As usual, the start of summer has been busy. On Saturday, 21 June 2014, Janice and I went to the Compleat Strategist in Boston for Free RPG Day. We then met role-players Beruk A., Rich C.G., and some of Rich’s friends at Pandemonium Books & Games in Cambridge, Mass.
I picked up free fantasy supplements for Castles & Crusades, Dungeon Crawl Classics, and Pathfinder, as well as quickstarters for the superhero Valiant Universe and cyberpunk/fantasy Shadowrun. Clearly, I’m still in a retro-clone, old-school Renaissance (OSR) frame of mind.
As you may have seen by now, I ran four games in one week! After the latest Creation Star Trek conventionin Boston (more on that later), I ran my usual “Vanished Lands: A New Dawn” telecom team on Sunday, June 22. The Player Characters encountered monsters while scouting an army approaching the city of Sogewa.
On Monday, June 23, the “Vanished Lands: Vistel’s Expedition” face-to-face group continued its adventures. That adventuring party has traveled through time to free some slaves.
Byron V.O., an alumnus of the Boston-area groups who now lives in St. Louis and participates in “A New Dawn” via Skype, stayed with Janice and me after a business trip back east. On Friday, June 27, I ran an extra “Vistel’s Expedition” session, and Byron and I were pleased at the strong turnout.
“Vistel’s Expedition,” summer 2014
On Saturday, June 28, I ran “Star Trek: Restoration,” and it was nice to host a smaller group for the first time since moving from Needham to Waltham, Mass. The crew of the U.S.S. Rotha was involved in a tense standoff with Romulan warbirds!
After that afternoon session, we met Thomas K.Y. & Kai-Yin H. and Josh C. for a solid Italian dinner at Fiorella’s in Newton. Byron, who is always a good houseguest and fun gaming companion, left on Sunday, June 29.
On Monday, June 30, Josh ran a one-shot of Tianxia: Blood, Silk & Jade, using FATE Core (reminding me of what I like and what I’d tweak). That wuxia (Asian-style fantasy) scenario was among the one-shots and miniseries my groups have tried out each summer in between longer campaigns.
Pregenerated P.C.s for “Hammer, Don’t Touch This!” — Josh C.’s Tianxia one-shot at Brian W.’s home in Newton, Mass.:
“Ma Wei Sheng” [Gene D.]-male eastern human, wandering nobleman, taciturn warrior determined to get out from his family’s shadow and make a name for himself
“Smiling Ox” [Beruk A.]-male human, master of the Demon Hammer, boastful brute with large appetites and a heart of gold
“Sister Chuntao” [Brian W.]-female human, Bodhist nun and former thief, conscious of checkered past and seeking harmony, with monkey Sun
“Jasmina” [Sara F.]-female tiger, talking animal with scars and a strong sense of justice
“Han ‘Dragon Dog’ Ping” [Bruce K.]-male human, enthusiastic young adventurer and working-class hero
“Yee Wong” [Rich C.G.]-male human, old Daoist wizard, immortal but absent-minded and irascible alchemist
“Wolf-Eyed Yue” [Brian S.]-female human, wild woman and member of the secret White Widow sect devoted to helping women defend themselves
The Boston-area and telecom games took a break around the Independence Day weekend, during which Janice and I hosted one of our nieces. During the latest “JasonCon” on Monday, July 7, JasonE.R. (whose “Glassworks: the Devil’s Den” superhero scenario using Icons: Great Power recently ended) graciously hosted Rich’s School Daze, a narrative, rules-light game typically focusing on high school archetypes.
P.C.s for Rich C.G.’s third School Daze session, held in Reading, Mass.:
“Emo Wallach” [Gene D.]-male human goth, junior at Trowbridge High School specializing in art and comfortable in dank spaces; discovered a dead dog and classmate during a stormy night at Camp Crystal Lake; later a friend of “Reasonable Squid” reporter Cynthia Hoskins
“Chuck Taylor” [Jason E.R.]-male human jock, Trowbridge senior and friend of “Fighting Krakens” water polo Coach Bronkowski and his bullying son Murphy, helped defeat a homicidal alien with surprise tire-iron attacks; after a change of heart, became a nerd defender
“Brandon Shaw” [Bruce K.]-male human, shop yank and Trowbridge junior, prone to bad humor; fancies himself a ladies’ man and good with an axe in a scrap
“Alan Morris” [Brian S.]-male human Trowbridge senior and budding filmmaker; friend of Henry Lee Jackson, an old hermit with a hook hand; recorded attack by assistant camp leader “Ms. Bellum,” who was actually a mantis-like alien; dating Chuck’s younger sister Tracy
“Feskilado ‘Fesky’ Mepeselph” [Erik R.]-male human Trowbridge senior, science and clank/electronics expert; snuck pet dogs and cat into camp; later found beheaded, and cat Severus was revealed as an alien guardian
I expect “A New Dawn” to resume this coming Sunday, July 13, and Bruce K. will begin his “Eberron/Pathfinder: Reign of Winter” miniseries next Monday. So many games, so little time!
