“Vortex” Update 5c.3 — “The best worst thing to happen on Mars”

Fellow role-players, here are my notes for Session 5c.3 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 15 July 2012. We’re using “Fantastic Adventures in Tabletop Entertainment” (FATE) 3rd Ed.: “Starblazer Adventures/Mindjammer” and “Bulldogs.”

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the Gryphon (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL” and with boyfriend Darcy
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O./absent]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • Jim” [Robert A.S./absent]-male Terran “near-human” gambler and psi
  • [Jim J.D’B.]-?
Beanstalk to Mars
Deimos-Pavonis space elevator

>>”15 to 21 February 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting in Earth orbit, the crew of the Gryphon makes its shakedown cruise to the Mars Confederacy. The yacht also takes on a cargo of machine parts and a passenger fleeing from arms smugglers.

Hector Chavez scans for any illicit communications and sets up a jamming frequency for the cargo containers’ transponders. Jax “flies casual” to evade notice from the Interplanetary Patrol. The pirate pilot notes that his smaller vessel, the Slipstream, doesn’t have crew accommodations and thus can’t be used as a drop ship.

Orion Starchaser is fascinated by views of Mars and its moons Phobos and Deimos. Chris McKee tries to remember the location of a domestead he raided with the crew of the Blackbird as a place to avoid.

Darcy reminds Jasmine that they have friends in the Synth Liberation Front. They have heard rumors that the United Ecumenical Movement is holding S.L.F. members in its temples on Phobos. The bioengineered tigers make plans to meet Olun Gor, a Garth (“Uplifted” gorilla) on the surface.

Dr. Srinu Pahul talks with Irdana, an Olvar (mammal-like arboreal alien) tourist. The doctor also reviews supplies needed for the medical bay and galley. In one the Gryphon‘s lounges, the crew debates where to go next on Mars.

Hector recommends New Shanghai as one of the larger settlements, but Jax is wary of cities. Orion wants to see everything, and Chris and Srinu just want to avoid former employer Black Box Security Co. in the capital of Hellas Park.

Chris recommends that Jasmine meet Olun at the terraforming station at Hadriaca Paterna, which should be far enough from other colonies and the Union of Solar Nations base at Fort Olympus Mons. Instead of docking at the Deimos-Pavonis orbital elevator as originally planned, Jax takes the Gryphon down to the red world.

The landing party is greeted by scientist Taka Shimuza, megacorp delegate Herb Cort, and Asdann Fre’vel, a Gustrall (antlered, orange-furred, raptor-like alien) guard. Shimuza gives a tour of the massive plant of the Tharsis Terraforming Directorate, and Cort represents Uruk Services.

Even interstellar wanderer Orion is impressed by the scale of the machinery, some of which Hector recognizes as being similar to their cargo. Shimuza explains to Jax that efforts to make Mars more earthlike are expected to take many years, even with extraterrestrial assistance.

Cort mentions that the station has had little to worry about from local insurgents, especially after hiring a fierce Gustrall. Chris is happy to be reunited with Asdann, who invites him and Jasmine on a hunting expedition. Dr. Pahul and Darcy stay aboard the Gryphon to monitor communications and protect Irdana.

After their tour, the travelers return to their ship on the windswept landing pad for the night. Jasmine sends Olun a note, and he replies that he’ll come to Hadriaca Paterna the next day.

Orion is eager to explore, and Chris takes up a pool betting on how long it will take the blue alien to get into trouble. Jasmine says 15 minutes, Hector says 29, and Jax wagers 45. Chris predicts that it will take an hour, and Srinu bets on two hours.

The next morning, Asdann and Chris prepare a hoversled, and Jasmine and Darcy take her hoverbike from the hold. Orion is in his space suit and out the airlock before the others are even aware.

Even though Orion has no experience with ornithopters, Asdann trains him on the fundamentals. Jax reluctantly agrees to accompany him, but when he takes the controls, she jumps off. Orion sets off north as the hunters go south.

Asdann, Chris, Jasmine, and Darcy eventually land near a gulch in the cold, arid Martian outback. Asdann spots tracks of a six-legged Martian alligator (modified from Terran stock). Chris unslings his rifle and peers at various caves, while Jasmine is frustrated that the air is too thin for her to use her sense of smell.

