Latest “Vanished Lands” telecom team, Update T3.24 — Nadwi’s temples

Arrival in Alfendi
Adventurers' arrival

Fellow role-players, here is my update for Session T3.24 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 10 April 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja, as well as Fey and Undead on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

23 to 25 August 1229 B.C.E.:” Shortly after arriving at the Hifalendorin (proto-Western European) human city of Nadwi, the wanderers visited a chapel of Yondolla, goddess of the hearth. Priestess Nelly O’Keefe removed Vappu Lahja’s mental control of Digger and Kazuo.

The Halfling Rogue and Nezumi Monk decline their companions’ offers to go sightseeing or shopping, instead staying in their rooms at the Deer’s Heart tavern. Digger spends several hours making a sketch of the mysterious Vappu Lahja, and Kazuo meditates in solitude.

The next morning, Gawain and Digger go to the civic library and Magisterium (magic school) to conduct research. Gawain talks to curator Latafo, who helps him find books on devils. The Saganim Illusionist believes that Vappu Lahja is a shapeshifting temptress. He also compares notes with colleague “Gerando” [Kim A.G./Non-Player Character] and meets the friendly “Jade Xi” [Sammy H./N.P.C.], a Saganim/Shengtese human scholar.

Digger inquires about Octavius Karstus, the mage who hired him to deliver information about merchant Eligius and a map of Evesboro to stonemason Marcel. The scholar finds that Karstus is in good standing with the local Magisterium, which he hasn’t visited in several months.

Asish sells a horse in return for two ponies and a small profit for the party. The Tsucharim Ranger also buys leather armor, including giant lizard hide and barding modified by tanner Beredoc from Centaur armor. Asish later presents the barding for grateful Kovar’s steed.

Sylvan Elf Joella Kylikki and Hifalendorin Ranger Carlos Clothard help Asish acquire arrows and archery practice, and talkative tailor Master Georgi sells him western-style clothing. Avoiding the consulate of the nefarious kingdom of Zuromm, Asish meets Chi Ren Han, the consul from the Principality of Silado (Tong Sheng).

Jovinda and Asish later visit the Grove of Mekkil, a pleasant park in the temple district. The Cleric of the goddess of nature and the Ranger sit on the lawn with Druid Lynne, who listens to their stories about Vappu Lahja and the unnatural creatures near the hamlet of Alarn. She warns them of the Unseelie Court and renegade Druids. In addition, Asish talks with Halfling herbalist Julia Hardbottom near the East Gate.

Lynne also asks the adventuring party to help find missing farmers before the autumn harvest. Armored Kovar takes Asish and Jovinda to the Knight’s Tower, where they report to Sir Niles Hawthorne and Sir Rodrigo Adelmo, commander of the city watch. They agree to send some troops north to Alarn and expedite an audience with Nadwi’s ruling council.

Gawain and Kovar return to the Magisterium, where they find Jade waiting on the steps to the arcane academy. The attractive young woman expresses interest in their investigations before returning to her own studies. The Illusionist and Paladin give the shards of a magical mirror found at the “Mellow Mule” inn in Alarn to Lady Ingrid Sufeliastra.

The Quelanthi (High Elf) Wizard confirms that the mirror carries enchantments from the Conjuration, Divination, and Transmutation schools of magic. Lady Ingrid also notes that in addition to possibly being a portal, it could have trapped monsters and even some peasants inside!

In searching for tinkers such as the late Taras of Rockney and her father, Jovinda is referred to Gnomes Pip… and Gimbleburntfingers, a silversmith and an alchemist, respectively. Kovar intends to ask Dwarven metalsmiths for time in their forges, and Asish invites Kazuo to join him at the Arrakis Arena.

Jovinda also plans to go to the temple of Ulandt, lady of rest, and Kovar is referred to the temple of the temple of Otih, god of the sun and justice. Digger consults Brother Thendiril, a Quelanthi priest of Labelas Aenarith, lord of time, at the temple of Corellan Larethian.

