Storm season, 2013 edition

Just over a week ago, the U.S. Northeast was hit by a blizzard after a relatively mild winter so far. “Nemo,” as some dubbed it, dumped about two feet of snow on Boston between 8 and 9 February 2013. Fortunately, we had ample warning, and Janice and I were able to work from home on that Friday.

Found Nemo
Clearing up after February blizzard

It took several rounds of shoveling to clear our patio and cars, especially since Janice’s car got buried in the 12-foot-tall pile at the end of a row in our apartment complex’s parking lot. Still, hardy New Englanders were back to work on the following Monday, even if my face-to-face tabletop role-playing game was postponed again because of narrowed roads and difficulty getting quorum.

On Friday, 15 February 2013, Janice and I traveled to Chicago for the wedding of a daughter of one of my maternal cousins. We had visited them a few years ago. At Logan Airport, we had breakfast at Potbelly Sandwich Shop. Janice and I had an uneventful flight, picked up our rental car, and checked into the Hyatt Place in Hoffman Estates, Illinois.

We then joined my parents and my brother’s family for a filling lunch at the Lucky Monk brewpub. After a brief rest (since large gatherings usually involve eating), we went to Margie & Joe’s wedding rehearsal and the rehearsal dinner at Bankok House & Shanghai Restaurant in downtown Elgin, Ill.

The next morning, I watched cartoons with my brother and nieces, who also follow the strong but underrated lineup of Young Justice, Green Lantern: the Animated Series, and Star Wars: Clone Wars. We returned to Lou Malnati’s for proper deep-dish pizza.

My second cousin’s wedding was conducted at the Highland Church of the Brethren. The groom’s step-grandmother officiated at a ceremony that Margie & Joe designed themselves, gathering a diverse set of traditions. The reception was held at the Seville, a large hall that can apparently host several such celebrations simultaneously.

We ate, conversed with fellow guests and family members, and danced (even if we didn’t join the younger folks for “Gagnam Style“). The partying went on late into the evening, and a good time was had by all in Chicago. I’ll try to share some photos when they get uploaded.

Our return to Boston was delayed by only an hour by the latest snow. I finished reading Redshirts, which I enjoyed — it’s similar to the movie Galaxy Quest as a loving riff on Star Trek, but it was a little meta for my taste. On the way home, Janice and I got sandwiches at Charcoal Guido’s, a new eatery on Moody Street in Waltham, Mass., for “linner” (lunch+dinner).

After a few weeks’ interruption, the games resumed last night with Jason’s “Barsoomian Adventures: the Tenth Ray of Mars.” I’ll try to post an update for the planetary romance session soon.

Tonight, I’m meeting some former co-workers for dinner at Little India and the latest “Escapists” book club meeting. We’ll be discussing the magical realist graphic novel Daytripper, which I enjoyed. So much to do, so little time!

“Vortex: Terra’s Pride” Update 5c.24 — New Havana heist

Fellow role-players, here is my update for Session 5c.24 of the “Vortex” telecom space opera campaign, which met via Skype on Sunday, 10 February 2013. We’ve been using FATE 3e Starblazer Adventures /MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

“Vortex” Team 5c (3) Player Character rosters: Crew of the yacht Pina Colada:

  • Capt. Jasmine” [Sara F., primary]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez” [Beruk A., primary]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser” [Geoff C., primary]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul” [Byron V.O., primary]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese” [Bruce K., primary]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron” [Dexter V.H., primary]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the experimental scout ship Blackbird:

  • Lt. Sebastian Growlick” [Bruce K., secondary]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela” [Sara F., secondary]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar and robot Dr. Bucket
  • Tariq Asrad Saladin” [Beruk A., secondary]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington III” [Josh C., secondary]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Brun” [Geoff C., secondary]-male Martian Ursoid “Synth” (“Uplifted” bear), former wrestler, pilot
  • Sgt. Nathan A. Jessup” [Byron V.O., secondary]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon” [Dexter V.H., secondary]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

Inspirational text
Space heist

“7 to 9 July 2195 A.D./C.E. or 1 Terran Galactic Era:” After separate voyages, the Pina Colada and Blackbird joined to form the “Terra’s Pride” task force. The starships found that they were not alone in the hunt for stolen Vatican treasures, following them to Jupiter’s moon Ganymede.

On the yacht Pina Colada, Capt. Jasmine says that she wants to limit collateral damage if the ancient relics are to be seized by force. The Plutonium Hammer had retrieved two shipping containers near Epsilon Eridani and delivered them to an Intersystems Salvage warehouse in New Havana.