Meanwhile, Orion sets down and hikes west. He sees a local domestead but decides instead to head north, toward snow-capped mountains. Back at the Gryphon, Jax and Hector split a bottle of brandy that Srinu brought along and discuss looking for more paying gigs.

In a gully with a little ice and algae, the hunters corner two gators gnawing on the remains of a dune strider. Jasmine draws her blaster and shoots, and Chris maneuvers to a higher position. Asdann misses, and the first gator bites at Jasmine’s gun, but she wrests it away.

The second beast leaps toward Asdann, who nimbly steps away. Jasmine strikes her foe with the butt of her gun, and Chris wings the second gator. One Martian menace tries to bite the tiger-woman’s foot, but she dodges, and Agent Prometheus finishes off both gators.

Asdann helps them haul the carcasses back to the Gryphon. Chris declares the hunting expedition a success, or “the best worst thing to happen on Mars.” They butcher the beasts for their hides and meat.

Accustomed to 1G, Orion makes great leaps across the rugged Martian landscape. The interstellar hitchhiker follows a flock of birds south. Curious Orion uses empathy to sense their mood as he climbs a cliff face to get closer to their perch.

The bioengineered birds have bright plumage, broad wingspans, and relatively small beaks. Orion takes a few photographs and hikes back to the terraforming station, where he gets lectured for leaving his ornithopter.

The next morning, Jax wakes up in the Gryphon‘s cockpit. The hung-over pilot nudges Hector and stumbles to the galley for some coffee. Chris and Dr. Pahul are chipper, and Jax is not thrilled to find an alligator head in the refrigerator.

Orion didn’t get into any serious trouble, so nobody wins the bet. Jasmine and Darcy mount one Martian gator skeleton in their cabin and the other at the swimming pool. They then get ready to deliver their cargo and meet fellow “Synth” Olun Gor….

I hope that you enjoyed this session and have had a good week. Byron, I hope you had a Happy Birthday! Rob, I look forward to your character eventually joining this crew, and Beruk, I’ll see you at The Dark Knight Rises on Sunday morning.

Good luck to Josh & Sara with your latest move — we’ll miss you this weekend and at Jason’s penultimate “Glassworks” superhero game on Monday. I’ll be out of town for the latter part of next week, and I’ll let everyone know if it will affect “Vortex.” Take it easy, -Gene

“Vortex” Update 5c.2: Shakedown to Mars

Fellow role-players, here are my notes for Session 5c.2 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 8 July 2012. We’re using “Fantastic Adventures in Tabletop Entertainment” (FATE) 3rd Ed.: “Starblazer Adventures/Mindjammer” and “Bulldogs.”

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Who will rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the “Gryphon” (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox with boyfriend Darcy, now apart from the grifters in “MarSoupAiL”
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • [Robert A.S./absent]-male Terran “near-human” gambler and psi
Starship getting under way
Loading cargo

>>”8 to 14 February 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting at the shipyards of New Gdansk in Earth orbit, the new crew of the Gryphon prepares for its shakedown cruise. Hector Chavez secures the cargo of machine parts obtained from smuggler Desmond Hogarth.

The engineer also collects a wish list of enhancements to install on the yacht once the delivery to the Mars Confederation is completed. Mighty Jasmine and her boyfriend, fellow “Synth” (“Uplifted” tiger) Darcy, assist with the loading and cabin redecorations.

Orion Starchaser returns to the ship, excited as usual. The interstellar hitchhiker says that he has met a gunner, whom he managed to steer away from a confrontation with Dr. Srinu Pahul. Orion then leaves to get Chris McKee, leaving confused people in his wake.

Burned op Hector shows Jax some of his security precautions in the Gryphon‘s cockpit and keeps tabs on the crew’s comm links. Jax wants to depart without Orion and the sketchy sniper, but Jasmine talks the hotshot pilot into waiting.

Cautious Hector asks Srinu what he knows about Chris. The doctor reassures him that despite their shared pasts with the eugenicists at Black Box Security Co., they should be able to work together without killing each other.

