Happy 2014!

Friends and fellow role-players, I wish all of you and your families a healthy, prosperous, and Happy New Year! May 2014 bring us new and fun adventures together! -Gene

Boston-area role-playing games, spring 2014:

Vistel's Circus
Face-to-face “Vanished Lands” team

Other Boston-area RPGs, 2013:

  • Vortex: Terra’s Pride,” Gene D.’s telecom space opera, using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Skype, and Rolz
  • Barsoomian Adventures: the Tenth Ray of Mars,” Jason E.R.’s planetary romance, using Savage Worlds
  • Star Wars: Dark Times,” Jason E.R.’s space opera miniseries, using Savage Worlds
  • Red Dwarf, Beruk A.’s science fiction+ scenario
  • Dread, Brian W.’s Jenga-based social science fiction one-shot
  • A New Beginning: Mystic Adventures in the ‘Big D,'” Josh C.‘s modern supernatural miniseries, using FATE 3e Dresden Files
  • The Lizardmen of Xur’Kliz,” Josh C.’s fantasy one-shot, using Dungeon World
  • Steam Wars,” Josh C.’s steampunk samurai/space opera miniseries, using FATE Accelerated Edition (FAE), Google+, and Roll20
  • Telecom fantasy scenario by Josh C., using Microscope, Wushu, and Google+, and Roll20
  • Star Wars: Edge of the Empire, Rich C.G.’s space opera one-shot
  • School Daze, Rich C.G.’s rules-light high-school scenarios
  • Strange Tales From Chicago,” Geoff C.’s superhero miniseries, using FAE, Skype, and Rolz
  • Redeemer or Destroyer,” Rob H.’s fantasy campaign, using Storyteller: Exalted, Wushu/Budo, Google+, and Roll20
Savage Worlds team
Star Wars: Dark Times group

“Vanished Lands: A New Dawn” Session 40.5 — Bones and blobs

Fellow role-players, here are my notes for “Vanished Lands” Session 40.5, which was held on Sunday, 22 December, 2013:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 2
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 2
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 2
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 2
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 2
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 1

“11 to 15 March 1227 B.C.E.:” During a stop at the village of Wai Shih in the Balef River Valley, the team escorting Gokuri diplomat Lady Yun Aei-Yong fought human bandits and an Oni. The would-be assassins apparently had orders to intercept the party.

Sonny and Saigo have been infected by rats summoned by Oni (Ogre Mage) Simikage Haruhiko, so Ember gets local shaman Kajuji Manabu, a Carp Hengeyokai, to help Soske’ treat their wounds.

Ember also recommends that innkeeper Ho Sze be reimbursed for damages to the “Death’s Deck” tavern. Saigo deducts 10 tael (20 gold pieces) for Ho Sze from the Oni’s purse, leaving 23 g.p. for each party member — and Oh Kum-Ja, Lady Yun’s Draconian guard.

Toshi and company look at maps for potential routes from Wai Shih to Sogewa, the capital of Tong Sheng. They could travel southeast to the town of Beitien and cross the wide Plains of Sathendo, or they could take the Balef River farther south before turning east.

Although the river marks the border with the kingdom of Gokuri and the barbaric Gusorin Confederation, the group reasons that it would be faster than hiking overland, especially where there are few roads. After resting for a night, the group reboards its three barges and heads toward Shang Tao.

The travelers are relieved to have an uneventful day, as the spring thaw carries their boats. At the intersection of the Balef and Hei Ho rivers, they find a set of buildings on stilts at the edge of a marsh, as Soske’ predicted.

Moon Jung-Mo stays with Lady Yun, Oh Kum-Ja, the boatmen, and the horses, while the rest of the escort enters the “Sandy Corner.” Samurai Saigo is gruffly greeted by Tan Shude, a Shengtese human innkeeper from whom he acquires rooms for 2 g.p. per night.

Kensai Sonny walks around outside to check the perimeter. Wu Jen Toshi looks for obvious magic and casts a Clean cantrip on the rooms. Wu Ember notices some Bakemono (eastern Goblins) arguing over their tab with a barmaid.

