D&D5e “Land of Lost Souls” Session 4 — To Thorbardin

Fellow role-players, here are my notes for Session 4 of our D&D5e game, which was held on Sunday, 15 February 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’s telecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the Forgotten Realms, Palladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 2
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 1
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 2
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 2
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 2
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 2
  • Enyilarur Skilelo [Drew S.]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 2

After warning their respective superiors about the rising darkness, the travelers regrouped to evacuate the village of Winter’s Edge ahead of an approaching humanoid army. They met a Dwarf and a few Draconians, as well as a Half-Orc who might be related to the King Obould. They also spotted a dragon in the distance.

Skilelo pulls a wolf off the second dark-skinned Elf the group has recently encountered. Maddie returns to human form, and Santiddio resists the Drow woman’s charms and ties her up. Cal casts Detect Evil and verifies the spy’s hostile intent.

Sam and Maddie go to sweep the perimeter of their camp in the Kharolis Mountains. They follow some tracks and find a wounded snow leopard with her two cubs.

Perogen is unfamiliar with the Dark Elf, and his Detect Magic reveals faint extraplanar traces. The Wizard also feels lightheaded, so Redrik casts Purify Food and Drink to ensure that the Drow hasn’t poisoned their provisions.

Rowan chats with Half-Orc Root and Skilelo’s Draconian squire, cook, and porter/messenger. Santiddio confiscates the Elf’s armor and jewelry and tries to interrogate the haughty prisoner.

Meandrea says that Lolth is her mistress and defiantly claims that her people will soon dominate “lesser races.” When the Drow starts muttering or chanting, Perogen smacks her and gags her before she can cast any more spells.

Among Meandrea’s magic items is a spider amulet, which Redrik tries to smash with his hammer. The strange metal sparks but remains undamaged. The Cleric switches to fire and holy water, to no effect. He then wraps up the amulet and a Charm brooch with a face on it.

Meanwhile, Sam and Maddie find that the snow leopard is fatally poisoned by darts, presumably from the Drow’s hand crossbows. The Ranger and Barbarian bury the mother and take a cub each (one male, one female) to safety.

After regrouping, the adventuring party makes a forced march from Windweavers to Thorbardin. Scouts Sam and Maddie take point, followed by armored Cal and stealthy Santiddio.

Spellcasters Redrik and Perogen ride behind them, and Meandrea is tied to the cart bearing Skilelo and his entourage. Rowan and Root take the rearguard through the mountains.

Several miles into their hike, Sam and Maddie see five Goblins riding wargs. Eager to avoid scouts for the Orcish army, the caravan makes a detour. It eventually arrives at the massive North Gate of Thorbardin, the Dwarven capital.

A group of sentries rides out on rams. Retnu Greybeard, a captain of the guard, talks with Redrik and Perogen in Neidar (Hill Dwarven). The priest of Paladine and the white-robed mage explain that they have come to warn the city about an approaching Orcish horde.

From The Hobbit: Battle of the Five Armies
Dwarves on rams

 

Retnu tells the newcomers to wait in the outer city while he gets word to the proper authorities. They check into the Dragon Forge Inn. Abstemious Cal tries to order a salad, but boisterous Redrik gets the Sylvan Elf drunk on strong ale.

Sam and Maddie make sure the leopard cubs are fed. Perogen asks Redrik to order him some ale. Santiddio goes out to the stable to check on Rowan, the Draconians, Root, and Meandrea.

Two soldiers arrive and tell the tavern regulars to leave. Princess Eina enters and listens to Redrik’s report. She sends for a priest of Reorx, the metal forger, to dispose of the Drow’s amulet and brooch.

The princess notices that Perogen is a rare human in Thorbardin. He says that he came from a port town. She also tells Sam to reveal his true form. The Irda shifts into a Wild Elf, and Eina disdainfully dismisses him.

The visitors turn Meandrea over to the Dwarves, who order them to wait until summoned. The Half-Elves are annoyed that they are not able to enter Thorbardin proper, but Cal needs to sleep off his drink.

While they wait, Perogen analyzes the Drow’s chain shirt, which is made of the same hard metal as the amulet and brooch. The group divides the remaining spoils:

  • Armor, Elven chain — Maddie or Rowan?
  • Bracers of Archery — Sam
  • Cloak of Elvenkind — Santiddio
  • Crossbows, hand, 2 masterwork — Sam, Perogen
  • Daggers, 2 masterwork — Cal, Redrik
  • Poison, 1 vial, lethal — Santiddio

The team waits impatiently in the tavern and wonders how it can help fight the growing gloom in the Wayreth Forest, Obould’s Orcs, and Drow infiltrators….

Dexter, I’m glad you felt well enough to run, and I look forward to continuing our adventures next Sunday! I’ll also try to post my notes for the latestStar Trek: Restorationsession soon….

