D&D5e “Vanished Lands: Storm Riders” Sessions 41.12, 13 — Mummers and marines

Fellow role-players, here is my update for Session 41.12 and 13 of our face-to-face D&D5e nautical game, which Drew & Divya S. hosted in Needham, Mass., on 5 and 19 October 2015:

In one ancient world, there was a place where strange majicks and demihumansthrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Sometime after a group of former circus performers wandered aboard the airshipZephyr and a team of diplomatic escorts fought chaos in Tong Sheng, past heroesreunited, and another band gathered on the Sea of Nagendwa….

The Storm Riders,” Party 41 in Gene D.’s “Vanished Lands” fantasy campaign, using Dungeons & Dragons Fifth Edition, as of autumn 2015:

  • Kamar Alazar [Beruk A.]-male Suthern human swashbuckler (proto-Arabic Bard) of the College of Valor, former member of the “Liberators” and “Dragonslayers”; CGn, Lvl. 3
  • Nuriel Earendil [Brian W.]-male Grey Elf acolyte of light (Cleric of Corellan Larethian); NGl, Lvl. 3
  • Kaelen Northsea [Bruce K.]-male Half-Elf hunter and horde breaker (Sylvan/Saganim Ranger), seeking his father; NGc, Lvl. 3
  • Eldamir Tempestborn [Rich C.G.]-male Atlantean human soldier (Theran/Minoan Barbarian), tattooed berserker of the Order of the Kingfisher, specialist in the net and trident; CGn, Lvl. 3
  • Barret [Drew S.]-male Minotaur wrestler and gladiator (Fighter) with a wanderlust; a would-be Eldritch Knight; LGn, Lvl. 3
  • Puliarus Aearion [Charles S.]-male Half-Elf sage (Thalassaquendi storm Sorcerer), seeking to befriend all; CNg, Lvl. 3
  • Cassy Keelnipper [Sara F./absent ]-female Otter-kin Rogue, street urchin, and sailor; NGc, Lvl. 2

“29 October to 7 November 1227 B.C.E.:” In Hesolin, capital of the human kingdom of Hifalendor, the “Storm Riders” accepted Lord Gideon Adams’ mission to explore Lirgad in the east. Kamar visited the Bardic College, Nuriel explored various temples and learned about Bokor Island, and Kaelen hit the “Saffron Scabbard” tavern.

Eldamir inquired into other Atlanteans and helped Barret at the arena, even as the “Masked Minotaur” gained arcane abilities. Puliarus visited the Istari Bazaar and got his scrimshaw analyzed.

Nuriel, Kamar, and Eldamir bid farewell to Itharides, a prominent Grey Elf adventuress and Nuriel’s grandmother. Itharides tells her kinsman to be careful in his travels and seems flattered by Kamar’s attention.

Eldamir inquires into Elven artifacts and learns of the Dragon Orbs, Bracers of Elemental Control, and Heart Bows, among other things. He also changes 5,000 crowns (gold pieces) into gems, platinum, and pearls.

Barret, Kaelen, and Puliarus visit the temple of Ismiltar. Lorna Travers, a priestess of the matron of magic, recommends that Barret undertake a quest to fully qualify to become an Eldritch Knight.

The people of Hesolin prepare to celebrate the autumn festival of Samhain. Eldamir recommends staying in the Golden Horn Hotel on Castle Court, but Kamar leaves to look for Itharides. He learns that the temples of dark goddesses Sherma and Ennenah are holding open houses.

Nuriel attends the lantern show at the temple of Corellan Larethian, head of the Elven pantheon. Kaelen, Eldamir, and Barret go to the “Bright Battlement” tavern in the theater district. They join a mummer’s parade in Bridge Plaza.

Out of the corner of his eye, Kaelen sees a mummer adjusting his mask, but there’s no face underneath! Two similarly garbed people guide nine revelers into a zone of Silence down a side street. Barret says the innocent must be protected.

The masked mummers begin sucking the life out of the hapless Hifalendorin (proto-Western European) humans. Eldamir rages and lunges for the ghouls. The Barbarian makes a reckless attack with his trident “Tempest,” strabbing one foe twice.

Two of the monsters miss Eldamir and Barret, who steps into the area of Silence.Kaelen casts Hunter’s Mark on himself, draws his short swords, and follows. Eldamir destroys one of the pale-skinned creatures, splattering black ichor.

The mummers rake Kaelen and Barret with long claws, and Ranger Kaelen responds with his blades. Fighter Barret gores and shoves his opponent before getting tangled up in the narrow alley. The revelers scatter.

Eldamir skewers Kaelen’s opponent, but the last masked villain scratches him. Barret gets a second wind and attacks. Eldamir helps finish off the last mummer.

Members of the city watch arrive, and Kaelen tries to explain what has happened in the absence of witnesses. Eldamir takes responsibility, but the guards are suspicious of the tattooed, long-haired outlander.

At a nearby watchtower, the guards pay 60 crowns as a bounty for the destroyed Undead. They explain that they’re overwhelmed with the Samhain celebrations around various temples.

Kaelen, Eldamir, and Barret then find Kamar talking to Yvonne Valetta at the Bards’ College and Nuriel with fellow Cleric Vellamo at the temple of Corellan. The next morning, Barret picks up the wooden armor he had commissioned for 40 crowns.

The next morning, the “Storm Riders” board the H.M.S. Alatuk at the recommendation of harbormaster Lord Adams. Capt. Khufu Ali orders the Hifalendorin naval vessel to head for the base at the Gargoyle Headlands.

Suthern human Kamar plays games of chance with off-duty crew members, while Grey Elf Nuriel enjoys the view from the prow. Half-Elf Kaelen has difficulty understanding the Khemtish (New Kingdom Egyptian) human captain’s orders.

Atlantean human Eldamir keeps to himself, and Minotaur Barret helps provide ballast. Puliarus studies charts of the Sea of Nagendwa. On the way east, they encounter the Raven’s Eye, a Hifalendorin longboat captained by Korvus Bracas. He is pleased to meet another honorable Minotaur in Barret.

The Alatuk approaches a cliff face with a fortified harbor at its base. Among the vessels docked there they notice one with a wide top deck free of rigging. Massive, mastaba-style walls tower above, with blue and gold Hifalendorin flags fluttering in the sea breeze.

Before the visitors can climb the narrow, winding path up to the Gargoyle Headlands, they must submit to a scan by Hai-Yuan Peihsi, a Shengtese (East Asian) priestess of the sea lords. At the plateau, the group sees charioteers practicing. Lt. Laurence Tertius takes the adventuring party into the fort.

Thick pillars frame sunny courtyards around the barracks, stables, command tower, and chapel to Ismiltar. While most of the personnel are Hifalendorin, there are several Egyptian, Atlantean, and Saganim humans.

“Commodore Arthur J. Hudson” [Mark A.S./Non-Player Character] is preoccupied with other duties and doesn’t recognize Kamar right away. An ensign adds insult to injury by mistaking him for “Westly the Wondrous” [Alex J./N.P.C.].