Soske’ chats with a few fishermen. Jiki Yuwei claims that nothing out of the ordinary has happened recently, but his friends are evasive. The Shukenja casts Elemental Sight for psychometry and sees that their goods are scavenged. Jiki eventually warns Soske’ to stay indoors at night.

Sonny notices five armored skeletons at the corners of the “Sandy Corner’s” roof. Ember and Soske’ help Toshi clean the rooms, and Saigo agrees to bring Lady Yun, Oh Kum-Ja, and the boatmen in for the night.

Skeleton warrior
Skeletal sentry

Trader Jung-Mo gets provisions for the crew and horses as the others examine the roof. Sonny lowers a chain to help Soske’ and Saigo climb up, while Toshi and Ember shift to avian form together for first time.

Although the skeletal warriors’ armor and weapons are rusted, their posture and lack of decomposition are unnatural. As a crane Hengeyokai, Ember talks with a crow that’s interested in shiny things such as eyeballs. In return for a silver piece, it warns her of giant spiders in the swamps.

Baza (bird) Toshi casts Detect Magic , confirming that the skeletons and crane are magical. Soske’ senses something amiss and later uses his Phoenix Clan status to question Tan Shude. The innkeeper tells of how, many years ago, a military unit camped nearby.

Its commander had stolen money from his lord, who had summoned spirits to pursue the troops. Although five men fought honorably in ignorance, the thief escaped, leaving his followers to die. The skeletal soldiers are cursed to stand watch until their commander or the lost treasure returns.

Before dark, Toshi and Ember conduct aerial reconnaissance in bird form. They see webs at the edge of the marsh and a rocky outcropping that could be a cave mouth. They return and report to their companions.

Soske’, Jung-Mo, and Lady Yun are interested in helping the locals, but Sonny, Toshi, and Saigo say their mission to safely convey the Nannuattan emissary takes precedence. Ember is curious and sympathizes with Lady Yun’s restlessness.

Over a dinner of fish stew and mulled wine, Saigo sets watches for the night. Hengeyokai Ember and Shan Sao Toshi take first watch, followed by Shengtese human Sonny and Bamboo Spirit Folk Saigo. Shengtese Soske’ and Jung-Mo are set to take the third.

The first watch is quiet, but Sonny and Saigo hear movement during their shift. They wake their companions as the armored skeletons climb down from their perches. Soske’ casts Light , and Ember peeks out but sees nothing.

Toshi heads down the creaky stairs, followed by Saigo. They see a skeleton shoved into a pillar by an unseen foe. Sonny listens and readies his chains. Soske’ checks on Lady Yun and heads for the front door.

Ember hears sloshing and Wild Shapes into a bat to get a better view of the fight outside. The Druid sees pseudopods bursting from the water at the skeletal warriors, as well as the remains of a night watchman.

Soske’ casts Magic Weapon on his bow. The Cleric’s first arrow gets stuck in the giant amoeba. Martial artist Sonny looks for an oil lamp before heading outside.

Toshi shifts into bird form and flies to the roof for a better view. The Wizard and Ember return to humanoid form to help their companions. Samurai Saigo hacks at one of the aberrations with his katana and dodges acid-dripping extrusions.

The skeletons fight on all sides of the “Sandy Corner,” avoiding envelopment but taking damage. Soske’ uses tongs to grab a burning log from a fireplace in the inn, and Sonny wraps an oil-soaked rag around his chain. Together, they prepare flaming arrows to fire at the oozes.

Toshi casts Elemental Burst (water) on one amoeba, and Ember casts Entangle on another. Unfortunately, their spells have little effect as the group joins the melee on the deck. Saigo slices up Sonny and Toshi’s opponent but is slammed and burned.

One ooze hits Ember while others trade blows with the skeletons. Soske’ rips off his shirt, ties it to his staff with a bowstring, dips it in oil, and lights it on fire. Sonny swings his flaming chain at an amoeba taking an oil flask to Ember.

