Fellow role-players, here are my notes for “Vanished Lands” Session 39.47, which Drew S. hosted in Needham, Mass., on Monday, 15 September 2014:
In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders. One such band began as circus performers, rescued slaves, and seeks to fight the dreaded Ghost Fleet….
“Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39 in Gene D.’s “Vanished Lands” campaign, using the D20 Basic Fantasy Role-Playing Game, Dungeon Crawl Classics, Pathfinder, and FATE 3e Legends of Anglerre, as of autumn 2014:
- “Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) afflicted by a cursed tattoo; with homunculus familiar Gerald; NGc, Lvl. 10
- “Scully Strongbow” [Sara F.]-female albino Flind (Gnoll) Ranger, archer, knife thrower, and sailor, with owl “Owlicious”; NGl, Lvl. 10
- “Corwin Windsong” [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 10
- “Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with banuq (winged cat) Penryn; NGc, Lvl. 10
- “Rhys Davies” [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and impetuous Rogue; TNcg, Lvl. 10
(See previous notes for “Hamfast” and “Brendan” [Brian W.], “Tempestade” [Josh C.], “Radius” [Jason E.R.], “Sir Torrel” [Alex W.], and “Brogar” [Brian S.].)
“1 to 4 April 1227 B.C.E.:” The commanders of the Zephyr oversaw the riverboat’s overhaul, recruited crew members, and bought supplies in the Saganim (proto-Celtic) human village of Drunstimlos.
They also Teleported to the capital of Thadenis to report to the king and queen. The adventurers learned of strife in neighboring realms, the whereabouts of Corwin’s enemies, and potential allies.
Giacomo visits the Harandrim Academy, the local Magisterium (magic school/library), and asks Maggie Oakleaf if she’ll join him aboard the Zephyr. The droll Sylvan Elf adept agrees.
Scully asks her companions to make her boyfriend, “Sir Niac Eden” [Mike F./Non-Player Character], the captain of their ship because of his nautical experience. Corwin is concerned that the Wolfen Paladin (and former “Dragonslayer”) might have divided loyalties, but Scully reassures him that his first duty will be to the ship.
Corwin meets with “Melchior Merryman” [Byron V.O.], a priest of Ulandt (and former “Seeker of Lore”) who offers to travel to Gisar to covertly find out what Corwin’s half-brother, Prince Daven, is doing in the barbaric port. They also hope to locate Lord Dalek, a Tiefling (demon-touched) Mage who once framed Corwin for murder.
Rhys decides against giving (former “Liberator”) “Ulrich Vandermoor” [Ted A.H./N.P.C.] at the Royal Society for Cartography full plans of his steamboat. He also purchases coal and carouses with new friend (and former “Lorewarden”) “Brother Cathal Duartbell” [Atilla C./N.P.C.].
Elsa excitedly shares a letter that she has received from Vistel’s Circus, which is performing in the nearby human kingdom of Hifalendor. The adventuring party agrees to sail east, first to meet Capt. Scarlet and the Thalassaquendi (western Sea Elf) schooner Foamrunner at Sanry and then to the city of Hesolin.
Before returning to Drunstimlos, Giacomo obtains components for Bracers of Armor, and Scully looks for specialized ammunition. Corwin tallies up vehicle expenses at about 5,000 crowns (gold pieces) so far and returns 1,500 g.p. to each of his peers.
Elsa checks with Miss Crevan on the establishment of the first office in her long-range communications network, and Rhys is eager to get back to the Zephyr to supervise its refit. The group Teleports back to the windy coast.
Capt. Niac reviews the crew roster as the now-seaworthy ship prepares for its shakedown cruise:
- “Sir Niac Eden” [Mike F./N.P.C.]-male Wolfen Paladin, captain
- Tiernan Saunders: male Saganim cabin boy, sailor 1
- “Prince Corwin Windsong” [Bruce K.]-male Half-Elf Bard, first mate and morale officer
- Doyle Tunney: male Saganim (proto-Celtic) human apprentice, Bard 1
- Evan Bradford: male Saganim fisherman and sailor 1
- Fiona Chadwick: female Saganim sailor 1/Rogue 1
- Gordon Selwyn: male Saganim sailor 1/Rogue 1
- “Rhys Davies” [Drew S.]-male Tinker Gnome, engineer
- Vasco: male clockwork butler
- Automatons: dragon, scorpion, and spider
- Cyric Ahearn: male Saganim carpenter and sailor 1
- Emmet Banning: male Saganim sailmaker and sailor 1
- Evelyn Morgwyl: female Half-Elf tinkerer and sailor 1
- Ronan Teague: male Saganim blacksmith and sailor 1
- “Giacomo Du Vane” [Beruk A.]-male Hifalendorin human Wizard, scholar and mage
- Gerald: male homunculus familiar
- “Dread” Maggie Oakleaf: female Sylvan Elf adept, apprentice
- Almaric Dorimus: male Hifalendorin (proto-Western European) human navigator, Lvl. 2 sailor
- “Scully Strongbow” [Sara F.]-female Flind Ranger, animal handler, security/marine, scout, sniper
- Owlicious: male owl companion
- Glynnis Shannon: female Saganim sailor 1/Fighter 1
- Holt Chapman: male Saganim farmer/stablehand and sailor 1
- Reginald Seward: male Saganim pirate, served aboard the Mad Saber and theBloody Manta; sailor 1/Fighter 2
- “Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid, cook, chaplain, and healer
- Penryn: male Banuq (winged cat), animal companion
- Audrey Driscoll: female Saganim (proto-Celtic) human cook and sailor 1/Fighter 1
- Kaitlin Ellis: female Saganim acolyte of Ghanki/sailor 1
As the Zephyr gets under way, Corwin presents himself to the crew as the “good cop” to Niac’s “bad cop.” Rhys shows his team how to feed coal to the boiler as well as hoist the sails. Giacomo stays in the map room, both because he hasn’t yet gotten his sea legs and because he wants to create a crystal ball that can project images.
