Science fiction games at GenCon 2011

To boldly go...
From the recent Trek MMO

Rounding out my look at some of the news around this year’s GenCon in Indianapolis, here are some observations on science fiction role-playing games. As previously noted, one recent trend is the shift of well-known licenses among game publishers, such as The One Ring for fantasy and Marvel Heroes among comic book games. The Dresden Files RPG (for which a third book may be coming) is another example of a successful tie-in across entertainment media.

Fantasy Flight Games’ announcement that it had won the Star Wars license is in keeping with this trend. There had been some speculation about which company would make the next Star Wars tabletop game, joining West End Games’ popular D6 adaptation and Wizards of the Coast’s polished D20/Saga Edition versions. FFG may look first to the youth market with miniatures, board games, and wargames, since Star Wars: Saga Edition was pretty complete and will be difficult to immediately surpass in quality or sales.

Margaret Weis Productions, whose Cortex system underlies Dragon Brigade, Leverage, and Marvel Heroes, apparently lost the Firefly/Serenity license. Mongoose, which made middling D20 splatbooks and been successful with the latest edition of Traveller, has dropped the Conan and Babylon 5 licenses, even as fans hope to revive those franchises. I’ve enjoyed the sourcebooks for all these fictional universes and look forward to seeing who gets them next.

On the other hand, Mongoose did get Star Fleet Battles and Prime Directive, which are based on the original Star Trek television series (and not its many sequels or J.J. Abrams’ parallel-universe reboot). I already have the GURPS and D20 versions of Prime Directive. I’ve been reading up on Traveller, the granddaddy of space opera RPGs, as part of preparing for my homebrew/sandbox scenarios, so a Traveller/Trek combo could be interesting. Trekkers can also look forward to a board game from WizKids, which used to make Star Wars minis for WotC.

Speaking of my FATE 3e “Vortex” campaign, I recently got Bulldogs. The pulpy SF game (previously in D20) is a good fit for my game — so much so, that I’ll probably refer to it ahead of the hard science fiction Diaspora and the thin Limitless Adventures, if not Starblazer Adventures/Mindjammer, which we used to create characters. The stunts may need tweaking, but Bulldogsrules for alien creation, equipment, combat, and starships are all clearly presented.

In other speculative fiction role-playing, the excellent Stars Without Number will be published in an expanded edition by Mongoose, but the PDF of this retro-clone, sandbox game is still free. I’d compare SwoN favorably with StarCluster 3. I’ve got my hardcopy of the comprehensive Stellar Horizons, and I’m looking forward to the science fiction/horror Ashen Stars and Cthonian Stars/Void (the latter will use its own system).

One reason I’ve enjoyed running “Vortex” is that there’s little danger of either of my face-to-face adventuring parties overlapping in storylines with the many fantasy, horror, or other games that the current Boston-area players are participating in. I’ll blog more about their sessions soon!

Superheroes at GenCon 2011

100 tiny characters
Small superheroes

After looking at fantasy, steampunk, and modern supernatural games at this year’s GenCon, here’s my take on some superhero announcements from the role-playing convention.

The aforementioned Margaret Weiss Productions, which is publishing the Dragon Brigade RPG, will be making the next iteration of a Marvel Comics game using its Cortex system. The new Marvel game will focus on post-“Civil War” continuity rather than the vague “present” of many comic books and RPGs.

TSR’s Marvel Superheroes, which used the “FASERIP” rules, was similar to the more recent Icons, even though that loosely FATE-based, rules-light game uses art similar to the animated DC universe. Speaking of superheroes, I’m still waiting on Heroes & Villains Vol. 1 for DC Adventures.

I have yet to play the third edition of Mutants & Masterminds (also used in DC Adventures) or Icons. But several people in the Boston-area gaming groups have been asking about superhero scenarios, so it’s only a matter of time before I get back to my “Societe de Justice Internationale” setting, if only for one-shots. As previously noted, the steampunk Kerberos Club is also FATE-based, but I’ve also seen a mention of another superhero game based on that system.