Hector Chavez hacks into local security systems. The onetime spy tracks Kolidari back to a rented apartment and a private shuttle. Hector and Jasmine suspect the Octopoid (bioengineered cephalopod) casino owner of masterminding a plot involving smuggling, blackmail, religious factions, and murder on Saturn’s moon Titan.

Chris McKee reminds his companions that they don’t have the cargo-handling equipment to simply remove the containers from the Jovian warehouse. Orion Starchaser is restless as the crew discusses a potential heist. He and Chiron want to examine the artifacts as soon as possible.

Lt.Cmdr. Kevin Reese prefers a clear plan, and he and Dr. Srinu Pahul recommend notifying the Union of Solar Nations (U.S.N.) and the United Ecumenical Movement (U.E.M.) about the items. They also coordinate with colleagues aboard the scout ship Blackbird.

Lt. Sebastian Growlick, Brun, and Sgt. Nathan A. Jessup would like to simply attack the warehouse, but Capt. Jasmine and Lt.Cmdr. Reese overrule the eager space marines. Tela assembles makeshift magnetic grapples with supplies acquired by Dr. Pahul.

Lord Wallace Tubbington III notes that the space where the containers were retrieved falls between Terran and Ru’ulok (reptilian alien pirate) control. Tariq Asrad Saladin and Enkidu Aristheon express concern that the historical items be preserved. They also warn both crews to be on the lookout for the Nolath-Kutalrin ship also hunting for the cargo.

Brun pilots the agile Blackbird to New Havana and drops off Tela, Orion, and Srinu. Chiron maneuvers the larger Pina Colada to grab the containers, with Nathan in a space suit on Hector’s hover truck to assist with loading. Hector loans Srinu a variable electromagnetic pulse (EMP) gun, and he, Jasmine, and Sebastian monitor communications and nearby traffic.

Tela picks a lock on a side door, and the infiltration team heads to a lavatory. Hector remotely hacks into the warehouse surveillance systems and warns the trio about numerous robots. Orion telepathically senses several human personnel, and Srinu readies a needler pistol.

Two Intersystems Salvage workers enter the washroom, and quick-thinking Srinu strips off his clothing and jumps into the showers. Tela and Orion hide in stalls. Srinu emerges and introduces himself as “Rajesh Abishek,” a recently-arrived transport agent from New Shanghai in the Mars Confederacy.

Tom Kelden and Gregor Andreivtich tell Rajesh to report to the manager’s office, and Srinu grabs some overalls from a laundry hamper. They complain about tightened security and agree to swing by the employee lounge with Rajesh.

While Srinu continues his diversion, Tela squeezes into an air duct. The stealthy Tharian climbs to a position above the units containing the Vatican artifacts, leaving Orion alone. The Pomuyan mystic exits the building and sweeps the perimeter.

Hector recognizes an arriving shuttle, and he tells the team to hurry up. Orion senses visitors to the management office, and he radios Srinu to intercept. Tela plants explosives on the outer wall of the warehouse.

As Rajesh, Srinu finds himself face to face with tentacled Kolidari! The charming cephalopod has a vocal device programmed to resemble an archaic Terran actor [apologies to Sean Connery]. Tela is nearly captured by a security droid, but Hector overrides its controls so she can join Orion.

Kolidari graciously offers to meet with Rajesh to discuss potential business, and Srinu manages to disengage and retreat. Hector triggers the explosives, but Gregor is caught in the explosive decompression.

Chris accurately fires the magnetic grapples and reels the containers into the Pina Colada’s cargo hold. Nathan grabs Gregor and brings him to safety, while Tela, Orion, and Srinu evade station security to rendezvous with the Blackbird.

Dr. Pahul’s robot nurse MEGAN attends to unconscious Gregor, and both ships head to the Asteroid Belt. Agent Prometheus recommends an abandoned Black Box Security Co. safehouse over returning to Mars or Saturn.

The Pina Colada and Blackbird dock at a decrepit asteroid base. Engineers Hector and Tela work on stabilizing systems such as life support and attitude control. Dr. Pahul insists on proper containment procedures before examining the cargo, citing the dangerous nanites (microscopic robots) emitted by Zarkonian probes.

