“Vanished Lands: A New Dawn” Session 40.11 — “Dude, you’re dead!”

Fellow role-players, here are my notes for “Vanished Lands” Session 40.11, which was held on Sunday, 23 February 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“8 to 9 April 1227 B.C.E.:” After a giant flaming boar attack on the village of Chin Mok, the wanderers visited a desecrated grove. There, they met a strange girl, who turned into a horse-headed monster. They slayed the Tikbalang but had questions about who summoned it.

Jung-Mo and Toshi look for disreputable types who may know where Wolfen bounty hunter Ivor Bloodpelt may have gone. Jung-Mo poses as a Yakuza, and Toshi changes to baza (bird) form.

Meanwhile, Saigo and Soske’ visit the village elders. They report to mayor Fong Kien and militia leader Yang Kuang, who says that Ivor hastily left Chin Mok, do doubt feeling guilty over disturbing the nearby sacred grove while hunting Shiskikura Eiji, a Tsucharim human Yamen-Ren (Barbarian) bandit.

In addition, Sonny and Ember return to the “Pelican’s Chin” inn, where they check on Lady Yun Aei-Yong, the Nannuattan emissary from Gokuri, and Oh-Kum Jah, her Draconian guard. They also look for tea houses and other drinking establishments.

Jung-Mo and Toshi find three people rolling bones at the edge of the village — a female Wolfen trapper, a Tsucharim (Mongol-style) human lumberjack, and a dusty Tsucharim drover. Marina Snowcrunch, Yarin Gavrovich, and Vladek Ilyanov let Jung-Mo gamble with them.

Yarin repeats a rumor that Ivor left because he had fallen out of favor with the local council, and Vladek wins a few tael. Wu-Jen Toshi watches the dice but can’t communicate openly with Jung-Mo. Marina eventually mentions that she and Ivor frequented hunting camps not far from Chin Mok.

Yang Kuang directs Saigo and Soske’ to Takara Yoshifumi, a bowyer/fletcher occasionally patronized by Ivor. The Samurai and Shukenja find the archery shop ransacked, with three quivers of broad-headed, hollow-point, and flight arrows and some food missing. The Hulinyuan says that Ivor was a decent customer.

Sonny meets geisha Takabe Miho and acquires a room to talk. The thin woman says she wants to go to the city of Sogewa and performs for the Kensai. Ember, who posed as his companion, is accosted by an angry farmer’s wife. Ji-Sil Yuen accuses the Wu of low morals, saying that women like her and Miho have corrupted three missing peasants.

After losing a few coins, Jung-Mo wins 12 tael (6 gold pieces) and discreetly eases out of conversation. Toshi distracts the gamblers by flying in front of a horse-drawn cabbage cart, upsetting it, and they head back to the “Pelican’s Chin.”

Takabe says he has no enemies, but Saigo and Soske’ notice a broken window latch and tracks outside leading north. They also return to the inn to rendezvous with their adventuring party.

Jung-Mo, Toshi, Saigo, and Soske’ find Ember being yelled at by Ji-Sil Yuen. Ember stands abruptly, her honor as a former member of the Celestial Court insulted. Toshi loudly tells Ember that there’s no need to kill someone so far beneath her, and Yuen bows to Saigo before quickly retreating.

Jung-Mo stops Yuen outside the tea house and learns that a few farmers have been missing for days. Most wives assumed that they had fled for shame, but planting season waits for no man. Jung-Mo and friends suspect that the missing peasants are related to the Tikbalang summoning, Ivor, and Shiskikura.

Jung-Mo runs upstairs to check on Sonny, followed by Saigo, who asks Soske’ for holy water. They find Saigo and the geisha otherwise engaged but not in any obvious danger. Jung-Mo keeps watch, and Saigo goes back downstairs to strategize.

Toshi and Ember check on Lady Yun, who agrees that the missing bounty hunter, bandit, and farmers are worth investigating. Sometime later, the wanderers regroup and follow the tracks north, through untended fields.

Soske’ notices empty farmhouses and casts Protection From Evil on Sonny and Saigo. Toshi casts Detect Magic and senses something from one of the seemingly empty buildings. Jung-Mo prays to the ancestors, and Ember shifts to crane form.

