“Vanished Lands” Update T3.36 — Into the woods, again

Devilish monster
A nasty barghest

Fellow role-players, here is my update for Session T3.36 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 4 December 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horses Wyth-Amoi and Meth-Fenna; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”6 to 9 November 1229 B.C.E.:” The adventuring party lost nearly two months [of “game time”] and its steeds while enjoying baked goods in a Fey barrow. After resupplying at the Hifalendorin (proto-Western European) human border village of Tarken, the group rode north in search of its missing animals and companions. However, it found Onimusha and Genghis under attack by a strange monster.

The creature has the hindquarters of a wolf, long forelimbs ending in talons, and a steaming skull that resembles that of a rabbit. Asish whistles to his dog Genghis, while Jovinda sends horses Wyth-Amoi (“Wind Spirit”) and Meth-Fenna (“Silver Mane”) away. Kazuo circles around, between the scattered trees.

Jovinda draws her bow but misses, and Asish hits the attacker with a leaf-headed arrow. Kazuo runs up and unleashes a Flurry of Blows. Genghis is unable to pierce the monster’s hide, and horse Onimusha (“Demon Warrior”) backs away.

The beast, later identified as a Barghest, turns its red, glowing eyes at the Grugach and Nezumi, but they shrug off its Crushing Despair. Jovinda yells to divert its attention from Onimusha, and Asish fires more arrows. The diabolical Goblinoid grabs Kazuo and threatens to rip his throat out, but the Monk is defiant.

Jovinda casts Spiritual Weapon and backs up, as Asish snipes from the saddle of new warshorse Gashmu (“Noble Servant”). The Half-Elf Cleric and Tsucharim Ranger injure the Barghest enough that it drops Kazuo, who hits it with another Flurry of Blows.

Surrounded, the Barghest tries to blink to evade more blows, but the trio finishes it off. Although Asish wants to decapitate and burn the devilish beast, Jovinda notes that its pelt may be valuable for trade. Kazuo agrees with Asish, so the scout uses his katana and Bead of Campfire to incinerate the remains. They then scatter the Barghest’s ashes while wondering who summoned it.

Priestess Jovinda invokes her patron Mekkil, goddess of nature, to consecrate the area. Scout Asish is happy to be reunited with his animals and follows the Barghest’s tracks deeper into the Wisalef Forest. Martial artist Kazuo quietly sniffs for other predators.

Kazuo‘s keen nose leads the trio to a rocky hilltop clearing. Asish spots a lean-to shelter and creeps ahead. He hears pots and pans and sees an old woman who is apparently packing to leave. The Tsucharim rider returns to his companions and formulates a plan.

Jovinda noisily walks straight into the campsite and greets the short woman, whose greenish skin, toothy maw, and long, pointed ears mark her as a Goblin. Kolija Ventramin invites the young Grugach to sit with her as they trade tales and gifts.

Stealthy Asish and Kazuo creep forward, bow and siangham drawn. They look at each other and eavesdrop while trying not to be seen by the Goblin. The Ranger left the steeds behind at the edge of the clearing. Jovinda declines Kolija’s offer of food, and Kazuo smells something foul in the overstuffed cauldron.

Jovinda Detects Evil, but the witch is unperturbed, openly casting her own protection spells. Kolija knows the fairy tales of Vappu Lahja, a beautiful woman who rejected three princes and bargained her soul for unspecified abilities. Jovinda and company wonder if this is the same unaging woman gathering Centaurs near the town of Kedetura and inciting Fey folk against humans on the Plains of Sathendo.

Kolija also hints that Vappu Lahja may have “renegotiated” the terms of her power arrangement. The crone calls out to Asish and Kazuo, who reply that they are not afraid of her even as they back away. Jovinda decides that although the Goblin is evil, she isn’t an immediate threat and can be left alone for now.

As a former slave to Nannuattan (eastern Dark Elf) sorcerers, horseman Asish is reluctant to let Kolija live, but wise Jovinda and Kazuo agree to move on. The trio continues northwest, following maps of Ley lines and abandoned border forts. Asish hopes for time to bond with Genghis, and Jovinda considers sharing her abilities with Wyth-Amoi or summoning an animal companion.