“Land of Lost Souls” Session 3 — Ahead of the Orcish army

Fellow role-players, here are my notes for Session 3 of our latest D&D5e game, which was held on Sunday, 8 February 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’s telecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the Forgotten Realms, Palladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 2
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 1
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 2
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 2
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 2
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 2
  • Enyilarur Skilelo [Drew S.]-male brass Draconian Eldritch Knight (Dragonborn Fighter), noble and arcanist, with three reptilian retainers; CGn, Lvl. 2

The new adventuring party had followed the ghost of Jahan, a Moonwatch Paladin, into the ruined tower of Methegrist. There, it met a band of treasure-seekers and explored subterranean chambers.

In addition to traps, the spelunkers found cursed and blessed areas and solved an imp’s riddle. However, the devil turned the teams against each other, and they fled as the ruins collapsed, releasing a magical darkness.

After evacuating the border village of Quarevarr, the travelers temporarily disbanded to warn their respective superiors. Spring turned to summer, and a shadow fell over the Wayreth Forest and the kingdom of the Qualinesti.

Rumors of Orcs massing in the Kharolis Mountains prompt the would-be heroes to reunite. Two tribes of the normally chaotic humanoids march under the banner of King Obould toward the town of Winter’s Edge.

The party skirts the increasingly dangerous woods and takes a pass east through the mountains to the Plains of Dergoth between Skullcap and Pax Tharkus. It arrives near Windweavers shortly after nightfall.

Cal and company tell goodwife Winnstrom about the approaching Ogre kin. Sam asks if there are any nearby caves that can shelter the villagers. Maddie and Santiddio keep watch for Orc scouts and help the people of Winter’s Edge gather their belongings.

Perogen wonders if they should head back toward the Tower of High Sorcery, or south to the Dwarven capital of Thorbardin. Rowan keeps the human peasants from panicking.

Winnstrom thanks the team for its warning and introduces Root, a Half-Orc raised in Winter’s Edge. Root says that his late mother, who had married a human, said she belonged to the Broken Arrow tribe, one of the groups now following King Obould.

The goodwife asks the wanderers to bring Root with them, since he may even be related to the king. They reluctantly agree, noting that they don’t know how to get to Obould’s Dark Arrow Keep to the northeast unmolested.

After some discussion, the party sends the refugees to Thorbardin. A girl named Lithendel offers Rowan her doll, which she says a Gnome once gave her. Lithendel tells the skald that the doll should magically protect them. Rowan thanks her and passes it to Perogen for later study.

Maddie hears the thunder of many feet and the horns of the approaching Orcish army. A squad of five Orcs charges into the village as the last peasants flee. Meanwhile, a Hill Dwarf riding a large boar and a group of Draconians approach from the opposite direction.

Orcs
Orc raiders

Redrik spurs his boar steed Gristle, draws his war hammer “Silver Rain,” and casts Channel Divinity to blast the Orcs with the light of Paladine. Fellow newcomer Skilelo sends his three Dragonborn followers and cart away from the fight.

Half-Elf Rowan gallops to the first Orc and cuts it down with his long sword. Abanasinian plainswoman Maddie slays another, but Sylvan Elf Cal misses with his javelins. Tall Sam casts Rain of Thorns before felling the last Orc with an arrow.

Human Perogen and Half-Elf Santiddio quickly search the Orcs and find 50 steel pieces, hide armor, and hand axes. Root tells Sam that such an attack is unusual for Orcs and shows a necklace proving his royal blood. Cal considers sending Root to parley.

The adventurers ride northwest, toward Pax Tharkus, to draw any more patrols away from the fleeing villagers. Ranger Sam leads the climb into the foothills, where he and the others see columns of Orcs marching south.

Cleric Redrik mentions a prophecy of an otherworldy being and how the magical darkness might be repelled if they can learn more about the mysterious Mistress of Spiders.

Wizard Perogen casts Detect Magic on Lithendel’s doll, and says that it is somehow blessed. Redrik identifies it as Gol’s Puppet (+1 amulet of Protection, sheds sunlight in an area of 20 squares/hexes). He then gives it to Paladin Cal.

As they hike, Barbarian Maddie senses movement nearby. Sam determines that four wolf-like wargs are surrounding the band. Redrik readies Silver Rain, but Maddie is able to communicate with the lead warg.

worgs
Wargs in the wilderness

It invites Maddie to join his pack, but she declines. Cal readies his bow, and Bard Rowan is relieved as the wargs withdraw. Sometime later, Fighter Skilelo spots a large dragon flying from the northeast, but it is too far away to cause fear or identify a rider.

The party turns to notify Thorbardin, a few day’s forced march away. At night, Perogen and Santiddio sit first watch, and keen-eyed Maddie and Skilelo take second watch. Wary Cal and Redrik follow, with Sam and Rowan finishing.