In related news, the Dungeons & Dragons (5e/”Next”) Basic Rules have been released. While there are no earth-shattering revelations, especially after a lengthy playtest period, I’m pleased that Wizards of the Coast released this as a free PDF.
As I’ve noted elsewhere, this looks closer to what I would have preferred for D&D4e, with a mix of AD&D2 style and D&D3.5/D20/4e rules. We’ll still have to wait and see whether D&D5ewill tempt role-players away from Pathfinder, OSR, and various indie systems.
Fellow role-players, here are my notes for our second Star Trek session, which I hosted in Waltham, Mass., during Byron V.O.’s visit on Saturday, 28 June 2014:
“Space, the final frontier. Our starship’s mission: to explore strange new worlds, to seek out new life forms and new civilizations, and to boldly go where no one has gone before.”
Almost four decades after the Enterprise-E fought the Borg and Remans [Nemesis], among others, the United Federation of Planets (U.F.P.) and other interstellar states in the Alpha Quadrant are slowly recovering from wars and ecological disasters. A refitted vessel takes a new crew on its first missions of defense, diplomacy, and exploration….
Player Characters for Gene D.’s “Star Trek: Restoration” space opera scenario, using D20 Prime Directive, FATE 3e Starblazer Adventures, Mindjammer 2e, Bulldogs, and house rules, summer 2014:
“Lieutenant (Junior Grade) Kyerak” [Bruce K.]-half-Vulcan with a temper, in the U.S.S. Rotha’s command division
“Lt. Orzzek Kalifa” [Byron V.O.]-male Andorian (blue-skinned humanoid with white hair and antennae), assertive science officer
“Froot” [Rich C.G.]-male Ferengi (short, large-eared extraterrestrial) merchant and negotiator, DaiMon and owner of the trade vessel Love’s Latinum Lost
“Kimbal Tegan” [Beruk A.]-male Trill (long-lived symbiont), operations specialist aboard the Love’s Latinum Lost
“Lt. Jarric Jameson” [Dexter V.H./absent]-male genetically modified human colonist (former Maquis) communications and wilderness survival expert aboard the Rotha
“Lt. Mari Killu” [Sara F./absent]-female Caitian (felinoid) security/tactical officer
Previously, in “Star Trek: Restoration,” the U.S.S. Rotha was assigned to bring representatives of the Klingon Empire home through the Neutral Zone. However, several crew members were murdered, and junior officers were forced to subdue a Gorn and an Orion. In addition, the junior officers uncovered an Undine disguised with a holo-emitter.
“Stardate 95248.01 (2 April 2418):” Two Valdore -class Romulan warbirds decloak, and Capt. Andelina Nobatu brings the U.S.S.Rotha to yellow alert. Lt. Kyerak and Lt. Orzzek Kalifa race to the bridge. The Vulcan takes the helm from En. Brandon Marks, and the Andorian sits at an auxiliary science station to process scan results for Edosian Lt. K’dex.
The rest of the Rotha ‘s 900 Starfleetpersonnel ready for battle. Lt. Jarrick Jameson and Lt. Mari Killu prepare to repel potential boarders, and Lt. Boran’ Gorir diverts energy to shields. Tensions are high as Subcommander Vurik of the Varguille demands that Capt. Nobatu hand over the Klingon emissaries, the Orion D’naar and the Gorn “Hands of Giblets.”
The Terran human captain successfully asks for some time and has a quick conference with her bridge crew. Kyerak recommends patience, impressing first officer Cmdr. Nasami Wahid.
Kalifa notes that Romulan cloaking technology has continued to advance in reaction to Federation sensors, but he believes he can compensate when acquiring targets for photon torpedoes.
The meeting is interrupted when another vessel drops out of warp. A small Ferengi trader hails the assembled ships. DaiMon Froot quickly assesses the standoff and offers the Love’s Latinum Lost as a neutral meeting place for negotiations.
