“Vanished Lands: Vistel’s Expedition” Session 39.55 — Thrown anchor and glass foot

Fellow role-players, here are my notes for “Vanished Lands” Session 39.55, which Drew S. hosted in Needham, Mass., on Monday, 12 January 2015:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders. One such band began as circus performers, rescued slaves, and seeks to fight the dreaded Ghost Fleet….

Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39 in Gene D.’s “Vanished Lands” campaign, using Pathfinder and FATE 3e Legends of Anglerre, as of spring 2015:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) with homunculus familiar Gerald; NGc, Lvl. 12
  • Scully Strongbow [Sara F./absent ]-female albino Flind (Gnoll) Ranger, archer, knife thrower, and sailor, with owl “Owlicious”; NGl, Lvl. 12
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 12
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with banuq (winged cat) Penryn; NGc, Lvl. 12
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and impetuous Rogue; TNcg, Lvl. 12
  • Tarwen Rinuendell [Dana S./guest ]-female Avariel (winged Elf) Fighter, unflappable but secretive scout; LGn, Lvl. 12

(See previous notes for “Hamfast” and “Brendan” [Brian W.], “Tempestade” [Josh C.], “Radius” [Jason E.R.], “Melchior” [Byron V.O.], “Sir Torrel” [Alex W.], and “Brogar” [Brian S.].)

“16 to 19 May 1227 B.C.E.:” The Zephyr ‘s away team traveled to Alfhileno, capital of the Waletku kingdom of the Elves. The wanderers continued their research into the legends of Vappu Lahja, sought allies against her belligerent Centaurs and the Ghost Fleet, and compared notes on Gnomish airships. “King Ereval I” [Steve A.L./Non-Player Character] approved their missions and agreed to join Elsa’s long-range communications network.

Giacomo prepares another Contingency spell to Polymorph his homunculus familiar Gerald into a dragon. Corwin readies a similar Invisibility for himself. Elsa recommends parleying for a truce with Vappu Lahja.

At the Royal Air Corps, Rhys compares notes on airships with fellow Gnome Artificer Flap… and tactics with Quelanthi (High Elf) Paladin “Jiriki” [Jon W.P./N.P.C.]. Scully continues talking with refugees at the Ranger Guild headquarters.

As the adventurers head back to “Tabby’s Tavern,” a rare Avariel (winged Elf) steps out of the shadows and accosts Rhys. Tarwen says that she has heard Elsa and company debating tactics and asks to join their quest.

Hifalendorin human Giacomo is wary, but Elsa notes that King Ereval is mobilizing the Waletku kingdom’s troops to defend its southern border against rebel fey. Half-Elf Corwin gives Tarwen glass and magical arrows, as well as a healing potion.

Rhys gets Tanglefoot Bags and Thunderstones in addition to the party’s Wand of Silence. Elsa casts Message to tell the Zephyr to meet the group on the northwestern Plains of Sathendo. The Hill Dwarf then uses Transport via Plants to get the team near the town of Kedetura.

Flind Scully is happy to be reunited with “Capt. Niac” [Mike F./N.P.C.]. The Zephyr and crew spend the night about a day’s ride from Kedetura. During the third watch, a slick-skinned humanoid Teleports onto the airship’s deck.

The first quarrels from Rhys’ and Tarwen’s crossbows miss, and the foul assassinCalls Lightning against the Avariel. Corwin dons his armor, and Elsa identifies the Grimm as similar to a creature they fought recently at the haunted hamlet of Alarn.

Giacomo heads up from his cabin, and Rhys and some sailors head to a ballista. Corwin quaffs a potion of Improved Invisibility and casts Displacement on himself. Elsa Wild Shapes into a bear and charges at the Grimm, which rakes her with its claws.

After missing again, Ranger Tarwen runs to another siege engine, and Wizard Giacomo casts Chains of Light. Rhys runs down to the Zephyr’s boiler and melts an ingot of cold steel. He and his assistants coat some ballista bolts with the reddish antimagical alloy.

Meanwhile, Bard Corwin closes and casts Displacement on Elsa. The Druid’s Gust of Wind doesn’t affect the Grimm, whose talons dig into the wooden deck. Ursine Elsa casts Sunbeam and bites the Unseelie fey.

The Grimm Teleports back and counters with Darkness. Frustrated with the ineffectiveness of regular bolts, Tarwen picks up an anchor and flies up. She drops it, splintering the deck, but the Grimm dodges the anchor.

Scully supervises damage-control efforts, and Capt. Niac tries to keep the crew out of harm’s way and the ship from further notice. Giacomo casts Mage Swordand Dispels the Darkness. Rhys runs up and begins firing the bolts tipped withcold steel .

Prince Corwin tries to distract the Grimm from Elsa with sword and dagger, as Elsa falls back to heal her allies with a Positive Energy Burst. The monster swings at Corwin, but Tarwen inadvertently shoots herself.

Giacomo successfully casts Ray of Enfeeblement, and Rhys’ ammunition gets help from Corwin’s Magic Missiles and Storm Bolts. Tarwen manages to finish off the Grimm. Corwin finds and reluctantly turns over a Sickle of Disembowelment to Niac so that the Wolfen Paladin can destroy the evil weapon.

At Giacomo’s recommendation, Rhys forge cold steel manacles to deal with Vappu Lahja or her followers. Corwin tells Tarwen tales of the pale lady, whom three warlords supposedly courted while their men killed one another when she refused to pick one. Elsa is unsure of how to proceed into Kedetura.

The next morning, two Centaur scouts hail the Zephyr. The command crew slides to the ground. Nikodemus and Phyto invite them to see the “Carnival of Tears,” which is performing in the town. The travelers ask for a day’s delay (so the spellcasters can rest).

While Giacomo, Corwin, and Elsa argue about the best way to approach and defeat Vappu Lahja, Rhys and Tarwen decide to infiltrate Kedetura. Giacomo disguises Gerald as another Gnome to join them.

