“Vortex” Update 5a.23 — the Menace on Venice

Land whale
"Venetian land whale"

Fellow role-players, here are my notes for Session 5a.23 of the “Vortexspace opera campaign. Team 1 met on Monday, 24 October 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

Two aliens and their human allies encountered xenophobes and megacorporate intrigues on and around Earth. After visiting factionalized Mars and acquiring a starship, they continued their mission of diplomacy and exploration to Titan, Tyche, and Alpha Centauri. From Van Maanen’s Star, the Olvar scout ship evaded a trap at Cetus Eridani and met priestesses and miners at Beta Canum Venaticorum before resuming its journey toward Oasis Station….

>>FATE 3e “Vortex” Team 1 (5a), crew of the Blackbird:

-“Syzygy” [Brian W.]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”

-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran cyborg human sniper working for eugenicists at Black Box Security Co.

-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot

-“Scoop Chang” [Rich C.G.]-male Jovian “near-human,” interstellar reporter kidnapped by the Olvar; psi interested in First Contacts

-“Lt. Kevin Reese” [Bruce K./absent]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol

-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert

-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird

>>”22 to 25 October 2194 A.D./C.E. or 0 Terran Galactic Era:” While on the way to Oasis Station, about 40 parsecs from Earth, the crew of the Blackbird had more hallucinations in Transit space, thanks to the REM faster-than-light drive. In their shared dream, the explorers met representations of the experimental Olvar ship and newcomer Scoop Chang, another Terran far from home.

The scout vessel returns to normal space near BD+04-123, a star in in the Andromedae constellation. Syzygy assesses Chris McKee’s cybernetic implants (for eventual removal) and the biomechanical Blackbird, assisted by droid Dr. Bucket.

Tela optimizes Scoop’s hovering newsbot, which he has nicknamed “EVE” and styled to look like an early 20th century flash camera. She adds thrusters and manipulator arms so that it can help the interstellar journalist when he’s outside the ship.

Chris reviews the Olvar Star League database for records on the Zarkonians, a species he glimpsed during the shared hallucination. Agent Prometheus finds that the crab-legged aliens’ armada threatens the Aquarian and Polarian homeworlds. He is wary of Scoop, whose arrival on the Blackbird even engineer Tela can’t explain.

Pilot Aughest-vor… scans the BD+04-123 system — a.k.a. HR 222, GL 333, Hip. 3765, 96 Piscium, or Wolf 25. The orange-red dwarf is orbited by two Neptune-size gas giants, one iceball world, and two rockballs (one hot). There is also a planet in the “Goldilocks” zone, about half an AU (Astronomical Unit, the distance from Earth to Sol) from the star.

Lt. Kevin Reese takes a turn at the helm while Scoop asks Chris and Aughest-vor about their dealings with aliens. They explain their distrust of the Ru’ulok, who have been involved with intrigues on Earth and Mars. Chris and Aughest describe the following extraterrestrial species that they’ve met so far:

-Aquarians/Polarians [created with Carlo R.]: Amphibious humanoids with colonies in a few systems; threatened by Zarkonian Armada

Boobulons: Green-skinned, three-breasted humanoids on planet “Henson/Hefnernear Beta Canum Venaticorum; Syzygy believes they’re derived from Terran stock by the Encegulans

Cestolar: Literal-minded, badger-like former Olvar clients; prospectors encountered at Tyche

Dwellers of the Clouds: Gas-giant dwellers met near Alpha Centauri

Encegulans: Slug-like slavers from whom Tela escaped

Gustrall: Orange-furred, antlered, velociraptor-like warriors

Kutalrin: Robotic scavengers/raiders with hive mind, used “Squltures” and T-inhibitors to trap unwary vessels near Cetus Eridani

Ma’ari [created by Jenna R.P.]: Diminutive humanoid wanderers; see below

Meorr [created by Dave F.R-B.]: Lion-like berserkers 

Nethians: Blue insectoid engineers, members of the Kharvamid Alliance 

Olvar: Arboreal mammal-like pranksters and mystics; co-founders with the Trinoids of the Kharvamid Alliance 

Precursors: Ancient starfaring species capable of massive engineering projects such as those near Van Maanen’s Star; current whereabouts unknown 

Ru’ulok: Heavy-gravity reptilian traders

Salvorain: Descendants of Aquarian miners near Van Maanen’s Star

-Tharians [created by Sara F.]: Gargoyle-like, pre-FTL aliens; see Tela

Tolimanian mantiles: Reptilian/insectoid xenomorphs (hostile life forms), pack hunters that communicate via subsonics, encountered near Alpha Centauri

-Trinoids [developed by David I.S., Brian W.]: Three-armed, barrel-trunked xenobiologists; see Syzygy 