Toshi casts Elemental Burst (air) on Soske’s foe, and Ember casts Water to Wine in the river around the oozes. Saigo maneuvers to aid Soske’. The skeletons destroy one amoeba, leaving two remaining.

Soske’ lights the wine with his staff, and Sonny dumps the remaining oil onto an ooze. Toshi casts Light to aid his companions, as Ember throws fire but misses. Saigo’s sword continues to do some damage, but the skeletons do better.

Sonny grabs the firebrand from Soske’ and destroys the amoeba near Ember. The last ooze misses Saigo and is ripped apart by the skeletons, which then look at the adventuring party with empty eye sockets.

Soske’ bows to the Undead warriors and goes into the “Sandy Corner” rather than fight them. The rest of the group follows his lead and closes the doors….

Please remember to update your P.C. records to second level. Dexter, we missed you last night! Weather and traffic permitting, I hope to be home in time for our next virtual session, on Sunday, Dec. 29. I also expect the “Vanished Lands: Vistel’s Circus” face-to-face campaign to continue on Monday, Dec. 30, at Rich C.G.’s place in Waltham, Mass.

In the meantime, I look forward to wrapping up Jason E.R.’s “Star Wars: Dark Timesminiseries and to returning to his “Glassworks” noir superhero setting. May all of you have a happy holiday season!

“Star Wars: Dark Times” Session 7 — “Banshee Weirdness”

Fellow role-players, here are my notes for Session 7 of Jason’s space opera miniseries, which Brian W. hosted in Newton, Mass., on Monday, 9 December 2013:

A long, long time ago, in a galaxy far, far away — the Galactic Republic has been replaced by a ruthless empire, and the Jedi, once guardians of peace, are now hunted fugitives. In the Unknown Regions, at the edge of explored space, a few Jedi and their allies hope to survive and continue the fight for justice….

Player Character roster for JasonE.R.’sStar Wars: Dark Times,” usingSavageWorlds, autumn 2013:

  • Ekafti Acomar [Gene D.]-female Rhinnalian human Jedi consular, older diplomat with many contacts but few remaining friends
  • “Garolos Banku Nuruolos — Garos [Beruk A.]-male Chiss (blue-skinned humanoid) ex-Jedi, gambler and owner of the light freighter “Lucky Strike
  • Oong Bak [Brian W.]-male Duros (gray-skinned humanoid) honorable and talented mechanic
  • Ari Sundar [Sara F.]-female Ssi-ruu (raptor-like reptile) military medic, outcast from a species intruding upon the galaxy
  • Thayne Highlander [Bruce K.]-male human Jedi padawan close to knighthood, 19 years old; saw master killed by Order 66
  • Tark Agros [Brian S.]-male Bakuran human pilot and noble, mildly delusional hotshot
  • Tharg Thargsson [Rich C.G.]-male Gamorrean scoundrel and bounty hunter with connections to the Black Sun syndicate
  •  Max Power (MX-PR) [Rich C.G.]-male protocol droid with secret combat subroutine, ordered to protect Jedi (overrode Order 66); killed by Sith Bela Trepada on Bakura

“From the journals of Ekafti Acomar, 19 B.B.Y. (before the Battle of Yavin):” Strange times make for strange allies. On Bakura, we had rescued the leader of the Brotherhood, a mercenary organization composed of clone troopers of the old Republic and Mandalorians. Newcomer Tharg Thargsson had defeated Bela-Trepada, a “sister” clone of me turned to the Dark Side of the Force by the Galactic Empire.

We had no time to celebrate our victory, however, because Bal Grainer sent us a ransom demand for dancer Tootu Anga, the mother of mechanic Oong Bak. Grainer, the Rodian fixer associate of Garolos Banku Nuruolos, wanted 300,000 credits delivered to Nar Shaddaa, the Hutt homeworld’s largest moon.

Kass Tani, Tootu Anga’s betrothed, arrived from Duros via the fast ship “B6Z1.” Most blue-gray Durosians don’t name their vessels as other species do. I remembered Tani from our diplomatic service before Palpatine’s new order, and he was surprised to see me alive after Order 66, which had outlawed the Jedi.

