D&D5e “Land of Lost Souls” Sessions 12, 13 — Dragon siege and defeating the Drow

Fellow role-players, here are my notes for Session 12 and 13 of our D&D5e game, which were held on 17 and 31 May 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’stelecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the D&D4e Forgotten RealmsPalladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 6
  • Sakan Agramon Majere/Sam [Beruk A.]-male Irda (High Ogre) Ranger, charlatan disguised as a human, with snow leopard Minerva; TNc, Lvl. 6
  • Redrik Stoneflow [Byron V.O./absent]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 6
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 6
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 6
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 6
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 6
  • Enyilarur Skilelo [Drew S./departed]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 4

After persuading King Obould to withdraw some of the Orcish armies attacking the Dwarves of Thorbardin, the adventuring party had explored the ruined Irda (High Ogre) city of Vantal. It then defeated a Drider, an arachnoid servant of Lolth, before meeting with Dwarves on giant owls and Elves on great eagles.

The diplomats and scouts fly back toward the Kharolis Mountains. On the Plains of Dust, they see some of the hordes of Orcs returning to their homeland. However, Drow, giants, Driders, and even dragons have joined the siege.

Perogen and Rowan note that some of the chromatic and even metallic dragons are fighting among themselves, so they hang back as their companions head straight for Thorbardin.

The Wizard and Bard attend to a wounded gold dragon at the battle’s edge. The drake says that his “lord Paladine bade us to work with some of our chromatic kin to repel the newcomers to this world. Some of our youths — particularly red and green dragons — have been seduced by Lolth….”

Perogen and Rowan also see Clerics of Takhisis riding black, blue, and white dragons. The ancient gold thanks them by breathing a Blessing on them and then flies off to fight a young red dragon.

Meanwhile, Sam and Maddie maneuver to assess the tactics around the siege of Thorbardin. They see aerial cavalry consisting of Dwarves riding metallic dragons.

Cal, Redrik, and Santiddio land within the city’s battlements and are greeted by Shadowfox. They notice that the chief scout is acting strangely, so Cal casts Protection From Evil.

The others regroup, and Rowan joins with a Countersong.Shadowfox is angry to realize that Dark Elf prisoner Meandrea has tampered with his mind. Cal, Redrik, and Rowan go with him to report to King Ivor Stoneaxe as planned.

Sam, Maddie, Santiddio, and Perogen head with two elite Dwarven scouts to the dungeon. They find the guards there similarly ensorcelled and all the cell doors open. Meandrea says she has been waiting for them.

Perogen casts Fireball, but the Drow deflects his spell. Rogue Santiddio draws his rapier and dagger but swings wide, and Barbarian Maddie rages and strikes the Sorceress.

Meandrea casts, but Perogen counters. The infiltrator then poisons Maddie. Ranger Sam and his snow leopard Minerva both miss, as does Santiddio again. Maddie falls unconscious, and Meandrea summons a diabolical winged figure with a flaming whip. She taunts the would-be heroes, telling them to run.

The male Erinyes strikes Sam with a whip of Entanglement, and Perogen uses Expeditious Retreat to go warn the others. Santiddio drags Maddie out of the chamber, as Sam provides cover, leaving four explosive arrows wedged in the floor.

Santiddio slashes at the whip holding Sam. Rowan gives an Inspiring Word to the Ranger and casts Heroism on himself, Sam, and Cal. The infernal Erinyes uses his whip to burn Sam, who manages to break free.

Cleric Redrik revives Maddie, who swings her axe at the Erinyes, misses, and again rages. Meandrea chants and opens a portal to the nether planes. She also turns the prisoners slain by Perogen’s Fireball and the fallen guards into zombies.

Seven zombies fight the remaining Dwarven sentries, and five collapse, thanks to invisible faerie dragon Itchum. Perogen yells to the Dwarves to fall back, but his Frostbite fails to affect the Erinyes or the Drow.

