“Vanished Lands: Vistel’s Expedition” Session 39.42 — Ghost, gargoyle, golems, and gelatinous cube

Fellow role-players, here are my notes for “Vanished Lands” Session 39.42, which Rich C.G. hosted in Waltham, Mass., on Monday, 23 June 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the D20 Basic Fantasy Role-Playing Game and FATE3e Legends of Anglerre, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 9
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 9
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 9
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 9
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 9
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 9
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 9

(See previous notes for Paladins “Radius” [Jason E.R.] and “Sir Torrel” [Alex W.].)

“12 to 13 March 1227 B.C.E.:” After resting at a temple of Brijitt, the explorers met an Atlantean agent and entered barbaric Gisar’s sewers. They avoided a Draconian patrol and scouted the ruins beneath the House of Xia. The group magically jumped to a room with a vampire and a banshee and narrowly defeated them before debating what to do next in Tempestade’s quest.

Giacomo, Tempestade, and Rhys recommend pressing on while they still have the element of surprise and while Gregor Kratakis, the Atlantean member of the Order of the Golden Lion, creates a diversion on the surface.

Scully, Corwin, and Elsa, however, prefer to rest to recover arcane and divine spells. They argue that since they have defeated Count Radescu and Lady Leafcutter, at least one chamber is relatively secure.

Two humans wearing spiral amulets of Krakas, lord of the maelstrom, knock on the door. Giacomo dons a Robe of Blending to pose as the count, and Corwin puts on a Hat of Disguise to appear as the Undead Dark Elf. The Wizard casts Comprehend Languages, and the Bard casts Know the Words.

They crack open the door and haughtily tell the patrol to go away and leave them alone. Ranger Scully blends in with the dungeon’s humanoid denizens, but martial artist Tempestade uses his Boots of Spider Climb to stay out of sight near the ceiling.

Similarly, Druid Elsa Wild Shapes into insect form, and Tinker Gnome Rhys hides beneath a bed. The cultists leave, and the group sets watches so the spellcasters can sleep. Rhys studies Scully’s hollow-point arrows to adapt for his crossbow bolts.

On the second watch, Tempestade sees a ghostly figure pass through a wall. He talks with Elleron, who was once a scribe in Gisar’s Magisterium (magic school/library). Tempestade knocks a book out of the ghostly librarian’s hands, and Elleron casts Detect Good and notices the Barbari human’s companions.

The Spectre reaches out to Tempestade, who fights defensively and ripostes. The Monk wakes up Neutral Rhys, who doesn’t see the spirit and is fascinated by the open tome on the floor. Owlicious, Scully’s owl companion, is nervous and rouses the Gnoll.

Rhys tries to share the book with Hill Dwarf Elsa, who Channels Positive Energy, healing Tempestade and briefly warding off Elleron. The Undead scribe touches Elsa with icy fingers, and Half-Elf Corwin is annoyed at being awakened.

Scully ends the fracas with an arrow filled with holy water, and Giacomo and Elsa carefully wrap up the book, returning Rhys to his senses. Tempestade resumes watch with Gerald, Giacomo’s homunculus familiar.

A little while later, Gus the Gargoyle knocks on the door to invite Count Radescu and Lady Leafcutter to a special meal. He explains that a rare Atlantean human has been captured. Scully and Tempestade realize that Gregor needs rescuing.

Still disguised, Corwin and Giacomo tell the stone-skinned monster to bring the prisoner to them. Shortly thereafter, two acolytes of Krakas bring the trussed-up Rogue to the subterranean room.

Priestess Elsa casts Silence on a coin to limit enemy spellcasting. Sniper Scully shoots an arrow at the Gargoyle, and Giacomo smacks a cultist with his staff. The arcanist sends Gerald to untie the battered Atlantean.

Swashbuckler Corwin draws his sword and dagger, and gadgeteer Rhys fires his crossbow at Gus. One cultist runs away, and Tempestade chases after him. The Gargoyle strikes Giacomo, who slays the other cultist with Magic Missiles.

Elsa Wild Shapes into dire bear form and smashes the Gargoyle, and the rest of the group quickly searches the bodies. They find banded armor, restorative ointment, and a Folding Boat.

