“Vortex” Update 5c.2: Shakedown to Mars

Fellow role-players, here are my notes for Session 5c.2 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 8 July 2012. We’re using “Fantastic Adventures in Tabletop Entertainment” (FATE) 3rd Ed.: “Starblazer Adventures/Mindjammer” and “Bulldogs.”

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Who will rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the “Gryphon” (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox with boyfriend Darcy, now apart from the grifters in “MarSoupAiL”
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • [Robert A.S./absent]-male Terran “near-human” gambler and psi
Starship getting under way
Loading cargo

>>”8 to 14 February 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting at the shipyards of New Gdansk in Earth orbit, the new crew of the Gryphon prepares for its shakedown cruise. Hector Chavez secures the cargo of machine parts obtained from smuggler Desmond Hogarth.

The engineer also collects a wish list of enhancements to install on the yacht once the delivery to the Mars Confederation is completed. Mighty Jasmine and her boyfriend, fellow “Synth” (“Uplifted” tiger) Darcy, assist with the loading and cabin redecorations.

Orion Starchaser returns to the ship, excited as usual. The interstellar hitchhiker says that he has met a gunner, whom he managed to steer away from a confrontation with Dr. Srinu Pahul. Orion then leaves to get Chris McKee, leaving confused people in his wake.

Burned op Hector shows Jax some of his security precautions in the Gryphon‘s cockpit and keeps tabs on the crew’s comm links. Jax wants to depart without Orion and the sketchy sniper, but Jasmine talks the hotshot pilot into waiting.

Cautious Hector asks Srinu what he knows about Chris. The doctor reassures him that despite their shared pasts with the eugenicists at Black Box Security Co., they should be able to work together without killing each other.

At the “Drowning Swan” bar, Orion happily tells Chris that he’s welcome aboard the Gryphon. They are joined by Irdana, a tourist whom Orion had met earlier. The nervous Olvar (arboreal, mammal-like alien) asks the blue wanderer if she can buy passage with them.

Sensing that Irdana is in trouble, Orion and Chris readily agree. Hector and Jax aren’t thrilled, however, when Irdana explains that she witnessed a deal for heavy ordinance — Orion’s arm span plus her tail in size — and was then noticed by the illicit arms dealers.

Jax and Chris ask Irdana how she plans to pay, and she opens a rucksack of antique Terran toys. Jasmine and Orion happily play with the plastic figurines, but Srinu and Jax aren’t impressed. Chris is won over when he finds some old military action figures.

Rather than risk being probed by more remote-control robots, captured by smugglers, or waylaid by fans, the crew of the Gryphon casts off. Jax easily maneuvers the ship, which is much larger than his personal vessel, the Slipstream, past traffic between Earth, the L-5 orbital stations, and the Lunar Free State.

Hector goes to engineering to check on the maneuver (sublight) and Transit (faster-than-light) drives. He notes that since the Gryphon is swifter than Hogarth knows, the group will have time to check out the drop zone rather than be ambushed.

Jasmine and Darcy show new crewmate Chris and passenger Irdana around, taking them through lounges and to their cabins. Originally from a world with large oceans and many islands, Orion takes advantage of the new saltwater swimming pool.

In his spare time, Srinu translates the Mahabharata, which describes possible ancient contact between humans and extraterrestrials. The doctor also asks each of his shipmates to come to the medical bay for a complete checkup.

Jax pointedly ignores most visitors to the bridge, executing several barrel rolls and other maneuvers that test the ship’s advanced inertial dampeners and artificial-gravity deck plates. The “best damn space pirate in the solar system” sets a course for a quick jump through Transit.

Jasmine goes to check on the foods that Srinu brought, while Darcy chats with Irdana. Srinu tells ruminant Orion that he’d like to introduce fish and a variety of Terran and alien plants to the pool to supplement their diet. Hector and Jax are reluctant to submit to medical examination.

At dinner one night, Chris asks his new companions about their plans beyond bringing the mechanical cargo to Mars. “Agent Prometheus” describes the Blackbird‘s fight on Oasis Station against the Zurmiz Krott, a biomechanical probe of the dreaded Zarkonian Armada. The inhuman invaders are approaching Earth, he says.

Hector and Jasmine observe that Chris’ description strongly resembles that of the “Harbinger of the Righteous Order of Submission” they encountered with the rest of Mars Soup Aid Lenders Ltd. (“MarSoupAiL”) back in Ghanki Station under the Indian Ocean. Both the Zurmiz Krott and the Harbinger induced cannibalistic madness and were difficult to contain or defeat.