After its first round of visits to various temples, shops, and the Magisterium, the group waits for word from the palace on reporting to Nadwi’s council and from Digger regarding Karstus’ mission….

Rob, I hope that your eye is better, and we missed you and Dexter at this past Sunday’s game! Note that our next telecom fantasy game won’t be until 1 May 2011. The FATE 3e Starblazer Adventures: “Vortexspace opera teams won’t be meeting again until April 25 and May 2. In the meantime, stay in touch, and have a happy Passover or Easter! -Gene

“Vanished Lands” Telecom team, Update T3.23 — Newcomers in Nadwi

VLNadw1Fellow role-players, here is my update for Session T3.23 of the latest adventuring party in my “Vanished Landsheroic fantasy campaign setting. The teleconferencing team met on Sunday, 3 April 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

22 to 23 August 1229 B.C.E.:” The travelers ride south from the haunted hamlet of Alarn and the village of Rockney. They follow the Aspar River, which glitters in the summer sunlight like a silver ribbon winding across the brown plains and fields. The stone ramparts of Nadwi encircle the Hifalendorin (proto-Western European) human city, rising 30 feet from the packed earth.

At the North Gate, the group waits with various farmers’ wagons to be admitted. Gawain notices pennants of the neighboring Waletku kingdom of the Elves in addition to the banners of Hifalendor and Nadwi. “Sir Bonner of Runnymeade” [Jon W.B./Non-Player Character] offers to introduce Kovar to a local order of knights.

Digger tells the skeptical guards that he and his companions are travelers who plan to visit Nadwi‘s libraries and temples. The Halfling scholar also asks for recommendations of inns. Asish watches for Centaurs or enemy spies.

Jovinda looks in wonderment at the buildings and throngs of her first human city. The Half-Elf had been reminded of her missing father by the tinkering gear of Taras of Rockney, who had been slain by scarecrows. Kazuo is uncomfortable in the crowded, cobbled streets.

On Wood Street, Gawain and Digger go to the Boar’s Head Inn, where liveried coachmen hold the doors for them. Concierge Hiram Connors offers the party a suite at 15 crowns (gold pieces) per night, or 20 for the week. The Illusionist and Rogue quickly realize that the hotel is beyond their means and leave.

Meanwhile, Sir Bonner takes Kovar to a knight’s tower near the fortified palace. Sir Niles Hawthorne greets his old friend and listens to Sir Bonner’s tale of woe, including how he was trapped by two Korred in Alarn and freed by Kovar and company. Sir Hawthorne gives the Half-Orc Paladin of Mithras a writ of safe passage and recommends that he seek fellow holy warriors at the temple of Otih, god of the sun and justice.

Kovar and the spare horse (and the party purse) rejoin their band at the Temple Court, in the shadow of the palace and Arena of Arrakis. Next to the columned temple of Ismiltar, goddess of magic, is the modest chapel of Yondolla. Worshippers of the goddess of the hearth and Halflings sit on low benches. In return for offerings, they are fed by acolytes.

Digger and Jovinda say they were referred by Seglinda, a priestess in the town of Kedetura. Nelly O’Keefe leads the pilgrims to a quiet alcove, then to a comfortable sitting room beneath the main hall. Jovinda explains how Davven and Kazuo came under the magical sway of the mysterious Vappu Lahja, who shares a name with a fairy tale wise woman and is too old to be human. Gawain theorizes that she is some sort of devil.

Nelly responds by offering everyone freshly baked scones and tea. Digger eagerly eats a few scones, but Nezumi Kazuo needs some persuading. The Rogue and Monk soon find their attitude changing and mood lifting, restoring trust within their fellowship. They are disturbed that Vappu Lahja’s rituals compromised their judgment and ask for Nelly’s help in getting an audience so they can report to the local authorities.

