“VanishedLands” Update T3.34 — Unicorn trails

Tapestry
A unicorn and fair maiden

Fellow role-players, here is my update for Session T3.34 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 6 November 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”7 September to 1 November 1229 B.C.E.:” On the way north from the haunted hamlet of Alarn, the adventuring party had been attacked by Twigjacks. After some discussion, the travelers reluctantly agreed to split, with one half of them continuing into the Waletku kingdom of the Elves and the other half returning to the (proto-Western European) human kingdom of Hifalendor.

Asish, Jovinda, and Kazuo plan to follow a map of Ley lines to see where Unseelie Fey might be gathering. They send Gawain, Kovar, and Digger to villages near Alarn to search for missing peasants and knights.

With his dog Genghis at his side, Ranger Asish scouts ahead into the autumn woods, followed at some distance by Jovinda and Kazuo. Genghis and Kazuo’s sensitive noses detect trails left recently by humanoids, but they find no other signs of passage in the fallen leaves and branches.

Asish finds a defensible position and pitches a “cold camp” — one without a fire. He sees what looks like a horse with a rider outlined in the moonlight and shares his observations with Jovinda and Kazuo, who sit chilly watches but see nothing.

The next morning, the trio is surprised to smell fresh bread! The Tsucharim human, Half-Elf, and Nezumi follow the scent to a grassy mound from which a plume of smoke emanates. They warily circle around until they see a low stone archway.

A creature with cloven hooves, a goatee, and a single, coiled horn greets them: “Good morning! I thought you’d never awaken — come get breakfast!” Jovinda is delighted to meet a talking unicorn, but Kazuo and Asish are confused until they recall legends of the Ki-Rin from their eastern homelands.

Corvaralus (or “Carlos” for short) leads the wanderers beneath the earth, where they find a stone hearth in the center of a white, vaulted chamber. Slender demihumans sit around the perimeter, talking quietly. The newcomers happily partake of the warm bread, fruit pies, and sweet cakes that remind them of temples of Yondolla.

Paelivi Rutteskina, an elegant Danaan Sidhe, introduces herself to Jovinda and company. Asish warns of the dangers posed by the aggressive followers of Vappu Lahja, and Vellamo Karjana notes that the mysterious woman has a Fey-sounding name.

Jovinda explains that the border community of Alarn has been abandoned after supernatural attacks, which seem to be coordinated, unlike the normal behavior of Centaurs, Satyrs, Korred, and similar folk. The inhuman members of the Seelie Court are disturbed and say they’ll be more careful in “crossing the paths between worlds.”

When Kazuo describes a reptilian scent that he had noticed in Vappu Lahja’s camp, Vellamo theorizes that a dragon could be involved, even if many of the magical beings aren’t especially subtle.

Paelivi initially declines to get involved in mortal concerns, but Carlos shames her into offering aid. Paelivi says that in return for showing the way once when it is unclear, Jovinda must either find and share Vappu Lahja’s true nature only with her or she must choose the “way of those who walk in the woods” when ultimately deciding between her human and Elven heritages. The priestess of Mekkil, goddess of nature, agrees.

Carlos asks fellow beast-kin Kazuo if he has ever fallen under the thrall of Vappu Lahja, and the Monk admits that he had once been so ensorcelled. The unicorn bids the Nezumi to touch his horn, granting him a moment of insight and strengthening his resolve against future mental attacks.

The tall demihumans disappear like morning mist, and Carlos bids his new friends farewell. He says he’ll keep watch for foes more organized that the occasional bandits or monsters. After filling their bags with baked goods, Asish, Jovinda, and Kazuo clamber outside and are surrounded by snow!

Asish studies the heavens and concludes that nearly two months have passed outside the barrow while only one afternoon seemingly passed inside! Too late, Jovinda remembers some of the warnings about dealing with the otherworldly Fey. Kazuo wonders about their companions and the state of their fact-finding missions.

Even more upsetting, Asish discovers that Genghis, horses Onimusha and Wyth-Amoi, and the pack mule have long gone. Rather than report to the Elves in the city of Alfhileno or immediately tackle enemy encampments, he recommends looking for their animals and companions back to the south.

The team trudges to Digger’s hometown of Tarken. Frost-covered farms surround neat Halfling burrows and human buildings of brick. Relieved that Tarken hasn’t yet succumbed to the same fate as Alarn, Asish and fellows go to an inn for a warm meal.