Chris proposes scouting the space threatened by the Zarkonians, but calm Orion notes that according to his sensei, the crustaceans have attacked numerous worlds over many centuries of Terran time. Chris promises to share archaeological data with Dr. Pahul about possible Precursor artifacts at Van Maanen’s Star.

Jax isn’t convinced of the urgency of the Zarkonian threat, but Jasmine vows to help protect humanity, despite its often poor treatment of her and other “Synths” (bioengineered humanoids). In the meantime, Chris warns, Mars is bad news, because of his experiences with various factions.

Jax takes the Gryphon out of the plane of the ecliptic, and Hector spins up the Transit drive. In a matter of hours rather than weeks, the yacht travels from Earth orbit to Mars….

Thanks again for your patience as I dealt with audio problems; I’ll try to log onto Skype earlier this coming weekend to deal with them. Since we have a good-sized group, we should also remember Google+/Tabletop Forge as backups. I look forward to the new crew of the “Gryphon” settling in, visiting the Mars colonies, and looking ahead to future missions!

We should eventually upload character records and images to the Obsidian Portal site for “Vortex.” See also the discussion on the Yahoo/eGroups message board regarding Jason’s “Glassworks” superhero scenario and upcoming games for the Boston-area, face-to-face groups. -Gene

“School Daze” one-shot: Taco surprise!

Fellow role-players, here are my notes for the School Daze one-shot that Rich C.G. hosted and ran at his apartment in Waltham, Mass., on Monday, 2 July 2012:

>>”School Daze” Player Characters:

-“Lars ‘Weedy’ Wiedermeyer” [Gene D.]-male human senior at Trowbridge High School in Iowa; chemistry whiz, “crank” (small-time drug dealer) looking for a girlfriend for the summer before college

-“Vincent Marsocchi, a.k.a. ‘Vinny Mars‘” [Brian W.]-male human junior at Trowbridge H.S.; resourceful “jank” (mechanic) trying to avoid bullies and pull a prank at the prom

-“Frank Thomas” [Josh C.]-male human student at Trowbridge H.S.; corn-fed hockey player and romantic drunk looking for a prom date

'80s Redux collage 2
Comedies of the 1980s directed by John Hughes

>>Nerds and jocks

Students arrive in the parking lot of Trowbridge High School for classes a few days before the prom. Weedy parks at the edge of the lot and meets with Clark/”Speedy,” a budding journalist and customer. He’s also nervous about getting a date.

Vinny drives up in his vintage Chevy Nova and immediately gets egged by Biff Thompson, captain of the hockey team. Fortunately, Frank shows up. Since he’s friends with both the jocks and nerds, he defuses the situation — this time.

Weedy scopes out passing cheerleaders while Vinny tells him about his plans to pull a prank at the prom. Frank reminds his pals to watch out for the “Monkey Squad,” three A/V geeks who are loyal assistants to Mrs. Moore, the prom organizer.

All eyes at the parking lot and nearby athletic field turn to wealthy heartthrob Lance Ingbert, who is pursued by Morgan L. Fay, a choirgirl, cheerleader, and skank.

Cynthia Hoskins, a reporter for The Sensible Squid, watches as Lance chats with “Fighting Octopi” teammates Troy Vanderbilt and Biff. Morgan isn’t happy when Lance walks off to talk to others.

“Stealth babe” Hoskins also catches the attention of Weedy, Frank, and Speedy. They each vow to try to get her as their prom date. They reunite in homeroom, where Mrs. Moore drones on about the prom and the musical Spring Awakening.

Cynthia delivers a televised report on how the cafeteria’s taco meat contains carcinogens, and she ambushes the lunch lady. Doris is too surprised to say anything.

Weedy goes to Chemistry, one of his favorite classes. Flaky lab partner Stacy Felicity asks him if he can find out if Frank has a prom date. She and Frank have been friends since childhood. Weedy slips a Bunsen burner into his bag to deliver later to his supplier Carlos.

Vinny tries to stay awake in Mr. Buckson’s Algebra class, since he’d rather be in Shop with Mr. Durgin. Frank goes to Mr. Burlaney’s American History class, where he daydreams about Cynthia.

Speaking of which, Cynthia pulls Weedy and Vinny aside and asks them to wear and distribute T-shirts saying, “Taco meat is murder” at the prom. She explains that she has contacted Chet Carlson of Channel 5 News. Smitten — and already intoxicated — they readily agree.