Elsa double-checks provisions in the galley and blesses the ship and its new crew. Scully checks on the horses in the cargo hold and borrows Rhys’ spyglass. After several hours out on the Sea of Nagendwa, she spots something from the crow’s nest.
A four-masted ship with black sails approaches from several miles away. It alters course to bear down on the Zephyr, and Capt. Niac calls for battlestations and sets the helm to intercept. Corwin relays commands and encourages the Saganim sailors with song.
As the Zephyr and the pirate ship close, Niac gives the order for a warning shot. Scully loads the forward ballista and fires across the other vessel’s bow. It returns fire, skewering Kaitlin Ellis, an acolyte of sea lord Ghanki.
Corwin casts Fireball at the Cruel Cutlass’ forecastle, killing four Saganim pirates. Niac orders the crew to prepare for broadsides. Corwin defensively casts Mirror Image, creating seven illusory duplicates of himself.
Giacomo casts Magic Shield, and Rhys fires his crossbow but misses. Scully fires another ballista bolt, scattering enemy crewmen on the opposing deck. Shots from the Cruel Cutlass narrowly miss Corwin, thanks to his Mirror Image.
Cleric Elsa rushes to aid Kaitlin, and Capt. Niac exhorts the crew to stand firm. Bard Corwin Disintegrates part of the foe’s main mast, which falls and kills another pirate. Wizard Giacomo inflicts madness on some of the commanders of the Cruel Cutlass with Emrikol’s Entropic Maelstrom.
Engineer Rhys turns his attention to fire control and reloading ammunition. Ranger Scully casts Call Lightning, injuring another pirate. The Cruel Cutlass breaks off and flees. While some aboard the Zephyr want to pursue and loot the damaged craft, Capt. Niac Lays on Hands to help heal Kaitlin and congratulates his crew on a successful shakedown cruise.
The Wolfen Paladin of Otih, lord of the sun and justice, also sternly warns them not to get too confident, since the dreaded Ghost Fleet has numerous ships and has magical protections. “Vistel’s Expedition” sails north.
That night, those on watch hear and glimpse something with a feathered wingspan of more than 20 feet fly overhead. They theorize that it could be a gryphon, like the one ridden by Prince Daven.
During the second watch, Scully and Corwin notice Niac pacing about the captain’s quarters. On the third watch, Giacomo banters with his cursed tattoo of the “Mad Mage” Ezra, resisting its attempts to take him over and confusing members of the crew with an apparently one-sided conversation.
In the engine room, Rhys convenes the first meeting of the “Nook and Cranny Council” with similarly diminutive Vasco, his clockwork butler, and Gerald, Giacomo’s homunculus familiar.
The Zephyr safely arrives at the Saganim village of Sanry. Giacomo and Maggie busy themselves in the ship’s map room, leaving others to go ashore. Scully and Niac go to the “Steed’s Stream” inn to see if there are any additional sailors worth recruiting.
Corwin wanders around, thinking of lost loves and the homeland he may not see again for a while. Elsa and Audrey Driscoll procure supplies for the galley and tend to the Druid’s banuq (winged cat) Penryn.
Rhys keeps Cyric, Emmet, Evelyn, and Ronan busy with repairs and training, as the explorers wait to rendezvous with the Foamrunner to ask about the Sea Elven history of conflict with Drunstimlos and participation in a naval alliance against the Ghost Fleet….
Thanks again, Drew, for hosting, and we missed you, Rich! I hope everybody enjoyed your shakedown cruise, and I look forward to continuing your seaborne adventures. As you can see, I’ve revised the crew roster on Obsidian Portal, and remember to make sure that your characters’ spells and possessions are up to date.
I look forward to our next “Vanished Lands: A New Dawn” telecom session, as well as character generation for Rich’s “Tunnel Vision” miniseries (using Storyteller: World of Darkness — Hunter: the Reckoning) at Brian S.’s place next Monday.