After impatiently waiting, Orion and Chiron begin examining the artifacts, with Jasmine, Chris, Srinu, and Enkidu watching closely. The items fall into three categories:

  • Artistic and historical: Such as the lost scrolls of Babylon (indicating trade with the “Vanished Lands”) gold from Troy, and notebooks of Leonardo da Vinci
  • Ancient technology: the Televalutor (a Greek astrolabe), South Pacific star maps
  • Mythic objects: Including the Sash of Giganta, Musashi’s Scabbard, the Horn of Roland (believed be merely legends)

Orion detects some psionic resonancesimilar to what he had found on Earthsupporting Srinu’s theories of pre-First Contact relations between humans and aliens. Chris recalls Precursor technology found by the Blackbird and hopes to find weapons that can be used against the approaching Zarkonian Armada.

Hector and Kevin wonder why the arachnid Nolath and cyborg Kutalrin would be interested in the cargo, since they’re known more for engineering than cultural interests. Wallace confirms that the Olvar (arboreal mammal-like mystics and pranksters) and Ru’ulok have more in common with Terrans.

Jasmine and Sebastian remind their crews that they have limited time to study the relics and to decide what to do with them, since several other groups are now hunting for them….

Dexter and Bruce, we missed you at this past weekend’s game! While we had a slow start — everyone was no doubt tired from shoveling snow — I’m glad that your heist was successful. I hope to engage each character more equitably, and good luck to your crews as they analyze the retrieved relics! Make the most of our time between sessions.

Note that we won’t be meeting virtually again until Sunday, Feb. 24, because I have travel planned for this coming weekend. The face-to-face sessions for Jason’s “Barsoomian Adventures” pulp SF and my “Vanished LandsVistel’s Circus” fantasy campaign have also been pushed back because of the weather. In the meantime, take it easy, and stay in touch, -Gene

“Vanished Lands: Vistel’s Circus” Update 39.8 — “We just wanted the venison!”

Fellow role-players, here are my notes for Session 39.8 of the “Vanished LandsVistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Mass., on Monday, 4 February 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Giacomo ‘the Mysterious’ Du Vane [Beruk A./absent]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Tempestade [Josh C./absent]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
Roasted venison
Roasting venison

“22 to 25 February 1228 B.C.E.:” After cleansing a farm near Tensar of Undead, Vistel’s Circus rode toward the Saganim (proto-Celtic) human village of Nobb. On the way through some woods, the wagon train was ambushed by Bugbear bandits, but they were quickly vanquished.

As the caravan arrives at Nobb, circus founder Orlando Vistel sends Corwin, Hamfast, Scully, and Elsa to check out the local inn. They enter the smoky common room of the “High Hedge” pub, but the Saganim peasants are alarmed to see Gnoll Scully.

Corwin vouches for his companion, and the Bard buys a round of drinks and sings, allaying their concerns. Scully, Hamfast, and Elsa get a table and order dinner, while Corwin reserves a room with innkeeper Darrin.

A young man named Caleb introduces himself to Elsa and has many questions for the Dwarf Druid, especially about her trained owlbear cub “Oswald.” Caleb is apprentice to “Pita ‘Old Pete’ Arborson” [Dan A./Non-Player Character], a Barbari human Ollave. They also travel with Skald “Melody” [Lori K.S./N.P.C.] and Grugach (Wild Elf) scout Ivy.

Caledil Longbark, a Sylvan Elf trapper, catches Corwin’s eye, but Corwin is curious about Caleb’s group. Hamfast tersely defends the honor of the Zeda kingdom of the Dwarves and Gnomes, since that’s also his homeland, but the Saganim woodsmen and Elves mean no offense to the tall human.

Ol’ Pete asks whether the circus has news from the east. He has heard rumors of hostile Centaurs, evil Druids, and incursions by monsters from the nefarious kingdom of Zuromm. The newcomers haven’t heard of any of these, but are interested in them as well as in possible corruption in the court of King Edmund II.

Corwin asks Ol’ Pete if he could guide the circus toward Thadenis, capital of Saganim. Elsa pays the Ollave 30 crowns (gold pieces), and he recommends heading to the village of Baln rather than taking a northern road across the open Plains of Sathendo.

The next morning, Ol’ Pete and his followers join Vistel’s Circus and head southwest. Giacomo rides in a cart recently acquired from the Necromancer defeated at Tensar. Scully, Ivy, and Corwin to scout ahead through the snowy woods.

Scully slips down a ravine and spots a cave opening covered by icicles. Corwin and Ivy follow, and they notice tracks. Peering into the cave mouth, they see red eyes! A warg and an armored Orc lunge forth.

