“Vanished Lands: the Broken Chains” Update 71 — “I’m not a demon!”

Some of the "Broken Chains"
Some of the "Broken Chains," November 2011

Fellow role-players, here are Josh’s and my notes for the “Vanished Lands: the Broken Chains” fantasy one-shot of Saturday, 19 November 2011, using FATE 3e Legends of Anglerre.

In one ancient world, there was a region where demihumans and magic thrived. Travelers strove to be adventurers, and adventurers strove to become heroes amid wonders and perils.

After the “Liberators,” “Dragonslayers,” and “Seekers of Lore” but before the “Faith-Based Initiative,” “Holy Steel,” and other wanderers explored the northwestern borderlands and the Sea of Nagendwa, the “Broken Chains” united in the Halmed Desert….

>>Some of the “Broken Chains” (originally using D&D3.5):

-“Kemosh-ket” [guest Byron V.O.]-male Anpur Kahin (Jackal-man Druid/Dunewalker) and member of the Order of the Golden Lion; NGl, Lvl. 6/1

-“Kunal Sampat Rajiv Ramaprased” [Beruk A.]-male Harappan human Sa’luk/Dhurtaraka (proto-Indian Rogue) with an oasis stronghold; Align. NGc, age 28, Level 10

-“Val Shriboe” [Brian W.]-male Gokuri Tiefling (devil-touched) Warlock, with Imp assistant Szaboch; former member of the “Faith-Based Initiative”; LNg, Age ~50, Lvl. 9

-“Neela” [Sara F.]-female Wemic Kahin (centauroid leonine Druid); with mate Tar and three cubs; CGn, age 22, Lvl. 9

-“Raz bar-Dini” [Josh C.]-male tattooed Suthern human Sha’ir (proto-Arabic Wizard/Sand Shaper); LGn, age 21, Lvl. 7/3

>>”1 to 6 October 1229 B.C.E., from the correspondence of Raz bar-Dini:” Dear father, it has been good to have helped people from far and wide. It has been too long since I’ve written, but my divination studies often take me away from the comforts of civilization.

As such, I’m saddened to learn that you are currently out of town — no doubt bringing vast wealth to my mother and influence to our house — as I sit in your study penning this note. The latest exploits of the “Broken Chains” have brought me back to Falit for a few days at least. Perhaps I should start at the beginning.

It has been about a year since my adventuring party traveled across the dangerous Halmed Desert together. As you know, I’ve been splitting my time between the Tower of Sight in the capital, my friends’ hidden oasis, and the lost city of Tel Silat.

Mighty Kemosh has defended the oasis, escorted me safely to the archaeological site, and helped other former slaves. Kunal, a successful vendor of chilled snacks, had been trading with the Vanaka (Dune Dwarves).

Our good friend Neela and her mate Tar were raising their cubs Iben, Nika, and Nar at our secret sanctuary. Honorable “Mumtaz” [Brian] had returned north to the cruel Garku Nasit, and eccentric preacher “Killian” [Greg D.C.] had taken up residence at Emein Island. I’ve lost track of our other associates.

Several days ago, I was visiting the den of Neela, whose love for her cubs is already the stuff of legend. I was scribbling arcane characters on an exterior wall, working on a magical formula of recent discovery, when a horned being suddenly appeared before me!

“Val August” spoke in Hifalendorin (northern human common) and offered to perform a service if I returned him from whence he came. The red-skinned man appeared to be middle aged, with fine robes and slippers and a winged Imp named Szaboch.

Val said he had been working as a tax collector in the town of Pledwilt. He was just with Halfling assistant Oswald serving baronet “Kurick” [Dave S.C.] on the distant Plains of Sathendo!

I determined that this creature couldn’t be a Djinn or Efreet, as he didn’t know the Suthern tongue. I then summoned Kemosh, whose valor is known from Falit to the corrupt tribes of Tel Silat — may the great Isis visit a pox on each of their houses. I asked the tall Anpur to make a quick patrol to ensure that nothing else had come through with our noble “daemon” guest.