Meanwhile, Tempestade runs after one acolyte into an intersection of tunnels. He sees four statues and runs past them to lead them away from his friends. Unfortunately, a heavy door at the end of one hallway is locked, and a clockwork golem turns and grabs the time-displaced capoeirista!

The rest of “Vistel’s Expedition” catches up and sees the four constructs. A stone golem reaches for Corwin, and another slips when trying to grab Giacomo. One of the two clockwork humanoids continues trying to choke Tempestade.

Wily Giacomo casts Ray of Enfeeblement on a stone golem, and clever Rhys aims for the symbol on the forehead of one of the animated statues but hits himself instead. Determined Scully casts Rock to Mud on one of Giacomo’s foes, weakening it.

Prince Corwin uses a wand of Dispel Magic, but it has no effect on the tough golems. Nimble Tempestade invokes Otih, god of the sun and justice, to heal himself and break free. Pious Elsa calls upon Vulkan (Moradin) and summons a stone giant.

Six more followers of Krakas arrive from side passages and begin casting. Rhys is briefly lost in a vision of being in an icy hell. Giacomo uses Force Manipulationto create a barrier, slowing some of the clergy of chaos.

The stone golems trade mighty blows with the giant, and the clockwork creature weakened by Giacomo hits itself. Corwin blasts Tempestade’s opponent, which explodes, wounding both of them and Giacomo.

Elsa calls for the adventurers to head to the “Joining of the Ways,” the obelisk they plan to use to help Tempestade get back to his distant homeland. Rhys eventually breaks free of the illusion and falls back, ordering his own constructs to help hold off the cultists.

Giacomo drops two of the robed men with more Magic Missiles, as Scully looses volleys of arrows. Tempestade takes the lead toward the obelisk, and around a corner, he runs into a Gelatinous Cube!

Tempestade is paralyzed and burned by the aberration’s digestive acids, which also destroy his Boots of Spider Climb. Elsa casts Wall of Fire, and Scully casts Resist Elements — Fire on Tempestade.

The giant summoned by Elsa manages to hold off the three remaining golems, as the surviving cultists advance. An evil priest reanimates the dead worshippers of Krakas. Giacomo fells two more with Magic Missiles, while Rhys shoots wide.

Corwin takes the lead, following a map from the “Seekers of Lore,” a previous band of would-be heroes. Elsa casts River of Wind, forcing the Gelatinuous Cube through the Wall of Fire to free Tempestade, who is still paralyzed.

Scully grabs Tempestade and Gregor and runs toward the Joining of the Ways. Elsa again Channels Positive Energy to heal her companions. The spelunkers meet four Draconians from the temple of Tiamat.

Dulac the Denier, a gold-scaled Aurak, asks “Lady Leafcutter” and “Count Radescu” what took them so long. He says they should sacrifice the Atlantean so the feast can begin.

Scully ties Gregor loosely to the obelisk while the others pretend to go along with the ritual. Instead, Giacomo, Tempestade, Corwin, and Elsa read aloud from each side of the monolith. The carvings are in Celestial, Draconic, Infernal, and Quelanthi (High Elven).

Before more followers of Krakas can arrive or the Draconians realize what’s really happening, the obelisk glows brightly. Gregor begins to tell Scully, “You have regards from…” and the chamber disappears. The adventuring party is briefly disoriented and nauseated.

The onetime circus performers land in a jungle, which reminds them of the Zarendo Islands but smells and sounds different. The oppressive heat and humidity weigh upon them. Giacomo hears distant bells and verifies that his cursed tattoo of the “Mad Mage” Ezra hasn’t taken control of him again.

Scully notices that someone familiar has joined them in traveling through time and space [see Byron V.O.’s upcoming cameo]. Corwin would have preferred a different way to leave Gisar, where Hamfast is still carousing.

Elsa casts Speak With Animals and learns from a toucan that they are in the Brazilian state of Mina Gerais. Rhys is curious about sounds of machinery. Tempestade hopes to free fellow slaves from his former plantation and return with them to the “Vanished Lands”….

I hope that everyone has enjoyed our old-school scenarios, and we’ll keep on refining our house rules. I also look forward to seeing you during Byron V.O.’s visit to the Boston area this coming weekend!

