Latest “Vanished Lands” telecom team, Update T3.27 — Nadwi nobles

The northern frontier
The northern frontier

Fellow role-players, here is my update for Session T3.27 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 22 May 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo and a haunted inn in Alarn before riding to Nadwi….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

27 August 1229 B.C.E.:” After several days in Nadwi, the adventuring party receives a summons to appear before the Hifalendorin (proto-Western European) human city’s ruling council.

Gawain and Digger continue their research into devils at the local Magisterium (magic school/library) and linguistics and history at the civic library, respectively. The scholars hope to determine the true nature and intent of the mysterious Vappu Lahja and mage Octavius Karstus.

Asish hopes to meet “Jade Xi” [Sammy/Non-Player Character], but Digger warns that his former classmate and rival is not to be trusted. Both Asish and Gawain seem smitten with the attractive young woman, but they agree to curb their tongues. Kazuo trains with Hans Jeffers at the Arena of Arrakis.

Before their audience at the palace, Kovar and Jovinda go to the temple of Otih, lord of the sun and justice. At the barracks-style building, they tell human priest Sibelus Pirandor about the haunted hamlet of Alarn north of Nadwi. The Cleric (who first thinks that a Half-Orc and a follower of Mekkil, goddess of nature, are out of place) compares notes on Otih and Kovar’s patron, Mithras, deity of contracts and brothers in arms.

Sibelus refers them to Sir Daramor Helios, who orders his squire to prepare for an immediate departure. Satisfied, Kovar and Jovinda rejoin their companions, change clothes, and go to the palace. Royal and city guards in chain armor and blue surcoats hold halberds, and scribes and supplicants fill the outer corridors.

In a great hall, the adventurers introduce themselves to representatives of Nadwi’s nobles, merchants, and spellcasters. Gen. Sixtus Aurelias of the Hifalendorin army and Lady Elaine Valis are skeptical of their report of Vappu Lahja gathering an army of hostile Centaurs near the town of Kedetura.

However, Sir Rodrigo Adelmo of the city watch and Quelanthi (High Elf/Eladrin) Lady Ingrid Sufeliastra of the Magisterium verify Jovinda’s testimony of Fey mischief in Alarn. Sigmund Balard, the Halfling master of the gates, expresses concern to curious Digger about the decline in trade between Hifalendor and the Waletku kingdom to the north.

Lord Mayor Clobard Thudoric tells Ranger Asish that he is reluctant to commit resources to investigating threats out on the Plains of Sathendo, but Sylvan Elf merchant and consul Joella Kylikki offers the party a stipend. Upon learning from Kovar that knights of Otih have already departed, Pater Aldric and Lady Lara Maxiope vow that Paladins of Urda, lord of the sky, will also be dispatched.

Prince Andre de Giles, cousin to King Akkon XII in Hesolin, looks to aged Sir Mador Basored and Saganim loremaster Duncan Teague for counsel. When Jovinda repeats her request for aid, the prince notes that the Elves have offered gold, the Paladins plan to cleanse Alarn of Undead, and the city guard will send messengers to communities warning of the Centaurs.

He and the other aristocrats are still reluctant to believe that Vappu Lahja, who shares a name with a fairy tale character, poses a danger to their constituents. The wanderers are dismissed and plan to follow up with various demihumans later. Back at the “Deer’s Heart” tavern in the Dagger District, Digger and friends are surprised to find Jade waiting for them!

The Shengtese/Saganim woman offers information about agents of Vappu Lahja in the city for a price of 10 crowns (gold pieces). After some haggling, Kovar firmly turns her down, saying that Jade should share the names as a show of good faith. She replies that she’ll be around if Digger, Asish, or others need her, but she’ll take her business elsewhere.

Potential quests to weigh include returning to Alarn to search for refugees, Digger’s real estate inquiry for Octavius Karstus and scouting of ruined border forts, the besieged kingdom of Saganim as described by Asish, Jovinda’s search for her father, and missing gladiator Marcus (predecessor to Kazuo at the ludus)….