In related miniatures game news, WizKids, whose HeroClix for Dungeons & Dragons, DC, and Marvel have been popular, announced more sets for those lines, as well as Lord of the Rings, Pathfinder, and Star Trek figures. As with the forthcoming Lego minifigs for DC and Marvel, I’m sure that some of them will eventually grace my desk or basement tables.

Speaking of metahuman vigilantes, Kim A.G., Steve M.R., and Thomas K.Y. finally wound down their participation in the City of Heroes MMO, a few years after David I.S., Dexter V.H., and I left the “Dimensional Corps Online” supergroup to try other games. It’s the end of an era, and I miss the camaraderie of our team at its best. Jim J.D’B. recently started another Smallville play-by-post game.

Last month, Jason E.R. ran a fun one-shot of the Darkpages noir superhero game. I haven’t had time to write up my notes from his scenario, which involved a Ghostbusters-style haunted hotel, warring angels and demons, time travel, and of course, Nazis! Jason has also graciously offered to run scenarios including the alternate-history “Expeditio Africana” using Fvlminata 3e, “The Tenth Ray of Mars” using Savage Worlds or FATE, and “The New Shadow” using Pathfinder or The One Ring. Time is always in shorter supply than ideas!

Coming soon: Science fiction at GenCon and returning to “Vortex!”

Steampunk and supernatural games at GenCon 2011

Steampunk Lego airship
Steampunk Lego airship

Continuing my look at this year’s GenCon, after fantasy role-playing games, steampunk is one of the hottest subgenres right now. Cubicle 7, which publishes The One Ring, will also be putting out the much-anticipated Airship Pirates. Another RPG that looks promising is the FATE-based steampunk/superheroic Kerberos Club.

Margaret Weiss Productions, which already had tie-ins for Buffy: the Vampire Slayer/Angel, Smallville, Battlestar Galactica, Serenity/Firefly, Supernatural, and Leverage, will use its Cortex Plus system for the similarly themed swashbuckling Dragon Brigade. It might not be Dragonlance, and although the densely packed introductory “Opening Salvo” might intimidate newer gamers, Dragon Brigade could be fun.

Lady Blackbird is a better model of concise presentation in this mashup subgenre. As much as I like such games, after seeing numerous steampunky sky pirates at conventions in the past year or so, I wonder if they’re are all scrambling for the same audience rather than there being a few rules sets that can capture and build upon it.

Although I’m not currently playing in a steampunk game, I have fond memories of Tim M.B.‘s GURPS 3e “Arth” in Virginia in the 1990s and my own “Gaslight Grimoire” (using GURPS Steampunk, Castle Falkenstein and D20 Etherscope). I am currently reading Perdido Street Station.

Josh C.’s steampunk/fantasy combination of AD&D2 Spelljammer and FATE 3e Legends of Anglerre has wound down for now, and Jason E.R. has proposed running some alternate-history one-shots. Speaking of alternate history, it looks like the fantasy Secret Fire, whose breathless promotions said it would honor the memory of Dungeons & Dragons co-creator Gary Gygax and “end the edition wars,” may have been a bit hyperbolic.

In other licensing news, congratulations to Evil Hat Productions for the Origins and Ennie awards won by the Dresden Files RPG. Greg D.C. and Paul J. have been running the modern supernatural game (based on Fantastic Adventures in Tabletop Entertainment, or FATE 3e) for their portion of the Boston-area groups. Janice has read Jim Butcher’s novels.

They, Josh C., and Dave S.C. have also run various horror one-shots. I haven’t played in a longer-term supernatural campaign since Hans C.H.’s Storyteller: World of Darkness-Vampire: the Masquerade in the late 1990s in Virginia, but FATE is one of the more popular systems right now in my groups. Like Wizards of the Coast, White Wolf is moving from strictly pen-and-paper games to multimedia entertainment.

