“Vanished Lands: Vistel’s Expedition” Session 39.47 — Black sails and the Nook & Cranny Council

Fellow role-players, here are my notes for “Vanished Lands” Session 39.47, which Drew S. hosted in Needham, Mass., on Monday, 15 September 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders. One such band began as circus performers, rescued slaves, and seeks to fight the dreaded Ghost Fleet….

Vistel’s Expedition,” crew of the ZephyrPlayer Character Party 39 in Gene D.’s “Vanished Lands” campaign, using the D20 Basic Fantasy Role-Playing GameDungeon Crawl ClassicsPathfinder, and FATE 3e Legends of Anglerre, as of autumn 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) afflicted by a cursed tattoo; with homunculus familiar Gerald; NGc, Lvl. 10
  • Scully Strongbow [Sara F.]-female albino Flind (Gnoll) Ranger, archer, knife thrower, and sailor, with owl “Owlicious”; NGl, Lvl. 10
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 10
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with banuq (winged cat) Penryn; NGc, Lvl. 10
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and impetuous Rogue; TNcg, Lvl. 10

(See previous notes for “Hamfast” and “Brendan” [Brian W.], “Tempestade” [Josh C.], “Radius” [Jason E.R.], “Sir Torrel” [Alex W.], and “Brogar” [Brian S.].)

“1 to 4 April 1227 B.C.E.:” The commanders of the Zephyr oversaw the riverboat’s overhaul, recruited crew members, and bought supplies in the Saganim (proto-Celtic) human village of Drunstimlos.

They also Teleported to the capital of Thadenis to report to the king and queen. The adventurers learned of strife in neighboring realms, the whereabouts of Corwin’s enemies, and potential allies.

Giacomo visits the Harandrim Academy, the local Magisterium (magic school/library), and asks Maggie Oakleaf if she’ll join him aboard the Zephyr. The droll Sylvan Elf adept agrees.

Scully asks her companions to make her boyfriend, “Sir Niac Eden” [Mike F./Non-Player Character], the captain of their ship because of his nautical experience. Corwin is concerned that the Wolfen Paladin (and former “Dragonslayer”) might have divided loyalties, but Scully reassures him that his first duty will be to the ship.

Corwin meets with “Melchior Merryman” [Byron V.O.], a priest of Ulandt (and former “Seeker of Lore”) who offers to travel to Gisar to covertly find out what Corwin’s half-brother, Prince Daven, is doing in the barbaric port. They also hope to locate Lord Dalek, a Tiefling (demon-touched) Mage who once framed Corwin for murder.

Rhys decides against giving (former “Liberator”) “Ulrich Vandermoor” [Ted A.H./N.P.C.] at the Royal Society for Cartography full plans of his steamboat. He also purchases coal and carouses with new friend (and former “Lorewarden”) “Brother Cathal Duartbell” [Atilla C./N.P.C.].

Elsa excitedly shares a letter that she has received from Vistel’s Circus, which is performing in the nearby human kingdom of Hifalendor. The adventuring party agrees to sail east, first to meet Capt. Scarlet and the Thalassaquendi (western Sea Elf) schooner Foamrunner at Sanry and then to the city of Hesolin.

Before returning to Drunstimlos, Giacomo obtains components for Bracers of Armor, and Scully looks for specialized ammunition. Corwin tallies up vehicle expenses at about 5,000 crowns (gold pieces) so far and returns 1,500 g.p. to each of his peers.

Elsa checks with Miss Crevan on the establishment of the first office in her long-range communications network, and Rhys is eager to get back to the Zephyr to supervise its refit. The group Teleports back to the windy coast.

Capt. Niac reviews the crew roster as the now-seaworthy ship prepares for its shakedown cruise:

  • Sir Niac Eden [Mike F./N.P.C.]-male Wolfen Paladin, captain
    • Tiernan Saunders: male Saganim cabin boy, sailor 1
  • Prince Corwin Windsong [Bruce K.]-male Half-Elf Bard, first mate and morale officer
    • Doyle Tunney: male Saganim (proto-Celtic) human apprentice, Bard 1
    • Evan Bradford: male Saganim fisherman and sailor 1
    • Fiona Chadwick: female Saganim sailor 1/Rogue 1
    • Gordon Selwyn: male Saganim sailor 1/Rogue 1
  • Rhys Davies [Drew S.]-male Tinker Gnome, engineer
    • Vasco: male clockwork butler
    • Automatons: dragon, scorpion, and spider
    • Cyric Ahearn: male Saganim carpenter and sailor 1
    • Emmet Banning: male Saganim sailmaker and sailor 1
    • Evelyn Morgwyl: female Half-Elf tinkerer and sailor 1
    • Ronan Teague: male Saganim blacksmith and sailor 1
  • Giacomo Du Vane [Beruk A.]-male Hifalendorin human Wizard, scholar and mage
    • Gerald: male homunculus familiar
    • “Dread” Maggie Oakleaf: female Sylvan Elf adept, apprentice
    • Almaric Dorimus: male Hifalendorin (proto-Western European) human navigator, Lvl. 2 sailor
  • Scully Strongbow [Sara F.]-female Flind Ranger, animal handler, security/marine, scout, sniper
    • Owlicious: male owl companion
    • Glynnis Shannon: female Saganim sailor 1/Fighter 1
    • Holt Chapman: male Saganim farmer/stablehand and sailor 1
    • Reginald Seward: male Saganim pirate, served aboard the Mad Saber and theBloody Manta; sailor 1/Fighter 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid, cook, chaplain, and healer
    • Penryn: male Banuq (winged cat), animal companion
    • Audrey Driscoll: female Saganim (proto-Celtic) human cook and sailor 1/Fighter 1
    • Kaitlin Ellis: female Saganim acolyte of Ghanki/sailor 1

As the Zephyr gets under way, Corwin presents himself to the crew as the “good cop” to Niac’s “bad cop.” Rhys shows his team how to feed coal to the boiler as well as hoist the sails. Giacomo stays in the map room, both because he hasn’t yet gotten his sea legs and because he wants to create a crystal ball that can project images.