Corwin draws his long sword, as Ivy shoots arrows from her bow. The wolf-like warg bites Corwin, but the Orc misses with his gladius. Scully sends her bird Owlicious to warn the others.

Back at the wagons, Ol’ Pete is leading the way around the ravine when Owlicious returns. Hamfast, Elsa, and Giacomo prepare to join their friends. Corwin manages to slay the green-skinned Orc, and white-furred Scully fells her fellow canine.

In the cave, Ivy and company find a cache of Zuromm [Roman-style] weapons, jerky of unknown origin, and silver coins with a spider on one side and an eye on the other. They also find a parchment map with a second site marked ahead on their path. The scouts rejoin the circus train and continue hiking.

Sometime later, Orlando and Ol’ Pete give Corwin, Hamfast, Scully, Elsa, and Ivy leave to check out the second site from the map. They climb a hill and see a dense ring of trees around a rocky summit. Vultures circle overhead.

Stealthy Scully and Corwin creep ahead and take out a sleeping warg. The others join them as they enter a pile of standing stones and descend a narrow, winding staircase. A tunnel leads to a vertical shaft on one side and a sloping passage on the other.

Corwin follows the passage and nearly falls into a pit trap. After resetting it, the spelunkers find a back exit near the tree line covered by a relatively thin layer of piled-up rocks.

They head back to the interior of the tor and find an ancient tomb, possibly dating back to the Saganim empire of a few centuries ago. The sarcophagus has been destroyed.

The next chamber has vaulted ceilings and skylights. It was once some sort of temple, although neither Elsa nor Corwin recognizes all the carvings. The raiders find recent bloodstains on the altar. One exit leads to the vertical shaft, and another, hidden behind the altar, leads down to a third subterranean level.

The adventurers ignore the path back to the vertical shaft, which Elsa notes would make a good quick escape route up, if it doesn’t lead down to the nameless horrors of the Underdark. The other direction leads to a mess hall, where three Orcs and a gray-skinned Dwarf are cooking venison and are surprised to have visitors.

Corwin quickly nocks arrows, and Elsa invokes Vulkan (Moradin) to cast True Strike on Scully. Ivy misses and drops her bow in favor of her sword. Hamfast engages the Duergar, as accurate Scully smashes an Orc with a mighty blow.

The two remaining Orcs snarl but miss, and the Gray Dwarf casts Darkness. Corwin swings anyway, as does Ivy. Elsa taunts the Dwarf, and Hamfist kills another Orc. Scully kills the last Orc of the Footmasher clan, and the Duergarlevitates Elsa before he is slain by Corwin.

Scully and Hamfast carry the deer on a spit out of the caves, since wise Elsa recommends leaving rather than exploring any deeper. Corwin and Elsa grab scrolls of Chill Touch and Darkness as they head back to rejoin the circus troupe….

I hope you enjoyed the action-packed dungeon crawl! Even though we’ve had more delays because of the weather, I look forward to continuing Jason’s “Barsoomian Adventures” planetary romance miniseries, as well as the ” VortexTerra’s Pride” telecom space opera.

Barsoomian Adventures: the Tenth Ray of Mars, Session 1

Fellow role-players, here are Jason’s and my notes for Session 1 of his latest game, which Brian W. hosted in Newton, Mass., on Monday, 21 January 2013:

Player Character roster for Jason E.R.‘s “Barsoomian Adventures: the Tenth Ray of Mars” (Tē-sis ē Bâr-süm) pulp planetary romance miniseries, usingSavage Worlds,” as of spring 2013:

  • Sgt. Joe ‘Knack’ Kanaki” [Gene D.]-male Nisei Jasoomian (Japanese-American Terran human) tail gunner; two-fisted patriot who’s smarter than he looks
  • Beauregard ‘Bo’ Jennings” [Beruk A.]-male African-American Jasoomian, USO trumpet player, expatriate (NYC), former professional boxer and member of the French Foreign Legion
  • Kar Dalan (Kâr Dé-lan)” [Brian W.]-male aysismad (red Martian), an independent panthan (sellsword/scout) currently serving the nation of Raxar (Rax-âr)
  • Olera Gala” [Sara F.]-female Barsoomian masena (Thurian/Martian), one-eyed feline hunter and scout
  • Capt. Billy ‘Rip’ Rohrer” [Bruce K.]-male American Jasoomian pilot of the “Lucy Goosey,” a B-17 Flying Fortress bomber
  • Betsy ‘Blaze’ Harper” [Rich C.G.]-female American Jasoomian, fiery redhead, former Olympic hopeful, and aspiring actress on USO tour for exposure and patriotic duty, along with Carla Rizena and Lucy McIntyre

[From the correspondence of Joseph Kanaki] “26 December 1943:” Dear Mother, I don’t know when and if you will get this note, but as I promised, I’m taking notes during my travels. Between the censors at the Air Force and those at your internment camp, who knows if you’ll ever get this? Still, there are moments when things make even less sense than usual.