Neela herded her unruly cubs indoors, placed them under Tar’s care, and came to see the newcomer. Meanwhile, Kemosh called on Kunal, whose frozen treats are becoming known to all who need them, interrupting his negotiations with some Vanaka. The Kahin told the Sa’luk that he had found a dead camel at the edge of the oasis, opposite of where Val had appeared to me.

Kemosh and Kunal had begun following tracks back toward us when we all heard an unearthly voice ask, “Where is he? Where are they?” I ran toward them and beheld a large naked humanoid whose swollen pink skin was dotted with irregular tufts of hair. From its fingers dangled torturer’s blades, already stained with the blood of another visitor to our oasis.

Clawed Kemosh then leaped from a rock face to the monster and raked it. The horror split open like an oozing sausage and expressed masochistic pleasure. Nimble Kunal slashed with his adamantine saber, and Warlock Val drew a wand and threw fire at the beast, whose infernal nature protected it.

Wise Neela cast Entangle, blocking the Outsider’s progress with oasis vegetation, and I cast Desiccate on its wounds, seemingly stopping them from unnaturally swift healing. My gorge rose, but I managed to rejoin the fight. Kemosh blocked a heavy blow with his four claws.

Kunal stepped back, switched to a sling, and pulled out his sack of enchanted stones. I began Calling Sand from the desert’s edge, while Szaboch gave Val a scroll of Comprehend Languages. The knowledgeable Imp identified our foe as a Amaimon, an interrogator from the Nine Hells.

Even as Kemosh continued clawing, Rogue Kunal hurled a sling stone, which turned into a boulder as it flew! It went straight through the torso of the devil, revealing innards of pink flesh without bones or organs. Neela called to her fellow Druid Kemosh to play tug of war with the Amaimon, who taunted Val. The horned gentleman tried to Bewilder the hunter, to no avail.

After much dodging and tugging, the one tough mother and Anpur — with help from Kunal and me — rended the devil (not Val) limb from limb. Kemosh and I ground the still-regenerating remains into a paste, embedded them in rocks, and separated the rocks.

Although I guessed that Val had tried to escape former diabolical overlords — and who hasn’t? — he claimed to be from the Prime Material plane of existence, like whoever summoned the Amaimon and him. At least fierce Neela and the so-called Tiefling don’t hold me responsible for this awkward meeting.

Since we were all restless and wanted to get Val home, we bade farewell to Tar and the cubs, the Vanaka sand ship, and the oasis (we blindfolded Val as a precaution). A few days’ ride later, we arrived here, the capital of the Ebir Sheikdom. Falit‘s bustling soukhs have changed little in the past months, but we have seen things in cities and out in the sands that few have imagined.

My counter-scrying had found that whatever had called the Amaimon was lurking beneath a wadi (dry stream bed) and long-abandoned oasis. We went to consult with my colleagues at the Tower of Wind, but Kunal made himself scarce rather than face another ordeal at the Mumlak krak (castle of slave/soldiers to the caliph). The Sa’luk said he had to see some guild or another, probably about smuggling.

After months of “roughing it,” I was glad to behold the three towers of sorcery, especially the wide windows of the Tower of Wind. Flying carpets, winged mounts, Wizards in flight, and avian familiars filled the bright sky. I asked around and found my old friend Tarzu, a mist-shrouded Djinni with an opal gem in his turban.

Tarzu confirmed that Val was not a demon and that I may have just intercepted the summoning that brought him and the Amaimon to our oasis. Val seemed relieved to have been spared a worse fate and hoped to return home (Pledwilt, not the kingdom of Gokuri).

Kemosh and Neela, however, were determined to go to the dead oasis to root out the evil there, especially after we had knocked out the magical barrier [intended to block “Holy Steel”]. Kemosh and the Order of the Golden Lion were more worried about feral Anpur to the west and Hobgoblin legions from the north, and Neela wanted nobody to be able to track back to her cubs. I met with them and Val at a coffee shop to talk about our next misadventure….

Byron, it was great to see you this past weekend, and I hope that everyone enjoyed our latest foray in the “Vanished Lands!” I thought that our quick-and-dirty conversions from D&D3.5 to FATE 3e Legends of Anglerre worked well enough, even though a longer-term campaign would require a closer look at aspects, powers, and items.