Elsa double-checks provisions in the galley and blesses the ship and its new crew. Scully checks on the horses in the cargo hold and borrows Rhys’ spyglass. After several hours out on the Sea of Nagendwa, she spots something from the crow’s nest.

A four-masted ship with black sails approaches from several miles away. It alters course to bear down on the Zephyr, and Capt. Niac calls for battlestations and sets the helm to intercept. Corwin relays commands and encourages the Saganim sailors with song.

Black Sails
The Cruel Cutlass

As the Zephyr and the pirate ship close, Niac gives the order for a warning shot. Scully loads the forward ballista and fires across the other vessel’s bow. It returns fire, skewering Kaitlin Ellis, an acolyte of sea lord Ghanki.

Corwin casts Fireball at the Cruel Cutlass’  forecastle, killing four Saganim pirates. Niac orders the crew to prepare for broadsides. Corwin defensively casts Mirror Image, creating seven illusory duplicates of himself.

Giacomo casts Magic Shield, and Rhys fires his crossbow but misses. Scully fires another ballista bolt, scattering enemy crewmen on the opposing deck. Shots from the Cruel Cutlass narrowly miss Corwin, thanks to his Mirror Image.

Cleric Elsa rushes to aid Kaitlin, and Capt. Niac exhorts the crew to stand firm. Bard Corwin Disintegrates part of the foe’s main mast, which falls and kills another pirate. Wizard Giacomo inflicts madness on some of the commanders of the Cruel Cutlass with Emrikol’s Entropic Maelstrom.

Engineer Rhys turns his attention to fire control and reloading ammunition. Ranger Scully casts Call Lightning, injuring another pirate. The Cruel Cutlass breaks off and flees. While some aboard the Zephyr want to pursue and loot the damaged craft, Capt. Niac Lays on Hands to help heal Kaitlin and congratulates his crew on a successful shakedown cruise.

The Wolfen Paladin of Otih, lord of the sun and justice, also sternly warns them not to get too confident, since the dreaded Ghost Fleet has numerous ships and has magical protections. “Vistel’s Expedition” sails north.

That night, those on watch hear and glimpse something with a feathered wingspan of more than 20 feet fly overhead. They theorize that it could be a gryphon, like the one ridden by Prince Daven.

During the second watch, Scully and Corwin notice Niac pacing about the captain’s quarters. On the third watch, Giacomo banters with his cursed tattoo of the “Mad Mage” Ezra, resisting its attempts to take him over and confusing members of the crew with an apparently one-sided conversation.

In the engine room, Rhys convenes the first meeting of the “Nook and Cranny Council” with similarly diminutive Vasco, his clockwork butler, and Gerald, Giacomo’s homunculus familiar.

The Zephyr safely arrives at the Saganim village of Sanry. Giacomo and Maggie busy themselves in the ship’s map room, leaving others to go ashore. Scully and Niac go to the “Steed’s Stream” inn to see if there are any additional sailors worth recruiting.

Corwin wanders around, thinking of lost loves and the homeland he may not see again for a while. Elsa and Audrey Driscoll procure supplies for the galley and tend to the Druid’s banuq (winged cat) Penryn.

Rhys keeps Cyric, Emmet, Evelyn, and Ronan busy with repairs and training, as the explorers wait to rendezvous with the Foamrunner to ask about the Sea Elven history of conflict with Drunstimlos and participation in a naval alliance against the Ghost Fleet….

Thanks again, Drew, for hosting, and we missed you, Rich! I hope everybody enjoyed your shakedown cruise, and I look forward to continuing your seaborne adventures. As you can see, I’ve revised the crew roster on Obsidian Portal, and remember to make sure that your characters’ spells and possessions are up to date.

I look forward to our next “Vanished LandsA New Dawn” telecom session, as well as character generation for Rich’s “Tunnel Vision” miniseries (using StorytellerWorld of Darkness — Hunterthe Reckoningat Brian S.’s place next Monday.

“Vanished Lands: Vistel’s Expedition” Session 39.46 — Shore leave

Fellow role-players, here are my notes for “Vanished Lands” Session 39.46, which Drew S. hosted in Needham, Mass., on Monday, 25 August 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders. One such band began as circus performers, rescued slaves, and seeks to fight the dreaded Ghost Fleet….

Vistel’s Expedition,” crew of the ZephyrPlayer Character Party 39 in Gene D.’s “Vanished Lands” campaign, using the D20 Basic Fantasy Role-Playing GameDungeon Crawl ClassicsPathfinder, and FATE 3e Legends of Anglerre, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) afflicted by a cursed tattoo; with homunculus familiar Gerald; NGc, Lvl. 10
  • Scully Strongbow [Sara F.]-female albino Flind (Gnoll) Ranger, archer, knife thrower, and sailor, with owl “Owlicious”; NGl, Lvl. 10
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 10
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with banuq (winged cat) Penryn; NGc, Lvl. 10
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and impetuous Rogue; TNcg, Lvl. 10

(See previous notes for “Hamfast” and “Brendan” [Brian W.], “Tempestade” [Josh C.], “Radius” [Jason E.R.], “Melchior” [Byron V.O.], “Sir Torrel” [Alex W.], and “Brogar” [Brian S.].)

“26 to 31 March 1227 B.C.E.:” The newly dubbed Zephyr arrived in the Saganim (proto-Celtic) human port of Drunstimlos. Corwin and Elsa Teleported for a quick visit to Thadenis and reported on their plans. Scully was happy to meet an Atlantean contact, as well as Sir Niac and other knights.

Giacomo worried about his accursed tattoo and the suspicious return of a long-missing priest. Rhys worked on the steamboat, filched a Sea Elven knife, and got into a bar brawl. Tempestade and his fellow Brazilian freedmen left for their new homeland.

Over the next week or so, “Vistel’s Expedition” continues working to make its steam-powered riverboat seaworthy. Ship’s mage Giacomo decorates the Zephyr ’s square mainsail with an avian coat of arms but recommends against flying any one nation’s flag.