That night, the adventuring party keeps watch as fog and frost roll in. Jovinda hears a merry hunting party and sees four Alvari (Sylvan Elves), more rustic than their urban Quelanthi (High Elf/Eladrin) cousins but less nomadic than the Grugach (Wild Elves). They ride slender Elven horses and are followed by Cooshee — swift Fey hunting dogs.

After waking Asish and Kazuo, Jovinda and Genghis hail the hunters. Dark-haired Delvalatar Juteriel is courteous but reserved, and fair Caliran Gelos handles the mounts. Green-clad Aelwyn Kisto looks suspiciously at “barbarian” Asish, but spear-carrying Feldostram Owedoc surprises Kazuo by addressing the rat-kin as an equal.

Noble Delvalatar explains that he and his band are hunting a dire boar and goat-horned stags in the woods. He and rugged Caliran say they have heard how Vappu Lahja’s sway has spread from Kedetura, and haughty Aelwyn expresses concern about human corruptibility.

Asish defends his honor, describing how he escaped from the armies of Gokuri after the destruction of the dreaded Flying Citadel (two years ago in “game time,” six years ago in real time!). Feldostram respects the Ranger’s story, and the Elves agree to accompany the human, Grugach, and Nezumi for a little while as they head toward the city of Alfendi…

Since we probably won’t have quorum in the next few weekends leading up to Christmas, the next “Vanished Landstelecom game is tentatively scheduled for Friday, 30 December 2011. Let me know as your travel plans firm up.

In the meantime, Team 1 (the crew of the “Blackbird“) for the FATE 3e “Vortexspace opera meets next on Monday, Dec. 12, and Team 2 (the crew of the “Appomattox“) will play again on Dec. 19. Please remember to let me know when each of you will be available, weather permitting, in January 2012. May all your holidays be happy! -Gene

“Vanished Lands: the Broken Chains” Update 71 — “I’m not a demon!”

Some of the "Broken Chains"
Some of the "Broken Chains," November 2011

Fellow role-players, here are Josh’s and my notes for the “Vanished Lands: the Broken Chains” fantasy one-shot of Saturday, 19 November 2011, using FATE 3e Legends of Anglerre.

In one ancient world, there was a region where demihumans and magic thrived. Travelers strove to be adventurers, and adventurers strove to become heroes amid wonders and perils.

After the “Liberators,” “Dragonslayers,” and “Seekers of Lore” but before the “Faith-Based Initiative,” “Holy Steel,” and other wanderers explored the northwestern borderlands and the Sea of Nagendwa, the “Broken Chains” united in the Halmed Desert….

>>Some of the “Broken Chains” (originally using D&D3.5):

-“Kemosh-ket” [guest Byron V.O.]-male Anpur Kahin (Jackal-man Druid/Dunewalker) and member of the Order of the Golden Lion; NGl, Lvl. 6/1

-“Kunal Sampat Rajiv Ramaprased” [Beruk A.]-male Harappan human Sa’luk/Dhurtaraka (proto-Indian Rogue) with an oasis stronghold; Align. NGc, age 28, Level 10

-“Val Shriboe” [Brian W.]-male Gokuri Tiefling (devil-touched) Warlock, with Imp assistant Szaboch; former member of the “Faith-Based Initiative”; LNg, Age ~50, Lvl. 9

-“Neela” [Sara F.]-female Wemic Kahin (centauroid leonine Druid); with mate Tar and three cubs; CGn, age 22, Lvl. 9

-“Raz bar-Dini” [Josh C.]-male tattooed Suthern human Sha’ir (proto-Arabic Wizard/Sand Shaper); LGn, age 21, Lvl. 7/3

>>”1 to 6 October 1229 B.C.E., from the correspondence of Raz bar-Dini:” Dear father, it has been good to have helped people from far and wide. It has been too long since I’ve written, but my divination studies often take me away from the comforts of civilization.

As such, I’m saddened to learn that you are currently out of town — no doubt bringing vast wealth to my mother and influence to our house — as I sit in your study penning this note. The latest exploits of the “Broken Chains” have brought me back to Falit for a few days at least. Perhaps I should start at the beginning.

It has been about a year since my adventuring party traveled across the dangerous Halmed Desert together. As you know, I’ve been splitting my time between the Tower of Sight in the capital, my friends’ hidden oasis, and the lost city of Tel Silat.