Weedy later gives out shirts to his customers, including Speedy, Otis, football player Brock, preppy journalist Zack, and Beth. They are impressed with his wares and reluctantly agree to wear the shirts briefly at the prom.

Alvin, Simon, and Ted, a.k.a. the “Monkey Squad,” almost corner Vinny into helping them. He begins hatching a plan, with Troy’s encouragement. In the lunch room, Vinny gets an extra helping of tacos from Doris and avoids bully Biff and dreamy Lance. He boldly asks Amy Kwan to the prom, and she surprises everyone by agreeing!

However, Amy has one condition: Vinny must meet her father, Baptist minister Bishop Parsons, for dinner. Frank tries to talk to Cynthia, but she is busy trying to track down Chris and Lance.

Discouraged, Frank ducks into the lavatory. Troy gives him a pep talk. Weedy and Frank are almost caught smoking by security guard Franz, nicknamed “Col. Clink” by some reprobates.

Inspired by Amy, Vinny excels at poetry about butterflies in Daisy Pfeffeneusen’s English class, but Weedy cuts Phys Ed, which is Frank’s favorite. Frank earns praise from Coach “Bullhorn” Lewis.

Weedy does attend Mrs. Iris Carbuncle’s Economics class, one of the few he aces, thanks to his small-business experience. He pays little attention to exchange student Inga, figuring that she’s out of his league.

>>Coming together and falling apart

Wallpaper for Judd Apatow's comedy TV series
Judd Apatow’s landmark high school TV series

After classes, Vinny drives his heap to dinner at Amy’s house in a respectable suburban neighborhood. He is surprised when Doris answers the door. Apparently, the lunch lady is Mrs. Parsons as well as Amy’s stepmother!

Frank practices with Biff, Lance, and Troy on the field, while Weedy conducts business on the sidelines. Weedy draws skulls and crossbones in his notebook because his romantic plans have gone awry. Stacy was heartbroken to learn that Frank expected to go to the prom with Cynthia rather than her. Cynthia, meanwhile, barely acknowledges Frank and Weedy.

At the Parsons-Kwan household, Vincent tries to make small talk over an elegant meal. Bishop Parsons questions his intentions toward Amy, invokes the wrath of God if he should deliver her home later than 2:00 a.m., and invites him to Sunday services. Fortunately for Vinny, Amy is the apple of her parents’ eyes.

Weedy is shocked to learn that Lance shares an interest in unicorns with Stacy, whom he had started to consider as a backup date. With Vinny securing Amy and Frank still pursuing Cynthia, what is Weedy to do? He confronts Morgan after cheerleading practice and tells her about Lance.

Morgan is disgusted. She storms off, but not before telling Weedy that Cynthia has been playing him and Frank all along. Not only will she embarrass Doris — and, by extension, Amy and Vinny — but she’s actually working on an expose of the drug and alcohol dealers in the school, directly endangering Weedy and Frank’s graduation chances!

Weedy goes home to his long-suffering mother Delores and tries to call his friends. They want nothing to do with him as they get tuxes ready for the prom. In homeroom the next morning, Weedy pulls Vinny and Frank aside and tells them everything.

Vinny agrees to turn the “Taco meat is murder” shirts inside-out and stencil “We heart tacos” on them in shop class. Frank is distraught and vows boozy vengeance on Cynthia, who may actually be pursuing Clark. However, before Weedy and Frank can find new dates, they are distracted by a fight in the lunch room.

Handsome Lance and bully Biff brawl among the linoleum tables. Frank and his hockey mates dive in and separate them. Weedy asks Lance and Stacy, who attends to his wounds, what’s going on, but they are reluctant to open up to him.

Vinny happily goes to shop, ready for his unlikely date and to make mischief for the prom….

We all enjoyed this one-shot, which reminded us of John Hughes’ movies in the 1980s or Freaks and Geeks. Character creation is easy for School Daze, which is a rules-light storytelling game somewhat similar to Fiasco. Just jot down your character’s favorite subject, “ranks” (specialties), motivation, and relationships, and you’ll have a recognizable archetype from high school.

I could easily see this game being good for horror (Buffy: the Vampire Slayer), fantasy (Harry Potter), noir mystery (Brick), superheroes (Spider-Man) or science fiction (Teenagers From Outer Space and lots of anime). I’d recommend School Daze for miniseries and pickup games like this past Monday, when we didn’t have quorum for the Way of the Wicked adventure path.