Perogen hears something and casts Light. He sees a leopard with a cub. During the second watch, Maddie pounces on a dark-skinned Elf spying on the camp. She is similar to a woman encountered near Methegrist.

Maddie tries to question the haughty Drow, who creates Darkness.The women continue talking, and Skilelo wakes the rest of the caravan. Maddie changes into a wolf and bites the Dark Elf to keep her from running.

Perogen dispels the Darkness with a Light spell. Cal readies Gol’s Puppet and sees an Elf and a wolf struggling but no obvious sign of Maddie. Sam throws a net at the woman and draws his scimitar. Skilelo pulls the wolf off the Drow.

Rowan ties up Meandrea and begins interrogating her. The strange scout claims that her people will soon rule the world. Santiddio finds daggers, vials of poison, and hand crossbows. Sam identifies the wolf as Maddie, who returns to human form.

The riders resume their journey toward Thorbardin, staying just ahead of the Orcish army….

Welcome, Drew, to the “Land of Lost Souls!” While I’m sorry that Jason E.R.‘s “Channel 37” was again postponed because of weather, I hope that everybody will be able to play tomorrow night (Sunday, Feb. 15). Also, let me know if you’re interested and available forStar Trek: Restorationon Monday. -Gene

D&D5e “Land of Lost Souls” Session 2 — Into the ruins of Methegrist

Fellow role-players, here are my notes for Session 2 of our latest D&D5e game, which was held on Sunday, 25 January 2015:

Player Characters for the “Land of Lost Souls,” Dexter V.H.’stelecom fantasy miniseries, using Dungeons & Dragons Fifth EditionAD&D2/D&D3.5 Dragonlance, the Forgotten Realms, Palladium Fantasy, Obsidian Portal, Skype, and the Rolz.org dice roller, as of spring 2015:

  • Kalidren ‘Cal’ Haraishur [Gene D.]-male Qualinesti (Sylvan Elf) Paladin of Kiri-Jolith, god of valor; folk hero and a potential member of the Legion of Steel; LGn, Lvl. 1
  • Redrik Stoneflow [Byron V.O.]-male Neidar (Hill Dwarf) Cleric of Paladine, god of justice; outcast, guild artisan, and silversmith; LGn, Lvl. 1
  • Maddie Moonfang [Sara F.C.]-female wolfing Barbarian, skin changer from the plains and former thrall of an evil wizard; TNc; Lvl. 1
  • Perogen Hawke [Josh C.]-male human Wizard of the White Robes, sage; NGc, Lvl. 1
  • Rowan Kar-Thon [Geoff C.]-male Half-Elf Skald (Bard), outlander and storyteller; NGc, Lvl. 1
  • Santiddio Sefrayn [Bruce K.]-male Half-Elf Rogue (thief), charlatan and professional treasure seeker; CNg, Lvl. 1

After meeting in Quarevarr late one spring, a new adventuring party investigated reports of a ghostly knight haunting the border village. As the team headed north into the Wayreth Forest, it encountered Orcs, winter wolves, and a mysterious sorceress.

The group resumes its pursuit of the apparition, which leads the way to the ruined tower of Methegrist. Skald Rowan recalls tales of Jahar, the first Moonwatch Paladin to strike one of his fellows at the instigation of an evil imp.

Sam and Rowan search the area and find recent tracks. They soon find four other people poking through the rubble. A Dwarf in chain armor aims a crossbow at the newcomers, and says that his group arrived first and is thus entitled to first dibs on any treasure.

Meanwhile, a female Elf in dark leather crouches by a tree, while two humans holding clubs stand watch. Cal isn’t intimidated by gruff Karrik, and Santiddio flirts with Lisstra. The shade of Jahar sinks into the ground, and Maddie finds a trapdoor concealed by some brush.

Santiddio slides down a ladder into a stone chamber. The Rogue finds an old rectangular rug and a door swollen by moisture. Both bands follow. Rowan rolls up the rug but finds nothing under it, while Paladin Cal Detects Evil but senses divine benevolence instead.

Ranger Sam and Barbarian Maddie pry open the door to the west. In the next room, they find a statue of a knight in antique plate armor and the holy symbol of Paladine, god of justice. Cal offers a prayer, and Sam is healed from his earlier injuries.

Sam and Perogen sketch a rough map. Sam notices a loose flagstone, beneath which he finds the following:

  • 85 steel pieces (equivalent to D&D5e gold pieces)
  • Goblet, silver, worth 250 steel
  • Moonstone, worth 100 steel (pocketed by Santiddio)

Santiddio peeks into the next room and sees double doors to the north. The Half-Elf steps in but takes damage from a spike trap. Maddie pulls him back with a rope.

Half-Elf Rowan treats Santiddio’s injuries and helps him and Sam figure out which floor tiles are trapped. Cal asks Perogen to keep an eye on Karrik and company, and the Wizard agrees that he doesn’t trust them either.

