“Vortex: the Gryphon” Update 5c.4 — the malls of Mars

Fellow role-players, here are my notes for Session 5c.4 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 22 July 2012. We’re using Fantastic Adventures in Tabletop Entertainment (FATE) 3rd Ed.: Starblazer Adventures/Mindjammer and Bulldogs.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the Gryphon (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL” and with boyfriend Darcy
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • Jim Delaney” [Robert A.S.]-male Terran “near-human” gambler and psi
Domed habitats on Mars
New Shanghai

>>”16 to 28 February to 2195 A.D./C.E. or 1 Terran Galactic Era:” After its arrival at the Mars Confederacy, the crew of the Gryphon explored the area around the Hadriaca Paterna terraforming station while waiting to deliver machine parts.

Jax, still nursing a hangover, brings coffee to Hector Chavez in the Gryphon‘s cockpit. Security scanners detect someone at the airlock. Jim Delaney asks to come aboard and offers his services as a professional gambler.

Swashbuckler Jax is more interested in piracy than in grifting, and burned op Hector is unhappy that news of the yacht‘s arrival has spread through nearby settlements. They let the well-dressed young man talk to the rest of the crew.

Jasmine is wary of con artists because of her experiences on the Appomattox, but Orion Starchaser senses no ill intent. The friendly blue alien carries a feather from a bioengineered Martian species. Chris McKee asks Jim who or what he’s running from, and Dr. Srinu Pahul asks to examine the newcomer.

Hector relents and says that Jim can join the crew if he successfully acts as “face man” for the cargo drop. Orion happily accompanies Jim as he returns to subterranean cities, and Hector and Srinu tail them.

Jax and Chris initially stay behind on the Gryphon, and Jasmine and Darcy prepare to meet with Olun Gor, a Garth (“Uplifted” gorilla) in the Synth Liberation Front. Irdana, an Olvar (mammal-like arboreal alien) passenger, heads to the capital of Hellas Park.

Jim and Orion go to a town of dusty domesteads deep in the Martian outback. At the Lucky Badger Saloon, they look for fellow gamblers and hitchhikers. Hector and Srinu watch their backs, and the doctor learns that both he and Jim are looking for servant robots.

Impatient pilot Jax takes the Slipstream to New Shanghai, where he sees holograms of Shocho, the omnipresent mascot of the ruling Tenryu Party. Jax goes to a disreputable neighborhood, where he meets smuggler Harry Chu.

Back at the Lucky Badger, Hector tries to find out if anybody on Mars besides the Tarsis Terraforming Directorate would value the machine parts. The supporters of Green Gongen are opposed by the preservationists of the Rust Coalition.

Chu tells Jax about politician Han Wubing, but the “best pirate in the Sol system” is more interested in potential mark Maria Chan, who is having a luxury vessel built in the Utopia Planitia shipyards.

Orion chats with Slazim, a Trinoid (three-armed amphibian) xenologist. The extraterrestrials have difficulty understanding why humans would voluntarily poison themselves with alcohol. Slazim offers to put in a recommendation with the science bureaus on Orion’s behalf as an independent contributor if he’ll continue traveling with Terrans.

The rest of the Gryphon‘s crew eventually makes its way to New Shanghai, one of the largest colonies on Mars. Hector remotely monitors locations and communications, and Jasmine and Darcy watch out for bounty hunters.

Chris is more worried about his former employers at Black Box Security Co., but Dr. Pahul makes inquiries about unusual biotech research possibly related to the Zarkonian threat. Srinu also orders supplies for the science lab/sickbay — and robots Medical Emergency and Group Assistance Synthetic Nurse (M.E.G.A.N.), as well as Personal Executive Prototype-Version E (“Pepe”).

Jax asks Chu if any advanced equipment is being installed on Chan’s ship. Jim schmoozes and learns of remote landing sites used by smugglers, as Orion observes to Slazim that Terrans’ diversity and factionalism is part of their charm….

I hope that all of you had a good weekend while I was out of town visiting family. Josh and Sara, I hope that your latest move and unpacking have gone smoothly. Beruk, Rob, and Byron, let us know your availability in the coming weeks.

Geoff, can you resend me the document where you wrote up Orion’s species and background? Robin and company, remember to look over the “Gryphon’s” specs for future modification. Note that I’ve updated the calendar and contact database in the “Vanished LandsYahoo/eGroups site. I look forward to resuming “Vortex” this coming Sunday, 5 August 2012. Take it easy, -Gene

Catching up: San Diego Comic-Con 2012 reflections

Superheroes and villains have been in the news a lot lately. My heart goes out to the families of the victims of this past weekend’s shooting tragedy in Colorado. Let’s look back for a moment to happier times.