In the meantime, please note that the next FATE 3e “Vortexspace opera will be Team 2 (the crew of the Appomattox) on Monday, 28 November 2011. The Pathfinder/Skype: “the Vanished Landstelecom group is scheduled to meet again on Sunday, Dec. 4, and “VortexTeam 1 (the crew of the Blackbird) on Monday, Dec. 12. Have a Happy Thanksgiving! -Gene

“Vortex” Update 5a.22 — Transit-space dungeon

Iconic "Pathfinder" characters
"Pathfinder" iconics

Fellow role-players, here are Josh’s and my notes for Session 5a.22 of the “Vortexspace opera campaign. Team 1 met on Monday, 10 October 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons. (We also used Legends of Anglerre.)

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

Two aliens and their human allies encountered xenophobes and megacorporate intrigues on and around Earth. After visiting factionalized Mars and acquiring a starship, they continued their mission of diplomacy and exploration to Titan, Tyche, and Alpha Centauri. From Van Maanen’s Star, the Olvar scout ship evaded a trap at Cetus Eridani and met priestesses and miners at Beta Canum Venaticorum before resuming its journey toward Oasis Station….

>>FATE 3e “Vortex” Team 1 (5a), crew of the Blackbird:

-“Syzygy” [Brian W./absent]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”

-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran cyborg human sniper working for eugenicists at Black Box Security Co.

-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot

-“Lt. Kevin Reese” [Bruce K.]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol

-“Scoop Chang” [Rich C.G.]-male Jovian “near-human,” interstellar reporter kidnapped by the Olvar; interested in First Contacts

-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert

-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird

>>”15 to 21 October 2194 A.D./C.E. or 0 Terran Galactic Era:” After finding a Ru’ulok (heavy gravity reptilian alien) mining operation hidden beneath temples near Beta Canum Venaticorum, the Blackbird resumed its voyage to Oasis Station, about 40 parsecs from the Sol system. As the experimental Olvar (arboreal mammal-like alien) scout ship entered Transit (faster-than-light travel), its crew experienced a shared dream for the first time!

>From the notes of Chris McKee/Agent Prometheus: We had an unusual encounter while operating the REM drive that I feel should be recorded. The Blackbird‘s FTL has caused hallucinations in our human and extraterrestrial crew. We believe this is the result of the biomechanical ship’s engines interfering with our normal sleep patterns.

This time in Transit space, we had a shared vision of being trapped in a fantasy dungeon, complete with ancient or medieval trappings. Syzygy wore an archaic Trinoid “dry suit,” and Tela had bandoliers of burglary tools. As the party sniper, I missed my laser rifle because the crossbow I found myself carrying was imprecise at best.

Aughest-vor… was garbed as a swashbuckler, with high boots, a hat with a wide brim and a feather, and a rapier. Lt. Kevin Reese had the chain armor, surcoat, shield, and hand-and-a-half sword of a knight. We heard a sound down the stone corridor, and as in the old holovids or even older games and stories, we drew our weapons.

A human stepped into our torchlight, and he spoke the same language as us! Scoop Chang claimed to be a Jovian journalist who had hitched a ride with some Olvar into interstellar space ahead of most Terrans. He was familiar with late-22nd century technology, if a bit out of date on news from the Sol system, let alone our current circumstances.

Scoop was dressed as a wandering minstrel, complete with a lute slung over his shoulder. Aughest and he apparently knew of each other, and there was no love lost between the onetime playboy and the tabloid reporter. However, we had more pressing concerns.

Partway along the rough-hewn passage was a pool of water. It was too wide for even glider Tela to jump across, and we weren’t sure how deep it was, so I waded in. Amphibious Syzygy happily joined me, and the Trinoid was soon completely submerged. Then the rats came!

The large rodents bit me, and Kevin pulled me back to shore with a rope. Aughest-vor… stabbed a few of the swarm of a dozen or more, and I fired off some quarrels. Scoop didn’t seem too impressed by our tactics or lack thereof, but he then slung Mental Bolts and modified his skin to become an armored hide.