The crew presents its letter of introduction from Lord Adams, and Commodore Hudson agrees to support its mission to scout Lirgad, although he notes that it would be unwise to take a Hifalendorin vessel into raider-plagued waters.

Kamar later catches up with Arthur over dinner and drinks. The former “Liberators” reminisce about their adventures six years ago [in “game time”/D&D3.0, 2000 to 2002], including venturing into the Underdark, racing Orcish warlords for the Axe of the Dwarvish Lords, and discovering the lost city of Eagle’s Rest.

Nuriel and Kaelen talk with Hei-Yuan Peihsi at a shrine to the Sea Lords. In the officers’ mess, Eldamir asks Capt. Theros Vanimelda, commander of the Ismiltar’s Quiver, about fellow Atlanteans. Barret and Puliarus go to the temple of Ismiltar, where they see depictions of the Ennead (Egyptian pantheon).

The Minotaur and Half-Elf meet Senmet bet Nirath, a priestess of the goddess of magic. She asks for a demonstration of Barret’s new abilities, and they go outside. The gladiator invokes Hendlir, guardian of travelers, and instinctively responds to a threat from Puliarus with a Magic Missile from his horns.

Fortunately, the storm Sorcerer is able to erect a magical Shield in response. Puliarus prays to Angkir, lord of storms. Senmet wonders if the gods have seen fit to share their powers. Kamar entertains the troops and acolytes with “Sympathy for the Minstrel.”

Sometime later, Barret reluctantly submits to a ritual conducted by Senmet. She tosses a quill at the Minotaur, which he disintegrates. The Cleric later explains that it’s a sign that he retains his free will and can still love and lose.

Senmet hits Barret with a pebble, which she interprets as proof that he can still be physically harmed despite his newfound powers. She sprinkles holy water on him, and it does not turn to steam, indicating that the enchanted brass orb on his horn isn’t diabolical or fiendish in origin.

The Egyptian woman shows Barret a mirror, and he poses, showing that he is capable (or not) of self-control. Those assembled have a vision of the moon between Barret’s horns, which Senmet says is a sign of Isis’ approval of his quest.

Barret wonders if he can recruit anyone for the “cult of the Masked Minotaur,” and Puliarus is grateful to learn that other Eldritch Knights may be able to help his friend learn to use his arcane abilities. They have a good Mediterranean-style meal.

Kamar rejoins his companions and suggests traveling over land toward Lirgad, hugging the coast to accommodate Puliarus’ Sea Elven blood….

I look forward to seeing some of you at tonight’s higher-level telecom session and to continuing the “Storm Riders’” travels tomorrow!

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D&D5e “Vanished Lands: Storm Riders” Session 41.11 — Capital plans

Fellow role-players, here is my update for Session 41.11 of our face-to-face D&D5e nautical game, which Drew & Divya S. hosted in Needham, Mass., on 28 September 2015:

In one ancient world, there was a place where strange majicks and demihumans thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Sometime after a group of former circus performers wandered aboard the airshipZephyr and a team of diplomatic escorts fought chaos in Tong Sheng, past heroes reunited, and another band gathered on the Sea of Nagendwa….

The Storm Riders,” Party 41 in Gene D.’s “Vanished Lands” fantasy campaign, using Dungeons & Dragons Fifth Edition, as of autumn 2015:

  • Kamar Alazar [Beruk A.]-male Suthern human swashbuckler (proto-Arabic Bard) of the College of Valor, former member of the “Liberators” and “Dragonslayers”; CGn, Lvl. 3
  • Nuriel Earendil [Brian W.]-male Grey Elf acolyte of light (Cleric of Corellan Larethian); NGl, Lvl. 3
  • Kaelen Northsea [Bruce K.]-male Half-Elf hunter and horde breaker (Sylvan/Saganim Ranger), seeking his father; NGc, Lvl. 3
  • Eldamir Tempestborn [Rich C.G.]-male Atlantean human soldier (Theran/Minoan Barbarian), tattooed berserker of the Order of the Kingfisher, specialist in the net and trident; CGn, Lvl. 3
  • Barret [Drew S.]-male Minotaur wrestler and gladiator (Fighter) with a wanderlust; a would-be Eldritch Knight; LGn, Lvl. 3
  • Puliarus Aearion [Charles S.]-male Half-Elf sage (Thalassaquendi storm Sorcerer), seeking to befriend all; CNg, Lvl. 3
  • Cassy Keelnipper [Sara F./absent]-female Otter-kin Rogue, street urchin, and sailor; NGc, Lvl. 2

Backup characters:

  • “Ludovico ‘Ludo’ Rosso” [Beruk A.]-male human ex-gladiator (Monk; see Bruce K.’s Pathfinder: Eberron/Reign of Winter); LN, Lvl. 1
  • “?” [Brian W.]-male Hifalendorin (proto-Western European) human Fighter, pragmatist; LN, Lvl. 1
  • “?” [Sara F.]-female ?; NG, Lvl. 1
  • “Drogan” [Bruce K.]-male Half-Orc (Saganim) Barbarian, with a great sword; CN, Lvl. 1
  • Sebastian Leafsworn [Rich C.G.]-male Sylvan Elf Monk and sage, with forbidden lore; LG, Lvl. 1
  • “Vasco” [Drew S.]-male clockwork butler (Warforged), former member of theZephyr ’s crew, displaced in time and space; LN, Lvl. 1
  • Antoun Miner [Charles S.]-male Hill Dwarf Druid, healer curious about the sea; TN, Lvl. 1

“26 to 28 October 1227 B.C.E.:” The adventurers left Drunstimlos aboard the mercenary ship Floating Eel, talked with Nuriel’s grandmother Itharides, and helped put down a mutiny. They stopped in the villages of Sanry and Semorn before arriving at Hesolin, capital of the human kingdom of Hifalendor.

The group goes to the Harbormaster’s Tower, where it reports to Lord Gideon Adams. Kamar shows a letter from Capt. Sheridan Driscoll of the H.M.S.Dauntless, a Saganim naval vessel. Lord Adams is suspicious of Barret, who is from the Silent Stalkers tribe, but Kaelen vouches for the Minotaur.

Eldamir hopes to find other Atlanteans, and the harbormaster says that several are stationed at a Hifalendorin (proto-Western European) naval base a few days’ sail away.

Puliarus asks about potential missions, and Lord Adams is willing to pay a total of 10,000 crowns (gold pieces) for scouting the port of Lirgad, far to the east in the Principality of Silado, a.k.a. Tong Sheng.

The “Storm Riders” say they’ll consider his offer, and Nuriel leads the way to the open-air temple of Addoh, known in Saganim as Ghanki. Halateriel, a Thalassaquendi (western Sea Elf) priestess of the sea lord, greets the travelers.