Venetian land whales, carnosaurs, and lampreys: See below

Xenoids: Synthetic beings created by aliens, similar to humanity’s “Synths” (robots/A.I.s, “Uplifted” animals, genetically engineered humanoids)

-Zarkonians [created by Gene D., Carlo R., Bill B., Jon B., and Ray C.]: Tentacled crustaceans with an interstellar armada; homeworld unknown

Their diplomatic missions have been mostly successful so far. Scoop then interviews Syzygy and Tela about their interest in Terrans, but he is interrupted as the Blackbird enters orbit around a life-bearing planet (96 Piscium B). Tela names it “Venice” after a sunken human city because of a network of canals visible from space.

Lt. Reese and Dr. Bucket stay behind as Aughest, Syzygy, Tela, Chris, and Scoop take the drop ship Dragonfly to the surface. Aughest lands it near a large waterway amid indigo vegetation and bird-like aliens. Syzygy says that the air is breathable, gravity is 80% of Earth’s, and microbes pose a minimal threat. The humans adjust their goggles to shift the visible spectrum to be less stressful on their eyes.

Xenologist Syzygy happily wades into the old canal, and grease monkey Tela glides to a ruined pump station. Curious Scoop asks Chris if the party typically scatters without a First Contact protocol, and the paranoid Black Box agent says that the aliens are often in charge in such situations. Aughest reminds everyone to keep comm channels open.

Although he is unable to identify the canal builders, Syzygy enjoys swimming with fish-like creatures and takes samples until he senses tremors. Tela climbs up the side of the stone building until she finds a round opening into an upper chamber. She climbs in, stepping on squishy, reactive moss. Scoop sends EVE up to provide light and record her findings.

Aughest-vor soon also notices the ground shaking, and he spots a stampeding herd of animals approaching! Scoop surprises everybody by using Genurgy to grow wings, and he carries Aughest to the top of the tower. (Such mutations are very rare among humans.)

Chris calls to Syzygy to get out of the water and hasten to the pump house, where Tela is disappointed to find the strange hydraulics equipment inoperable. The beasts hove into view, and each herbivore has six legs, a wide stalk with sensory organs above a low-slung maw, and a body the size of the Tiger Hawk Sandstorm ground-effect vehicle (which Aughest wishes he had taken)!

From the top of the pumping station, Scoop and Aughest see a dozen large carnosaurs loping at the edges of the panicked herd, which has started crossing the canal. Tela throws a rope to Chris, while Syzygy seeks shelter behind the tower. Fortunately, none of the lumbering Venetian “land whales” collides into him.

While looking for passageways, Aughest falls through a hole to a level below Tela. EVE illuminates numerous crawling creatures, a few of which resemble millipedes with lamprey-like jaws! The onetime playboy calls for some help, and Tela throws down a glow rope but forgets to tether it to something. Aughest tries to fend off the swarm with the rope and asks for another.

Chris and Syzygy eventually pull up Aughest, who has only a few bites that need medical attention. Scoop observes that most of the land-whale herd has passed, so he could fly toward the “Dragonfly” with Aughest. Tela volunteers to follow, and sniper Chris says he’ll cover them.

Scoop uses psionics to thicken his skin and takes off, carrying Aughest, who has a pheromone grenade from Syzygy. Three of the clawed carnivores run after them. Tela follows, gradually descending, but Agent Prometheus’ first shots go wide.

Barely outpacing the predators, Scoop and Aughest-vor get to their drop ship. Scoop establishes communications with the Blackbird, and Aughest frags one of his pursuers with the rail gun, making Chris proud. The Dragonfly picks up the rest of the away team and returns to orbit, just as Lt. Reese warns that a huge vessel has entered the system.

Lurandi, captain of the Talari (ark ship) “Cyan Horizon,” hails the fellow explorers and tells the Blackbird to prepare to be boarded. The Terrans are alarmed, but Syzygy asks the Ma’ari captain to rendezvous in neutral space to trade information on the world they call “Stark.” She agrees to go to “Florence” (96 Piscium C), an airless rocky planet.

Aughest-vor, Tela, and Scoop take the Dragonfly, while Syzygy, Chris, Kevin, and Dr. Bucket stay on the Blackbird. The vacc-suited Terrans and Tharian step onto Florence, where they meet representatives of the Ma’ari, who appear humanoid but less than half the size of humans! Lurandi and trade envoy Rilga coolly invite the delegates to their moon-size ship, but they hesitate.

Syzygy checks the Olvar database and learns that the inquisitive Ma’ari don’t have a homeworld and have been starfarers for about 10,000 Earth years. Chris sits in his gun turret, wary of the massive Talari. Lt. Reese tries to assess whether the nonaligned species is a threat, and Dr. Bucket’s scans indicate as many as 1 million life forms on the space ark!