Through the double doors is a series of halls lit by braziers. Perogen is drawn to the Pool of Remorse, where he is reminded of a letter from a dead colleague. The human gains confidence from the vision.

Santiddio gazes into the magical pool and feels fresh guilt for not talking to his mother before he left home. He encourages Lisstra to join him at the water.

Sam secretly regrets resenting his brother, who took more after the Ogre side of the family than the Irda one. Cal and Maddie resist the temptation to look in the pool, and Karrik and his team are too busy looking for tombs to raid.

The explorers turn east, and the braziers in this area radiate an unholy aura. Cal prays to his patron deity, Kiri-Jolith, as he extinguishes them. A distant scream echoes. The wanderers then find red flaming runes on the floor and hear the voice of the imp.

The diminutive devil taunts them and poses a riddle — if they can guess his true name, he will leave them alone:

First is number whose letters count,
True to its name’s amount,
Then you can subtract a letter,
But adding six would be better.
To get the second part,
Then comes the sound of the start of start,
And finally, with a blast,
Sound out the last of last.

The imp then tries tempting the spelunkers with untold riches. Even with the door closed, Karrik’s squad turns on them! Karrik and Lisstra swing at Cal, while the human warriors attack Maddie, who rages.

Sam fires an arrow at Karrik, and Perogen casts Acid Spray at the Dwarf. Rowan misses him, but Santiddio’s rapier finds its mark. Cal orders the treasure hunters to drop their weapons, and Rowan asks Lisstra and the two goons to leave with their leader rather than fight to the death. They reluctantly do so.

Perogen casts Detect Magic and confirms that Karrik was merely greedy and thus prone to the imp’s influence. The white-robed mage also perceives auras past a door to the northwest.

Behind it, the party finds two glowing fonts and the kneeling ghost of Jahar. Cal and Santiddio pay their respects alongside the fallen knight. Sam finds vials and fills them with holy water, or the “tears of Paladine.”

Cal, Sam, and friends eventually solve the puzzle by naming the imp “Fortenst,” who disappears. Santiddio and Rowan also find the following items:

  • 115 steel pieces
  • 2 gemstones worth a total of 100 steel
  • Statue of Paladine, silver, worth 175 steel (kept)

Including the previous haul, each party member present gets 108 steel pieces. Maddie calls the rest of the group back to the font chamber, where Jahar’s shade is finally fading. In addition, the ground shakes, and the dungeon begins to fracture!

The would-be heroes race out of the ruins as the walls crumble. A fissure opens in the ground, swallowing Methegrist and releasing dark filaments. The night sky is blotted out as magical murk spreads from the site.

Sam, who can see in darkness, hastily leads the way back to Quarevarr. Cal and Perogen urge the villagers to evacuate beyond the darkness. Mayor Geldren Bressar thanks the newly-confident team….

While we won’t be meeting virtually this coming Sunday, 1 February 2015, because of the Super Bowl, I look forward to continuing our adventures! Don’t forget to update your characters on Obsidian Portal to Level 2.

Byron and Sara, I hope you’ll be able to fully rejoin us soon! We’ll also have to see when the “Vanished Lands: Vistel’s Expedition” and Jason’s “Channel 37” face-to-face groups will meet next. Stay in touch….

“Vanished Lands: A New Dawn” Session 40.43 — River monsters

Fellow role-players, here are my notes for “Vanished Lands” Session 40.43, which was held on Friday, 2 January 2015:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using AD&D1/D&D3.0 Oriental Adventures, Pathfinderand FATE 3e Legends of Anglerre, plus house rules, Skype, and an online dice roller, as of spring 2015:

  • Moon Jung-Mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki; eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf) merchant; with a young wyvern Niruth; LNg, Lvl. 10
  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; with talking horse Yip; LNg, Lvl. 10
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger companion Amaya and a destiny; NGc, Lvl. 10
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 10
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest and animist from the Phoenix Clan, prophesied to do great things but plagued by family and ancestor spirits; LNg, Lvl. 10
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 10
  • Tokoro Gawa [Drew S.]-male carp Hengeyokai Hulinyuan (amphibious shapeshifting Ranger) seeking to protect streams; with otter companion Mala; CGn, Lvl. 10

“11 to 15 August 1227 B.C.E.:” The onetime diplomatic escorts left the Zedu capital to hunt for a dragon spreading chaos and corruption. In the Bamor Mountains, they slayed a two-headed Oni. At Rodaki, they saw a strange Ki-rin said to be the “guardian spirit” of the Korobokuru (eastern Dwarven) hamlet, but they were suspicious of the Scarlet Order’s widening reach.

As merchant “Xiaoming Chida,” Jung-Mo spends 500 tael (250 gold pieces) in party funds on trade goods from Rodaki. He loads the metal ores and ingots onto a cart, being careful not to disturb young wyvern Niruth in its magical cage.