They eventually meet Digger’s brother Panros. The friendly pipeweed farmer says that Davven, who is not a favored son in their prosperous family, passed through town a few weeks ago. He was accompanied by a scholarly man (Gawain) who talked with the local mage and a burly, armored warrior who kept to himself and slept in the barn (Kovar).

Once he verified that some of the people fleeing Alarn had arrived safely in Tarken, Digger’s band continued north, according to Panros. The local militia has been alerted of the Centaurs massing near Kedetura and the strange beasts around Alarn.

Panros also reveals that an attractive woman followed Digger a few days later. “Jade” [Sammy/Non-Player Character] traveled with a Saganim warrior, a Hifalendorin duelist, and a Centaur. Asish is curious, but Jovinda and Kazuo are more wary.

Kazuo is pleased to learn that his erstwhile traveling companions are still alive, and Jovinda asks for an introduction to “Charon Galacticus” [Carlos R./N.P.C.], the Sylvan Elf Wizard who talked with Gawain. However, the Monk and priestess must first attend to Asish, who gets drunk on cider while missing his horse. They have to carry him up to his room…

Byron, Sammy, and Taum, it was good see all of you online after our latest break! Paul and Rob, let us know when you think you’ll be able to rejoin us, and I hope that Dexter and Beruk can eventually do so as well.

Our next virtual fantasy session is still on for Sunday, Nov. 13, and Team 1 (the crew of the Blackbird) for the FATE 3e Vortexspace opera will convene on Monday, Nov. 14.

Please note that we won’t be meeting on Nov. 20 because Byron will be visiting Boston in the nights prior to that date! Once again, let me know your availability for a possible game on Saturday, Nov. 19, and stay in touch, -Gene

“Fortune’s Fool” one-shot notes

Giuseppe de Cellini
Halfling swashbuckler

Josh and fellow role-players, thanks again for your and Sara’s hospitality this past weekend! I enjoyed your Fortune’s Fool one-shot on Saturday, 29 October 2011. Here are some notes from the alternate history/fantasy game:

>>Player Characters for Josh C.’s Fortune’s Fool scenario:

-“Giuseppe de Cellini” [Gene D.]-male Italian Halfling, gentleman rogue and swashbuckler

-“Ziva Avram” [Sara F.]-female Middle Eastern Goblin, merchant

-“Tatiana Du Lupin” [Ginger]-female French Sylvan Elf, aristocrat and pagan, with hawk

-“Farouk ibn Alahad” [Rob]-male Moorish Orc, duelist and demon hunter

-“Pierre Lefew” [Robyn]-male French Halfling, pauper and thief

-“Santidio Ravoche” [Bruce K.]-male French Elf, duelist and scoundrel

-“Axbeard Beardaxe” [Rich C.G.]-male Italian Dwarf, wealthy merchant with wolfhound

>>”Paris, 28 to 31 October 1546 A.D./C.E.:” My dear brother, while you attend to family matters back in Roma and Firenze, I have had an eventful vacation here in the City of Lights. As you well know, I first arrived in the French capital without prejudice, and I have found its people and cuisine tres magnifique, if occasionally obtuse.

In fact, I was initially so impressed by the court of King Francois I that I’ve considered buying a small chateau. The High Elves have renewed interest in classical art, and painting, music, and sculpture have flourished as they have at home.

However, dark dealings shadowed my stay, and I must confide in someone in our family. We have yet to fully plumb these murky depths, but I want word of my misadventures to reach your eyes before foes add slander to our injuries.

Bishop Victor Garceau, a fellow Halfling and highly placed cleric, summoned our motley group. He asked us to look into rumors of a cult that supposedly planned to summon demons beneath Paris on All Hallows’ Eve. As indulgences were offered, I happily accepted, but others needed gold or other favors to be convinced.

I hired scruffy Pierre to be my manservant, but only after he got a bath. Unfortunately, it would take me too long to acquire proper tools for the Halfling rapscallion, but I could at least share my love of fromage, truffles, and pasta. Pierre was most eager and helpful.

I found Mlle. Du Lupin to be an excellent representative of le ancien regime, with Elven knowledge deep of things in the woods. By contrast, Mssr. Ravoche’s freebooting attitude is a good match for my own, and he engaged in verbal duels with a Dwarf countryman of ours, Axebeard Beardaxe.