I hope that everybody enjoyed the latest game, despite numerous distractions. I know I’ve provided a lot of names to keep track of, but I hope that these notes and our Skype records will help. Good luck as your characters sort out missions and get ready to leave Nadwi!

Sammy and Taum, I’m glad that you were both able to join us from Denver, and congratulations on your engagement! Paul and Beruk, note that Team 2 for the FATE 3e Starblazer Adventures: “Vortexspace opera is scheduled to meet on Memorial Day. Rob, I hope that Ethan becomes more manageable, and Byron, I hope the tornadoes didn’t affect too many people near you.

Also, please remember to post to the Google Groups message board between virtual sessions regarding character questions, planning, and scheduling. Other than Paul, I look forward to seeing each of you online next Sunday, May 29! -Gene

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Latest “Vanished Lands” telecom fantasy team, Update T3.26 — Comparing notes

Pathfinder image
Fantasy RPG

Fellow role-players, here is my update for Session T3.26 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 8 May 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Asish Chen Ti” [Byron V.O./absent]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

26 to 27 August 1229 B.C.E.:” After a few days in the Hifalendorin (proto-Western European) human city of Nadwi, the adventuring party takes a break from training to compare notes over dinner. Asish is absent because he had gone out with “Jade” [Sammy H./Non-Player Character] and then to the temple of Ulandt, lady of rest. Digger had already met Clerics Sylvia Cloudtree and Nidra there.

Gawain notes that an enchanted amulet that Vappu Lahja had given should soon arrive by courier, and Kovar explains that he has been working at the smithy of Dwarf Yohann Karsh. Jovinda reminds her companions of their promise to Nelly O’Keefe, priestess of Yondolla, to help find the farmers who had fled from the haunted hamlet of Alarn.

Digger complains that he needs more money to fund his research, and he proposes an expedition to long-abandoned border forts built by King Memir I of Hifalendor. The ruins could be of historical value and provide clues about the Fey followers of Vappu Lahja, says the Halfling scholar.

In addition, Davven says, the fortifications are near the villages of Evesboro and Tarken. The Rogue’s original mission to get a map of the area from merchant Eligius on behalf of mage Octavius Karstus could still be accomplished.

Kovar inquires about Marcel, an associate of Karstus in Nadwi. He learns from Yohann that the stonemason is respectable, if not particularly trustworthy. The Half-Orc Paladin of Mithras, god of contracts, agrees to go with Jovinda to the temple of Otih, to see if holy warriors will cleanse Alarn from Undead.

Kazuo returns to the Arena of Arakkis, where he had bested Shengtese Kensai [eastern human swordsman] Kezui Ochima. The Nezumi (rat folk) Monk finds a cigar-chomping lanista (gladiator trainer) named Hans Jeffers who eventually admits him to his ludus (gladiator school) after assessing his capabilities and unarmed fighting style.

While sparring with burly farmboy Dalan, Kazuo learns that his predecessor Marcus recently disappeared. The martial artist makes discreet inquiries around the ludus and finds that Marcus is known to be pious, predictable in his habits, and unlikely to go to the arena at night. However, Marcus was seen visiting the arena and temples late shortly before disappearing.

The next morning, Gawain and Digger walk from the “Deer’s Heart” tavern in the Dagger District to the local Magisterium (magic school/library). The Illusionist and Rogue discuss mutual interests in linguistics, the planes of existence, and architecture and haggle with booksellers on the way. Their conversation is interrupted by the arrival of Jade.

Digger exchanges barbs with his former schoolmate at the Royal Academy in Alfhileno, and Gawain avoids taking sides. The young woman admits some past indiscretions and reveals that she’s also trying to find out about Vappu Lahja, even though Digger and Gawain haven’t mentioned her! They plan to meet back at the inn and talk to a certain Tsucharim Ranger later.