Nuriel asks Halateriel to replace drunkard Fr. Gwydion in Drunstimlos, but she notes that it’s unusual for a Hifalendorin temple to send clergy to Saganim (proto-Celtic human) towns. Halateriel also says that many priests have been assigned to ships in the Hifalendorin navy as a precaution against the mystical ailment known as the Scourge.

However, she is willing to send an acolyte to Drunstimlos if the adventuring party will check the port of Laguro on Bokor Island for cultists of Krakas, lord of the maelstrom. Cleric Nuriel and company are interested, but they don’t have a time frame in mind to travel south.

The “Storm Riders” then follow Sailors’ Walk into Hesolin. Rogue Kamar explains that Bokor Island is ruled by two black dragons, Artaxis and Zineida. Ranger Kaelen notices the “Saffron Scabbard” tavern and the Sallus Baths on the way, but Barbarian Eldamir recommends visiting the Library of Memir next.

Gladiator Barret feels the tug of cheers from the Ariyas Arena, and Sorcerer Puliarus wonders about the theaters around Bridge Plaza. The wanderers pass the Golden Horn Hotel on Castle Court and walk up Embassy Row.

Nuriel drops off a letter at the Waletku embassy to his family in the distant Grey Elven outpost of Silgath. He reports on his hopes of redeeming aggressive humans such as Eldamir.

International affairs
At the royal library, Eldamir encounters an irascible archivist. Harold eventually helps the mercenaries find records for their various inquiries. Eldamir reads a tablet containing an old trade treaty between Atlantis and Hifalendor.

Puliarus learns that trade with the Sea Elves has declined in recent years because of corsairs from the Garku Nasit, pirates from Saganim and the Zarendo Islands, and Skaevingol raiders, not to mention the dreaded Ghost Fleet.

Harold also mentions that the Gusorin Confederation is no more. The Gokuri Empire has conquered the northern city of Tekugi, and the southern port of Gisar is ruled by the Undead. Hifalendor still views the human and humanoid tribes of the central Plains of Sathendo as a threat.

Bored Barret and Eldamir go back through bustling streets to the arena, while musician Kamar visits the Bardic College. Pious Nuriel strolls to the Temple Court, as lecherous Kaelen goes to the Saffron Scabbard. Curious Puliarus heads to the Istari Bazaar.

Hesolin streets
Busy city streets

At the Arena of Ariyas, Barret and Eldamir ask Halfling bookie Waltod [Beruk A./Non-Player Character] to join the bouts in progress. The “Masked Minotaur” faces off against Aquila [Charles S./N.P.C.], a River Spirit Folk (eastern Grey Elf) Monk, and tattooed Eldamir is matched with Lorgan [Bruce K./N.P.C.], a Wolfen Barbarian and follower of Torr (Thor).

Kamar chats with redheaded priestess Yvonne Valetta at the temple of Brijitt,goddess of fire and poetry. The Suthern (proto-Arabic) human performs to gain entrance in the College of Valor. Yvonne mentions that a brave but foolhardy band entered the nefarious kingdom of Zuromm to the northwest but hasn’t been heard from since.

Nuriel learns about mushrooms from Gaffy Barkeater, a Forest Gnome Druid at the Grove of Mekkil. At the vaulted temple of Corellan Larethian, Nuriel talks with Vellamo, another Grey Elf Cleric. Vellamo describes a premonition of evil from the Shadowfell creeping into the Wisalef Forest.

Half-Elf Kaelen has a good evening at the Saffron Scabbard, while Half-Elf Puliarus is intrigued by the magical shops, sages, and archives at the Istari Bazaar.

Eldritch arena duel
At the arena, Lorgan has gray fur, scars, and an ugly morning star. Eldamir stabs the Wolfen with “Tempest,” his trident. Barret charges at Aquila, who nimbly steps aside before striking him hard.

Eldamir and Lorgan trade heavy blows before the Atlantean knocks down the Wolfen. Waltod notes that the winner will have to fight the winner of the other bout. Aquila tries to trip the Masked Minotaur and switches to kicking him instead.

Barret surprises everyone, including himself, by knocking out Aquila with a Magic Missile from the brass orb on one of his horns! Waltod declares the match over on a technicality.

Cleavage can’t beat a muffin
At the Istari Bazaar, Puliarus buys a muffin from fortuneteller Tejai Marijukha [Bruce/N.P.C.]. A tall robed man named Perrin [Kim A.G./Drew S./N.P.C.] grabs the muffin and ducks into a tiny tent. Bystander Shang Dun [Beruk A./N.P.C.], a Shengtese Wu Jen (eastern human Wizard), watches with amusement.

Puliarus reaches for the tent but then sees a mighty Balrog. The storm Sorcerer casts Gust of Wind, which blows away the illusory Balrog and tent, revealing a mischievous Gnome munching his muffin. Perrin scurries off.

Voluptuous Tejai gives Puliarus a replacement muffin, and he enters the local Magisterium (magical academy). Harried librarian Leon the Blasphemer [Rich C.G./N.P.C.] directs him to Thyril Nailo [Paul J./Brian W./N.P.C.], an older Quelanthi (High Elf).

Shang Dun is skeptical that Thyril can help Puliarus with the scrimshaw that granted him his sorcerous abilities. However, the Elf is able to determine that the ivory came from an extraplanar source.

Thyril says, “Oops,” as a feeling of vertigo overcomes those present during a vision of a sea of stars. He says that others are looking for the scrimshaw.

Sometime later, the party reconvenes at the Golden Horn Hotel. Itharides and Cassy aren’t around. Kaelen plans to visit the Rangers’ Gate and quietly asks Nuriel for a Cure Disease. Barret and Puliarus share their magical findings. The team decides to head east first, then to Bokor Island.

Lord Adams gives the “Storm Riders” 5,000 crowns, which they save of an eventual ship of their own. He agrees to provide passage to the Hifalendorin naval base on the way to Lirgad….

I hope that those of you in the D&D5e telecom team enjoyed last night’s session, and I look forward to continuing our face-to-face adventures tonight!

I also look forward to eventually rejoining Jason E.R.’s “Star Wars: Dark Timesgame. Let us know your availability for October.

D&D5e “Vanished Lands” F2F nautical crew Session 41.10 — Yelp for help

Fellow role-players, here is my update for Session 41.10 of our face-to-face D&D5e game, which Drew & Divya S. hosted in Needham, Mass., on 7 September 2015:

In one ancient world, there was a place where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Sometime after a group of former circus performers wandered aboard the airshipZephyr and a team of diplomatic escorts fought chaos in Tong Sheng, past heroes reunited, and another band gathered on the Sea of Nagendwa….