Despite being invisible thanks to a magical ring, Tarwen encounters a faerie dragon while flying after Rhys and Gerald. It asks her for apples and then departs. The trio then passes through wheat fields and a tent city outside Kedetura.

The Hifalendorin humans and Harfoot Halflings displaced from their farms are strangely unperturbed to be living alongside Centaur and Satyr raiders. Rhys and Gerald pretend to be would-be followers of Vappu Lahja as they enter the walled town.

Medieval Italian town
Walled town

 

Gerald recognizes some performers from Vistel’s Circus whom they hope to rescue. Rhys and Tarwen strangely disregard the potential peril as they see carnival tents around the market square.

Tinkerer Rhys is curious about the “Modern Engineering” tent and enters, followed by invisible Tarwen and “Gnome” Gerald. They are horrified to see human lumberjacks and carpenters being tortured and executed in a makeshift saw mill by malevolent Ice Brownies.

Evil circus
Scary carnival

 

Less apathetic than other spectators, Tarwen flies to Rhys and Gerald and picks them up. The Unseelie fey see the two lifted in midair and try to close the tent flaps. Tarwen makes a narrow escape and heads back to the Zephyr.

Giacomo says the infiltrators have gathered good information, but they were susceptible to whatever compulsion is fueled by a nearby ley line node. Corwin wants to take the offensive, and Elsa acknowledges that peace talks are unlikely.

Gerald reports that survivors from Vistel’s Circus are scattered around Kedetura, and Rhys works on his clockwork automatons. Scully believes the Zephyr and its crew will be needed for any rescue mission. Tarwen mentions a statue of the pale lady near the center of town.

“Vistel’s Expedition” considers a plan to get close to Vappu Lahja and thenTeleport her away from her growing horde of followers

Dana, I hope you enjoyed your first full session, and I look forward to having you sit in on our next game! Sara, we missed you, but I hope you’ll be able to rejoin the face-to-face group soon. Everyone should remember to update their P.C.s to Level 12.

In the meantime, I look forward to the next sessions of Dexter V.H.‘s D&D5eLand of Lost Souls” and Jason E.R.’s FAEChannel 37,” while we take a break from the “New Dawntelecom team.

“Vanished Lands: A New Dawn” Session 40.43 — River monsters

Fellow role-players, here are my notes for “Vanished Lands” Session 40.43, which was held on Friday, 2 January 2015:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using AD&D1/D&D3.0 Oriental Adventures, Pathfinderand FATE 3e Legends of Anglerre, plus house rules, Skype, and an online dice roller, as of spring 2015:

  • Moon Jung-Mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki; eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf) merchant; with a young wyvern Niruth; LNg, Lvl. 10
  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; with talking horse Yip; LNg, Lvl. 10
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger companion Amaya and a destiny; NGc, Lvl. 10
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 10
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest and animist from the Phoenix Clan, prophesied to do great things but plagued by family and ancestor spirits; LNg, Lvl. 10
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 10
  • Tokoro Gawa [Drew S.]-male carp Hengeyokai Hulinyuan (amphibious shapeshifting Ranger) seeking to protect streams; with otter companion Mala; CGn, Lvl. 10

“11 to 15 August 1227 B.C.E.:” The onetime diplomatic escorts left the Zedu capital to hunt for a dragon spreading chaos and corruption. In the Bamor Mountains, they slayed a two-headed Oni. At Rodaki, they saw a strange Ki-rin said to be the “guardian spirit” of the Korobokuru (eastern Dwarven) hamlet, but they were suspicious of the Scarlet Order’s widening reach.

As merchant “Xiaoming Chida,” Jung-Mo spends 500 tael (250 gold pieces) in party funds on trade goods from Rodaki. He loads the metal ores and ingots onto a cart, being careful not to disturb young wyvern Niruth in its magical cage.

While posing as drunken bodyguard “Nobuto,” Sonny discreetly reminds his companions to maintain their cover identities. They hope to retain the element of surprise as they enter the dragon’s territory.

Soske’ is most successful in selling himself as soothsayer “Shishi.” Saigo hides his family crests as ronin (masterless Samurai) “Shiraso Takadashi.” He later composes a letter to his beloved, Princess Nayoko.

Tokoro has no trouble learning about local waterways as river trader “Mu Kawa.” Toshi finds few buyers for his wares as herbalist “Tiye Akamoto,” and he returns to studying spells on the trail. The Wizard writes notes to Suki Amarna and Lady Fu Hao.

Ember continues in her guise as “Jinsong Chida,” Xiaoming’s daughter, until the adventuring party is far from the hamlet. She then shifts into crane form to scout ahead in the rugged terrain.

During the third watch on the first night out from Rodaki, Jung-Mo and Saigo hear people approaching their camp and arguing in Therudic. Jung-Mo quietly climbs the rocky slope to get a better view, while Saigo puts a kettle of tea over the fire and carefully welcomes the newcomers.

A Korobokuru knight and his Shan Sao squire come around the bend and accept Shiraso’s offer of hospitality. Iwahara Yoshifumi appears to be another ronin, but Jung-Mo notices Tokudaiji Kiyoshi wearing the banner of the Spider Clan — not directly related to Dark Elf goddess Lolth.

At Iwahara’s request, Shishi pulls out bones for divining and casts Augury. The Shengtese human tells the Korobokuru that he will die in his next duel, but the warrior shrugs off the prophecy. Nobuto shares a drink with the Halfling.

Shiraso says he admires Iwahara’s weaponry and compares notes on the Orcs serving the Crab Clan. The Bamboo Spirit Folk sells the Dwarf an urgosh (double axe) taken from the Atamahuta Oni for 400 ch’ien (platinum pieces or 4,000 gold pieces).

Mu Kawa counts the unusual coins, which have a dragon stamped on one side and weblike tracings on the other, before handing them to Shiraso for safekeeping. The Korobokuru and Shan Sao claim they picked up the coins while traveling and avoiding money changers.

