Fellow role-players, here is my update for Session T3.20 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 13 March 2011, and has been using Pathfinder, Skype, and an online dice roller.
In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….
>>Telecom party Player Character roster, as of spring 2011:
-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard) and contact of “Kimo” [Beruk A.]; NGc, Age 20, Lvl. 1
-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras; raised as an orphan; contact of the Order of the Golden Lion; LGn, Lvl. 2
-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; contact of “Tunnel” [Stuart C.G.]; CGn, Age 45, Lvl. 2
-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from service to Nannuattan (eastern Dark Elf) Wizard Arbalas; contact of “Sukhov” [Beruk A.] and owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 2
-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 2
-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 2
-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1
“16 to 17 August 1229 B.C.E.:” Several weeks after defending it from Centaur raiders, the adventuring party returned to a farm near the abandoned Hifalendorin (proto-Western European) human hamlet of Alarn. Matron Violet Sandia invited the group to join her extended family for dinner.
Gawain entertains children with Prestidigitation, and Kovar and Asish ask “Sir Bonner of Runnymeade” [Jon W.B./Non-Player Character] to help train the peasants to defend themselves. However, the knight says that his skills are too specialized to easily share with simple farmers.
After the meal, Digger retires to the porch to share Hollysharp pipeweed and tales with some of the men. After some prodding by the Halfling scholar, Jonas and his son admit that they fled Alarn after signs that the hamlet was cursed. They confirm the party’s findings of the haunted upper floor of the “Mellow Mule” inn, unnatural beasts in the Aspar River, and mischievous Fey such as Korred from nearby woods. The men are more evasive, however, about the storm giant footprints.
Jovinda meets privately with Violet, who says that she took in her relatives but is disturbed at more news of Alarn’s problems. The elder doesn’t recognize the name “Vappu Lahja” at first, but she later tells the Grugach Cleric of an old fairy tale about a woman who found wisdom on the Plains of Sathendo and was stoned by those who couldn’t comprehend it.
Kazuo reluctantly agrees to talk with a young pregnant woman who is bedridden. He finds the well-fed Alyssa ranting about how some of her relatives are jealous that she is carrying the heir to the Sandia homestead. The emotional girl finds that the Nezumi Monk lends a sympathetic ear, and he tells her of the mysterious Vappu Lahja, whom he met with Digger after a Centaur ritual.
Later that evening, Tad takes Kovar and Asish to a barn to inspect the farm’s arsenal. The horsemen study the broken farm implements, occasional hunter’s weapon, and raw materials and make some suggestions. They also set watches as the party gets ready to bed down in a hay loft.
Gawain confirms that the new arrivals from Alarn are related to the farmers, and Violet asks Jovinda to request that another Cleric to be sent from the city of Nadwi. The priestess of Mekkil, goddess of nature, begins interviewing the entire household, beginning with Jonas’ wife Denise. She isn’t pleased to learn that Kazuo has mentioned Vappu Lahja, which he had said he wouldn’t do.
Kazuo offers to leave, and Digger insists that whoever attacked Alarn must be misinterpreting the guidance of Vappu Lahja. Gawain and Kovar say they have detected little magic and that the Monk and Rogue should be watched. Asish notes that the entire team (including compromised members Digger and Kazuo) should continue riding together to Nadwi.
The next morning, Sir Bonner patrols the farm’s perimeter, and Ranger Asish practices archery with the peasants. Kazuo is joined by Jovinda and Gawain in visiting Alyssa, and stern Kovar waits outside her room. Jovinda re-examines Violet’s bratty granddaughter and concludes that she is physically healthy.
Digger and Jovinda go to talk again with Violet before leaving, and Asish recommends that they try to identify the father of Alyssa’s child. The matron refers Jovinda to her cousin Viola, who works in the household of a Wizard in Nadwi. Armored Kovar not only keeps an eye on furred Kazuo, but also reminds his companions not to rush to judgment….
Please remember to post to the Google Group message board if I missed anything or if you have any ideas to discuss between games. Byron, thanks again for your help with the FATE 3e Starblazer Adventures: “Vortex” space opera! Sammy, I’m sorry that you had to postpone your trip to Japan. In the meantime, I look forward to seeing all of you next Sunday! -Gene