Bamboo Spirit Folk Saigo draws his katana, which Shengtese human Soske’ temporarily enchants, and kicks the door in. The room reeks, and three men are tied up to chairs. They have tried to kick at objects in the room to get the attention of passers-by. Shengtese Sonny watches the area.

Outside, Spirit Folk Jung-Mo sees movement behind the farmhouse, and stealthy Shan Sao Toshi casts Web, preventing someone in a furred cloak from retreating. Hengeyokai Ember flies ahead and Wild Shapes into a bear.

Saigo ungags the farmers, who claim that Ji-Sil Yuen captured them in vengeance for her husband’s infidelity. However, he notices that the three aren’t breathing and says, “Dude, you’re dead.” Sonny sees that they have been systematically bled over three days.

Jung-Mo and Soske’ fire arrows at the runner, whom Ember confirms is the Yamen-Ren. Toshi casts Magic Missiles, which appear as orange daggers.

Soske’ confirms that the three struggling men, who ask to be unbound, are incipient Undead. Sonny draws his kama, and he and Saigo behead them. Toshi is exasperated at not being able to question them, but Ember knocks down the Barbarian and restrains him.

Jung-Mo notes that there are still many unanswered questions, and the groupprepares to secure the farm and look for more clues….

Thanks again to everyone for your feedback as we convert your characters to the latest D20/FATE hybrid house rules! Note that the “A New Dawn” party is now Fourth Level. I’ll post the latest refinements separately.

I look forward to seeing some of you at Jason E.R.’s “Glassworks: the Devil’s Den”superhero session tonight, and remember that the “Vanished Lands: Vistel’s Circus” game resumes in mid-March.

“Vanished Lands: Vistel’s Circus” Session 39.33 — Vistel’s expedition

Fellow role-players, here are my notes for “Vanished Lands” Session 39.33, which Brian W. hosted in Newton, Mass., on Monday, 17 February 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 6
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 6
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 6
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 6
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“16 to 18 February 1227 B.C.E.:” While sailing from Bokor Isle to Salhonif Island, the “Foamrunner” fought a giant squid before arriving at the Zarendo port of Riku. The away teams made new friends and enemies, contacted a guide, and hired porters to enter the jungle, where it avoided a dinosaur attack.

The expedition arrives at Estu, where it witnesses a meeting between civilized apes and Wemics (centauroid leonines). Guide Makena Walabu helps translate for introductions. Orangutan scout Anwar Waheed is curious about the newcomers and brings them into the village.

A lost African city
Ancient ruins

Anwar introduces the onetime circus performers to Acturis Leontis, a gorilla chieftain, and Padmini Tanushi, a gorilla shaman. They politely bid farewell to Wemics Vathud and Tauret and share a meal with the humans and demihumans.

Giacomo is impressed that the primates have managed to avoid the rule of Schm*ckF*ck, the Pit Fiend ruling much of Salhonif Island from a temple on volcanic Mount Tilefa. Acturis says that his people trade with their neighbors but avoid larger conflicts. He agrees with Makena that Queen Zapanga in the city-state of Selifa would be a helpful ally.

Hamfast declines the temptation to test his strength against the apes in a wrestling match. Scully asks Anwar whether it’s better to cross the savannah or jungles to get to Selifa. The javelin-bearing scout says he prefers the dense forests, but the outlanders may be more comfortable in the open.

Tempestade enjoys the local cuisine, which is very similar to that of his distant homeland. Corwin performs some music for those assembled, who join in on drums. Elsa proffers gifts of maps and wine and receives fruit liquor in return. Sir Torrel is wary around the talking apes, but they seem honorable.

Giacomo notices on the high ceilings many geometric carvings, which Acturis attributes to the Reptile Folk who built the city during an age of harmony among beast kin. Scully surreptitiously uses the Lens of True Sight and sees bas reliefs of many-headed Tiamat, mother of chromatic dragons.

Acturis asks Anwar to take the explorers to a vacant house for the evening. Once the group has some privacy, conversation turns to its mission of rescuing Lady Shadira, an Efreeti transformed and imprisoned by the greater devil.

The would-be heroes acknowledge that if they’re successful, they’ll probably need to take the Foamrunner back to Tarvulis Island before continuing on to the barbaric port of Gisar, where Tempestade plans to use an obelisk to return to his own time and rescue fellow slaves.