Jung-Mo stays hidden and keeps watch, while Tiye and Jinsong attend to the “bird cage” holding Niruth and keep Toshi’s tiger Amaya out of sight. In the morning, the two groups part ways.

After another hard ride, the team arrives at the mountain hamlet of Shangsan. It has one inn, the “Nuoti’s Tears,” with only one well-furnished room for visiting dignitaries. Soske’ casts True Sight and verifies that the other cells are filthy rather than haunted.

As the spellcasters try to clean the rooms, Tokoro finds fragments of orange silk in the fireplace, reminding some of the sashes worn by gang members back in Tong Sheng. Sonny says it’s likely just a coincidence.

During the first watch of the night, Sonny and Tokoro hear noise of carousing next door, but they resist the temptation to investigate. In the morning, the group hikes east through the Bamor Mountains before turning north through the edge of the Therud Forest.

Tokoro notices that there are fewer fish than usual in the mountain streams. The Hengeyokai shifts into carp form and swims to investigate. He sees a strange vine and shifts back to humanoid form, but the tendril wraps around his leg!

Saigo rushes to Tokoro’s side and hacks at vines from the bank. Ninja Jung-Mo readies his bow and watches for an ambush. Soske’ casts Spiritual Ally, while Sonny tosses his kawanaga (chain with hook) to help the Hulinyuan climb out of the water.

A carapaced, tentacled horror erupts from the reeds. Shukenja Soske’ and Wu Jen Toshi identify it as a Piscodaemon. The Outsider hits Samurai Saigo with its claws, but Tokoro cuts himself free.

Aquatic monster
The Piscodaemon

Samurai Saigo strikes the Neutral Evil creature with the no dachi (great sword) of the White Scorpion. After missing twice, Soske’ casts Ancestral Weapon to ask for a Demon Bane bow. Kensai Sonny switches to his Vorpal whip.

The Piscodaemon slaps at Tokoro with its poisonous tentacles and spits acid at Saigo. They fall back as Shukenja Soske’ casts Divine Might on himself. After a few swings, Sonny manages to slow the water spirit.

Still keen on devouring Tokoro, the Piscodaemon takes flight and releases aStinking Cloud. Fortunately, Sonny, Saigo, and Tokoro are able to hold their breath in time. Hengeyokai Ember and Shan Sao Toshi move the horses away from the stream.

Saigo slashes at the unnatural beast, and Soske’s spells help him injure it, despite a Dispel Magic. Tokoro casts Abundant Ammunition and fires arrows with his Thunderbow.

Sonny does an acrobatic leap off a tree onto the monster’s back. The Piscodaemon tries to strangle the chain expert with a tentacle before falling to Soske’s arrows.

The group has little time to rest, however, when a taloned Hydrodaemon swims up. Saigo wheels around with his katana and avoids the water bender’s attempt to drown him. Sonny swings his whip, and Tokoro fires a volley of flaming arrows.

Neutral Evil aquatic outsider
Hydrodaemon attack!

Soske’ Channels Positive Energy to heal his friends, even as the Hydrodaemon claws at armored Saigo. The shaman follows up on Tokoro’s shots with his own arrows, killing the daemon.

Tokoro swims to check the underwater lair, and Sonny and Saigo help him bring up the goods of past unfortunate would-be heroes. They find the following items:

  • Coins: 14,000 tael (7,000 g.p., or 1,000 g.p. each)
  • Fan, Feather Token (worth 400 tael /200 g.p.) — claimed by Soske’
  • Katana, “Thundering Blade” (+ 3, Neutral Evil Outsider Bane) — claimed by Saigo
  • Potion of Heroism — claimed by Tokoro
  • Scroll of Ray of Exhaustion — claimed by Toshi
  • Scroll of Water Breathing — claimed by Soske’
  • Shield, + 2 (worth 4,000 tael /2,000 g.p.) — inventory/Jung-Mo to sell

About two days’ ride from Hei Kuan, the caravan notices trees planted in rows. They bear no fruit, and no farms are nearby. Saigo recommends giving them a wide berth. As they make a detour, the explorers notice grave stones behind each tree. The riders continue north, wary of landscape warped by a dragon….

Byron and Sara, we missed you this past Friday, and I’m sorry that I’m not able to run tonight (Sunday, 4 January 2015). We’ll see if I’m well enough to attend Jason E.R.‘s “Channel 37” dimension-hopping session tomorrow, and I look forward to starting Dexter’s D&D5e miniseries soon.

Don’t worry — we’ll definitely get back to the “Vanished Lands: A New Dawn” and “Vistel’s Expedition” parties!

“Vanished Lands: Vistel’s Expedition” Session 39.54 — Encountering “Ereval”

Fellow role-players, here are my notes for “Vanished Lands” Session 39.54, which Drew S. hosted in Needham, Mass., on Monday, 29 December 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders. One such band began as circus performers, became defenders of the kingdom of Saganim, and voyaged aboard the Zephyr….

Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39 in Gene D.’s “Vanished Lands” campaign, using D20, Pathfinder, and FATE 3e Legends of Anglerre, as of spring 2015:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) afflicted by a cursed tattoo; with homunculus familiar Gerald; NGc, Lvl. 11
  • Scully Strongbow [Sara F.]-female albino Flind (Gnoll) Ranger, archer, knife thrower, and sailor, with owl “Owlicious”; NGl, Lvl. 11
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 11
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with banuq (winged cat) Penryn; NGc, Lvl. 11
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and impetuous Rogue; TNcg, Lvl. 11

(See previous notes for “Hamfast” and “Brendan” [Brian W.], “Tempestade” [Josh C.], “Radius” [Jason E.R.], “Melchior” [Byron V.O.], “Sir Torrel” [Alex W.], and “Brogar” [Brian S.].)

“12 to 15 May 1227 B.C.E.:” “Vistel’s Expedition” slayed a gruesome Grimm and fought a band of Grugach (Wild Elves) while crossing the northwestern Plains of Sathendo. Both Unseelie Fey were apparently in league with Vappu Lahja, the mysterious woman stirring up strife among nearby Centaurs.