Jovinda returns to the shop of Gnome toymaker and silversmith “Pip…” to inquire about her father. Pip says a Gnome tinkerer traveling with a human would be a rare partnership. The Cleric of Mekkil, goddess of nature, plans to meet Kovar at the temple of Otih, lord of the sun and justice, as their companions wait for a summons to report to Nadwi‘s city council….

Please post to the message board if I left anything out and to plan and role-play between our virtual sessions. Byron, we missed you, and I hope that Cindy (and Susan and Linda) had a nice Mother’s Day! While the FATE 3e Starblazer Adventures: “Vortex” space opera will be meeting on May 16, the “Vanished Lands” group is skipping a week because of Damon F.P.’s visit and a cookout.

We’ll reconvene on May 22, but Sammy and Taum may be absent. I don’t know yet if we’ll game during Memorial Day weekend, and in the meantime, don’t forget to contribute to the ongoing threads about potential missions, whether to continue using Google Groups, and treasure. Have a good week, -Gene

Latest “Vanished Lands” telecom team, Update 25: Flirting with danger

Arena of Arrakis in Nadwi
Classical arena

Fellow role-players, here is my update for Session T3.25 of the latest adventuring party in my “Vanished Landsheroic fantasy campaign setting. The teleconferencing team met on Sunday, 1 May 2011, and has been using Pathfinder, Skype, and an online dice roller.

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

25 to 26 August 1229 B.C.E.:” After a few days in the Hifalendorin (proto-Western European) human city of Nadwi, the adventuring party continues gathering information and weighing options for missions. Curious Gawain and Digger spend most of their time at the libraries of the Magisterium (magic school), palace, and various temples.

The Wizard hopes to learn more about the mysterious Vappu Lahja and mage Octavius Karstus, while the Halfling scholar studies local lore, geography, and ancient languages. Kovar and Jovinda walk down Mercantile Row, where they find the smithy of Hill Dwarf Yohann Karsh.

The gruff metalworker is surprised to find a Half-Orc and an Elf, but he welcomes them just the same. Kovar explains that he wants to learn about forging high-quality armor and weapons but has little money. Yohann agrees to begin teaching the Paladin of Mithras his trade in return for help around the shop. Jovinda is fascinated by the smithy’s water and wind-driven machinery.

Meanwhile, Asish and Kazuo go to the Arena of Arrakis, where they watch young archers finish the morning’s practice. Among the people readying wooden practice weapons are a Hifalendorin woman, a Dragonborn (reptile woman Tu’Rokk) gladiator, and a Shengtese Kensai (eastern swordsman).

Young Asish notices an attractive woman of Shengtese and Saganim descent, and he asks Kazuo to buy some dumplings from the Halfling vendors/bookies working the bleachers. Jade Xi introduces herself, and the smitten Ranger soon learns that she has already met Gawain and Kovar and is an old classmate of Digger’s! He tells her of his own travels. (Somewhere, an archaeologist cries out in pain….)

Down on the sandy arena floor, Kylea Draconda [Taum/Non-Player Character] faces off with Kezui Ochima [Beruk/N.P.C.]. The Hifalendorin and Shengtese humans spar with quarterstaffs as the scattered audience cheers. Eager to prove himself, Asish ignores wise Kazuo’s caution and enters the competition, wearing a bracelet from Jade.

The Tsucharim scout challenges Kezui, who picks the shinai over the bo-ken. Although Asish does strike the Kensai once, Kezui makes quick work of him with three hits, as Kazuo and Jade chat in the stands. All four easterners find that they are equally strangers in a strange land.

Somewhat humbled, Asish dusts himself off and returns to Jade, and Kazuo goes to challenge Kezui. The Nezumi Monk fares better than his companion, both with the shinai and unarmed grappling, earning the Kensai’s respect.