While posing as drunken bodyguard “Nobuto,” Sonny discreetly reminds his companions to maintain their cover identities. They hope to retain the element of surprise as they enter the dragon’s territory.

Soske’ is most successful in selling himself as soothsayer “Shishi.” Saigo hides his family crests as ronin (masterless Samurai) “Shiraso Takadashi.” He later composes a letter to his beloved, Princess Nayoko.

Tokoro has no trouble learning about local waterways as river trader “Mu Kawa.” Toshi finds few buyers for his wares as herbalist “Tiye Akamoto,” and he returns to studying spells on the trail. The Wizard writes notes to Suki Amarna and Lady Fu Hao.

Ember continues in her guise as “Jinsong Chida,” Xiaoming’s daughter, until the adventuring party is far from the hamlet. She then shifts into crane form to scout ahead in the rugged terrain.

During the third watch on the first night out from Rodaki, Jung-Mo and Saigo hear people approaching their camp and arguing in Therudic. Jung-Mo quietly climbs the rocky slope to get a better view, while Saigo puts a kettle of tea over the fire and carefully welcomes the newcomers.

A Korobokuru knight and his Shan Sao squire come around the bend and accept Shiraso’s offer of hospitality. Iwahara Yoshifumi appears to be another ronin, but Jung-Mo notices Tokudaiji Kiyoshi wearing the banner of the Spider Clan — not directly related to Dark Elf goddess Lolth.

At Iwahara’s request, Shishi pulls out bones for divining and casts Augury. The Shengtese human tells the Korobokuru that he will die in his next duel, but the warrior shrugs off the prophecy. Nobuto shares a drink with the Halfling.

Shiraso says he admires Iwahara’s weaponry and compares notes on the Orcs serving the Crab Clan. The Bamboo Spirit Folk sells the Dwarf an urgosh (double axe) taken from the Atamahuta Oni for 400 ch’ien (platinum pieces or 4,000 gold pieces).

Mu Kawa counts the unusual coins, which have a dragon stamped on one side and weblike tracings on the other, before handing them to Shiraso for safekeeping. The Korobokuru and Shan Sao claim they picked up the coins while traveling and avoiding money changers.

Jung-Mo stays hidden and keeps watch, while Tiye and Jinsong attend to the “bird cage” holding Niruth and keep Toshi’s tiger Amaya out of sight. In the morning, the two groups part ways.

After another hard ride, the team arrives at the mountain hamlet of Shangsan. It has one inn, the “Nuoti’s Tears,” with only one well-furnished room for visiting dignitaries. Soske’ casts True Sight and verifies that the other cells are filthy rather than haunted.

As the spellcasters try to clean the rooms, Tokoro finds fragments of orange silk in the fireplace, reminding some of the sashes worn by gang members back in Tong Sheng. Sonny says it’s likely just a coincidence.

During the first watch of the night, Sonny and Tokoro hear noise of carousing next door, but they resist the temptation to investigate. In the morning, the group hikes east through the Bamor Mountains before turning north through the edge of the Therud Forest.

Tokoro notices that there are fewer fish than usual in the mountain streams. The Hengeyokai shifts into carp form and swims to investigate. He sees a strange vine and shifts back to humanoid form, but the tendril wraps around his leg!

Saigo rushes to Tokoro’s side and hacks at vines from the bank. Ninja Jung-Mo readies his bow and watches for an ambush. Soske’ casts Spiritual Ally, while Sonny tosses his kawanaga (chain with hook) to help the Hulinyuan climb out of the water.

A carapaced, tentacled horror erupts from the reeds. Shukenja Soske’ and Wu Jen Toshi identify it as a Piscodaemon. The Outsider hits Samurai Saigo with its claws, but Tokoro cuts himself free.

Aquatic monster
The Piscodaemon

Samurai Saigo strikes the Neutral Evil creature with the no dachi (great sword) of the White Scorpion. After missing twice, Soske’ casts Ancestral Weapon to ask for a Demon Bane bow. Kensai Sonny switches to his Vorpal whip.

The Piscodaemon slaps at Tokoro with its poisonous tentacles and spits acid at Saigo. They fall back as Shukenja Soske’ casts Divine Might on himself. After a few swings, Sonny manages to slow the water spirit.

Still keen on devouring Tokoro, the Piscodaemon takes flight and releases aStinking Cloud. Fortunately, Sonny, Saigo, and Tokoro are able to hold their breath in time. Hengeyokai Ember and Shan Sao Toshi move the horses away from the stream.

Saigo slashes at the unnatural beast, and Soske’s spells help him injure it, despite a Dispel Magic. Tokoro casts Abundant Ammunition and fires arrows with his Thunderbow.

Sonny does an acrobatic leap off a tree onto the monster’s back. The Piscodaemon tries to strangle the chain expert with a tentacle before falling to Soske’s arrows.