Tani, who had invoked Biz Taar, brought a container of ancient soil from Duros. Oong prepared the oils and tubes for the Daar-Daar ritual, which needed to take place even in the absence of Tootu Anga. Oong also presented Tani with one of his tools as a token of welcoming him into his family.

The ritual took almost as long as Kass Tani’s trip to the Bakura system. Tani later told us that Bal Grainer had an estate in the Durosian sector on Nar Shaddaa and that, not surprisingly, he had a weakness for exotic women.

While our pilot Tark Agros was reluctant to leave the Lucky Strike, he was confident that he could pilot the swift B6Z1 through any threat posed by the Black Sun criminal syndicate.

Shortly thereafter, we arrived at Nar Shaddaa, the so-called Smuggler’s Moon. We went to the “Somewhere, Not Here” spacers’ bar. Tharg talked with two fellow Gamorreans, Baku and Shlarg, and learned about Soona the Hutt, a rival to Bal Grainer.

Smuggler's Moon
Courtyard in Hutt haven

Ostensibly looking for a paying gig, Oong chatted with other Durosians to get his bearings and learn if anyone had seen his mother. We learned that Nar Shaddaa was unscathed by the virus that had affected the rest of the galaxy’s computer networks, no doubt because it was the source. Scout Ari Sundar and Jedi Thayne Highlander posed as our guards.

Tark talked with two other human pilots, a Falleen and Cutter Torsin. He had met the latter previously at the Grand Pelgar hotel. Torsin said he was working for insectoid Verpines, protecting a shipment of droid parts from G’hro to Chandrila.

A friendly brawl broke out among Tharg, Baku, and Shlarg. Garos placed bets while the rest of us left. Thayne, Tark, and Garos later went to the “Banshee Weirdness,” a private club and neutral ground for various Hutt factions. They found out that the membership fee was many thousands of credits.

After talking with hit woman Shamarra Zanab, we pursued two leads to obtain an audience with Soona the Hutt. Tharg offered his services as a disgruntled Gamorrean guard, while Garos and I pointed out that Bal Grainer’s need for money could be exploited as a weakness.

Soona had other ideas. She revealed that she had captured the “Seven Deadly Shadows,” assassins working for Grainer. If we posed as them and killed the Rodian gangster, we would get the resources we needed. While I had no intention of committing murder for hire, we agreed to Soona’s proposition since it would get us closer to rescuing Tootu Anga.

That night, Thayne had another vision. Endolana, the daughter of Jedi Master Ataru 25,000 years ago, was sick. I knew from the holocron that each of the Jedi masters whose daughters had disappeared resigned, leading to our order’s vow of celibacy.

According to Marala, daughter of Acomar and likely origin of myself and several clones, some of the girl’s essence was affected when the light saber of Shin-Wu Sorotai (Thayne’s late master) was examined.

I still hoped to find Ramoca, a lost clone, who was allegedly being held by the “Prophet of the Living Force.” Unfortunately, we’ve had to deal with Bakuran conspiracies and Bal Grainer’s ransom demands first.

We went to the Durosian quarter on Nar Shaddaa with Soona’s feathered headdress as supposed proof that we had assassinated her on Grainer’s behalf. IG-86 sentinel droids stood guard, and Grainer was surprised to find that we were the “Seven Deadly Shadows.”

In return for Soona’s headdress, we demanded Tootu Anga. The exchange went as planned, but impatient Tharg charged at the Rodian. Alas, his axe passed through Grainer’s hologram, but the droids were all too real….

Thanks again, Jason, for your generous holiday gifts, and I look forward to wrapping up this scenario (for now) tonight! May the Force be with us — always….

“Vanished Lands: Vistel’s Circus” Update 29.28 — “Who let the dogs out?”

Fellow role-players, here are my notes for “Vanished Lands” Session 39.28, which Rich C.G. hosted in Waltham, Mass., on Monday, 16 December 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo.