Despite the Ferengi’s insulting tone, Capt. Nobatu and Subcommander Vurik agree to send representatives. On the way to a transporter room, Lt. Kyerak stops by the “Starlight Lounge” to pick up some Andorian ale from Bolian bartender Mr. Vallcin. Lt. Kalifa asks holographic chief medical officer “Dr. Jones” for autopsy results on the Undine.
DaiMon Froot offers beetle snuff to Kyerak upon his arrival and introduces his colleague, Kimbal Tegan, a laid-back Trill. Kalifa is skeptical of the newcomers’ claim that they just happened to be passing through the Neutral Zone.
Subcommander Miral Gaius and Lt. Koval Solius beam over from the Romulan warbirds. They claim that the U.F.P. has been working with Klingon spies to further undermine the Rihannsu Empire.
Froot notes that according to the Ferengi Rules of Acquisition, “Peace is good for business, but war is even better.” Still, he manages to keep the Starfleet and Romulan delegates from coming to blows.
Mr. Kyerak manages to shrug off Lt. Solius’ insults about his half-Vulcan heritage and explains that the Rotha was indeed bringing passengers to Q’onos, but an incident with a would-be assassin led to the Orion and Gorn being wounded and placed in protective custody.
Subcommander Gaius offers to escort the Federation starship through the Neutral Zone. Confident Lt. Kalifa begins devising a plan to distract and outmaneuver the grim Romulans. Tegan notes that traveling together presents opportunities for all.
Capt. Nobatu and Subcommander Vurik cautiously concur, and the four ships head toward Klingon space. Froot gives Kyerak and Kalifa a Tribble, and Tegan celebrates and irritates by hacking into subspace channels and broadcasting old Earth music.
Back on the Rotha, Lt. Kalifa gives the Tribble to Lt. K’dex to put into stasis. Lt. Kyerak asks Cmdr. Wahid and chief of security Pierre McDonnough for permission to interrogate the prisoners, but they warn him to avoid unnecessary force.
Kyerak brings Lt. Artemis Borellis, a Betazed counselor, to the brig. He and Orzzek question green-skinned D’naar and reptilian Hands of Giblets separately. The Orion pirate claims ignorance and is not intimidated by the Starfleet officers.
The Gorn, however, admits that the Klingons and Romulans have been working together on a stealth weapon, possibly the Undine itself. Lt. Borellis observes that it’s possible the delegation included the Undine as a spy without the full awareness of even the Klingons.
The officers report to the captain, who agrees that driving a wedge between the two Federation foes is better than allowing them to collaborate with the Undine. Lt. Kalifa asks Froot if it would be possible for the Love’s Latinum Lost to broadcast an Undine bio signal to the Klingons and say that the Romulans have somehow lost control of their mission.
There is an awkward moment when Cmdr. Wahid recognizes fellow Trill Tegan from a past life. After some discussion, the Ferengi trader and Starfleet crew devise another plan. As they and the Romulans approach Camp Khitomer, Vor’cha-class battle cruisers decloak.
Capt. Nobatu tells Cmdr. Korral that a routine scan detected the Undine, who was then killed. She tells the Klingon commander that D’naar and Hands of Giblets had sent a message to unknown recipients before they were incarcerated.
DaiMon Froot jumps in to say that the Love’s Latinum Lost intercepted a message between the Romulans and the Cardassian Union. Already incensed over the failure of the diplomatic mission, Korral berates Subcommander Vurik for the perceived betrayal.
The Klingon cruisers begin firing on the Romulan ships, and theRotha takes advantage of the skirmish to make evasive maneuvers and head back toward Federation space. It takes only light damage. Engineer Lt.Cmdr. Akira Gorou extends the refittedAmbassador-classRotha’s warp bubble and shields to bring theLove’s Latinum Lost along.
At Starbase24, Capt. Nobatu recommends the Love’s Latinum Lostfor upgrades. Froot thanks the captain, who he says “is not bad for a hooman female.” Kimbal avoids Nasami, and Orzzek makes sure that the Orion and Gorn prisoners are safely transferred.
Cmdr. Wahid meets privately with Lt. Kyerak. She offers him a covert mission to a lost Federation colony. The planet has devolved technologically, and according to the Prime Directive, its inhabitants must be left alone until proper First Contact is made.
However, Nasami says, other interstellarstates have no such reluctance about exploiting more primitive worlds. She asks Kyerak to take a small squad undercover to find and “eliminate” any outside interference. The executive officer gives him a day to consider.