While I’ll leave coverage of board games, wargames, collectible card games, and assorted computer games to others, I’ll look at superhero and science fiction RPGs soon!

Free RPG Day and space opera support

Good_Guy_Fleet_by_captshade
Starships

Just over a week ago, Janice and I drove to the Compleat Strategist in Boston and Pandemonium Books & Games in Cambridge, Mass., for Free RPG Day. The proprietors of the shops were happy to see us, although they were probably disappointed that we didn’t stay for any of their game demonstrations.

The Strat has a good selection of tabletop role-playing games and board games, while Pandemonium has used books and wargames. I wish that they and comic book shops would carry and run more of my kind of games rather than host so many collectible card tournaments, but that’s what brings younger folks in.

Of the free products I picked up, I liked the nicely retro Dungeon Crawl Classics preview, the “We Be Goblins” fantasy scenario for Pathfinder, and the Stellar Horizons space opera sample the best. Since I’ve been running my “Vortex” campaign again, I’ve been looking for science fiction support for Game Masters.

As much as I like Traveller, I’ve often found that science fiction classic a bit dry for my tastes, which veer from pulpy planetary romance to transhumanist speculation. (See recent updates for examples.) At least numerous supplements are available for Traveller.

What do I look for in a science fiction game? Simple character generation with varied development options; streamlined and cinematic combat; and rules for gadgets, vehicles, planets, and aliens. A single rulebook is nice, although it doesn’t have to be thick enough to stop a bullet, like Star Hero or Starblazer Adventures.

An implied setting is helpful, especially if a game is based on a book or movie series, but it’s not as important because I tend to run homebrew campaigns such as “Vortex.” (I have been hunting for good 2-D, hex-based maps of all the real stars within 50 to 100 parsecs of Earth that are likely to have inhabitable planets, however.)

As readers may recall, before my current Boston-area groups chose Fantastic Adventures in Tabletop Entertainment (FATE) Third Edition for “Vortex‘s” latest iteration, we also considered rule sets including Basic Action Super Heroes! (BASH) Sci Fi Edition, D20 Star Wars: Saga Edition, and Generic Universal Role-Playing System (GURPS) 4th Ed.: Space. Any one of these systems was a fair contender.

Even after coming to a consensus for FATE 3e Starblazer Adventures, I’ve incorporated other FATE sourcebooks, including Mindjammer for psionics, Diaspora for some skills, Limitless Horizons for occupations, Strands of Fate for some gear, and soon, Bulldogs (formerly D20) for aliens. I also routinely consult my GURPS, D20, Serenity, and other references when trying to stay ahead of two Player Character parties.

Following my recent interest in retro-clone games, I’ve picked up several for space opera, including X-Plorers, Forgotten Futures (more retro than clone), and Humanspace Empires. Although neither is a true retro-clone, I’m a big fan of Star Frontiers Remastered, and Galaxy Command is based on D20 Future. Stars Without Number is one of my go-to references, partly because it’s so helpful for sandbox campaigns.

The rise of Internet self-publishing, open game licensing, and niche games has been a boon to role-players. I confess to having “gamer attention deficit disorder” — looking at lots of systems for ideas. While I wish that more systems were as polished as Star Wars or Traveller, I still appreciate the effort that went into Ad Astra, Astral Empires, Dead Stars, Frontier Zone, Fspace, Galactic, Space Rage, Star Mogul, and Terminal Space.

In addition to FATE, I’ve been favorably impressed by rules-light (and often pulpy) science fiction games such as Danger Patrol, Lady Blackbird, Rogue Space, and Vanguard. By contrast, noteworthy longer and more polished indie games include Icar, Imperium Chronicles, Star Quest, Stellar Winds, Terran Trade Authority, and Valence. I’d put StarCluster 3 in this category, and its random-generation tables are as useful as those in Stars Without Number.