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of autumn 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 6
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 6
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 6
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 6
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 6
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 6
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 6
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“11 to 18 January 1227 B.C.E.:” The wanderers continued their inquiries into time travel at Falit’s towers of sorcery and the Dhao Soukh. After a successful performance at the caliph’s palace, Corwin followed an alluring woman and was poisoned.

Giacomo isn’t surprised at the Saganim (proto-Celtic) prince’s proclivities and perils. Hamfast keeps a casual watch, while Scully throws cold water in Corwin’s face, helping him regain his senses. The Bard tells the Ranger that the courtesan isn’t worth pursuing.

Meanwhile, Tempestade continues his deep theological discussions with Ladan Taleghani, a Suthern (proto-Arabic) human priestess of Kardikea, lord of battle. Sir Torrel has similar conversations about orders of holy warriors with Sister Jamilah, an Amarati Ghaffir of Ishmas (Elf Paladin of Isis).

Elsa has young guide Salim take her to the bazaar, where she commissions marionettes of herself and former Owlbear companion Oswald. The Hill Dwarf buys wine to present to Tarzu, a Djinni who might help Tempestade find his way home.

The next morning, the onetime circus performers go to the Tower of Wind, where they meet Tanaz Srinivasan, a wise Shedu Medjai (winged leonine summoner). She takes them up round ramps to meet Tarzu, who is blue and mostly friendly.

Tarzu accepts Elsa’s gift of wine and tells Tempestade that there are dimensional portals scattered across the “Vanished Lands.” The Djinni agrees to explain how to use an obelisk in the barbaric port of Gisar, but only if the group vows to free an Efreet (fire spirit) from a diabolic temple in the Zarendo Islands.

Corwin asks for time to consider Tarzu’s offer, and the adventuring party returns to the Tower of Sight. After getting past the eyeball-lined walls and a grumpy Beholder janitor, the visitors offer dinars (gold pieces) in return for more information from blind seeress Lydia.

She confirms that a Pit Fiend controls a temple formerly dedicated to the Elemental Plane of Fire on Mount Tilefa, an active volcano on Salhonif Island. Lydia also says that Tarzu is a being of his word.

According to Lydia, Queen Zapanga in the city-state of Selifa might be helpful, but the many tribes of the jungle archipelago are diverse, from devil-worshipping cannibals and Reptile Folk to relatively peaceful humans.

Giacomo recalls that “Valoren,” a man who knows about dimensional travel, may be found at the port of Laguro on Bokor Island, which is on the way to Selifa and Gisar. However, the western islands are ruled by Artaxis and Zineida, two black dragons.

The team scatters before its next audience with Tarzu. Hamfast visits taverns in the soukh, where the Zedu human Fighter’s formidable appearance as a foreigner wins him free drinks.

Mage Giacomo asks Darius Gaspar whether Vizier Govar al Sarseh was angry with them, but the Rangsten Sha’ir (Halfling Wizard) says that the caliph’s aide is usually worried about affairs of state. Giacomo also begins the taxing Summon Familiar ritual.

Ranger Scully tries to avoid Anpur (jackal men), but she attracts the attention of Dunewalker “Kemosh-ket” [Byron V.O./Non-Player Character]. The Kahin (Druid) is fascinated by the albino Gnoll and says that they are among the few civilized canines in the Halmed Desert. Kemosh offers to show Scully how to track Undead.

Tempestade visits various temples in his search for allies against evil and meets Elsa and Sir Torrel at the temple of Ishmas. Sister Jamilah introduces the trio to Mother Bakhret. The priestess gives Druid Elsa a Philter of Time, which provides guidance for dimensional travel.

Bakhret also agrees to place a holy protection on Sir Torrel’s shield, since his and Tempestade’s patron, Otih, lord of the sun and justice, is complementary to Ishmas, matron of magic. A green ankh is painted on the shield, repelling Undead (DC 14, rounds/level/day).

Hamfast is urged by children and drunkards to show off, so he slams his shoulder into a tavern wall, destroying some of the mud bricks. Hamfast catches a would-be pickpocket while paying the barkeep for the damage. He then decides to go look for his companions.