In the Rotha’s Starlight Lounge, Kyerak asks Kalifa, Froot, and Kimbal to join him. Kalifa agrees with the necessity of the mission but is uncomfortable with the idea of terminating any opposition and not talking with the captain.
Froot readily agrees to help bring the team to the nonaligned system as an itinerant merchant. Kimbal, who recalls a past life as a Starfleet officer, is surprised at the covert and potentially lethal nature of the mission. He agrees to come along to keep an eye on rogue Federation factions.
Kyerak tells Cmdr. Wahid that he accepts and that he hopes for a promotion. The U.F.P. agents and neutral traders begin preparing aliases and gear….
I hope that those of you who role-played in this scenario enjoyed it as much as I did hosting and running it! Thanks again to all who participated in this and the “Vanished Lands: Vistel’sExpedition” session, as well as dinner at Fiorella’s for Byron’s visit.
This year’s Creation Star Trek convention in Boston was indeed inspirational. I look forward to continuing the voyages of the crew of the U.S.S. Rotha sometime, and live long and prosper….
Fellow role-players, here are my notes for “Vanished Lands” Session 39.43, which Rich C.G. hosted in Waltham, Mass., on Friday, 27 June 2014:
In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.
Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….
“Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 9
“Hamfast Hammerfist” [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 9
“Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 9
“Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 9
“Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 9
“Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 9
(See previous notes for Paladins “Radius” [Jason E.R.] and “Sir Torrel” [Alex W.].)
“14 to 15 March 1884 A.D./C.E.:” The would-be heroes rested in the chambers of a vampire and a banshee beneath Gisar’s ruined Magisterium (magic school/library). They fought cultists of Krakas, a spectre, and a gargoyle. The group also encountered four golems, a gelatinous cube, and Draconian priests of Tiamat before activating an obelisk and traveling to Tempestade’s time….
Giacomo checks to make sure that he is in control rather than his cursed tattoo of the “Mad Mage” Ezra. Scully notices that someone other than Gregor Kratakis, a fellow member of the Order of the Golden Lion, has traveled with “Vistel’s Expedition.”
The man falls into the Brazilian jungle and defensively casts Darkness and Detect Curse before talking. “Melchior” [guest Byron V.O.] has been summoned from Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. Corwin explains the situation to his countryman.
Tempestade climbs a tree to get his bearings and recognizes the trading post of Rio de Cidade. Elsa Wild Shapes into a toucan, while Rhys verifies that his clockwork devices still work. Back in barbaric Gisar, Hamfast continuescarousing.
“Vistel’s Expedition” debates on how to rescue slaves from Tempestade’s former plantation and get them back to the “Vanished Lands.” Capoeirista Tempestade recommends talking to people in the village before going to Pais Doce.
Cleric Melchior, who has traveled through time before, warns Wizard Giacomo and Bard Corwin that their arcane spells may not work reliably. Ranger Scully and Druid Elsa sense their patron Mekkil (Gaia), but not as strongly as they expect.
Tinker Gnome Rhys, however, is excited at the prospect of encountering more technology. Hifalendorin human Giacomo Polymorphs his homunculus familiar Gerald into a monkey. Gnoll Scully dons a Hat of Disguise to appear as an attractive woman, since Tempestade says most of the locals are human.
Saganim human Melchior notes that the team should have a plan and that it would be better to bring the escapees somewhere other than vampire-ruled Gisar. Half-Elf Corwin wants to spend as little time in the future as possible.
Scully suggests entering Rio de Cidade as “Vistel’s Circus,” since most of the group has experience as performers. Hill Dwarf Elsa, whose winged cat Penryn is back in Gisar with Hamfast, agrees. Tempestade leads the way toward the river port.
Giacomo casts Comprehend Languages, and Corwin casts Know the Words. Melchior uses a scroll of Tongues to speak Portuguese. They buy clothing to blend in. Tempestade, Scully, and Corwin go to the local church, where they talk with Padre Franco, a Jesuit sympathetic to the peasants’ plight.
The Roman Catholic priest says that Armadeiras Fonseca, the leader of Tempestade’s mocambo (rebel band), recently visited Rio de Cidade for supplies. Taciturn Tempestade is glad to learn that his onetime allies are still alive, because he remembers them being slaughtered as he was sent thousands of years back in time to find help.
Meanwhile, the rest of the company goes to the town hall. On the way, wary Giacomo and burly Scully restrain curious Rhys from running to a steamboat at the docks. They promise to let him look at it later. Foppishly disguised Melchior and intrepid Elsa Detect Undead and ask a clerk about maps and records.