Indeed, even peoples beyond Christendom were represented in our band, including the quiet but clever Goblin Ziva and the looming but impressively civilized Orc Farouk. With such a diverse collection, it should come as no surprise that it took us some time to decide on a course of action.

I, Giuseppe, went with Farouk to the Sarbonne, but the Inquisition (whose very name I even hesitate to commit in ink) had preceded us in scouring its tomes of land records and demonology. At least we knew we were on the right trail.

Ziva and Axebeard made discreet inquiries with their underworld contacts. I later learned that they even posted a bounty for information on cultists, but that instead drew the attention of one “Merlin,” an Elf met at one of Paris’ many cafes.

He claimed that the Roman Catholic Church, which is in league with the crown, sent us to persecute dissidents hiding beneath the city. This Merlin said that those we actually needed to worry about were preparing for Samhain in the woods to the north. A man named Giles and a dozen followers were the cultists we sought, Merlin said.

Meanwhile, Santidio, Tatiana, and Pierre snuck into the mines near the metropolis. They observed men in aristocratic garb copying various manuscripts. Tatiana made herself invisible, but unfortunately not inaudible. Pierre managed to grab a book and run out, and Santidio slipped away and reported their findings so far to the bishop.

My companions and I reunited at a café for strong drinks and stronger words. Axebeard took the book of witchcraft that Pierre had seized and put it in a safe. With nearly three days before the holiday, we ultimately decided to first check out the mines, which I understand would make fine catacombs like those in the Eternal City.

Farouk, Santidio, Axebeard, and Ziva led the way, while Tatiana with her hawk, Pierre on Axebeard’s dog, and I waited outside to prevent any foes from escaping. In response, the people hiding in the mine retaliated with a Fireball spell and summoned a gargoyle or drake!

Drawing his blade, Farouk’s first lunge was a miss, as was Axebeard’s first swing. Santidio dropped his weapon belt in an attempt to parley, but he soon had to chase after the leader. Ziva fired her crossbow at the winged beast.

Pierre went to see what the noise inside was about, and Tatiana and I soon joined the fray. Farouk and Axebeard’s luck improved only slightly, with the Dwarf’s axe cutting the imp in twain. Santidio caught the leader, whom we threatened to turn over to the Church unless he explained.

In fact, Merlin was correct: The scribes were copying books of demonology in desperation and an attempt to discredit the ruling authorities. They had no plans to summon any monsters around All Hallows’ Eve, so we had to make haste toward the woods….

Despite a slow start and the arrival of this past weekend’s Nor’easter, I thought the Fortune’s Fool scenario went fairly well. It was nice to play alongside people I normally don’t get to do so with, and I look forward to other one-shots, such as Jason’s Fvlminata or Rich’s Call of Cthulhu! I hope you had a Happy Halloween….

P.S.: Here are my character‘s stats…

>>Fortune’s Fool Player Character: Giuseppe de Cellini

>>Role-player: Gene D.

>>Game Master: Josh C., 29 October 2011

>>Attributes:

Agility: 9

Body: 4

Heart: 7

Perception: 7

Status: 9

Martial: 3

>>Race: Halfling

Gender: Male

Size: Small (-1 movement on foot)

Age: Youth

-Birthright: Eldest

Environment: City (Roma)

Social class: Nobility

Wealth: Rich

Religion: Roman Catholic

Fate pool/twists: 2 (from religion) — Harbinger of Death (pull Death card), Prudence (minor Arcanum)

>>Skills (and source; out of 12; +1 expertise point from youth):

-Art (class): 8

-Charm (class): 8

-Culinary (race): 7

-Driver (gender): 7

-Etiquette (environment): 9

-Languages (birthright): Italian, French

-Latin (religion/arcane): 10 (advanced)

-Literacy (birthright): N/A

-Scholarship (class): N/A

-Traps (to get?)