Scully hears a sound outside. The albino Flind looks out into the alley and sees Waneta Malila, a chimpanzee servant. The eavesdropper runs, and Scully tackles her. Zeda human Hamfast holds the chimp as Giacomo casts Dispel Magic, temporarily transforming Waneta back into her true form, that of a Zarendo human.

Hifalendorin human Giacomo questions the woman, who is reluctant to cooperate until he explains that they have a common foe, her Pit Fiend master. She says he has spies everywhere and that his lieutenant is an Osyluth (bone devil). Waneta seems unaware of the location of the Eye of Heaven, a gem said to be protecting Estu.

After some discussion, Scully and company let Waneta go. She promises not to reveal what she has learned and reverts to simian form. The next morning, Tempestade, Corwin, Elsa, and Sir Torrel keep watch over Makena and the porters, while Giacomo, Hamfast, and Scully get a tour of Estu from Anwar.

They see other intelligent apes, Lizard Man ruins, and an abandoned ziggurat near the center of the village. Anwar says his people avoid the ancient edifice, but he doesn’t prevent the curious team from probing further.

Wizard Giacomo, Fighter Hamfast, and Ranger Scully find a ramp descending beneath the step pyramid. As they walk, they step on numerous bones, and Anwar warns them that there are likely traps. Scully glimpses a large idol with one intact eye.

The statue of the plum, red-skinned humanoid flickers in torchlight before the rumble of stones indicates that a trap has been triggered. Anwar leads the way back to the surface.

Classic D&D Player's Handbook
Dungeon idol

Giacomo casts Levitate to aid their hasty escape. They privately confirm that the Eye of Heaven is indeed at the center of Estu, possibly protecting the apes from the devil in the mountain….

While we missed Josh, Bruce, Rich, and Alex last week, I’m glad that Beruk, Brian, and Sara were game. Not only did we convert their characters to the latest D20/FATE house rules, but we also got some good role-playing in!

I look forward to seeing everyone at our next “Vanished LandsA New Dawn” and Jason E.R.’s “Glassworks: the Devil’s Den” sessions!

“Vanished Lands: A New Dawn” Session 40.10 — Into the woods, again

Fellow role-players, here are my notes for “Vanished Lands” Session 40.10, which was held on Sunday, 16 February 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and anonline dice roller, as of spring 2014

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 3
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 3

“6 to 7 April 1227 B.C.E.:” On its way southeast to the city of Sogewa, the adventuring party met a dozen ronin and the six Orc samurai pursuing them. It also passed a thawing battlefield and rested in Chin Mok until a huge flaming boar rampaged down the village’s streets. The group lured the beast out into a rice paddy and learned that the nature spirit’s sacred grove had been violated by hunters.

Sonny recommends that Saigo stay at the “Pelican’s Chin” inn and help keep watch for the remainder of the night. Toshi notes that Shengtese human farmers should know better than to desecrate such a grove.

Ember, who spoke with the piglet before it ran back to the woods, hopes to learn more from other local wildlife. Soske’ is outraged at the sacrilege, while Jung-Mo stealthily guards Lady Yun Aei-Yong, the kingdom of Gokuri’s emissary.

In the morning, Saigo practices with his new katana. Sonny asks innkeeper Tan Tse about her village. She directs the visitors to a round house with a thatched roof at the end of the street. Soske’ and company find Chin Mok’s head men talking with a Wolfen bounty hunter.

Robed Fong Kien is grateful for the group’s help in repelling the flaming boar, and militia leader Yang Kuang says that most people avoid the nearby woods. Ivor Bloodpelt says that he is hunting Shiskikura Eiji, a Tsucharim human Yamen-Ren (Barbarian) bandit.

Soske’ asks for proper burial rites for those in the battlefield, and Fong says that he’ll send a request for priests. Sonny and Saigo notice that Ivor is nervous, so they and Soske’ take the Wolfen out for drinks to loosen his tongue. Jung-Mo continues courting Ember.

Ivor admits knocking over some standing stones in the grove and gives Soske’ 40 yuan (20 silver pieces, or 2 tael/gold pieces) to help restore them. The shaggy humanoid also says that he smelled smoke and heard strange laughter in the area.

The group leaves Lady Yun in the care of Draconian bodyguard Oh Kum-Ja at the “Pelican’s Chin” and heads through rice paddies to the tangled woods. Saigo is tempted to go off the trail to pursue strange sounds, but his friends follow a stream to the sacred grove.