At the “Drowning Swan” bar, Orion happily tells Chris that he’s welcome aboard the Gryphon. They are joined by Irdana, a tourist whom Orion had met earlier. The nervous Olvar (arboreal, mammal-like alien) asks the blue wanderer if she can buy passage with them.

Sensing that Irdana is in trouble, Orion and Chris readily agree. Hector and Jax aren’t thrilled, however, when Irdana explains that she witnessed a deal for heavy ordinance — Orion’s arm span plus her tail in size — and was then noticed by the illicit arms dealers.

Jax and Chris ask Irdana how she plans to pay, and she opens a rucksack of antique Terran toys. Jasmine and Orion happily play with the plastic figurines, but Srinu and Jax aren’t impressed. Chris is won over when he finds some old military action figures.

Rather than risk being probed by more remote-control robots, captured by smugglers, or waylaid by fans, the crew of the Gryphon casts off. Jax easily maneuvers the ship, which is much larger than his personal vessel, the Slipstream, past traffic between Earth, the L-5 orbital stations, and the Lunar Free State.

Hector goes to engineering to check on the maneuver (sublight) and Transit (faster-than-light) drives. He notes that since the Gryphon is swifter than Hogarth knows, the group will have time to check out the drop zone rather than be ambushed.

Jasmine and Darcy show new crewmate Chris and passenger Irdana around, taking them through lounges and to their cabins. Originally from a world with large oceans and many islands, Orion takes advantage of the new saltwater swimming pool.

In his spare time, Srinu translates the Mahabharata, which describes possible ancient contact between humans and extraterrestrials. The doctor also asks each of his shipmates to come to the medical bay for a complete checkup.

Jax pointedly ignores most visitors to the bridge, executing several barrel rolls and other maneuvers that test the ship’s advanced inertial dampeners and artificial-gravity deck plates. The “best damn space pirate in the solar system” sets a course for a quick jump through Transit.

Jasmine goes to check on the foods that Srinu brought, while Darcy chats with Irdana. Srinu tells ruminant Orion that he’d like to introduce fish and a variety of Terran and alien plants to the pool to supplement their diet. Hector and Jax are reluctant to submit to medical examination.

At dinner one night, Chris asks his new companions about their plans beyond bringing the mechanical cargo to Mars. “Agent Prometheus” describes the Blackbird‘s fight on Oasis Station against the Zurmiz Krott, a biomechanical probe of the dreaded Zarkonian Armada. The inhuman invaders are approaching Earth, he says.

Hector and Jasmine observe that Chris’ description strongly resembles that of the “Harbinger of the Righteous Order of Submission” they encountered with the rest of Mars Soup Aid Lenders Ltd. (“MarSoupAiL”) back in Ghanki Station under the Indian Ocean. Both the Zurmiz Krott and the Harbinger induced cannibalistic madness and were difficult to contain or defeat.

Chris proposes scouting the space threatened by the Zarkonians, but calm Orion notes that according to his sensei, the crustaceans have attacked numerous worlds over many centuries of Terran time. Chris promises to share archaeological data with Dr. Pahul about possible Precursor artifacts at Van Maanen’s Star.

Jax isn’t convinced of the urgency of the Zarkonian threat, but Jasmine vows to help protect humanity, despite its often poor treatment of her and other “Synths” (bioengineered humanoids). In the meantime, Chris warns, Mars is bad news, because of his experiences with various factions.

Jax takes the Gryphon out of the plane of the ecliptic, and Hector spins up the Transit drive. In a matter of hours rather than weeks, the yacht travels from Earth orbit to Mars….

Thanks again for your patience as I dealt with audio problems; I’ll try to log onto Skype earlier this coming weekend to deal with them. Since we have a good-sized group, we should also remember Google+/Tabletop Forge as backups. I look forward to the new crew of the “Gryphon” settling in, visiting the Mars colonies, and looking ahead to future missions!