Corwin brings rare chocolates to a private audience with Tarzu. The Djinni admits that the Efreet, Lady Shadira, is a kinswoman. Tarzu says that the Pit Fiend trades in souls and has spies and prisoners hidden in alternate forms around Salhonif Island. An item of True Sight would be useful, he adds.

While comparing notes at dinner, Giacomo’s associates are unnerved when a Homunculus offers to serve them. Apparently, the Wizard’s Summon Familiar spell imbued one of his patchwork leather puppets with a spirit. “Gerald” is friendly, but Sir Torrel and others want nothing to do with him.

Hamfast is loath to travel through time, even if it is to rescue Tempestade’s fellow slaves from their Brazilian plantation. He plans to follow up on Vanaka (Dune Dwarf) Dorf Sandblaster’s recommendation of Antar the Black, captain of the Ghul’s Breath, as an alternative to Sea Elf Capt. Scarlet and the Foamrunner.

Scully mentions how she has met Kemosh, and Elsa teases her that Wolfen “Niac” [Mike F./N.P.C.] would be jealous. Corwin shares what he has learned about the Zarendo Islands, and Sir Torrel still hopes to meet more holy warriors. The Paladin is eager to confront the monsters at Mount Tilefa.

The former members of Vistel’s Circus agree to help Tarzu in return for information on the obelisk in Gisar. As Lydia predicted, the Djinni needs merely their word to give them the instructions. Lady Shadira can be freed if the object binding her is found and destroyed.

To activate the obelisk, each side must be read aloud simultaneously from top to bottom, the Djinni says. According to notes from the “Seekers of Lore” in Thadenis’ Harandrim Academy, the carvings are in Celestial, Draconic, Infernal, and Quelanthi (High Elven).

Giacomo recuperates from his ritual, and Elsa spends 150 dinar (g.p.) on aBanuq (winged cat) she names “Penryn.” The travelers rest and and train before their next voyage….

I’m glad that we were able to meet, despite recent snowstorms. Don’t forget to level up your P.C.s. By now, you may also have seen my mostly favorable review of The Hobbit [Part 2 of 3]: the Desolation of Smaugand the “Vanished Lands: A New Dawn” telecom game should resume next Sunday. We’ll see whether “Vistel’s Circus” is able to meet on Dec. 30.

In the meantime, I look forward to wrapping up Jason E.R.’s “Star Wars: Dark Times” miniseries in advance of our return to his “Glassworks” superhero setting. I hope that all of your holidays are happy!

The Desolation of Smaug review

On Sunday, 15 December 2013, Janice and I dug out from a weekend snowstorm and drove down to the Showcase Cinema de Lux at Legacy Place in Dedham, Mass. We met Thomas K.Y. & Kai-Yin H., Sara F. & Josh C., Bruce K., and Rich C.G. for The Hobbit [Part 2 of 3]: The Desolation of Smaug. We mostly liked the fantasy prequel/sequel.

The Desolation of Smaug
Tolkien and Jackson’s fantasy epic continues

Plot: If you haven’t read J.R.R. Tolkien’s classic novel or seen director Peter Jackson’s previous adaptations of The Lord of the Rings (LotR) and The Hobbit [Part 1 of 3]: An Unexpected Journey, then The Desolation of Smaug probably won’t make much sense. This movie assumes that you’re familiar with Tolkien and Jackson’s world of Middle Earth.

The film opens with a flashback to the town of Bree (as well as to The Fellowship of the Ring), where the Wizard Gandalf and exiled prince Thorin meet and decide on a quest to Erebor, the Lonely Mountain and lost stronghold of the Dwarves. We then see Bilbo Baggins, the titular Hobbit burglar, traveling with Thorin and company through Mirkwood. They encounter multiple obstacles, including giant spiders and Elves, on their way to confront the mighty dragon Smaug.

Meanwhile, Gandalf goes on a side mission for the White Council to Dol Goldur, a ruined tower in the south where evil is stirring anew. He and colleague Radagast learn that the Necromancer raising an Orc army is none other than…. Well, I’ll try to avoid “spoilers,” even if some of the linked reviews and many viewers already know how The Hobbit ties to LotR.

