“Vanished Lands: Vistel’s Circus” Update 39.6 — “We’re too far gone to be smart now!”

Fellow role-players, here are my notes for Session 6 of the “Vanished Lands: Vistel’s Circus” fantasy campaign, which Rich C.G. hosted at his apartment in Waltham, Massachusetts, on 17 December 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of autumn 2012:

  • Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage magician, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Hamfast Hammerfist” [Brian W./absent]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Radius” [Jason E.R./absent]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
Old-school Undead
Old-school fight against Undead

15 to 16 February 1228 B.C.E.:” The circus had visited Androth and Tensar, two agricultural communities on the Plains of Sathendo, but some of the performers had encountered more trouble than usual outside of their tents and wagons.

In the Saganim (proto-Celtic) human town of Tensar, the wanderers learned that relatives of escape artist Seamus Fenor had died from a plague and were haunting a nearby farm. Corwin had narrowly escaped Undead roaming the moors the night before.

Miranda Barrowright, a Halfling priestess of Yondalla with the circus, returns from the local church of Edillon, lord of the sky. She says that Seamus has escaped from his exorcism by Fr. Wallace and that the group should follow him.

Giacomo takes giant centipede venom [2d4 damage], and Scully grabs some torches. Tempestade needs nothing besides his fists and feet, but Elsa obtains holy water and a scroll of Protection From Undead [+2 AC, saves] from Fr. Wallace.

Corwin buys three flasks of oil and a mace and heads to the Fenor farmstead. Hamfast is busy with roustabout duties, and Radius has returned to his home plane. “Black Raven” [Michael C./Non-Player Character] stays with “Lady Alcye” [Kim A.G./N.P.C.] to help defend the town.

Corwin, Scully, Elsa, Tempestade, and Giacomo go into the dusty parlor of the Fenor farmhouse. The shutters rattle on their hinges, and a cold winter wind blows through the rafters. The kitchen is empty except for some broken furniture and crockery. The intrepid band bars the door to the basement.

The group is horrified to find the dining room caked in dried blood and mystified about why there isn’t any anywhere else. Cloth in the sewing room has long since rotted away, but implements are meticulously laid out on a strangely clean table.

Giacomo picks up a thimble and puts it down again, only to see it slide back to its exact original location. The adventuring party climbs creaky stairs to the second story. Corwin finds Seamus in the master bedroom and tries to convince the possessed performer to come with them.

When the escape artist resists, Corwin smashes his mace into the bed, knocking Seamus through two floors! Elsa wants to go after him immediately, but she is temporarily outvoted. In the next bedroom, the team finds two ghosts clad in tartan and arguing.

Seamus’ parents, Karen and Cullen, seem disappointed that their youngest son ran off to join the circus. Giacomo asks them what happened, and he and Corwin have a vision of a similar argument years ago, when everyone on the farm was still alive.

Cullen initially stormed off, leaving Karen to answer the door to a tinker with his cart. The farm matron invited the itinerant salesman into her parlor, where Cullen found them and angrily addressed his wife. He smashed her head with a farm tool but immediately regretted it.

As the farmer sobbed over his wife, the tinker took a knitting needle and jammed it into Cullen’s ear. With a malicious smirk, he took out a pair of shears and created a disguise for himself from the peasants’ skin!

Giacomo and Corwin are unable to turn away as the vision’s point of view shifts. They see sometime later, when Seamus’ siblings returned from the field, and someone resembling their mother invited them into the dining room….

The Mage and Bard relay what they have seen to the others. Ranger Scully says that the ghosts of Cullen and Karen disappeared as they were transfixed. Elsa notes that the Necromancer who committed the murders must still be around. This would explain not only the ghosts and thimble, but also the other Undead in the area.

In the next bedroom, Corwin finds a mattress stuffed with skulls. At this point, Druid Elsa convinces most of her companions to go after Seamus in the cellar. Tempestade neglects to check for traps and tumbles down the stairs. Fortunately, the Monk is able to alter his descent to evade serious injury.

Gnoll Scully jumps down, while Giacomo, Elsa, and Corwin follow via rope. Scully sniffs, but there is no sign of Seamus. Dwarf Elsa quickly finds a concealed door.

Amid the debris in the basement is a bottle of wine, dried herbs, a silver mirror, and a small chest. Corwin unlocks it and finds coins and jewelry. He is about to claim the booty when Elsa points out that it belongs to Seamus as the sole surviving member of the Fenor clan.

Giacomo and Elsa put the treasure back in the chest while Corwin impatiently charges ahead with Scully and Tempestade. The Monk opens the door and is hit by a shriveled ghoul.