We should eventually upload character records and images to the Obsidian Portal site for “Vortex.” See also the discussion on the Yahoo/eGroups message board regarding Jason’s “Glassworks” superhero scenario and upcoming games for the Boston-area, face-to-face groups. -Gene

“Vortex” Update 5c.1: New Gdansk

Fellow role-players, here are my notes for Session 5c.1 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 1 July 2012. We’re using Fantastic Adventures in Tabletop Entertainment (FATE) 3rd Ed.: Starblazer Adventures/Mindjammer and Bulldogs.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the “Gryphon” (as of summer 2012)

-“Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox

-“Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL”

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird

-“Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon

-“Orion Starchaser” [Geoff C.]-male [humanoid alien] outcast, irrepressible mystic and adrenaline junkie

-“Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills

-[Robert A.S.]-?

-[Jim J.D’B.]-?

Orbital_city_by_StaticVG
Orbital habitat in a torus station

>>”1 to 7 February 2195 A.D./C.E. or 1 Terran Galactic Era:” Sometime after the Appomattox repelled boarders near Atlanta and the explorers aboard the Blackbird returned to Earth from distant Oasis Station, a new band of travelers gathers at the orbital station of New Gdansk.

Hector Chavez and Jasmine arrive at the Lagrange-point torus habitat aboard another Starwind-class pleasure yacht in need of refitting and more crew. Hector calls his onetime “fixer” Max (short for Maxine) to find out about discreet shipyards and potential gigs. She sends the former spy to one Desmond Hogarth.

Jasmine and her boyfriend, fellow “Synth” Darcy, hope to find a safe homeworld for their people. But first, they want to stretch their legs (and tails) and get something to eat at the orbital city.

Meanwhile, Orion Starchaser continues hitchhiking across the galaxy. The blue extraterrestrial catches a lift with a Ru’ulok (heavy-gravity reptilian alien) trade vessel and is curious about Terrans. Orion disembarks at New Gdansk and is distracted by a shiny ship in space dock.

The yacht has also attracted the attention of Jax, a dashing space pirate whose single-person transport, the Slipstream, is berthed nearby. Jax’s interest is only heightened when Orion notices that the ship has Transit-capable (faster-than-light) engines. Humanity has only recently obtained this technology.

Hector and Jasmine emerge from the airlock and are surprised to meet self-important Jax and chatty Orion rather than a security squad. Hector is wary of their questions, but Jasmine is interested in talking with fellow nonhuman Orion.

Disgraced for some of his genetic research, Dr. Srinu Pahul takes a family shuttle into Earth orbit. He notices furry Jasmine and Orion talking and respectfully accosts the “Rakshasa.” The tiger-woman is flattered by the attention, and the group agrees to go with Dr. Pahul to a fancy restaurant.

Hector pointedly asks each of his new companions about their pasts and potential roles aboard the Gryphon. Srinu orders real steaks for everyone (and double for the “Uplifted” tigers). Jax and Orion ask for a tour of the ship, but Jasmine warns that Darcy is keeping watch, so they’ll have to wait.

Cautious Hector recounts some of his misadventures aboard the Appomattox, while Jasmine is happy to make new friends. Srinu says that he’d like to get away from Earth politics, and Jax is confident that he can pilot anything. Orion just wants new challenges.

After dinner, Hector and Jasmine introduce Srinu, Jax, and Orion to Darcy and take them aboard the Gryphon. Paranoid Hector doesn’t show them sensitive areas such as the armory, main engineering, or his quarters.

Jasmine and Darcy redecorate a large cabin with a jungle theme, while Jax demands the captain’s room. Dr. Pahul inspects the medical bay, and seeker Orion puts a disco ball in his cabin. They also discuss adding a swimming pool.

The refitting of the Gryphon is interrupted when proximity alarms go off. Hector scans and finds a robotic drone near the ship. Jax runs back to the Slipstream, and Srinu goes to his family’s shuttle.

Orion looks out a porthole and sees the unmanned probe. Jasmine offers to don a space suit and go outside, but Hector and Darcy recommend that she stay aboard. Possible enemies include law enforcement authorities, other smugglers, past marks, or racial supremacist or religious groups.

Hector wishes he had a proper electronics warfare suite, and Srinu begins maneuvering out of port. Jax is quicker, however, expertly maneuvering the Slipstream between the probe and the Gryphon. He bumps the drone, destroying it. Hector reminds his crew mates to be careful aboard the station.