They see Lord Yves d’Agneau, owner of the Pais Doce estate, giving orders to servant Brizida Magalhaes. After some introductions, Lord d’Agneau insists that the carnival folk come for dinner and stay the night before arranging a performance for his restive slaves. Giacomo proffers a lace handkerchief gift (so he can magically track the man later).
Nimble Tempestade runs out into the jungle to find Armadeiras, followed by Scully, who Wild Shapes into a falcon, and her owl “Owlicious.” Prince Corwin rejoins the others with a planned rendezvous at the church.
But first, they follow a red-headed man matching Tempestade’s description of the nature spirit who sent him through time. The short sorcerer boards the steamboat, much to Rhys’ delight.
Rogerio Ribeiro says he knows why they have come and proves his power by emptying the cargo hold of sugarcane and lumber with the snap of his fingers. He and Lord d’Agneau have already been in the state of Mina Gerais for centuries and are longtime trading partners.
Still, Corwin and Elsa ask for help evacuating about 100 slaves, and the imp says he can take them “upriver,” meaning back to their home time, if not necessarily back to Gisar.
In return, Ribeiro wants them to take a message — “I sacrifice a rook” — back to the Pit Fiend they encounteredin the Zarendo Islands. Giacomo and Melchior are reluctant to make such a deal, but they agree that securing the slaves’ freedom is a top priority. Rhys is just happy to examine the boat’s steam engine.
Tempestade and Scully find Armadeiras at a mocambo camp deep in the Amazon rain forest. They warn him that a planned rebellion is doomed without their help. Armadeiras agrees to accompany them back to the village and to tell his forces to wait.
The voyagers regroup at the church before going to Pais Doce for dinner. Giacomo once again presents himself as “the Mysterious,” and Melchior casts Heroes’ Feast to refresh his friends. Scully poses as a “warrior princess” circus act, and Tempestade gets help dressing as a Suthern/Arabian prince.
Corwin regains lost spells through Restoration and wears a white linen suit, while Elsa remains in bird form and perches on his shoulder. Rhys studies the steamboat, which he learns can turn into an airship!
The adventuring party goes to Tempestade’s former plantation, passing guards in mechanized walkers. Lord d’Agneau is a gracious host, offering many delicacies and suspicious red beverages. Giacomo covertly casts Detect Magic and finds wards above the windows and doors.
Melchior senses Undead and declines the wine. Scully smells blood, and Tempestade silently swears vengeance against his former master. Corwin recognizes servant Brizida, and Elsa nudges him to keep the conversation light by talking about art.
Diminuitive Rhys jumps onto the table to eat, and he later excuses himself to find out how the servants are bringing food so quickly from the distant kitchen. The Tinker Gnome finds a wheeled robot with metal arms and a hotplate, and he quickly stuffs it into his Bag of Holding. Pleased with himself, Rhys returns to dinner.
After the meal, Melchior and Corwin create a diversion by offering to entertain Lord d’Agneau and his household. Melchior plays his mandolin “Jolene” and casts Charm and Obscuring Mist.
Scully follows Brizida to a lavatory, where the woman draws daggers from her corset! Giacomo, Elsa, and Rhys go to aid Scully, while Tempestade prepares to fight in the foggy hall. Lord d’Agneau reveals his true form, with no hair, sharp teeth and claws, and a long, tentacle-like tongue.
Melchior cast Web, slowing the slave owner. In return, Lord d’Agneau tries to drain his memories but can’t because of the Cleric’s ring of Mind Shield. Corwin’s Symbol of Death has no effect on the Outsider. Tempestade lights the drapes with a candle.
Brizida slashes at Scully, who draws her sword in close quarters. Elsa casts Silence and heads back to the lounge, while Rhys shoots his repeating crossbow. Giacomo smacks the would-be assassin with his staff.
In the misty main hall, Melchior casts Sound Lance and Shadow Bolt, and Lord d’Agneau summons two vampires. Corwin casts Storm Bolts and Ice Storm, and quick-thinking Tempestade throws the burning curtains on d’Agneau. Elsa joins that battle by Wild Shaping into a dire bear.
Brizida cuts Scully with a poisoned dagger, but the Ranger and Rhys hit her as well. Giacomo finishes her, and Rhys goes to prepare the steamboat for passengers.
The vampires claw at Melchior and Corwin, who casts Magic Missiles. Melchior calls upon Ulandt, lady of the night, and Channels Positive Energy. Violet light heals his allies and harms the Undead.