Watch out for hidden dangers
A sacred grove

As expected, they find toppled carvings, but Wu Ember is surprised to notice that the mossy turf has been torn up in a struggle. Apparently, Ivor didn’t tell them everything.

Kensai Sonny and Samurai Saigo warily watch the woods as Soske’, Ember, and Saigo work to reset the stones. Wu-Jen Toshi casts Detect Magic and senses a trace of summoning. Shukenja Soske’ uses Sense Elements: Psychometry and glimpses claws vs. paws — presumably the Wolfen’s.

Toshi casts Know History and has a vision of a gold mane and nature spirits fleeing the area. Soske’s Detect Evil picks up a strong trace. Sonny climbs a tree and finds a hammock-like nest with cigar butts.

Jung-Mo finds a hoof print like that of a horse or pony. Ember shifts to crane form and flies to talk with some songbirds. They are initially reluctant to communicate with a stranger, but they say a hunter fought with their friend Tiki.

A small bird approaches and turns into a little girl in a white dress. She asks for gifts, but Soske’ senses malicious intent. Ember cries out Tiki’s name, to which the strange child laughs.

Hengeyokai Ember flies down, raking Tiki with her claws. Bamboo Spirit Folk Saigo draws his katana and plunges it into the eerie girl. Spirit Folk Jung-Mo sneaks around and hurls a whippet (incendiary boomerang).

Shengtese Soske’ casts Protection From Evil on Saigo. Tiki shrugs off the whippet and gathers shadows, revealing her true form as a monster with a horse’s head and rear legs and long arms ending in black talons. Sonny swings his kusari-gama but misses.

Shan Sao Toshi and Jung-Mo are temporarily incapacitated by Tiki’s hideous laughter. Ember reverts to humanoid form and casts Entangle, but the equine horror is unaffected. Saigo again slashes at his foe, as Soske’ falls back to the sacred grove and changes water into holy rice wine for his arrows.

Tiki taunts each of the would-be heroes and tries to trample Saigo. Sonny switches to his kama and makes a double attack. Ember Wild Shapes into bear form.

Jung-Mo rejoins the fight with his wakizashi [ninja-to] and more whippets. Toshi casts Elemental Burst on a rock, exploding it, followed by Magic Missile.

Sonny briefly trips Tiki, but she stands up and shrinks out of his chains. Soske’ fires arrows, and Ember finishes off their foe with an ursine growl. Saigo beheads the unnatural beast.

Toshi flies up to the creature’s nest and retrieves a sacrificial knife, pipe weed, and the following coinage:

  • 200 yuan (100 silver pieces, or 10 gold pieces)
  • 40 tael (electrum pieces or 20 g.p.)
  • 150 tael (75 g.p.)

Toshi casts Detect Curse and determines that the knife is of Goblinoid or extraplanar origin. Each party member gets about 30 tael (15 g.p.). Sonny plucks six gold threads from the monster’s mane.

Soske’ works to purify the area around the sacred grove, aided by Ember. Jung-Mo wonders who would have summoned the horse-headed girl, and Saigo agrees that they should question Ivor and Shiskikura.

The adventurers return to Chin Mok by nightfall. Fong Kien is grateful, and Yang Kuang says that the Wolfen hunter has left the village. Lady Yun identifies Tiki’s head as that of a Tikbalang, a dangerous shapeshifter.

Soske’ hopes to track down the summoner behind the Tikbalang, but Saigo hopes to avoid local entanglements while bringing Lady Yun to Sogewa, capital of Tong Sheng. The wanderers rest another night in Chin Mok….

It was great to see everyone virtually! Thanks again for your patience and feedback as we try out my latest D20/FATE house rules for both “Vanished Lands: A New Dawn” and “Vistel’s Circus” teams. I hope to see all of you online tomorrow night.

I also look forward to continuing Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario, and let Byron and me know about the proposed crossover with his Middle Earth Role-Playing game with his sons.

The Lego Movie review

On Saturday, 2 February 2014, Janice and I met Sara F. & Josh C. and Thomas K.Y. & Kai-Yin H. at the AMC Burlington 10 for an early matinee of The Lego Movie. We all enjoyed the computer-animated comedic adventure.

