“Vanished Lands” Update T3.38 — Arrival in Alfendi

Entering Alfendi
Arrival in Alfendi

Fellow role-players, here is my update for Session T3.38 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 8 January 2012, using Pathfinder, Google+, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja and the haunted hamlet of Alarn on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2012:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horses Wyth-Amoi and Meth-Fenna; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”13 to 14 August 1229 B.C.E.:” After a long ride from Alarn, the would-be heroes arrive at the city of Alfendi. As the trio passes through the Thelloc Gate, Jovinda is surprised to find so many buildings of brick and stone, betraying Dwarven influence. Most of Alfendi’s inhabitants are Alvari, or Sylvan Elves, but there are also some Quelanthi (High Elves/Eladrin), Faldine Halflings, Forest Gnomes, and humans.

Asish is more disturbed to see the local Magisterium (magic school/library) on Sparrow Lane and shops such as “Malgwyn’s Rods” and “Scroll Lust.” As a former slave of the sorcerous kingdom of Gokuri, the barbarian has no love of arcane spellcasters.

Kazuo notices sporting activities at the Arena of Enduril, the parade grounds next to the governor’s palace, and the People’s Arena, as well as tree-lined cobblestone streets. He is not impressed at the prancing steeds of Elven equestrians. Despite his unusual appearance, the Nezumi isn’t accosted by curious children or potentially racist peasants.

The travelers dismount and enter the Temple District, where the shining spires of Corellan’s cathedral overlook shrines to the rest of the Waletku pantheon. Jovinda asks for directions to the Grove of Mekkil, the goddess of nature. Sister Elizabeth greets her fellow priestess and her companions, and she directs Kordar, a Hill Dwarf Druid, to help guide them around the city.

Jovinda warns Elizabeth and Kordar of the spread of Vappu Lahja’s influence and unnatural creatures in the southern Wisalef Forest. The Druids are concerned about these and the possible fouling of Ley lines.

At Elizabeth’s recommendation, Asish, Jovinda, and Kazuo go to the “Unicorn Moon” inn, where they obtain room, board, and stabling for 6 crowns (gold pieces) for two nights. Sylvan Elf concierge Galdor summons Frik, a Halfling porter, to take the trio’s luggage to their small but well-furnished and seemingly secure rooms on the second floor.

Asish tends to the horses, mule, and dog, while Jovinda and Kazuo go to the public baths across Well Square. The Grugach (Wild Elf) enjoys a hot soak and chats with other women, but the ratkin Monk keeps to himself and quickly cleans. They return to the hotel relaxed, so inquisitive Asish then goes to wash away the dust and strains of the road.

In the main market square, Asish sells various pelts and weapons that his portion of the party has acquired to Tigen Sanar for a total of more than 600 crowns. Finally flush with cash, Asish, Jovinda, and Kazuo go to the Rangers’ Guild, a log structure on the Wainway in Alfendi‘s northeastern quadrant.

They find scruffy scouts wearing green cloaks lounging around the main hall. Kazuo sees relatively few beast-kin like himself, unlike back in Alfhileno, capital of the Waletku kingdom of the Elves. Jovinda recognizes one Ranger as a blond Saganim human, like her missing father.

Asish admires the assortment of bows on one wall and approaches another Ranger, a Grey Elf wearing chain armor with his boots up on a desk. Silver-haired Aldarion turns out to be friendly and receptive to the Tsucharim rider’s warnings about the Unseelie Fey in Alarn.

Aldarion leads his three fellow explorers up a ladder to a room with no windows but numerous oil lamps and maps of the entire region. He offers to immediately take six gryphons to raze Alarn, pleasing Jovinda and Kovar, who recall the reluctance of some council members in the Hifalendorin human city of Nadwi to intervene. Two groups of knights were lost in ill-advised forays.

Asish asks for a brief delay, noting that Aldarion should probably check with Alfendi’s authorities and that he has other questions to address. Asish, Jovinda, and Kazuo show the Ranger the map of old border forts and Ley lines, as well as a jade chop taken from the Nannuattan (eastern Dark Elves).