Mighty Kemosh has defended the oasis, escorted me safely to the archaeological site, and helped other former slaves. Kunal, a successful vendor of chilled snacks, had been trading with the Vanaka (Dune Dwarves).

Our good friend Neela and her mate Tar were raising their cubs Iben, Nika, and Nar at our secret sanctuary. Honorable “Mumtaz” [Brian] had returned north to the cruel Garku Nasit, and eccentric preacher “Killian” [Greg D.C.] had taken up residence at Emein Island. I’ve lost track of our other associates.

Several days ago, I was visiting the den of Neela, whose love for her cubs is already the stuff of legend. I was scribbling arcane characters on an exterior wall, working on a magical formula of recent discovery, when a horned being suddenly appeared before me!

“Val August” spoke in Hifalendorin (northern human common) and offered to perform a service if I returned him from whence he came. The red-skinned man appeared to be middle aged, with fine robes and slippers and a winged Imp named Szaboch.

Val said he had been working as a tax collector in the town of Pledwilt. He was just with Halfling assistant Oswald serving baronet “Kurick” [Dave S.C.] on the distant Plains of Sathendo!

I determined that this creature couldn’t be a Djinn or Efreet, as he didn’t know the Suthern tongue. I then summoned Kemosh, whose valor is known from Falit to the corrupt tribes of Tel Silat — may the great Isis visit a pox on each of their houses. I asked the tall Anpur to make a quick patrol to ensure that nothing else had come through with our noble “daemon” guest.

Neela herded her unruly cubs indoors, placed them under Tar’s care, and came to see the newcomer. Meanwhile, Kemosh called on Kunal, whose frozen treats are becoming known to all who need them, interrupting his negotiations with some Vanaka. The Kahin told the Sa’luk that he had found a dead camel at the edge of the oasis, opposite of where Val had appeared to me.

Kemosh and Kunal had begun following tracks back toward us when we all heard an unearthly voice ask, “Where is he? Where are they?” I ran toward them and beheld a large naked humanoid whose swollen pink skin was dotted with irregular tufts of hair. From its fingers dangled torturer’s blades, already stained with the blood of another visitor to our oasis.

Clawed Kemosh then leaped from a rock face to the monster and raked it. The horror split open like an oozing sausage and expressed masochistic pleasure. Nimble Kunal slashed with his adamantine saber, and Warlock Val drew a wand and threw fire at the beast, whose infernal nature protected it.

Wise Neela cast Entangle, blocking the Outsider’s progress with oasis vegetation, and I cast Desiccate on its wounds, seemingly stopping them from unnaturally swift healing. My gorge rose, but I managed to rejoin the fight. Kemosh blocked a heavy blow with his four claws.

Kunal stepped back, switched to a sling, and pulled out his sack of enchanted stones. I began Calling Sand from the desert’s edge, while Szaboch gave Val a scroll of Comprehend Languages. The knowledgeable Imp identified our foe as a Amaimon, an interrogator from the Nine Hells.

Even as Kemosh continued clawing, Rogue Kunal hurled a sling stone, which turned into a boulder as it flew! It went straight through the torso of the devil, revealing innards of pink flesh without bones or organs. Neela called to her fellow Druid Kemosh to play tug of war with the Amaimon, who taunted Val. The horned gentleman tried to Bewilder the hunter, to no avail.

After much dodging and tugging, the one tough mother and Anpur — with help from Kunal and me — rended the devil (not Val) limb from limb. Kemosh and I ground the still-regenerating remains into a paste, embedded them in rocks, and separated the rocks.

Although I guessed that Val had tried to escape former diabolical overlords — and who hasn’t? — he claimed to be from the Prime Material plane of existence, like whoever summoned the Amaimon and him. At least fierce Neela and the so-called Tiefling don’t hold me responsible for this awkward meeting.

Since we were all restless and wanted to get Val home, we bade farewell to Tar and the cubs, the Vanaka sand ship, and the oasis (we blindfolded Val as a precaution). A few days’ ride later, we arrived here, the capital of the Ebir Sheikdom. Falit‘s bustling soukhs have changed little in the past months, but we have seen things in cities and out in the sands that few have imagined.