“Vanished Lands: A New Dawn” Session 40.22 — Lightning does strike twice

Fellow role-players, here are my notes for “Vanished Lands” Session 40.22, which was held on Sunday, 22 June 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game andAdvanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus FATE 3e Legends of Anglerre and house rulesSkype, and an online dice roller, as of summer 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 6
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 6
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 6
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 6
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 6
  • Moon Jung-mo [Dexter V.H./absent]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 6

“7 to 8 May 1227 B.C.E.:” While traveling across the Plains of Sathendo, Toshi summoned tiger companion Amaya, while Ember flew ahead. She saw traces of large burrowing creatures. Sonny and Saigo helped defeat vampiric bats, and Soske’ cast Heroes’ Feast. The group overtook two elderly hikers, who seem determined to keep them from scouting the army approaching the city of Sogewa….

Toshi invokes Ami Koshi, the forest matron, as he casts Mass Serpent’s Swiftnessto aid his companions. Soske’ casts Rock to Mud on Shi Ling, or “Celine,” the woman who had turned to living marble. Saigo strikes Li Jo, or giant “Happy Joe,” three times with his katana.

Sonny chokes Joe with a chain, and Ember hits with her kama (sickle). However, she and Toshi are drained by the Kijo’s Aura of Hunger. Statuesque Celine begins chanting and swings a longsword at Saigo. Jung-Mo slips away to guard the steeds.

Calling upon Ano Wasu, lord of storms, Shan Sao Toshi casts Arc Lightning, which the two foes dodge, but Sonny does not. Soske’ sighs and heals his fellow Shengtese human. Bamboo Spirit Folk Saigo hits muddy Celine.

Sonny is unable to knock enlarged Joe off his feet, so he switches to Celine. Hengeyokai Ember realizes that the woman is summoning something, so she casts Silence on the Hidari Construct’s sword. Oni-like Joe, who is now hurting, flails with his tail at Saigo.

Celine drops her sword and steps back but is tripped on the gravelly ground by Sonny. Toshi cites Tsu Komi, lord of the moon, and casts Magic Missiles, killing Joe. Soske’ calls upon the spirits for an Ancestral Weapon. Saigo swings at the prone opponent.

Quick-thinking Ember casts Create Water over Celine, further hampering her movement. Rather than get up right away, the mourning monster finishes her summons, calling forth an obese Fukuranbou. Snakelike intestines burst from its fetid abdomen and bite Saigo, who narrowly avoids infection.

Wu Jen Toshi casts Scorching Ray and steps back, while Shukenja Soske’ fires ice arrows at the Fukuranbou. Samurai Saigo slashes at the Undead, and Kensai Sonny grabs Celine’s silenced sword and hits her with it.

Ember casts Flame Weapon, but the Wu’s Call Lightning also affects unlucky ally Sonny. Celine, a statue intended to cheat death, slowly gets up and draws a tanto (dagger) on Saigo. The Fukuranbou’s stomach serpents bite Saigo and Soske’, who casts Heal at it and spurs his horse away.

Toshi casts Magic Missiles at Celine and Enchanted Blade against the sumo-like Fukuranbou. Ember recognizes when the Wizard beseeches the Celestial Bureaucracy in vain to Dispel Magic on the summoned monster. Soske’ fires more frost arrows as he taunts the creature of vanity.

Weapon master Sonny fights defensively, throws the sword, and slides around Celine with his chain. Saigo finishes her off. Druid Ember Wild Shapes into an elephant and tramples the Fukuranbou.

Toshi identifies the Kijo, Hidari Construct, and Fukuranbou’s remains and notes that they are all cursed for intemperate desire. Sonny says it’s likely that this trio was trying for some reason to prevent the team from scouting the army approaching Sogewa.

Soske’ casts Restoration on himself and Saigo. The Cleric later Channels Positive Energy to heal the rest of the adventuring party. Ember and Jung-Mo help search the bodies and find the following items [all from the AD&D1 Oriental Adventures ]:

  • Biwa (lute) of Calm — claimed by Soske’
  • Battle Axe (+1, +2 vs. Giants) — Toshi/Jung-Mo?
  • Book on Giantish — Toshi
  • Two-handed sword, +2, dancing — Saigo (cursed?)
  • Mirror of Spirit Seeing (True Sight) — Ember
  • Pearl of Protection From Electricity (+4) — Sonny

The explorers prepare to continue eastward across the steppes, wary of bullettes and the as-yet-unidentified army….

Dexter, we missed you last night! Let me know if any of you need help as you finish updating your character records on Obsidian Portal.