The would-be adventurers go to meet Desmond Hogarth in a seedy section of New Gdansk. Hogarth is accompanied by an Ursoid Synth named “War Paw.” The man is somewhat surprised to encounter a full crew, but he agrees to acquire Hector’s requested parts, in return for one of two missions.

The first is a so-called milk run to the Mars Confederation. The second is to spring a “friend of the family” out of a Union of Solar Nations prison. In response to pressure from Hector, Hogarth says that the convict is Orion Stefanov, former chairman of the Venusian Finance Collective.

Orion Starchaser doesn’t detect any dishonesty with his telepathy, even though Hogarth is no doubt holding back information. Hector and Jasmine, shuddering at their memories of the disaster at Hephaestus Stadium, decline the prison break in favor of going to Mars.

Hogarth notes that he doesn’t want any Interplanetary Patrol scrutiny of the cargo, and Jax assures him that it shouldn’t be difficult to avoid the attention of Fort Olympus Mons.

Since Hogarth doesn’t know about the Gryphon‘s T-drive, Hector doesn’t tell him that the journey from Earth to Mars would take about four days rather than the weeks or months it would take with conventional (pre-First Contact) Terran rockets.

The new crew returns to the ship to spend some of its advance. Hector and Darcy receive deliveries from War Paw, and Dr. Pahul brings some of his laboratory equipment aboard. Hector scans Hogarth’s cargo and finds only machine parts.

Jax requests a quick-launch enhancement to the Gryphon‘s landing bay for the Slipstream, which he parks next to Jasmine’s hovercycle. Orion hopes to expand the holo-library.

Jax goes to the “Drowning Swan” bar and soon entertains a bevy of attractive women with his tales of derring-do in deep space. However, a wealthy woman who has been pursuing the pilot learns of his presence in New Gdansk through C-space (cyberspace).

Cassandra shamelessly flirts with Jax, who resists her advances because he doesn’t want to be tied down or go legit just yet. Amused, Srinu sends the couple drinks, and Jax gives his contact information to Cassandra in return.

Orion wanders through the corridors of the orbital city, cheerfully talking with strangers, most of whom don’t seem disturbed to see a blue alien. Orion finds some fellow hitchhikers, including human student Chan McKenzie, Olvar (arboreal, mammal-like alien) otaku Irdana, and a former soldier who is disturbed.

Chris McKee mutters that he has “seen things no one should,” including something called the “Harbingers of the Righteous Order of Submission.” Orion invites him to join the crew and is about to consult his paper guidebook when Dr. Pahul walks by. He recognizes “Agent Prometheus” from past super-soldier experiments.

Detached from his Black Box Security handlers, Chris warns Dr. Pahul to stay away or risk violence. Orion diverts the sniper’s attention by introducing him to Ms. McKenzie, allowing Srinu to return to the ship unharmed. Orion later tells Hector and company that he has found a gunner for the Gryphon.

Jax talks with a bartender at the “Drowning Swan,” about Chris. Jose says has been serving the man for a few weeks and that he has a good reputation among the aliens, despite any apparent mental instability. Orion also warns Dr. Pahul that he and Chris will have to work out their differences on their way to Mars….

We’re off to a good start! I look forward to the Gryphon getting under way this coming Sunday, July 8. Let me know if any of you have questions about your characters, the ship, or the setting of “Vortex.” Note that Robert A.S. and Jim J.D’B. have also expressed interest in joining us.

In the meantime, I hope that all of you had a good Independence Day, and I’ll see some of you at The Amazing Spider-Man earlier on Sunday or Jason E.R.‘s Marvel Heroic Roleplaying: “Glassworks” game next Monday. I’ll also try to post some notes for Rich C.G.’s School Daze one-shot soon. Take it easy, -Gene

FATE 3e “Spelljammer” Update 5 — Someone’s looking to get flogged

Fellow role-players, here are my notes for Session 5 of Josh C.’s Spelljammer: “the Show Must Go On” space fantasy miniseries. We met on Sunday, 13 May 2012, and have been using Skype, Google+/Tabletop Forge, an online dice roller, and Cubicle 7’s Fantastic Adventures in Tabletop Entertainment (FATE) 3rd Ed. Starblazer AdventuresLegends of Anglerre.