The group has little time to rest, however, when a taloned Hydrodaemon swims up. Saigo wheels around with his katana and avoids the water bender’s attempt to drown him. Sonny swings his whip, and Tokoro fires a volley of flaming arrows.

Neutral Evil aquatic outsider
Hydrodaemon attack!

Soske’ Channels Positive Energy to heal his friends, even as the Hydrodaemon claws at armored Saigo. The shaman follows up on Tokoro’s shots with his own arrows, killing the daemon.

Tokoro swims to check the underwater lair, and Sonny and Saigo help him bring up the goods of past unfortunate would-be heroes. They find the following items:

  • Coins: 14,000 tael (7,000 g.p., or 1,000 g.p. each)
  • Fan, Feather Token (worth 400 tael /200 g.p.) — claimed by Soske’
  • Katana, “Thundering Blade” (+ 3, Neutral Evil Outsider Bane) — claimed by Saigo
  • Potion of Heroism — claimed by Tokoro
  • Scroll of Ray of Exhaustion — claimed by Toshi
  • Scroll of Water Breathing — claimed by Soske’
  • Shield, + 2 (worth 4,000 tael /2,000 g.p.) — inventory/Jung-Mo to sell

About two days’ ride from Hei Kuan, the caravan notices trees planted in rows. They bear no fruit, and no farms are nearby. Saigo recommends giving them a wide berth. As they make a detour, the explorers notice grave stones behind each tree. The riders continue north, wary of landscape warped by a dragon….

Byron and Sara, we missed you this past Friday, and I’m sorry that I’m not able to run tonight (Sunday, 4 January 2015). We’ll see if I’m well enough to attend Jason E.R.‘s “Channel 37” dimension-hopping session tomorrow, and I look forward to starting Dexter’s D&D5e miniseries soon.

Don’t worry — we’ll definitely get back to the “Vanished Lands: A New Dawn” and “Vistel’s Expedition” parties!

“Vanished Lands: A New Dawn” Sessions 40.40 to 42 — Leaving Bazran Hai, Oni, and Ki-rin

Fellow role-players, here are my notes for “Vanished Lands” Sessions 40.40 to 42, which were held on 14, 21, and 28 December 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game, Advanced Dungeons & Dragons 1st Ed./D&D3.0 Oriental Adventures, Pathfinder, and FATE 3eLegends of Anglerre, plus house rules, Skype, and an online dice roller, as of autumn 2014:

  • Moon Jung-Mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki; eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf) merchant; with a young wyvern Niruth; LNg, Lvl. 10
  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; with talking horse Yip; LNg, Lvl. 10
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger companion Amaya and a destiny; NGc, Lvl. 10
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 10
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest and animist from the Phoenix Clan, prophesied to do great things but plagued by family and ancestor spirits; LNg, Lvl. 10
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 10
  • Tokoro Gawa [Drew S.]-male carp Hengeyokai Hulinyuan (amphibious shapeshifting Ranger) seeking to protect streams; with otter companion Mala; CGn, Lvl. 10

“1 to 10 August 1227 B.C.E.:” The wanderers interrogated a Yuan-ti spy who was disguised as a gardener, and they delivered him and Saigo’s grandfather to the rulers of the Zedu kingdom. The adventurers then agreed to pursue a dragon of corruption in the northeastern wilderness.

At the “Dragon’s Beard” hotel in Bazran Hai, the onetime diplomatic escorts discuss what they would do with the titles and land offered to them by Zedu’s rulers. Jung-Mo says he would like a private base of operations, far from prying eyes.

Sonny plans to recruit followers and start a dojo (martial arts school). Like Jung-Mo, he hopes to restore his clan’s honor. Toshi prefers a defensible location, preferably in a valley between the Bamor Mountains and the Therud Forest. He notes that a shared stronghold should be possible.

Ember puts in a request for a dragon-sized tower, while Soske’ intends to raise an army for the next war against the forces of chaos. Saigo hopes that becoming an aristocrat would help his chances of wooing Princess Nayoko.

Tokoro returns to the more immediate concern of fighting the evil Wu (Druids) of the Scarlet Order. Ember studies the report of Gen. Shinso, Saigo’s grandfather, about the reddish dragon. It is most likely chromatic, she says, but the exact typeis unclear.

Wu Jen Toshi and Shukenja Soske’ spend the next week in Bazran Hai enchanting items for their companions. Jung-Mo names his young wyvern Niruth (“Storm Bringer”) and trains it on the outskirts of the mountain city. The Ninja looks for other Nannuattan, but they have gone to ground.

Sonny reaches out to Lady Yun Aei-Yong before the ambassador’s return to the Empire of Gokuri. The Kensai also runs into Brother Jo, a Shengtese human Monk who once traveled with him.

Samurai Saigo spends time with his father, Gen. Hirokazu, and Princess Nayoko. The Samurai learns that Nayoko’s brother, Prince Mutsuhito, will be escorting Lady Yun home.