Scoop is more optimistic about aliens, however, so he and Aughest try to engage the Ma’ari in conversation, despite Tela’s worries. They ask for time to discuss the invitation among their crew, and Lurandi agrees. Meanwhile, Kligba Onagan, a hooded Olvar aboard the Cyan Horizon, privately radios Syzygy and asks to meet on behalf of the Kharvamid Alliance….

Bruce, we missed you at this week’s game! Brian, thanks again for the cheese, and Jason, thanks for bringing The One Ring for us to look at. Josh, I look forward to participating in your Fortune’s Fool one-shot this coming weekend.

Note that the Pathfinder/Skype: “the Vanished Landsfantasy telecom team won’t be meeting again until Sunday, 6 November 2011, and “Vortex” Team 2 (the crew of the Appomattox) will play on Nov. 7. Have a Happy Halloween, -Gene

“Vortex” Update 5a.22 — Transit-space dungeon

Iconic "Pathfinder" characters
"Pathfinder" iconics

Fellow role-players, here are Josh’s and my notes for Session 5a.22 of the “Vortexspace opera campaign. Team 1 met on Monday, 10 October 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons. (We also used Legends of Anglerre.)

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

Two aliens and their human allies encountered xenophobes and megacorporate intrigues on and around Earth. After visiting factionalized Mars and acquiring a starship, they continued their mission of diplomacy and exploration to Titan, Tyche, and Alpha Centauri. From Van Maanen’s Star, the Olvar scout ship evaded a trap at Cetus Eridani and met priestesses and miners at Beta Canum Venaticorum before resuming its journey toward Oasis Station….

>>FATE 3e “Vortex” Team 1 (5a), crew of the Blackbird:

-“Syzygy” [Brian W./absent]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”

-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran cyborg human sniper working for eugenicists at Black Box Security Co.

-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot

-“Lt. Kevin Reese” [Bruce K.]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol

-“Scoop Chang” [Rich C.G.]-male Jovian “near-human,” interstellar reporter kidnapped by the Olvar; interested in First Contacts

-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert

-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird

>>”15 to 21 October 2194 A.D./C.E. or 0 Terran Galactic Era:” After finding a Ru’ulok (heavy gravity reptilian alien) mining operation hidden beneath temples near Beta Canum Venaticorum, the Blackbird resumed its voyage to Oasis Station, about 40 parsecs from the Sol system. As the experimental Olvar (arboreal mammal-like alien) scout ship entered Transit (faster-than-light travel), its crew experienced a shared dream for the first time!

>From the notes of Chris McKee/Agent Prometheus: We had an unusual encounter while operating the REM drive that I feel should be recorded. The Blackbird‘s FTL has caused hallucinations in our human and extraterrestrial crew. We believe this is the result of the biomechanical ship’s engines interfering with our normal sleep patterns.

This time in Transit space, we had a shared vision of being trapped in a fantasy dungeon, complete with ancient or medieval trappings. Syzygy wore an archaic Trinoid “dry suit,” and Tela had bandoliers of burglary tools. As the party sniper, I missed my laser rifle because the crossbow I found myself carrying was imprecise at best.

Aughest-vor… was garbed as a swashbuckler, with high boots, a hat with a wide brim and a feather, and a rapier. Lt. Kevin Reese had the chain armor, surcoat, shield, and hand-and-a-half sword of a knight. We heard a sound down the stone corridor, and as in the old holovids or even older games and stories, we drew our weapons.

A human stepped into our torchlight, and he spoke the same language as us! Scoop Chang claimed to be a Jovian journalist who had hitched a ride with some Olvar into interstellar space ahead of most Terrans. He was familiar with late-22nd century technology, if a bit out of date on news from the Sol system, let alone our current circumstances.

Scoop was dressed as a wandering minstrel, complete with a lute slung over his shoulder. Aughest and he apparently knew of each other, and there was no love lost between the onetime playboy and the tabloid reporter. However, we had more pressing concerns.

Partway along the rough-hewn passage was a pool of water. It was too wide for even glider Tela to jump across, and we weren’t sure how deep it was, so I waded in. Amphibious Syzygy happily joined me, and the Trinoid was soon completely submerged. Then the rats came!

The large rodents bit me, and Kevin pulled me back to shore with a rope. Aughest-vor… stabbed a few of the swarm of a dozen or more, and I fired off some quarrels. Scoop didn’t seem too impressed by our tactics or lack thereof, but he then slung Mental Bolts and modified his skin to become an armored hide.