Lego Movie
Fun animated film

Plot: The Lego Movie follows Emmet Brickowski, a cheerful but unimaginative construction worker who learns that he is “the Special,” prophesied by the wizard Vitruvius to save their world. After meeting a woman named Wyldstyle, Emmet is thrust into various adventures and must defeat Lord Business. He also learns the truth about creativity, individuality, and the nature of his world.

Script: The overall storyline will be familiar to viewers of other family films, such as Toy Story or Wreck-It Ralph, but I was impressed at the amount of adult humor and satire. The Lego Movie makes sly comments about mass media, consumerism, freedom vs. conformity, and adulthood vs. childhood but still entertains.

Cast: Like many animated features, The Lego Movie has an all-star cast. Chris Pratt is lighthearted as Emmet, and Will Ferrell is the domineering Lord Business. Elizabeth Banks is spunky but vulnerable as Wyldstyle, and Will Arnett is hilarious as her boyfriend Batman.

Other DC Comics superheroes make appearances, including Channing Tatum as Superman, Jonah Hill as a goofy Green Lantern, and Cobie Smulders as Wonder Woman. (Two out of the three would do well in live-action versions.)

Other comedians lending their voice talents include Alison Brie as the cutesy but temperamental Uni-Kitty, Nick Offerman as cyborg pirate Metal Beard, and Charlie Day as a 1980s space guy. Morgan Freeman riffs on earlier roles as wise Vitruvius, as does Liam Neeson as Good Cop/Bad Cop, Lord Business’ dour henchman.

There were several other Lego cameos, including Shaquille O’Neal as himself, Billy Dee Williams as smooth Lando Calrissian, and Anthony Daniels as C-3P0. The numerous crossovers should come as no surprise, since licensed properties have helped the toy maker’s financial success.

Direction: Phil Lord and Chris Miller, who previously worked on Cloudy With a Chance of Meatballs, do a good job of keeping The Lego Movie‘s story progressing within the 100-minute runtime. They also manage to balance Lego’s many licenses with original characters and imagination. While there have been many CG movies lately, relatively few have retained a sense of wonder and cleverness.

Cinematography: As a longtime Lego fan, I was pleased to see several classic themes represented, including medieval, city, the Old West, and space. The kinetic action and multicolored bricks were difficult to discern at first, but the Lego-style settings, characters, and vehicles were all cleverly rendered, as were the opening and closing titles.

Soundtrack: The main theme, “Everything Is Awesome!” is very catchy even as it teases us with its seeming banality, and there are allusions to the live-action Batman movies, as well as Star Wars, The Lord of the Rings, and more.

Rating: I’d give The Lego Movie, which is rated PG for cartoon violence, an 8 to 8.5 out of 10, four out of five stars, or an A-. I recommend it not only to adult fans or those with children who play with Lego, but also to anyone who is young at heart. A sequel is already in the works.

While I had already seen previews for Mr. Peabody & Sherman, Muppets Most Wanted, and Amazing Spider-Man 2, we were intrigued by the first trailer for The Boxtrolls. They all look like fun. We then went to Slowbones, a new barbecue joint, for lunch.

Other movies we caught up on around the holidays included Red 2, Elysium, and Turbo. If you like seeing spoofy reunions of aging action stars, like in The Expendables, you’ll like Red 2. While Elysium wasn’t as insightful social science fiction as District 9 was, it was decent, and Turbo was surprisingly sentimental, despite its similarity to Cars.

We’ve also recently screened 47 Ronin, which wasn’t particularly faithful to Japanese history but still a good “fantasy gamer flick.” It was the sort of film that would be fine for a video night, which my local groups have been discussing. Janice instead went to Disney’s animated Frozen, which she liked.

Here’s a list of recent and upcoming movies (with U.S. release dates):

2014 movies — to see in theaters:

  • Mr. Peabody & Emerson (animated comedy, March 7)
  • Veronica Mars (neo-noir, March 14)
  • Muppets Most Wanted (comedy, March 21)
  • Captain America: the Winter Soldier (superhero sequel, April 4)
  • Amazing Spider-Man 2 (superhero sequel, May 2)
  • Godzilla (kaiju reboot, May 16)
  • X-Men: Days of Future Past (superhero sequel, May 23)
  • How to Train Your Dragon 2 (animated fantasy, June 13)
  • The Boxtrolls (animated fantasy, Sept. 24)
  • The Hobbit [Pt. 3 of 3]: There and Back Again (fantasy, Dec. 17)