I look forward to our “Vanished Lands: Vistel’s Expedition” game and whatever we play around Byron’s visit to the Boston area this coming weekend. Note that I won’t be running “A New Dawn” on June 29 or July 6 — sorry, Geoff.

“Vanished Lands: Vistel’s Expedition” Session 39.41 — Finding the path into darkness

Fellow role-players, here are my notes for “Vanished Lands” Session 39.41, which Rich C.G. hosted in Waltham, Mass., on Monday, 16 June 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the D20 Basic Fantasy Role-Playing Game and FATE3e Legends of Anglerre, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 9
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 9
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 9
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 9
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 9
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 9
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 9

(See previous notes for Paladins “Radius” [Jason E.R.] and “Sir Torrel” [Alex W.].)

“11 to 12 March 1227 B.C.E.:” “Vistel’s Expedition” decided to explore the barbaric port of Gisar before heading into its sewers to help Tempestade get to a magical obelisk and his distant homeland. They met many colorful and strange people at local temples and taverns and learned about potential hazards.

Most of the onetime circus perfomers spend the night at the temple of Brijitt, goddess of fire and poetry. Hamfast is out carousing, but skalds (Bards) report that the Zeda human Fighter doesn’t appear to be in any immediate danger.

Giacomo recommends approaching the obelisk beneath the House of Xia during daytime so that the city’s vampiric rulers need more time to react to any incursion. Scully casts a Message spell to ask “Kemosh” [Byron V.O./Non-Player Character] in distant Falit for a local contact in the Order of the Golden Lion.

Tempestade is eager to free fellow slaves and suggests sending a few people to scout ahead rather than have the entire group explore the sewers and be detected. By contrast, Corwin wants to enter the ruined Magisterium (magic school/library) immediately rather than spend any more time in Gisar.

Elsa prepares wax and Daylight pellets as precautions against a Banshee said to be lurking in the House of Xia. Newcomer Rhys studies the map from the “Seekers of Lore,” a previous adventuring party that took serious casualties in the same dungeon.

Hifalendorin human Giacomo casts Wizard Eye, and with help from Hill Dwarf Elsa’s Find the Path, he peeks at the most direct route to the time/dimension travel-enabling obelisk, or “Joining of the Ways.” Giacomo sees rubble, a partially restored library, and winding passages beneath the House of Xia and the bar “Angkir’s Oars.”

Flind Scully communicates with Kemosh, who says that he thinks of her often. The Anpur Kahin (Jackal-Man Druid) says that she should look for an Atlantean (Theran/Minoan) human named Gregor Kratakis at the docks. Brazilian human Tempestade is reluctant to discuss any plans for resettling slaves from his former plantation.

Half-Elf Corwin casts Message to inform Saganim (proto-Celtic) human Cleric “Melchior” [Byron/N.P.C.] in Thadenis about the plan to get to the Joining of the Ways. Tinker Gnome Rhys readies his clockwork devices.

Giacomo also perceives necromancy and what appear to be a Vistani human aristocrat and a Dark Elf woman in a room on the way to the obelisk. He sees that the monolith itself seems undisturbed.

After sleep and more discussion, the would-be heroes visit the docks. At Angkir’s Oars, Scully finds Gregor and discreetly shows him her medallion from the Order of the Golden Lion. The Rogue knows little about the Magisterium ruins, but in return for information about the obelisk, he offers to create a diversion at Otto’s Ferry in case the vampires in Barovic Castle send forces againt the group.

Tempestade offers to Speak With Animals, and Elsa readies Commune With Natureas the adventurers approach a sewer outlet into the Bedoni River. Corwin says it’s better to attack the couple Giacomo spied upon than to fight through several tunnels.

Ancient temples
Ruined library

Rhys sends his scorpion device ahead and enters the sewers with Scully. Corwin, Elsa, and Giacomo follow, with Tempestade bringing up the rear. They have not gone far when a door to the east opens, and a squad of six Draconians exits from the nearby temple of Tiamat!

Druid Elsa Wild Shapes into a dragonfly, and Bard Corwin quickly casts Mass Invisibility. Diminutive Rhys presses himself against the damp wall, while Wizard Giacomo quietly backs up. The copper-scaled Kapak patrol marches past, and one Draconian spits acid in Elsa’s general direction.