Syzygy somehow summoned his pet “Mr. Sniffles,” who appeared as a saber-toothed lynx! The cat also began biting the rats back, as our xenologist sensed something else in the water and made his way to the far side.

Tela found a flask of oil, which she spread on the water’s surface and ignited, driving off most of the survivors. Mr. Chang attended to my wounds. The rest of our team crossed, and at a fork in the tunnels, we descended toward fresh air rather than immediately ascend.

We found a dining hall with rotting food and flipped-over benches. Even in this dream world, most of us were hungry enough to take our chances. As Lt. Reese and I recalled, the chow in our mess back on Mars wasn’t any worse!

Tela found a concealed panel, which led to a comedy of errors as Aughest-vor… and our companions stood on a platform that rotated them into and out of the hall. Beyond the secret door, Kevin, Tela, and I discovered a crypt, complete with a vivisection table that strangely reminded me of my Black Box Security cybernetic operations.

Four small, rotting humanoids crawled out of their alcoves and attacked. Engineer Tela worked to stop the panel, and psionicist Scoop splattered one Goblin with Mind Blast. I got the satisfaction of nailing another nasty in the head with a crossbow bolt, and Sir Kevin slashed one with his sword, but his shield was splintered.

Xenologist Syzygy belched digestive juices at one Undead, blinding it (I didn’t know he could do that). Pilot Aughest proved himself better with a rapier than a laser pistol, beheading the last Goblin. We searched the bodies, finding only rags and some silver coins.

However, in one alcove, we found another small humanoid tied up in rags. Gomer — or “Metalheadrumblestripquickseekerflyselfonesunfollowshelpspiderwrench…” — identified himself as a Cog Gnome and a servant of the kidnapped Lady Lyta Oiseau. Since he was obviously the avatar of Dr. Bucket, the Blackbird‘s astromech droid, Scoop was somebody else, maybe even who he said he was.

Aughest-vor… observed that we needed to play along with the scenario and rescue the princess to get out of the dream reality. Even though we were in a world without gunpowder, something exploded in the dining hall behind us! Syzygy was the first to spot a tall alien trying to get through the rotating panel.

It walked on multiple crablike legs, had a cylindrical thorax or torso covered in dark chitin, and two tentacular arms (unlike Syzygy’s three). The monster had a boxlike head with large, lidless, glassy eyes on either side of two pincer-filled mouths. We didn’t recognize it, but we knew we wanted to get away.

Fortunately, Tela and Gomer found a carved face on the far wall. It asked us a riddle: “Follow your heart’s desire, but achieve nothing else, or pursue the group’s wishes, and lose but one.” What I really wanted was a rifle with a full clip, but we agreed to head to the tower where Lady Lyta was supposedly being held.

After a flash of light, we realized that we had been teleported to some forest! Unfortunately, Gomer didn’t make it through, fulfilling the prophecy. The little guy had warned us of an Ogre holding Lady Lyta, which we assumed was a metaphor for our living ship needing help.

There was no sign of the dungeon or creatures we had just encountered. Down the wooded slope was a small village, where Kevin and I suggested we get supplies (and wenches). But once we saw the dark tower up the hill, we knew where we had to go.

After sneaking through the trees, we saw two humanoid guards with simian features and builds, greenish skin, and armor. They were Orcs, or as we knew them, Ru’ulok. At least one more walked the parapet.

Brave Tela climbed a tree while we debated what to do next, and she glided to the tower and began quietly climbing. Aughest-vor… and Scoop walked up to the door, arguing as they approached. They distracted and attacked the two Orcs, making short work of them — with help from those of us at range.

On the side of the tower, a guard leaned out a window and accosted Tela, so I shot him. I snagged some extra quarrels and knives. The Tharian then pulled him out the window and climbed in. Aughest, Kevin, and Scoop ran in through the front door and climbed several sets of stairs, slaying an Orc on the way.

I rappelled up the tower and joined Tela, and we then hauled Trinoid Syzygy up. In the stairway, Scoop heard the Ogre say telepathically, “Who dares enter my tower?” We met outside an empty chamber, where Syzygy distributed “potions of courage.”

The Ogre taunted stolid Sir Kevin and threatened to rip him in half. Aughest nimbly backed away from the beast. Tela threw blades, but to no avail. Syzygy had little room to maneuver on the stairs, and I had to take time to reload my crossbow.

With Scoop’s help, we shrugged off the shaman’s attempts to Dominate us, but Lt. Reese got hit by its magical shillelagh. Aughest danced around with his rapier, distracting the Ogre, as Tela looked for a way to get to a chandelier.

Thanks to Syzygy’s potion, Kevin held firm, landing blows with his sword. Scoop unleashed more Mental Blasts, and I made the killing shot, to the Ogre’s groin. Not my proudest moment, but it got the job done.