Player Character roster for Gene D.’s “Vanished Lands” nautical campaign, using Dungeons & Dragons Fifth Edition, as of autumn 2015:

  • Kamar Alazar [Beruk A.]-male Suthern human swashbuckler (proto-Arabic Bard) of the College of Valor, former member of the “Liberators” and “Dragonslayers”; CG, Lvl. 3
  • Nuriel Earendil [Brian W.]-male Grey Elf acolyte of light (Cleric of Corellan Larethian); NG, Lvl. 3
  • Kaelen Northsea [Bruce K.]-male Half-Elf hunter and horde breaker (Sylvan/Saganim Ranger), seeking his father; NG, Lvl. 3
  • Eldamir Tempestborn [Rich C.G.]-male Atlantean human soldier (Theran/Minoan Barbarian), tattooed berserker of the Order of the Kingfisher, specialist in the net and trident; CG, Lvl. 3
  • Barret [Drew S.]-male Minotaur wrestler and gladiator (Fighter) with a wanderlust and a desire to help; LG, Lvl. 3
  • Puliarus Aearion [Charles S./absent]-male Half-Elf sage (Thalassaquendi storm Sorcerer), seeking to befriend all; CN, Lvl. 3
  • Cassy Keelnipper [Sara F./absent]-female Otter-kin Rogue, street urchin, and sailor; NG, Lvl. 2

Backup characters:

  • “Ludovico ‘Ludo’ Rosso” [Beruk A.]-male human ex-gladiator (Monk; see Bruce K.’s Pathfinder: Eberron/Reign of Winter); LN, Lvl. 1
  • “?” [Brian W.]-male Hifalendorin (proto-Western European) human Fighter, pragmatist; LN, Lvl. 1
  • “?” [Sara F.]-female ?; NG, Lvl. 1
  • “Drogan” [Bruce K.]-male Half-Orc (Saganim) Barbarian, with a great sword; CN, Lvl. 1
  • Sebastian Leafsworn [Rich C.G.]-male Sylvan Elf Monk and sage, with forbidden lore; LG, Lvl. 1
  • “Vasco” [Drew S.]-male clockwork butler (Warforged), former member of theZephyr ’s crew, displaced in time and space; LN, Lvl. 1
  • Antoun Miner [Charles S.]-male Hill Dwarf Druid, healer curious about the sea; TN, Lvl. 1

“19 to 25 October 1227 B.C.E.:” Upon its return to port, the adventuring party split up to distract the crew of the Lazy Goat while a few members checked out the cog for possible slaver gold. Once an alarm was raised, the would-be thieves regrouped and managed to evade blame. They then left on the Floating Eel, a mercenary vessel.

The Floating Eel sails from Drunstimlos north toward Sanry. Kamar is familiar with the route and plays music for the crew and passengers. Nuriel continues catching up with his grandmother Itharides, who has hired the ship to take her to the (proto-Western European) human kingdom of Hifalendor.

Kaelen watches Henry “the Ghost” Grayson, former captain of the pirate ship Bronze Storm and now first mate on the Floating Eel. Eldamir doesn’t trust the Ghost and his men, since the team had fought him previously while aboard the Saganim navy cruiser H.M.S. Dauntless.

Barret peels vegetables in the galley and tells Puliarus about Hendlir, guardian of the ways. Cassy is nowhere to be seen. Itharides tells Nuriel that she is traveling east to deal with people who have betrayed her, and he offers to accompany her.

The Ghost seems to have earned the respect of both Capt. Kassem al-Zaweh’s men and his own former crew, observes Kaelen. Eldamir tells his companions that he has been “communing with the storm lords,” who recommend looking for fellow Atlantean exiles in Hifalendor.

Barret defeats three men in wrestling matches, earning 25 sovereigns (gold pieces). The “Masked Minotaur” notices Severus al Rakeem, a Dubwana (Hobgoblin) corsair, standing apart from the other spectators.

Later that night, Eldamir overhears two sailors murmuring about a mutiny. He discreetly gathers his group and recommends guarding the captain and Itharides.

Kaelen directly asks Grayson about his intentions. The Ghost says he has no intention of turning on Capt. al-Zaweh and that only a third of the current crew is from the Bronze Storm. Grayson suggests talking with Emilio Chauvet, his own former first mate, using the passphrase “Remember those three nights in Falit?”

Kamar and Kaelen arrive on the main deck and are greeted by eight sailors brandishing belaying pins. The Bard casts True Strike, and the Ranger casts Hunter’s Mark on himself.

Nuriel stays close to Itharides and hears two apparently drunk seamen outside her cabin. They bash the door in, and the Cleric of Corellan Larethian draws his sword. The mutineers beat him with makeshift clubs.

Eldamir and Puliarus slip into the water to circle around. The Barbarian and Sorcerer find a Sahuagin, or shark man, lurking near the ship. Barret returns to the galley to watch the armory, but al Rakeem hits the Fighter with a frying pan.

Itharides seems unconcerned as Nuriel Channels Divinity and knocks down both of their attackers with Radiance of the Dawn. The Grey Elves tie them up, don armor, and venture into the corridor. Nuriel casts Cure Light Wounds on himself.

Horned Barret gets into a shoving match with the Hobgoblin, trashing the galley. Suthern (proto-Arabic) human Kamar throws a boarding axe, and Half-Elf Kaelen kills a mutineer with his two short swords.

Eldamir rages against the Sahuagin, but Half-Elf Puliarus misses. Nuriel heads upstairs to the main deck, while Itharides draws her sword Ramaqualme (“Winged Death”) and goes to the crew quarters.

Kaelen kills a second sailor, but he and Kamar are soon overwhelmed by the survivors. Capt. al-Zaweh slays the Sahuagin with a crossbow bolt, and Puliarus stays in the water to make sure the mutineers have no other amphibious allies.

Nuriel casts Burning Hands and Warding Flares before he, too, is knocked out. Fortunately, Eldamir climbs into the captain’s cabin, and he, Capt. al-Zaweh, and the Ghost charge out into the fray.

The mutineers on deck get no reinforcements because Itharides intimidates those in the hold into submission. Eldamir aids Kamar, who casts Sleep on three crew members. Kaelen regains consciousness and stealthily drinks a healing potion.

Kaelen joins Barret’s brawl in the galley and stabs the Hobgoblin before dragging him to the main deck of the Floating Eel. The remaining rebels surrender and are disarmed.

Grayson reports to the captain that out of a crew of about 30 and a dozen mutineers, two are dead, six were wounded, and three are unconscious. Puliarus adds that the Sahuagin is also dead.

Capt. al-Zaweh says that the mutineers will be restrained and set ashore at the next port, but the Ghost sets an example by executing al Rakeem. Kaelen assures the commanders that the rest of the sailors are loyal.

That night, adventurers take double watches alongside the regular crew. Eldamir and Nuriel believe that Itharides hired cutthroats to test human virtue as she travels east to deal with evil guild members.

The Floating Eel arrives at the Saganim (proto-Celtic) human village of Sanry. Nuriel looks for a temple to Ghanki, lord of the sea, but the only chapel in town is dedicated to Brijitt, goddess of fire and poetry. The priest had hoped to ask about finding a replacement for Fr. Gwydion in Drunstimlos.

Kamar performs at the church of Brijitt and flirts with Eileen O’Shea. Most of the Bard’s companions head to the “Steed’s Stream” pub. Kaelen prays to tempest god Ano Wasu, and the scout is disappointed that Sanry has no brothel.