Syzygy somehow summoned his pet “Mr. Sniffles,” who appeared as a saber-toothed lynx! The cat also began biting the rats back, as our xenologist sensed something else in the water and made his way to the far side.

Tela found a flask of oil, which she spread on the water’s surface and ignited, driving off most of the survivors. Mr. Chang attended to my wounds. The rest of our team crossed, and at a fork in the tunnels, we descended toward fresh air rather than immediately ascend.

We found a dining hall with rotting food and flipped-over benches. Even in this dream world, most of us were hungry enough to take our chances. As Lt. Reese and I recalled, the chow in our mess back on Mars wasn’t any worse!

Tela found a concealed panel, which led to a comedy of errors as Aughest-vor… and our companions stood on a platform that rotated them into and out of the hall. Beyond the secret door, Kevin, Tela, and I discovered a crypt, complete with a vivisection table that strangely reminded me of my Black Box Security cybernetic operations.

Four small, rotting humanoids crawled out of their alcoves and attacked. Engineer Tela worked to stop the panel, and psionicist Scoop splattered one Goblin with Mind Blast. I got the satisfaction of nailing another nasty in the head with a crossbow bolt, and Sir Kevin slashed one with his sword, but his shield was splintered.

Xenologist Syzygy belched digestive juices at one Undead, blinding it (I didn’t know he could do that). Pilot Aughest proved himself better with a rapier than a laser pistol, beheading the last Goblin. We searched the bodies, finding only rags and some silver coins.

However, in one alcove, we found another small humanoid tied up in rags. Gomer — or “Metalheadrumblestripquickseekerflyselfonesunfollowshelpspiderwrench…” — identified himself as a Cog Gnome and a servant of the kidnapped Lady Lyta Oiseau. Since he was obviously the avatar of Dr. Bucket, the Blackbird‘s astromech droid, Scoop was somebody else, maybe even who he said he was.

Aughest-vor… observed that we needed to play along with the scenario and rescue the princess to get out of the dream reality. Even though we were in a world without gunpowder, something exploded in the dining hall behind us! Syzygy was the first to spot a tall alien trying to get through the rotating panel.

It walked on multiple crablike legs, had a cylindrical thorax or torso covered in dark chitin, and two tentacular arms (unlike Syzygy’s three). The monster had a boxlike head with large, lidless, glassy eyes on either side of two pincer-filled mouths. We didn’t recognize it, but we knew we wanted to get away.

Fortunately, Tela and Gomer found a carved face on the far wall. It asked us a riddle: “Follow your heart’s desire, but achieve nothing else, or pursue the group’s wishes, and lose but one.” What I really wanted was a rifle with a full clip, but we agreed to head to the tower where Lady Lyta was supposedly being held.

After a flash of light, we realized that we had been teleported to some forest! Unfortunately, Gomer didn’t make it through, fulfilling the prophecy. The little guy had warned us of an Ogre holding Lady Lyta, which we assumed was a metaphor for our living ship needing help.

There was no sign of the dungeon or creatures we had just encountered. Down the wooded slope was a small village, where Kevin and I suggested we get supplies (and wenches). But once we saw the dark tower up the hill, we knew where we had to go.

After sneaking through the trees, we saw two humanoid guards with simian features and builds, greenish skin, and armor. They were Orcs, or as we knew them, Ru’ulok. At least one more walked the parapet.

Brave Tela climbed a tree while we debated what to do next, and she glided to the tower and began quietly climbing. Aughest-vor… and Scoop walked up to the door, arguing as they approached. They distracted and attacked the two Orcs, making short work of them — with help from those of us at range.

On the side of the tower, a guard leaned out a window and accosted Tela, so I shot him. I snagged some extra quarrels and knives. The Tharian then pulled him out the window and climbed in. Aughest, Kevin, and Scoop ran in through the front door and climbed several sets of stairs, slaying an Orc on the way.

I rappelled up the tower and joined Tela, and we then hauled Trinoid Syzygy up. In the stairway, Scoop heard the Ogre say telepathically, “Who dares enter my tower?” We met outside an empty chamber, where Syzygy distributed “potions of courage.”