While he knows little about the markings on the chop, Aldarion says his wife might be able to help. He notes that Delvalatar Juteriel, with whom the travelers had also shared the map, is known to the guild as a bounty hunter. Jovinda suspects that Halfling Rogue Digger or Saganim/Shengtese scholar Jade could be Delvalatar’s true quarry.

Aldarion agrees to meet the trio for lunch the next day at Zed’s pub, and Asish, Jovinda, and Kazuo leave the lodge to explore more of the city….

Thanks again for your patience as we dealt with Skype problems this past weekend. Since Google+ hangouts worked fine, we’ll try that again for our next regular Sunday game. Sammy, I may be at Arisia, a genre entertainment convention near Boston, but I’ll try to log in early this coming weekend to dscuss “Jade.”

By now, you may have seen Josh C.’s Suthern human Dervish and Sara F.’s Tengu Sorcerer, as well as my blog posts about D&D5e. Josh and I will also eventually post notes for the latest Team 1 session of the FATE 3e “Vortexspace opera, and Team 2 meets next on Monday, Jan. 16. In the meantime, have a good week, -Gene

Here comes D&D5e — my initial reaction

D&D Basic Set module
My first D&D adventure

I’ve been working on a longer blog post about my recent and upcoming games, but Wizards of the Coast has formally announced that Dungeons & Dragons Fifth Edition is in the works.

For the past 30 years, I’ve been an early adopter of new editions of the most popular tabletop role-playing game, and I’m definitely curious about the direction that Hasbro/WotC will take.

On the other hand, I’m fine with running and playing other fantasy rules systems, including Pathfinder and FATE 3e Legends of Anglerre, so D&D5e will have to offer a significantly different experience (and better for me) to win gamers like me back.

“Vanished Lands” Update T3.37 — Elves and Ettin

Fighting an Ettin
Fighting an Ettin

Fellow role-players, here is my update for Session T3.37 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 1 January 2012, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2012:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horses Wyth-Amoi and Meth-Fenna; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”10 to 13 August 1229 B.C.E.:” On the way northwest from the haunted hamlet of Alarn to the city of Alfendi, the party met a band of Elven hunters deep in the Wisalef Forest. They rode together for a time and traded news of threats in the borderlands.

Asish tells Caliran Gelos that he is a fellow scout and asks for contacts at the Rangers’ Guild. They also tend to the horses and dogs, including Cooshee, an Elven breed. The rugged woodsfolk refrain from commenting as Asish and Jovinda discuss rituals for their animal companions.

Jovinda explains to Delvalatar Juteriel that she is looking for onetime traveling companions Digger and Kovar, as well as the retinue of “Jade” [Sammy/Non-Player Character]. The haughty Alvari (Sylvan Elf) says that the Waletku kingdom is unlikely to rush to aid displaced farmers in the (proto-Western European) human kingdom of Hifalendor.

Feldostram Owedoc and Aelwyn Kisto admit to Kazuo that they’d rather be hunting a dire boar and goat-horned stag than worrying about Goblin witches or Unseelie Fey followers of the mysterious Vappu Lahja. Feldostram challenges Kazuo to a spear-throwing contest, and the nimble Nezumi acquits himself well.

Asish, Jovinda, and Kazuo show their old map of border communities and Ley lines. Delvalatar notes that any abandoned fortresses should be approached from the northeast, in the direction of capital Alfhileno, rather than from the direction of the nefarious kingdom of Zuromm. He also says it’s possible that some Ley line nodes have been contaminated in much the same way one would poison a well.

Cleric Jovinda warns Feldostram to beware of unnatural beasts. Monk Kazuo describes how Vappu Lahja can turn even the chaotic Fey into her intolerant followers, worrying Caliran and Aelwyn. That night, the Elves share watches with the Tsucharim human, Grugach, and Nezumi.