Eldamir learns from Capt. al-Zaweh that the ship is staying only one night and that supplies should be available in the morning. The warrior of the Order of the Kingfisher watches to make sure the mutineers leave.

Remembering that some Saganim peasants are intolerant of nonhumans and arcanists, Puliarus stays with Itharides on the Floating Eel. Barret looks for wrestling matches.

The next morning, the crew and passengers set sail for Semorn, the next coastal community on the way to Hesolin, the capital of Hifalendor. They later pass the swamps that fill the delta of the Aehonir River.

The walled city of Hesolin in the "Vanished Lands"
Hesolin, capital of the kingdom of Hifalendor

Eldamir recommends having a plan for time ashore in the large city, where there are other ships and potentially paying missions. Swashbuckler Kamar notes that he has been to Hesolin before, with the [D&D3.0] “Liberators” and “Dragonslayers.”

Nuriel wants to explore the local culture, visit the temple of Addoh/Ghanki, and stay with Itharides and the Floating Eel. Kaelen wants to carouse, while Eldamir hopes to find fellow Atlantean exiles.

Barret is interested in acquiring armor and various arenas. Puliarus agrees with Kamar and Eldamir’s caution to stay together.

In terms of identifying their band, Kamar again offers the “Motley Crusaders,” but Eldamir prefers the “Sons of Atlantis.” Puliarus suggests the “Storm Riders.”

The away team bids a temporary farewell to the Floating Eel and enters walled Hesolin. Itharides gets a room at the Golden Horn Hotel for 4 crowns (gold pieces) per night.

Kaelen pays for the rest of the group should also stay at the fancy hotel on the Castle Court. The hunter then visits Gnomish moneychangers on Sailor’s Walk and deposits 18 g.p. in gems, 6 pearls worth 10 g.p. each, 20 crowns, and 8 silver pieces — most of his wealth. Kaelen also wants to sell a scroll at the Istari Bazaar.

The group walks along Embassy Row and through various markets in the shadow of the Royal Palace. Kamar says he’ll be in the College of Valor at the temple of Brijitt in the theater district.

Cleric of Light Nuriel also plans to visit the cathedral of Corellan at Temple Court. Eldamir, who is on the Path of the Berserker, buys two rope nets and a metal one.

Barret goes to South Square, where the Minotaur commissions light wooden armor for 20 crowns. Although he is a storm Sorcerer, Puliarus is curious about the Magisterium (magic school). Kamar offers to join him.

Eldamir buys a map of the city and says that the Library of Memir and the Rangers’ Gate might be additional sources of Atlantean lore and potential missions….

Remember to update your character records on Obsidian Portal to Level 3! I’ll post separately regarding trinkets and destinations in Hesolin.

I look forward to starting the higher-level D&D5e “Vanished Landstelecom team, as well as to rejoining Jason’s “Star Wars: Dark Timesgame. In the meantime, stay in touch.

D&D5e “Vanished Lands” F2F nautical Session 41.8, 9 — Heist and aftermath

Fellow role-players, here is my update for Sessions 41.8 and 9 of our face-to-face D&D5e game, which Drew S. hosted in Needham, Mass., on 17 and 24 August 2015:

In one ancient world, there was a place where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Sometime after a group of former circus performers wandered aboard the airshipZephyr and a team of diplomatic escorts fought chaos in Tong Sheng, past heroes reunited, and another band gathered on the Sea of Nagendwa….

Initial Player Character roster for Gene D.’s “Vanished Lands” nautical campaign, using Dungeons & Dragons Fifth Edition, as of summer 2015:

  • Kamar Alazar [Beruk A.]-male Suthern human swashbuckler (proto-Arabic Bard) and former member of the “Liberators” and “Dragonslayers”; CG, Lvl. 2
  • Nuriel Earendil [Brian W.]-male Grey Elf acolyte of light (Cleric of Corellan Larethian); NG, Lvl. 2
  • Cassy Keelnipper [Sara F./absent]-female Otter-kin Rogue, street urchin, and sailor; NG, Lvl. 2
  • Kaelen Northsea [Bruce K.]-male Half-Elf scout (Sylvan/Saganim Ranger), seeking his father; NG, Lvl. 2
  • Eldamir Tempestborn [Rich C.G.]-male Atlantean human soldier (Theran/Minoan Barbarian), tattooed member of the Order of the Kingfisher, specialist in the net and trident; CG, Lvl. 2
  • Barret [Drew S.]-male Minotaur wrestler and gladiator (Fighter) with a crossbow; LG, Lvl. 2
  • Puliarus Aearion [Charles S.]-male Half-Elf sage (Thalassaquendi storm Sorcerer), seeking to befriend all; CN, Lvl. 2

Backup characters:

  • “Ludovico ‘Ludo’ Rosso” [Beruk A.]-male human ex-gladiator (Monk; see Bruce K.’s Pathfinder: Eberron/Reign of Winter); LN, Lvl. 1
  • “?” [Brian W.]-male Hifalendorin (proto-Western European) human Fighter, pragmatist; LN, Lvl. 1
  • “?” [Sara F.]-female ?; NG, Lvl. 1
  • “Drogan” [Bruce K.]-male Half-Orc (Saganim) Barbarian, with a great sword; CN, Lvl. 1
  • Sebastian Leafsworn [Rich C.G.]-male Sylvan Elf Monk and sage, with forbidden lore; LG, Lvl. 1
  • “Vasco” [Drew S.]-male clockwork butler (Warforged), former member of theZephyr ’s crew, displaced in time and space; LN, Lvl. 1
  • Antoun Miner [Charles S.]-male Hill Dwarf Druid, healer curious about the sea; TN, Lvl. 1

“14 to 18 October 1227 B.C.E.:” In close combat off the Saganim coast, the crew and mercenaries of the H.M.S. Dauntless defeated the pirates aboard the Bronze Storm. The naval vessel seized weapons and booty from the schooner and headed back to port.

The adventuring party is dismissed from the Dauntless as it arrives in the Saganim (proto-Celtic) human town of Drunstimlos. Kamar invites Alitasse Vorwende, the Thalassaquendi (western Sea Elf) purser, to dinner at a clam shack.

Nuriel, Kaelen, and Barret plan to visit the local church of Ghanki, lord of the sea. Cassy reminds her companions of a rumored shipment of slaver gold on the Lazy Goat before she disappears into various alleys.

Eldamir warily follows Nuriel, while Puliarus heads straight for the “Sailor’s Climb” public house. He meets scrimshaw artist Helen O’Leary in addition to the usual fishermen and farmers. Kamar and Alitasse go for a long walk on the beach.

Nuriel and company walk to the temple of Ghanki and look for Fr. Gwydion. Eldamir is disgusted when he sees the drunken priest cavorting with a parishioner in the graveyard. After chasing away some street urchins leaving graffiti, Kaelen and Barret continue cleaning the decrepit church.