Rich, let me know if I left anything out, and I look forward to upcoming sessions of the FATE 3e “Vortextelecom space opera and Jason E.R.’s “Glassworks” superhero scenario! Have a good weekend, -Gene

“Vortex” Update 5c.1: New Gdansk

Fellow role-players, here are my notes for Session 5c.1 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 1 July 2012. We’re using Fantastic Adventures in Tabletop Entertainment (FATE) 3rd Ed.: Starblazer Adventures/Mindjammer and Bulldogs.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the “Gryphon” (as of summer 2012)

-“Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox

-“Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL”

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird

-“Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon

-“Orion Starchaser” [Geoff C.]-male [humanoid alien] outcast, irrepressible mystic and adrenaline junkie

-“Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills

-[Robert A.S.]-?

-[Jim J.D’B.]-?

Orbital_city_by_StaticVG
Orbital habitat in a torus station

>>”1 to 7 February 2195 A.D./C.E. or 1 Terran Galactic Era:” Sometime after the Appomattox repelled boarders near Atlanta and the explorers aboard the Blackbird returned to Earth from distant Oasis Station, a new band of travelers gathers at the orbital station of New Gdansk.

Hector Chavez and Jasmine arrive at the Lagrange-point torus habitat aboard another Starwind-class pleasure yacht in need of refitting and more crew. Hector calls his onetime “fixer” Max (short for Maxine) to find out about discreet shipyards and potential gigs. She sends the former spy to one Desmond Hogarth.

Jasmine and her boyfriend, fellow “Synth” Darcy, hope to find a safe homeworld for their people. But first, they want to stretch their legs (and tails) and get something to eat at the orbital city.

Meanwhile, Orion Starchaser continues hitchhiking across the galaxy. The blue extraterrestrial catches a lift with a Ru’ulok (heavy-gravity reptilian alien) trade vessel and is curious about Terrans. Orion disembarks at New Gdansk and is distracted by a shiny ship in space dock.

The yacht has also attracted the attention of Jax, a dashing space pirate whose single-person transport, the Slipstream, is berthed nearby. Jax’s interest is only heightened when Orion notices that the ship has Transit-capable (faster-than-light) engines. Humanity has only recently obtained this technology.

Hector and Jasmine emerge from the airlock and are surprised to meet self-important Jax and chatty Orion rather than a security squad. Hector is wary of their questions, but Jasmine is interested in talking with fellow nonhuman Orion.

Disgraced for some of his genetic research, Dr. Srinu Pahul takes a family shuttle into Earth orbit. He notices furry Jasmine and Orion talking and respectfully accosts the “Rakshasa.” The tiger-woman is flattered by the attention, and the group agrees to go with Dr. Pahul to a fancy restaurant.

Hector pointedly asks each of his new companions about their pasts and potential roles aboard the Gryphon. Srinu orders real steaks for everyone (and double for the “Uplifted” tigers). Jax and Orion ask for a tour of the ship, but Jasmine warns that Darcy is keeping watch, so they’ll have to wait.

Cautious Hector recounts some of his misadventures aboard the Appomattox, while Jasmine is happy to make new friends. Srinu says that he’d like to get away from Earth politics, and Jax is confident that he can pilot anything. Orion just wants new challenges.

After dinner, Hector and Jasmine introduce Srinu, Jax, and Orion to Darcy and take them aboard the Gryphon. Paranoid Hector doesn’t show them sensitive areas such as the armory, main engineering, or his quarters.

Jasmine and Darcy redecorate a large cabin with a jungle theme, while Jax demands the captain’s room. Dr. Pahul inspects the medical bay, and seeker Orion puts a disco ball in his cabin. They also discuss adding a swimming pool.

The refitting of the Gryphon is interrupted when proximity alarms go off. Hector scans and finds a robotic drone near the ship. Jax runs back to the Slipstream, and Srinu goes to his family’s shuttle.

Orion looks out a porthole and sees the unmanned probe. Jasmine offers to don a space suit and go outside, but Hector and Darcy recommend that she stay aboard. Possible enemies include law enforcement authorities, other smugglers, past marks, or racial supremacist or religious groups.

Hector wishes he had a proper electronics warfare suite, and Srinu begins maneuvering out of port. Jax is quicker, however, expertly maneuvering the Slipstream between the probe and the Gryphon. He bumps the drone, destroying it. Hector reminds his crew mates to be careful aboard the station.

The would-be adventurers go to meet Desmond Hogarth in a seedy section of New Gdansk. Hogarth is accompanied by an Ursoid Synth named “War Paw.” The man is somewhat surprised to encounter a full crew, but he agrees to acquire Hector’s requested parts, in return for one of two missions.