Sailor and scout Scully helps boyfriend Niac [Mike F./Non-Player Character], who is also a shipwright. Bard Corwin, who has some experience as a seaman, performs in the “Sailor’s Climb” inn and recruits the following crew members (at a total of 150 g.p. per month):

  • Almaric Dorimus: male Hifalendorin (proto-Western European) human navigator, Lvl. 2 sailor; LNg
  • Audrey Driscoll: female Saganim (proto-Celtic) human cook and sailor 1/Fighter 1; TNl
  • Cyric Ahearn: male Saganim carpenter and sailor 1; LNg
  • Emmet Banning: male Saganim sailmaker and sailor 1; NGl
  • Evan Bradford: male Saganim fisherman and sailor 1; TNg
  • Evelyn Morgwyl: female Half-Elf tinkerer and sailor 1; CGn
  • Fiona Chadwick: female Saganim sailor 1/Rogue 1; CNg
  • Glynnis Shannon: female Saganim sailor 1/Fighter 1; NGl
  • Gordon Selwyn: male Saganim sailor 1/Rogue 1; CNg
  • Holt Chapman: male Saganim farmer/stablehand and sailor 1; CNg
  • Kaitlin Ellis: female Saganim acolyte of Ghanki/sailor 1; LGn
  • Reginald Seward: male Saganim pirate, served aboard the Mad Saber and theBloody Manta; sailor 1/Fighter 2; CNe
  • Ronan Teague: male Saganim blacksmith and sailor 1; LNg
  • Tiernan Saunders: male Saganim cabin boy, sailor 1; NGc

Cook and healer Elsa ignores the case of the recently returned Father Gwydion, a priest of Ghanki, lord of the waters, who may be associated with pirates. Instead, she pays provisioner Lorne Alwinson about 200 crowns (gold pieces) for ship supplies and Halfling grocer Anika Hendriks 50 g.p. for a month’s worth of rations.

Engineer Rhys is most busy refitting the Zephyr, making the following enhancements with Niac’s guidance [see Classic Play: Book of the Sea and other D20/OGL nautical sourcebooks]:

  • ballistae, 4 (large crossbows, -4 to hit, 3d8 damage, 120 ft. range, 500 g.p. each, plus 50 g.p. for ammunition)
  • battlements (+2 to cover, 100 g.p. total)
  • dinghys/lifeboats/rowboats, 4 total (50 g.p. each, AC9, Hardness 5; 4 passengers each)
  • keel fin, retractable (1,000 g.p.)
  • masts and lanteen sails (triangular, under ship supplies)
  • wings, clockwork dragon’s (for future airship stabilizers)

The adventuring party reconvenes at the inn. Giacomo wonders about hostile relations between the kingdom of Saganim and the Thalassaquendi (western Sea Elves) of the Kelp Kingdom.

Scully offers Niac as a potential captain for the Zephyr . Elsa says another visit to Thadenis, the capital of Saganim, is in order before meeting with Capt. Scarlet of the Foamrunner, and Corwin agrees. They and Giacomo prepare Teleport spells.

In his quarters, Rhys pulls a robotic waiter that he had taken from Pais Doce, a plantation in future Brazil, out of his Bag of Holding. He is surprised when the boxy construct speaks. The Tinker Gnome asks Corwin for help translating Portuguese, and the Half-Elf casts Know the Words.

They learn that the clockwork automaton can learn simple commands. Rhys’ latest mechanical aide joins Giacomo’s leather-winged homunculus familiar Gerald among the team’s growing number of companions and followers.

The wanderers Teleport from Drunstimlos back to Thadenis. Elsa leads the way to the Royal Society for Cartography, where apparently indolent student Ilnadu Magevictor sleepily greets them. He fetches “Ulrich Vandermoor” [Ted A.H./N.P.C.], who is delighted to share travel notes.

medieval docks
Saganim seaport

Rhys, a first-time visitor to the large city, is pleased to find someone else interested in the Zephyr ’s plans. Ulrich pays 500 g.p. for a copy, as well as 100 g.p. apiece for recent maps of the Ebir Sheikdom, the Zarendo Archipelago, and the Gusorin Confederation from Flind Scully and Hill Dwarf Elsa.

Ulrich also mentions “Pruts…” [Patrick D./N.P.C.], another Tinker Gnome who once traveled with the “Dragonslayers” through the Ivory Mountains and Wisalef Forest. Scully studies maps of ports around the Sea of Nagendwa.

Rhys inquires about sources for coal to power the steamship. Ulrich replies that there are mines in the Zeda kingdom of the Dwarves and Gnomes, some of the Zarendo Islands, and the nefarious kingdom of Zuromm. Corwin expresses interest in buying a mine that’s readily accessible from the sea.

Corwin and company go to the Bardic College, where they meet Maeve Gallagher, a priestess of Brijitt. Corwin and Elsa donate hundreds of crowns to the temple of the goddess of fire and poetry. Giacomo excuses himself to visit Maggie Oakleaf, a droll Sylvan Elf adept he befriended at the Harandrim Academy.

Corwin gives an additional grant so that Daven’s Theatre, for which his exiled half-brother was a patron, is renamed after him. The prince also auditions Doyle Tunney as an apprentice. The young man performs on the harmonica, tambor, and harp and shows potential.

Maeve refers Elsa to Miss Crevan for setting up the first office in the Druid’s planned long-range communications network. Rhys shares tales he heard from the skalds in Gisar and gives the flame-haired priestess a copy of his notes.

The onetime circus performers are disturbed to learn that centaurs are allegedly fighting with Hifalendorin humans on the Plains of Sathendo. Maeve repeats rumors that Vappu Lahja, a pale woman from a fairy tale, has appeared and may be the cause of the unusual strife.

Sometime later, a chariot pulls up to the Bardic College, and Miss Crevan steps off. Elsa gives her 500 g.p. to set up the rental office and explains her ambitions for a stronger alliance against the dreaded Ghost Fleet.