Puliarus and notices a young man wearing a tabard sitting alone in a corner of the pub. A group of women tell the Half-Elf that he is Sir Sigmund Adelbard’s squire.

The servants also say that their master, Lord Caerdon, has been in a bad mood lately and that he sent them out for the evening while he entertains the visiting knight.

At the temple of Ghanki, Nuriel offers tithe of 25 sovereigns (gold pieces) to Fr. Gwydion and asks for help with an “afflicted friend,” meaning Eldamir, whose eyes glowed with an unholy rage during the recent battle with the Bronze Storm.

Fr. Gwydion is interested in the prospect of an exorcism, and the Atlantean human reluctantly submits to examination at Grey Elf Nuriel’s request. Barret returns to the tavern to look for a pit fight, and Kaelen searches for a shrine to Ano Wasu, the lady moon.

Nuriel goes to fetch a bucket of water for Fr. Gwydion, who conducts a divination. The Cleric states that Eldamir will have to fight an earth elemental to atone for his sins. Nuriel takes just enough holy water for his own purposes.

Outside the Sailor’s Climb, Barret becomes “the Masked Minotaur” and enters a brawl with burly human Eavin. Half-Elf Kaelen watches bets change hands and learns that the Lazy Goat has a Hobgoblin captain.

Puliarus flirts with one of Lord Caerdon’s maids, but the Half-Elf is unsuccessful. The next morning, the group visits Brenda O’Connor at the guard tower. Puliarus practices archery and buys arrows.

Brenda pays the adventurers 10 talents (1,000 silver pieces or 100 gold pieces, about 16 g.p. each) for capturing a Necromancer. However, the Saganim militia captain explains that Morgwyn has been released to his family, because the O’Bannons own a lot of land and are influential.

It’s also possible that Fr. Gwydion interceded on his behalf when Lord Caerdon visited town about a week ago, Brenda says. Kaelen observes that’s when the maids said his mood changed, but Brenda says she didn’t notice anything amiss.

Eldamir buys another map of the area around Drunstimlos from Vaughn Rikkar, a Half-Elf Bard. The team returns to the tavern to debate its options. The gold shipment aboard the Lazy Goat is the most time-sensitive, argue roguish Kamar and Cassy.

Restless Kaelen wants to sign onto another ship, but cautious Eldamir and Puliarus wonder why Lord Caerdon has been acting strangely.

Righteous Nuriel and Barret want to investigate the Necromancer’s family manor, which is about a day’s hike from Drunstimlos, according to a map from Fr. Gwydion. The group decides to check out the rumored shipment of slaver gold first.

Kaelen finds two Goblins from the Lazy Goat and asks them to arrange a meeting with its commander. He and Barret wait for Capt. Kurath “the Cruel” at the edge of town, with Nuriel a discreet distance away.

Kamar, Eldamir, and Puliarus go to check out the cog while most of its crew is ashore. As night falls, they sneak down to the docks and swim out to the ship.

Medieval cog
Cargo vessel

Capt. Kurath arrives with two Orcs in addition to the two Goblins. The armored Hobgoblin explains that he asked to meet away from the inn because humanoids are generally unwelcome in Saganim territory.

Kaelen poses as a “contractor” looking for slaves for a Dark Elven mine. Kurath responds that he might be able to help. Nuriel notices that both Kurath and Kaelen are taking their time haggling. Barret talks with the Orcs and learns that Nosepicker likes to wrestle and Groinbiter is a boxer.

Meanwhile, Kamar swims to the prow of the Lazy Goat and peers into a porthole. He sees hammocks of the crew in a forward section. Amidships, Eldamir sees a weapons rack, while Puliarus finds a chapel aft. They quietly climb onto the ship and try to avoid three human sentries.

Kamar casts Sleep on one guard, and Eldamir leads the way downstairs. Puliarus casts a Light spell on a coin. As the trio passes the middle deck, it bluffs its way past two sailors playing dice. The Bard, Barbarian, and Sorcerer find no signs of slave quarters in the hold, but they do find a vault with a locked door.

In town, Ranger Kaelen gives Kurath a pearl worth 10 sovereigns as an advance on 150 g.p. for a set of slaves. Kurath says that he’ll need several days to procure and transport them. Cleric Nuriel follows the Goblins before returning to the temple of Ghanki. Gladiator Barret arranges to meet the Orcs later.

Nasty aberration
Mimic

On the Lazy Goat, Kamar picks the lock and disables a trap that would drop an iron bar. He, Eldamir, and Puliarus enter the vault and find several chests of coins. However, one turns out to be a Mimic!

Eldamir throws a net onto the purple-tongued aberration, but it dissolves in its saliva. Kamar casts Sleep, which has no effect on the Mimic. Puliarus casts Fire Bolt and backs up.

Enraged, Eldamir makes a reckless attack with his trident, and Kamar switches from his rapier to a crowbar. Puliarus casts Magic Missile, and Eldamir finishes off the Mimic.

Kamar grabs 30 gold coins as Eldamir pulls him out of the vault. Back on the top deck, three men aim crossbows at the infiltrators. Puliarus casts Fog Cloud to cover their retreat.

Shortly thereafter, a sailor calls Capt. Kurath away from his meeting with Kaelen and company. Kamar, Eldamir, and Puliarus find Barret in a field outside Drunstimlos wrestling with the two Orcs. They send Nosepicker and Groinbiter away as they regroup.

Kamar recommends finishing the job and robbing the apparent slavers. Kaelen wants to get away before Kurath can alert his crew or the watch to hunt the would-be thieves.

Nuriel and Barret want to use Fr. Gwydion’s maps to inquire into the manor of the Necromancer. They also point out that Lord Caerdon’s mysterious behavior might be worth investigating.

Ultimately, Eldamir and Kaelen persuade their friends to find another ship and leave town. The travelers stop by the Sailor’s Climb to retrieve some possessions and then camp outside of town as autumn winds and rain sweep across the coast.

Kamar and Nuriel take the first watch and try to stay warm without a campfire. During the second watch, Barret and Puliarus sit still as plaid-clad horsemen pass nearby. On the third watch, Kaelen and Eldamir stay put even as they hear a scream out on the moors.

In the morning, the bedraggled band walks back to the docks and sees guards posted on every pier. Kamar and Puliarus notice two ships — the Floating Eel and the Wandering Eye, which has a Beholder skeleton as its figurehead.

Nuriel is surprised by Itharides, his grandmother and a famous adventurer. Unlike most Grey Elves, Itharides has sought to help humans for centuries. Nuriel tells the others that he’ll be at the pub catching up with his kin.

Kaelen talks his way past the guards, and Eldamir spreads the rumor of a small being such as a Halfling or an Otter-kin being among the thieves. Barret is surrounded by a throng of young fans of the “Masked Minotaur.”

Sometime later, Kamar, Kaelen, Eldamir, and Puliarus row out to the Floating Eel.They are surprised to be greeted by Henry “the Ghost” Grayson, former captainof the Bronze Storm! After the Dauntless set his ship adrift, it foundered, and its crew was rescued by the Floating Eel, he explains.