Cast: The acting is the strongest part of The Desolation of Smaug, with Martin Freeman returning as slightly less-reluctant adventurer Bilbo and the magisterial Ian McKellen as Gandalf the Grey. Richard Armitage gets the lion’s share of the Dwarven lines as Thorin. Aidan Turner returns as Kili in an unlikely love triangle.

Other new and returning cast members include Lost‘s Evangeline Lilly as the winsome Elf warrior Tauriel, Orlando Bloom as unaging archer Legolas, and Pushing Daisies‘ Lee Pace as haughty Elf king (and Legolas’ father) Thranduil. Mikael Persbrandt plays Beorn, a scary man who can shift into a bear.

During a stop at Lake Town, filled with descendants of refugees from the city of Dale, we meet scruffy humans, including the scheming mayor, played by Stephen Fry, and noble Bard, played by Luke Evans. Evans resembles Bloom, both in chiseled features and in his character’s ability with a bow. It was nice to see Bard’s children in a supporting role, hinting at a larger world with everyday people in it.

Direction: Jackson does a better job than in An Unexpected Journey, although The Desolation of Smaug still lurches a bit from set piece to set piece. The script has a good amount of humor, and we get glimpses at new parts of Middle Earth, from the depths of Mirkwood to Smaug’s huge treasure hoard in the stone halls of Erebor.

Warner Brothers no doubt wants to milk this franchise as the Christopher Nolan Batman trilogy and the Harry Potter series have wound down. However, most fans and critics agree that stretching The Hobbit over three movies and adding new characters or material from LotR’s appendices wasn’t the best idea. Still, as with Disney’s recent acquisitions of Marvel and Lucasfilm, it would be disingenuous to claim to not to be happy to return to a beloved setting.

Visual effects: The giant spiders are properly horrific, even if the Orcs still look more computer-generated than their LotR counterparts. An action-packed chase scene featuring the Dwarves (and Bilbo) in barrels leaving the Elven kingdom is more impressive than their escape from the Goblin town in the previous movie.

The great wyrm Smaug, well-voiced by Sherlock‘s and Star Trek: Into Darkness‘ Benedict Cumberbatch, is a true wonder to behold. Serpentine and greedy, prone to flattery, and winged death incarnate, Smaug is one of the best dragons we’ve ever seen on film. There was some controversy about the configuration of legs, but rest assured, Jackson and company did this monster justice.

Janice, Sara, Bruce, and Rich saw The Desolation of Smaug in conventional 2-D, while Thomas, Kai-Yin, Josh, and I saw the high-frame rate (HFR) 3-D version. Thomas and Josh didn’t care for the HFR, but it didn’t bother me. I’d compare it to seeing high-definition television (HD TV) for the first time, although I’d be the first to admit that most 3-D movies aren’t worth the extra ticket cost.

Soundtrack: No new themes stood out for me on first listen, but I was definitely aware of music that evoked the LotR trilogy. The score also supported the increasing levels of peril, from the Dwarves wandering in Mirkwood to their stirring up of Smaug under the Lonely Mountain.

Rating: Overall, I’d give The Hobbit: the Desolation of Smaug, which is rated PG-13 for violence, an 8 out of 10, three and a half out of five stars, or a B+. As a longtime fantasy fan and gamer, I look forward to next year’s third installment! The road goes ever on….

Of the trailers we saw, I’m most interested in the latest iteration of Godzilla, if less so in the Miller/Snyder ahistorical 300: Rise of an Empire. The remake of The Secret Life of Walter Mitty reminded me more of A Night at the Museum and Forrest Gump than the James Thurber short story or Danny Kaye comedy.

Over dinner at P.F. Chang’s, we discussed other recent and upcoming genre entertainment, and 47 Ronin (the Keanu Reeves fantasy, not to be confused with real Japanese history or folklore) is the next movie we hope to see together in theaters.

Here are the movies I’ve seen this past year: