Fellow role-players, here is my update for Session T3.38 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 8 January 2012, using Pathfinder, Google+, and an online dice roller.
In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….
After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja and the haunted hamlet of Alarn on the Plains of Sathendo….
>>Telecom party Player Character roster, as of spring 2012:
-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4
-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horses Wyth-Amoi and Meth-Fenna; NGl, Age 23, Lvl. 4
-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4
-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1
-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3
-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3
-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3
>>”13 to 14 August 1229 B.C.E.:” After a long ride from Alarn, the would-be heroes arrive at the city of Alfendi. As the trio passes through the Thelloc Gate, Jovinda is surprised to find so many buildings of brick and stone, betraying Dwarven influence. Most of Alfendi’s inhabitants are Alvari, or Sylvan Elves, but there are also some Quelanthi (High Elves/Eladrin), Faldine Halflings, Forest Gnomes, and humans.
Asish is more disturbed to see the local Magisterium (magic school/library) on Sparrow Lane and shops such as “Malgwyn’s Rods” and “Scroll Lust.” As a former slave of the sorcerous kingdom of Gokuri, the barbarian has no love of arcane spellcasters.
Kazuo notices sporting activities at the Arena of Enduril, the parade grounds next to the governor’s palace, and the People’s Arena, as well as tree-lined cobblestone streets. He is not impressed at the prancing steeds of Elven equestrians. Despite his unusual appearance, the Nezumi isn’t accosted by curious children or potentially racist peasants.
The travelers dismount and enter the Temple District, where the shining spires of Corellan’s cathedral overlook shrines to the rest of the Waletku pantheon. Jovinda asks for directions to the Grove of Mekkil, the goddess of nature. Sister Elizabeth greets her fellow priestess and her companions, and she directs Kordar, a Hill Dwarf Druid, to help guide them around the city.
Jovinda warns Elizabeth and Kordar of the spread of Vappu Lahja’s influence and unnatural creatures in the southern Wisalef Forest. The Druids are concerned about these and the possible fouling of Ley lines.
At Elizabeth’s recommendation, Asish, Jovinda, and Kazuo go to the “Unicorn Moon” inn, where they obtain room, board, and stabling for 6 crowns (gold pieces) for two nights. Sylvan Elf concierge Galdor summons Frik, a Halfling porter, to take the trio’s luggage to their small but well-furnished and seemingly secure rooms on the second floor.
Asish tends to the horses, mule, and dog, while Jovinda and Kazuo go to the public baths across Well Square. The Grugach (Wild Elf) enjoys a hot soak and chats with other women, but the ratkin Monk keeps to himself and quickly cleans. They return to the hotel relaxed, so inquisitive Asish then goes to wash away the dust and strains of the road.
In the main market square, Asish sells various pelts and weapons that his portion of the party has acquired to Tigen Sanar for a total of more than 600 crowns. Finally flush with cash, Asish, Jovinda, and Kazuo go to the Rangers’ Guild, a log structure on the Wainway in Alfendi‘s northeastern quadrant.
They find scruffy scouts wearing green cloaks lounging around the main hall. Kazuo sees relatively few beast-kin like himself, unlike back in Alfhileno, capital of the Waletku kingdom of the Elves. Jovinda recognizes one Ranger as a blond Saganim human, like her missing father.
Asish admires the assortment of bows on one wall and approaches another Ranger, a Grey Elf wearing chain armor with his boots up on a desk. Silver-haired Aldarion turns out to be friendly and receptive to the Tsucharim rider’s warnings about the Unseelie Fey in Alarn.
Aldarion leads his three fellow explorers up a ladder to a room with no windows but numerous oil lamps and maps of the entire region. He offers to immediately take six gryphons to raze Alarn, pleasing Jovinda and Kovar, who recall the reluctance of some council members in the Hifalendorin human city of Nadwi to intervene. Two groups of knights were lost in ill-advised forays.
Asish asks for a brief delay, noting that Aldarion should probably check with Alfendi’s authorities and that he has other questions to address. Asish, Jovinda, and Kazuo show the Ranger the map of old border forts and Ley lines, as well as a jade chop taken from the Nannuattan (eastern Dark Elves).
While he knows little about the markings on the chop, Aldarion says his wife might be able to help. He notes that Delvalatar Juteriel, with whom the travelers had also shared the map, is known to the guild as a bounty hunter. Jovinda suspects that Halfling Rogue Digger or Saganim/Shengtese scholar Jade could be Delvalatar’s true quarry.
Aldarion agrees to meet the trio for lunch the next day at Zed’s pub, and Asish, Jovinda, and Kazuo leave the lodge to explore more of the city….
Thanks again for your patience as we dealt with Skype problems this past weekend. Since Google+ hangouts worked fine, we’ll try that again for our next regular Sunday game. Sammy, I may be at Arisia, a genre entertainment convention near Boston, but I’ll try to log in early this coming weekend to dscuss “Jade.”
By now, you may have seen Josh C.’s Suthern human Dervish and Sara F.’s Tengu Sorcerer, as well as my blog posts about D&D5e. Josh and I will also eventually post notes for the latest Team 1 session of the FATE 3e “Vortex” space opera, and Team 2 meets next on Monday, Jan. 16. In the meantime, have a good week, -Gene
2 thoughts on ““Vanished Lands” Update T3.38 — Arrival in Alfendi”
Nice job on the artwork.
Thanks, Steve! That particular drawing is already 25 years old, so there’s a good chance you saw it back in college!
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