Martial artist Tempestade uses his Boots of Spider Climb to hide by the curved ceiling, and Ranger Scully readies Protection From Evil. The squad is followed by a bronze-armored Bozak officer, but he doesn’t notice the invisible interlopers either.

Vistel’s Expedition breathes a sigh of relief and falls to arguing over how to proceed. Rhys points out alternate routes to the Joining of the Ways. The spelunkers eventually decide to attack the people in the room close to the obelisk.

Corwin casts Dimension Door and takes Scully, Elsa, and Rhys, while Giacomo casts Planar Step and takes Tempestade. They find themselves in a misty chamber. The fog coalesces into humanoid forms.

The alluring Lady Leafcutter is a Banshee, or undead Dark Elf, and the well-dressed but gray-skinned Count Radescu is a vampire and member of Gisar’s ruling class. Corwin boldly attacks, and Elsa shifts into dire wolf form.

Rhys hurls a Daylight pellet and scrambles to swap out the poison in his scorpion construct for holy water. Tempestade puts wax in his ears and confirms the enemies’ nature with Detect Undead. Scully dips her hollow-point arrows in holy water, and Giacomo casts Shield.

Unfortunately, Giacomo’s spell and wax don’t fully protect him against the Banshee’s wail, which nearly kills him. The Nosferatu leaps onto Rhys and begins drinking his blood. Corwin casts Storm Bolts, briefly stunning Lady Leafcutter.

Elsa invokes Mekkil (Gaia), goddess of nature, to Channel Positive Energy, healing her allies and harming the Undead. Tempestade calls upon Otih, god of the sun and justice, to do the same, thanks to a divine favor from Sir Torrel.

Rhys struggles to escape the vampire’s embrace, as his clockwork scorpion shoots holy water and his dragon device breathes fire. Scully’s Hold Person fails to affect Count Radescu. Worse still, Giacomo’s cursed tattoo of the “Mad Mage” Ezra takes control of the injured arcanist and uses Planar Step to take his body to Hesolin, hundreds of miles away!

Lady Leafcutter’s touch causes Corwin to cower in fear, and Count Radescu continues to drain Rhys of life force. Elsa calls upon Vulkan (Moradin) as she summons a stone giant, which fills the room and tosses the vampire and unlucky Rhys.

Nimble Tempestade fights defensively, and righteous Scully casts Dispel Evil. Possessed Giacomo orders a tea in a Hesolin café while his homunculus familiar Gerald cries out for him beneath Gisar.

The tide of battle turns when Corwin regains his senses and manages toDisintegrate the vampire. Elsa’s Holy Burst destroys the Banshee. Giacomo eventually subdues Ezra’s consciousness and expends magical energy to rejoin his companions.

Elsa treats the injured Giacomo, Corwin, and Rhys. Unscathed, Scully and Tempestade search the room. They find the following items:

  • Bag of Holding (Type 2, up to 500 lbs./70 cu. ft.; claimed by Rhys)
  • Dust of Tracelessness (DC 20 to track; claimed by Tempestade)
  • Efficient Quiver (store up to 60 arrows, desired one always at hand; claimed by Scully)
  • Leather armor, + 2 (claimed by Scully)
  • Ring of Protection, + 2 (claimed by Corwin)
  • Robe of Blending (Alter Self, claimed by Giacomo)

Elsa thanks the giant before returning it to its home plane, and she claims no treasure this time. Corwin, Elsa, and Scully recommend retreating to rest and recover spells, but Giacomo, Tempestade, and Rhys argue in favor of pressing on toward the obelisk….

Brian and Jason, we missed you! Remember to update your characters’ spells and possessions on Obsidian Portal. Also, try harder to arrive at a consensus on what to do next before we continue our adventures next week.

See my other posts on the Yahoo/eGroups and Google Groups message boards regarding upcoming events, including Free RPG Day, the “Vanished Lands: A New Dawn” telecom game, and Byron’s upcoming visit!

“Vanished Lands: Vistel’s Expedition” Session 39.40 — Barbaric temples and taverns

Fellow role-players, here are my notes for “Vanished Lands” Session 39.40, which Brian W. hosted in Newton, Mass., on Monday, 2 June 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the D20 Basic Fantasy Role-Playing Game and FATE3e Legends of Anglerre, as of summer 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 9
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 9
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 9
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 9
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 9
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 9
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 9

(See previous notes for Paladins “Radius” [Jason E.R.] and “Sir Torrel” [Alex W.].)