The Ogre taunted stolid Sir Kevin and threatened to rip him in half. Aughest nimbly backed away from the beast. Tela threw blades, but to no avail. Syzygy had little room to maneuver on the stairs, and I had to take time to reload my crossbow.

With Scoop’s help, we shrugged off the shaman’s attempts to Dominate us, but Lt. Reese got hit by its magical shillelagh. Aughest danced around with his rapier, distracting the Ogre, as Tela looked for a way to get to a chandelier.

Thanks to Syzygy’s potion, Kevin held firm, landing blows with his sword. Scoop unleashed more Mental Blasts, and I made the killing shot, to the Ogre’s groin. Not my proudest moment, but it got the job done.

I took a curious eye amulet from the Ogre’s neck, and we found Lady Lyta Oiseau locked in the next room. She was a slender Quelanthi (Seelie Fey/High Elf/Eladrin) in elegant robes. We still didn’t wake up, so we asked the manifestation of the Olvar ship Blackbird what she needed us to do.

“Just let me see the sky and stars,” she said. So we took her out to the top of the tower that had been her prison, and numerous birds rose from the trees, disturbed by something large. A huge dragon emerged, and we readied for another fight. The odds didn’t seem to favor us this time, but we held our fire.

Lady Lyta placed her hands on the flapping dragon’s muzzle, and she said, “You will now find rest.” We woke up, relieved to be back aboard our starship. I immediately did a security sweep and found Scoop, the actual Jovian journalist, sitting in Gombo Shisel’s old cabin! How he got there we still don’t understand.

Aughest-vor… wasn’t thrilled to see Scoop’s “EYEbot,” or hovering camera. The retro hipster had outfitted the news drone to look like an old flash camera. I volunteered to eject Scoop, his camera, and for good measure, Dr. Bucket into the vacuum of space, but I was again outvoted.

Since Mr. Chang has medical and psi skills (for which I have my own ideas) and is interested in First Contact between Terrans and aliens, we’ll keep him aboard for now. I’ll be keeping an eye on Scoop, yet another civilian who could endanger our mission.

Syzygy checked the Olvar Star League database, finding that Beta Canum Venaticorum had likely been the site of genetic experimentation on Terran life forms by the Encegulans, slug-like slavers from whom Tela had escaped. The scientist also found that the tall being we had seen in the shared dream was a Zarkonian, whose armada threatened the Aquarians.

Tela verified that the Blackbird was in working order, and she believed that we would have fewer problems with the REM drive in the future. Aughest-vor… set course for BD-04-123, the next star on the way to Oasis Station likely to have planets inhabitable by humans.

Kevin set about getting Scoop familiar with our ship’s operations, and I hope we can maintain editorial control over his newscasts back to Earth…

I hope that all of you enjoyed this session, which was more of a throwback to the fun chaos of early editions of Dungeons & Dragons than typical of our current space opera campaign. Thanks again to everyone who brought munchies and beverages!

Brian, thanks again for picking up dinner at Pronti Bistro, from which I hope to order again sometime. Sara, I look forward to seeing you at Team 2’s game today, and Josh, thanks for offering to run and host a Fortune’s Fool one-shot in the weekend before Halloween.

Jason, thanks for showing us your coolBarsoomminis, and I’ll take a look at your latest Fvlminata notes. Bruce, it was good to see you last week, and welcome, Rich! Stay in touch, -Gene

Role-playing roundup: Fantasy, fall 2011 edition

Wallpaper for Mouse Guard RPG
Mouse Guard!

In the past few months, I’ve enjoyed reading through some of the role-playing games displayed at this year’s GenCon. During recent visits to game shops and on various message boards, I’ve heard and seen speculation about a fifth edition of Dungeons & Dragons, prompted in part by the return of designer Monte Cook to publisher Wizards of the Coast.