>>Martial skills:

Fencing — allows use of half Agility rather than half Body to determine Hand Combat with a fencing blade; can put opponents on point if foe blunders, disarmed, or stunned

Instinctive Parry — can parry ranged attacks (not firearms)

Toughness — may ignore Incapacitation and Stun effects on successful Heart draws

Weapon Expertise: +1 to hit

>>Derived attributes:

Dodge: 9

Hand Attack: 5

Ranged Attack: 7

Movement: 6 (before the -1 size penalty)

Initiative: 8

Stealth: 8

Hit Points: 19

>>Weapons:

-rapier: 7 to Hit, 3 Parry, Type: Lethal, Damage — Frowns 5, Smiles 10, Shines 15

-parrying dagger/main gauche: 7 Hit, 2 Parry, Type: Lethal, Frowns 4, Smiles 9, Shines 12

-pistol: 7 Hit, Type: Lethal, Range: Short, Frowns 7, Smiles 17, Shines 21

>>Armor: leather jerkin, Light, 1

>>Fortune (race):

Smiles: Cups, Swords

Frowns: Pentacles, Wands

>>Major arcana shines (and source):

-Chariot (VII; environment)

-Hanged man (XII; environment)

-Hierophant (V; environment)

-High Priestess (size)

-Justice (XI; environment)

-Lovers (VI; age)

-Star (size, age)

Snow on the scarecrow

 

This just doesn't seem right
Happy Halloween 2011!

After an optometrist appointment on Saturday, 29 October 2011, I drove to the spacious apartment of Josh C. & Sara F. in Abington, Massachusetts, for Josh’s one-shot of Fortune’s Fool. I enjoyed the alternate history/fantasy game, in which I role-played “Giuseppe de Cellini,” an Italian Halfling gentleman rogue and swashbuckler.

I was joined by Bruce K. and Rich C.G., who are in one of my FATE 3e “Vortex” space opera teams, as well as Josh & Sara’s friends Rob & Ginger and Robyn, whom I had met at a cookout. The scenario involved our Player Characters looking for demon summoners around fourteenth century Paris. Despite a slow start, we enjoyed the Fortune’s Fool session, Josh’s punch spiked with mist-making dry ice, and the Chinese food that we ordered. Janice had also baked brownies for the potluck.

We did find Fortune’s Fool‘s rules, which use Tarot cards rather than polyhedral dice for conflict resolution, to be overly specific for combat (reminiscent of D20). They were also a bit “swingy,” granting only about a 50% chance of success for anything, given our average skill levels.

History buffs like Jason E.R. and I also had some questions about why a Renaissance would even be necessary in a world whose demihumans had long lifespans and memories of classical culture and technology, but such details would be more of a concern in a long-term campaign. I’ve tried to blend fantasy and alternate history in my own GURPS Steampunk/D20 Etherscope: “Gaslight Grimoire” adventures.

Bruce, Rich, and I left around dinnertime, before Josh & Sara’s Halloween party, to avoid the worst of an early Nor’easter. Boston’s inner suburbs got only a few inches of wet, heavy snow, but areas north and west of us got as much as a foot. Most of our autumn leaves haven’t even fallen yet, but raking will have to wait until after the snow melts.

Janice and I lost power briefly on Sunday night, but our Verizon FIOS (telephone, Internet, and cable television) was disrupted. Fortunately, we have more than enough to read and watch on DVD in the meantime. For instance, we watched some more 1940s Superman serials, Batman: Year One, and a few episodes of the anime Case Closed.

I thought that Year One was very faithful to the influential Frank Miller/David Mazzucchelli graphic novel, which depicts Bruce Wayne, Jim Gordon, and Selina Kyle at the start of their crime-fighting careers. I also look forward to the all-star voice cast (similar to that of the videogame Batman: Arkham City) for the upcoming direct-to-video release of Justice League: Doom.

Without connectivity or quorum, my Pathfinder/Skype: “the Vanished Landstelecom fantasy game again didn’t meet last night, and the “Vortex” group is skipping a week because of the holiday. I look forward to greeting trick-or-treaters tonight. Have a Happy Halloween!

P.S.: Verizon will be sending a technician out this coming Thursday, so I won’t have land-line phone, Web, or TV until then. Still, my situation is better than those of the many people still without power. Stay warm!

“Vortex” Update 5a.23 — the Menace on Venice

Land whale
"Venetian land whale"

Fellow role-players, here are my notes for Session 5a.23 of the “Vortexspace opera campaign. Team 1 met on Monday, 24 October 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

Two aliens and their human allies encountered xenophobes and megacorporate intrigues on and around Earth. After visiting factionalized Mars and acquiring a starship, they continued their mission of diplomacy and exploration to Titan, Tyche, and Alpha Centauri. From Van Maanen’s Star, the Olvar scout ship evaded a trap at Cetus Eridani and met priestesses and miners at Beta Canum Venaticorum before resuming its journey toward Oasis Station….