San Diego Comic-Con 2012 included the usual movie and television previews, toys and games, large numbers of brave fans in costume (also known as cosplay), and even some comic book announcements. Although I missed Spike TV’s coverage a few weeks ago, I caught much of G4’s programming, including its three-hour block on Saturday, 14 July 2012.

The CW's upcoming "Arrow" TV series
The CW’s upcoming “Arrow” TV series

Movies

Of the movies previewed, I’ve become more interested in the science fiction remakes Total Recall and Dredd, as well as animated comedies ParaNorman, Hotel Transylvania, and Rise of the Guardians. A few other flicks caught my eye, including Django Unchained, Looper, Elysium, and Pacific Rim.

Of course, there are the obligatory prequels and sequels, including James Bond in Skyfall, comic book superheroes Iron Man 3 and Thor 2, Star Trek 2, and last but not least The Hobbit: An Unexpected Journey and The Hobbit: There and Back Again.

Live-action TV

With the recent genre TV season ended, it was bittersweet to look back at departed or soon-to-end series such as Awake, Fringe, and Spartacus. Fortunately, there are lots of new shows to look forward to this fall, including supernatural melodrama 666 Park Ave. and postapocalyptic Revolution.

I’m a longtime fan of DC Comics’ Green Arrow, so I’ll definitely try the CW’s Arrow, which gives Oliver Queen the Batman Begins/Smallville treatment. I hope that it can focus more on Ollie’s awakening as a champion of social justice and archery prowess and less on the soap opera aspects, but the trailers are a mixed bag.

Of course, there’s lots to watch in the meantime, like midsummer cable shows such as Leverage, Warehouse 13, Alphas, and White Collar. As a longtime “Whovian,” it’s nice to see the cast of Doctor Who (and Torchwood) treated as returning heroes. We’ll see whether CBS’s Elementary will be a worthy companion to the BBC and PBS’s Sherlock and Masterpiece: Mystery.

Beyond the speculative fiction of Fringe, other procedurals with twists that I recommend include Castle (fanboy shippers), Person of Interest (domestic espionage), and Grimm (modernized fairy tales).

Cartoons

I’m disappointed that Batman and the Brave and the Bold and Avengers: Earth’s Mightiest Heroes are being replaced so soon, but at least Young Justice and Green Lantern: the Animated Series will be joined by new lighthearted Teen Titans Go! episodes. As I’ve mentioned before, Star Wars: the Clone Wars is carrying the torch for space opera on TV and continuing to expand George Lucas’ universe.

I’ve enjoyed the worldbuilding of Avatar: the Legend of Korra and the underrated Tron: Legacy. I suspect that the next animated Teenaged Mutant Ninja Turtles will be better than the live-action revision would have been.

Comic books

In comic books discussed around Comic-Con, I’m amused that Marvel is also doing a “soft reboot” with its “Marvel Now” after the much-criticizedDCnU” of the past year. I’ll be sorry to see Ed Brubaker leave Captain America, which he presented as a technothriller, and I hope that Marvel can rein in its proliferating Avengers and X-Men titles.

I’m still sifting through various “Batfamily” issues, but I’ve enjoyed some of DC Comics’ series after its continuity revision. Superman and Wonder Woman have benefited most from de-aging and new creative teams, and (some) Green Lantern and the Flash have changed the least. DC’s treatment of its female characters and younger teams still leaves something to be desired, however.

Of the comics from publishers other than the “big two,” I’ve enjoyed the Star Trek: the Next Generation/Doctor Who — Assimilation crossover, the similarly retro Steed and Mrs. Peel, and Brian Wood and Becky Cloonan’s atmospheric adaptation of Conan the Barbarian: Queen of the Black Coast.

I’ve been busy with work, games, and summer activities, but I hope to post my belated reviews of The Amazing Spider-Man and The Dark Knight Rises soon!

“Vortex” Update 5c.3 — “The best worst thing to happen on Mars”

Fellow role-players, here are my notes for Session 5c.3 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 15 July 2012. We’re using “Fantastic Adventures in Tabletop Entertainment” (FATE) 3rd Ed.: “Starblazer Adventures/Mindjammer” and “Bulldogs.”