Shortly before dawn, something crashes through the frosted woods. Kazuo quietly wakes up his companions, then creeps forward to see the source of the noise. The rat-kin sees a pair of giant legs swathed in hides, followed by a grizzly bear. He also soon hears two voices in conversation and realizes that the giant is a two-headed Ettin!

Brave Kazuo yells at the brute to divert it from the camp, and Delvalatar moves the steeds away. Priestess Jovinda is disgusted by the ugly giant, and Ranger Asish shoots arrows into the dark (the campfire was extinguished).

Feldostram hurls spears, and Caliran and Aelwyn draw their longbows. The Ettin debates with itself whether to smash the demihumans and swings huge clubs at Kazuo, hitting him painfully. The bear charges into camp and hugs and bites Asish.

Kazuo is surprised to be caught off balance and misses the Ettin. Jovinda casts Light on an acorn, throws it, and hides behind a tree. Asish struggles to break free from the bear‘s clawed embrace, as the Elven hunters continue to rain spears and arrows on the leather-armored giant.

The enraged Ettin again clubs furred Kazuo, who hits him back with a Flurry of Blows. Jovinda slides past the bear and invokes Mekkil, goddess of nature, to cast Sanctuary on Asish [see also Sammy’s prayer lyrics]. The Tsucharim archer does a backspring and draws his bow as his dog Genghis harries the grizzly.

Wise Jovinda tells the bear to leave and tags Kazuo with Aid and Shield of Faith. The martial artist also uses Ki to avoid further blows, and acrobatic Asish rolls to flank the Ettin. The wounded giant staggers on, swinging his clubs wildly. Asish finishes off the Ettin with his katana, and the bear ambles away, unhindered by the Elves.

Asish takes the giant’s leather and hide armor. The Tsucharim horseman also finds an idol of a pale woman carved in sandstone. The Elves are unable to identify it, but they say it could represent Sherma, lady of the night, or even Vappu Lahja.

Jovinda reclaims her acorn and uses Wood Shape to turn the Ettin’s clubs into a chair and a statue of her patron deity to leave behind. Kazuo and Asish are grateful for her healing. Now that they have fought side by side, Delvalatar tells the three wanderers about Cullen O’Shea, a former member of his household in Alfendi.

The hunters eventually leave Asish, Jovinda, and Kazuo to continue on their own on the trail to the Elven city. The trio soon beholds orchards around Alfendi‘s white stone walls….

I hope you enjoyed our first regular game of 2012. This year also marks the 30th anniversary of the “Vanished Lands!” I look forward to getting back to a regular campaign — we meet next on Sunday, Jan. 8 — as well as to occasionally continuing the adventures of other parties, such as “Holy Steel” or the “Broken Chains.”

In the coming months, I also hope to try out Google+, Lorefinder (Gumshoe for Pathfinder), and FATE 3e Legends of Anglerre. Boston-area role-players Sara F. & Josh C. may sit in on upcoming virtual sessions. The FATE 3e Starblazer Adventures: “Vortexspace opera game will resume next Monday, Jan. 9. Be seeing you, -Gene

“Vanished Lands” Update T3.36 — Into the woods, again

Devilish monster
A nasty barghest

Fellow role-players, here is my update for Session T3.36 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 4 December 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horses Wyth-Amoi and Meth-Fenna; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”6 to 9 November 1229 B.C.E.:” The adventuring party lost nearly two months [of “game time”] and its steeds while enjoying baked goods in a Fey barrow. After resupplying at the Hifalendorin (proto-Western European) human border village of Tarken, the group rode north in search of its missing animals and companions. However, it found Onimusha and Genghis under attack by a strange monster.

The creature has the hindquarters of a wolf, long forelimbs ending in talons, and a steaming skull that resembles that of a rabbit. Asish whistles to his dog Genghis, while Jovinda sends horses Wyth-Amoi (“Wind Spirit”) and Meth-Fenna (“Silver Mane”) away. Kazuo circles around, between the scattered trees.

Jovinda draws her bow but misses, and Asish hits the attacker with a leaf-headed arrow. Kazuo runs up and unleashes a Flurry of Blows. Genghis is unable to pierce the monster’s hide, and horse Onimusha (“Demon Warrior”) backs away.