The “Lucy Goosey,” our B-17F bomber, was assigned to Pavia, Italy, on the Adriatic Sea. It has been a hard slog up the peninsula, but the infantry has it even worse, between the mud, the cold, and having a tough time telling friend from foe.

My commanding officer, Capt. William “Rip” Rohrer, is a standup guy. He always tells it straight to the men and understands our frequent need to blow off steam. Unfortunately, not every member of the brass is so relaxed. We got called into the strategy room at the air base. Tarps had been thrown over the maps so we wouldn’t see more than we needed to.

Col. Frank Allen explained that we were to conduct “Operation Neapolitan.” We were initially disappointed at doing a milk run rather than a combat mission, but since it would count toward leave and such, nobody complained too loudly.

Apparently, Brig.Gen. Lawrence had requested specific U.S.O. entertainers for his birthday in Tunisia. We’d have no fighter escort and no bombs aboard, but we shouldn’t need any, Col. Allen said. I offered to check out our passengers and scrounge any extra supplies. You know me; if the skipper wants something, he can count on “Knack” to get it.

As I left the command tent, I ran into Lt. Merlin Shields, he of the thin mustache, superior attitude, and the “Pistol Packin’ Mamas.” I call his unit the “Mama’s Boys.” I know it’s puerile, but every jibe is worth it. Shields was oh so interested in our assignment but couldn’t help but get in a dig at our expense.

Anyway, I found trumpet player Bo Jennings playing poker in the officer’s mess. He had wasted no time since his arrival. His companions were just as interesting: a blonde, a brunette, and a redhead. Lucy McIntyre [Sara/Non-Player Character] was bubbly, Carla Rienza seemed interested only in learning if the officers were wealthy, and Betsy “Blaze” Harper was a real pip, one of the boys in manner, if not in looks.

Sometime later, we took off, turning over the Mediterranean. I helped the already restless passengers get secure and then headed to my gun in the tail. Capt. Rip had already pointed out the uncanny resemblance between Lucy and our nose art, which featured a famous duck pinching a pretty girl.

Up in the cockpit were Capt. Rohrer, newbie co-pilot Lt. Milton Dunlap Jr. [Brian/N.P.C.], and navigator Lt. Victor Frisbie. They were joined by bombardier Lt. Harvey Kramer, flight engineer Lt. Conrad Zufall, and radio operator Sgt. Eugene “Pick” Lydic. All good guys, but I think you can already guess why I’m noting all of them here.

Without bombs, it was up to me, ball turret gunner Sgt. Benji Moon, and waist gunners Sgts. Harry Houchins and Billy McMillan to keep an eye out for German or Italian attackers. What we did see was something else entirely — a foo fighter!

A huge aircraft with the rising sun glinting off its dragonfly-like wings overtook us. I warned the cockpit via intercom, and we made evasive maneuvers. It passed us again, and numerous personnel stood on its ship-like decks. When I say “ship,” I mean a sea vessel like the one grandfather sailed. We gained altitude and came about.

The strange airship didn’t look like anything I’d seen before, but we tried to get closer, since it seemed to be struggling to stay in the air. Crazy Rip Rohrer tried to get himself killed as we lowered a cargo net to bring up evacuees. So of course, I had to go after him, but only after warning our crew and passengers to be ready for anything.

The men we brought aboard were underdressed, with reddish complexions and tattoos. They didn’t look or sound like Bedouin, but what did I know? An older man was trying to manipulate some device, which we grabbed. There was a blinding flash.

You’ll never believe this, but try to keep an open mind about what I write next. They say war does strange things to a man’s perceptions, but I don’t know any shell shock that can explain what I’ve seen, so here goes: We suddenly found ourselves flying over an unearthly desert.

Edgar Rice Burroughs' Mars
Barsoom

The “Lucy Goosey” flew over some ruins. I thought it was too soon to see North Africa, but with all the fuss over the rescue operation, nobody had time to double-check our course. We clipped a white spire, and something heavy hit the top of our plane.