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the Gryphon (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL” and with boyfriend Darcy
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O./absent]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • Jim” [Robert A.S./absent]-male Terran “near-human” gambler and psi
  • [Jim J.D’B.]-?
Beanstalk to Mars
Deimos-Pavonis space elevator

>>”15 to 21 February 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting in Earth orbit, the crew of the Gryphon makes its shakedown cruise to the Mars Confederacy. The yacht also takes on a cargo of machine parts and a passenger fleeing from arms smugglers.

Hector Chavez scans for any illicit communications and sets up a jamming frequency for the cargo containers’ transponders. Jax “flies casual” to evade notice from the Interplanetary Patrol. The pirate pilot notes that his smaller vessel, the Slipstream, doesn’t have crew accommodations and thus can’t be used as a drop ship.

Orion Starchaser is fascinated by views of Mars and its moons Phobos and Deimos. Chris McKee tries to remember the location of a domestead he raided with the crew of the Blackbird as a place to avoid.

Darcy reminds Jasmine that they have friends in the Synth Liberation Front. They have heard rumors that the United Ecumenical Movement is holding S.L.F. members in its temples on Phobos. The bioengineered tigers make plans to meet Olun Gor, a Garth (“Uplifted” gorilla) on the surface.

Dr. Srinu Pahul talks with Irdana, an Olvar (mammal-like arboreal alien) tourist. The doctor also reviews supplies needed for the medical bay and galley. In one the Gryphon‘s lounges, the crew debates where to go next on Mars.

Hector recommends New Shanghai as one of the larger settlements, but Jax is wary of cities. Orion wants to see everything, and Chris and Srinu just want to avoid former employer Black Box Security Co. in the capital of Hellas Park.

Chris recommends that Jasmine meet Olun at the terraforming station at Hadriaca Paterna, which should be far enough from other colonies and the Union of Solar Nations base at Fort Olympus Mons. Instead of docking at the Deimos-Pavonis orbital elevator as originally planned, Jax takes the Gryphon down to the red world.

The landing party is greeted by scientist Taka Shimuza, megacorp delegate Herb Cort, and Asdann Fre’vel, a Gustrall (antlered, orange-furred, raptor-like alien) guard. Shimuza gives a tour of the massive plant of the Tharsis Terraforming Directorate, and Cort represents Uruk Services.

Even interstellar wanderer Orion is impressed by the scale of the machinery, some of which Hector recognizes as being similar to their cargo. Shimuza explains to Jax that efforts to make Mars more earthlike are expected to take many years, even with extraterrestrial assistance.

Cort mentions that the station has had little to worry about from local insurgents, especially after hiring a fierce Gustrall. Chris is happy to be reunited with Asdann, who invites him and Jasmine on a hunting expedition. Dr. Pahul and Darcy stay aboard the Gryphon to monitor communications and protect Irdana.

After their tour, the travelers return to their ship on the windswept landing pad for the night. Jasmine sends Olun a note, and he replies that he’ll come to Hadriaca Paterna the next day.

Orion is eager to explore, and Chris takes up a pool betting on how long it will take the blue alien to get into trouble. Jasmine says 15 minutes, Hector says 29, and Jax wagers 45. Chris predicts that it will take an hour, and Srinu bets on two hours.

The next morning, Asdann and Chris prepare a hoversled, and Jasmine and Darcy take her hoverbike from the hold. Orion is in his space suit and out the airlock before the others are even aware.

Even though Orion has no experience with ornithopters, Asdann trains him on the fundamentals. Jax reluctantly agrees to accompany him, but when he takes the controls, she jumps off. Orion sets off north as the hunters go south.

Asdann, Chris, Jasmine, and Darcy eventually land near a gulch in the cold, arid Martian outback. Asdann spots tracks of a six-legged Martian alligator (modified from Terran stock). Chris unslings his rifle and peers at various caves, while Jasmine is frustrated that the air is too thin for her to use her sense of smell.

Meanwhile, Orion sets down and hikes west. He sees a local domestead but decides instead to head north, toward snow-capped mountains. Back at the Gryphon, Jax and Hector split a bottle of brandy that Srinu brought along and discuss looking for more paying gigs.

In a gully with a little ice and algae, the hunters corner two gators gnawing on the remains of a dune strider. Jasmine draws her blaster and shoots, and Chris maneuvers to a higher position. Asdann misses, and the first gator bites at Jasmine’s gun, but she wrests it away.