Similarly, Elsa invokes Mekkil, goddess of nature, for a green glow. Tempestade calls upon Otih, lord of the sun and justice (similar to the Christ), for a yellow burst, which destroys Lord d’Agneau. Corwin finishes off the vampires, and Melchior casts Consecrate.
Elsa recommends that Tempestade hold off on burning down the manor house until all the slaves have left, and Melchior and Corwin search the area. They find the following items:
Deck of Illusions (claimed by Melchior, who gave masterwork mandolin “Jolene” to Corwin)
Ring of Resistance (+ 2; claimed by Elsa)
Ring of Water Walking (claimed by Tempestade)
Vial of poison (from Brizida; claimed by Scully)
Tempestade readies to rally the slaves to escape from Pais Doce, as Giacomo readies his Robe of Blending to impersonate the late Lord d’Agneau and delay raising an alarm….
“Vistel’s Expedition,” summer 2014
I hope that everyone enjoyed our extra games and Byron’s visit! I’ll try to post my notes for our second “Star Trek: Restoration” session later this week.
Congrats again to Drew on your wedding, and good luck to Thomas & Kai-Yin and Sara & Josh with your upcoming nuptials! Our thoughts are also with ailing Stuart in New York. I look forward to seeing most of you at our next one-shot.
On Saturday, 21 June 2014, Janice and I met Thomas K.Y. & Kai-Yin H. for How to Train Your Dragon 2 at the recently renovated AMC Burlington Cinema 10. We enjoyed the computer-animated fantasy sequel, which had character development and visuals that were at least equal to those in James Cameron’s Avatar or several recent Disney/Pixar films.
Animated fantasy sequel
Plot: As with most sequels, viewers who skipped the firstHow to Train Your Dragon won’t appreciate the new movie as fully as they might. Loosely based on Cressida Cowell’s children’s books, the movies (and the Nickelodeon TV series) focus on Hiccup, a scrawny Viking who breaks with tradition in learning to ride dragons rather than fight them.
How to Train Your Dragon 2 picks up a few years after the events of the first movie. Hiccup’s hometown of Berk has learned to coexist with dragons, and we see a quidditch-like race involving his friends.
Restless Hiccup and his Night Fury steed Toothless explore ever farther from his home island and finds his long-lost mother (already “spoiled” in trailers), as well as ruthless pirates who share his gift for communicating with flying reptiles. As in the first movie, sacrifices must be made for the greater good.
Cast: Jay Baruchel returns as a slightly more mature Hiccup, with Gerard Butler as his gruff father and chieftain, Stoick. Cate Blanchett, who hasn’t gotten to interact directly with monsters as Galadriel in Peter Jackson’s Middle Earth movies, brings weariness and hope to Hiccup’s mother Valka.
Other returning voice actors include Craig Ferguson as Stoick’s counselor Gobber, America Ferrera as the winsome Astrid, and Jonah Hill as obnoxious Snotlout.
Christopher Mintz-Plasse is Fishlegs, who vies with Snotlout for Ruffnut’s (Kristen Wiig) attentions while her twin Tuffnut (T.J. Miller) looks on and scoffs. The dynamics among Hiccup’s family and friends are more fully explored in the television show, but there are many nods to them in the movie.
Newcomers include Djimon Hounsou as the pirate Drago and Game of Thrones‘ Kit Harrington as the swashbuckling Eret, who captures Ruffnut’s eye during one of several narrow escapes from the pirates. Everyone is well-cast in their roles.
Direction: Dean DeBlois, who also co-wrote the screenplay, does a good job of building up the action while also providing some character moments. Any lack of originality in the story is more than made up for by the appealing characters, heartfelt story, and strong visual designs. (No, I haven’t yet seen Frozen, but understand it’s one of Disney’s better recent efforts.)
Cinematography: Although I didn’t see How to Train Your Dragon 2in 3-D, the regular visual effects have continued to improve, with human skin, dragon scales, choppy seas, and fire all spectacularly rendered.
Hiccup’s gliding scenes with Toothless early in the movie are particularly good, and even though the large-scale battles toward the end are familiar to fantasy fan, they manage not to completely overwhelm the viewer.
Soundtrack: The musical score echoes the themes from the first movie and the TV series, and it properly accompanies and builds with the action. As in Cowell’s books, there is a Scottish lilt to the music, and the opening and closing credits drew us into the superficially slapstick setting.