>> From the “Grand Show,” a port shaped like a top hat floating in the Hysgeu sphere, the performers of “Le battant elephant” and the “Dragon Fly” workers joined the crew of the Drowned Swan as it departed for Prince Andru’s birthday celebration at the Rock of Bral. However, our heroes soon encountered a potential mutiny, mysteries deep within the huge ship, Undead pirates, and more ….

-“Oner Walek” [Gene D.]-male Wolfen sky pirate, romantic swashbuckler, prestidigitator and deck hand hailing from the “Vanished Lands” now aboard the Drowned Swan

-“Scylla” [Sara F.]-young female Amethyst Dragon fortuneteller, raised by Gypsies and devoted to protecting the weak

-“Samael Muckblood” [Geoffrey C.]-male Hill Dwarf hunter, sniper, and “bad cop” serving in ship’s security; has a steam-powered crossbow “Guinevere”

-“Zanzibar” [Robin H.]-female Lizard Wizard, pyromaniac mistress of time and space (Spelljammer)

-“The Amazing Lorenzo Le May” [Byron V.O./absent]-male human Thief-Acrobat, juggler, and sometime cat burglar in ” Le battant éléphant ” circus troupe

Rock of Bral
The Rock of Bral

>>Upon returning to the Drowned Swan’s top decks to be reprimanded for unauthorized exploration of its inner hold, a rogue band helped the regular crew avoid mops and rigging wielded by ghosts that a former captain had summoned.

Capt. Andraimon Ianthe berates Winston Reisel III for neglecting to find Druids to tend to the “Ship Mother” before leaving port. The huge vessel continues on its way to the Rock of Bral.

Still curious about secrets hidden below, Oner helps the sailors and “Dragon Fly” workers. Sam eyes the animated buckets suspiciously and brandishes Guinevere before going off to down more grog.

Scylla finds Zanzibar in the cabin/library of lead Spelljammer Nonius Vatinius. They continue their research and determine that the ghostly crew can be dispelled, but the dragon and lizard wizard agree that it’s best to wait until the Drowned Swan is safely in port.

After an exciting week’s journey, all are relieved to arrive at the Rock of Bral, a bustling spaceport. The Drowned Swan passes sky piers and goes to the lower docks, near a huge cave mouth. Oner helps Vangar make sure that no unauthorized personnel come aboard.

The Wolfen on deck also asks Lorenzo to keep an eye on the performers in ” Le battant elephant ” as the troupe joins the throngs gathered for Prince Andru’s birthday. Winston asks Sam for an armed escort as he goes ashore, and the crossbowman goes to get his fellows.

Zanzibar scrubs the ship of Undead and goes to sun herself on a rock. When the reptilian mage awakens, she finds herself surrounded by others of her kind! They are angered to learn that Zanzibar isn’t part of their crew, but she dismisses them.

Oner helps Scylla stow and secure her possessions, and they then meet Sam and Winston. Sam talks with fellow Dwarf Raknog. Winston posts a sign offering three days’ wages in silver to anyone who can find a Druid for hire.

The away team chats with Bob… a talkative Tinker Gnome who runs an elevator to the floating city’s upper tiers. Winston tries to haggle for stage space, and Oner helps by mentioning diva Vermella Rogili. “Le battant elephant” gets permission to set up near a road and to seek smaller, “more intimate” venues.

Winston admits that he asked for Sam and company to accompany him as an “entourage” to help with the initial round of negotiations. Scylla and Oner realize that the man is in over his head, so they offer to split up to help look for Druids.

While Winston goes to the Elvish District to drum up business for the carnival, the wanderers go to a quiet neighborhood on the Rock of Bral. Zanzibar, Sam, Scylla, and Oner find the Pantheist University, the House of the Path and the Way, the Polygot Shrine, and students of various races and worlds.

In the Polygot Shrine, they see bear worshippers of various pantheons, and in a nearby grove, Zanzibar meets a laid-back group of Elves. Silvermoon Lunawalker languidly says that he’ll consider her offer to serve as the “Ship Mother’s” caretaker aboard the Drowned Swan.

Sam is distracted by something and wanders away, so Zanzibar telekinetically grabs his hat. The Dwarf crossbowman ignores the Lizard Wizard, who then reaches for “Guinevere.” Oner ducks behind Scylla as Sam turns back to Zanzibar.