Hulinyuan Tokoro keeps watch with his otter Mala and explores the winding caverns and underground river beneath the Korobokuru (eastern Dwarven) capital.

Ember goes to the temple of Shang-ti, emperor of heaven, and kneels and prays to be restored to her true gold dragon form:

“I am sorry, father, for what I have done in the past. My time among the mortals has changed me significantly. I’ve learned about true love and the value of friendship. If not for myself, but for safety of my friends that I care greatly about and the innocent lives I can save. I am now in need of my powers. I fear this evil dragon we are about to face has fallen deeper into corruption, killing the innocent and befouling the earth, which has given him great power. Please grant me the strength I need and break the bond of this collar!”

As the crane Hengeyokai speaks, tears fall from her eyes and fall onto the holy ground before her. Ameratsu Mitemi, a Bamboo Spirit Folk (eastern Sylvan Elf) priest, sees Ember and tries to reassure her.

Soske’ stops by the temple and asks Ameratsu about Mi-Shao-Shur, the chthonic (Chaotic Evil) deity of the Yuan-ti who had infiltrated Bazran Hai. The Sohei says that if the followers of the dragon are similarly chaotic, their ranks could include aberrations, demons, and other shapeshifters.

Ameratsu warns Shengtese human Soske’ not to expect predictable tactics or chains of command as among Gokuri’s armies, where Bakemono (Goblins), Oni (Ogre Magi), Draconians, and Minotaurs serve the Nannuattan (eastern Dark Elves).

Back at the local Magisterium (magic school/library), Jung-Mo asks for Toshi’s help in researching dragons and potential vulnerabilities. The Shan Sao and Nannuattan agree that stealthy scouting will be at least as important as weapons or spells when dealing with the dragon’s monstrous minions.

While roaming the city, Tokoro recognizes Hojo Etsuko, a River Spirit Folk (eastern Grey Elf) who serves the same master as he does. She had been swayed against Shengtese human farmers by Desc Soo-Ann, a Nannuattan hunter from the Shadow’s Claw clan disguised as a courier.

Tokoro follows Hojo out to the main bridge leading into Bazran Hai. The carp Hengeyokai briefly loses her in traffic, but he hears sounds from the boards beneath his feet. The Ranger pries up a board and sees Hojo sliding down a rope, which is nowhere near long enough to take her to the bottom of the chasm.

A flying creature with the head of a dog, the body of a sheep, and the tail of a lion flies beneath her, and Hojo joins the rider and leaves. Tokoro returns to the Dragon’s Beard to tell his friends about the strange encounter.

Jung-Mo wonders if Ember knows of other friendly or metallic dragons in the area. Soske’ asks Saigo to contact fellow Samurai to join their fight against the chaos and dragon. As Toshi puts the finishing touches on magic items, the group gets provisions and prepares to head east to mountain outposts.

Rather than take Jung-Mo’s carriage (and Niruth’s magical cage) into rough terrain, the party buys some carts and sturdy ponies. The team rides out from Bazran Hai but makes slow progress in the Bamor Mountains.

That night, Sonny and Tokoro take the first watch, followed by Jung-Mo and Ember. Soske’ and Saigo are set to take the third and final watch. Toshi studies spells and writes letters to his betrothed, Suki Amarna, by the campfire.

During the second watch, alert Ember spots something large moving on the rocky slope beneath the campsite. Stealthy Jung-Mo and Tokoro go to investigate. They see a two-headed giant. One head is ugly and speaks crudely, and the other is well-groomed and more eloquent.

Tokoro sneaks back to wake the rest of the party, and Toshi and Ember shift into bird form. The Wizard identifies the creature as an Atamahuta Oni. Soske’ wants to take the fight to the unnatural enemy, but Saigo and Tokoro want to let it go.

Jung-Mo continues to follow the Atamahuta, and Ember casts Heat Metal on the Ogre’s double axe while flying as an owl. Toshi shifts back into Shan Sao form and readies Magic Missile. Tokoro rapidly fires a volley, hitting once.

Soske’ casts Ancestral Weapon and asks for a bow vs. Chaos. Jung-Mo sneakily attacks the Oni, striking it with an arrow. Sonny slides down the slope toward the fight, followed by Saigo.

Toshi’s Magic Missiles injure his hated foe, and Tokoro hits again with arrows from his Thunderbow. Saigo slashes the Atamahuta with his katana, as Soske’ casts Divine Power on himself.

The Oni strikes Saigo with his Urgosh, chilling the Samurai with magical cold. Ember retaliates with Flame Strike, which unfortunately also affects Saigo. Sonny unleashes his Vorpal whip while Jung-Mo darts among the rocks.

Rather than bury his allies beneath an overhang or hit those in melee with Arc Lightning, Toshi casts Lightning Bolt. Tokoro and Saigo both miss, but Soske’ continues wounding the humanoid.