I took a curious eye amulet from the Ogre’s neck, and we found Lady Lyta Oiseau locked in the next room. She was a slender Quelanthi (Seelie Fey/High Elf/Eladrin) in elegant robes. We still didn’t wake up, so we asked the manifestation of the Olvar ship Blackbird what she needed us to do.

“Just let me see the sky and stars,” she said. So we took her out to the top of the tower that had been her prison, and numerous birds rose from the trees, disturbed by something large. A huge dragon emerged, and we readied for another fight. The odds didn’t seem to favor us this time, but we held our fire.

Lady Lyta placed her hands on the flapping dragon’s muzzle, and she said, “You will now find rest.” We woke up, relieved to be back aboard our starship. I immediately did a security sweep and found Scoop, the actual Jovian journalist, sitting in Gombo Shisel’s old cabin! How he got there we still don’t understand.

Aughest-vor… wasn’t thrilled to see Scoop’s “EYEbot,” or hovering camera. The retro hipster had outfitted the news drone to look like an old flash camera. I volunteered to eject Scoop, his camera, and for good measure, Dr. Bucket into the vacuum of space, but I was again outvoted.

Since Mr. Chang has medical and psi skills (for which I have my own ideas) and is interested in First Contact between Terrans and aliens, we’ll keep him aboard for now. I’ll be keeping an eye on Scoop, yet another civilian who could endanger our mission.

Syzygy checked the Olvar Star League database, finding that Beta Canum Venaticorum had likely been the site of genetic experimentation on Terran life forms by the Encegulans, slug-like slavers from whom Tela had escaped. The scientist also found that the tall being we had seen in the shared dream was a Zarkonian, whose armada threatened the Aquarians.

Tela verified that the Blackbird was in working order, and she believed that we would have fewer problems with the REM drive in the future. Aughest-vor… set course for BD-04-123, the next star on the way to Oasis Station likely to have planets inhabitable by humans.

Kevin set about getting Scoop familiar with our ship’s operations, and I hope we can maintain editorial control over his newscasts back to Earth…

I hope that all of you enjoyed this session, which was more of a throwback to the fun chaos of early editions of Dungeons & Dragons than typical of our current space opera campaign. Thanks again to everyone who brought munchies and beverages!

Brian, thanks again for picking up dinner at Pronti Bistro, from which I hope to order again sometime. Sara, I look forward to seeing you at Team 2’s game today, and Josh, thanks for offering to run and host a Fortune’s Fool one-shot in the weekend before Halloween.

Jason, thanks for showing us your coolBarsoomminis, and I’ll take a look at your latest Fvlminata notes. Bruce, it was good to see you last week, and welcome, Rich! Stay in touch, -Gene

“Vortex” Update 5b.21 — Duct tales

Interplanetary transport
Space truck

Fellow role-players, here are my notes for Session 5b.21 of the “Vortexspace opera campaign. Team 2 met on Monday, 3 October 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

A band of grifters and near-humans retrieved dangerous samples from a battlefield north of Karachi and the Ghanki undersea station. It stole starship engines from a lunar base and an orbital city and was involved in medical disasters in the Venusian colonies. After finding a dimensionally displaced derelict, the team made inquiries into its cargo amid religious turmoil on Titan….

>>FATE 3e “Vortex” Team 2 (5b), crew of the Appomattox:

-“Gabriel Adams” [Paul J.]-male North American Terran near-human with telepathy, courier and pilot

-“Hector Chavez” [Beruk A.]-male Latin American Terran human, “burned” operative and communications expert

-“ARTHERR” [Greg D.C.]-Advanced Resonance Theoretical Heuristic Exploration and Research Robot created by megacorp Vimeco

-“Jasmine” [Sara F.] female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter

-“Mr. Richmond Garrett” [Dave S.C./absent]-male Southern American Terran human, space snake-oil salesman and social climber

-“Dr. Dieter Klein” [Rich L./absent]-male European Terran human, semi-retired physician, altruist and thrill seeker

-“Nero Bartholomew” [Non-Player Character]-male Terran human, former owner of the “Fortune’s Fool,” ship’s cook

-“Averki ‘Deep Dish’ Dyashenko” [N.P.C.]-male reptilian Synth (genetically engineered humanoid), onetime Venusian miner

>>”15 to 18 October 2194 A.D./C.E. or 0 Terran Galactic Era:” The crew of the Appomattox delays its mysterious mission to bring Vatican artifacts to Epsilon Eridani. Instead, the group continues its investigation into the murder of fundamentalist preacher Hugh Doyle at Eclipse Station near Saturn.