Corwin’s first sword swing misses, while Elsa drags paralyzed Tempestade to safety. The Druid invokes Gaia and heals him. Giacomo uses a spell burn to cast Chill Touch, and Scully burns the Undead with a torch.

Fortunately, the cannibalistic Ghoul is unable to grab anyone else, and Corwin’s next blow lands true. Elsa sprinkles holy water on the creature, and Giacomo helps finish it off with his quarterstaff.

After Corwin, Scully, and Tempestade enter the tunnel, the concealed door magically slams shut behind them, cutting them off from spellcasters Elsa and Giacomo. The trio presses ahead, coming to a ladder leading up to the barn that Corwin and Alcye fled from the previous night.

Elsa and Giacomo leave the chest and climb out of the basement. They hear more movement from one of the unexplored bedrooms upstairs and run out to find their companions.

Meanwhile, the others find possessed Seamus sitting on a rotten bale of hay like the farmboy he must once have been. He refuses to come with them, and sharp tools begin to hover between the interlopers and the main door.

Corwin tries to talk with Seamus, but the agricultural implements spike the trap door shut. Tempestade knocks Seamus unconscious, and Scully carries him outside. Elsa and Giacomo call for help as someone emerges from the farmhouse.

Brawny Scully blocks the front door, which shatters between the Gnoll and the tinkerer. Wise Elsa sets the barn on fire, as wary Giacomo casts Magic Shield. The smirking Necromancer begins chanting, and Tempestade kicks at him but misses.

Scully draws her bow and begins firing flaming arrows, while Elsa reads the Protection From Undead scroll. Giacomo casts Magic Missile, and the tinker begins Summoning Undead. Corwin hits the evildoer with his long sword, and Tempestade has better luck with his fists in close combat.

More skeletons emerge from the ground, and Elsa casts Bless. The Dwarf Druid also throws vials of oil at the Necromancer and farmhouse, helping Ranger Scully set them alight. Wizard Giacomo throws a torch and reaches for the centipede venom.

The murderer is forced to stop his chanting because of the flames around him, and Monk Tempestade gets in a few solid hits. Scully slays the Necromancer, whom the others hastily search as the directionless Undead begin to wander off.

They find an iron amulet, a signet ring with a rampant unicorn engraving, and the simple shears. The travelers smash a few more skeletons on the way back to Tensar. Scully carries Seamus to the church of Edillon to be fully exorcised.

At the town’s gates, two knights in full mail armor and surcoats with a gold disc and a sword symbol greet the group at lance point. “Lady Perrin” [Carolyn M.P./N.P.C.] and Brion Black Elk explain that they are Paladins of Otih, god of the sun and justice. Lady Alcye and Fr. Wallace had sent for them to help defend Tensar.

The holy warriors dismount and escort the circus folk to the temple. In return for the Necromancer’s symbol of chaos, which they intend to destroy, they reward Elsa and the group with a scroll of Circle of Protection vs. Undead.

Giacomo and Corwin decide to keep the enchanted shears for later study (they are of infernal design). Lady Alcye identifies the ring as belonging to the Sable clan, a noble house represented in the royal court at Thadenis.

Corwin worries about Lord Colin, the previous ruler of Tensar. Alcye suggests that the Necromancer must have still traveled and was using the Fenor farm as a base of operations, since there haven’t been many unexplained murders in the town.

Between the secret silver mine run by Sir Banor Finney’s late squire Adric and a corrupt Necromancer of aristocratic lineage, Corwin realizes that something is wrong in the capital of the kingdom of Saganim, his homeland. The other adventurers agree with his recommendation to circus founder Orlando Vistel to travel west….

Please note that we’ll be taking a break for a few weeks. Here are when our games are tentatively scheduled to resume, weather permitting:

May all your holidays be happy! -Gene

The Hobbit: An Unexpected Journey review

On Saturday, 15 December 2012, Janice and I met Beruk A., Thomas K.Y. & Kai-Yin H., Ken G., Josh C. & Sara F., and Robin H. at the AMC Loews Boston Common to see The Hobbit: An Unexpected Journey. We all enjoyed Peter Jackson’s latest adaptation of J.R.R. Tolkien’s classic fantasy novels.

Boston showing of The Hobbit
The gang for An Unexpected Journey

I’ll try to avoid plot/script “spoilers,” but if you haven’t yet read the original book, do so! An Unexpected Journey follows eponymous Hobbit Bilbo Baggins as he evolves from a retiring country gentleman in the Shire to become an adventurer alongside 12 Dwarves and the wizard Gandalf. On the way to the Lonely Mountain, they encounter warg-riding Goblins, Elves, Trolls, and more, all harkening back to the Norse tales that Tolkien studied and loved.