Rating: I’d give How to Train Your Dragon 2, which is rated PG for action and “some rude humor,” a solid 8 out of 10, four out of five stars, or a B+. I liked it about as much as its predecessor, if not as much as the TV show, which expands on all the characters.
Don’t let the relatively disappointing box-office returns dissuade you from seeing it. I’d recommend this movie to fantasy fans, children looking for their summer cartoon fix, and those looking for comedy and drama in lighter measures.
In other family-friendly animation, I thought the third season premiere of Avatar: Legend of Korra was strong, and I look forward to The Boxtrolls. Janice and I also joined Thomas & Kai-Yin for dinner at Noodles & Co., which just opened in Burlington, Mass.
Coming soon: More gaming updates, a Star Trek convention recap, and Byron V.O.’s visit…
Fellow role-players, here are my notes for “Vanished Lands” Session 39.42, which Rich C.G. hosted in Waltham, Mass., on Monday, 23 June 2014:
In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.
Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….
“Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 9
“Hamfast Hammerfist” [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 9
“Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 9
“Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 9
“Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 9
“Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 9
(See previous notes for Paladins “Radius” [Jason E.R.] and “Sir Torrel” [Alex W.].)
“12 to 13 March 1227 B.C.E.:” After resting at a temple of Brijitt, the explorers met an Atlantean agent and entered barbaric Gisar’s sewers. They avoided a Draconian patrol and scouted the ruins beneath the House of Xia. The group magically jumped to a room with a vampire and a banshee and narrowly defeated them before debating what to do next in Tempestade’s quest.
Giacomo, Tempestade, and Rhys recommend pressing on while they still have the element of surprise and while Gregor Kratakis, the Atlantean member of the Order of the Golden Lion, creates a diversion on the surface.
Scully, Corwin, and Elsa, however, prefer to rest to recover arcane and divine spells. They argue that since they have defeated Count Radescu and Lady Leafcutter, at least one chamber is relatively secure.
Two humans wearing spiral amulets of Krakas, lord of the maelstrom, knock on the door. Giacomo dons a Robe of Blending to pose as the count, and Corwin puts on a Hat of Disguise to appear as the Undead Dark Elf. The Wizard casts Comprehend Languages, and the Bard casts Know the Words.
They crack open the door and haughtily tell the patrol to go away and leave them alone. Ranger Scully blends in with the dungeon’s humanoid denizens, but martial artist Tempestade uses his Boots of Spider Climb to stay out of sight near the ceiling.
Similarly, Druid Elsa Wild Shapes into insect form, and Tinker Gnome Rhys hides beneath a bed. The cultists leave, and the group sets watches so the spellcasters can sleep. Rhys studies Scully’s hollow-point arrows to adapt for his crossbow bolts.
On the second watch, Tempestade sees a ghostly figure pass through a wall. He talks with Elleron, who was once a scribe in Gisar’s Magisterium (magic school/library). Tempestade knocks a book out of the ghostly librarian’s hands, and Elleron casts Detect Good and notices the Barbari human’s companions.
The Spectre reaches out to Tempestade, who fights defensively and ripostes. The Monk wakes up Neutral Rhys, who doesn’t see the spirit and is fascinated by the open tome on the floor. Owlicious, Scully’s owl companion, is nervous and rouses the Gnoll.
Rhys tries to share the book with Hill Dwarf Elsa, who Channels Positive Energy, healing Tempestade and briefly warding off Elleron. The Undead scribe touches Elsa with icy fingers, and Half-Elf Corwin is annoyed at being awakened.
Scully ends the fracas with an arrow filled with holy water, and Giacomo and Elsa carefully wrap up the book, returning Rhys to his senses. Tempestade resumes watch with Gerald, Giacomo’s homunculus familiar.
A little while later, Gus the Gargoyle knocks on the door to invite Count Radescu and Lady Leafcutter to a special meal. He explains that a rare Atlantean human has been captured. Scully and Tempestade realize that Gregor needs rescuing.
Still disguised, Corwin and Giacomo tell the stone-skinned monster to bring the prisoner to them. Shortly thereafter, two acolytes of Krakas bring the trussed-up Rogue to the subterranean room.
Priestess Elsa casts Silence on a coin to limit enemy spellcasting. Sniper Scully shoots an arrow at the Gargoyle, and Giacomo smacks a cultist with his staff. The arcanist sends Gerald to untie the battered Atlantean.
Swashbuckler Corwin draws his sword and dagger, and gadgeteer Rhys fires his crossbow at Gus. One cultist runs away, and Tempestade chases after him. The Gargoyle strikes Giacomo, who slays the other cultist withMagic Missiles.