The Atamahuta Oni casts Wall of Fire, injuring Jung-Mo, Sonny, Soske’, Saigo, and Tokoro. Ember treats Saigo with Cure Serious Wounds, and Sonny’s whip decapitates the giant, removing its dumber head. Jung-Mo finishes off the Oni. The victorious band finds and divvies up the following items:

  • Armor, banded mail + 2 — to sell
  • Gems, assorted, worth 1,000 tael (2,000 gold pieces)
  • Mithril coins, worth 3,500 tael (7,000 g.p.)
  • Ring of Animal Friendship — claimed by Jung-Mo
  • Urgosh (Orcish double axe, 1d8 + 2) — to trade as part of cover
  • Wand of Desecrate (as per 3rd-lvl. caster) — Soske’ destroys

Toshi gives about 500 tael (1,000 g.p.) to each party member, plus a similar share to a party fund. Sonny, Ember, Saigo, and Toshi, who didn’t claim any magic this time, get 1,250 g.p. each.

Back on the trail, the travelers discuss their plans to infiltrate territory controlled by the Scarlet Order. As they cross the Rodyui Stream and enter the hamlet of Rodaki, the would-be heroes pose as a merchant caravan.

Jung-Mo is disguised as “Xiaoming Chida,” a River Spirit Folk trader of mundane and “special” items. As an arms dealer, he plans to check for Yakuza or Nannuattan connections. Jung-Mo keeps his wyvern in its magical cage, where it appears to be a simple songbird.

Sonny uses his middle name “Nobuto” as an alias and serves as a “marginally competent” sellsword and drunkard escorting the merchants. Toshi sends his tiger Amaya to discreetly trail the team and poses as “Tiye Akamoto,” an herbalist selling medicines, tobacco, and poison.

Ember takes on the identity of “Jinsong Chida,” the meek daughter of Xiaoming, leading to much teasing from her and Jung-Mo’s companions. Soske’ poses as “Shishi,” a soothsayer and fortuneteller.

Saigo joins Nobuto as a ronin (masterless Samurai) and guard. Tokoro isn’t worried about his otter Mala attracting any undue attention as he volunteers to be river trader and scout “Mu Kawa.” Toshi/Tiye helps the group to dress down for the part.

As Xiaoming and company set up stalls in Rodaki, they are accosted by a Korobokuru (eastern Dwarf) wearing leather scale armor. Oinuma Eiji welcomes the traders and buys a jeweled dagger from the Chidas.

Oinuma directs the newcomers to the “Sacred Ewe,” a combination town hall, temple, and inn. Mu Kawa notices a wok-like bowl atop the building. It contains the largest fish from the Rodyui Stream.

Usami Sakuko asks Shishi to read her fortune. She has a grandchild bring a sacrificial pig, and Soske’ casts Augury. The shaman sees the old woman choking on a bone and warns her. In return, Usami invites him to join her family for dinner.

Nobutu and Saigo watch the carts as the others disperse at dusk. They notice that the Korobokuru, who are normally at home in the dark, rushing indoors. A night watchman urges them to seek cover but doesn’t explain why.

Ziaoming and Jinsong dine at the Sacred Ewe, where they see shepherds and miners drinking heavily. They prepare to leave for a midnight stroll, but Oinuma recommends against it. He offers a bench in the common room as a bunk for the night.

Shishi and Tiye eat with Usami Sakuko, whose family tells the spellcasters of a “guardian spirit” watching over the hamlet. Their description is similar to that of aKi-rin.

Mu Kawa climbs onto a roof to get a better look at the bowl of fish. The Ranger waits until he sees it rattle. A creature with golden scales, a long neck, antlers, sparking hooves, and a flaming tail appears. As it hovers over the Sacred Ewe, Tokoro climbs over.

The brave scout asks the Ki-rin its purpose. The hovering creature says that it is protecting “its people” and that they may meet again if Mu Kawa continues traveling through its territory. It then disappears into the night, having eaten the fish.

The next morning, the dragon hunters compare notes. Jung-Mo checks on his wyvern. Sonny wonders if the “Ki-rin” might actually be the chaos dragon or one of its minions in disguise. Ember worries about other dragons, and Toshi notes that Ki-rin aren’t usually carnivorous.

Soske’ agrees that it’s strange for such a creature to ask villagers for tribute. Saigo points to a map and says that the Scarlet Order’s reach may extend from the Dragon Pass almost as far south and west as Bazran Hai. Tokoro prepares the pack animals to continue eastward….

Bruce, I’m sorry that we missed you last night, but I hope to see most of the gang at tonight’s “Vanished Lands: Vistel’s Expedition” session. I also hope that everyone can make our additional telecom game this coming Friday.

I hope that all of your holidays have been happy so far. I’m glad to be home after the past month or so of travel, and I look forward to continuing our adventures into 2015!