Director Jackson and company fold in plot threads from the appendices of The Lord of the Ringsexpanding many scenes and characters. Since Jackson filmed more than four hours’ worth of footage for each installment of the previous trilogy, it should come as no surprise that he expanded on The Hobbit. I have fond memories of a marathon screening of the first trilogy’s extended editions in New York City with cast members present, so I am perhaps the target audience.

Dinner for 14
That’s what Bilbo Baggins hates!

The tone of the prequel is close to that of “LotR,” but with a bit more humor, as in the book, and slightly less violence — but maybe still too much for young children. I was pleased to hear much of Tolkien’s language in An Unexpected Journey, including a few songs and poems (some of us still remember the Rankin-Bass animated attempt). As a longtime Tolkien fan, this helped balance out the newer additions to the story.

One of the strongest components of An Unexpected Journey was the cast. It was nice to see familiar faces again, including Ian Holm as the older Bilbo and Elijah Wood as young Frodo in a framing scene. Of course, it’s now difficult to imagine mischievous Gandalf without picturing Ian McKellen, and Hugo Weaving and Cate Blanchett are back as regal Elves Elrond and Galadriel, respectively.

Fans of British genre television and movies should recognize many of the actors, at least by name. Martin Freeman is ever the befuddled Englishman, whether it’s in The Office, Shaun of the Dead, The Hitchhiker’s Guide to the Galaxy, Sherlockand now as young Bilbo in The Hobbit. But as Gandalf notes, he’s more clever, hardy, and ethical than meets the eye.

Martin Freeman as young Bilbo Baggins
Bilbo Baggins, the bravest little Hobbit of them all

Even with a three-hour runtime, we get to know only a few of the Dwarves in The Hobbit, but Robin Hood‘s Richard Armitage stands out as honorable Thorin Oakenshield, and Being Human‘s hunky Aidan Turner as young Dwarf Kili might be a rival for the affections of fans of Orlando Bloom’s Legolas. Jekyll‘s James Nesbitt has some sympathetic moments as Bofur, and Ken Stott is sagacious as older Dwarf Balin.

Dozen Dwarves
Far over the Misty Mountains cold….

Doctor Who‘s Sylvester McCoy is the twitter-pated (literally) wizard Radagast the Brown. Those playing the villains are just as experienced. Andy Serkis, now also second-unit director for The Hobbit, is a delight as the nasty Gollum. Comedian Barry Humphries, best known as Dame Edna, is unrecognizable as the Great Goblin, while Spartacus‘ Manu Bennet is fearsome as Orc leader Azog.

It was also nice to see familiar Middle Earth locations, such as Bilbo’s comfy estate of Bag End in Hobbiton and Elrond’s Last Homely House in Rivendell. Jackson also shows us Dwarf cities in their full glory and violent decline, a Goblin town beneath the Misty Mountains, and the depths of Mirkwood. All of the architecture, costumes, and props are again excellent.

Many critics have taken issue with the movie’s length and editing, and I agree that they could have been tighter. Still, trimming a few sequences of Bilbo and company hiking or computer-enhanced battle scenes wouldn’t make An Unexpected Journey much shorter, and I’m glad that so many character moments and scenes from the book made it into the film. The flow of the story from scene to scene could have been smoother — reminding me of both tabletop and computer role-playing games — and I hope it will improve in later chapters of this new trilogy.

Unlike practical visual effects and makeup, the storm giants and the aforementioned Azog and Goblin king do look computer-generated, unlike the expressive but still realistic Gollum or Trolls. I think that comparisons to Star Wars Episode I: The Phantom Menace, even if they’re accurate, reflect “nerd rage” more than a fair critique. I didn’t see the movie in 3-D, IMAX, or high frame rate formats, so I’ll leave that to other reviewers to describe. Howard Shore’s latest soundtrack was also good, and it alluded to the soaring themes of Lord of the Rings.

Overall, I’d give The Hobbit: An Unexpected Journey, which is rated PG-13 for violence, an 8 out of 10, four out of five stars, or a B+/A-. For me, that’s about on par with The Two Towers, if not as satisfying as The Fellowship of the Ring or Return of the King. Compared with most other fantasy films, I’d still recommend the The Hobbit and remind moviegoers that it has been a generation since we’ve had so many to choose from.

Most of the trailers we saw before The Hobbit were for science fiction flicks rather than fantasies. Both Tom Cruise’s Oblivion and Will Smith’s After Earth post-apocalyptic visions had cool hardware but seemingly predictable plots. Romantic zombie comedy (when did you think you’d see those together?) Warm Bodies looked mildly amusing.

I’m most looking forward to kaiju vs. giant robots in Guillermo del Toro’s Pacific Rim and to Star Trek: Into Darkness, even if I have reservations about how the latter again relies on a villain-driven story involving mass destruction and threats to the starship Enterprise. Man of Steel looked rather dark for a Superman film. Still, genre film fans have a lot to look forward to in 2013!