>>FATE 3e “Vortex” Team 1 (5a), crew of the Blackbird:

-“Syzygy” [Brian W.]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”

-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran cyborg human sniper working for eugenicists at Black Box Security Co.

-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot

-“Scoop Chang” [Rich C.G.]-male Jovian “near-human,” interstellar reporter kidnapped by the Olvar; psi interested in First Contacts

-“Lt. Kevin Reese” [Bruce K./absent]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol

-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert

-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird

>>”22 to 25 October 2194 A.D./C.E. or 0 Terran Galactic Era:” While on the way to Oasis Station, about 40 parsecs from Earth, the crew of the Blackbird had more hallucinations in Transit space, thanks to the REM faster-than-light drive. In their shared dream, the explorers met representations of the experimental Olvar ship and newcomer Scoop Chang, another Terran far from home.

The scout vessel returns to normal space near BD+04-123, a star in in the Andromedae constellation. Syzygy assesses Chris McKee’s cybernetic implants (for eventual removal) and the biomechanical Blackbird, assisted by droid Dr. Bucket.

Tela optimizes Scoop’s hovering newsbot, which he has nicknamed “EVE” and styled to look like an early 20th century flash camera. She adds thrusters and manipulator arms so that it can help the interstellar journalist when he’s outside the ship.

Chris reviews the Olvar Star League database for records on the Zarkonians, a species he glimpsed during the shared hallucination. Agent Prometheus finds that the crab-legged aliens’ armada threatens the Aquarian and Polarian homeworlds. He is wary of Scoop, whose arrival on the Blackbird even engineer Tela can’t explain.

Pilot Aughest-vor… scans the BD+04-123 system — a.k.a. HR 222, GL 333, Hip. 3765, 96 Piscium, or Wolf 25. The orange-red dwarf is orbited by two Neptune-size gas giants, one iceball world, and two rockballs (one hot). There is also a planet in the “Goldilocks” zone, about half an AU (Astronomical Unit, the distance from Earth to Sol) from the star.

Lt. Kevin Reese takes a turn at the helm while Scoop asks Chris and Aughest-vor about their dealings with aliens. They explain their distrust of the Ru’ulok, who have been involved with intrigues on Earth and Mars. Chris and Aughest describe the following extraterrestrial species that they’ve met so far:

-Aquarians/Polarians [created with Carlo R.]: Amphibious humanoids with colonies in a few systems; threatened by Zarkonian Armada

Boobulons: Green-skinned, three-breasted humanoids on planet “Henson/Hefnernear Beta Canum Venaticorum; Syzygy believes they’re derived from Terran stock by the Encegulans

Cestolar: Literal-minded, badger-like former Olvar clients; prospectors encountered at Tyche

Dwellers of the Clouds: Gas-giant dwellers met near Alpha Centauri

Encegulans: Slug-like slavers from whom Tela escaped

Gustrall: Orange-furred, antlered, velociraptor-like warriors

Kutalrin: Robotic scavengers/raiders with hive mind, used “Squltures” and T-inhibitors to trap unwary vessels near Cetus Eridani

Ma’ari [created by Jenna R.P.]: Diminutive humanoid wanderers; see below

Meorr [created by Dave F.R-B.]: Lion-like berserkers 

Nethians: Blue insectoid engineers, members of the Kharvamid Alliance 

Olvar: Arboreal mammal-like pranksters and mystics; co-founders with the Trinoids of the Kharvamid Alliance 

Precursors: Ancient starfaring species capable of massive engineering projects such as those near Van Maanen’s Star; current whereabouts unknown 

Ru’ulok: Heavy-gravity reptilian traders

Salvorain: Descendants of Aquarian miners near Van Maanen’s Star

-Tharians [created by Sara F.]: Gargoyle-like, pre-FTL aliens; see Tela

Tolimanian mantiles: Reptilian/insectoid xenomorphs (hostile life forms), pack hunters that communicate via subsonics, encountered near Alpha Centauri

-Trinoids [developed by David I.S., Brian W.]: Three-armed, barrel-trunked xenobiologists; see Syzygy 

Venetian land whales, carnosaurs, and lampreys: See below

Xenoids: Synthetic beings created by aliens, similar to humanity’s “Synths” (robots/A.I.s, “Uplifted” animals, genetically engineered humanoids)

-Zarkonians [created by Gene D., Carlo R., Bill B., Jon B., and Ray C.]: Tentacled crustaceans with an interstellar armada; homeworld unknown

Their diplomatic missions have been mostly successful so far. Scoop then interviews Syzygy and Tela about their interest in Terrans, but he is interrupted as the Blackbird enters orbit around a life-bearing planet (96 Piscium B). Tela names it “Venice” after a sunken human city because of a network of canals visible from space.