The first is a so-called milk run to the Mars Confederation. The second is to spring a “friend of the family” out of a Union of Solar Nations prison. In response to pressure from Hector, Hogarth says that the convict is Orion Stefanov, former chairman of the Venusian Finance Collective.

Orion Starchaser doesn’t detect any dishonesty with his telepathy, even though Hogarth is no doubt holding back information. Hector and Jasmine, shuddering at their memories of the disaster at Hephaestus Stadium, decline the prison break in favor of going to Mars.

Hogarth notes that he doesn’t want any Interplanetary Patrol scrutiny of the cargo, and Jax assures him that it shouldn’t be difficult to avoid the attention of Fort Olympus Mons.

Since Hogarth doesn’t know about the Gryphon‘s T-drive, Hector doesn’t tell him that the journey from Earth to Mars would take about four days rather than the weeks or months it would take with conventional (pre-First Contact) Terran rockets.

The new crew returns to the ship to spend some of its advance. Hector and Darcy receive deliveries from War Paw, and Dr. Pahul brings some of his laboratory equipment aboard. Hector scans Hogarth’s cargo and finds only machine parts.

Jax requests a quick-launch enhancement to the Gryphon‘s landing bay for the Slipstream, which he parks next to Jasmine’s hovercycle. Orion hopes to expand the holo-library.

Jax goes to the “Drowning Swan” bar and soon entertains a bevy of attractive women with his tales of derring-do in deep space. However, a wealthy woman who has been pursuing the pilot learns of his presence in New Gdansk through C-space (cyberspace).

Cassandra shamelessly flirts with Jax, who resists her advances because he doesn’t want to be tied down or go legit just yet. Amused, Srinu sends the couple drinks, and Jax gives his contact information to Cassandra in return.

Orion wanders through the corridors of the orbital city, cheerfully talking with strangers, most of whom don’t seem disturbed to see a blue alien. Orion finds some fellow hitchhikers, including human student Chan McKenzie, Olvar (arboreal, mammal-like alien) otaku Irdana, and a former soldier who is disturbed.

Chris McKee mutters that he has “seen things no one should,” including something called the “Harbingers of the Righteous Order of Submission.” Orion invites him to join the crew and is about to consult his paper guidebook when Dr. Pahul walks by. He recognizes “Agent Prometheus” from past super-soldier experiments.

Detached from his Black Box Security handlers, Chris warns Dr. Pahul to stay away or risk violence. Orion diverts the sniper’s attention by introducing him to Ms. McKenzie, allowing Srinu to return to the ship unharmed. Orion later tells Hector and company that he has found a gunner for the Gryphon.

Jax talks with a bartender at the “Drowning Swan,” about Chris. Jose says has been serving the man for a few weeks and that he has a good reputation among the aliens, despite any apparent mental instability. Orion also warns Dr. Pahul that he and Chris will have to work out their differences on their way to Mars….

We’re off to a good start! I look forward to the Gryphon getting under way this coming Sunday, July 8. Let me know if any of you have questions about your characters, the ship, or the setting of “Vortex.” Note that Robert A.S. and Jim J.D’B. have also expressed interest in joining us.

In the meantime, I hope that all of you had a good Independence Day, and I’ll see some of you at The Amazing Spider-Man earlier on Sunday or Jason E.R.‘s Marvel Heroic Roleplaying: “Glassworks” game next Monday. I’ll also try to post some notes for Rich C.G.’s School Daze one-shot soon. Take it easy, -Gene

“Glassworks” Session 3: Alley of the Devil Dolls

Fellow role-players, here are the notes for Jason E.R.‘s latest face-to-face game, which Brian W. hosted at his home in Newton, Mass., on Monday, 25 June 2012:

>>Player Character roster for Jason E.R.‘s “Glassworks” Bronze Age/noir superhero scenario, using the “Marvel Heroic Roleplaying” game (based on Margaret Weis Productions Ltd.’s “Cortex” system, originally using DarkPages), as of spring 2012:

-“Kyle Martins/The Cloaked Quarrel” [Gene D.]-male human college student and legacy crime fighter with mystical crossbows

-“Eli Wasserman/the Amazing Mr. Fantastic” [Brian W.]-male metahuman with shadow manipulation, semi-retired superhero and private investigator

-“Rain Tomotowa/Thunderbird” [Sara F.]-female Native American metahuman park ranger, able to change into an eagle

-“Matthew Shanks/Merlin” [Josh C.]-male incubus sorcerer and occultist with an ancient family legacy