Paladin Cal casts Sanctuary on Sam. Cleric Redrik attends to Sam’s wounds as the Dwarves draw Holy Avengers and close on the Erinyes. Half-Elf Santiddio hits the monster twice before disengaging to draw his bow.

Fellow Half-Elf Rowan draws his sword and casts Sound Burst, destroying eight zombies. Sam throws a net at the Erinyes, briefly entangling him. Feline Minerva pounces on the Dark Elf but misses her.

Canine plainswoman Maddie strikes the Erinyes but misses Meandrea, who heals the devil and wounds Cal. Perogen runs around the melee and takes control of some of the zombies. He commands the Undead to drag the Drow out of the room.

Sylvan Elf Cal invokes his patron Kiri-Jolith, god of valor, as he Channels Divinity and smites Meandrea. She cuts him with a poisoned blade. Santiddio shoots arrows, misses, and maneuvers.

Rowan gives Santiddio an Inspiring Word and aids Maddie against the Erinyes. The Erinyes gets free from Sam’s net and hits Rowan. Sam asks Redrik to borrow his crossbow and fires at the witch. Maddie also lands a heavy blow.

Meandrea uses Mass Suggest to get Redrik, Maddie, and Perogen to drop their weapons. She also hides behind three Mirror Images. Perogen lobs Magic Missiles to deal with them, plus Chill Touch, and Cal manages to hit his foe despite being weakened by poison.

Redrik hurls a vial of the Light of Paladine at the gate, ending Meandrea’s summoning. The Dwarven guards hit the Erinyes, as Santiddio notices glyphs and a circle etched into the walls and floor of the Drow’s cell.

Rowan casts Healing Word on himself and grabs Maddie’s dropped axe. The bleeding but lawful Erinyes yields to the Dwarves and complies with their order to leave the plane.

Meandrea swings her Mace of Contagion, but Perogen casts Blindness on her as he notes that her minions are dwindling since he controls the remaining zombies.

Cal Lay on Hands to keep himself in the fight, and Redrik heals Santiddio. Cal finishes off Meandrea with swift sword strikes, but she says, “Death is not the end.” Redrik pours the Tears of Paladine on her oozing wounds.

Perogen identifies the dead Drow’s explosive runes and summoning circle, and Rowan casts Dispel and Shatter to disable them. The Dark Elf and zombies dissolve, and the Dwarves take her mace and their wounded.

King Ivor later thanks the heroes for helping to stop an attack from within Thorbardin’s stout stone walls. However, Cal and company are worried when they learn that the Elves of Qualinost are also under attack….

Thanks, Dexter, for a mostly fun fantasy miniseries! I know it was a challenge to combine AD&D2 settings, a D&D4e/“Next” module, and numerous D&D5e characters. I look forward to helping you rebuild your world, as well as to our eventual return to the “Vanished Lands!” -Gene

Advertisements

D&D5e “Land of Lost Souls” Session 11 — Drider duel

Fellow role-players, here are my notes for Session 11 of our D&D5e game, which was held on Sunday, 26 April 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’stelecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the D&D4e Forgotten RealmsPalladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 5
  • Sakan Agramon Majere/Sam [Beruk A.]-male Irda (High Ogre) Ranger, charlatan disguised as a human, with snow leopard Minerva; TNc, Lvl. 5
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 5
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 5
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 5
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 5
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 5
  • Enyilarur Skilelo [Drew S./departed ]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 4

The adventurers had entered the ruined Irda city of Vantal, encountering demonic centipedes (Quasits), hell hounds, and a Helmed Horror. They also found an oracular statue, a pool of transformation, and a cursed crown.

The group debates whether to press on or leave the catacombs. Perogen and Rowan are curious about a possible dragon in the lower depths, but Sam, Maddie, and Santiddio are more cautious.

Cal and Redrik recall their original mission to parley with Orc King Obould on behalf of the besieged Dwarves of Thorbardin. They note that they need to return and report.