Sometime later, the wanderers cross the busy market square and follow Galnoris Avenue into the Dagger District, by the docks. At the Deer’s Heart Tavern, Gawain slides up to the bar and asks Neil Heckler about room rates. The innkeeper tells him it would be a crown per day for the group and its mounts, but Digger haggles the price down to 3 g.p. for four nights.

Impatient Digger has a verbal altercation with a drunken River Dwarf. “Jeevus McMarne” [Randy K.M./N.P.C.] mocks the Halfling Rogue and tries to provoke a bar brawl. Tsucharim Asish sits at a table with his back to the wall and offers Gawain a wager on the outcome.

Diplomatic Jovinda steps between Digger and Asish, trying to calm the patrons, and burly Kovar warns the Dwarf to avoid trouble and move on. Kazuo quietly backs up Digger, whom Gawain reminds of the group’s desire to keep a low profile. Jeevus is eventually placated with a round of drinks.

The Deer’s Heart’s rooms are spare but clean. Gawain and Digger share quarters, Asish and Jovinda split another room, and Kovar and Kazuo take a third. Digger and Kazuo ask to be left alone to meditate. The next morning, they plan to look into the mission from mage Octavius Karstus to inquire about a map of Evesboro from merchant Eligius and deliver information to associate Marcel, a stonemason.

Arcanist Gawain goes to the local Magisterium (magic school/library), where he expects Digger to join him in the coming days. Armored Kovar goes to Dwarven metal smiths along Mercantile Row, and Ranger Asish plans to ask tanners to refit barding confiscated from Centaur raiders for the party’s steeds.

Asish and Jovinda also visit bowyers, fletchers, and other Elven craftspeople near the Waletku consulate. They also intend to make inquiries at Gnomish tinkers’ shops, the Saganim consulate, and the Grove of Mekkil, goddess of nature….

Thanks again to those of you who have used the “Holy Steel” Google Group to discuss party plans for Nadwi, treasure distribution, and images and backgrounds for your characters! I’ve revised your characters’ experience levels above (Gawain should catch up soon).

Please note that we’ll be meeting next Sunday, April 10, but not the two weekends after that because of holidays. I’ll be checking with the FATE 3e Starblazer Adventures: “Vortex” teams tonight regarding the schedule for the face-to-face space opera game. Have a good week, -Gene

“Vanished Lands” Update T3.22 — Leaping lizards and Rockney

A village in the Middle Ages
Hifalendorin town

Fellow role-players, here is my update for Session T3.22 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 27 March 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 1

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 2

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 2

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 2

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 2

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 2

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

19 to 21 August 1229 B.C.E.:” The adventuring party left the haunted hamlet of Alarn and rode southwest, following the Aspar River. The wanderers rode beneath cloudy skies, encountering few others on the trail across the wide Plains of Sathendo.

Gawain studies his spellbook, and Kovar recommends that his companions be careful about mentioning Vappu Lahja when they reach the Hifalendorin (proto-Western European) human city of Nadwi. Not only has the mysterious woman stirred up Centaurs and other Fey folk against human farmers, but she has also ensorcelled Digger and Kazuo.

Digger offers to keep track of the party’s treasure, with Kovar holding the purse. Asish keeps a watchful eye over the tall grassland, while Jovinda looks for local fauna. Kazuo keeps his own counsel, denying that Vappu Lahja has any undue influence over him. “Sir Bonner of Runnymeade” [Jon W.B./Non-Player Character], shamed by his fear in a recent encounter with animated scarecrows, rides at the rearguard.

Asish sets watches for the night: Gawain and Kazuo, Kovar and Digger, and Jovinda and himself. After dinner and sunset, Kazuo’s keen Nezumi senses detect something crawling toward the camp from the river. The Monk and Illusionist quietly awaken their band. Two large lizards lurch at the team!