-“Tim Gray/DarkStorm” [Bruce K.]-male metahuman super soldier, experimented upon by the government, amnesiac weapons designer for Oryx Industries, and armored vigilante

-“Summer Winters/Santanica Pandemonium” [Rich C.G.]-female human nurse and mother/demon with flame powers, newly aware of her dual nature

-“Ezra Goldman/Daedalus” [Beruk A.]-male metahuman with the ability to temporarily imbue machines with personalities

>>Session 3: “Getting the Shaft” or “Alley of the Devil Dolls

Abandoned warehouses
The scenic warehouse district

In response to a rash of arsons and mysterious murders, a strange group of people gathers in Hamilton, Delaware. Kyle summarizes what he and his newfound super friends have learned so far for Eli:

-The Case of the Masked Arsonists: The masked and wrapped women known as “Devil Dolls” have been setting incendiary devices around the city.

Devil Doll I was caught setting fire to properties belonging to the White Magus, leader of the mystical Conclave to which Matthew belongs. She was later revealed to be Eva Ball, former partner of Richard/the White Magus, and was taken for treatment to Rain’s grandmother, the shaman Kittaguka. Mute Eva recalled escaping from some institution.

Devil Doll II was captured while setting fires in a line leading to a factory in the Glassworks neighborhood. She turned out to be Maggie Orex, daughter of James Orex, the founder of arms firm Oryx Industries.

Maggie was also Tim’s girlfriend, who was believed to be dead, and both Eva and Maggie suffered from serious physical and emotional/mental injuries.

-The Case of the Glass Woman: Upon foiling a Mancari Security armored car heist by the costumed Palmetto, the Cloaked Quarrel had discovered a glass woman in a metal casket. She was Mora Burch, wife of the missing Boyd Burch, a chemist at tobacco firm D.J. Sharrif.

Eli had been hired by Faisal Marzoug on behalf of Ms. Sharrif to find Boyd, who had been kidnapped from D.J. Sharrif’s facilities at 54 Tennant Street in the Annex — a neighborhood that Sharrif wants to rename “Fatima.”

Meanwhile, DarkStorm had gotten a tip from fellow vigilante the Red Right Hand about Burch’s former CalTech classmate, Oryx scientist Albert Boyle. Boyle had been found murdered near a warehouse at 315 Mycroft Ave. in Fairmont. Burch had been working on something called “Project Jabberwock,” which involved “reverse-engineered DNA” and “umbral matter.”

Near where Russian mobsters (led by a man named Ozerov) had been watching Burch’s apartment, the Cloaked Quarrel had found primal runes later translated as “Little Jack Horner.” Kyle also made contact with the Red Right Hand and believed that the D.J. Sharrif and Oryx Industries cases were somehow connected.

-The Case of the Dragon Pearl: Merlin and Thunderbird had been assigned by the Conclave, a group of about six mages, to search the South Market for the “cintamanni,” a.k.a. the “Philosopher’s Stone” and the organ responsible for certain dragons’ flight. While apprehending the Devil Dolls, they had encountered Santanica Pandemonium.

The fiery winged woman had fought Erichtho of the Coven over a jade dagger at the Ramsaeir Museum of Natural History. Summer’s ex-husband Bobby Galati, of the Galati crime family and Mancari Security, eventually surrendered the dagger to her at All Saints Hospital.

Santanica/Summer also later mentioned that she had been seeing the face of Dr. Ben Nitten (who had summoned three demons to question her) and some peasant flickering around other people. Is he a shapeshifter, some spirit possessing victims, or a figment of her fractured imagination?

The “jade warror’s panoply” apparently included the jade dagger and the Cloaked Quarrel’s crossbows. Other mystics from the Conclave and Coven, including Shard, were hunting for the cintamanni.

-Making connections: While the Red Right Hand may have killed Albert Boyle for his involvement in shady Oryx Industries research, Boyd Burch was likely also searching (or had even obtained) the dragon pearl to try to change his wife Maura back to flesh and blood.

Because of his gambling debts, Burch had apparently turned to Ozerov for protection, even as Mancari Security had his wife, and Bobby Galati ended up with the jade dagger that Erichtho had taken from the museum.

How were the jade warrior’s panoply and the cintomanni connected? What were the Dragon Dolls trying to flush out with fires toward Glassworks, and for whom? Who wrote the primal runes, and what was Dr. Nitten?