My counter-scrying had found that whatever had called the Amaimon was lurking beneath a wadi (dry stream bed) and long-abandoned oasis. We went to consult with my colleagues at the Tower of Wind, but Kunal made himself scarce rather than face another ordeal at the Mumlak krak (castle of slave/soldiers to the caliph). The Sa’luk said he had to see some guild or another, probably about smuggling.

After months of “roughing it,” I was glad to behold the three towers of sorcery, especially the wide windows of the Tower of Wind. Flying carpets, winged mounts, Wizards in flight, and avian familiars filled the bright sky. I asked around and found my old friend Tarzu, a mist-shrouded Djinni with an opal gem in his turban.

Tarzu confirmed that Val was not a demon and that I may have just intercepted the summoning that brought him and the Amaimon to our oasis. Val seemed relieved to have been spared a worse fate and hoped to return home (Pledwilt, not the kingdom of Gokuri).

Kemosh and Neela, however, were determined to go to the dead oasis to root out the evil there, especially after we had knocked out the magical barrier [intended to block “Holy Steel”]. Kemosh and the Order of the Golden Lion were more worried about feral Anpur to the west and Hobgoblin legions from the north, and Neela wanted nobody to be able to track back to her cubs. I met with them and Val at a coffee shop to talk about our next misadventure….

Byron, it was great to see you this past weekend, and I hope that everyone enjoyed our latest foray in the “Vanished Lands!” I thought that our quick-and-dirty conversions from D&D3.5 to FATE 3e Legends of Anglerre worked well enough, even though a longer-term campaign would require a closer look at aspects, powers, and items.

In the meantime, please note that the next FATE 3e “Vortexspace opera will be Team 2 (the crew of the Appomattox) on Monday, 28 November 2011. The Pathfinder/Skype: “the Vanished Landstelecom group is scheduled to meet again on Sunday, Dec. 4, and “VortexTeam 1 (the crew of the Blackbird) on Monday, Dec. 12. Have a Happy Thanksgiving! -Gene

Byron’s visit and Super MegaFest 2011

Darth Maul and Byron
Darth Maul and Byron V.O.

This past week, I attended another going-away party for a co-worker, this time for Pat O., with whom I share a birthday. We went to Watch City Brewery on Waltham’s Moody Street. It’s a bit more spacious and easier to park near than Union Station in Newton, Massachusetts. However, it’s also farther from the “T,” which causes difficulties for those without cars. I’ve been busy with editing assignments in advance of Thanksgiving.

Byron V.O., an alumnus of the local role-playing groups who now lives in St. Louis, was in the Boston area this past week for work. On Friday, 18 November 2011, Byron met Thomas K.Y. & Kai-Yin H. at Janice’s and my place. We had dinner at Bertucci’s and hung out for a few hours afterward, talking about food, history, and movies.

The next day, Byron and I drove out to the Sheraton Framingham for the annual Super MegaFest, where we met Ken G. The genre entertainment convention was especially crowded this year because of headliner Patrick Stewart. Janice and I had seen the British actor years ago, but Ken got a pricey VIP pass despite some reservations.

Byron and I got autographs from Tia Carrere (of Relic Hunter and Kull the Conqueror) and Sean Astin (Goonies and the Lord of the Rings trilogy). We also met Antony Michael Hall, who starred in popular 1980s films and more recent TV dramas, and Deal or No Deal model Patricia Kara.

We also saw other celebrities, classic vehicles, several fans in costume, and various vendor tables. There were more apparel suppliers than in past years, but fewer comic book or RPG sellers. Videos and toys held steady. Byron and I ducked out to Acapulco’s for lunch while Ken attended Stewart’s panel discussion. Fortunately, the weather was nice. Byron later won a gift basket of Star Wars memorabilia in a charity raffle.

Byron and I got back to my place in Needham, Mass., in time to meet Beruk A. Janice cooked Sloppy Joes for dinner, and we converted Player Characters from D&D3.5 to FATE 3e Legends of Anglerre for the “Vanished Lands: the Broken Chains” fantasy one-shot scenario. Brian W., Sara F., and Josh C. arrived after dinner.