Puliarus befriend the mercenaries and pirates on the Floating Eel, but Eldamir is more wary of the Ghost. Kamar and Kaelen ask Capt. Kassem al-Zaweh for passage from Drunstimlos. The Suthern (proto-Arabic) human notes that the ship is already pretty full and has been hired by Itharides to go to the kingdom of Hifalendor.

Kaelen says that the great Grey Elf would want Nuriel and his associates to come along. Capt. Kassem replies that he’ll allow them to share bunks (in double shifts) with his sailors, but on the condition that there are no problems with the former crew of the Bronze Storm.

The foursome returns to town and splits up. Kamar begins drinking heavily at the Sailor’s Climb, where Nuriel is talking with his grandmother. Cassy is nowhere to be seen.

Brenda O’Connor invites Kaelen to a council she has called with the captains of the ships in the harbor to discuss the recent theft. The Bard brings Barret along.

Since he is a suspect in the break-in, Eldamir decides to camp outside Drunstimlos. The Barbarian climbs a tree to spend the night. Puliarus goes back to the temple of Ghanki to check on shady Fr. Gwydion.

At the pub, Kamar sings loudly about recent misadventures [to the tune of “Smooth Criminal”], and Nuriel plans to meet with Rowan Thorne, the local mage.

Kaelen and Barret follow Brenda to the watchtower, where they meet Capt. Sheridan Driscoll of the H.M.S. Dauntless, Capt. Kurath of the Lazy Goat, Capt. Kassem al-Zaweh of the Floating Eel, and Capt. Massimo Vittorio of the Wandering Eye, a Hifalendorin [proto-Western European] merchant ship.

Capt. Driscoll [Rich C.G./Non-Player Character] nods in recognition to Kaelen and Barret. The Saganim naval officer assigns royal marines to help patrol the docks while the Dauntless is repaired.

Kurath the Cruel [Brian W./N.P.C.] demands justice and sets a bounty of 30 sovereigns for each thief. The Hobgoblin declines to say what was stolen and glares suspiciously at helpful Kaelen and bored Barret.

Capt. Kassem [Charles S./N.P.C.] says that poor security could hurt Drunstimlos’ reputation as a free port and that he plans to leave soon. Capt. Vittorio [Beruk A./N.P.C.], whose ship had the Beholder figurehead, eventually agrees to support the manhunt.

Outside town, Eldamir hears a strange clacking in the branches above him. He peers up and sees several skeletons swaying in the wind. The Hangman Tree sends snaking branches to impale the Atlantean human, who jumps down and runs away.

Friendly Puliarus Mends the church’s leaky roof and manages to swallow some of Fr. Gwydion’s strong alcohol. The storm Sorcerer gets permission to stay the night.

The troublemakers manage to cast blame on Sea Elves for the fragments of Eldamir’s net and a Halfling for the burglary on the Lazy Goat. Ranger Kaelen places misleading tracks outside of town and finds Eldamir.

The Lazy Goat departs, and the travelers leave Drunstimlos on the Floating Eel. Capt. Kassem orders first mate Grayson to set course northeast. Kamar rummages among his musical instruments to entertain the merged crew.

Nuriel escorts Itharides aboard and keeps an eye on his wayward bodyguard. The Cleric of Corellan Larethian also talks with the Ghost, who says he bears no ill will, since nobody was hung for piracy.

Kaelen gets comfortable in the rigging and watches how Capt. Kassem manages his mercenaries. Eldamir keeps lookout in the prow and avoids Grayson.

Barret busies himself peeling vegetables in the galley or pulling oars. The Minotaur soon earns the respect of his peers and looks for wrestling partners.

Puliarus observes that the ship has magical protections even though it lacks a regular mage. The Half-Elf also helps with lore and mending, as well as with nightly underwater patrols. The warship sails across the northwestern Sea of Nagendwa toward the village of Sanry….

Good luck at next week’s “Star Wars: Dark Timessession, and let me know who of you will be available around Labor Day for “Star Trek: Restorationand/or more “Vanished Lands!”

D&D5e “Vanished Lands” F2F nautical Session 41.7 — First aboard

Fellow role-players, here is my update for Session 41.7 of our face-to-face D&D5e game, which Drew & Divya S. hosted in Needham, Mass., on Monday, 3 August 2015:

In one ancient world, there was a place where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Sometime after a group of former circus performers wandered aboard the airshipZephyr and a team of diplomatic escorts fought chaos in Tong Sheng, past heroes reunited, and another band gathered on the Sea of Nagendwa….

Initial Player Character roster for Gene D.’s “Vanished Lands” nautical campaign, using Dungeons & Dragons Fifth Edition, as of summer 2015:

  • Kamar Alazar [Beruk A.]-male Suthern human swashbuckler (proto-Arabic Bard) and former member of the “Liberators” and “Dragonslayers”; CG, Lvl. 2
  • Nuriel Earendil [Brian W.]-male Grey Elf acolyte of light (Cleric of Corellan Larethian); NG, Lvl. 2
  • Cassy Keelnipper [Sara F.]-female Otter-kin Rogue, street urchin, and sailor; NG, Lvl. 2
  • Kaelen Northsea [Bruce K.]-male Half-Elf scout (Sylvan/Saganim Ranger), seeking his father; NG, Lvl. 2
  • Eldamir Tempestborn [Rich C.G.]-male Atlantean human soldier (Theran/Minoan Barbarian), tattooed member of the Order of the Kingfisher, specialist in the net and trident; CG, Lvl. 2
  • Barret [Drew S.]-male Minotaur wrestler and gladiator (Fighter) with a crossbow; LG, Lvl. 2
  • Puliarus Aearion [Charles S.]-male Half-Elf sage (Thalassaquendi storm Sorcerer), seeking to befriend all; CN, Lvl. 2

Backup characters:

  • “Ludovico ‘Ludo’ Rosso” [Beruk A.]-male human ex-gladiator (Monk; see Bruce K.’s Pathfinder: Eberron/Reign of Winter); LN, Lvl. 1
  • “?” [Brian W.]-male Hifalendorin (proto-Western European) human Fighter, pragmatist; LN, Lvl. 1
  • “?” [Sara F.]-female ?; NG, Lvl. 1
  • “Drogan” [Bruce K.]-male Half-Orc (Saganim) Barbarian, with a great sword; CN, Lvl. 1
  • Sebastian Leafsworn [Rich C.G.]-male Sylvan Elf Monk and sage, with forbidden lore; LG, Lvl. 1
  • “Vasco” [Drew S.]-male clockwork butler (Warforged), former member of theZephyr ’s crew, displaced in time and space; LN, Lvl. 1
  • Antoun Miner [Charles S.]-male Hill Dwarf Druid, healer curious about the sea; TN, Lvl. 1

“12 to 13 October 1227 B.C.E.:” The Saganim naval cruiser Dauntless braved a storm on the northwestern Sea of Nagendwa and reported on recent coastal threats to the H.M.S. Brave Duchess near Sileran. On the way back to the port of Drunstimlos, the patrol engaged the pirate ship Bronze Storm.

