan enter Smigem’s shop. They’re Dwarf-sized with red, glowing eyes. Rowan casts Bardic Inspiration on Maddie and draws his long sword.

Maddie draws her sword but misses, and Perogen tries to protect the Gnome proprietor. The would-be assassins draw daggers and stab Maddie. Rowan strikes one foe twice, killing him, and Maddie rages. They take the remaining enemy prisoner….

Byron and Drew, we missed you at this past weekend’s game! I’ll also try to post notes for the latestStar Trek: Restorationsession soon. In the meantime, I look forward to continuing our adventures in the “Land of Lost Souls” and to resuming Jason E.R.’s “Channel 37” scenario.

D&D5e “Land of Lost Souls” Session 4 — To Thorbardin

Fellow role-players, here are my notes for Session 4 of our D&D5e game, which was held on Sunday, 15 February 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’s telecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the Forgotten Realms, Palladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 2
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 1
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 2
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 2
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 2
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 2
  • Enyilarur Skilelo [Drew S.]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 2

After warning their respective superiors about the rising darkness, the travelers regrouped to evacuate the village of Winter’s Edge ahead of an approaching humanoid army. They met a Dwarf and a few Draconians, as well as a Half-Orc who might be related to the King Obould. They also spotted a dragon in the distance.

Skilelo pulls a wolf off the second dark-skinned Elf the group has recently encountered. Maddie returns to human form, and Santiddio resists the Drow woman’s charms and ties her up. Cal casts Detect Evil and verifies the spy’s hostile intent.

Sam and Maddie go to sweep the perimeter of their camp in the Kharolis Mountains. They follow some tracks and find a wounded snow leopard with her two cubs.

Perogen is unfamiliar with the Dark Elf, and his Detect Magic reveals faint extraplanar traces. The Wizard also feels lightheaded, so Redrik casts Purify Food and Drink to ensure that the Drow hasn’t poisoned their provisions.

Rowan chats with Half-Orc Root and Skilelo’s Draconian squire, cook, and porter/messenger. Santiddio confiscates the Elf’s armor and jewelry and tries to interrogate the haughty prisoner.

Meandrea says that Lolth is her mistress and defiantly claims that her people will soon dominate “lesser races.” When the Drow starts muttering or chanting, Perogen smacks her and gags her before she can cast any more spells.

Among Meandrea’s magic items is a spider amulet, which Redrik tries to smash with his hammer. The strange metal sparks but remains undamaged. The Cleric switches to fire and holy water, to no effect. He then wraps up the amulet and a Charm brooch with a face on it.

Meanwhile, Sam and Maddie find that the snow leopard is fatally poisoned by darts, presumably from the Drow’s hand crossbows. The Ranger and Barbarian bury the mother and take a cub each (one male, one female) to safety.

After regrouping, the adventuring party makes a forced march from Windweavers to Thorbardin. Scouts Sam and Maddie take point, followed by armored Cal and stealthy Santiddio.

Spellcasters Redrik and Perogen ride behind them, and Meandrea is tied to the cart bearing Skilelo and his entourage. Rowan and Root take the rearguard through the mountains.

Several miles into their hike, Sam and Maddie see five Goblins riding wargs. Eager to avoid scouts for the Orcish army, the caravan makes a detour. It eventually arrives at the massive North Gate of Thorbardin, the Dwarven capital.

A group of sentries rides out on rams. Retnu Greybeard, a captain of the guard, talks with Redrik and Perogen in Neidar (Hill Dwarven). The priest of Paladine and the white-robed mage explain that they have come to warn the city about an approaching Orcish horde.

From The Hobbit: Battle of the Five Armies
Dwarves on rams

 

Retnu tells the newcomers to wait in the outer city while he gets word to the proper authorities. They check into the Dragon Forge Inn. Abstemious Cal tries to order a salad, but boisterous Redrik gets the Sylvan Elf drunk on strong ale.

Sam and Maddie make sure the leopard cubs are fed. Perogen asks Redrik to order him some ale. Santiddio goes out to the stable to check on Rowan, the Draconians, Root, and Meandrea.

Two soldiers arrive and tell the tavern regulars to leave. Princess Eina enters and listens to Redrik’s report. She sends for a priest of Reorx, the metal forger, to dispose of the Drow’s amulet and brooch.

The princess notices that Perogen is a rare human in Thorbardin. He says that he came from a port town. She also tells Sam to reveal his true form. The Irda shifts into a Wild Elf, and Eina disdainfully dismisses him.

The visitors turn Meandrea over to the Dwarves, who order them to wait until summoned. The Half-Elves are annoyed that they are not able to enter Thorbardin proper, but Cal needs to sleep off his drink.

While they wait, Perogen analyzes the Drow’s chain shirt, which is made of the same hard metal as the amulet and brooch. The group divides the remaining spoils:

  • Armor, Elven chain — Maddie or Rowan?
  • Bracers of Archery — Sam
  • Cloak of Elvenkind — Santiddio
  • Crossbows, hand, 2 masterwork — Sam, Perogen
  • Daggers, 2 masterwork — Cal, Redrik
  • Poison, 1 vial, lethal — Santiddio

The team waits impatiently in the tavern and wonders how it can help fight the growing gloom in the Wayreth Forest, Obould’s Orcs, and Drow infiltrators….

Dexter, I’m glad you felt well enough to run, and I look forward to continuing our adventures next Sunday! I’ll also try to post my notes for the latestStar Trek: Restorationsession soon….