I’ll post separately about the session, in which an adventuring party reunited in the Halmed Desert to deal with devils and return the city of Falit. The quick-and-dirty conversion worked fairly well — we’d have to review magic more carefully for an ongoing campaign — and I hope everybody had fun getting back into character.

I think Legends of Anglerre would be good for a new group and for simplifying higher-level characters. Most of my midlevel D&D and Pathfinder gamers would likely resist, however, because they have a lot of money and attachment invested in the current system and numerous powers/items. A few people have suggested using the modern supernatural Dresden Files, but I’d rather stick with Legends of Anglerre for traditional fantasy.

After another late night talking about politics, religion, and family, Byron and I drove back out to Framingham to pick up his gift basket. We saw a few more costumes and had an easier time walking around the show, which was quieter on a Sunday morning. Janice had made breakfast, and we grabbed lunch at Wild Willy’s before Byron headed to the airport. Soon, millions of Americans will also be traveling!

“Vanished Lands” Update T3.35 — Team at Tarken

Mongol-style horseman
Tsucharim rider

Fellow role-players, here is my update for Session T3.35 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 13 November 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”2 to 5 November 1229 B.C.E.:” Upon emerging from the barrow of a talking unicorn and Sidhe, the trio of Asish, Jovinda, and Kazuo found that nearly two months had passed. They visited the border village of Tarken to learn the whereabouts of their traveling companions and steeds, as well as the fanatical followers of the mysterious Vappu Lahja….

Asish rises shortly after dawn, little the worse for wear after drinking too much cider the night before. The Ranger finds Jovinda praying and Kazuo meditating outside the “Charging Cow” inn.

After breakfast, Halfling innkeeper Dwight directs Asish to the Hollysharp pipeweed farm. Jovinda and Kazuo talk with Holsaf Silbirch and Charon Galacticus [Carlos R./Non-Player Character], two Sylvan (Wood) Elves, to ask about their onetime traveling companions.

Holsaf, an arcanist with a bejeweled longsword, says he is visiting colleague Charon, who carries scrolls and a longbow. The latter Elf recalls meeting Digger, Kovar, and Gawain a few weeks ago [in “game time”]. Holsaf is visiting from Evesboro, which he says has been relatively quiet since the Orcs and Drow of Zuromm turned their attention south, to the human kingdom of Saganim.

Unaccustomed to hiking on foot, Asish makes his way to the farm of Digger’s family. The Tsucharim human finds industrious Faldine Halflings processing pipeweed for shipment. In one low-ceilinged hall, Asish meets Jamian, Digger’s eldest brother.

The brusque merchant accepts a gift of dried tea leaves and complains that Davven would rather wander than stay at the academy in Alfendi or work in the family business. Jamian admits to trading harsh words with his brother when he last visited, and he believes that the scholar and his retinue headed north, toward the Elven city of Alfendi, after looking for Asish.

Serious Holsaf and flirtatious Charon express some interest in trading and studying enchanted items, which Jovinda hopes to trade in exchange for cash for replacement steeds. Monk Kazuo wants for few provisions, but Cleric Jovinda is curious about the party of “Jade” [Sammy/N.P.C.] and notes that paying missions would be nice.

Asish asks for help acquiring travel rations and horses, so Jamian directs him to another brother, Panros, whom he had met previously. After some haggling, Panros sells Asish two riding horses and a mule with harness, tack, and feed for 292 crowns (gold pieces). The scout agrees to collect them the next morning and to not tell Jamian about any bargains.

Meanwhile, Jovinda and Kazuo go to a stable at the edge of the village to offer their services. The priestess of Mekkil, goddess of nature, asks ostler Gothard if any stray animals have been found in the past month or so. The wiry human says that some peasants found a horse wandering several weeks ago.

Jovinda is delighted to be reunited with Wyth-Amoi (“Wind Spirit”), and she and Kazuo agree to tend to injured or sick animals for 40 crowns. The Nezumi later tells Asish of their good fortune, and the scout is determined to find his own horse and dog again. Gothard recovers Jovinda’s saddle and clothing, which she had also thought lost, from the farmers.

Asish sells a magical dagger to Charon and decides to still get two horses even though Jovinda has recovered Wyth-Amoi and Kazuo has no interest (or skill) in riding. The next day, Asish, Jovinda, and Kazuo head north, following the Aevril Stream and a map of Ley lines.