Lt. Reese and Dr. Bucket stay behind as Aughest, Syzygy, Tela, Chris, and Scoop take the drop ship Dragonfly to the surface. Aughest lands it near a large waterway amid indigo vegetation and bird-like aliens. Syzygy says that the air is breathable, gravity is 80% of Earth’s, and microbes pose a minimal threat. The humans adjust their goggles to shift the visible spectrum to be less stressful on their eyes.

Xenologist Syzygy happily wades into the old canal, and grease monkey Tela glides to a ruined pump station. Curious Scoop asks Chris if the party typically scatters without a First Contact protocol, and the paranoid Black Box agent says that the aliens are often in charge in such situations. Aughest reminds everyone to keep comm channels open.

Although he is unable to identify the canal builders, Syzygy enjoys swimming with fish-like creatures and takes samples until he senses tremors. Tela climbs up the side of the stone building until she finds a round opening into an upper chamber. She climbs in, stepping on squishy, reactive moss. Scoop sends EVE up to provide light and record her findings.

Aughest-vor soon also notices the ground shaking, and he spots a stampeding herd of animals approaching! Scoop surprises everybody by using Genurgy to grow wings, and he carries Aughest to the top of the tower. (Such mutations are very rare among humans.)

Chris calls to Syzygy to get out of the water and hasten to the pump house, where Tela is disappointed to find the strange hydraulics equipment inoperable. The beasts hove into view, and each herbivore has six legs, a wide stalk with sensory organs above a low-slung maw, and a body the size of the Tiger Hawk Sandstorm ground-effect vehicle (which Aughest wishes he had taken)!

From the top of the pumping station, Scoop and Aughest see a dozen large carnosaurs loping at the edges of the panicked herd, which has started crossing the canal. Tela throws a rope to Chris, while Syzygy seeks shelter behind the tower. Fortunately, none of the lumbering Venetian “land whales” collides into him.

While looking for passageways, Aughest falls through a hole to a level below Tela. EVE illuminates numerous crawling creatures, a few of which resemble millipedes with lamprey-like jaws! The onetime playboy calls for some help, and Tela throws down a glow rope but forgets to tether it to something. Aughest tries to fend off the swarm with the rope and asks for another.

Chris and Syzygy eventually pull up Aughest, who has only a few bites that need medical attention. Scoop observes that most of the land-whale herd has passed, so he could fly toward the “Dragonfly” with Aughest. Tela volunteers to follow, and sniper Chris says he’ll cover them.

Scoop uses psionics to thicken his skin and takes off, carrying Aughest, who has a pheromone grenade from Syzygy. Three of the clawed carnivores run after them. Tela follows, gradually descending, but Agent Prometheus’ first shots go wide.

Barely outpacing the predators, Scoop and Aughest-vor get to their drop ship. Scoop establishes communications with the Blackbird, and Aughest frags one of his pursuers with the rail gun, making Chris proud. The Dragonfly picks up the rest of the away team and returns to orbit, just as Lt. Reese warns that a huge vessel has entered the system.

Lurandi, captain of the Talari (ark ship) “Cyan Horizon,” hails the fellow explorers and tells the Blackbird to prepare to be boarded. The Terrans are alarmed, but Syzygy asks the Ma’ari captain to rendezvous in neutral space to trade information on the world they call “Stark.” She agrees to go to “Florence” (96 Piscium C), an airless rocky planet.

Aughest-vor, Tela, and Scoop take the Dragonfly, while Syzygy, Chris, Kevin, and Dr. Bucket stay on the Blackbird. The vacc-suited Terrans and Tharian step onto Florence, where they meet representatives of the Ma’ari, who appear humanoid but less than half the size of humans! Lurandi and trade envoy Rilga coolly invite the delegates to their moon-size ship, but they hesitate.

Syzygy checks the Olvar database and learns that the inquisitive Ma’ari don’t have a homeworld and have been starfarers for about 10,000 Earth years. Chris sits in his gun turret, wary of the massive Talari. Lt. Reese tries to assess whether the nonaligned species is a threat, and Dr. Bucket’s scans indicate as many as 1 million life forms on the space ark!