Rhys asks “Brother Cathal Duartbell” [Atilla C./N.P.C.], the armored driver of the chariot, about enhancements that he notices. The Paladin of Edillon, lord of the sky, is happy to recount his heroic deeds with the “Lorewardens” and offers to give Rhys a ride. The curious Gnome agrees, and Ranger Scully sends owl “Owlicious” to keep an eye on them.

Duartbell and Rhys go careening through Thadenis’ busy streets, scattering scared pedestrians. As the two horses and the chariot charge through the mainAgora (market), Rhys presses a brass button, and scythe-like blades pop out of the wheels, obliterating several fruit stands!

Two members of the city watch stop the fancy chariot, and Sir Duartbell tells the “little man” to stay hidden while he offers apologies and recompense. The guards aren’t surprised to see the boisterous knight, and they warn him not to drive so recklessly again.

As soon as they’re out of the Agora, the Saganim human gives the reins to his new Gnome friend, and they speed back to the Bardic College. Bro. Duartbell names Hanuf Wazir in Falit and Guillaume Sixtus in Hesolin as craftsmen who supply him. Scully winks at Rhys, signaling that she knows about his latest mischief.

Corwin brings the party to the Hall of Thanes, where King Edmund II and Queen Margaret greet them while dealing with counselors asking for more security on the streets. The artist formerly known as Prince Berek asks for a more private audience, and they retire to a smaller hall for dinner.

Edmund the Strong is pleased with the party’s defense of Sileran against Undead giants and its escalating fight against evil. He gives each member an item from the royal armory:

  • Giacomo: Marvelous Pigments
  • Scully: Ring of Protection (+2 Armor Class)
  • Corwin: enchantment on his shark hide (+2 AC)
  • Elsa: helmet, horned (+2 AC)
  • Rhys: Gem of Tongues

Giacomo recommends against overuse of Teleportation because it could be tracked by a certain Pit Fiend in the Temple of Elemental Evil on Salhonif Island. Scully notes that removing Giacomo’s tattoo of the “Mad Mage” Ezra is another top priority.

Corwin warns the king about Lord Caerdon, who may be involved with an unauthorized feud with the Sea Elves in Drunstimlos. He also catches up with his younger sister Karenna, who has matured from being a spoiled aristocrat.

Elsa gets approval from the king for her communications mission. Rhys plans to use his magical gem to enable Vasco, his robot butler, to communicate with the party.

The team stays at the Gilded Keep for the night. Corwin broods in his childhood chamber, recalling how he was falsely accused of murder. The prince casts Limited Wish to learn the whereabouts of Lord Dalek, the court mage who framed him for the disappearance of his wife (and Berek’s tutor and lover) Katarina.

Corwin has a vision of the Tiefling (demon-touched) Wizard in a room with Sean Sable, the son of Lord Stefan Sable (whose family is suspected of necromancy) and a friend of exiled Prince Daven. They are in the barbaric port of Gisar, no doubt scheming.

Angry Corwin awakens his fellowship. Giacomo is wary, having heard at the Bardic College that Daven is gaining followers in the east. Scully points out that there are many evildoers worth fighting, and Elsa suggests notifying former colleague “Hamfast” [Brian W./N.P.C.], who is still in Gisar.

The priestess of Mekkil (Gaia) and Vulkan (Moradin) also prefers to travel to Falitfirst. Rhys reminds the group that the Zephyr isn’t yet ready and of the need for paying missions. Corwin still swears vengeance and goes to look for “Melchior” [Byron V.O./N.P.C.], a sympathetic Cleric of Ulandt, goddess of the night….

Thanks again, Drew, to you and your wife for hosting and feeding us! I hope everybody enjoyed our latest session. The face-to-face groups will be taking a week off for Labor Day, but I look forward to resuming Bruce’s “PathfinderEberron/Reign of Winter” miniseries.

“Vanished Lands: Vistel’s Expedition” Session 39.45 — Return and partings

Fellow role-players, here are my notes for “Vanished Lands” Session 39.45, which Rich C.G. hosted in Waltham, Mass., on Monday, 18 August 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, burned by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald and cursed tattoo of the “Mad Mage” Ezra”; NGc, Lvl. 10
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 10
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 10
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 10
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 10

(See previous notes for “Hamfast” and “Brendan” [Brian W.], “Tempestade” [Josh C.], “Radius” [Jason E.R.], “Melchior” [Byron V.O.], “Sir Torrel” [Alex W.], and “Brogar” [Brian S.].)

“21 to 25 March 1227 B.C.E.:” In a future Brazil, “Vistel’s Expedition” welcomed reinfocements as it helped about 100 slaves escape from a plantation. The adventurers fought automatons, overseer mechs, and a huge clockwork dragon. After a confrontation with an imp, the group took his steamboat and returned home.

Riverboat
Steamboat

Scully spots the coast of the (proto-Celtic) human kingdom of Saganim. Giacomo and Corwin shake off their disorientation from time travel. Elsa hopes to return to Thadenis, the capital. Rhys is pleased to have taken possession of Rogerio Ribeiro’s riverboat.

Radius bids farewell and pulls the reins of his cubist steed Tangent. Rogue Brendan and Barbarian Brogar hop onto Vector, the Modron Paladin’s chariot, and they depart.

Corwin recommends heading to the port of Drunstimplos, and Scully plots a course. The Bard and Ranger then set up sails, and Druid Elsa controls winds to help the overcrowded vessel. Wizard Giacomo keeps watch for nautical hazards, and artificer Rhys rations coal for the steam engine.

Tempestade and fellow capoeirist Armadeiras Fonseca attend to their fellow refugees. Elsa also Creates Food and Water for the numerous passengers. Corwin recommends that they stay below decks when they arrive in port so that local peasants aren’t alarmed by an influx of escaped slaves.

Scully reminds her companions that they need to make sure the mocambo (rebel band) is properly resettled. Giacomo allows his homunculus familiar Gerald to play with curious Rhys. The former circus performers tentatively name their ship the Zephyr.

