After the Boston Christmas Craft Festival this past Saturday, 8 November 2014, Janice and I went to the Showcase Cinema de Lux in Dedham, Mass., for lunch at B. Good Burgers and Big Hero 6. We liked the animated superhero movie, which is one of the best since Incredibles.
Loosely based on a title published by Marvel Comics, Big Hero 6 follows Hiro Hamada, a teenage underachiever who spends his time in underground robot fights in the city of San Fransokyo. A visit to his older brother Tadashi’s university impresses Hiro, who applies his genius to designing “microbots” to gain admission.
Tadashi has been designing Baymax, a cuddly android intended to help with medical emergencies. Hiro gets help from his brother and new friends at the university, but his successful demonstration is marred by the rivalry between Prof. Robert Callaghan and entrepreneur Alistair Krei and a devastating fire….
As you may have seen from the previews, Hiro and friends soon work with Baymax to defend San Fransokyo from a supervillain….
The voice cast includes a few celebrities, but they weren’t readily identifiable or distracting, and the characters are well-developed in both voice and visual design. Ryan Potter is a typical adolescent as Hiro, with moments of stubbornness and sentiment. Scott Adsit is cheerful and surprisingly insightful as Baymax.
Other actors include Jamie Chung as daredevil student GoGo Tomago, Daon Wayans Jr. as big control freak Wasabi, and Maya Rudolph as Hiro and Tadashi’s loving but distracted Aunt Cass. Star Trek: First Contact‘s James Cromwell lends gravitas as Prof. Callaghan, and Firefly/Serenity‘s Alan Tudyk is Alistair Krei.
Directors Don Hall and Chris Williams wisely decided to set Big Hero 6‘s San Fransokyo in a pocket universe rather than the live-action Marvel cinematic universe. While there are many nods to conventional comic books and anime, Big Hero 6 stands on its own.
Like Pixar’s Incredibles, Big Hero 6 presents superhero and science fiction tropes in an energetic way, with tragedy outweighed by the responsibility and fun of doing good. I was also pleased to see young scientists portrayed in a positive way. The story feels fresh, even if it the final act is predictable.
The character faces will be familiar to anyone who has seen recent Disney/Pixar films such as Ratatouille or Brave, but that’s no different than the house styles used by Aardman, DreamWorks, or Sony.
As each animated movie tries to top its predecessors for “eye candy,” Big Hero 6 stands out in the design of Baymax, who exhibits a surprisingly wide range of emotions despite looking like the Stay Puft Marshmallow Man, not unlike Wall-E.
The other area in which Big Hero 6 is noteworthy is its design of San Fransokyo and the nascent superhero team. Animators have been wisely avoiding the “uncanny valley” with cartoonish characters, but the hyper-realistic settings and frenetic action surpass most recent live-action movies. Big Hero 6 resembles a video game, but in this case, I don’t necessarily mean that as a putdown.
Composer Henry Jackman combines traditional movie music with pop styles, aided by the track Immortals by Fall Out Boy. The score also keeps up with the action and raises the emotional stakes when needed. Even though Big Hero 6 isn’t exactly a Disney/Marvel flick, there is a cameo after the final credits.
I’d give Big Hero 6, which is rated PG for action, 7.5 out of 10, three and a half out of five stars, or a B+. While The Lego Movie, The Boxtrolls, and The Book of Life were arguably more original, I found that this Disney movie did a better job of capturing the fun of superhero comics than, say, Man of Steel or X-Men: Days of Future Past.
Big Hero 6 beat Christopher Nolan’s Interstellar at the box office, but I hope to see the latter film with Thomas K.Y. and friends next weekend. Speaking of the uncanny valley, I’ll probably skip Paddington and Penguins of Madagascar, but Minions does look amusing.