While camping at the perimeter of the dungeon, the explorers hear whispers in the wind, saying words such as “release,” “redemption,” and “beware the shadows.”

Rowan eventually locates the source as a hand-and-a-half sword carried by Cal. The Paladin doesn’t sense any evil, so the Bard castsIdentify. The sword actually contains the spirit of a man named Valenthius [LN, +2, +6 vs. Chaos, plus Protection From Chaos].

Back on the surface, the spelunkers aren’t happy to see that a magical darkness has spread over all lands. Ranger Sam and Barbarian Maddie help their companions evade yet another Orcish patrol.

However, the six humanoids are led by a servant of Lolth that Wizard Perogen recognizes. She has the upper body of a Dark Elf and the lower body of a large spider.

Female Drider
Servant of Lolth

The adventuring party decides to attack. Cal reaches for javelins, and Sam hits with Hail of Thorns. Cleric Redrik follows up with a Fireball, while Maddie closes for melee.

Perogen’s Chill Touch misses, and Rowan casts Heroism on himself and Maddie. Rogue Santiddio fires his magical bow. In response, the Drider casts Darkness, strikes Cal with an arrow, and taunts the “minions of the light; hear the voice of your new empress.”

Cal’s javelins miss, so the Sylvan Elf draws Valenthius, which glows. Human Perogen switches from Chill Touch to the more defensive Invisibility. Most of the Orcs swing wide, but one strikes Redrik.

Rowan and Maddie team up against one foe, with the Half-Elf inspiring the plains woman to hit with her axe. Half-Elf Santiddio joins in with sword and dagger, killing an Orc.

Hill Dwarf Redrik invokes his patron deity Paladine to place Silence on Cal, preventing the servant of Lolth from casting more spells. However, the Drider hits Maddie, Rowan, and Santiddio with poison gas.

Before the Darkness fell, Cal glimpsed a beautiful woman, but he manages to shake off the Drider’s ensorclement. The holy warrior of Kiri-Jolith, lord of valor, smites his opponent. White-robed Perogen casts Magic Missile before joining Cal in the Silence.

The burly Orcs step out of the area of Darkness to attack Maddie and Rowan. Rowan grants inspiration to Maddie and Santiddio and swings at an Orc. Sam hits with Hail of Thorns and arrows, as Maddie senses something approaching. The skin changer rages and beheads an Orc.

Swashbuckling Santiddio kills two more of the Ogre-kin, and Redrik casts Daylight near Cal and the Drider. Perogen falls under her Charm and ceases his attacks. The spider-woman slashes at armored Cal with swords, but the two surviving Orcs surrender to Sam, who moves them away from the battle.

Maddie hacks at the Drider with her axe, and Redrik’s Scorching Ray badly injures her. Cal and Valenthius slay the Outsider. Sam and Santiddio quickly search the body, finding the following items:

  • arrows, infected by plague — destroyed by Redrik
  • arrows, 5, of Slaying (Lawful and Good) — destroyed by Cal
  • bow, + 2 — claimed by Sam
  • poison, 4 vials — claimed by Santiddio
  • spellbook — claimed by Perogen
  • swords, 2, of unknown metal (adamantium, + 1) — claimed by Santiddio and Rowan

The team resumes its hike to the rendezvous point. However, instead of just Dwarves on giant owls to meet it, there are also Elves on great eagles. Cmdr. Ileria explains that Thorbardin has asked for help from Quelinasti, which is itself under attack from armies of the nefarious Drow.

Perogen casts Message to send Shadowfox, a master scout among the Dwarves, a report on the division among the Orcs that may help with the siege of Thorbardin. The wanderers saddle up and head back southwest….

I’m sorry that we didn’t have quorum this past weekend, and note that we won’t be meeting virtually on Sunday, May 10, because of Mother’s Day. Still, I look forward to wrapping up our “Land of Lost Souls” miniseries and the “Vanished Lands: A New Dawn” campaign! Stay in touch….

D&D5e “Land of Lost Souls” Sessions 9, 10 — Into the Irda ruins

Fellow role-players, here are my notes for Sessions 9 and 10 of our D&D5e game, which were held on April 5 and 19, 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’s telecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the D&D4e Forgotten RealmsPalladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 4
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 4
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 4
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 4
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 4
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 4
  • Enyilarur Skilelo [Drew S./departed]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 4

After visiting King Obould in Bloten, the group encountered another Orcish patrol. It quickly slayed three wargs, but the Drow squad leader Teleported away. The Orcs surrendered and gave the adventuring party some maps before leaving.

The explorers enter the abandoned Irda (High Ogre) city of Vantal and descend into the ruins of an ancient temple. Stealthy Maddie and Santiddio scout ahead in the dusty catacombs.

Pious Cal and Redrik follow, with arcanists Perogen and Rowan behind them. Sam, who is hard to surprise, brings up the rear. The team finds smooth stones that are warm to the touch.

In one intersection, the party finds iron-bound doors to the north and wooden doors to the east and northwest. Two giant centipedes crawl into the tunnel and telepathically ask if anybody wants to play with them.

One of the arthropods turns into a small demon, frightening Sam. The Ranger casts Ensnaring Strike, keeping the creature from reaching him. A Magic Missile kills the centipede, and Paladin Cal slays the demon with his long sword.

Wizard Perogen identifies the demon as a Quasit, while Barbarian Maddie yanks open a door. Cleric Redrik and Skald Rowan follow.

The next chamber has a door to the west and stairs. On the east wall, someone has scrawled, “No, I said, it had Elven eyes.” Rogue Santiddio unlocks the door and sees a statue of a beautiful woman holding a brazier.

Sam and Perogen say the figure is a High Ogre. They light the brazier, and the statue’s eyes glow purple. She says they may ask one question.

Perogen asks about the “Spider Queen,” whom several of the Dark Elves they’ve encountered have mentioned. The entire squad suddenly sees itself in a shadowy place with sounds of skittering. A female Drow with the lower body of a spider sits on an ornate throne.

The statue says that Lolth’s followers are helping her gain entrance to this Prime Material plane of existence. Perogen is worried because he has heard the Spider Queen’s whispers before and might even be able to summon her. The vision disappears, and the statue’s eyes dim.

In the next room, the spelunkers sense magic. As their eyes are drawn to a glittering pool, Maddie hears something moving and growling. A hell hound steps into the light. Sam and Perogen try talking, but Cal and Redrik Sense Evil and charge.

Santiddio draws his rapier and a dagger and casts Comprehend Languages. Cal casts Protection From Evil on Santiddio. The hell hound breathes fire at the Half-Elf and Sylvan Elf.

Perogen casts Magic Missile, and Redrik heals Cal. Sam draws from the Waters of Destruction, and quick-thinking Maddie shoves the beast into the pool. Rowan makes sure that nobody is approaching from behind.

The hound emerges, radiant. The warriors keep their weapons drawn. Sam notices a carving of a dragon on the pool’s stone rim, and Redrik recognizes it as the seal of Sirrion, the god of alchemy.

In return for 400 out of his 800 steel pieces, Santiddio accepts a “gift of beauty” from the hound of Sirrion (+3 to Cha until transformation). The canine then vanishes.

At the north door, Santiddio hears more scurrying, and Sam senses something infernal. The party falls back to a room where it can lock the doors for a short rest. Cal invokes Kiri-Jolith, lord of valor, to heal Santiddio.

Later that night, Sam and Rowan take Minerva, one of two rescued snow leopard cubs, on watch for exercise. Unbeknownst to Sam, Minerva laps from the glowing pool and magically matures.

The adventurers resume exploring Vantal’s catacombs. To the southeast, Santiddio and Sam find a trap that would release a flail on a chain. They lead the group through a passage to the east to an archway.

Brave Cal and Maddie take up positions at the front of the marching order, followed by wary Santiddio and Redrik. Spellcasters Perogen and Rowan walk behind, with perceptive Sam again bringing up the rear.

Through the arch, they find a large room with a scaffold against one wall. A rickety ladder leads up to a platform. Curious Perogen and Santiddio climb up. The human and Half-Elf find four crates and one chest, as well as glyphs on the wall.

After some debate, Santiddio disables a needle trap and opens the chest. The Rogue finds coins, jewels, a crown of Irda make, and a note saying, “I told you to run.”

Perogen helps lower spelunking supplies, including rope, flasks of oil, and potions of Cure Wounds. The white-robed Wizard also finds a book titled The Art of Dragon Slaying.

In addition, Redrik claims a magical crossbow with Dwarven runes calling it “Dragon’s Bane.” The group passes around spare daggers and a hand crossbow.

Perogen, Santiddio, and Redrik all argue over who gets the crown. Rowan, realizing that it’s cursed, tries to close the case. A figure in red armor appears and says the artifact belongs to its master.

Rowan tries in vain to persuade it to help them find its master. Sam asks the armored apparition about its master, who was apparently on an expedition to find and study ancient texts. The red knight also alludes to a monster in a lower level. Redrik holds the crown and finds his essence being drained.

Perogen says the circlet should be destroyed, and the Helmed Horror draws its sword. Santiddio sneaks in, grabs the accursed crown from Redrik, and tosses it into a bag. He runs, leading the knight and his companions on a chase through the tunnels.

Maddie swings at the red knight but misses, and Cal senses that the being isn’t evil but the crown is. Rowan swings at the Helmed Horror as it passes him, then casts Enhance Ability (Con) on Redrik.

Sam grabs a journal from a crate and casts Ensnaring Strike, which slows the Helmed Horror. Redrik, still under the curse’s influence, chases after Santiddio. Perogen casts Magic Misssile and Shield.

Nimble Santiddio stays a step ahead, rounds a corner, and slams a door behind him. The crimson construct flies into the door, smashing it, and it summons two more hell hounds.

Maddie misses the infernal canines, and Cal casts Protection From Evil on Redrik. As he runs, Rowan chats with invisible faerie dragon Itchum, who is offended that he hasn’t been asked for help more often.

Minerva’s ferocity inspires Maddie, as Sam casts Hunter’s Mark, helping his arrows. Redrik readies Scorching Ray but is more effective in the narrow corridors with a crossbow. Perogen’s Sleep spell has no effect on one hell hound.

Santiddio manages to resist the crown’s allure long enough to throw it into the pool of Sirrion, lord of transformation. The hell hounds harry Rowan and breathe fire, which Cal steps in to take for him. The Paladin responds with a Divine Smite.

Rowan finishes off one hell hound, and Redrik invokes his patron deity Paladine to cast Radiance. Perogen casts Chill Touch, but Cal and Redrik are too busy to notice the necromantic spell. Maddie finishes off the last hell hound.

Thanks to Santiddio’s quick thinking, the crown’s hold over Redrik and the Helmed Horror is dispersed. Rowan takes the vanished red knight’s sword and also dips it into the pool. Cal takes the magical hand-and-a-half sword.

The wanderers prepare to resume their exploration of Vantal before meeting up with their giant owl steeds to return to the Dwarves of Thorbardin….

D&D5e “Land of Lost Souls” Session 8 — On the way to Vantal

Fellow role-players, here are my notes for Session 8 of our D&D5e game, which was held on Sunday, 22 March 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’s telecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the D&D4e Forgotten RealmsPalladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 4
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 4
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 4
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 4
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 4
  • Santiddio Sefrayn [Bruce K./absent]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 4
  • Enyilarur Skilelo [Drew S./departed]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 4

The adventuring party delivered a long-lost grandson to Obould Many-Arrows, who gratefully held a feast in its honor. Maddie defeated a large guard drake in a trial by combat as her team persuaded the Orc king to withdraw his armies attacking human and Dwarven realms. However, some of the assembled warlords refused to cooperate, and the group fled south.