Druid Elsa prays to Mekkil (Gaia) for extra help with Transport via Plants, and the adventuring party arrives at the heart of the Wisalef Forest. The white walls and tall spires of Alfhileno, capital of the Waletku kingdom of the Elves, are visible through the trees.

Giacomo senses strong magical energies nearby. Scully sniffs and smells late-spring flowers before sending Owlicious off to hunt. Rhys secures his clockwork automatons in his Bag of Holding. Corwin leads the way to the nearest gate.

Unlike most human cities they have visited, the wanderers see relatively little traffic as they enter Alfhileno. Elsa Wild Shapes into a bird, and Corwin introduces himself to sentries as “Prince Berek, son of Lyrilian Moonshadow.”

Half-Elf Corwin points out the flets or talans, the arboreal platforms where most Quelanthi (High Elves) live. In the shadow of the lofty palace, the group scatters across broad, tree-lined lanes.

Arboreal residences
Talans or flets in Alfhileno

Giacomo visits the embassy of his homeland, the (proto-Western European) human kingdom of Hifalendor. The Wizard talks with Sir Nigel, who explains that the Centaurs have served as a buffer between Hifalendor and the barbaric tribes of the Gusorin Confederation.

Scully searches in vain for fellow members of the Order of the Golden Lion. She then goes to the headquarters of the Ranger Guild. At a large lodge, the Flind finds refugees from the villages that Vappu Lahja’s followers have raided.

Corwin checks in at the embassy of the (proto-Celtic) human kingdom of Saganim to get help obtaining a royal audience. He meets Lady Kaitlin Ashley, who turns out to be his aunt! They catch up, and she refers him to Arlas, a Sylvan Elf Bard at the temple of Brijitt, goddess of fire and poetry.

Back in Hill Dwarf form, Elsa walks to the Grove of Mekkil, where she meets other priestesses of the goddess of nature. Quelanthi Inrawel says that any who would follow Vappu Lahja rather than the Seelie Court should be dealt with severely, and Sylvan Elf Valine believes that as many as a third of Druids have been corrupted.

Rhys finds the bustling Gnomish guildhouse on Faerie Lane. The Minoi (Tinker Gnome) asks “Koja…” [Mark D.L./Non-Player Character] about experimental airships. The Rock Gnome metalsmith refers him to “Pruts…” [Patrik D’H./N.P.C.].

At the local Magisterium (magic school/library), Giacomo asks “Charon Galacticus” [Carlos C./N.P.C.], a onetime member of the “Children of the Elder Gods,” about the tales of Vappu Lahja and scrying her current whereabouts. They speculate that the Drow of Zuromm could be manipulating the Unseelie Court.

Scully accepts Soval’s offer to join Alfhileno’s Ranger Guild. The Grey Elf introduces her to “Rory” [Beruk/N.P.C.] and “Ewan” [Rich/N.P.C.], an angry Hifalendorin human and a Harfoot Halfling farmer, respectively, who lost their lands to militant Centaurs.

Scully also meets “Dionysus” [Bruce/N.P.C.], an older Centaur still loyal to the Waletku kingdom but sympathetic to his kin, and “Malekith” [Drew/N.P.C.], an armored Sylvan Elf.

Lord Galion Luincolla” arrives and wonders why nobody is alarmed at a Gnoll in their midst. Soval reassures his superior that Scully is a defender of the wilds and the innocent.

Arlas agrees with Corwin and Giacomo that there are similarities between the legends of Vappu Lahja and “Capt. Jack Kildare” [Randy K.M./N.P.C.], leader of the Ghost Fleet. Both were cursed decades ago but somehow found a way to gain followers despite their long exiles. Corwin thinks about visiting the consulate of the nefarious kingdom of Zuromm.

Meanwhile, Elsa talks with some exalted animals at the Grove of Mekkil. Badger “Tucker” [Drew/N.P.C.] reports that some forest animals have moved to follow the “White Lady” (Vappu Lahja).

Rabbit “Cracker” [Bruce/N.P.C.] says that the territory now controlled by Centaurs and Satyrs is strangely peaceful, which he doesn’t like. Elsa suspects witchcraft in addition to clever political appeals.

Wolf “Wynona” [Sara/N.P.C.] hates the rogue Fey who slaughtered her pack, but “Bob” the bear [Beruk/N.P.C.] smokes a pipe and tries to keep a mellow attitude.

Prince Corwin eventually receives a summons to palace. Lady Cynthia Acheson, a Quelanthi Paladin of Corellan Larethian in mithril armor, brings him and Giacomo through glittering halls. Soft music fills the air.

Beneath a scion of the Tree of Life are courtiers including Wizard “Xander Sunspot” [Rich/N.P.C.], representatives of various Elven tribes such as the winged Avariel, and proud Centaur tutor “Lord Naresh” [Drew/N.P.C.]. Most petitioners are surprised when a scruffy Half-Elf scout sits on the throne.

“Giacomo, king of jesters and jester to the king” [John Z.G./Beruk/N.P.C.; apologies to The Court Jester ] announces “Ereval I” [Steve A.L./N.P.C.], bearer of sword Black Razor and high king of the Waletku kingdom and the Seelie Court. The wise Ranger once known as “Mouse” tells Corwin that their fathers, Halikos Kelannir and Edmund the Strong, once traveled together.

Corwin asks the Elves to join the naval alliance against the Ghost Fleet. King Ereval notes that the Thalassaquendi (western Sea Elves) do not acknowledge him as ruler, but he agrees to provide materiel to neighboring realms.

Giacomo asks on Elsa’s behalf if the Waletku kingdom would participate in her nascent long-range communications network. Xander says the Quelanthi already have access to powerful magic, but Ereval grants “Vistel’s Expedition” access to Alfhileno. The king also orders the immediate mustering of troops to the border to contain Vappu Lahja’s followers.