“10 to 11 March 1227 B.C.E.:” After fleeing from the Temple of Elemental Evil to Tarvulis Isle, “Vistel’s Expedition” reboarded the Sea Elven schooner Foamrunnerand sailed north on the Sea of Nagendwa. On the way, it rescued Tinker Gnome “Rhys” [Drew S.] and five Suthern sailors, fought a pursuing elemental, and destroyed another boat with Undead.

Back on the mainland, the explorers defeated a Wolven raiding party and entered the haunted port of Gisar, where they planned to send Tempestade home via an obelisk beneath the House of Xia.

Corwin and Elsa reconsider going straight into the city’s sewers, and the adventurers instead visit the temple of Shebsen, lady luck. Impresario Duvro ushers them to numerous games of chance and skill.

Giacomo recommends caution, and Hamfast decides to go off on his own to look for a proper pub. Scully and Tempestade join a game of mah jong, as Corwin wins and then loses some gold. Elsa observes a Wolfen trader and a Minotaur bookie among the Skaevingol (Scandinavian-style) and Tsucharim (Mongol-style) humans.

Rhys plays a roulette-like game and notices that the wheel spins too smoothly and stops too suddenly to be without some covert interference. The Tinker Gnome generously tips the card dealers for a favorable reputation.

As Hamfast walks from Ivory Way onto Saddle Path, he notices the “Walking Yurt.” The Zeda (Germanic-style) human has a few rounds of drinks with Brega the Thirsty, a Vistani (Gypsy-like) human barfly.

The Witcher
Skaevingol bar

Back at Shebsen’s casino, Corwin, Elsa, and Giacomo obtain a private audience with high priestess Linda Lao. They ask about the ruined Magisterium (magic school/library) at the House of Xia, and the slinky Cleric says that people avoid it because of its proximity to the draconic temple of Tiamat and its connection to magic.

Most Barbari humans in the Gusorin Confederation distrust arcane spellcasters. The Tsucharim priestess also mentions that Lady Leafcutter, a Dark Elf, and Count Radescu, a member of the city’s vampiric aristocracy, are known to visit the library beneath the House of Xia.

Scully and Tempestade venture out into Gisar’s winding streets. Flind Scully discreetly looks for allies of the Order of the Golden Lion, while Brazilian human Tempestade sees fellow martial artists sparring for the first time.

Barovia
Streets of Gisar

Hill Dwarf Elsa asks Lao about other shrines, and she recommends the Grove of Ami Koshi and the theater of Brijitt. Half-Elf Corwin asks for her blessing for their mission, and Rhys and Hifalendorin human Giacomo send runners out to look for their companions.

At the Walking Yurt, Hamfast orders vodka, and bartender Irena Debrova introduces him to Orc gladiator Bloody Axe. They become fast drinking buddies. Scully spots Hamfast as she walks by, and the mighty Fighter joins her and Tempestade.

They stop at the “Drunken Yak,” where they are disgusted to see patrons getting milk straight from the udder. Despite their lack of a common language, Tempestade manages to persuade Monk Tsu Chao to bring him to the House of Smashing Blows.

Meanwhile, Corwin, Giacomo, Elsa, and Rhys cross the Mist Bridge to visit the priestesses of Brijitt, goddess of fire and poetry. Bard Corwin meets Gerta the Naughty, a scrawny shaman and reciter of filthy limericks. Elsa asks Yorvik the Blunt, a boisterious skald (Bard), about Gisar’s history.

Wizard Giacomo and gadgeteer Rhys listen to Ignaz the Mild, a meek peasant with a melodious and loud singing voice. The wanderers learn that Lord Narkil, the city’s current ruler at Barovic Castle, is allied with Capt. Vasily Banovich, commander of the Undead pirate ship Plague of Heaven.

Corwin casts a Message spell, and Hamfast and Scully rejoin the group, leaving Tempestade with his new training partners. Hamfast and Rhys stay to listen to Yorvik’s tales, while the others head to the Grove of Ami Koshi, goddess of nature.