Cal asks Rowan about ruins of Vantal, where they are headed while waiting for owls from Thorbardin. The Skald tells the Paladin that the city was supposedly built by Ogres before most of them were cursed with barbarism.

Sam and Maddie scout ahead as the group hikes northwest through passes in the Khalkist Mountains before turning south. Santiddio watches spellcasters Redrik and Perogen, and Skilelo had left previously to warn the Dwarves of Thorbardin.

On the second day out of Bloten, the team notices a patrol of six Orcs and a Dark Elf. Sam guides the group to higher ground, while Maddie senses a pack of wargs on the trail. Cal asks Itchum for help, but the invisible faerie dragon is annoyed that he wasn’t called upon earlier in Orcish territory.

Uruk-hai
Orcs attack

 

Still, Itchum casts Hallucinatory Terrain so that his companions can hide and reverse the ambush. Three wargs approach, and Ranger Sam casts Hail of Thorns, injuring one. Wizard Perogen casts Chill Touch on the same canine, driving it away.

Cal hits another warg with a javelin and follows Maddie in closing to melee distance. Rowan also maneuvers to join the Barbarian. Cleric Redrik casts Scorching Ray on another beast, which howls.

Sam draws his long bow and drops the retreating wolf. Perogen’s Chill Touch kills a second one, and Maddie strikes the third with her great axe. Rowan hits with his long sword, and Redrik finishes the last one with another Scorching Ray.

Redrik, Maddie, and Perogen drag the carcasses off the path. Once the rest of the patrol gets within 100 feet, they spring out to attack. Two of the larger Orcs attack Maddie and Rowan.

Orc and Goblin
Humanoids

 

The other humanoids disbelieve Itchum’s Hallucinatory Terrain. Tired of such skirmishes, Maddie rages and charges at the female Drow, who tries to taunt her. The Dark Elf casts Faerie Fire on the shapeshifter and draws a hand crossbow.

Rowan casts Heroism on himself and Maddie, as Cal casts Wrathful Smite. Redrik casts Silence on Maddie to prevent the Drow from using spells. Perogen continues the focused attacks on the enemy leader with Chill Touch.

Sam casts Hunter’s Mark on the Drow, and four Orcs close in on white-robed Perogen, who hits them with Magic Missiles. The two larger Orcs try to step out of the area of Silence to cast Spiritual Weapon, but they are hit by Cal, Maddie, and Rowan.

Mighty Maddie swings with her great axe, but the Dark Elf evades with her innate Darkness ability and draws two poisoned short swords. Sly Half-Elf Rowan still finds his foe with his long sword, as does Sylvan Elf Cal.

Hill Dwarf Redrik invokes patron deity Paladine with Divine Radiance, dispelling the Darkness and burning the Orcs’ eyes. Perogen verifies that Silvari, the white moon of his patron, is in ascension. The human then successfully casts Sleep on four Orcs.

Sam hits the Drow with arrows and a successful Ensnaring Strike.She wriggles and touches a clan amulet, Teleporting away. Rowan tells the remaining Orcs that they can leave or die.

The Orcs are surprised at the Bard’s mention of King Obould and agree to depart. They say that the Dark Elves came from the south a few months ago and “promised a return to the old ways.” The nefarious Drow are growing in number, worrying Cal.

In addition, the Orcs offer some maps in exchange for their freedom. One parchment describes the top level of Vantal. Redrik and Rowan heal injured party members as they prepare to resume their march to the ruins….

Bruce, we missed you last Sunday night, although it was good to see you at Drew’s for your fun Dread: Beneath a Metal Sky one-shot! I also look forward to Jason’s “Channel 37” miniseries next Monday and returning to our “Vanished Landsgame.

In the meantime, remember to update our “Land of Lost Souls” characters to Level 4. Be seeing you….