Alchemist and former “Dragonslayer” Pruts… tells Rhys that his brother Flap… works for the Royal Air Corps. But first, the Tinker Gnome regroups with his companions at “Tabby’s Tavern” among the restaurants of the Halfling Quarter.

The command crew of the Zephyr compares notes on what it has learned in Alfhileno and how to help Hifalendor with the Centaur uprising as part of its strategy against the Ghost Fleet. Giacomo and Corwin prepare a Contingency spell of Greater Teleport for whenever they meet Vappu Lahja.

Scully, who is now a member of Saganim’s Royal Society for Cartography, the Order of the Golden Lion in the Ebir Sheikdom, and now the Waletku Ranger Guild, is eager to get back to “Capt. Niac” [Mike F./N.P.C.].

Elsa recommends trying to parley with Vappu Lahja, since her forces are numerous, and the Elves don’t want to fight fellow Fey folk. The diplomatic Dwarf considers commissioning a portrait of the pale lady or buying a magic mirror. Skeptical Corwin agrees to find or compose a favorable version of Vappu Lahja’s fairy tale.

Rhys invites Elsa to join him at the Royal Air Corps. They are awed by the pegasi, gryphons, and other steeds ridden by Quelanthi cavalry. Gilda Swanmay says that the Elves once had more contact with metallic dragons, but many were slain in past wars. The officer takes Rhys and Elsa into a large hangar.

“Sir Elandor Lightblade” [Mark B./N.P.C.] greets the visitors and offers curious Elsa a Pegasus ride. She quickly accepts and gets an aerial tour of leafy Alfhileno.

Rhys is happy to compare notes with Pruts’ brother Flap, who says other experimental vessels patrol the Waletku kingdom’s northern frontier. Rhys also shows off his clockwork butler Vasco, which attracts much Gnomish attention.

Mischievous Rhys also jokingly trades insults with “Jiriki i-Sansorei” [Jon W.P./N.P.C.] about how the wooden H.M.A.S. Longshot II is inferior to the Zephyr, which has a metal hull. The Paladin retorts that his vessel has been battle-tested and has a crew of Elven knights.

The Zephyr’s away team prepares to head back to the Plains of Sathendo to rescue their former traveling companions in Vistel’s Circus from Vappu Lahja and deal with her minions’ growing raids on Hifalendorin farming communities….

This session is dedicated to the memory of Steve A.L. I look forward to seeing most of you at tonight’s “Vanished Lands: A New Dawntelecom game, Jason E.R.’s “Channel 37” dimension-hopping scenario tomorrow, or upcoming “Vistel’s Expedition” sessions.

“Vanished Lands: A New Dawn” Sessions 40.40 to 42 — Leaving Bazran Hai, Oni, and Ki-rin

Fellow role-players, here are my notes for “Vanished Lands” Sessions 40.40 to 42, which were held on 14, 21, and 28 December 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game, Advanced Dungeons & Dragons 1st Ed./D&D3.0 Oriental Adventures, Pathfinder, and FATE 3eLegends of Anglerre, plus house rules, Skype, and an online dice roller, as of autumn 2014:

  • Moon Jung-Mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki; eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk (eastern Grey Elf) merchant; with a young wyvern Niruth; LNg, Lvl. 10
  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; with talking horse Yip; LNg, Lvl. 10
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) with tiger companion Amaya and a destiny; NGc, Lvl. 10
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 10
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest and animist from the Phoenix Clan, prophesied to do great things but plagued by family and ancestor spirits; LNg, Lvl. 10
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 10
  • Tokoro Gawa [Drew S.]-male carp Hengeyokai Hulinyuan (amphibious shapeshifting Ranger) seeking to protect streams; with otter companion Mala; CGn, Lvl. 10

“1 to 10 August 1227 B.C.E.:” The wanderers interrogated a Yuan-ti spy who was disguised as a gardener, and they delivered him and Saigo’s grandfather to the rulers of the Zedu kingdom. The adventurers then agreed to pursue a dragon of corruption in the northeastern wilderness.

At the “Dragon’s Beard” hotel in Bazran Hai, the onetime diplomatic escorts discuss what they would do with the titles and land offered to them by Zedu’s rulers. Jung-Mo says he would like a private base of operations, far from prying eyes.

Sonny plans to recruit followers and start a dojo (martial arts school). Like Jung-Mo, he hopes to restore his clan’s honor. Toshi prefers a defensible location, preferably in a valley between the Bamor Mountains and the Therud Forest. He notes that a shared stronghold should be possible.

Ember puts in a request for a dragon-sized tower, while Soske’ intends to raise an army for the next war against the forces of chaos. Saigo hopes that becoming an aristocrat would help his chances of wooing Princess Nayoko.

Tokoro returns to the more immediate concern of fighting the evil Wu (Druids) of the Scarlet Order. Ember studies the report of Gen. Shinso, Saigo’s grandfather, about the reddish dragon. It is most likely chromatic, she says, but the exact typeis unclear.

Wu Jen Toshi and Shukenja Soske’ spend the next week in Bazran Hai enchanting items for their companions. Jung-Mo names his young wyvern Niruth (“Storm Bringer”) and trains it on the outskirts of the mountain city. The Ninja looks for other Nannuattan, but they have gone to ground.

Sonny reaches out to Lady Yun Aei-Yong before the ambassador’s return to the Empire of Gokuri. The Kensai also runs into Brother Jo, a Shengtese human Monk who once traveled with him.

Samurai Saigo spends time with his father, Gen. Hirokazu, and Princess Nayoko. The Samurai learns that Nayoko’s brother, Prince Mutsuhito, will be escorting Lady Yun home.

Hulinyuan Tokoro keeps watch with his otter Mala and explores the winding caverns and underground river beneath the Korobokuru (eastern Dwarven) capital.

Ember goes to the temple of Shang-ti, emperor of heaven, and kneels and prays to be restored to her true gold dragon form:

“I am sorry, father, for what I have done in the past. My time among the mortals has changed me significantly. I’ve learned about true love and the value of friendship. If not for myself, but for safety of my friends that I care greatly about and the innocent lives I can save. I am now in need of my powers. I fear this evil dragon we are about to face has fallen deeper into corruption, killing the innocent and befouling the earth, which has given him great power. Please grant me the strength I need and break the bond of this collar!”