Three Dwarven thugs emerge from a shadowy alcove and greet Sam as a long-lost kinsman, but all present feel the tension between them. Fortunately, dragon Scylla’s size is enough to scare them off, but they promise to find Sam again later.

Unruffled, Sam retrieves his hat, glares at Zanzibar, and pays his respects at a shrine to Derin, the beggar god. Scylla divines the way to an orchard near the campus, where a group of people deny being Druids to blunt Zanzibar.

Oner asks another Elf about good places to eat. Farrelly recommends the “Enchanted Butterfly” in the Elven district and “Eat Like a Halfling” in “the Burrows” (the Halfling district). The travelers opt for the latter and see a sign with an overflowing cauldron.

The Lizard Woman, Dwarf, Wolfen, and dragon enjoy a long and hearty meal, and Oner recognizes and greets some shipmates. Sated, Sam and Scylla return to the Drowned Swan for a nap, but Zanzibar wants to go drinking in the Lower Market, so Oner follows her to keep her out of trouble.

In the thieves’ district, Zanzibar finds a sauna run by an Orc accustomed to reptile folk. He shows her to some heated rocks and strong alcohol. Periwinkle mentions a “Lizard Folk scene,” while Oner tries to stay cool with strange, frozen beverages.

Zanzibar falls asleep, and furry Oner worries about spending the night in the sweltering sauna. The swashbuckler hears a commotion overhead and wakes the assistant Spelljammer — winged Scylla is taking Sam flying! Those on the ground are amused by the Dwarf’s misadventure, and Oner and Zanzibar go to meet them back at their ship….

I’m glad that we were able to play, despite the latest technical difficulties with Google+/Tabletop Forge and Skype. Byron, we missed you at this past weekend’s game!

I look forward to Jason’s “Glassworks” superhero scenario using Marvel Heroic Roleplaying, as well as whatever Rich, Bruce, and others run on alternating Monday nights. I expect to eventually return to my own long-running Pathfinder: the Vanished Lands” andVortexcampaigns.

If I remember correctly, we won’t be meeting this coming Sunday, 20 May 2012, and I won’t be available during Memorial Day weekend. I hope to see all of you virtually in June!

FATE 3e “Spelljammer” — Getting under way

Fellow role-players, here are Josh C.’s and my notes for his Spelljammer: “the Show Must Go On” space fantasy miniseries, using Cubicle 7’s Fantastic Adventures in Tabletop Entertainment (FATE) 3rd Ed.: Starblazer AdventuresLegends of Anglerre, Skype, and an online dice roller.

Treasure Planet port
Ships in space

>Floating in the Hysgeu sphere is a station shaped like a top hat. The “Grand Show” is a port of call for the curious, pleasure-seekers, and experienced spacefarers alike. It’s also the home to a fleet of merchant vessels and itinerant shows. Coming aboard the huge ship the Drowned Swan, we find our heroes:

-“Oner Walek” [Gene D.]-male Wolfen sky pirate, romantic swashbuckler, prestidigitator and deck hand hailing from the “Vanished Lands” now aboard the Drowned Swan

-“Scylla” [Sara F.]-young female Amethyst Dragon fortuneteller, raised by Gypsies and devoted to protecting the weak 

-“Samael Muckblood” [Geoffrey C.]-male Hill Dwarf hunter, sniper, and “bad cop” serving in ship’s security; has a steam-powered crossbow 

-“Zanzibar” [Robin]-female Lizard Wizard, pyromaniac mistress of time and space (Spelljammer) 

-“The Amazing Lorenzo Le May” [Byron V.O.]-male human Thief-Acrobat, juggler, and sometime cat burglar in “Le battant éléphant” circus troupe 

>About a week ago, these notifications were posted around The Grand Show:

To all members of the Grand Show. The Drowned Swan will be space-worthy ahead of schedule. Because of this, the ship has been scheduled to attend the Festival of Festivals commemorating the 45th birthday of Prince Andru of the rock of Bral.