The second beast leaps toward Asdann, who nimbly steps away. Jasmine strikes her foe with the butt of her gun, and Chris wings the second gator. One Martian menace tries to bite the tiger-woman’s foot, but she dodges, and Agent Prometheus finishes off both gators.

Asdann helps them haul the carcasses back to the Gryphon. Chris declares the hunting expedition a success, or “the best worst thing to happen on Mars.” They butcher the beasts for their hides and meat.

Accustomed to 1G, Orion makes great leaps across the rugged Martian landscape. The interstellar hitchhiker follows a flock of birds south. Curious Orion uses empathy to sense their mood as he climbs a cliff face to get closer to their perch.

The bioengineered birds have bright plumage, broad wingspans, and relatively small beaks. Orion takes a few photographs and hikes back to the terraforming station, where he gets lectured for leaving his ornithopter.

The next morning, Jax wakes up in the Gryphon‘s cockpit. The hung-over pilot nudges Hector and stumbles to the galley for some coffee. Chris and Dr. Pahul are chipper, and Jax is not thrilled to find an alligator head in the refrigerator.

Orion didn’t get into any serious trouble, so nobody wins the bet. Jasmine and Darcy mount one Martian gator skeleton in their cabin and the other at the swimming pool. They then get ready to deliver their cargo and meet fellow “Synth” Olun Gor….

I hope that you enjoyed this session and have had a good week. Byron, I hope you had a Happy Birthday! Rob, I look forward to your character eventually joining this crew, and Beruk, I’ll see you at The Dark Knight Rises on Sunday morning.

Good luck to Josh & Sara with your latest move — we’ll miss you this weekend and at Jason’s penultimate “Glassworks” superhero game on Monday. I’ll be out of town for the latter part of next week, and I’ll let everyone know if it will affect “Vortex.” Take it easy, -Gene

Ennies and recent favorite RPGs

Fellow role-players, as we continue to discuss our current games and what we might play next, don’t forget to vote for this year’s Ennies! Here’s how I voted:

While I haven’t played many of these, I own several, and I’ve looked at many more products and Web sites. I explain why I chose what I did below.

RPG dice
A pile of polyhedral dice — most tabletop role-players’ fancy

Fantasy

Standouts include Paizo and others’ continuing strong support for the Pathfinder system (a.k.a. “D&D3.75”) and Obsidian Portal, whose wikis our current face-to-face and telecom groups have been using.

I haven’t yet played The One Ring, but it has impressive production value, as do supplements such as DungeonMorph’s cards and the “Mass Transit” series of maps. Many of you have received the news and Game Mastering advice I’ve forwarded from Gnome Stew and EnWorld.org. I enjoyed Rich’s “Way of the Wickedone-shot.

Modern and superheroes

I voted for DC Adventures: Heroes & Villains Vol. 1 (using D20/OGL Mutants & Masterminds 3rd Ed.) over the Marvel Heroic Roleplaying Basic Game even though we’re using the latter in Jason‘s “Glassworkssuperhero miniseries. I thought Green Ronin’s relatively timeless approach to DC’s iconic characters was better than Margaret Weiss Production’s dice-intensive take on recent Marvel continuity. I’ll leave the various Cthulhu supplements to the horror authorities among us.

Science fiction

I’ve used various SFRPG supplements in developing the “Vortex” space opera, including Ashen Stars: Dead Rock Seven, Eclipse Phase: Panopticon, and Star Hero. Even though FATE 3e Starblazer Adventures/Mindjammer has been our baseline, Bulldogs! is a much clearer presentation of similar rules.

Publishers

I’m not sure that Wizards of the Coast’s polls are the best way to get feedback for “Dungeons & Dragons Next” (5e), and Mongoose still has too many errors in its rulebooks, even if I like that it’s keeping Traveller going. Cubicle 7 has let support for Starblazer Adventures and Legends of Anglerre slip, so I voted for the publishers of my other favorite supplements of the past year.