As the crane Hengeyokai speaks, tears fall from her eyes and fall onto the holy ground before her. Ameratsu Mitemi, a Bamboo Spirit Folk (eastern Sylvan Elf) priest, sees Ember and tries to reassure her.

Soske’ stops by the temple and asks Ameratsu about Mi-Shao-Shur, the chthonic (Chaotic Evil) deity of the Yuan-ti who had infiltrated Bazran Hai. The Sohei says that if the followers of the dragon are similarly chaotic, their ranks could include aberrations, demons, and other shapeshifters.

Ameratsu warns Shengtese human Soske’ not to expect predictable tactics or chains of command as among Gokuri’s armies, where Bakemono (Goblins), Oni (Ogre Magi), Draconians, and Minotaurs serve the Nannuattan (eastern Dark Elves).

Back at the local Magisterium (magic school/library), Jung-Mo asks for Toshi’s help in researching dragons and potential vulnerabilities. The Shan Sao and Nannuattan agree that stealthy scouting will be at least as important as weapons or spells when dealing with the dragon’s monstrous minions.

While roaming the city, Tokoro recognizes Hojo Etsuko, a River Spirit Folk (eastern Grey Elf) who serves the same master as he does. She had been swayed against Shengtese human farmers by Desc Soo-Ann, a Nannuattan hunter from the Shadow’s Claw clan disguised as a courier.

Tokoro follows Hojo out to the main bridge leading into Bazran Hai. The carp Hengeyokai briefly loses her in traffic, but he hears sounds from the boards beneath his feet. The Ranger pries up a board and sees Hojo sliding down a rope, which is nowhere near long enough to take her to the bottom of the chasm.

A flying creature with the head of a dog, the body of a sheep, and the tail of a lion flies beneath her, and Hojo joins the rider and leaves. Tokoro returns to the Dragon’s Beard to tell his friends about the strange encounter.

Jung-Mo wonders if Ember knows of other friendly or metallic dragons in the area. Soske’ asks Saigo to contact fellow Samurai to join their fight against the chaos and dragon. As Toshi puts the finishing touches on magic items, the group gets provisions and prepares to head east to mountain outposts.

Rather than take Jung-Mo’s carriage (and Niruth’s magical cage) into rough terrain, the party buys some carts and sturdy ponies. The team rides out from Bazran Hai but makes slow progress in the Bamor Mountains.

That night, Sonny and Tokoro take the first watch, followed by Jung-Mo and Ember. Soske’ and Saigo are set to take the third and final watch. Toshi studies spells and writes letters to his betrothed, Suki Amarna, by the campfire.

During the second watch, alert Ember spots something large moving on the rocky slope beneath the campsite. Stealthy Jung-Mo and Tokoro go to investigate. They see a two-headed giant. One head is ugly and speaks crudely, and the other is well-groomed and more eloquent.

Tokoro sneaks back to wake the rest of the party, and Toshi and Ember shift into bird form. The Wizard identifies the creature as an Atamahuta Oni. Soske’ wants to take the fight to the unnatural enemy, but Saigo and Tokoro want to let it go.

Jung-Mo continues to follow the Atamahuta, and Ember casts Heat Metal on the Ogre’s double axe while flying as an owl. Toshi shifts back into Shan Sao form and readies Magic Missile. Tokoro rapidly fires a volley, hitting once.

Soske’ casts Ancestral Weapon and asks for a bow vs. Chaos. Jung-Mo sneakily attacks the Oni, striking it with an arrow. Sonny slides down the slope toward the fight, followed by Saigo.

Toshi’s Magic Missiles injure his hated foe, and Tokoro hits again with arrows from his Thunderbow. Saigo slashes the Atamahuta with his katana, as Soske’ casts Divine Power on himself.

The Oni strikes Saigo with his Urgosh, chilling the Samurai with magical cold. Ember retaliates with Flame Strike, which unfortunately also affects Saigo. Sonny unleashes his Vorpal whip while Jung-Mo darts among the rocks.

Rather than bury his allies beneath an overhang or hit those in melee with Arc Lightning, Toshi casts Lightning Bolt. Tokoro and Saigo both miss, but Soske’ continues wounding the humanoid.

The Atamahuta Oni casts Wall of Fire, injuring Jung-Mo, Sonny, Soske’, Saigo, and Tokoro. Ember treats Saigo with Cure Serious Wounds, and Sonny’s whip decapitates the giant, removing its dumber head. Jung-Mo finishes off the Oni. The victorious band finds and divvies up the following items:

  • Armor, banded mail + 2 — to sell
  • Gems, assorted, worth 1,000 tael (2,000 gold pieces)
  • Mithril coins, worth 3,500 tael (7,000 g.p.)
  • Ring of Animal Friendship — claimed by Jung-Mo
  • Urgosh (Orcish double axe, 1d8 + 2) — to trade as part of cover
  • Wand of Desecrate (as per 3rd-lvl. caster) — Soske’ destroys

Toshi gives about 500 tael (1,000 g.p.) to each party member, plus a similar share to a party fund. Sonny, Ember, Saigo, and Toshi, who didn’t claim any magic this time, get 1,250 g.p. each.

Back on the trail, the travelers discuss their plans to infiltrate territory controlled by the Scarlet Order. As they cross the Rodyui Stream and enter the hamlet of Rodaki, the would-be heroes pose as a merchant caravan.

Jung-Mo is disguised as “Xiaoming Chida,” a River Spirit Folk trader of mundane and “special” items. As an arms dealer, he plans to check for Yakuza or Nannuattan connections. Jung-Mo keeps his wyvern in its magical cage, where it appears to be a simple songbird.