Nimble Digger throws a dagger before a lizard grabs him with its mouth! The unhappy Halfling resists its venomous saliva and recalls a similar attack by a magically enlarged eel near Alarn. Archer Asish fires arrows and moves to one side, while patient Kazuo waits in “Iron Monkey” stance for his opponent to come to him.

Hastily donning his breastplate, Kovar spears the lizard holding Digger but is bitten in return. Arcanist Gawain maneuvers and casts Color Spray, blinding and stunning the monstrous duo. Pious Jovinda invokes Mekkil, goddess of nature, and casts Cure Light Wounds on Digger, who then frees himself from the reptile’s jaws.

Ranger Asish’s next volley hits its mark, but Kazuo’s first punches miss. The injured lizard smacks armored Kovar with its thrashing tail, and Gawain casts Detect Magic. Paladin Kovar knocks his foe on its back with a mighty shield bash, and Jovinda strikes it with her staff.

Digger’s daggers do more damage to the lizards, and Asish finishes one off. Kazuo slays the other creature with a Flurry of Blows. Gawain tries to copy the fading runes on the lizard’s bellies, which Digger notes are similar to those on the eel. The Illusionist later identifies the markings as Enlarge and Permanence spells, but he doesn’t fully recognize the language.

Asish happily butchers the carcasses, taking many pounds of lizard meat and hides for later use. Jovinda claims the claws for jewelry, some of which she agrees to trade for Asish’s leatherwork. As with the scarecrows, the group suspects a single cause for their unsettling encounters on the plains, but Digger is reluctant to blame Vappu Lahja or mage Octavius Karstus, who hired him to look into property around Nadwi.

The next day, the explorers reach the village of Rockney, about 10 miles northeast of Nadwi. Friendly innkeeper Vormana greets them at the sleepy “Helm’s Draught” tavern. Her husband Arien shows the way to guest rooms, and Asish offers to help cook.

Gawain keeps an eye on Digger, and Kovar stays with Kazuo to keep the well-intentioned Monk from proselytizing. Back in the common room, Digger chats up farmers Bart and Carson, who mention that a disheveled man came from Alarn within the past week. His babbling made no sense, they say, and he soon left.

Jovinda notices burly Dalan and dark Arvon, and Kovar and Asish pay close attention to the conversations as they pass around roast lizard. Digger shares Halfling pipeweed from Tarken and says he found giant footprints, but none of the locals know anything about giants so far from their traditional homeland in the Ivory Mountains….

Please see my notes on Nadwi as your Player Characters prepare to investigate the city! Sammy, I’m sorry that you got stuck in a train, but I’m glad that you were able to join us, even if your microphone wasn’t always working. Dexter, let me know if you need any help with your Pathfinder characters or getting back into Skype.

In the meantime, you should have also seen my post on the attendance thread regarding upcoming spring sessions. Let me know if you have any problems with the gaming schedule. Thanks again, Byron, for your help with the latest FATE 3e Starblazer Adventures: “Vortexspace opera scenarios! Have a good week, -Gene

What’s with all these games?

Fun and games
Polyhedral dice

Those readers just joining this blog may have noticed that more than half of my recent posts are dedicated to the various games I’m playing. In truth, they do occupy a fair amount of my free/social time. As my peers enter middle age, finding time to hang out aside from the usual work and family commitments is increasingly difficult.

A quick look back: In autumn of 1982, when I was a freshman in high school, I entered a hobby that would change my life. My interest in fantasy and science fiction had led me to Dungeons & Dragons and Star Frontiers. Through college, grad school, and married and professional life, various role-playing games (RPGs) have been my main medium for creativity and socializing.

Like many people of my generation, I also played video games in arcades, on consoles, and on computers, but they never appealed to me the way tabletop games have. I’ve only dabbled in board games, collectible card games, miniatures-driven wargames, and multiplayer online games.