What were your favorites? In addition, don’t forget to vote for which of my campaigns you’d like to see for the face-to-face groups in the coming year! Happy gaming, -Gene

“Glassworks” Session 4: Disco roach motel

Fellow role-players, here are my notes for Jason E.R.‘s latest superhero session, which Brian W. hosted at his home in Newton, Mass., on Monday, 9 July 2012:

>>Player Character roster for Jason E.R.‘s “Glassworks” Bronze Age/noir superhero scenario, using the Marvel Heroic Roleplaying game (based on Margaret Weis Productions Ltd.’s Cortex system, originally using DarkPages), as of spring 2012:

  • Kyle Martins/The Cloaked Quarrel” [Gene D.]-male human college student and legacy crime fighter with mystical crossbows
  • Eli Wasserman/the Amazing Mr. Fantastic” [Brian W.]-male metahuman with shadow manipulation, semi-retired superhero and private investigator
  • Rain Tomotowa/Thunderbird” [Sara F.]-female Native American metahuman park ranger, able to change into an eagle
  • Matthew Shanks/Merlin” [Josh C.]-male incubus sorcerer and occultist with an ancient family legacy
  • Tim Gray/DarkStorm” [Bruce K.]-male metahuman super soldier, experimented upon by the government, amnesiac weapons designer for Oryx Industries, and armored vigilante
  • Summer Winters/Santanica Pandemonium” [Rich C.G.]-female human nurse and mother/demon with flame powers, newly aware of her dual nature
  • Ezra Goldman/Daedalus” [Beruk A./absent]-male metahuman with the ability to temporarily imbue machines with personalities
Kyle and Eli
The Cloaked Quarrel and the Amazing Mr. Fantastic in a fight (image from “Archer and Armstrong”)

As an impromptu band of metahumans and crime fighters reviews its cases in Eli’s office, the semi-retired vigilante gets a distress signal from his Seventh Legion communications device. Fanboy Kyle recognizes the “VII” symbol and 1960s technology.

The “Amazing Mr. Fantastic” recognizes the signal as coming from John Getz, a.k.a. “Red Planet.” The group goes to the Indian Beach neighborhood of Hamilton, Del., and finds Getz’s apartment trashed.

Merlin identifies members of the Coven, a New York-based rival to Hamilton’s mystical Conclave, who lie sprawled amid the wreckage. DarkStorm is impressed that Red Planet, a “brick” or “tank” of the Seventh Legion, didn’t go down without a fight.

Eli attends to Getz, who is mortally wounded and gives him a burned-out cintomanni (also called a dragon pearl or philosopher’s stone). Red Planet notes that it was a trophy from King Naga, who disappeared years ago. The costumed villain’s breastplate was part of the jade warrior’s panoply that various parties are seeking.

The rocky brawler says with his last breath that “He was always her white knight.” The mournful Amazing Mr. Fantastic notes that Richard, the White Magus, was once known as the “White Knight.” His partner Eva Ball, who was recently entangled in the Devil Doll arsons, was known as “Damsel.”

Santanica Pandemonium keeps an eye out for Erechtho, Shard, or other members of the Coven. Thunderbird and the Cloaked Quarrel search Getz’s apartment for clues and find an old subway map with an extra line. Apparently, a Metro line to the Annex was built in the late 1960s but was never used — the project’s funds were diverted to the Annex’s infrastructure. The team leaves before the police arrive.

Back at Wasserman’s office, Daedalus keeps watch on prisoner Rasayana, who with Erechtho attacked the estate of industrialist James Orex. Merlin hides the cintomanni in his extradimensional library.

Thunderbird observes that the stations on the train map correspond with the arson sites leading toward Glassworks. The assembled heroes agree to go to the crystal factory at Inneman Station.

DarkStorm makes sure to park his vehicles a safe distance away, and the Cloaked Quarrel shoots a nylon line to lower himself into the disused tunnels. Santanica Pandemonium unfurls her demonic wings and creates a whirlwind to lower the others.

Flashlights in hand, the investigators don’t go far before they meet four cockroach-themed malefactors! Palmetto, whom the Cloaked Quarrel had humiliated in their first encounter, praises “the glory of the mother.”

Death’s Head engages Santanica Pandemonium, who erupts into an infernal blaze. Discoid readies his disc shooter, as Palmetto dodges crossbow bolts. Hisser and Thunderbird trade sonic attacks.

The Amazing Mr. Fantastic misses Discoid, and Thunderbird slams Palmetto into a wall. Death’s Head and Santanica Pandemonium grapple. Merlin conjures up an illusion of a giant can of insecticide, but it’s too dark for his foes to see.

DarkStorm uses his staff to parry shots from Discoid, while Merlin casts Chain Lightning. A muscular man wearing a mask watches the conflict from the sidelines. Santanica Pandemonium later identifies him as Ilya Petrovich, or “Tarakan,” the bodyguard of Russian mob boss Ozerov.