Darkness falls as the outlanders make their way past the “Steaming Sausage” into the humanoid quarter. Ranger Scully is annoyed to sense Gnolls abusing a cat in an alley, but she avoids a fight. Three local toughs accost the group — Bugbear Orn [Brian/Non-Player Character], Ogre Squish [Drew/N.P.C.], and shady human Furnis [Josh/N.P.C.].

Clever Corwin offers to conjure treasure for the trio and covertly casts Charm Monster on Squish. The burly Ogre then argues with furred Orn to let his new “friends” go. Furnis quietly watches. Corwin then tosses the dimwitted creatures a pouch of 10 crowns (gold pieces), and they head toward the Steaming Sausage.

Giacomo notes that Orn and Squish might get stomped by a Hill Giant there, and Scully and Elsa are glad to continue on their way. Furnis goes to sell information about who and what he has seen to the highest bidder.

At the apparently unkempt Grove of Ami Koshi, Elsa asks fellow Druid Deerslicer about the sewers and evil cults, but the Grugach (Wild Elf) is initially uncooperative. Scully lets Owlicious fly freely and tries to chat with Tsucharim Ranger Mudface. The team warily makes its way back to the temple of Brijitt to spend the night there.

Giacomo keeps Gerald, his homunculus familiar, and his cursed tattoo of the “Mad Mage” Ezra hidden. Saganim Prince Corwin looks for Gerta but finds that Hamfast has already claimed her attention to learn the Barbari tongue, among other things.

Wise Scully sets watches in the strange city. Elsa talks about entering the sewers to get Tempestade home, but most of the group doesn’t plan to accompany him beyond that. Acrobatic Tempestade asks Tsu Chao and the other Monks for aid in freeing fellow slaves.

Rhys has a nightmare of being chased by Goblinoids, as “Vistel’s Expedition” rests before further exploration of barbaric Gisar…. Far to the northeast, a group of diplomatic escorts fight Oni and human bandits near the village of Wai Shih [see notes for “A New Dawn”]….

Don’t forget to update your character records on Obsidian Portal! I look forward to seeing everyone at Jason E.R.’s “Glassworks: the Devil’s Den” superhero session (for now) and Bruce’s upcoming “Pathfinder: Eberron/Reign of Winter” miniseries.

“Vanished Lands: A New Dawn” Session 40.20 — The talented Jung-Mo

Fellow role-players, here are my notes for “Vanished Lands” Session 40.20, which was held on Sunday, 1 June 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rulesSkype, and an online dice roller, as of summer 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 6
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 6
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 6
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 6
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 6
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 6

“1 to 4 May 1227 B.C.E.:” The investigators reported their findings on court intrigues and growing chaos in Tong Sheng to Gen. Wang Tung, but the onetime ally of Saigo’s grandfather betrayed them and tried to keep them from talking to Duke Kou Fei Seng. After Soske’ summoned an avatar of Hotse Mar, god of war, the duke asked the group to scout an approaching army.

The diplomatic escorts prepare to leave for their new mission. Sonny learns that a kaishakun, or seppuku second, in the retinue of Lady Rekai of the Crane Clan is connected with House Daidoji’s dishonor of his own family in the Lion Clan.

Toshi reviews spells and copies a scroll of Fireball. He also asks whether anyone would have an objection to him summoning a tiger, which is his clan’s totem. Nobody does. Saigo acquires a scroll of Haste and takes Gen. Wang’s sword, which Sonny is disappointed to see identifies him as a member of the Lion Clan.

The duke tells Ember and company that he will allow them access to the imperial armory if they successfully return to him. Soske’ gets Cure Moderate Wounds potions from various temples and creates masterwork bracers (+1) for Sonny and Jung-Mo.

Jung-Mo asks underworld contact Tsuji Eizo (actually a fellow Nannuattan Ninja named Park Chulsoon) for supplies. He obtains smoke bombs, knockout grenades, and poison. The onetime spy also decides to leave his mysterious egg in Ember’s quarters in Silado Palace.

The adventuring party saddles up and leaves the palace grounds by midmorning. Some of the bridges over Sogewa’s canals are apparently closed for construction, so the caravan is forced to take side streets.

A broken-down cart blocks the way ahead, and the group finds that it can not back up because of new obstructions. The five remaining people in the alley wear orange sashes, which Sonny recognizes as similar to the one worn by the man who attacked Lady Yun Aei-Yong upon their arrival in the city.