I don’t expect the freeform storytelling, character-driven drama, or arcane rules sets of true RPGs to be for everyone, but many of my friends and I enjoy them. It’s a pity that role-playing hasn’t gotten the public acceptance that video games have, and face-to-face, pen-and-paper, or dice-and-pizza games peaked in popularity in the 1980s. As David I.S. noted, tabletop RPGs will likely persist as a niche form of entertainment, like heavy metal music, model rocketry, or cosplay.

In the present, I’m running games for three groups. On Sunday evenings, I meet with six people across the U.S. via Skype for a fantasy campaign using Pathfinder. Since I prefer homebrew scenarios over professionally published modules, the current adventuring party is exploring my “Vanished Lands” setting. Sure, that world is based heavily on the works of J.R.R. Tolkien and others, but close to 400 Player Characters have helped shape its fictional history.

On Monday nights, I’ve been running alternating groups of about six players each in my “Vortexspace opera, using FATE 3e Starblazer Adventures. I’ve enjoyed juggling numerous characters and storylines, but I’m at the limit of what I can prepare for and host regularly. I’m also in contact with other Game Masters, both locally and near Boston, New York, and Washington, D.C.

Aside from the session updates, what else do you want to know about my games? My groups have tried several genres and rules sets over the years, and the interpersonal dynamics are at least as important as our choice of game or characters. If you’re in one of my games, what would you like to know about from “behind the curtain”? What don’t you understand, or what tragedies and triumphs have occurred in your own groups? Happy gaming!

New “Vanished Lands” telecom team, Update 21 — Scarecrows!

Dragon Magazine art
Larry Elmore's scarecrow

Fellow role-players, here is my update for Session T3.21 of the latest adventuring party in my “Vanished Landsheroic fantasy campaign setting. The teleconferencing team met on Sunday, 20 March 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 1

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 2

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 2

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 2

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 2

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 2

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

17 to 18 August 1229 B.C.E.:” After meeting in the Wisalef Forest and encountering hostile Centaurs and other creatures on the Plains of Sathendo, the adventuring party rode back to the abandoned Hifalendorin (proto-Western European) human hamlet of Alarn.

After spending the night at a farm north of Alarn, the group has breakfast with the Sandia clan. Digger climbs onto a bench and shows a sketch of Octavius Karstus, the mysterious Wizard who hired him to look into property in Evesboro.

Jonas recognizes the drawing and says that he had met Karstus near the Aspar River a few months ago and directed him to the city of Nadwi. The peasant says he got a whole silver coin for his help, and the Halfling Rogue offers Jonas two coppers more.

Kovar, Gawain, and “Sir Bonner of Runnymeade” [Jon W.B./Non-Player Character] enjoy the morning’s entertainment before going to ready their steeds. Digger and Jovinda ask matron Violet Sandia for another private conversation. They apologize for Kazuo, who told Violet’s impressionable granddaughter Alyssa about Vappu Lahja, and note that the pregnant girl is otherwise healthy.

Meanwhile, Kazuo’s presence is requested upstairs, where bedridden Alyssa begs the Nezumi Monk not to leave because the he is the only person who understands her. Asish and Jovinda bring the paranoid heiress some tea and retrieve Kazuo. The Grugach Cleric whispers that the group should make a quick exit because it’s no longer welcome.

The wanderers ride past wary field hands and pass Alarn, which is still empty. Tsucharim Ranger Asish looks for recent Centaur tracks, and Digger and Jovinda debate whether to place more warnings for would-be raiders. Perhaps due to Vappu Lahja’s influence, Digger believes that some of the enigmatic woman’s followers must be misguided — and punished — if they attacked this Hifalendorin community rather than let him and Kazuo find converts.

He and Gawain also conclude that the storm giant sighted in the area must be a magically transformed peasant, based on the reticence they encountered at the Sandia farm. Kovar and Kazuo say there’s no need to interfere further with the farmers, but they keep watch for more Fey. Sir Bonner tells Digger that he encountered Karstus, whom he took for a lost courier, a few weeks ago.