Maybe eventually on cable or DVD:

  • Hercules: the Legend Begins (sword and sandals, Jan. 10)
  • Jack Ryan: Shadow Recruit (espionage/action, Jan. 17)
  • The Monuments Men (war/caper, Feb. 7)
  • RoboCop (cyberpunk remake, Feb. 12)
  • Pompeii (sword and sandals, Feb. 21)
  • 300: Rise of an Empire (sword and sandals, March 7)
  • Only Lovers Left Alive (vampires, April 11)
  • Transcendence (cyberpunk, April 18)
  • Legends of Oz: Dorothy’s Return (animated fantasy, May 9)
  • Maleficent (fantasy, May 30)
  • Edge of Tomorrow (time travel/SF action, June 6)
  • Dawn of the Planet of the Apes (apocalyptic, July 11)
  • Jupiter Ascending (space opera, July 18)
  • Hercules (sword and sandals; with the Rock, July 25)
  • Guardians of the Galaxy (space opera superheroes, Aug. 1)
  • Teenage Mutant Ninja Turtles (comic book reboot, Aug. 8)
  • The Expendables 3 (action, Aug. 15)
  • Sin City: A Dame to Kill For (noir action, Aug. 22)
  • Dracula Untold (vampire, Oct. 17)
  • Big Hero 6 (animated superhero, Nov. 7)
  • Interstellar (science fiction, Nov. 7)
  • Paddington (animated fantasy, Dec. 12)
  • Into the Woods (fantasy musical, Dec. 25)

What are you looking forward to?

“Glassworks: the Devil’s Den” Session 1 — Breakout!

Fellow role-players, here are Jason’s and my notes for Session 3.1 of the “Glassworks: the Devil’s Den” superhero scenario, which Rich hosted in Waltham, Mass., on Monday, 27 January 2014:

Hamilton remembers when its streets were rough and newly trod. When its people slept in peace and dreamed of tomorrow. It wakes at night, a jagged ghost dulled to the sounds of gunfire, the smell of smoke, the touch of razor wire. It weeps, and the sky opens with a roar. It’s raining in the city, and the gods are going to war.

Glassworks is set in the city of Hamilton, an urban sprawl on the eastern seaboard of North America. Glassworks is inspired by occult noir, hardboiled crime fiction, pulp adventure and gritty, street-level cop dramas. Its themes explore the allure of immortality, the shadows of the past, the fear of death and the corruption of power.

“The Eighth Legion,” Player Characters for Jason E.R.’s Glassworks: the Devil’s Den” superhero scenario, using Icons (previously DarkPages and the CortexMarvel Heroic Roleplaying game), as of spring 2014:

  • “Tim Gray/DarkStorm” [Bruce K.]-male metahuman, experimented upon by the government, amnesiac weapons designer for Oryx Industries, armored vigilante, and team leader at subway base
  • “Rain Tomotowa/Thunderbird” [Sara F.]-female Native American, exiled demigod able to change into a giant eagle, onetime park ranger now working in a pet shop
  • Matthew Shanks/Merlin [Josh C.]-male incubus sorcerer and occultist with an ancient family legacy; member of Hamilton’s mystical Conclave
  • “Samuel Adams Jackson/The Stranger [Beruk A.]-male human Buffalo Soldier released from Purgatory, time-displaced bounty hunter with dark force manipulation and shadowy steed Gabriel (from Gene’s Mutants & Masterminds: “Drake’s Port” and Josh’s Dresden Files: “Dallas” scenarios)
  • “Erwin Schrodinger/ Erwin72 [Brian W.]-male replicant, law enforcer from an alternate timeline with the ability to tap alternate dimensions
  • Empty Spoon [Rich C.G.]-male metahuman, Tibetan refugee with mystical air control (apologies to Avatar: the Last Airbender/Legend of Korra) and speed, seeking revenge for the destruction of his monastery
  • “Adriana Novak/Phantasm [Brian S.]-female metahuman, former magician’s assistant turned permanently invisible; used the power of illusions to commit crimes but trying to turn over a new leaf

“Hamliton, Delaware, 20 to 27 January 2014:” About a year has passed since the city’s latest superhero group pursued an arson investigation that uncovered kidnappings, corporate intrigues, mob wars, and supernatural conspiracies.