Hector Chavez hacks into the space station‘s security to review surveillance recordings. The onetime spy traces the movements of smuggler Adrian Valentin, who bought a generator from the Mukhtadi brothers that could have been used to kill Doyle.

Valentin, who also contacted Doyle with increasing frequency before his death, brought the generator to a docking bay. However, construction there interfered with the cameras. ARTHERR checks personnel files of the work crews and finds that chief Ignatz Maroni and several “Synth” (synthetic humanoid) laborers were on duty.

Jasmine brings a box of coffee to a construction site, where she meets rude Maroni, as well as Felinoid (“Uplifted” panther) Rosario Tamuz and Ursoid (“Uplifted” bear) Prini Vonchadry. Rosario [N.P.C./Greg] recognizes the former wrestler, who was banned from the ring after inadvertently killing a competitor. She and taciturn Prini [N.P.C./Beruk] invite Jasmine to join them for drinks after the strenuous job.

Capt. Gabriel Adams continues trying to persuade gynoids Tanya and Galia to help him conduct a heist of the Lucky Garden Casino. Rather than face angry medics or preachers again, Mr. Richmond Garrett stays aboard the Appomattox, attended by Nero Bartholomew and Averki “Deep Dish” Dyashenko.

Comparing notes aboard their yacht, ARTHERR reminds Hector that Archbishop Javier Fuentes had asked them to investigate the crime on behalf of the United Ecumenical Movement, which Doyle was no fan of. The investigators also learn that the itinerant preacher had offended local gambler Rev. Winston Jones by trying to have his followers take over Eclipse Station’s chapel.

Apparently, Doyle had orchestrated similar moves on other colonies in the outer Sol system. Using a Bible cipher, the spewer of fire-and-brimstone speeches directed his faithful to crowd out “the sinners and those lesser than Man” — referring to Synths, including artificial intelligences/robots and “Uplifted” animals.

Hector and ARTHERR view footage from after Valentin left the docking bay and before Doyle’s death. They see the smuggler enter the Ringtown Diner, where he talks with Louise Reinhagen, the widow of an Oromax megacorp executive killed in the Hephaestus Stadium disaster near Venus.

By reading their lips, ARTHERR is able to reconstruct some of the conversation between Doyle’s former supporters. Just as magnate Esteban Bakafret had helped provide the preacher transportation, so had Reinhagen given him financial support. The robot confirms suspicions of a blackmail plot leading to Doyle’s murder, but more evidence is needed.

Rosario and Prini take Jasmine through increasingly cluttered back corridors of the station in orbit around Titan. The tiger-woman is surprised to find a squatters’ camp, where the Synths can relax away from overseer eyes. Chim (“Uplifted” chimpanzee) mechanic Faisal Batar smokes another cigar.

Rosario asks Jasmine about her wrestling career and says that she wishes she had killed intolerant Doyle. Prini grunts in agreement. When Jasmine mentions the ritualistic aspects of the slaying, Rosario expounds on a theory that a Synth worshipping “dark gods” is responsible.

Prini observes that Melita Veturia, a Canid (“Uplifted” canine) supporter of the Synth Liberation Front on Mars and another suspect, wouldn’t mind eliminating a hatemonger, but disembowelment and pentagrams aren’t her style.

Jasmine manages to refrain from drinking more alcohol from the makeshift still. Rosario recalls seeing an “Uplifted” octopus with a cargo lifter around the time that Valentin passed through the docking bay. Jasmine excuses herself to return to her ship, as Prini talks about her encounter with the infamous pit fighter on various social media.

With Jasmine’s information, Hector runs another video search and finds footage of the Octopoid leaving an access tunnel between the docking bay and the site of Doyle’s murder. The away team goes to the Jeffries tube, and ARTHERR wheels himself in, scraping the white medical paint off one side.

The exploration droid finds a wider area in the passage where the octo-assassin could have assembled the field generator and battery used to restrain Doyle. Shortly thereafter, however, ARTHERR triggers a laser mesh that wily Hector crawls in to help disable. Burly Jasmine holds a rope, and Gabriel arrives to assist.

Undaunted, ARTHERR continues forward and is ejected as the duct swivels and shoots him out of Eclipse Station! He uses maneuvering thrusters to re-enter, as acrobatic Gabriel easily hangs on and Hector retrieves the industrial laser emitters.

Gabriel easily evades another trap — saw blades spiraling down the tube. The burglar loses part of one of Richmond’s fancy jackets. ARTHERR slides along the blade and is undamaged, and Hector and Jasmine go to meet them back at the crime scene.

They conclude that after Valentin procured the equipment and gave the order, the Octopoid could have suspended itself from the ceiling and used the generator to trap Doyle, who had been lured to the back passage somehow. Now that the means and possible motives have been established, the investigators want to confirm all the responsible parties.