Rip and I managed to get the crew of the airship aboard our bomber, and we quickly cut the netting loose. Unfortunately, it was our turn to have difficulty, and we crashed into the sands outside the ancient city. We lost Milton, Harvey, Conrad, Victor, and Benji. Like I said, all good men.

After much pantomime, we learned that the old guy with the device was Thuran Gan, an isvar [is-vâr], which we later learned meant “chief ray scientist.” The red men (not to be confused with American Indians) passed around a flask, and we finally started to understand one another. Don’t ask me how; I sure didn’t make the rules out there.

Kar Dalan, a mercenary scout, joined us. He noted that there were four green men at the gates of the city. That sounded reasonable, except for the name of the place — Barsoom [Bâr-süm], or the Mars of Edgar Rice Burroughs‘ books. Blaze and I had read some of them, but pulp science fiction was now as real as the half-naked men and wrecked airship hanging above us!

The red men knew of John Carter of Virginia, whom we had assumed was a fictional character. They claimed that others from Jasoom [Ĵâ-süm], or Earth, had come to Mars around the time of the Great War — Vad Varo, now in Duhor [Dü-ōr]. I was either dead or going to have one hell of a headache in the morning. Blaze looked for javelins or spears.

A strange beast jumped from atop our downed bird. It looked like a large cat with a cyclopean eye. Kar introduced her as Olera Gala, a masena [mâ-sēn-â]. They had been sent to explore the dead city by Vora, the chief madvar [mad-vâr] of the Raxar [Rax-âr] Academy of Science.

Lucky for us, the city wasn’t entirely empty, as Olera reported seeing the yellow eyes of predatory banths [ban-iŧ] lurking in the dusty streets. Rip and Bo took advantage of the low Barsoomian gravity to jump great distances. The Olympics would sure be different here. The air was thin and cold, but it didn’t seem to bother us.

Four green men rode up on thoats [ŧōt]. I’m not sure which looked stranger, the 12-foot-tall, four-armed humanoids or their rhino-like steeds. They recommended that we seek shelter and said something about an ambassador between their tribe and Raxar, with whom they had a truce. Great, we’re in some other world or dimension, and it’s also at war.

Another airship arrived, bearing the purple banner of Raxar. Teedwar [Tē-dwr] (Col.) Kal Dan talked with Rip, Kar, and Thuran, and they agreed to take us back to their city. The Banzar [Ban-zâr], a huge vessel capable of holding 1,000 troops, towed the “Lucy Goosey,” with our surviving crew and passengers still inside. Rip and Bo jumped around for a while.

The city-state of Raxar was a sight to behold, with bustling streets, strangely beautiful red-skinned residents, and numerous flying craft. Everyone was on a war footing, with even children carrying short swords. We were taken to the academy, where we met the following people:

  • Orad Rel, aavar [â-vâr] or head of the institute
  • Kan Baniv, povar [pō-vâr] or theoretical physicist
  • Essa Naxa, soomvar [süm-vâr] or planetologist
  • Tan Orml, morvar [mōr-vâr] or biologist
  • Vora, the aforementioned madvar, or anthropologist

They all seemed happy to see us, since John Carter had once saved their city, leading to the treaty with the green men of Zarquad [Zâr-kwd]. The ambassador of Zarquad was one Torog, and the jed [ĵed] or king of Raxar was Daris Nar, related by marriage to other rulers, including Carter’s wife, Princess Deja Thoris.

Kan Baniv. the nephew of Vobia, the jeda [ĵed-â], arranged for us to have a royal audience. At the audience we were introduced to the royal family, including the jed’s two daughters, Daria and Teeza.

A wealthy noble (gem mines) named Emar Radtai was openly staring at Daria. We also caught Kal Dan stealing glances at Teeza. The jed’s two sons were killed in the last war. Apparently there is a middle daughter, Phainara, who is missing.

After initial conversations with the scientists, we Earthlings changed into Barsoomian harnesses and loincloths and debated what to do. Capt. Rip Rohrer wanted to offer our services to the jed, and Bo understandably wanted to stay, since he had little waiting for him back stateside. The red men called Bo a “First Born,” apparently from distant Kamtol, their own nation of black men.

I argued that we should look for a way home and maybe try to bring some Barsoomian stuff back with us to help the war effort. Imagine the look on Hitler’s face if he saw the Banzar with allied paratroopers! At least we agreed to keep our gear and people together for now. Me and the other gunners will take turns watching the “Lucy Goosey.”