The beast, later identified as a Barghest, turns its red, glowing eyes at the Grugach and Nezumi, but they shrug off its Crushing Despair. Jovinda yells to divert its attention from Onimusha, and Asish fires more arrows. The diabolical Goblinoid grabs Kazuo and threatens to rip his throat out, but the Monk is defiant.

Jovinda casts Spiritual Weapon and backs up, as Asish snipes from the saddle of new warshorse Gashmu (“Noble Servant”). The Half-Elf Cleric and Tsucharim Ranger injure the Barghest enough that it drops Kazuo, who hits it with another Flurry of Blows.

Surrounded, the Barghest tries to blink to evade more blows, but the trio finishes it off. Although Asish wants to decapitate and burn the devilish beast, Jovinda notes that its pelt may be valuable for trade. Kazuo agrees with Asish, so the scout uses his katana and Bead of Campfire to incinerate the remains. They then scatter the Barghest’s ashes while wondering who summoned it.

Priestess Jovinda invokes her patron Mekkil, goddess of nature, to consecrate the area. Scout Asish is happy to be reunited with his animals and follows the Barghest’s tracks deeper into the Wisalef Forest. Martial artist Kazuo quietly sniffs for other predators.

Kazuo‘s keen nose leads the trio to a rocky hilltop clearing. Asish spots a lean-to shelter and creeps ahead. He hears pots and pans and sees an old woman who is apparently packing to leave. The Tsucharim rider returns to his companions and formulates a plan.

Jovinda noisily walks straight into the campsite and greets the short woman, whose greenish skin, toothy maw, and long, pointed ears mark her as a Goblin. Kolija Ventramin invites the young Grugach to sit with her as they trade tales and gifts.

Stealthy Asish and Kazuo creep forward, bow and siangham drawn. They look at each other and eavesdrop while trying not to be seen by the Goblin. The Ranger left the steeds behind at the edge of the clearing. Jovinda declines Kolija’s offer of food, and Kazuo smells something foul in the overstuffed cauldron.

Jovinda Detects Evil, but the witch is unperturbed, openly casting her own protection spells. Kolija knows the fairy tales of Vappu Lahja, a beautiful woman who rejected three princes and bargained her soul for unspecified abilities. Jovinda and company wonder if this is the same unaging woman gathering Centaurs near the town of Kedetura and inciting Fey folk against humans on the Plains of Sathendo.

Kolija also hints that Vappu Lahja may have “renegotiated” the terms of her power arrangement. The crone calls out to Asish and Kazuo, who reply that they are not afraid of her even as they back away. Jovinda decides that although the Goblin is evil, she isn’t an immediate threat and can be left alone for now.

As a former slave to Nannuattan (eastern Dark Elf) sorcerers, horseman Asish is reluctant to let Kolija live, but wise Jovinda and Kazuo agree to move on. The trio continues northwest, following maps of Ley lines and abandoned border forts. Asish hopes for time to bond with Genghis, and Jovinda considers sharing her abilities with Wyth-Amoi or summoning an animal companion.

That night, the adventuring party keeps watch as fog and frost roll in. Jovinda hears a merry hunting party and sees four Alvari (Sylvan Elves), more rustic than their urban Quelanthi (High Elf/Eladrin) cousins but less nomadic than the Grugach (Wild Elves). They ride slender Elven horses and are followed by Cooshee — swift Fey hunting dogs.

After waking Asish and Kazuo, Jovinda and Genghis hail the hunters. Dark-haired Delvalatar Juteriel is courteous but reserved, and fair Caliran Gelos handles the mounts. Green-clad Aelwyn Kisto looks suspiciously at “barbarian” Asish, but spear-carrying Feldostram Owedoc surprises Kazuo by addressing the rat-kin as an equal.

Noble Delvalatar explains that he and his band are hunting a dire boar and goat-horned stags in the woods. He and rugged Caliran say they have heard how Vappu Lahja’s sway has spread from Kedetura, and haughty Aelwyn expresses concern about human corruptibility.