The Cloaked Quarrel welcomes newcomers to the “Eighth Legion’s” headquarters, an abandoned subway station. The Stranger, Erwin72, and Empty Spoon look around as the Cloaked Quarrel explains how the Jade Bow Affair brought his team to Inneman Station in Fairmont.

During the hunt for the cintomanni, or dragon pearl, the young crossbowman and company found dragon hunter King Naga and the indomitable Harrier, deceased members of a previous generation of mystery men and women. They eventually learned that murderous vigilante Red Planet was in love with shaman Kittaguka.

The subway station contains a few trophies, including a machine dispensing Indian Head candies. The dangerous sweets have been replaced by a Devil Doll dagger. The Hamilton Candy Co. was later bought by D.J. Sharif, whose widow Fatima seeks to redevelop the Annex.

Meanwhile, DarkStorm works on improving the base of operations, and Merlin and Thunderbird meet with the Conclave, Hamilton’s mystical organization. Phantasm seeks to go straight after encountering Silverfish.

The Cloaked Quarrel struggles to explain how the police scanner, walkie-talkies, and smartphones work to the time-displaced Stranger, Erwin, and Empty Spoon. They recommend searching for alternate exits rather than having to walk back to the Penn Station intersection.

Gunslinger Stranger tries to comprehend modern lifestyles and prejudices, as replicant Erwin72 sends multiples of himself to search nearby tunnels. Martial artist Empty Spoon bends the winds to lift himself to a hatch. The Cloaked Quarrel recommends waiting to open it until they can verify what’s above.

Erwin and the Quarrel check online and find that the Stevens Inneman Refractory Co. (SIRC), a manufacturer of specialty lenses and mirrors, owns the building above the hatch. The company is best known for the cobalt SIRC Tower downtown, which is the unofficial symbol of the city and after which the Hamilton Blue Sox baseball team is named.

The Inneman building above the subway is supposedly home to a financial operations center, but only one employee is based there. Harvey Thorne is a 30-year veteran, and the Cloaked Quarrel poses as a real estate investor to get an appointment with him next week through secretary Abigail Williams.

The Cloaked Quarrel gets a text message from Conchita Melendez, a blogger who tracks costumed heroes and villains. She had worked with the noirish Black Hat [see DarkPages one-shot] and the brutal and secretive Red Right Hand.

Melendez tells the Cloaked Quarrel of rumors of a new player in town recruiting for three intricate schemes. Although the unknown mastermind is allegedly insane, the schemes are so flawlessly planned that villains are buying into the ideas, she says.

The Cloaked Quarrel asks the Stranger to saddle up for a hunt, since the InterWebs can provide only so much information. Erwin looks forward to taking down criminals for interrogation. Empty Spoon offers to visit Kunzang Tenzin, his shifu (teacher) at the “Wheel of Joy” herbal shop in Germantown, since Chinese New Year is coming.

After some discussion, the Cloaked Quarrel takes the rookies to Krasnaya Strela, a Russian restaurant in the style of a railroad car. Kyle Martins dons his civilian garb as a college student but still manages to talk his way past burly bouncers.

Sam A. Jackson’s cowboy hat is a big hit with the Russian mobsters, and Empty Spoon wears a nice Nehru jacket. Agent Shrodinger wears a dark suit and keeps quiet. Kyle greets crime lord Viktor Ozerov, one of the survivors of the recent mob wars.

Ozerov complains that enforcer Ilya Petrovich, code-named Tarakan, has disappeared. Kyle notes that Petrovich is probably catching up with his dysfunctional but powerful family and was among the super soldiers experimented upon with DarkStorm.

In addition, Ozerov’s replacement for Tarakan, Dmitri Cheznokov (aka the Colonel), has also left. Ozerov extends an offer to DarkStorm or the Stranger to serve in his organization. Although the Italian Mafia is decimated and under new leadership [see “Santanica Pandemonium”], Ozerov says that Latino gang La Basura (Monday Garbage Pickup Zone 1) is on the rise.

Cheznokov was a colonel in the Spetsnaz (Russian special forces) and was recruited by the mysterious new mastermind to lead a team. The would-be heroes are surprised to learn that a massive prison break is planned, apparently for the James T. Vaughn Sr. Correctional Center in Smyrna, Del., a suburb near the Annex neighborhood.

Kyle thanks Ozerov for the information and hastily leaves the restaurant. Melendez says that chat discussions have revealed that the mastermind is also looking for people with naval experience.