-Back into the field: Rain and Tim go to Kittaguka’s to check on Maggie. The Native American shaman tells her granddaughter that Devil Doll II’s wounds were caused by science, not magic, and that she needs herbs from Kunzang Tenzin, a member of the Conclave, from which she was expelled. Matthew and Kyle plan to visit the White Magus to check on Eva/Devil Doll I.

Summer is upset to find that her ex-husband Bobby is missing, along with her son Timmy. Now aware of her Santanica Pandemonium identity, she asks her former mother-in-law about Timmy. Apparently, the Galati crime family is angry that Bobby has gone into the witness protection program and fears that he may expose the family’s leadership to law enforcement.

Eli calls in his “science guy,” Ezra Goldman/”Daedalus,” to track down Palmetto. However, the “Amazing Mr. Fantastic” and Daedalus, as well as Merlin and the Cloaked Quarrel, are sidetracked when Santanica Pandemonium calls for backup as she, Thunderbird, and DarkStorm go to the warehouse in Fairmont where Albert Boyle’s body was found.

An alley connects Mycroft and Pallas Avenues, running between an apparently abandoned factory and a warehouse whose security DarkStorm found was still active. The Amazing Mr. Fantastic believes that the warehouse is a decoy or trap and that the best way to any subterranean hideout is through the factory.

Thunderbird and Santanica fly to the roof of the warehouse and use their wings to buffet security cameras out of position. Daedalus reroutes other monitors near the doors, then he and DarkStorm join the others at the factory. They easily break in through a window.

The Cloaked Quarrel finds machinery under tarps that has been reassembled in a strange configuration. The Amazing Mr. Fantastic looks for clues and sees scratch marks in the floor. Santanica Pandemonium keeps watch outside.

In a dusty office, Merlin and company find unused “Indian”-brand candy wrappers belonging to the defunct Hamilton Candy Co. He and DarkStorm also find a cargo elevator that leads to a lit shaft.

Daedalus and the Cloaked Quarrel find that some of the devices can be moved to slots in the factory floor, but as they interact with one, it pierces a barrel of fluorescent goo. The Amazing Mr. Fantastic contains it with his summoned shadows, even though the private detective doesn’t like using his powers.

Armored DarkStorm and the magical Merlin descend and find a corridor with about 20 Devil Dolls! The masked women stand in rows, seemingly inert. Closer examination determines that they are inhibited by pieces of “magic candy.”

Merlin hits all of the Devil Dolls with a Lightning Storm spell, forcing the lozenges out of their mouths. The wrapped saboteurs then begin advancing toward the two metahumans!

In avian form, Thunderbird flies down but tells the Cloaked Quarrel that everything is under control. Gadgeteer Daedalus and the young Cloaked Quarrel are curious about the machinery, while the Amazing Mr. Fantastic recommends caution and notes the commotion down below.

Santanica Pandemonium enters and is drawn to the devices. The Cloaked Quarrel draws his mystical crossbows in alarm, but the fiery woman comes to and identifies the devices (later confirmed with Merlin’s divination) as components of a “mystic dragon cage.”

Winged Thunderbird knocks down some of the Devil Dolls, and Santanica flies down and pulls out DarkStorm, who doesn’t want to harm the women, and Merlin. The group narrowly escapes the factory, despite Merlin and Santanica’s desire to destroy it.

The crime fighters regroup and discuss what to do next. Thunderbird goes to Kittaguka and asks about the dragon cages. She learns that her ancestors were known as dragon slayers (Unktehila), a history that seems related to the hunt for the cintamanni.

Merlin has one of the candies chemically analyzed and contacts White Magus. Summer/Santanica wants to send a bloody message to the Galati family but decides to leave her ex-husband and son in the relative safety of witness protection until she can solve her cases.

Eli uses his psychology experience to help Maggie remember her time as a Devil Doll. She writes that the fires were set to drive something out of the buildings. The Amazing Mr. Fantastic theorizes that Faisal may have hired him on behalf of a real dragon.

Despite the Cloaked Quarrel’s misgivings, DarkStorm brings Maggie to her father James Orex. Summer accompanies them as a nurse and is alarmed when she recognizes the butler as Dr. Nitten!

James seems happy to be reunited with his daughter, but his house goes into security lockdown as Santanica and Merlin look for Dr. Nitten. Metal plates drop in front of windows, security guards scramble through the mansion and its grounds, and the outer gates close and lock.

The rest of the would-be superheroes borrow one of Matthew’s vehicles and get past the outer perimeter’s security measures. Santanica blasts through doors and walls and pursues a nearly invisible man.