After the movie, we went to the Rock Bottom Brewery for a late lunch. On Sunday, Janice and I attended “A Celtic Christmas Sojourn” at the Cutler Majestic Theatre in Boston. I hope that all your holidays are happy!

“Vanished Lands: Vistel’s Circus,” Updates 39.3-5 — Hey, he took my spleen!

Fellow role-players, here are my notes for Sessions 3-5 of the “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Massachusetts, in October and November 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of autumn 2012:

  • Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage magician, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Hamfast Hammerfist” [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Radius” [Jason E.R./absent]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
Haunted farm
Fenor family farmstead

5 to 14 February 1228 B.C.E.:” While their troupe visited the Hifalendorin human village of Androth, a few performers freed Goblin slaves from a hidden silver mine. They slew the overseers, including Adric Thumon, squire to Sir Banor Finney.

Corwin and company don’t tell the knight about their involvement in Thumon’s death, even as he travels eastward with the circus, across the Aehonir River and into the (proto-Celtic) human kingdom of Saganim.

While on watch one night, Scully goes into some woods in search of her owl “Owlicious.” Branches slam into the Gnoll, but fortunately Stuffy, one of Elsa’s trained dogs, is able to lead the others to her before the evil Treant can do any further harm. It takes the entire group to fell the monster, which later feeds a bonfire.

As the circus, Sir Banor, and scout “Black Raven” [Michael C./Non-Player Character] ride across the Plains of Sathendo, they sense a winter storm approaching. In the middle of the blizzard, the camp hears a stampeding herd of aurochs pass nearby, as well as something large hunting them on the wing.

The travelers avoid the wyvern — “Cows don’t fly” — but Tempestade helps grab a bovine for food and its hide. The adventuring party also finds 80 silver pieces and 20 gold crowns while sheltered in a cave.

Orlando Vistel and his wagons pull into the Saganim town of Tensar. Giacomo orders an ale at the “Tipped Disc” tavern, while Scully carves an auroch horn. Hamfast demonstrates his prowess by lifting a bench of Halflings.

Corwin avoids Black Raven and flirts with “Alcye” [Kim A.G./N.P.C.], an attractive lady apparently related to Laird Colin. This earns him a cold shoulder from Tamara, a dancer in the circus.

Cerdwyn, head of the roustabouts, tells Hamfast that disgruntled clown Graham Tervin and escape artist Seamus Fenor have gone missing. Hamfast finds Graham drinking and learns that the Fenor clan had a farm on the town’s outskirts until it died off from “the dropsy.”

Orlando gives ringleader Corwin leave to take a group and retrieve Seamus. They find the Saganim human seemingly talking to himself in a family graveyard next to a dilapidated farmhouse and barn.

Bard Corwin approaches Fenor and soon realizes from the escape artist’s grimaces and jerky movements that he is possessed. Eight skeletons burst forth from the ground, grabbing at the circus folk!

Druid Elsa reaches for holy water, and Tempestade stomps on the emerging Undead. Giacomo and Hamfast are hurt, and Corwin smashes a skeleton with his long sword. Ranger Scully slides over a gravestone and shoots arrows, which have a limited effect.

Mage Giacomo casts Shield before swinging his quarterstaff. Hamfast Hammerfist fights as mightily as his name implies, eventually crushing five skulls. Elsa tends to the injured and draws her mace “Grimtooth” in the names of patron deities Mekkil and Vulkan.

Monk Tempestade dodges and kicks, but is attacked in return, along with Scully and Elsa. Corwin covers Hamfast, as Scully switches to a sword. After defeating the skeletons, the team ties up Seamus and returns to Tensar.

Miranda Barrowright, the Harfoot Halfling priestess of Yondolla in the camp, refers Seamus and company to the local church of Edillon. At the temple of the sky god, Fr. Wallace agrees to prepare an exorcism. Scully and Cerdwyn help keep watch.

Corwin reluctantly reports to circus founder Orlando, Sir Banor, and Alcye. Elsa offers prayers to Yondolla and Edillon, while Hamfast and Tempestade eat and rest with the other roustabouts.

Alcye accepts Corwin’s offer to escort her home (he has prepared his Seduction Stash for the occasion). However, a thick fog envelops them, and Corwin is forced to slay Alcye’s butler, who has been zombified! Her cook takes a cleaver to Corwin’s clothes.

The couple soon finds itself fleeing from shambling zombies and sees a building up ahead. Corwin realizes that it is the Fenor farmstead. He takes Alcye’s hand and runs to the barn. They climb to a hay loft and use a rope to get around the gathering horde.