Elsa Wild Shapes into dire bear form and smashes the Gargoyle, and the rest of the group quickly searches the bodies. They find banded armor, restorative ointment, and a Folding Boat.
Meanwhile, Tempestade runs after one acolyte into an intersection of tunnels. He sees four statues and runs past them to lead them away from his friends. Unfortunately, a heavy door at the end of one hallway is locked, and a clockwork golem turns and grabs the time-displaced capoeirista!
The rest of “Vistel’s Expedition” catches up and sees the four constructs. A stone golem reaches for Corwin, and another slips when trying to grab Giacomo. One of the two clockwork humanoids continues trying to choke Tempestade.
Wily Giacomo casts Ray of Enfeeblement on a stone golem, and clever Rhys aims for the symbol on the forehead of one of the animated statues but hits himself instead. Determined Scully casts Rock to Mud on one of Giacomo’s foes, weakening it.
Prince Corwin uses a wand of Dispel Magic, but it has no effect on the tough golems. Nimble Tempestade invokes Otih, god of the sun and justice, to heal himself and break free. Pious Elsa calls upon Vulkan (Moradin) and summons a stone giant.
Six more followers of Krakas arrive from side passages and begin casting. Rhys is briefly lost in a vision of being in an icy hell. Giacomo uses Force Manipulationto create a barrier, slowing some of the clergy of chaos.
The stone golems trade mighty blows with the giant, and the clockwork creature weakened by Giacomo hits itself. Corwin blasts Tempestade’s opponent, which explodes, wounding both of them and Giacomo.
Elsa calls for the adventurers to head to the “Joining of the Ways,” the obelisk they plan to use to help Tempestade get back to his distant homeland. Rhys eventually breaks free of the illusion and falls back, ordering his own constructs to help hold off the cultists.
Giacomo drops two of the robed men with more Magic Missiles, as Scully looses volleys of arrows. Tempestade takes the lead toward the obelisk, and around a corner, he runs into a Gelatinous Cube!
Tempestade is paralyzed and burned by the aberration’s digestive acids, which also destroy his Boots of Spider Climb. Elsa casts Wall of Fire, and Scully casts Resist Elements — Fire on Tempestade.
The giant summoned by Elsa manages to hold off the three remaining golems, as the surviving cultists advance. An evil priest reanimates the dead worshippers of Krakas. Giacomo fells two more with Magic Missiles, while Rhys shoots wide.
Corwin takes the lead, following a map from the “Seekers of Lore,” a previous band of would-be heroes. Elsa casts River of Wind, forcing the Gelatinuous Cube through the Wall of Fire to free Tempestade, who is still paralyzed.
Scully grabs Tempestade and Gregor and runs toward the Joining of the Ways. Elsa again Channels Positive Energy to heal her companions. The spelunkers meet four Draconians from the temple of Tiamat.
Dulac the Denier, a gold-scaled Aurak, asks “Lady Leafcutter” and “Count Radescu” what took them so long. He says they should sacrifice the Atlantean so the feast can begin.
Scully ties Gregor loosely to the obelisk while the others pretend to go along with the ritual. Instead, Giacomo, Tempestade, Corwin, and Elsa read aloud from each side of the monolith. The carvings are in Celestial, Draconic, Infernal, and Quelanthi (High Elven).
Before more followers of Krakas can arrive or the Draconians realize what’s really happening, the obelisk glows brightly. Gregor begins to tell Scully, “You have regards from…” and the chamber disappears. The adventuring party is briefly disoriented and nauseated.
The onetime circus performers land in a jungle, which reminds them of the Zarendo Islands but smells and sounds different. The oppressive heat and humidity weigh upon them. Giacomo hears distant bells and verifies that his cursed tattoo of the “Mad Mage” Ezra hasn’t taken control of him again.
Scully notices that someone familiar has joined them in traveling through time and space [see Byron V.O.’s upcoming cameo]. Corwin would have preferred a different way to leave Gisar, where Hamfast is still carousing.
Elsa casts Speak With Animals and learns from a toucan that they are in the Brazilian state of Mina Gerais. Rhys is curious about sounds of machinery. Tempestade hopes to free fellow slaves from his former plantation and return with them to the “Vanished Lands”….
I hope that everyone has enjoyed our old-school scenarios, and we’ll keep on refining our house rules. I also look forward to seeing you during Byron V.O.’s visit to the Boston area this coming weekend!