I still feel strangely detached from these discussions because I’m not running or buying D&D4e supplements. Even if I’m not a hardcore grognard as some in the old-school Renaissance, I’ve come to prefer simpler rules, lower-powered scenarios, and heroic role-playing over combat simulation. If D&D5e addresses those preferences as well as some retro-clones do, I might yet return to the popular tabletop fantasy RPG brand.

Fortunately, I lack no support as a Dungeon Master in the meantime, thanks to Paizo’s excellent Pathfinder (a.k.a. “D&D3.75”) line. Although the rules are still complex, the artwork and prose in each book about the Golarion/Inner Sea setting inspires the imagination. The Ultimate Magic and Ultimate Combat books are no exception, with numerous options for Pathfinder Player Characters of all occupational classes.

I found Ultimate Magic to be slightly more useful and better balanced than Ultimate Combat, partly because the latter introduced classes such as the Gunslinger and Ninja that I would limit in my homebrew game. Between them and the Advanced Player’s Guide, any Pathfinder player should have more than enough ways to develop and tweak characters, replacing a veritable pile of D20/Open Game License/D&D3.x splatbooks (many of which I’ve now sold).

On a related note, I recently got the Tome of Horrors Complete for Pathfinder. I was a big fan of the D20 monster book, which revived several old favorites from previous editions of D&D. It included creatures from old adventure modules and the Fiend Folio, including the gold-eating aurumvorax, the statuesque caryatid column, and the floppy flumph. The new compilation has about 800 pages of monsters, with everything from the mysterious dark creepers to Lucifer himself and numerous animals!

Even though I’ve tried to limit the number of sentient species in my “Vanished Lands” campaign setting, I and most of my gamers have enjoyed encountering new beasties in the books and scenarios. The Tome of Horrors Complete is a fantastic addition to Pathfinder‘s Bestiaries I through III.

The Pathfinder: “the Vanished Lands” teleconferencing team is still struggling to get back to its regular Sunday night schedule because we’ve had difficulty getting quorum because of travel and family obligations. I hope that the eight role-players, scattered across the U.S., will soon be able to resume Skype sessions.

As I’ve mentioned before, I’ve considered using FATE 3e Legends of Anglerre for the telecom fantasy game because I think the lighter rules set would be a good fit for that venue. Also from Cubicle 7 is The One Ring, the latest game set in J.R.R. Tolkien’s Middle Earth.

I was favorably impressed by the production value of The One Ring, which overcame some of my initial misgivings about its limited scope — it’s set in the Wilderlands during the Third Age, between the events of The Hobbit and those of The Lord of the Rings. A game with more limited starting options is a good idea for starting players, but then why not outline the charactercreation process more clearly?

What if I was relatively new to the hobby and wanted to replicate a member of the horse-riding Rohirrim or an Elf from Lothlorien because I’ve seen Peter Jackson’s popular films? Just as Iron Crown Enterprise’s Middle Earth Role-Playing stuck too closely to the complicated RoleMaster system and Decipher’s Lord of the Rings RPG relied too heavily on the movies, Cubicle 7 risks confusing fans with its plan to expand its view of that world piecemeal.

That said, I liked The One Ring‘s characterdevelopment mechanics, which encourage altruistic play over the “kill things and take their stuff” mentality that’s all too common in D&D and various videogames. This feature is similar to what I enjoyed in Decipher’s underrated Lord of the Rings (if slightly less so in Lord of the Rings Online multiplayer computer game).

Speaking of encouraging good role-playing, the Mouse Guard boxed set is a thing of beauty. Based on an award-winning set of comics and a streamlined version of Burning Wheel, this would be the ideal way to get my animal-loving nieces into gaming. I strongly encourage fans of anthropomorphic fantasy, such as GURPS Bunnies & Burrows, Redwall, and Shard, to read the collected comics and buy this game.

The boxed set includes a softcover version of the core rulebook (which I already have in hardback), character record sheets, and rules and adventure supplements. The counters are a bit funny, looking like oversized collectible erasers, but even if I don’t get to run Mouse Guard anytime soon, this game will be another rich source for sparking imagination and setting a heroic tone.

I’ve been swamped again with work and travel, but I plan to post about science fiction RPGs, the new TV season, and more as soon as I’m able!