Jade agrees to watch Asish participate in a demonstration of mounted archery the next day, and Kazuo and Kezui part as honorable (if not particularly tactful) opponents. Elsewhere in the city, Jovinda and Kovar find the shop of a Gnome named “Pip….” surrounded by ringing wind chimes, tin pinwheels, and other shiny artwork and gadgets.

Burly Kovar steps gingerly into the store, but Jovinda gets a windup bird caught in her feathered hair. Pip rides to them on bulldog Bruce and talks about his silver and clockwork wares. The Cleric of Mekkil asks for help locating her tinker father, and Pip says that he’ll look at his piles of correspondence.

Asish asks tanner Beredoc to save scraps of the unusual hides he’s using for barding to give to Gawain for magical scrolls. The Ranger also names the team’s mules “Miso,” “Basan,” and “Kishin” after eastern monsters and offers to take Jovinda to Saganim consul Lady Megan McDonnel to learn more about her missing father.

Jovinda, Asish, Kazuo, and Gawain meet at the “Deer’s Heart” tavern to compare notes over dinner. The wanderers are also waiting for an audience with the city council about the haunted village of Alarn to the north and the threat posed by Vappu Lahja’s Centaur followers….

If I left anything out of this update, please post to the Google Group message board for Rob, Paul, and Dexter. Rob, thanks again for your patience, and I hope you’re feeling better! Byron, I’m sorry that you’ll be missing our next game on Mother’s Day, but please give Cindy our regards!

Also, everyone should update their Player Character records and let me know your availability for Memorial Day weekend. Beruk and Paul, I’ll see you at Team 2’s FATE 3e Starblazer Adventures: “Vortexspace opera session. Have a good week, -Gene

“Vanished Lands” Telecom team, Update T3.23 — Newcomers in Nadwi

VLNadw1Fellow role-players, here is my update for Session T3.23 of the latest adventuring party in my “Vanished Landsheroic fantasy campaign setting. The teleconferencing team met on Sunday, 3 April 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

22 to 23 August 1229 B.C.E.:” The travelers ride south from the haunted hamlet of Alarn and the village of Rockney. They follow the Aspar River, which glitters in the summer sunlight like a silver ribbon winding across the brown plains and fields. The stone ramparts of Nadwi encircle the Hifalendorin (proto-Western European) human city, rising 30 feet from the packed earth.

At the North Gate, the group waits with various farmers’ wagons to be admitted. Gawain notices pennants of the neighboring Waletku kingdom of the Elves in addition to the banners of Hifalendor and Nadwi. “Sir Bonner of Runnymeade” [Jon W.B./Non-Player Character] offers to introduce Kovar to a local order of knights.

Digger tells the skeptical guards that he and his companions are travelers who plan to visit Nadwi‘s libraries and temples. The Halfling scholar also asks for recommendations of inns. Asish watches for Centaurs or enemy spies.

Jovinda looks in wonderment at the buildings and throngs of her first human city. The Half-Elf had been reminded of her missing father by the tinkering gear of Taras of Rockney, who had been slain by scarecrows. Kazuo is uncomfortable in the crowded, cobbled streets.

On Wood Street, Gawain and Digger go to the Boar’s Head Inn, where liveried coachmen hold the doors for them. Concierge Hiram Connors offers the party a suite at 15 crowns (gold pieces) per night, or 20 for the week. The Illusionist and Rogue quickly realize that the hotel is beyond their means and leave.

Meanwhile, Sir Bonner takes Kovar to a knight’s tower near the fortified palace. Sir Niles Hawthorne greets his old friend and listens to Sir Bonner’s tale of woe, including how he was trapped by two Korred in Alarn and freed by Kovar and company. Sir Hawthorne gives the Half-Orc Paladin of Mithras a writ of safe passage and recommends that he seek fellow holy warriors at the temple of Otih, god of the sun and justice.