Hamilton’s Sharp Harbor has three old ships in its naval museum: the U.S.S. Superior, a frigate from the War of 1812; the U.S.S. Icefish (SS-367) a World War II Balao-class submarine; and the U.S.S. Bullock (AK-165), a WWII Alanosa-class cargo vessel. The last ship also served in the Turkish merchant marine, was renamed the S.S. Edime, and was refurbished by D.J. Sharif.

The Cloaked Quarrel considers staking out the harbor with Erwin, but the sniper decides instead to take all available heroes to the prison. As night falls on Smyrna, the Stranger creates a dark portal to teleport into a guard tower, releasing shadowy creatures on the way.

Erwin72 gives one of his duplicates his firearm and prepares to talk his way into the prison. At super speed, Empty Spoon reconnoiters the perimeter and finds nothing suspicious. The Cloaked Quarrel’s initial research finds that warden Richard Gladstone has a good record.

A helicopter bearing the state seal arrives. From their perch on a nearby hill, the members of the Eighth Legion see a heavily armed team get out. An electromagnetic pulse grenade douses all lights and electronics in the area.

Marvel's Siege
Prison escape attempted

Erwin reveals that he can jump to anywhere he can see. The Stranger summons his steed Gabriel and rides over the 30-foot tall wall. Empty Spoon levitates on a cushion of air, and the Cloaked Quarrel shoots a grapnel line to get to the prison yard.

Empty Spoon creates a vacuum in the helicopter, incapacitating the pilots. The Cloaked Quarrel uses his mystical crossbows to fire a flare bolt, briefly blinding the raiders with night-vision goggles. The Stranger and Erwin help subdue the armed attackers, and the Cloaked Quarrel explains to the guards surrounding them and Gladstone that he’s one of the good guys.

Empty Spoon hears on the helicopter radio that “the Beta Team is a go,” and the warden tells the Quarrel that there is a secret detention facility beneath Hamilton’s Korean War Memorial. The Eighth Legion races south, across town.

One of stone slabs at the base of the memorial has been moved, and the fearless foursome finds guards being tossed around like rag dolls. They descend a staircase under flickering fluorescent lights, and the Cloaked Quarrel momentarily considers sealing themselves in rather than allowing supervillains to escape.

They descend, and the Cloaked Quarrel recognizes sometime nemesis Palmetto, whose cockroach-like costume has been improved. Whiptail, a woman in a lizard-style outfit complete with a tail, knocks out the remaining guards.

Empty Spoon faces off with Whiptail, as the Stranger shoots with old-fashioned firearms. Erwin72, who has retrieved his pistol, shoots at Whiptail. The Cloaked Quarrel fires a blast bolt, knocking Palmetto down several steps.

Enemy reinforcements arrive. Col. Cheznokov fires at the Empty Spoon with a triple-barreled shotgun. Inferna, a woman wreathed in flames, burns Erwin72, and Palmetto sprays a foul-smelling liquid on the Cloaked Quarrel and the Stranger, knocking them down.

Empty Spoon deafens the villains by manipulating the air around them, and Erwin tries to punch Inferna while sending a parallel to look downstairs. The Stranger shoots at Palmetto and the Spetsnaz colonel.

The Cloaked Quarrel shoots sticky bolts, but they miss. Whiptail evades the Empty Spoon’s fists, as Cheznokov blasts Erwin, whose duplicates disappear when he’s unconscious. The Stranger creates a shadowy chain, as Erwin and the Cloaked Quarrel recover.

Empty Spoon continues deafening their foes, and the Cloaked Quarrel’s fire-extinguishing foam arrow has no effect on Inferna. The flame fatale escapes, even as the Stranger subdues the colonel. The Cloaked Quarrel and Empty Spoon knock out Palmetto and Whiptail, and Erwin secures the colonel.

The Eighth Legionnaires leave Palmetto, Whiptail, and Col. Cheznokov for the authorities and check the cells of the secret superhuman prison. Five cells are intact, with labels indicating their residents: Entropy, Kerbala, Kraken, Lady Snow, and Ouroboros.

However, the sixth one, which held “Maxwell’s Demon,” is empty. The Cloaked Quarrel, the Stranger, Erwin72, and Empty Spoon head back to base for backup, since two other incidents are planned beyond the prison breakout….