Sonny uses his middle name “Nobuto” as an alias and serves as a “marginally competent” sellsword and drunkard escorting the merchants. Toshi sends his tiger Amaya to discreetly trail the team and poses as “Tiye Akamoto,” an herbalist selling medicines, tobacco, and poison.

Ember takes on the identity of “Jinsong Chida,” the meek daughter of Xiaoming, leading to much teasing from her and Jung-Mo’s companions. Soske’ poses as “Shishi,” a soothsayer and fortuneteller.

Saigo joins Nobuto as a ronin (masterless Samurai) and guard. Tokoro isn’t worried about his otter Mala attracting any undue attention as he volunteers to be river trader and scout “Mu Kawa.” Toshi/Tiye helps the group to dress down for the part.

As Xiaoming and company set up stalls in Rodaki, they are accosted by a Korobokuru (eastern Dwarf) wearing leather scale armor. Oinuma Eiji welcomes the traders and buys a jeweled dagger from the Chidas.

Oinuma directs the newcomers to the “Sacred Ewe,” a combination town hall, temple, and inn. Mu Kawa notices a wok-like bowl atop the building. It contains the largest fish from the Rodyui Stream.

Usami Sakuko asks Shishi to read her fortune. She has a grandchild bring a sacrificial pig, and Soske’ casts Augury. The shaman sees the old woman choking on a bone and warns her. In return, Usami invites him to join her family for dinner.

Nobutu and Saigo watch the carts as the others disperse at dusk. They notice that the Korobokuru, who are normally at home in the dark, rushing indoors. A night watchman urges them to seek cover but doesn’t explain why.

Ziaoming and Jinsong dine at the Sacred Ewe, where they see shepherds and miners drinking heavily. They prepare to leave for a midnight stroll, but Oinuma recommends against it. He offers a bench in the common room as a bunk for the night.

Shishi and Tiye eat with Usami Sakuko, whose family tells the spellcasters of a “guardian spirit” watching over the hamlet. Their description is similar to that of aKi-rin.

Mu Kawa climbs onto a roof to get a better look at the bowl of fish. The Ranger waits until he sees it rattle. A creature with golden scales, a long neck, antlers, sparking hooves, and a flaming tail appears. As it hovers over the Sacred Ewe, Tokoro climbs over.

The brave scout asks the Ki-rin its purpose. The hovering creature says that it is protecting “its people” and that they may meet again if Mu Kawa continues traveling through its territory. It then disappears into the night, having eaten the fish.

The next morning, the dragon hunters compare notes. Jung-Mo checks on his wyvern. Sonny wonders if the “Ki-rin” might actually be the chaos dragon or one of its minions in disguise. Ember worries about other dragons, and Toshi notes that Ki-rin aren’t usually carnivorous.

Soske’ agrees that it’s strange for such a creature to ask villagers for tribute. Saigo points to a map and says that the Scarlet Order’s reach may extend from the Dragon Pass almost as far south and west as Bazran Hai. Tokoro prepares the pack animals to continue eastward….

Bruce, I’m sorry that we missed you last night, but I hope to see most of the gang at tonight’s “Vanished Lands: Vistel’s Expedition” session. I also hope that everyone can make our additional telecom game this coming Friday.

I hope that all of your holidays have been happy so far. I’m glad to be home after the past month or so of travel, and I look forward to continuing our adventures into 2015!

“Vanished Lands: Vistel’s Expedition” Session 39.53 — “I’m done being Ms. Nice Elephant”

Fellow role-players, here are my notes for “Vanished Lands” Session 39.53, which Drew S. hosted in Needham, Mass., on Monday, 8 December 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders. One such band began as circus performers, rescued slaves, and seeks to fight the dreaded Ghost Fleet….

Vistel’s Expedition,” crew of the Zephyr, Player Character Party 39 in Gene D.’s “Vanished Lands” campaign, using Pathfinder and FATE 3e Legends of Anglerre, as of autumn 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) with homunculus familiar Gerald; NGc, Lvl. 11
  • Scully Strongbow [Sara F.]-female albino Flind (Gnoll) Ranger, archer and sailor, with owl “Owlicious”; NGl, Lvl. 11
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, wandering noble, warrior, and mandolin player; CNg, Lvl. 11
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with banuq (winged cat) Penryn; NGc, Lvl. 11
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer and impetuous Rogue; TNcg, Lvl. 11

(See previous notes for “Hamfast” and “Brendan” [Brian W.], “Tempestade” [Josh C.], “Radius” [Jason E.R.], “Melchior” [Byron V.O.], “Sir Torrel” [Alex W.], and “Brogar” [Brian S.].)

“8 to 11 May 1227 B.C.E.:” The adventurering party left the Zephyr in the city of Nadwi and ventured across the Plains of Sathendo. They spotted an Orcish camp and entered the haunted hamlet of Alarn, where they found a Redcap who had murdered five of their former companions in Vistel’s Circus.

The Redcap escaped, but the onetime carnival performers were able to resurrect their friends, if not restore their severed hands. “Vistel’s Expedition” sent them to the relative safety of Nadwi and called for its airship to evacuate the remaining traumatized peasants.

Giacomo prepares another Contingency spell for his familiar Gerald. Scully scouts ahead, while Corwin and Rhys ride in a reclaimed circus wagon. Elsa Wild Shapesinto an eagle, joining her winged cat Penryn and Scully’s owl Owlicious in the air.

After about a day’s ride southeast, the travelers spot a large humanoid loping from the direction of Kedetura toward their caravan. Wizard Giacomo castsShield on himself and identifies the creature as a fierce Grimm, another Unseelie Fey.

Ranger Scully readies her long bow, and Bard Corwin casts Comprehend Languages and Displacement on himself. Druid Elsa shifts into a dire bear and casts Enlarge Animal on herself. Gadgeteer Rhys checks his clockwork automatons and loads his crossbow.

The Grimm and Elsa charge and rend each other with claws and teeth. Scully looses a volley of arrows as Corwin casts Greater Heroism on Elsa. Giacomo hits the beast with Magic Missiles, but Rhys’ first quarrels miss.