D&D5e “Land of Lost Souls” Session 7 — Before Obould Many-Arrows

Fellow role-players, here are my notes for Session 7 of our D&D5e game, which was held on Sunday, 15 March 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’stelecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the D&D4e Forgotten Realms, Palladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 3
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 3
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 3
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 3
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 3
  • Redrik Stoneflow [Byron V.O./absent]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 3
  • Enyilarur Skilelo [Drew S./absent]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 3

After evacuating two villages ahead of a spreading shadow and an Orcish army, a group of would-be heroes accepted a mission from the Dwarves of beseiged Thorbardin. They flew on giant owls over New Coast to Blodehelm, land of the Orcs.

In the city of Bloten, the group is brought before King Obould and a female Orc shaman. The great hall is lined with animal trophies and clan banners. Obould Many-Arrows invites the visitors to join him for a feast to celebrate the return of his long-lost grandson, Root.

Orc high king
King Obould Many-Arrows

Elf Cal and Dwarf Redrik are disguised as Orcs. They learn that the king is less interested in raiding his neighbors than some of the tribal warlords. Sam chats with Chief Quetti.

Sam and Santiddio learn that Strunge, chief of the Green Moss tribe, doesn’t want to squander the current unity of Blodehelm’s ruling council. Although the Orcs arrived in the “Land of Lost Souls” about a century ago, they have mostly been at peace with other races.

Rowan talks with the shaman, who is less interested in peace with other races and mentions one-eyed Gruumsh. The Skald doesn’t recognize the reference.

Perogen observes the humanoid banquet and ponders the lessons of his test at the Tower of High Sorcery, as well as a black spell book. Skilelo had returned with the second Dwarf scout to warn Thorbardin about another Orcish army on the march.

The Orc chieftains demand that Obould and the outlanders participate in a trial by combat before they’ll consider withdrawing their forces attacking human and Dwarven lands. They admit that Dark Elves have promised them territory.

Both Rogue Santiddio and Rowan volunteer, but the group eventually agrees on Maddie as its representative. The plainswoman is brought down to an iron-bound arena, where she faces off with a large guard drake.

The lizard charges at Maddie, who strikes it in return. In the rowdy audience, Paladin Cal prays to Kiri-Jolith, lord of valor, and Cleric Redrik prays to Paladine. Ranger Sam watches both those making wagers and the combatants to make sure there is no cheating.

Wizard Perogen tries chatting with some of the Orc, and Rowan starts a chant in favor of wolf-skinned Maddie. Others invoke Gruumsh as they cheer for the reptile. Santiddio talks with Strunge, who is sympathetic to the idea of peace.

The drake claws at Maddie, whose Barbarian rage helps her resist injury. The lupine warrior slays her scaled opponent, disappointing its handler but encouraging the non-Orcs.

Obould proclaims that his troops will no longer go to war on behalf of the manipulative Drow. He orders runners to be dispatched. Cal, Sam, and Redrik accept the king’s offer to stay the night in his keep.

Victorious Maddie goes out carousing with Perogen, Rowan, and Santiddio. A burly Orc challenges Perogen and Santiddio to a drinking contest, while Rowan spins tall tales.

Typical RPG bar brawl
Carousing

After a pint of “Demon’s Brew,” Perogen passes out, so Maddie has to bring him back to his room. During the first watch, there is a knock at the adventuring party’s door.

A servant named Gribba says she brings word from Obould. The young female Orc says that the king has lost sway over several tribes and that the travelers should leave before a possible coup d’etat. She says they should return to Thorbardin if they can.

Gribba leads the group through the castle’s garbage-strewn lower levels. Through a combination of guile and stealth, the team makes its way past sentries. The wanderers make a forced march through the Khalkist Mountains until they are many miles from the Orc capital.

Since they have to wait a few days to rendezvous with their owl steeds, the adventurers head south, toward the ruins at Vantal….

I look forward to continuing our adventures tonight! Remember thatour characters have attained third level.

I also look forward to Bruce’s Dread: Beneath a Metal Sky one-shot at Drew’s place tomorrow night. Be seeing you….