Corwin and Alcye race back to the walls of Tensar, shouting for help. More Undead appear on the misty moors. Tempestade wakes all but Hamfast and Elsa and runs out the gate. Scully checks on Seamus and grabs torches.

Alcye casts Magic Missile, and Corwin knocks down two more zombies, but they’re still overwhelmed. Black Raven, Sir Banor, and three Dwarf newcomers to the town come to their rescue. For once, Corwin is glad to see Black Raven, and he hands Alcye to him to ride back.

With help from Giacomo’s Color Spray spell, Tempestade’s blows, and Scully’s flaming arrows, Corwin and company fight their way back to the town. Fr. Wallace looks at the wounded.

The haughty Dwarves introduce themselves as Ivar Giantslayer, Dmitri Sminkevitch, and Yurgi Twoblade. Hamfast defends the honor of “sundered Dwarves” Elsa and River Dwarf rigger Baskor Steadyhand.

The priest, Alcye, and Orlando agree that a more organized force should return to the Fenor property during the day. Alcye asks Sir Banor and Black Raven to help fortify Tensar, while Corwin prepares to lead another expedition to the haunted farm….

It was good to see some of you for The Hobbit [Part 1 of 3]: An Unexpected Journey this past Saturday. I look forward to seeing most of you at tonight’s face-to-face game, our last for this year. Brian and Jason, we’ll miss you, and I hope that all your holidays are happy!

Josh, I’ll try to write up my notes for your latest “A New Beginning: Mystic Adventures in the ‘Big D‘” game soon, and I look forward to continuing that and the “Vortextelecom space opera.

In the coming months, I also look forward to meeting new role-player Joe T. and playing in Jason’s Savage Worlds: “Barsoomian Adventures” and Bruce’s Pathfinder: “Hyborean Age” scenarios. Take it easy, -Gene

“Vortex” Update 5c.18 — Bombs, bionics, and booty

Fellow role-players, here is my update for Session 5c.18 of the “Vortextelecom space opera campaign, which met via Skype on Sunday, 9 December 2012. We’ve been using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the Gryphon, as of autumn 2012:

  • Hector Chavez [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox and Gryphon/Pina Colada
  • Capt. Jasmine [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL” with boyfriend Darcy
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Orion Starchaser [Geoff C.]-male Pomuyan [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie; with mentor Vovestomosanehe
  • Dr. Srinu Pahul [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills; with robots MEGAN and PEPE
  • Jax [Robin H./absent]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream
  • Jim Delaney” [Robert A.S./absent]-male Terran “near-human” gambler and psi, encountered on Mars

9 to 11 May 2195 A.D./C.E. or 1 Terran Galactic Era:” After a confrontation with pirates and the Interplanetary Patrol (I.P.) over a smuggled cargo of zero-point munitions, the crew of the Gryphon retreats to the outer Sol system to consider its next moves.

The Pina Colada
The Pina Colada, a Starwind-class space yacht

Capt. Jasmine parks the ship in the Oort Cloud. The feline “Synth” also recommends changing the vessel’s name in the hope of evading former pilot Jax on the Slipstream, pirates from the Satan’s Strumpet, and the I.P. ship Steel Sanguinis.

Hector Chavez empties an account used by Jax and other traders and donates money to the “Belter Gentrification League.” Chris McKee wants to continue interrogating Timothy Dugan, a former colleague at Black Box Security Co. caught trying to stow away.

Orion Starchaser tells his mentor, fellow Pomuyan Vovestomosanehe, about his plans to visit Earth to find out why the Cheyenne tribe of Native Americans uses their language, Namid. Orion’s teacher announces his intention to leave to find out more about humanity.

Dr. Srinu Pahul reminds his companions of stolen treasure from the Vatican Museums, but Hector notes that they have a more immediate concern — the alien explosives. The former spy scans the three containers obtained from the Satan’s Strumpet and finds 60 spheres with zero-point devices.

The wanderers try to discreetly find trustworthy recipients for the weapons of mass destruction that they were smuggling to Earth. They agree to hide a few for themselves. Hector contacts onetime handler Max(ine) and asks her to meet him at a neutral location in space.

Chris sends a message to “Lt.Cmdr. Kevin Reese” [Bruce K.], a former crewmate on the Blackbird and commander of a Union of Solar Nations (U.S.N.) task force responsible for long-range homeworld security.

Jasmine rechristens the Gryphon as the “Pina Colada,” and Hector changes the yacht’s transponder codes and registry. They hope to eventually install an Olvar (arboreal, mammal-like alien) database into the ship’s computer.