We asked about Martian customs and learned the following four traditions:

  • Attar [ât-târ]: Literally “loyal sword”. To cast your sword at the feet of a fellow Barsoomian is the pledge your loyalty and trust to that person, even though it may cost you your life. If a man does this to a woman, it can be interpreted as a declaration of courtship. If the recipient is a man, he signals acceptance by reattaching the belt to the owner’s harness. A woman returns the sword, hilt first. To leave the sword where it lies is to refuse the offer. To return it point first is a rejection and insult. This means an immediate duel (if a woman, her closest male relative champions her.)
  • Dartos [dâr-tōs]: Literally “thousand bond.” The proposal of marriage among the red men, which symbolically is to last 1,000 years. A mate must be fought for and won.
  • Koak [kō-ak]: Literally “equal battle”. In private combat, you may not fight a fellow warrior in with any other than the weapon you were attacked. You may choose a weapon of lower status though. To draw a pistol on an enemy facing you with a sword is unpardonable.
  • Visha [vē-ša]: Literally “virgin forbidden”. Barsoomian men do not ask personal questions of women, except for his mother and the woman he has fought for and won (i.e. dartos). Royal women of the courts of Mars are deemed sacred — even touching them without permission has dire consequences for the transgressor.

Before the audience, Kar Dalan pulled a few of us aside to warn us to beware of making pacts too quickly. He was from a different nation of red men and had sold his services to Raxar. I agreed that it would be best for us to find out more and to share as little as possible about ourselves. I also asked him to help train us in swordplay, since blades were as common as rifles on Barsoom.

Of course, the best-laid plans of mice and men…. Not only did Rip offer his allegiance to Daris Nor, but we’ve also already got a mission! I sure hope the skipper knows what he’s doing….

I hope that Sara and Bruce had great birthdays, and I’ll try to post my notes for this past Monday’s “Vanished Lands: Vistel’s Circus” fantasy game soon. (Jason and Josh have my notes for the latest “Glassworks” and “Mystic Adventures in the ‘Big D.'”) I also hope that the weather doesn’t inconvenience everyone too much this coming weekend.

Assuming we have power and connectivity, I look forward to continuing the “Vortex: Terra’s Pride” telecom space opera on Sunday night! The current forecast for next Monday night is for freezing rain, which I hope doesn’t affect Jason’s next “Barsoomian Adventures” too much. Happy gaming!

“Vanished Lands: Vistel’s Circus” Update 39.7 — Abattoir and ambush

Fellow role-players, here are my notes for Session 7 of the “Vanished LandsVistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Mass., on 14 January 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using theBasic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Tempestade [Josh C./absent ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
Bandit ambush near Nobb
Skirmish in the snow

“17 to 21 February 1228 B.C.E.:” On its way west, the circus had stopped at Tensar, hometown of escape artist Seamus Fenor. Some of the performers found themselves fighting off Undead at the cursed farmstead of Fenor’s family, which had been slain by a Necromancer posing as an itinerant tinker.

Giacomo notes that one building was not burned down in the fighting and boldly leads Scully and Hamfast back to the haunted farm. They meet Brion Black Elk standing guard on the road.

The young Paladin of Otih, god of the sun and justice, explains that “Lady Alcye” [Kim A.G./Non-Player Character] had asked him to warn off travelers. Giacomo explains to the Saganim (proto-Celtic) human that he merely wants to make sure that no traces of the murderer from the Sable clan remain to trouble Seamus or the town. Brion reluctantly lets them onto the property.

Scully is the first to smell something foul as they approach a tool shed. Hamfast opens the door and is disgusted to see human skins piled like animal hides. As the three carnies search the shed and tinkerer’s cart, the skins pull themselves together into a flesh golem!

Ranger Scully draws her bow, but her arrows have little effect on the hideous construct. Hamfast slams into it with his hammer, as Giacomo casts Chill Touch. The grotesque golem hits Hamfast with a mighty but glancing blow.

Corwin and Elsa catch up, and they and Brion race to the shed upon hearing Scully’s shouts. Bard Corwin fumbles with his bow, but Druid Elsa casts Protection From Evil on Hamfast. Brion charges but spears himself in the chaos.

As the abattoir shakes, Gnoll Scully moves the cart for cover, as Fighter Hamfast falls back. Wily Giacomo casts Mage Hand to pick up a lantern and drop it onto the tough golem. He also detects a magic scroll in the cart.