Kovar and the spare horse (and the party purse) rejoin their band at the Temple Court, in the shadow of the palace and Arena of Arrakis. Next to the columned temple of Ismiltar, goddess of magic, is the modest chapel of Yondolla. Worshippers of the goddess of the hearth and Halflings sit on low benches. In return for offerings, they are fed by acolytes.

Digger and Jovinda say they were referred by Seglinda, a priestess in the town of Kedetura. Nelly O’Keefe leads the pilgrims to a quiet alcove, then to a comfortable sitting room beneath the main hall. Jovinda explains how Davven and Kazuo came under the magical sway of the mysterious Vappu Lahja, who shares a name with a fairy tale wise woman and is too old to be human. Gawain theorizes that she is some sort of devil.

Nelly responds by offering everyone freshly baked scones and tea. Digger eagerly eats a few scones, but Nezumi Kazuo needs some persuading. The Rogue and Monk soon find their attitude changing and mood lifting, restoring trust within their fellowship. They are disturbed that Vappu Lahja’s rituals compromised their judgment and ask for Nelly’s help in getting an audience so they can report to the local authorities.

Sometime later, the wanderers cross the busy market square and follow Galnoris Avenue into the Dagger District, by the docks. At the Deer’s Heart Tavern, Gawain slides up to the bar and asks Neil Heckler about room rates. The innkeeper tells him it would be a crown per day for the group and its mounts, but Digger haggles the price down to 3 g.p. for four nights.

Impatient Digger has a verbal altercation with a drunken River Dwarf. “Jeevus McMarne” [Randy K.M./N.P.C.] mocks the Halfling Rogue and tries to provoke a bar brawl. Tsucharim Asish sits at a table with his back to the wall and offers Gawain a wager on the outcome.

Diplomatic Jovinda steps between Digger and Asish, trying to calm the patrons, and burly Kovar warns the Dwarf to avoid trouble and move on. Kazuo quietly backs up Digger, whom Gawain reminds of the group’s desire to keep a low profile. Jeevus is eventually placated with a round of drinks.

The Deer’s Heart’s rooms are spare but clean. Gawain and Digger share quarters, Asish and Jovinda split another room, and Kovar and Kazuo take a third. Digger and Kazuo ask to be left alone to meditate. The next morning, they plan to look into the mission from mage Octavius Karstus to inquire about a map of Evesboro from merchant Eligius and deliver information to associate Marcel, a stonemason.

Arcanist Gawain goes to the local Magisterium (magic school/library), where he expects Digger to join him in the coming days. Armored Kovar goes to Dwarven metal smiths along Mercantile Row, and Ranger Asish plans to ask tanners to refit barding confiscated from Centaur raiders for the party’s steeds.

Asish and Jovinda also visit bowyers, fletchers, and other Elven craftspeople near the Waletku consulate. They also intend to make inquiries at Gnomish tinkers’ shops, the Saganim consulate, and the Grove of Mekkil, goddess of nature….

Thanks again to those of you who have used the “Holy Steel” Google Group to discuss party plans for Nadwi, treasure distribution, and images and backgrounds for your characters! I’ve revised your characters’ experience levels above (Gawain should catch up soon).

Please note that we’ll be meeting next Sunday, April 10, but not the two weekends after that because of holidays. I’ll be checking with the FATE 3e Starblazer Adventures: “Vortex” teams tonight regarding the schedule for the face-to-face space opera game. Have a good week, -Gene

“Vanished Lands” Update T3.22 — Leaping lizards and Rockney

A village in the Middle Ages
Hifalendorin town

Fellow role-players, here is my update for Session T3.22 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 27 March 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 1

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 2

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 2

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 2

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 2

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 2

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

19 to 21 August 1229 B.C.E.:” The adventuring party left the haunted hamlet of Alarn and rode southwest, following the Aspar River. The wanderers rode beneath cloudy skies, encountering few others on the trail across the wide Plains of Sathendo.