Performers of the Drowned Swan production should report to Winston Reisel III for housing and general information. Le battant éléphant will be accompanying them to the festival. In addition, Le battant éléphant has some openings for new members. Please speak to Winston Reisel III to arrange an audition.

Work crew “Dragon Fly” has also been assigned. Vangar and One-Eyed Willie are still assembling the crew; please speak Vangar for ship security and One-Eyed Willie for carnival security. Be advised, space is limited due to the large staff.

Upon reading this poster, several members of the crew were tapped. Sam Muckblood, a Dwarf from a backwater planet, was approached by Grugach (Wild Elf) Vangar for the security team. Vangar noted that “Guinevere,” Sam’s steam-powered, multishot crossbow, would be handy to help with the ship’s defense.

Oner Walek, a Wolfen about the deck, was approached by One-Eyed Willy, a lanky Halfling. Oner had a reputation for discretion and a good pair of ears, useful traits both shipside and dockside.

Scylla met with Winston Reisel III. The dragon fortuneteller expressed interest in joining the show. Her reputation preceded her, and a haggard Winston accepted her petition after they finished some paperwork and herbal tea.

Zanzibar, a lizard woman mistress of dimensions, was approached by head mage Nonius Vatinius, an Elf Summoner. Since Zanzibar was one of the few “Spelljammers” in the crew, Nonius recruited her to help propel the Drowned Swan, but only after reminding her of her lowly rank.

Lorenzo, a long-standing member of Le battant éléphant, was also included in the show roster. He amused himself by juggling on the top deck. After Sam signed up, he went to his bunk to check out the cramped setup and research ways to secure his weapon.

Meanwhile, Oner obtained some refreshments for the crew after consulting with quartermaster Numen Yucebs. Oner walked around and ingratiated himself by offering water and grog. The Wolfen eventually found Muckblood in a nearby bunk taking measurements and muttering to himself. After a brief conversation, they parted ways.

Oner continued to explore the ship, eventually finding a large, pastoral room filled with the “Garden of Delights.” He was greeted by an entity calling itself the “Ship Mother.” It shooed Oner away, saying that only her staff was permitted to attend her. He thanked her and walked off, finding that deeper levels of the ship were blocked off.

Dragon Scylla, who was unable to fit in the regular crew compartment, asked for a proper tent for shelter on the main deck. Zanzibar met Capt. Andraimon Ianthe, an imposing man, as well as Lidia Kamenevem, the Halfling first mate, and Mario, an insectoid (Neogi?) Spelljammer.

As the “Dragon Fly” work crews rushed about, trying to avoid collisions with the regular hands of the Drowned Swan, the performers of Le battant elephant tried to find space to rehearse. Scylla observed beasts in the “elephant wagons,” and Zanzibar laughed at a haughty blonde woman who was startled by nonhumans aboard the ship.

Vangar and One-Eyed Willy warned Oner and Sam to stay out of the way of the various groups, notify superiors of any problems, and to “gently eject” unauthorized boarders such as pirates. The guards’ resolve was soon tested when they met diva Vermella Rogili, star of the “Harrowing of Prince Caspian.” Fortunately, the acting ship’s owner discreetly escorted her away.

Sometime after that, Rafael Galves held a secret meeting of some of the carnival folk. During the meeting, he rallied against the poor treatment of the workers. Disgruntled Galves got the circus performers riled up, and in general nothing happened, but none walked away happy.

Oner and Lorenzo had attended the meeting on behalf of the security team but were unable to keep quiet. After dodging irate carnies in the Drowned Swan‘s labyrinthine corridors, they suggested to Vangar and One-Eyed Willie that some of the sealed-off portions of the ship be used to expand the crew quarters.

The officers promised to tell the captain, but they were clearly hiding something in addition to the onion-like deck plans they were studying. Oleg later quietly suggested to Lorenzo that they find some help and covertly explore the forbidden areas….

Note that the next FATE 3e “Spelljammer” game will be on Sunday, 8 April 2012. Byron might be late because of Easter celebrations, but we should have quorum. We’ll eventually return to my “Vanished Landstelecom fantasy game.

The Boston-area face-to-face groups may also be taking a break from my FATE 3e “Vortex” space opera after April 23 to play a superhero game, as suggested by Jason E.R. In the meantime, happy gaming!