The next day, the Zephyr docks at Drunstimlos. Albino Flind Scully stays behind to guard the boat as the other adventurers disembark. They give some silver coins to children for directions to the local lord and find his manor on a hill overlooking the bustling town.

Hill Dwarf Elsa introduces Half-Elf Corwin as a prince of the realm, and housekeeper Agatha Kettleworth brings them to Lord Caerdon. They trade tales about the dreaded Ghost Fleet but are interrupted by armored Brenda O’Connor.

The striking redheaded sentry asks about the strange boat in the harbor and reports that Father Gwydion, a high priest of Ghanki, lord of the waters, has returned after being missing for several years.

According to O’Connor, the Saganim human apparently disappeared after the crew of another ship (see notes for the Dragon’s Bane ) inquired about a pirate named Reilly and his girlfriend Irene, who was supposedly killed in a flood.

Lord Caerdon asks O’Connor to bring Father Gwydion to him. The frail-looking priest seems confused and claims that he has been conducting a wandering ministry. He does recognize the names of Reilly and Irene, but a crowd of happy townsfolk take him to the shrine of Brijitt before he can be questioned further.

Hifalendorin human Giacomo excuses himself to return to the Zephyr. Meanwhile, Rhys grows bored, so he wanders the manor’s halls and notices Sea Elven weapons on the walls. He’s not sure if they are trade goods or tropies of war.

The Tinker Gnome climbs onto a table and grabs a finely worked dagger. As Corwin and Elsa finish their audience with Lord Caerdon, they send the Rogue a magical message to tell him they’re leaving the manor. He rejoins them at the docks.

Rhys gives the Elven blade to Giacomo for safekeeping and analysis and then heads to the “Sailor’s Climb,” the nearest pub. Scully sighs and follows him. Corwin and Elsa Teleport to the Gilded Keep in Thadenis.

Members of the Tartan Guard harshly question the prince before allowing them entry, but Corwin is not offended since he knows of recent threats to his homeland. His sister Karenna is overjoyed to see him, and King Edmund II and Queen Margaret invite Corwin and Elsa to join them for dinner.

Meanwhile, Giacomo discreetly pays fishwife Shannon 25 crowns (gold pieces) for food for the Brazilian refugees. Rhys dances a shanty, while Scully makes contact with Alcander, an Atlantean (Minoan/Theran) human with the Order of the Golden Lion. He says her boyfriend “Sir Niac” [Mike F./N.P.C.] has been inquiring on her whereabouts.

Unfortunately, Rhys runs afoul of drunken sailors Eavin and Charas Thulba. Eavin and the pugnacious Gnome trade blows before the larger man swings a bar stool. Alcander tells humanoid Scully to wait in the shadows while he grapples with the thugs, as bruised Rhys slips back to the boat.

Corwin and Elsa tell Saganim’s rulers about their many misadventures, fighting Undead giants in the port of Sileran, sailing the dangerous Sea of Nagendwa, and making friends in the sorcerous city of Falit. They also mention potential allies in the Zarendo Islands, if not new foes such as a certain Pit Fiend.

King Edmund grants Tempestade and his compatriots 10 square miles (worth as much as 100,000 g.p.) about a day’s ride south of Drunstimlos for farmsteading. Corwin and Elsa also receive 2,000 crowns and a promise that Paladins are on their way to investigate the return of Father Gwydion.

Queen Margaret and Princess Karenna are disappointed that Corwin can’t stay longer, but he and Elsa say that fighting the Ghost Fleet is a worthy long-term mission.

The explorers Teleport back to Drunstimlos. Corwin looks for O’Connor, but she is out on patrol. Elsa stops by the shrine of Brijitt but can’t detect Father Gwydion’s intent.

Back at the Zephyr, the party members compare notes and set watches for the night. Elsa attends to Rhys’ injuries, and Giacomo is relieved that his cursed tattoo of the Mad Mage Ezra seems dormant.

Late the next morning, four knights ride into the Saganim town. They are accompanied by 10 men at arms. Scully runs out to embrace Wolfen Niac, and Lady Igraine Tegan salutes Corwin and company.

Giacomo recognizes Sir Sigmund Adelbard as a fellow Hifalendorin (proto-Western European) human, while Sir Amir Abdul-Rahim is a Suthern (proto-Arabic) human Ghaffir from the Ebir Shiekdom.

Corwin and Elsa give Tempestade and the refugees the deed to the land granted by the king, as well as 200 crowns. Giacomo gives the Monk Boots of Elvenkind to replace the Boots of Spider Climb he lost to a Gelatinous Cube beneath the barbaric port of Gisar.

Lady Igraine and Sir Amir agree to escort Tempestade and his people across the southwestern Plains of Sathendo. The grateful Brazilians leave Drunstimlos and set out for their new home.

Sir Sigmund agrees to help look into Father Gwydion’s mysterious return and potential ties to Sea Elves, pirates, and the Undead. Niac and Scully catch up and begin plans to make the Zephyr more seaworthy.

Elsa says that removing Giacomo’s tattoo should be the team’s next top priority. The Druid also sends a Message to Capt. Scarlet aboard the swift Foamrunner asking to meet at the nearby village of Sanry as she begins building her communications network.

Corwin hopes that onetime traveling companion Hamfast is doing well back in Gisar. The prince also reports to Lord Caerdon and considers Vaughn Rikkar, a Sylvan Elf flute player among the knights’ followers, as a potential apprentice.

Rhys helps buy supplies such as coal and considers arbalests and other modifications to the party’s vessel…. Meanwhile, far to the east, another band fights its way out of the Nannuattan (eastern Dark Elven) outpost of Dulthor….

Congrats again to “Vistel’s Expedition” on making “name level” and acquiring a mobile base of operations! I hope our lean team will soon be ready for new seaborne adventures!

The “New Dawn” telecom game will also resume this coming Sunday, Aug. 24, before we take a break around Labor Day. I also look forward to continuing Bruce’sPathfinderEberron/Reign of Winter” miniseries in September and perusing D&D5e….