After several tense moments as the ships closed, exchanging artillery fire, the crews ready for boarding and melee. Otter-kin Cassy dives into the water, and Half-Elf Kaelen casts Cure Light Wounds on himself.

Half-Sea Elf Puliarus grabs Rista Facebiter, the Bugbear whom Eldamir pulled overboard, and deals him a Shocking Grasp. Eldamir is unable to retrieve the shaggy humanoid’s sword, so the Atlantean human swims back to the surface.

A volley of arrows from the Bronze Storm hits Nuriel, Kaelen, and Barret, but the pirates’ first attempt to grapple the Dauntless with chains and hooked boarding planks fails. Kamar grabs a rope and swings across, knocking over a barrel of pitch on the enemy deck.

Nuriel drops his bow and uses Thaumaturgy to amplify the commands of Lt.Cmdr. Brock ap Corgan, leader of the Royal Marines. Minotaur Barret also swings over and smashes one of the brigands.

Cassy climbs out of Puliarus’ Fog Cloud around the Bronze Storm ‘s helm and duels with a cutthroat in the rigging. Kaelen swings over from the warship and stabs another pirate, as Puliarus’ Shield reaction protects him from the struggling Bugbear.

Eldamir climbs past Puliarus to the helm and swings wildly through the fog. Enemy archers hit Kamar and Barret, but the sailors aboard the Dauntless strike their marks in return.

Kamar ignites the spilled pitch near the trebuchet and casts Sleep on one of the men surrounding him. Nuriel holds his position on the Dauntless to repel boarders, while Barret gets into a shoving match with a mass of pirates.

Pirates fight
Boarding action

Rogue Cassy stabs her foe with her rapier and climbs up to another. Ranger Kaelen finds himself facing a female pirate and switches to the flat of his two short swords. Sorcerer Puliarus disengages from the drowning Bugbear and climbs onto the Bronze Storm.

Barbarian Eldamir grabs a random sailor in the fog and jumps overboard with him. The pirates slash at Kamar, Nuriel, and Barret, while some members of both ships’ crews are busy putting out fires.

Bard Kamar quaffs a potion of Healing, and Cleric Nuriel kills four would-be boarders with Burning Hands. Fighter Barret slams two pirates and gores a third. Cassy trades blows in the rigging, as Kaelen knocks the woman unconscious and kills another pirate.

Puliarus returns to the sea when he sees the fracas on deck and then Flame Boltsone of the raiders who has gone overboard. Back on deck, Eldamir grabs a cutlass and heads below.

Kamar slays one seaman as Nuriel comes to his side. Barret, Cassy, and Kaelen miss their opponents, even as the Dauntless and Bronze Storm are locked in combat. Puliarus retrieves “Tempest,” Eldamir’s trident, from the pirates’ rudder.

Below deck on the Bronze Storm, Eldamir finds himself surrounded by two pirates and face to face with Capt. Henry “the Ghost” Grayson. The brave Barbarian notes that much of the crew is dead, and he recommends ceasing hostilities.

Capt. Grayson reluctantly agrees and escorts Eldamir back to the main deck to surrender. Capt. Sheridan Driscoll of the Saganim (proto-Celtic) human navy accepts his sword.

Out of a crew of about 30 people, the H.M.S. Dauntless has lost five, while theBronze Storm has lost more than a dozen out of 40 and suffered more damage. Brother Egil and Halfling chef Bungo Longtoes help Nuriel attend to the wounded on both ships.

Cmdr. Perry Maxwell and Barret, nicknamed “Stompy” by Eldamir, supervise the disarming of the pirates. Nuriel, Kaelen, and Eldamir accompany the captains as they discuss terms, while Cassy and Kamar join Lt.Cmdr. Brock in looking at the hold of the enemy vessel.

Puliarus stays with fellow mage and navigator Lt. Vitalis Durand, who notes that the ships should disengage as soon as possible, in case the corsairs have reinforcements in the area. Capt. Driscoll offers Capt. Grayson the following options:

  • Have the Bronze Storm follow the Dauntless to the nearest Saganim port, where its crew will all be hung.
  • Set the pirate commanders adrift in a rowboat or maroon them, leaving the rest of the crew to its own devices.
  • Release the Bronze Storm and its disarmed crew, with the vow that they never again trouble Saganim ships or be destroyed in a future encounter.

Atlantean human Eldamir successfully intimidates “the Ghost” and asks Capt. Driscoll to consider allowing the pirates to become privateers in service of the kingdom of Saganim. He agrees to consider it but adds that the laws of the sea are clear.

Suthern human Kamar sings a sea shanty [to the tune of “The Man Down Under”] in an attempt to distract the Dauntless officers from Otter-kin Cassy. They find two chests full of coins, as well as some jewelry and a book of spells.

Cassy filches a silver bracelet worth 25 sovereigns (gold pieces) and an embroidered handkerchief worth 20 g.p. Cmdr. Maxwell supervises distribution of the rest of the pirate booty:

  • 2,000 pence (copper pieces) — to the Dauntless crew
  • 700 shillings (silver pieces) — to the Dauntless crew
  • 100 sovereigns — plus payment = 30 g.p. to each party member
  • potion of Water Breathing — to the Dauntless officers
  • spellbook, Wizard’s — to Lt. Vitalis Durand (to share with Puliarus)
    • Level 1: Illusory Script (D&D5e Player’s Handbook p. 252), Unseen Servant (PHB284), Feather Fall (PHB 239), Protection from Evil/Good (PHB 270), Catapult (EE 15), Ray of Sickness (PHB 271), Tenser’s Floating Disk (PHB 282), False Life (PHB239)
    • Level 2: Ray of Enfeeblement (PHB 271), See Invisible (PHB 274)

Capt. Grayson accepts the sentence of stripping the Bronze Storm of all weapons and releasing it with its full crew under oath. Barret breaks the last gangplank, and the Dauntless sails away before any more pirate ships can arrive.

Kamar invites Alitasse Vorwende, the Thalassaquendi (western Sea Elf) purser, to a candlelit dinner. Nuriel and Puliarus discuss tactics with the dromond’s officers, while Cassy and Barret celebrate their recent victory with the crew in the hold.

Kaelen and Eldamir argue over who did more to defeat the pirates, drawing a rebuke from Cmdr. Maxwell, who notes that excessive boasting from sellswords can hurt crew morale. He recommends that they seek other employment while the Dauntless is in port for repairs.

As the naval vessel returns to Drunstimlos, Cassy tells her companions about a ship from the Zarendo Islands supposedly laden with slaver gold….

It was good to see some of you at our latest “Vanished Lands: A New Dawnvirtual session and “Star Wars: Dark Timesat “JasonCon 2015!” Note that I’ll be running “Star Trek: Restorationand this D&D5e crew for the next two weeks.