At Chris’ request, Dr. Pahul instructs robot nurse MEGAN to awaken Dugan. Chris and Orion repeat their offer to free the would-be assassin from his Black Box cyberware and mental conditioning. Dugan asks “Agent Prometheus” and Srinu why they have turned from the belief in humanity’s destiny to perfect itself and spread out among the stars.

The sniper and doctor reply that they still hope for Terrans to reach their potential, but not at the cost of billions of supposedly “unworthy” lives. Orion notes that there are many wonders yet to behold and that inner peace is at least as important as striving for a more highly evolved state.

Dugan reluctantly consents to go under the knife, and Srinu and MEGAN begin preparing an escape pod to serve as a surgical theater. Orion agrees to go along to psychically operate, while Capt. Jasmine and engineer Hector monitor from the “Pina Colada‘s” bridge.

Dr. Pahul and MEGAN remove Dugan’s cranial implants, including a transmitter and a small explosive that Agent Prometheus warns them about. Shortly thereafter, Orion uses telepathy to enter Timothy’s mind. Hector and Srinu monitor this instance of psionic contact.

Orion finds himself in a shadowy landscape, blocked by a dark figure [Josh/Non-Player Character] representing Dugan’s Black Box training. The blue-furred alien is then surrounded by numerous Men In Black [Byron/N.P.C.], avatars of Chris and Dugan’s brothers in arms.

Dueling explosions in the dreamscape give way to a kindly woman whom Orion believes might be Timothy’s mother [Sara/N.P.C.]. He and the dark figure sit on either side of the woman, who grants access to what looks like a control room.

Orion uses the virtual monitors to piece together fragmented memories. The mystic isn’t able to completely heal Timothy’s scarred psyche in the time alotted in the capsule, but Orion reassures Chris and Srinu that he should be on the road to independence from Black Box.

Jasmine retrieves the medical pod, and MEGAN escorts Dugan to a secure cabin. Chris recommends going to Epsilon Eridani to retrieve the Vatican relics as soon as possible. Hector reviews the ship’s engines and internal security, while Orion rests and trains with Vovestomosanehe in the swimming pool.

Srinu learns of Dr. Martha Liao, a xenobiologist on Earth who would likely be interested in the data on the Zurmiz Krott (Zarkonian biomechanical probes). The closet ship of the Union of Solar Nations is the Kestrel, commanded by Lt. Hardin.

Capt. Jasmine puts on a new uniform, sends her boyfriend Darcy a warning to look out for Jax and slavers in the Asteroid Belt, and sets a course back to the inner system….

Please remember that we’ll be skipping the next two Sundays because of the holidays, but I expect the “Vortex” virtual sessions to resume on Dec. 30. Also, note that Bruce may make a cameo, Dexter has expressed interest in rejoining the telecom group, and Byron hopes to visit the Boston area in January!

In the meantime, I look forward to seeing some of you for The Hobbit and upcoming “Vanished Lands” and “Mystic Adventures in the ‘Big D‘” games. May all your holidays be happy, -Gene

“Vortex: the Gryphon” Update 5c.14-17: Belters and breakups

Fellow role-players, here is my update for Sessions 5c.14 to 17 of the “Vortex: the Gryphontelecom space opera campaign, which met via Skype on Sundays in November 2012. We’ve been using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the Gryphon, as of autumn 2012:

  • Hector Chavez [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox and Gryphon 
  • Jasmine [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL” with boyfriend Darcy
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird 
  • Orion Starchaser [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • Jax [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon 
  • Jim Delaney” [Robert A.S./absent]-male Terran “near-human” gambler and psi

Belters and breaking up

Terran colony in the Asteroid Belt
Terran colonists in the Asteroid Belt

8 April to 8 May 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting at New Gdansk in Earth orbit and visiting the Mars Confederacy, the crew of the Gryphon got involved in intrigues around Mars before heading to the Jovian Commonwealth.

The yacht then traveled from Jupiter’s moons to New Kansas, Jax’s home colony in the Asteroid Belt. Hector Chavez, Jasmine, and Jax visit the pilot’s family, who turn out to be prosperous merchants. Jax’s real name is Eugene Plaf, and his parents are Beauford and Martha.

Jax is surprised to find wealthy groupie Cassandra with his parents. She apparently learned his whereabouts from friend Bonnie Kawagura in the Jovian system. Engineer Hector is more interested in acquiring enhancements for the ship.

Still paranoid after various encounters on Mars, sniper Chris McKee stays aboard the Gryphon with Dr. Srinu Pahul, Orion Starchaser, and Darcy. Orion telepathically senses a familiar presence nearby.

In space dock, another blue-furred alien named Vovéstomósanéhe asks to come aboard to help his student find enlightenment. Chris grants permission but calls the others back to the ship. Orion isn’t thrilled to see his exasperated mentor, and Jax is even less pleased to be around two extraterrestrial mystics.