Scoop is more optimistic about aliens, however, so he and Aughest try to engage the Ma’ari in conversation, despite Tela’s worries. They ask for time to discuss the invitation among their crew, and Lurandi agrees. Meanwhile, Kligba Onagan, a hooded Olvar aboard the Cyan Horizon, privately radios Syzygy and asks to meet on behalf of the Kharvamid Alliance….

Bruce, we missed you at this week’s game! Brian, thanks again for the cheese, and Jason, thanks for bringing The One Ring for us to look at. Josh, I look forward to participating in your Fortune’s Fool one-shot this coming weekend.

Note that the Pathfinder/Skype: “the Vanished Landsfantasy telecom team won’t be meeting again until Sunday, 6 November 2011, and “Vortex” Team 2 (the crew of the Appomattox) will play on Nov. 7. Have a Happy Halloween, -Gene

Autumn 2011 genre TV, Part 1

Campfire by Matt Rhodes
Campfire tales

Now that we’re a few weeks into the new television season, here’s my look at the latest crop of genre programs. As a disclaimer, note that I tend to watch science fiction, fantasy, superheroes, and suspense over mainstream dramas, reality shows, and situation comedies. That’s not to say that I don’t like humor, romance, or competitions, but I prefer them in smaller doses compared with speculative fiction.

Many of my friends have stopped watching multiple series as they’re broadcast, instead preferring to watch a full season at a time via Netflix. For now, I still like variety and timeliness more than delving in depth into one show at a time, but I do think that video on demand will become more prevalent. I hope that niche shows like the ones I enjoy will continue to be made, even if genre TV shows already have a high cancellation rate.

This year, I’ll group shows by night of the week rather than subgenre. As always, I welcome your reactions and recommendations!

On Sunday nights, I’ve been running my “Vanished Lands” fantasy campaign, using Pathfinder, Skype, and an online dice roller. The eight role-players across the U.S. have had difficulty achieving quorum lately, but I hope that our gaming group will eventually get back to a regular schedule.

This past summer, I enjoyed the do-gooder capers on TNT’s Leverage and the British sleuths on Masterpiece: Mystery, and I look forward to the eventual return of Sherlock on PBS/BBC America. While many of my peers will be watching football or Fox’s animated comedies, I’ll probably record ABC’s Once Upon a Time, which is part of a wave of modern supernatural shows inspired by fairy tales.

Showtime’s Homeland is a strong Manchurian Candidate-style thriller with a strong cast, including Damian Lewis, Claire Danes, Mandy Patinkin, and Morena Baccarin. I’m not sure I’ll continue watching Homeland, but it does a good job of keeping viewers guessing whether Lewis’ returning prisoner of war has been turned traitor or if Danes’ intelligence analyst is merely paranoid.

On Mondays, I’m hosting and running the “Vortex” homebrew space opera, using FATE 3e Starblazer Adventures and Bulldogs (as well as any science fiction RPG I can borrow ideas from). Two teams of about six role-players each meet for our face-to-face sessions on alternating weeks, not including dates we’ve had to skip for holidays or travel.

SyFy’s Alphas has managed to succeed where Heroes, The Cape, and No Ordinary Family stumbled — showing a dysfunctional family of metahuman vigilantes in a semi-realistic setting. It has more in common with the better X-Men adaptations than with the more campy The Cape or even Smallville. Although Alphas is low-budget and low-key, I look forward to its return next year.

Speaking of SyFy, Warehouse 13 (which is apparently in the same universe as Eureka and Alphas, thanks to Lindsay Wagner’s crossovers) was still fun, even as it spent more time exploring characters and intrigue than MacGuffins.

Other genre veterans can be found on Castle, which mixes police procedural, fanboy homages and parodies, and the occasional romance. Firefly/Serenity‘s Nathan Fillion and The Spirit‘s Stana Katic solve often bizarre crimes in New York City.

J.J. Abrams and Steven Spielberg got a lot of attention for Terra Nova, their postapocalyptic family drama with computer-generated dinosaurs. However, I found the first few episodes to be predictable and contrived, owing as much to Earth 2 as to James Cameron’s Avatar. I’d prefer less focus on annoying teenagers and random encounters with dinosaurs and more gradual buildup of time-travel mysteries and the larger world.

Coming soon: Tuesdays on the telly and more travel!