Several hours later, the team passes through a wheat field near the Aspar River on its way southwest toward Nadwi. Four figures watch the road, unmoving and drawing the party’s curiosity. Gawain, Kovar, Jovinda, and Kazuo ride to about 60 feet away, while Asish stays a bit farther back and to one side. Digger and Sir Bonner keep near the road in case of ambush.

The four humanoids, about 50 feet each from one another, are in ragged clothing and glower at the investigators. Kovar and Gawain shrug off their fear, but Sir Bonner is affected, and Jovinda is fascinated.

Asish fires an arrow into the emaciated creature closest to Jovinda, knocking off its human face and revealing a glowing skull! Digger dismounts and readies his sling, and Kazuo slides off his mule. Gawain readies spells, and Asish’s dog Genghis tugs on Jovinda, shaking her out of her fascination.

One of the strange scarecrows rakes Jovinda with skeletal claws, and the others shamble forward. Paladin Kovar spurs his horse and charges, smiting one with his spear. Asish’s next two arrows miss, and the unnerved archer steps back to avoid the enemy. Digger also falls back.

Martial artist Kazuo rains Flurries of Blows on the straw-stuffed constructs, and arcanist Gawain helps by knocking down one with a Grease spell. Jovinda draws her short bow but fumbles her first shot. One monster hits Kovar, and another staggers Jovinda.

Armored Kovar jumps off his destrier and skewers a scarecrow, as Asish incinerates a straw man with a volley of flaming arrows. Swift Kazuo moves to another opponent.

Priestess Jovinda invokes Mekkil, goddess of nature, for a Positive Energy Burst. Fellow spellcaster Gawain observes that since it only healed her and her friends but didn’t hurt the scarecrows, they must not be Undead. He casts Enlarge on Half-Orc Kovar, who spears another before it can hit him.

Sniper Asish continues to lay covering fire for Kazuo, Jovinda, and Kovar, but unlucky Kazuo is knocked unconscious and dragged out of the melee by Genghis. Illusionist Gawain casts a Minor Image of embiggened Kovar and Blinding Rays. After missing the scarecrows with arrows, Jovinda casts Cure Light Wounds on herself.

The three remaining foes close in on the party. Kovar shield bashes one before missing and being knocked down, and Gawain is fascinated until shaken by Genghis. Jovinda races to Kovar, casts Sanctuary and heal, and then retreats.

Asish pulls Kazuo onto his saddle and continues to wield his bow against the scarecrows, eventually destroying them. Digger and Kazuo say it’s no coincidence that these unnatural creations were near the road from Alarn, and Digger and Gawain suspect that Octavius Karstus may be involved.

Kovar angrily asks Sir Bonner why he didn’t help. The hapless knight says he recognized one dead face as that of a tinker he once traveled with. Jovinda attends to Kovar, Kazuo, and Gawain’s injuries, as well as her own, while Akita Genghis licks the Wild Elf’s face.

Asish and Digger find 18 crowns (gold pieces), assorted silverware and tools worth 30 g.p., and the remains of a skin once holding Fey wine amid the charred corpses. Sir Bonner identifies the tools as belonging to one Taras of Rockney….

Please note that I’ve added the treasure amounts and Sir Bonner’s explanation of why he didn’t fight. Paul and Beruk, I look forward to seeing both of you (and prospective role-player Rich L.) at tonight’s FATE 3e Starblazer Adventures: “Vortexspace opera game! Byron, thanks for posting your prestige class ideas for Asish on the Google Group, and I hope the others give good suggestions.

Rob, I’ll try to touch base with you later this week on the parts you missed. Sammy, I hope you get your computer back in good working order, and can you and Taum let me know which D&D3.5/4e books I’m selling you’re interested in? Dexter, we saw you online briefly — were you having problems with Skype? Have a good week, everyone! -Gene