“Vanished Lands: Vistel’s Expedition” Session 39.44 — “Ride the lightning”

Fellow role-players, here are my notes for “Vanished Lands” Session 39.44, which Jason E.R. hosted in Reading, Mass., on Monday, 4 August 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the D20 Basic Fantasy Role-Playing Game, Dungeon Crawl Classics, Pathfinder, and FATE3e Legends of Anglerre, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 9
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 9
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 9
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 9
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 9
  • Corwin Windsong [Bruce K./absent]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 9

Guests:

  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5
  • Brendan Quinn [Brian W.]-male Saganim (proto-Celtic) human Rogue, explorer; NGl, Lvl. 9
  • “Brogar the Barbarian” [Brian S.]-male Skaevingol (Viking-style) human Barbarian, happy warrior; NGc, Lvl. 9

(See previous notes for “Hamfast” [Brian W.], “Melchior” [Byron V.O.], and “Sir Torrel” [Alex W.].)

“15 to 16 March 1884 A.D./C.E.:” The sometime circus performers had journeyed thousands of years to help Tempestade rescue fellow slaves from Pais Doce, his former plantation in Brazil. They met a priest and an imp and put on a magically enchanced show. The group also fought vampires and an Outsider while trying to avoid alerting mechanized guards….

Giacomo points out that the adventurers need to regroup before helping any of the human slaves escape. Scully returns from her fight with an assassin, and Tempestade leads the way to the workers’ huts.

Elsa wants to explore the manor’s cellar and possible tunnels for more Undead, but fleeing house servants have raised an alarm. Rhys is happy to have collected some clockwork, and Corwin translates and guards the rear.

Meanwhile, Radius senses another disturbance in the Multiverse. He stops by the kingdom of Saganim to pick up reinforcements to help his onetime traveling companions. Brendan and Brogar readily agree to join the good fight.

The trio travels through time and space aboard Radius’ chariot, Vector, drawn by his steed, Tangent. Upon arriving in a 19th century Brazil, the would-be heroes cross sugar fields and meet their first automaton.

Radius quickly introduces old and new friends. Rhys mistakes the Modron for an Atlantean, but Scully and Elsa realize that Brendan is a fellow member of the Royal Society for Cartography in Thadenis.

Rage against the machines
“Vistel’s Expedition” finds two overseer mechas and six automatons guarding the slave quarters. Brogar draws his great sword and charges. The ragingBarbarian badly damages one of the larger contraptions.

Ranger Scully fires arrows to support Brogar, and Druid Elsa casts Heat Metal , affecting five of the six drones! Wizard Giacomo, whose spells are spent, circles around. Martial artist Tempestade jumps onto the second overseer walker and cracks open its cockpit.

Rogue Brendan joins Tempestade but gets hit by bullets from an automaton. Artificer Rhys pulls out a wrench and gets to work on one of the metal walkers. Paladin Radius charges up the middle, destroying a drone with his flaming sword.

The slaves emerge from their huts but hang back and watch the battle. Bard Corwin magically explains that his group has come to free them. The driver of one overseer breaks out of Tempestade’s choke hold, but he gets thrown out of his vehicle.

Brogar and Radius lay waste to the remaining drones, and Scully finishes off one overseer. Elsa Wild Shapes into a dire bear and opens a path for the freed plantation workers. Corwin readies Disintegrate but doesn’t have a clear shot.

Giacomo recalls his alchemy and notes that Heat Metal may interact with the constructs’ power source and ammunition, and a few do explode, spreading shrapnel. Tempestade slays of the sentries with a punch, and Brendan uses his lockpicking skills to slow a walker.

Rhys takes control of one of the overseers and follows the 100 fugitives and their liberators across the fields. However, more sentry drones emerge from the perimeter, plus three more mechas and a huge clockwork dragon!

Pathfinder mini
clockwork dragon

Dragon duel
Hill Dwarf Elsa casts Call Lightning, which seems to damage the metal monstrosities more than weapons. Radius calls out the “interloper from Mechanus” and charges. Saganim human Brendan pole vaults onto the dragon’s back and covers its face with a bedroll, keeping it from taking flight.

Tinker Gnome Rhys operates the machine guns in his walker, firing at one of the late Yves d’Agneau’s other overseers. Local son Tempestade runs to the dragon to look for a hatch in case it has a pilot, but he doesn’t find one.

Skaevingol human Brogar charges, and with Half-Elf Corwin translating,summons the escapees as his horde. Hifalendorin human Giacomo cuts himself to cast Magic Missiles at the enemy mecha drivers. Flind Scully casts Heat Metalon one of the overseers.

The dragon slaps at Brendan on its back with its tail and claws at Radius and Tempestade. It also breathes fire through the bedroll, killing eight slaves. The overseers shoot two more and injure Scully. Corwin and the surviving freed slaves take down the smaller automatons.

Elsa invokes Mekkil (Gaia) for a Positive Energy Burst to heal her allies. Radius casts Blade Barrier to protect the Brazilian horde, and Rhys maneuvers against the other walkers. Tempestade sticks a dagger in some of the dragon’s gears, slowing it.

Brogar rages and hacks off one of the dragon’s wings with a mighty blow. Giacomo protects himself and sniper Scully with Shield as they move up one flank. The clockwork beasts and human slavers hesitate as Elsa and Radius Call Lightning, even as their spells affect some of their companions.

Brendan jams another dagger into the damaged dragon, which topples onto Brogar, who selflessly pushes Tempestade away. The group pulls them free before the clockwork construct blows up, but Radius is briefly knocked out. The remaining guards flee, and the former slaves cheer.

Giacomo casts Sleep on one mecha pilot, enabling Rhys to swap his nonfunctional walker for a less damaged one. Brogar and Corwin gather the survivors so Elsa can heal the wounded. Rhys tosses Elsa his Bag of Holding so she can gather up as many machine parts as possible.