Flind Scully casts Protection From Evil on Elsa to protect the Hill Dwarf from the Grimm’s fell aura. The muscular monster Calls Lightning, but the dire bear avoids the blast. Elsa continues wrestling with the Grimm, and Half-Elf Corwin casts Displacement on her.

Hifalendorin human Giacomo’s Phantasmal Killer has no effect on the gruesome Grimm. Tinker Gnome Rhys tries hurling bars of “cold steel,” a reddish antimagical metal alloy, but they fall short.

In between firing more arrows, Scully attends to Elsa’s wounds. The slavering Grimm Ethereal Jaunts from Elsa to Corwin but is slowed by his Stun Bolts. Giacomo casts Acid Arrow and more Magic Missiles.

Elsa finishes off the tough Grimm and shifts back to demihuman form to make sure its carcass is incinerated. Rhys claims an enchanted katar (punching dagger, 1d8+2), and Giacomo detects an evil sickle.

Elsa casts Lesser Restoration to help Corwin regain his strength, and the Zephyr crew members resume their journey to rescue the rest of Vistel’s Circus from the Centaur followers of the mysterious Vappu Lahja.

Sometime later, Scully and Elsa see five Elves riding stags. Giacomo and Corwin recommend caution, while Elsa argues that they need allies against the forces of evil. Scully says that learning more about the area is worth some risk, and Rhys plans to make puppets resembling argumentative Corwin and Elsa.

Corwin uses his Hat of Disguise to appear as a full Elf, and Elsa hails the riders wearing fringed buckskins and feathers. The Grugach (Wild Elves) treat the team as intruders in their territory, even though they’re all in the human kingdom of Hifalendor.

Giacomo and Corwin are annoyed when Elsa mentions that she’s looking for former traveling companions, as Scully and Rhys hang back and watch the Grugach. Uller Tolvo says that his patrol has been hunting for exotic animals for a circus.

Antero Korkonen doesn’t seem surprised when Elsa warns of an Orcish warband from Zuromm nearby. Asser Rantasila notes that creatures such as the Grimm have been seen in the borderlands, and Heikki Makinen doesn’t respond when the Druid offers the blessings of Mekkil (Gaia). Scully sniffs for clues.

Pasi Vanhala doesn’t mention Vappu Lahja by name, but the explorers suspect that the Grugach are in league with the woman claiming to be a figure from a fairy tale. They continue riding their separate ways.

Elsa casts Pass Without Trace as Scully finds a defensible position. Elsa then casts Grove of Respite to create a restful (and alarmed) campsite. Giacomo and Corwin take the first watch for the night and notice that fewer animals than expected are moving on the grasslands. Scully and Rhys don’t set a fire during their watch.

On the third watch, Elsa and Rhys sense people sneaking up on them from all directions. Elsa again Wild Shapes into a burly bear, wakes the others, and dispels the grove. Diminutive Rhys climbs up on the bear for a better vantage point.

Stealthy Corwin casts Displacement on himself, and Rhys whistles to send his constructs to beat the bushes. Wary Giacomo casts Mage Armor, and Scully says, “I’m done being Ms. Nice Elephant” as she Wild Shapes into an animal she saw in the Zarendo Islands.

The Grugach shoot flaming arrows, injuring Corwin and Scully. Elsa casts Entangle, slowing the Wild Elves, and Corwin retaliates with a Fireball. Rhys again misses with his crossbow, and Giacomo casts Magic Missiles at Heikki and Pasi.

Singed Antero and Pasi shoot Scully, Antero and Uller hit Elsa with arrows, and Heikki targets Giacomo. Corwin runs to Pasi and hits the injured Elf twice. Elsa casts Greater Dispel Magic in case the Grugach are somehow ensorcled by Vappu Lahja, but she notices no immediate effect.

Rhys recalls his automatons, while Giacomo activates his Contingency spell, again causing homunculus Gerald to take on the Form of the Dragon. Heikki runs but is caught by the gold dragon.

Scully charges, and the Grugach fire at her and Gerald. Elsa casts Wind Wall to deflect further arrows and orders the Elves to stand down. They lower their bows. Giacomo has Gerald release Heikki.

Corwin angrily asks the hunters why they attacked. Asser says that Vappu Lahja will eradicate all “civilized” interlopers on the plains. Scully and Rhys keep an eye on Antero, Pasi, and Uller.

Elsa prays to Mekkil for a Positive Energy Burst, healing her allies, and she covertly casts Remove Curse in another attempt to disrupt Vappu Lahja’s sway. With Gerald still overhead, the Grugach back off.

Giacomo reiterates the need to keep a low profile while searching for the captive Vistel’s Circus. Scully keeps watch for the Grugach, and Corwin wants to confront Vappu Lahja.

Elsa, however, notes that the sorceress may have many followers and that they need to find out more about the situation in the borderlands. Rhys points out that Giacomo and Corwin’s Teleport spells could be dangerous because of a certain Pit Fiend looking for them.

The wanderers discuss visiting the Waletku kingdom of the Elves in the Wisalef Forest, which is just north of Hifalendor. Corwin states that his mother was once respected in Alfhileno, the distant capital.

Giacomo is reluctant to stay anywhere for long, and Scully worries about Elven prejudice against humanoids like herself. Rhys is curious about rumors of other Gnomish airships.

Elsa is interested in expanding the alliance against the dreaded Ghost Fleet and her nascent long-range communications network, so she begins preparing a fewTransport via Plants invocations….

Happy Birthday, Rich! I hope that everyone enjoyed our latest face-to-face “Vistel’s Expedition” sessions, and I look forward to continuing this fantasy campaign early next year! The “New Dawntelecom team should resume this coming weekend.

I also look forward to concluding Rich’s “Tunnel Vision” modern supernaturalminiseries next Monday and to starting Jason E.R.’s “Channel 37” speculative fiction anthology. In the meantime, make sure your character records are up to date on Obsidian Portal, and stay in touch….