Jasmine and Darcy catch up on rest, while Dr. Pahul tinkers with his robots MEGAN and PEPE. Hector and Chris contact trader Wilfred about military-grade gear. Orion and Vovéstomósanéhe go to train in the Gryphon‘s swimming pool.

Jax hangs out at a dive bar with Cassandra and learns that the Black Pearl II, an infamous pirate ship, has been in a firefight nearby [apologies to Pirates of the Caribbean]. Jax hopes to take control of a larger vessel and build his reputation as the “best damn space pilot in the galaxy.”

Srinu plans to deliver his report on the threat of Zarkonian probes to the Union of Solar Nations (U.S.N.). He later tells Hector and Chris that he has heard that the U.S.N. has had a falling out with Black Box Security Co. and that Sen. Francis Xavier Joseph is a Belter civilian friendly to the military and intelligence services.

Hector also learns from onetime rival Annamaria Balzana that the Musashi battle group is stationed in the Asteroid Belt and is commanded by Adm. Raul Xinshang. Jax’s associates may not want to deal with the navy, but others aboard the Gryphon may want to.

Sometime later, Hector, Chris, and Srinu meet with Beuford and Wilfred in New Kansas. Over glasses of vodka, they discuss trading favors for technology. Hector and Chris agree to find out about potential U.S.N. buyers in return for armored space suits [which can absorb up to 3 consequences each].

Dr. Pahul can’t afford the autodoc he wants, so he turns his attention to a replacement surgery theater that can be ejected in an escape pod. Srinu had used a previous version to examine the nanites (microscopic robots) emitted by the Zurmiz Krott/Harbingers of the Righteous Order of Submission.

Hector reminds Srinu of related investigations into mysterious murders near Jupiter and of Chris’ desire to catch up with slower-than-light generation ships headed in the direction of Zarkonian-controlled space.

Darcy tells Jasmine that he needs time to himself to explore and help the Synth Liberation Front. The “Uplifted” tiger is upset, but she lets her boyfriend leave. Orion takes a break from his martial arts practice to console Jasmine. He also recommends that she go after Darcy to make sure he knows what he’s doing.

Jax stays at the “Soggy Bottom” pub late until barkeep Leonard ejects him [apologies to O Brother, Where Art Thou?]. In an alley, Jax runs into a crewman he recognizes from the Satan’s Strumpet who tried to board the Gryphon back at Jupiter. The pirate draws a khukri, but Jax readies a rifle.

The spacemen are joined by three more toughs, who escort Jax to Capt. Vijay Bhaghwandra. After some pleasantries and posturing, the captain offers Jax a cargo to smuggle from the Asteroid Belt to Earth, since the Satan’s Strumpet is still being repaired. Jax agrees to a share of the profits.

Jasmine enlists the aid of her crewmates in searching for Darcy. The Synth gets a whiff of reptilian scent at a turbolift, possibly from Martian crocolisks or alien Ru’ulok. The group follows the trail to a crowded lounge, where they learn that wayward Darcy is about to board a transport leaving the Sol system!

Hector hacks into the station’s systems to delay departures from Dock 7, while Srinu claims a medical quarantine to apprehend Darcy. The humans also find a bug on him, so Hector hacks the computers of the Anaconda.

The former spy studies the ship’s passenger manifests and finds entries for Darcy and Kraythor, a notable Ru’ulok (heavy-gravity reptilian alien) among the “Takers.” Hector also plants a virus in the Anaconda‘s systems.

Hitchhiker Orion happily studies the Terrans in the lounge as Jasmine tells Darcy that he’s free to go, just not with Ru’ulok pirates. Chris warns the Felinoid to beware of alien slavers such as the slug-like Encegulans. On the Slipstream, Jax recognizes the heavily armored and damaged Black Pearl II float by.

When the Gryphon‘s crew decides against attacking a large frigate, Jax makes a counteroffer of a “milk run” to Earth. The others agree on the condition of meeting Capt. Bhaghwandra themselves.

At the Satan’s Strumpet — reregistered as the “Mellow Cutter” — Jax, Hector, Chris, Jasmine, and Darcy learn of the sizable payment they’d receive for smuggling “Jovian kumquats” to Earth. Capt. Bhaghwandra says that they’re to deliver the cargo to Col. Pyotr Tsilovich, a rising star in Slavic League, at the Baikonur Spaceport. Hector later checks references with his former handler Max on Earth.

Jax makes preparations to take the cargo in a ship-to-ship transfer away from New Kansas. Hector learns from Annamaria that his former companions from the Appomattox have regained faster-than-light capability and are likely heading after the Vatican treasure hidden near Epsilon Eridani.