Tempestade and Scully signal Armadeiras Fonseca, the leader of the Mocambos (rebel band) in the jungles of Mina Gerais. He and 20 capoeiristas take the growing group to the port of Rio de Cidade, where the sorcerous Rogerio Ribeiro waits with his steamboat.

Seizing the ship
However, Radius recognizes white-suited Ribeiro as an evil Outsider and draws his sword. Rhys and Brogar hold but are ready to follow the Paladin’s lead, even as the others are reluctant to break the deal they had made to return to their own time.

Scully and Tempestade move the escapees away from the duel on the docks, and Giacomo, Elsa, and Corwin prepare protective spells. Brendan realizes that this fight is out of his league.

Ribeiro casts Circle of Protection From Good, and Radius counters with Dispel Magic. The imp summons four Osyluths (bone devils), one of which hits Brogar, sending the Barbarian into another rage.

Radius casts Dispel Evil and charges. The diminuitive redhead shrugs off the spell and casts Finger of Death at Radius, who successfully resists. Brogar wades into the fight with his great sword, and Rhys uses his walker to shoot at the demon and devils.

Radius avoids Ribeiro’s Baleful Polymorph, and Brogar finishes the fight. The Osyluths disappear, and Giacomo verifies that the Outsiders are dead or at least banished back to their home planes.

A grateful Radius heals his allies, but Scully and Elsa worry that he has cut off their way back to the “Vanished Lands.” The Modron reassures them that he can use Vector and Tangent to evacuate everyone aboard the imp’s former ship.

Scully and Brendan check the steamboat and find several booby traps. Rhys is happy to claim the craft and confirms that the river vessel has enhancements that would allow it to become an airship, but Radius is needed to make it travel through time.

Tempestade and Armadeiras usher their friends aboard, and Elsa casts Find the Path to help Radius navigate. As the boat slips between worlds, arcanists Giacomo (whose cursed tattoo acts up) and Corwin become disoriented.

“Vistel’s Expedition” and the rescued slaves soon find themselves on the Sea of Nagendwa, with the green coast of Saganim in sight….

Thanks again, Jason, for hosting “JasonCon 2014 B!” I hope that you and Brian S. enjoyed sitting in on our fantasy session, and Brian W., we’ll miss you and “Hamfast.” Bruce, we missed “Corwin,” but as you see, all’s well that ends well!

Our groups decided to take next week (Aug. 11) off, but I look forward to continuing thePathfinderEberron/Reign of Winter” miniseries, eventually resuming the “Vanished Lands: A New Dawn” telecom game, and starting the next chapter for “Vistel’s Expedition!”

“Vanished Lands: Vistel’s Expedition” Session 39.43 — Guitar heroes

Fellow role-players, here are my notes for “Vanished Lands” Session 39.43, which Rich C.G. hosted in Waltham, Mass., on Friday, 27 June 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the D20 Basic Fantasy Role-Playing Game and FATE3e Legends of Anglerre, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 9
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 9
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 9
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 9
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 9
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 9
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 9

(See previous notes for Paladins “Radius” [Jason E.R.] and “Sir Torrel” [Alex W.].)

“14 to 15 March 1884 A.D./C.E.:” The would-be heroes rested in the chambers of a vampire and a banshee beneath Gisar’s ruined Magisterium (magic school/library). They fought cultists of Krakas, a spectre, and a gargoyle. The group also encountered four golems, a gelatinous cube, and Draconian priests of Tiamat before activating an obelisk and traveling to Tempestade’s time….

Giacomo checks to make sure that he is in control rather than his cursed tattoo of the “Mad Mage” Ezra. Scully notices that someone other than Gregor Kratakis, a fellow member of the Order of the Golden Lion, has traveled with “Vistel’s Expedition.”

The man falls into the Brazilian jungle and defensively casts Darkness and Detect Curse before talking. “Melchior” [guest Byron V.O.] has been summoned from Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. Corwin explains the situation to his countryman.

Tempestade climbs a tree to get his bearings and recognizes the trading post of Rio de Cidade. Elsa Wild Shapes into a toucan, while Rhys verifies that his clockwork devices still work. Back in barbaric Gisar, Hamfast continues carousing.

“Vistel’s Expedition” debates on how to rescue slaves from Tempestade’s former plantation and get them back to the “Vanished Lands.” Capoeirista Tempestade recommends talking to people in the village before going to Pais Doce.

Cleric Melchior, who has traveled through time before, warns Wizard Giacomo and Bard Corwin that their arcane spells may not work reliably. Ranger Scully and Druid Elsa sense their patron Mekkil (Gaia), but not as strongly as they expect.

Tinker Gnome Rhys, however, is excited at the prospect of encountering more technology. Hifalendorin human Giacomo Polymorphs his homunculus familiar Gerald into a monkey. Gnoll Scully dons a Hat of Disguise to appear as an attractive woman, since Tempestade says most of the locals are human.

Saganim human Melchior notes that the team should have a plan and that it would be better to bring the escapees somewhere other than vampire-ruled Gisar. Half-Elf Corwin wants to spend as little time in the future as possible.

Scully suggests entering Rio de Cidade as “Vistel’s Circus,” since most of the group has experience as performers. Hill Dwarf Elsa, whose winged cat Penryn is back in Gisar with Hamfast, agrees. Tempestade leads the way toward the river port.

Giacomo casts Comprehend Languages, and Corwin casts Know the Words. Melchior uses a scroll of Tongues to speak Portuguese. They buy clothing to blend in. Tempestade, Scully, and Corwin go to the local church, where they talk with Padre Franco, a Jesuit sympathetic to the peasants’ plight.

The Roman Catholic priest says that Armadeiras Fonseca, the leader of Tempestade’s mocambo (rebel band), recently visited Rio de Cidade for supplies. Taciturn Tempestade is glad to learn that his onetime allies are still alive, because he remembers them being slaughtered as he was sent thousands of years back in time to find help.

Meanwhile, the rest of the company goes to the town hall. On the way, wary Giacomo and burly Scully restrain curious Rhys from running to a steamboat at the docks. They promise to let him look at it later. Foppishly disguised Melchior and intrepid Elsa Detect Undead and ask a clerk about maps and records.