Toshi moves to the side, while Saigo rides up to cart and its occupant. Soske’ sighs and casts Ancestral Weapon, which produces a spirit who reluctantly gives him an enchanted bow. Jung-Mo and Ember hope to disappear as the ambush unfolds.

Shukenja Soske’ fires a Lightning arrow, and Wu Jen Toshi casts Invisibility on himself. Jung-Mo tries to duck into a window, but it is closed. Samurai Saigo swings his katana at the enemy leader, who is wearing an embroidered orange vest and says that the group can not leave the provincial capital.

The would-be assassins hit Toshi, and nine more appear on the roofs on either side of the alley. Kensai Sonny strikes two Ninjas with his chains, and Wu Ember pleases Toshi by Wild Shaping into a tiger.

The first ambusher falls to Soske’s lightning arrows, as Toshi summons an air elemental and sends it to attack Saigo’s foe. Jung-Mo draws his bow as Saigo strikes down the leader on the ground. The Ninjas wound Toshi, and Sonny identifies the leader of the squad on the rooftops.

Ember pounces on an orange-clad assassin but misses, while Soske’ hits three assailants on one roof with Blade Barrier. Toshi casts Mass Snake’s Swiftness on his companions, and the elemental slams a Ninja.

Jung-Mo tosses an alchemical grenade, blasting two Shengtese humans off the roof. Saigo cleaves through two of the people on the ground, but the Ninjas fire arrows at Jung-Mo, Soske’, and Sonny, who acrobatically dodges.

Shengtese human Sonny punches one opponent and climbs to the tiled roof. Shengtese Soske’ shoots another man on the roof, and Shan Sao Toshi summons bats as his elemental misses the Ninjas. Spirit Folk Jung-Mo’s gas grenade incapacitates five more.

Of the more than a dozen ambushers, only a handful remain. Jung-Mo shoots the roof squad leader identified by Sonny with sleep poison as the enemy starts to retreat. Soske’ recommends letting them run away, but Bamboo Spirit Folk Saigo slays another, and Sonny trips one more before he can leave.

Sonny ties up the lieutenant, as Jung-Mo and Hengeyokai Ember search the others. They find the following items, but no identifying papers or money:

  • Amulet of Protection From Law (claimed by Toshi)
  • Dust of Tracelessness (claimed by Toshi and Ember?)
  • Eggshell grenades — one powder, one smoke (claimed by Jung-Mo and Saigo)
  • Kau sin ke (chain whip, +2, claimed by Sonny)
  • Ninja-tos, eight (short swords; one at +2, claimed by Jung-Mo)
  • Shurikens, 24 (throwing stars; four for each party member)

The wanderers ride past farms encircling Sogewa. They continue east as settlements get sparser on the Plains of Sathendo, and they begin to cross a high steppe. Toshi and Ember scout ahead in bird form.

Miles away from the urban trap, Saigo ties the Ninja prisoner to a tree and begins roughly interrogating him. Soske’ tends to the horses, and Toshi advises against unreliable and dishonorable torture. Clever Ember turns the spy into a turtle and leaves him out in the grasslands, far from civilization.

That night, Halfling Wizard Toshi casts Know History on the Ninja’s orange garb. The Halfling Wizard has a vision of people meeting Lady Liao Qianru in a shrine. Shapeshifter Ember recognized the aristocrat as a dragon, but she has no idea why the Dragon Clan would hire Ninjas to prevent their departure.

The squad leader’s ninja-to has a symbol of a crescent moon, probably a family crest. The amulet yields a vision of worshippers of Tiamat, the evil serpent queen. Cleric Soske’ isn’t sure how the clans, cultists, and growing chaos around Tong Sheng are related, but Rogue Jung-Mo tells knight Saigo that he knows the Nannuattan of Gokuri are always up to no good.

As the party prepares to see what it can find out about the army approaching Sogewa, far to the southwest, “Vistel’s Expedition” enters the barbaric port of Gisar….

Dexter and Sara, please again accept our condolences on your recent losses. It was good to chat with both of you, and I hope you enjoy our ongoing campaign.

Now that your characters have leveled up, remember to update their records on Obsidian Portal. I’ll see some of you at upcoming games, including Jason E.R.’sGlassworks: the Devil’s Den” superhero scenario and Bruce’s “Pathfinder: Eberrron/Reign of Winter.”