Jasmine keeps watch after Darcy leaves, while Jax tells his parents and Cassandra that he’ll return soon. When the Gryphon is hailed by Lt. Clark Faddil of the Interplanetary Patrol ship Pinkerton as it passes, Chris decides to disguise himself as a neohippie.

During the zero-G container transfer, Chris recognizes one of the men from the Satan’s Strumpet as Timothy Dugan, a former colleague at Black Box Security Co. The sniper isn’t happy to find Dugan trying to stow away on the Gryphon so that he can report back to Earth.

Hector talks Jax out of shooting Dugan, whom Chris hopes to rehabilitate as he was by the crew of the Blackbird. “Agent Prometheus” puts Dugan in the brig and asks Dr. Pahul and Orion to remove the conditioning left by the eugenicists at Black Box. Vovéstomósanéhe also agrees to help. Jasmine guards Dugan, as Srinu prepares to operate to remove his cybernetic implants.

Sometime after leaving the Satan’s Strumpet and New Kansas, Orion and Hector decide to investigate the cargo. Scans indicate that it’s denser and requires more power than mere refrigeration of Jovian kumquats.

The boxes contain heavily shielded spheres of alien technology with an external interface for Terrans. They are zero-point explosives, more powerful than thermonuclear bombs! Hector, Srinu, and Chris are horrified to be bringing weapons of mass destruction back to factionalized Earth.

The crew and passengers on the Gryphon notice a shift in its artificial gravity and inertial dampeners. Rather than take a Terran day to smuggle the goods, Jax has taken the ship out of the ecliptic plane and jumped through faster-than-light Transit, cutting the travel time to mere hours!

Surprised, Hector locks down the yacht’s controls and informs his companions that they’re in Earth orbit. He had hoped to study the zero-point devices and question Dugan further. Jax puts on a space suit and heads to the cargo bay, as do Chris, Orion, and Vovestomosanehe.

In the cargo bay, Jasmine asks Jax what he’s doing. The Belter pilot tells the onetime wrestler that he wants to make sure that delivery and payment occur without further interference. Chris arrives and shoots at Jax for a second time!

Tiger-woman Jasmine steps between her shipmates, while Orion helps deflect the blast. Hector takes the gun from Chris and asks him to stand down. Srinu goes to the empty bridge, sees the scuffle on internal monitors, and orders MEGAN to ready stunning strobe lights and anesthetizing gas.

Jax is furious to be shot at again by Chris, and burly Jasmine yells at everyone to stop fighting. Hector suggests that Jasmine be nominal captain. Jax heads to the hangar bay, while the others prevent Chris from following. Orion talks with Dugan but is initially unable to determine whether his allegiances have turned from Black Box.

Hector releases the launch controls, allowing Jax to leave in the Slipstream. Srinu asks Jasmine to take control of the Gryphon‘s guns, since he doesn’t trust Chris (who is also worried about Dugan) not to fire. Dr. Pahul also scans the ships for loose nanites, since the Zurmiz Krott could induce insanity in Terrans, but he finds none.

Cmdr. Alfonso Balaz of the U.E.V. Steel Sanguinis hails the Gryphon and asks to come aboard because of reports of smuggling. Capt. Jasmine and company realize that Jax has told Interplanetary Patrol about their cargo and prisoner, but they reluctantly grant permission.

Chris, Orion, and Vovestomosanehe go to the pool/hydroponics garden. At Dr. Pahul’s instruction, MEGAN knocks out Dugan with an injection. Hector goes to the cargo bay to watch the officers’ inspection. Jax brings the Slipstream about, cornering the Gryphon.

Cmdr. Balaz and his assistants scan the cargo and unconscious Dugan. At Hector and Jasmine’s request, Srinu, Orion, and Vovestomosanehe lead the patrolmen to the Gryphon‘s conference room and erase their short-term memories with a combination of drugs and psionics.

Jasmine escorts the groggy officers back to the Steel Sanguinis, and Chris goes to the turret. Hector undocks, and Dr. Pahul returns to the bridge. Orion uses his telepathy to distract Jax as Srinu takes the Gryphon on a blind Transit jump to the edge of the Sol system.

Although they have escaped Interplanetary Patrol scrutiny and various pirates, the explorers aboard the Gryphon still have a hot cargo and need to report to various authorities on Earth….

While “Jim Delaney,” “Jax,” and “Darcy” have left, there are still lots of adventures for the Gryphon in the “Vortex” universe. See my other posts regarding advancement (7 aspects, 30 skill points, and 10 refresh).

I look forward to seeing most of our group virtually tonight, as well as to continuing Josh’s “A New Beginning: Mystic Adventures in the ‘Big D‘” and my face-to-face “Vanished Lands: Vistel’s Circus” games. -Gene