Gawain studies his spellbook, and Kovar recommends that his companions be careful about mentioning Vappu Lahja when they reach the Hifalendorin (proto-Western European) human city of Nadwi. Not only has the mysterious woman stirred up Centaurs and other Fey folk against human farmers, but she has also ensorcelled Digger and Kazuo.

Digger offers to keep track of the party’s treasure, with Kovar holding the purse. Asish keeps a watchful eye over the tall grassland, while Jovinda looks for local fauna. Kazuo keeps his own counsel, denying that Vappu Lahja has any undue influence over him. “Sir Bonner of Runnymeade” [Jon W.B./Non-Player Character], shamed by his fear in a recent encounter with animated scarecrows, rides at the rearguard.

Asish sets watches for the night: Gawain and Kazuo, Kovar and Digger, and Jovinda and himself. After dinner and sunset, Kazuo’s keen Nezumi senses detect something crawling toward the camp from the river. The Monk and Illusionist quietly awaken their band. Two large lizards lurch at the team!

Nimble Digger throws a dagger before a lizard grabs him with its mouth! The unhappy Halfling resists its venomous saliva and recalls a similar attack by a magically enlarged eel near Alarn. Archer Asish fires arrows and moves to one side, while patient Kazuo waits in “Iron Monkey” stance for his opponent to come to him.

Hastily donning his breastplate, Kovar spears the lizard holding Digger but is bitten in return. Arcanist Gawain maneuvers and casts Color Spray, blinding and stunning the monstrous duo. Pious Jovinda invokes Mekkil, goddess of nature, and casts Cure Light Wounds on Digger, who then frees himself from the reptile’s jaws.

Ranger Asish’s next volley hits its mark, but Kazuo’s first punches miss. The injured lizard smacks armored Kovar with its thrashing tail, and Gawain casts Detect Magic. Paladin Kovar knocks his foe on its back with a mighty shield bash, and Jovinda strikes it with her staff.

Digger’s daggers do more damage to the lizards, and Asish finishes one off. Kazuo slays the other creature with a Flurry of Blows. Gawain tries to copy the fading runes on the lizard’s bellies, which Digger notes are similar to those on the eel. The Illusionist later identifies the markings as Enlarge and Permanence spells, but he doesn’t fully recognize the language.

Asish happily butchers the carcasses, taking many pounds of lizard meat and hides for later use. Jovinda claims the claws for jewelry, some of which she agrees to trade for Asish’s leatherwork. As with the scarecrows, the group suspects a single cause for their unsettling encounters on the plains, but Digger is reluctant to blame Vappu Lahja or mage Octavius Karstus, who hired him to look into property around Nadwi.

The next day, the explorers reach the village of Rockney, about 10 miles northeast of Nadwi. Friendly innkeeper Vormana greets them at the sleepy “Helm’s Draught” tavern. Her husband Arien shows the way to guest rooms, and Asish offers to help cook.

Gawain keeps an eye on Digger, and Kovar stays with Kazuo to keep the well-intentioned Monk from proselytizing. Back in the common room, Digger chats up farmers Bart and Carson, who mention that a disheveled man came from Alarn within the past week. His babbling made no sense, they say, and he soon left.

Jovinda notices burly Dalan and dark Arvon, and Kovar and Asish pay close attention to the conversations as they pass around roast lizard. Digger shares Halfling pipeweed from Tarken and says he found giant footprints, but none of the locals know anything about giants so far from their traditional homeland in the Ivory Mountains….

Please see my notes on Nadwi as your Player Characters prepare to investigate the city! Sammy, I’m sorry that you got stuck in a train, but I’m glad that you were able to join us, even if your microphone wasn’t always working. Dexter, let me know if you need any help with your Pathfinder characters or getting back into Skype.

In the meantime, you should have also seen my post on the attendance thread regarding upcoming spring sessions. Let me know if you have any problems with the gaming schedule. Thanks again, Byron, for your help with the latest FATE 3e Starblazer Adventures: “Vortexspace opera scenarios! Have a good week, -Gene