After some debate, the team decides to question Ms. Reinhagen. Gabriel pilots the Appomattox down to the moon’s surface, while Hector calls with a blackmail counteroffer. The burned op tells Reinhagen that he knows she met with Valentin and talked about Doyle’s death before it happened. The wealthy widow initially denies everything.

Capt. Adams talks his way past an android butler and into a luxurious dome in New Syria. The psionic detective talks with Reinhagen, who says that Valentin was blackmailing her (not Doyle, as originally supposed) for an improper relationship with the preacher. She had threatened to go public with her support of Doyle and his teachings, somehow provoking Valentin to order the hit.

Jasmine returns to the Lucky Garden Casino to talk with Erta Garza, a Delphine (“Uplifted” dolphin) astrogator she had previously invited to join the Appomattox‘s crew. Not only does Erta know an Octopoid in Eclipse Station, but she also introduces Jasmine to him!

Kolidari, co-owner of the casino, relaxes in a pool/hot tub with the Delphine and curious Felinoid. (Using a voder, Kolidari sounds like archaic-era actor Sean Connery.) He brushes off any implications about Doyle and says that Jasmine should come and work for him rather than the other way around.

Even Gabriel’s underworld experience is of limited help as he tries to untangle the web of smuggling, illicit affairs, religious factions, and Synth activism around Doyle’s murder. He and Richmond’s plan to rob the casino is made more complicated by Kolidari‘s involvement.

Jasmine and Hector are less interested in a potential heist than in getting in touch with people back on Mars and Earth. ARTHERR reminds them that whatever they do, it will have to be done quickly, because the leaked Ru’ulok (heavy gravity reptilian alien) faster-than-light plans will soon allow the authorities and others to reach them in a matter of days….

Dave, I’m sorry that you missed our latest game. Paul and Beruk, remember to let me know about your availability for the Pathfinder/Skype: “the Vanished Lands” telecom fantasy game this coming Sunday. I met with Brian and Bruce’s friend Rich G., who’ll be joining us at next Monday’s “Vortex” Team 1 session. Have a good week, -Gene

Role-playing roundup: Science fiction, fall 2011 edition

My favorite author
Favorite author Isaac Asimov

Continuing my look at recent role-playing supplements such as The One Ring, I’ve managed to squeeze in reading some sourcebooks in between work, travel, and running games. Fantasy may be the primary genre in which I’ve played — and superheroes, steampunk, and time/dimension travel have yielded many memorable characters — but science fiction is still my first literary love.

As I’ve mentioned before in describing my “Vortex” game, my sandbox setting is largely inspired by classic space opera such as the novels of Isaac Asimov, Robert A. Heinlein, and David Brin. It’s no surprise, then, that I liked the PDFs of Star Frontiers Remastered, StarCluster 3, and Stars Without Number so much that I ordered hardcopies. Stars Without Number is about to get a revised printing from Mongoose, publisher of the latest incarnation of Traveller.

The detailed “future history” of games such as Stellar Horizons and Ashen Stars is similar to that of “Vortex.” (I took a class on the topic back in college.) In these settings, humanity has colonized the Sol system and beyond but faces new threats such as alien horrors, as well as old ones like infighting. I like the political and technical extrapolations of Stellar Horizons and the idea of Player Characters as interplanetary troubleshooters in Ashen Stars.

At the same time, I’ve incorporated elements of more recent cyberpunk and transhumanist fiction in my campaigns. I’ve already used ideas from Panopticon, a supplement for the excellent Eclipse Phase, in recent sessions. I also still regularly refer to GURPS Terradyne, Blue Planet, and Jovian Chronicles for megacorporations, genetically engineered species, and descriptions of colonial life, respectively.

Speaking of mixing genres, the fantasy/cyberpunk Shadowrun has endured even as fashions have changed in the past few decades. I played and ran the game briefly in college. The Fourth Edition and the 20th Anniversary Edition — even though Shadowrun has been around for longer than that — are slick and straightforward, with solid rules (point-buy character creation, dice pools using D6s). I would have preferred more thorough location and faction descriptions rather than “flavor-text” fiction, but that was the style of games from the late 1980s and most of the ’90s.

Similar to Ashen Stars in time period is Chthonian Stars/Void, which has a strong horror bent. I haven’t yet gotten it, and Cubicle 7 did reply to my query about supplements for Starblazer Adventures/Mindjammer and Legends of Anglerre. They’re delayed, but I look forward to eventually using them for “Vortex.” I’m also enjoying the lean FATE version of Bulldogs in the meantime.

After grabbing nearly every star map published for RPGs in the past 30 years, I recently ordered the excellent poster maps from Project Rho Productions. I’ll eventually need every human-habitable system within 100 parsecs, but this is a great start!