I’m looking forward to still more space opera games, such as Thousand Suns Revised, Ashen Stars, Cthonian Stars/Void, and Infinite Futures (for Pathfinder). Beyond nostalgia and wanting cheaper and easier games to run and play, I have a wealth of options for speculative fiction!

“Vortex” Update 5a.19 — Aquarian summit

Hellboy's Abe Sapien
Steampunk amphibian

Fellow role-players, here are Josh C.’s and my notes for Session 5a.19 of the “Vortexspace opera campaign. Team 1 met on Monday, 20 June 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

Two aliens and their human allies encountered xenophobes and megacorporate intrigues on and around Earth. After visiting factionalized Mars and acquiring a starship in the Asteroid Belt from the Olvar Star League, they continued their mission of diplomacy and exploration to Titan, Tyche, and Alpha Centauri….

>>FATE 3e “Vortex” Team 1 (5a), crew of the “Blackbird:”

-“Syzygy” [Brian W.]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”

-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran cyborg human sniper working for eugenicists at Black Box Security Co.

-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot

-“Lt. Kevin Reese” [Bruce K.]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol

-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert

-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird

>>”1 to 3 October 2194 A.D./C.E. or 0 Terran Galactic Era:” The intrepid crew of the Blackbird explored the system around Van Maanen’s Star, finding ancient technology on one moon and civilization under the ice of another. After meeting with Gen. Qualish in Albahaven, the diplomats head to the Corvell Unity on “Dorian Gray,” a satellite of gas giant Methuselah.

Syzygy is surprised that the Salvorain, as the descendants of Aquarian colonists call themselves, have reacted so negatively to his appearance. Apparently, their folktales view three-armed Trinoids as demons, perhaps based on encounters (Terran) millennia ago. Tela is busy maintaining the Blackbird against the pressure of being submerged.

Aughest-vor… pilots the experimental scout vessel just beneath the glacial sheets and then down toward the Corvell Unity. In comparison with the city-state of Albahaven, the crystalline structures here are more angular and less ornamented. While Gen. Qualish had sent squid-like submarines, a “school” of armored escorts now swims closely around the ship.

Aided by Syzygy and Dr. Bucket’s translations, Lt. Kevin Reese hails the sentries. They have difficulty believing that the visitors come from beyond the ice, but they bring the Blackbird into their city. Chris McKee recalls the general’s recommendations for a show of strength, but he is overruled on taking target practice on civilians.

At a plaza, the Terrans, Trinoid, and Tharian come to a full stop, and several Salvorain draw a strange bubble over the starship. Syzygy’s scans indicate that it’s made of a unique polymer, and Tela is the first to step outside. She is suspended in a low-gravity field and is happy to stretch her glider wings.

Civilian Aughest is less graceful, and Lt. Reese finds that the air in the biological bubble surrounding the ship is cold but breathable. They take off their helmets to prove that they’re not Albahavenite spies. The gathering Salvorain gasp when Syzygy appears at the airlock, muttering that his arrival was not prophesied.

The amphibious guards are joined by members of the religious caste. Kevin observes that the Corvell Unity appears to be closer to nature than the residents of Albahaven. Priest Valkon replies that it is Albahaven that has polluted the ocean, devoured scarce resources, and perpetuated war. He also asserts that there is no room for compromise with the “nonbelievers,” just as Gen. Qualish had complained about the “superstitious” Covell Unity.

Aughest-vor, “friend to all,” suggests that as their world cools, the technocrats of Albahaven and the faithful of the Corvell Unity will need to find a balance to survive. Syzygy offers to help reconnect the colonists with their long-lost Aquarian brethren, but royal adviser Selora is skeptical.

Wary Agent Prometheus and Dr. Bucket stay inside the Blackbird for communications and security. Kevin and Aughest sense a telepathic scan or probe but manage to resist it. Tela receives an alert of an energy anomaly near the sensors. The engineer finds a crab-like automaton attached to the hull. With help from Syzygy, she temporarily deactivates the ship’s sensors and removes the clockwork surveillance device.