Asish defends his honor, describing how he escaped from the armies of Gokuri after the destruction of the dreaded Flying Citadel (two years ago in “game time,” six years ago in real time!). Feldostram respects the Ranger’s story, and the Elves agree to accompany the human, Grugach, and Nezumi for a little while as they head toward the city of Alfendi…

Since we probably won’t have quorum in the next few weekends leading up to Christmas, the next “Vanished Landstelecom game is tentatively scheduled for Friday, 30 December 2011. Let me know as your travel plans firm up.

In the meantime, Team 1 (the crew of the “Blackbird“) for the FATE 3e “Vortexspace opera meets next on Monday, Dec. 12, and Team 2 (the crew of the “Appomattox“) will play again on Dec. 19. Please remember to let me know when each of you will be available, weather permitting, in January 2012. May all your holidays be happy! -Gene

Byron’s visit and Super MegaFest 2011

Darth Maul and Byron
Darth Maul and Byron V.O.

This past week, I attended another going-away party for a co-worker, this time for Pat O., with whom I share a birthday. We went to Watch City Brewery on Waltham’s Moody Street. It’s a bit more spacious and easier to park near than Union Station in Newton, Massachusetts. However, it’s also farther from the “T,” which causes difficulties for those without cars. I’ve been busy with editing assignments in advance of Thanksgiving.

Byron V.O., an alumnus of the local role-playing groups who now lives in St. Louis, was in the Boston area this past week for work. On Friday, 18 November 2011, Byron met Thomas K.Y. & Kai-Yin H. at Janice’s and my place. We had dinner at Bertucci’s and hung out for a few hours afterward, talking about food, history, and movies.

The next day, Byron and I drove out to the Sheraton Framingham for the annual Super MegaFest, where we met Ken G. The genre entertainment convention was especially crowded this year because of headliner Patrick Stewart. Janice and I had seen the British actor years ago, but Ken got a pricey VIP pass despite some reservations.

Byron and I got autographs from Tia Carrere (of Relic Hunter and Kull the Conqueror) and Sean Astin (Goonies and the Lord of the Rings trilogy). We also met Antony Michael Hall, who starred in popular 1980s films and more recent TV dramas, and Deal or No Deal model Patricia Kara.

We also saw other celebrities, classic vehicles, several fans in costume, and various vendor tables. There were more apparel suppliers than in past years, but fewer comic book or RPG sellers. Videos and toys held steady. Byron and I ducked out to Acapulco’s for lunch while Ken attended Stewart’s panel discussion. Fortunately, the weather was nice. Byron later won a gift basket of Star Wars memorabilia in a charity raffle.

Byron and I got back to my place in Needham, Mass., in time to meet Beruk A. Janice cooked Sloppy Joes for dinner, and we converted Player Characters from D&D3.5 to FATE 3e Legends of Anglerre for the “Vanished Lands: the Broken Chains” fantasy one-shot scenario. Brian W., Sara F., and Josh C. arrived after dinner.

I’ll post separately about the session, in which an adventuring party reunited in the Halmed Desert to deal with devils and return the city of Falit. The quick-and-dirty conversion worked fairly well — we’d have to review magic more carefully for an ongoing campaign — and I hope everybody had fun getting back into character.

I think Legends of Anglerre would be good for a new group and for simplifying higher-level characters. Most of my midlevel D&D and Pathfinder gamers would likely resist, however, because they have a lot of money and attachment invested in the current system and numerous powers/items. A few people have suggested using the modern supernatural Dresden Files, but I’d rather stick with Legends of Anglerre for traditional fantasy.

After another late night talking about politics, religion, and family, Byron and I drove back out to Framingham to pick up his gift basket. We saw a few more costumes and had an easier time walking around the show, which was quieter on a Sunday morning. Janice had made breakfast, and we grabbed lunch at Wild Willy’s before Byron headed to the airport. Soon, millions of Americans will also be traveling!