Role-playing roundup: Fantasy, fall 2011 edition

Wallpaper for Mouse Guard RPG
Mouse Guard!

In the past few months, I’ve enjoyed reading through some of the role-playing games displayed at this year’s GenCon. During recent visits to game shops and on various message boards, I’ve heard and seen speculation about a fifth edition of Dungeons & Dragons, prompted in part by the return of designer Monte Cook to publisher Wizards of the Coast.

I still feel strangely detached from these discussions because I’m not running or buying D&D4e supplements. Even if I’m not a hardcore grognard as some in the old-school Renaissance, I’ve come to prefer simpler rules, lower-powered scenarios, and heroic role-playing over combat simulation. If D&D5e addresses those preferences as well as some retro-clones do, I might yet return to the popular tabletop fantasy RPG brand.

Fortunately, I lack no support as a Dungeon Master in the meantime, thanks to Paizo’s excellent Pathfinder (a.k.a. “D&D3.75”) line. Although the rules are still complex, the artwork and prose in each book about the Golarion/Inner Sea setting inspires the imagination. The Ultimate Magic and Ultimate Combat books are no exception, with numerous options for Pathfinder Player Characters of all occupational classes.

I found Ultimate Magic to be slightly more useful and better balanced than Ultimate Combat, partly because the latter introduced classes such as the Gunslinger and Ninja that I would limit in my homebrew game. Between them and the Advanced Player’s Guide, any Pathfinder player should have more than enough ways to develop and tweak characters, replacing a veritable pile of D20/Open Game License/D&D3.x splatbooks (many of which I’ve now sold).

On a related note, I recently got the Tome of Horrors Complete for Pathfinder. I was a big fan of the D20 monster book, which revived several old favorites from previous editions of D&D. It included creatures from old adventure modules and the Fiend Folio, including the gold-eating aurumvorax, the statuesque caryatid column, and the floppy flumph. The new compilation has about 800 pages of monsters, with everything from the mysterious dark creepers to Lucifer himself and numerous animals!

Even though I’ve tried to limit the number of sentient species in my “Vanished Lands” campaign setting, I and most of my gamers have enjoyed encountering new beasties in the books and scenarios. The Tome of Horrors Complete is a fantastic addition to Pathfinder‘s Bestiaries I through III.

The Pathfinder: “the Vanished Lands” teleconferencing team is still struggling to get back to its regular Sunday night schedule because we’ve had difficulty getting quorum because of travel and family obligations. I hope that the eight role-players, scattered across the U.S., will soon be able to resume Skype sessions.

As I’ve mentioned before, I’ve considered using FATE 3e Legends of Anglerre for the telecom fantasy game because I think the lighter rules set would be a good fit for that venue. Also from Cubicle 7 is The One Ring, the latest game set in J.R.R. Tolkien’s Middle Earth.

I was favorably impressed by the production value of The One Ring, which overcame some of my initial misgivings about its limited scope — it’s set in the Wilderlands during the Third Age, between the events of The Hobbit and those of The Lord of the Rings. A game with more limited starting options is a good idea for starting players, but then why not outline the charactercreation process more clearly?

What if I was relatively new to the hobby and wanted to replicate a member of the horse-riding Rohirrim or an Elf from Lothlorien because I’ve seen Peter Jackson’s popular films? Just as Iron Crown Enterprise’s Middle Earth Role-Playing stuck too closely to the complicated RoleMaster system and Decipher’s Lord of the Rings RPG relied too heavily on the movies, Cubicle 7 risks confusing fans with its plan to expand its view of that world piecemeal.

That said, I liked The One Ring‘s characterdevelopment mechanics, which encourage altruistic play over the “kill things and take their stuff” mentality that’s all too common in D&D and various videogames. This feature is similar to what I enjoyed in Decipher’s underrated Lord of the Rings (if slightly less so in Lord of the Rings Online multiplayer computer game).

Speaking of encouraging good role-playing, the Mouse Guard boxed set is a thing of beauty. Based on an award-winning set of comics and a streamlined version of Burning Wheel, this would be the ideal way to get my animal-loving nieces into gaming. I strongly encourage fans of anthropomorphic fantasy, such as GURPS Bunnies & Burrows, Redwall, and Shard, to read the collected comics and buy this game.

The boxed set includes a softcover version of the core rulebook (which I already have in hardback), character record sheets, and rules and adventure supplements. The counters are a bit funny, looking like oversized collectible erasers, but even if I don’t get to run Mouse Guard anytime soon, this game will be another rich source for sparking imagination and setting a heroic tone.

I’ve been swamped again with work and travel, but I plan to post about science fiction RPGs, the new TV season, and more as soon as I’m able!