They see Lord Yves d’Agneau, owner of the Pais Doce estate, giving orders to servant Brizida Magalhaes. After some introductions, Lord d’Agneau insists that the carnival folk come for dinner and stay the night before arranging a performance for his restive slaves. Giacomo proffers a lace handkerchief gift (so he can magically track the man later).

Nimble Tempestade runs out into the jungle to find Armadeiras, followed by Scully, who Wild Shapes into a falcon, and her owl “Owlicious.” Prince Corwin rejoins the others with a planned rendezvous at the church.

But first, they follow a red-headed man matching Tempestade’s description of the nature spirit who sent him through time. The short sorcerer boards the steamboat, much to Rhys’ delight.

Rogerio Ribeiro says he knows why they have come and proves his power by emptying the cargo hold of sugarcane and lumber with the snap of his fingers. He and Lord d’Agneau have already been in the state of Mina Gerais for centuries and are longtime trading partners.

Still, Corwin and Elsa ask for help evacuating about 100 slaves, and the imp says he can take them “upriver,” meaning back to their home time, if not necessarily back to Gisar.

In return, Ribeiro wants them to take a message — “I sacrifice a rook” — back to the Pit Fiend they encountered in the Zarendo Islands. Giacomo and Melchior are reluctant to make such a deal, but they agree that securing the slaves’ freedom is a top priority. Rhys is just happy to examine the boat’s steam engine.

Tempestade and Scully find Armadeiras at a mocambo camp deep in the Amazon rain forest. They warn him that a planned rebellion is doomed without their help. Armadeiras agrees to accompany them back to the village and to tell his forces to wait.

The voyagers regroup at the church before going to Pais Doce for dinner. Giacomo once again presents himself as “the Mysterious,” and Melchior casts Heroes’ Feast to refresh his friends. Scully poses as a “warrior princess” circus act, and Tempestade gets help dressing as a Suthern/Arabian prince.

Corwin regains lost spells through Restoration and wears a white linen suit, while Elsa remains in bird form and perches on his shoulder. Rhys studies the steamboat, which he learns can turn into an airship!

The adventuring party goes to Tempestade’s former plantation, passing guards in mechanized walkers. Lord d’Agneau is a gracious host, offering many delicacies and suspicious red beverages. Giacomo covertly casts Detect Magic and finds wards above the windows and doors.

Melchior senses Undead and declines the wine. Scully smells blood, and Tempestade silently swears vengeance against his former master. Corwin recognizes servant Brizida, and Elsa nudges him to keep the conversation light by talking about art.

Diminuitive Rhys jumps onto the table to eat, and he later excuses himself to find out how the servants are bringing food so quickly from the distant kitchen. The Tinker Gnome finds a wheeled robot with metal arms and a hotplate, and he quickly stuffs it into his Bag of Holding. Pleased with himself, Rhys returns to dinner.

After the meal, Melchior and Corwin create a diversion by offering to entertain Lord d’Agneau and his household. Melchior plays his mandolin “Jolene” and casts Charm and Obscuring Mist.

Scully follows Brizida to a lavatory, where the woman draws daggers from her corset! Giacomo, Elsa, and Rhys go to aid Scully, while Tempestade prepares to fight in the foggy hall. Lord d’Agneau reveals his true form, with no hair, sharp teeth and claws, and a long, tentacle-like tongue.

Melchior cast Web, slowing the slave owner. In return, Lord d’Agneau tries to drain his memories but can’t because of the Cleric’s ring of Mind Shield. Corwin’s Symbol of Death has no effect on the Outsider. Tempestade lights the drapes with a candle.

Brizida slashes at Scully, who draws her sword in close quarters. Elsa casts Silence and heads back to the lounge, while Rhys shoots his repeating crossbow. Giacomo smacks the would-be assassin with his staff.

In the misty main hall, Melchior casts Sound Lance and Shadow Bolt, and Lord d’Agneau summons two vampires. Corwin casts Storm Bolts and Ice Storm, and quick-thinking Tempestade throws the burning curtains on d’Agneau. Elsa joins that battle by Wild Shaping into a dire bear.

Brizida cuts Scully with a poisoned dagger, but the Ranger and Rhys hit her as well. Giacomo finishes her, and Rhys goes to prepare the steamboat for passengers.

The vampires claw at Melchior and Corwin, who casts Magic Missiles. Melchior calls upon Ulandt, lady of the night, and Channels Positive Energy. Violet light heals his allies and harms the Undead.

Similarly, Elsa invokes Mekkil, goddess of nature, for a green glow. Tempestade calls upon Otih, lord of the sun and justice (similar to the Christ), for a yellow burst, which destroys Lord d’Agneau. Corwin finishes off the vampires, and Melchior casts Consecrate.

Elsa recommends that Tempestade hold off on burning down the manor house until all the slaves have left, and Melchior and Corwin search the area. They find the following items:

  • Alaria’s Saddle Blanket (3 preset steed forms, up to CR4; claimed by Scully)
  • Deck of Illusions (claimed by Melchior, who gave masterwork mandolin “Jolene” to Corwin)
  • Ring of Resistance (+ 2; claimed by Elsa)
  • Ring of Water Walking (claimed by Tempestade)
  • Vial of poison (from Brizida; claimed by Scully)

Tempestade readies to rally the slaves to escape from Pais Doce, as Giacomo readies his Robe of Blending to impersonate the late Lord d’Agneau and delay raising an alarm….

Boston-area face-to-face groups
“Vistel’s Expedition,” summer 2014

I hope that everyone enjoyed our extra games and Byron’s visit! I’ll try to post my notes for our second “Star TrekRestoration” session later this week.

Congrats again to Drew on your wedding, and good luck to Thomas & Kai-Yin and Sara & Josh with your upcoming nuptials! Our thoughts are also with ailing Stuart in New York. I look forward to seeing most of you at our next one-shot.