Queen Shulis descends into the plaza in a nimbus of light and elaborate robes. She greets the aliens and acknowledges the heresy of beings not being under her rule. Lt. Reese and Aughest-vor describe themselves as explorers and invite the queen to negotiations aboard the Blackbird. Valkon and Selora reluctantly join her.

Syzygy entertains the three Salvorain in his humid quarters by showing them images of Hydronicus 2 and their more advanced Aquarian kin, former clients of the Polarians. Some of the Kharvamid Alliance files, however, are sealed. Tela puts the crab droid in a container with one of the Blackbird‘s spider drones. The bug from Albahaven is quickly destroyed by the superior spider.

Aughest stays behind to reassure the citizens of the Corvell Unity of his team’s goodwill toward their queen. He regales them with tales of his many relationships, his family’s business pursuits, and his travels. The Salvorain are especially interested in the onetime dilettante’s emotional connections.

Kevin pilots the Blackbird back to Albahaven, where he invites Gen. Qualish and Col. Bijar of the Ministry of Observation aboard. Syzygy prepares to stay behind with his laboratory, but the Albahavenites are more interested in satisfying their curiosity than some code of honor. They are put into Gombo Shisel’s flooded cabin for takeoff.

Chris blasts a hole in the ice with the particle cannon, and Kevin flies the scout ship into orbit. Tela confronts Col. Bijar with the remains of his surveillance automaton, impressing Gen. Qualish with her assertiveness. They and Queen Shulis’ retinue are amazed (separately at first) to see “Dorian Gray,” Methuselah, and Van Maanen’s Star for the first time.

Lt. Reese and Syzygy arrange for Gen. Qualish and Queen Shulis to meet in the Blackbird‘s lounge. The rival leaders exchange pleasantries, and the determined Interplanetary Patrol officer tries to keep them focused on their common interests rather than their differences.

Syzygy requests samples of the bubble material as he studies the local biosphere. Tela catches Col. Bijar trying to access the ship’s systems, but Kevin has better luck talking reasonably with Selora in the cockpit about loyalties and their people’s interests.

After a few hours, Syzygy and Tela allow Col. Bijar, Valkon, and Selora to join the discussion. Kevin takes turns monitoring the summit with his crewmates to get some sleep, and Chris looks out for any other vessels in the area but finds none.

In the Corvell Unity, Aughest-vor finds that the Salvorain are losing interest, so he introduces them to the concept of peaceful competition through sports such as solar-sail racing. He is relieved when the Blackbird returns safely to retrieve him from the undersea city and drop off its guests.

Queen Shulis and Gen. Qualish announce to their peoples that they will try to work together for all Salvorain. Syzygy and Tela offer technical advice on reducing pollution, and Lt. Reese and Aughest pledge friendship on behalf of humanity and note that the Sol system will be interested in trade.

Chris obtains one of the crystal-tipped tridents from Col. Bijar in Albahaven, and Aughest presents Selora with a sports trophy that Tela made from the destroyed crab robot!

Syzygy later unlocks the Olvar Star League records on the Aquarians and finds that they are threatened by something called the Zarkonian Armada. The scientist wisely refrains from sharing that information with the miners’ descendants on “Dorian Gray.”

Aughest-vor takes the Blackbird back into space, and Syzygy sends a report on the humans’ diplomatic efforts to his Trinoid superiors. He also asks for word to be sent to the Aquarians, even though they likely have more pressing concerns.

Tela drains Gombo’s quarters and tinkers with the drone spiders. Chris settles back into his turret as Lt. Reese helps set a course out of the Van Maanen system….

Please note that the next Blackbird session won’t be until August. Jason will be running his Darkpages one-shot on Monday, July 25. In the meantime, the Pathfinder/Skype: “the Vanished Landstelecom fantasy team meets this coming Sunday, and the last “Vortex” Team 2 (Appomattox) session before our summer hiatus is on June 27! -Gene