The golem slowly shambles out of the shed. Corwin slips in the oil from Giacomo’s lamp, while Elsa tries to cast Mendon one of the seams holding the human hides together. Scully prepares flaming arrows, and Hamfast drops his maul in favor of a knife.

Giacomo casts Magic Missile, and the golem is forced to stop to extinguish itself. Corwin swings his sword, hitting the golem, as well as hapless Hamfast. Elsa heals the Zeda human and then casts Unravel on the golem.

Scully draws a sword and strikes at the golem’s stitches, as does Hamfast. Ignoring pain from a spell burn, Giacomo casts more Magic Missiles, destroying the golem. Elsa aids Scully and Brion.

After Corwin finds and disables some traps, the adventuring party searches the Necromancer’s cart. They find the following:

  • Coins: 50 copper pieces, 100 silver pieces, 200 crowns (gold pieces), and 500 g.p. in gems (to treasurer Corwin)
  • Dagger, enchanted (Giacomo to identify)
  • Knives and sharpeners
  • Needle and thread, magical (but not necessarily evil)
  • Scrolls: Alter Self and Animate Dead (to Giacomo), Create Flesh Golem (to Brion to destroy), and Raise Dead(to Elsa)

The group hastens back to the safety of Tensar’s walls. Elsa drops Brion off at the local temple of Edillon, and Corwin reports to circus founder Orlando Vistel as well as Lady Alcye. Seamus takes his portion of the recovered loot and plans to resettle nearby.

Flush with cash (about 130 g.p. each), the would-be heroes buy supplies. Giacomo acquires scrolls of Burning Handsand Levitate. The Wizard also gets some alchemist’s fire and has his staff and cane tipped with silver.

Animal lover Scully buys a donkey, which she names “Nestor.” Practical Hamfast picks up rope, oil, and lanterns and coordinates with drover Cerdwyn mab Ardain. Corwin buys a chain shirt, healing potions, and scrolls of Charm, Sleep, Hold Person, and Invisibility.

Elsa gives half of her funds to the circus, and in return for her tithe, Fr. Wallace provides flasks of holy water. The Dwarf also purchases studded leather armor, inquires about Gnomish brew, and commissions custom flasks with the Fairbottom clan label.

Vistel’s Circus puts on a show one night to celebrate Tensar’s freedom from the Fenor family curse. All give strong performances, except for Scully, who manages not to injure anyone during her knife-throwing act. Ringmaster Corwin finds that his flirtations with Alcye have not endeared him to dancer Tamara the Veiled Wonder or acrobat Simona Perhuten.

Sir Banor Finney and watchful “Black Raven” [Michael C./N.P.C.] head north to Grayton, and the circus folk are quietly relieved. Paladin Radius is assumed to have returned to his home plane, and shivering Tempestade sticks close to his duties after witnessing many horrors.

Hamfast and River Dwarf Baskor Steadyhand (who gives long, meaningful glances at Elsa) help break camp and get the wagons under way. The circus troupe continues west, toward the Saganim village of Nobb.

As woods close in on either side of the rutted road, scout Scully spots some fallen logs ahead. Elsa calls out a warning of ambush, and Orlando orders the wagons to circle. Seven shaggy Bugbears emerge from the frosty forest.

Elsa casts Entangle, snaring two of the Goblinoids in the brush. Corwin strums his mandolin and casts Sleep on two more foes. Hamfast moves around, while Scully’s first arrows are wide of their mark.

Giacomo casts Magic Missile, drawing the humanoids’ attention. They hurl spears at him. Elsa invokes Mekkil,goddess of nature, for Bless and runs to a cart to heal Giacomo. Corwin slays the bandit leader, as Hamfast and Scully finish off the others.

In addition to spears and swords, the Bugbears were carrying 60 s.p., 12 electrum pieces, and 35 g.p. in stolen jewelry. At Corwin’s recommendation, the caravan presses on to reach Nobb shortly after nightfall on its second day from Tensar….

So far, I’ve found that the Basic Fantasy Role-Playing Game blends the simplicity and flavor of Old-School Renaissance retro-clones with the familiar options of the D20 Open Game License. We’ve tried various editions of Dungeons & Dragons and rules-light systems, but with a few house rules, Basic Fantasy works fine for us.

I’m sorry that we’ve had delays because of the holidays and weather, but I look forward to our next face-to-face game, scheduled for Monday, 4 February 2013, as well as to eventually continuing the “Vortex : Terra’s Pride” telecom space opera and Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance miniseries! Happy gaming, -Gene