Cloaked Quarrel misses Hisser, who responds by inflicting horror on the young hunter. DarkStorm drives off Hisser, and Santanica Pandemonium tackles Death’s Head. Thunderbird disrupts Hisser’s sonic scream with a thunderclap.

Palmetto blasts his stink guns at Cloaked Quarrel, who narrowly dodges. Discoid and DarkStorm maneuver, while the Amazing Mr. Fantastic blinds Palmetto with darkforce manipulation.

Death’s Head pummels Santanica Pandemonium, but superior Thunderbird saves her winged ally by knocking him out. Discoid’s weapons find their mark, wounding DarkStorm, and the do-gooders stumble about in the dark.

Santanica Pandemonium ends the battle by blasting the area with flame. Three of the four roaches scuttle away, but Petrovich apparently broke Death’s Head’s neck rather than allow him to talk. DarkStorm and Santanica Pandemonium take his mask as a trophy and for further analysis.

The subway spelunkers continue on toward Inneman Station. Music from the ’60s emanates from speakers, and inside a wall, they find the skeleton of King Naga. According to the Amazing Mr. Fantastic, he had fought Harrier back in the 1950s before reforming.

Merlin takes the jade breastplate, and the Cloaked Quarrel tracks wires from a speaker northwest to a strange vending machine in Stevens Station. It dispenses Indian-brand candy, which was manufactured at the factory where the group recently encountered Devil Dolls and a mystic dragon cage.

Santanica Pandemonium knocks the dispenser over, exposing elaborate machinery and more wires spreading through the tunnels. The women who were turned into masked, wrapped pyromaniacs must have each placed a quarter in this machine, even though it’s in an unused station. More mysteries.

Back on the surface, the super friends continue their many inquiries. DarkStorm finds out that Mora Burch, the wife of a missing scientist found turned into glass, was originally entomologist Mora Petrovich, tying her to both the Russian mafia and Oryx Industries. She must be the “mother” Palmetto referred to.

Santanica Pandemonium interrogates Rasayana, whose real name is Keith Lucido. The goon says that Erechtho merely hired him and gave him alchemical armor (with some invisibility). Eli then turns Lucido over to the police.

Thunderbird and Merlin consult seer Kittaguka. The old woman tells them that Dream Hunter and the Coven have the helmet of the jade warrior. The Cloaked Quarrel has his bow, Santanica retrieved daggers, and King Naga had the breastplate.

DarkStorm and the Cloaked Quarrel go to meet the Red Right Hand at the Forcements. The violent vigilante tells the armored wonder and crossbow-wielding kid that “everybody’s looking for a warehouse in the South Market — the Russians, the Italians, the Coven, and the Conclave.”

The Amazing Mr. Fantastic recalls that D.J. Sharrif hired him to find missing chemist Boyd Burch and believes that he may be tied to dragons. Burch had gone to Ozerov for protection against the Galati crime family because of his gambling debts. He and the roaches apparently sought the dragon pearls for glassified Mora.

Kittaguka tells Thunderbird that King Naga, like her ancestors, was a dragonslayer. Merlin says the package that everyone is looking in the South Market could be the last cintomanni, the helmet, or even a dragon.

Merlin goes to the White Magus to share what he has learned so far and to ask about the Devil Dolls and Red Planet. The Cloaked Quarrel wonders why so many people are seeking the pearls and the related jade warrior’s panoply.

After dropping off Lasido, Eli finds Faisal Marzug in his office. On behalf of Ms. Sharrif — who wants to rename Hamilton’s Annex sector as “Fatima” — Marzug gives Eli a check for $25,000 and says that his services are no longer needed.

Late one night, Santanica Pandemonium receives a shadowy visitor. The “independent interest” offers to lead Summer to her son Timmy (and presumably, ex-husband Bobby Galati) in return for the inactive dragon pearl.

DarkStorm learns about Todd Klucas and that the Hamilton Candy Co., which produced the Indian Head brand, was bought by D.J. Sharrif. This connects back to the strange machinery and the mystic dragon cage….

While I’m sorry that we were unable to meet for Brian’s Dungeon Crawl Classics demonstration this past Monday, I look forward to the penultimate “Glassworks” game next week!

In the meantime, it was good to see The Amazing Spider-Man with some of you, and I look forward to The Dark Knight Rises and the FATE 3e “Vortextelecom space opera this Sunday. Please remember to vote in the poll about upcoming face-to-face games at the Yahoo/eGroups Web club when you get a chance.