Matthew’s secret identity as DarkStorm is blown before his boss, but James says his first concern is Maggie’s safety. The CEO of Oryx Industries claims that Project Jabberwock was mothballed as a failure and that he knows nothing of the Devil Dolls’ arson scheme or Albert Boyle’s murder.

The Cloaked Quarrel manages to pin the man fleeing Santanica Pandemonium, who redirects her attention at new arrival Erichtho. The flying witch casts fiery snakes at berserk Santanica and Thunderbird. Merlin and the Amazing Mr. Fantastic try to block Erichtho, but she, Rasayana (the man with the invisibility suit), and Dr. Nitten teleport away.

DarkStorm tries to do damage control with the Orexes and calls for law-enforcement backup for the candy factory. He also makes plans with the Cloaked Quarrel to contact the Red Right Hand, mainly about the corporate espionage and organized crime. Daedalus analyzes the candy sample, which uses a neural inhibitor and “reverse-DNA” to control the nearly dead women.

Furious Santanica Pandemonium and Merlin want to track down Erichtho and Dr. Nitten and to find out more about the cintamanni and jade warrior’s panoply. The Amazing Mr. Fantastic, the Cloaked Quarrel, Thunderbird, and Daedalus plan to head to the second factory in Glassworks….

While we didn’t have quorum to continue Rich C.G.’s Way of the Wicked adventure path last night (Monday, 2 July 2012), we did enjoy a School Daze one-shot. I also plan to post an update for the first FATE 3e “Vortex” space opera session with the latest telecom team this past Sunday.

Next week,  I look forward to continuing Jason’s “Glassworks” game, and in the meantime, have a happy Independence Day! -Gene

Movie review: Disney/Pixar’s Brave

On Sunday, 24 June 2012, Janice and I met Thomas K.Y. & Kai-Yin H. and Sara F. at the Showcase Cinema de Lux at Legacy Place in Dedham, Massachusetts, for an early matinee of Brave. We enjoyed the Disney/Pixar computer-animated fantasy.

Disney/Pixar's Brave
Wallpaper for computer-animated Scottish fantasy

Unlike many of its predecessors, Brave isn’t a retelling of a classic fairy tale or an adaptation of a popular children’s novel. The movie follows Princess Merida, a headstrong Scottish lass, as she struggles to find her destiny in a rugged land of colorful warriors and hidden magic.

While Brave is not historically accurate, I’m glad that actual Scottish and British actors were used for its voice cast. Kelli Macdonald (Gosford Park, No Country For Old Men) is an appealing Merida, and comedian Billy Connolly is her boisterous father King Fergus. Emma Thompson plays the controlling Queen Elinor, and Julie Walters is an old witch who grants Merida an ill-advised wish.

Robbie Coltrane, Kevin McKidd, and Craig Ferguson are other Scots in Brave‘s cast, and of course, Cheers and Pixar alumnus John Ratzenberger is also aurally present. Brave‘s character designs are cartoonish but manage not to be too jarring against the realistic landscapes. As an archery fan, I enjoyed the tournament scene, even if most of it had already been shown in commercials and trailers.

The script and plot are a bit more straightforward than other Disney flicks, but I appreciated the fact that the movie is somewhat less sentimental — or emotionally manipulative — than other Pixar films (see Up). Some reviews focus on Merida as a stronger young woman than past Disney princesses, but what about Mulan?

Others have noted that most of Pixar’s pics have been more boy-oriented, such as Toy Story and Cars, but Brave actually has more in common with recent movies from Dreamworks, such as How To Train Your Dragon or Kung-Fu Panda. Brave also bears a strong resemblance to Dragon Hunters and Brother Bear, but isn’t as tragic in tone as Sintel. In addition, Brave‘s Celtic knotwork and mythic medieval setting reminded me of the delightful Secret of Kells.

I was pleased to see Brave tackle mother-daughter relationships, since much folklore and more recent movies tend to focus on father-son or father-daughter ones. Merida‘s suitors and three younger brothers are also a source of some amusement.

Overall, I’d give Brave, which is rated PG for some violent scenes, three out of five stars, an 8 out of 10, or a B+. Brave might not go down as a classic, but it’s still solid family entertainment. The next movie I’ll probably see in the theater is The Amazing Spider-Man.

Speaking of animated fantasy, while I’ve recently blogged about Avatar: the Legend of Korra, I have to note that I was pleased with the action-packed first season finale to this sequel to Nickelodeon’s Avatar: the Last Airbender. The dieselpunk/fantasy setting, escalating plot, and adolescent characters all came together, and I look forward to seeing what happens next.