Kazuo’s keen nose detects that a dog has recently marked trees at the edge of the wide Wisalef Forest. Asish is excited to find tracks of a horse, presumably Onimusha, and a dog, likely Genghis, and he presses on. The Tsucharim rider soon detects another set of footprints, belonging to a creature he can’t identify.

The trio hears barking and runs to see Onimusha and Genghis raggedly defending themselves against a large monster with canine hindquarters, long forelimbs ending in grasping claws, and a head that resembles a steaming rabbit skull!

Angry Asish draws his bow, wise Jovinda invokes her patron Mekkil, and nimble Kazuo maneuvers around….

Even though we’ll have to wait until Sunday, Dec. 4, to play this game again, I’m sure we’ll be eager to pick up where we left off! Byron, I look forward to seeing you when you visit the Boston area this coming weekend! Sammy and Taum, I’m sorry that you won’t be able to join whatever one-shot we play next Saturday, but I’ll try to touch base with you between our virtual sessions. Take it easy, -Gene

“VanishedLands” Update T3.34 — Unicorn trails

Tapestry
A unicorn and fair maiden

Fellow role-players, here is my update for Session T3.34 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 6 November 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”7 September to 1 November 1229 B.C.E.:” On the way north from the haunted hamlet of Alarn, the adventuring party had been attacked by Twigjacks. After some discussion, the travelers reluctantly agreed to split, with one half of them continuing into the Waletku kingdom of the Elves and the other half returning to the (proto-Western European) human kingdom of Hifalendor.

Asish, Jovinda, and Kazuo plan to follow a map of Ley lines to see where Unseelie Fey might be gathering. They send Gawain, Kovar, and Digger to villages near Alarn to search for missing peasants and knights.

With his dog Genghis at his side, Ranger Asish scouts ahead into the autumn woods, followed at some distance by Jovinda and Kazuo. Genghis and Kazuo’s sensitive noses detect trails left recently by humanoids, but they find no other signs of passage in the fallen leaves and branches.

Asish finds a defensible position and pitches a “cold camp” — one without a fire. He sees what looks like a horse with a rider outlined in the moonlight and shares his observations with Jovinda and Kazuo, who sit chilly watches but see nothing.

The next morning, the trio is surprised to smell fresh bread! The Tsucharim human, Half-Elf, and Nezumi follow the scent to a grassy mound from which a plume of smoke emanates. They warily circle around until they see a low stone archway.

A creature with cloven hooves, a goatee, and a single, coiled horn greets them: “Good morning! I thought you’d never awaken — come get breakfast!” Jovinda is delighted to meet a talking unicorn, but Kazuo and Asish are confused until they recall legends of the Ki-Rin from their eastern homelands.

Corvaralus (or “Carlos” for short) leads the wanderers beneath the earth, where they find a stone hearth in the center of a white, vaulted chamber. Slender demihumans sit around the perimeter, talking quietly. The newcomers happily partake of the warm bread, fruit pies, and sweet cakes that remind them of temples of Yondolla.

Paelivi Rutteskina, an elegant Danaan Sidhe, introduces herself to Jovinda and company. Asish warns of the dangers posed by the aggressive followers of Vappu Lahja, and Vellamo Karjana notes that the mysterious woman has a Fey-sounding name.

Jovinda explains that the border community of Alarn has been abandoned after supernatural attacks, which seem to be coordinated, unlike the normal behavior of Centaurs, Satyrs, Korred, and similar folk. The inhuman members of the Seelie Court are disturbed and say they’ll be more careful in “crossing the paths between worlds.”

When Kazuo describes a reptilian scent that he had noticed in Vappu Lahja’s camp, Vellamo theorizes that a dragon could be involved, even if many of the magical beings aren’t especially subtle.

Paelivi initially declines to get involved in mortal concerns, but Carlos shames her into offering aid. Paelivi says that in return for showing the way once when it is unclear, Jovinda must either find and share Vappu Lahja’s true nature only with her or she must choose the “way of those who walk in the woods” when ultimately deciding between her human and Elven heritages. The priestess of Mekkil, goddess of nature, agrees.

Carlos asks fellow beast-kin Kazuo if he has ever fallen under the thrall of Vappu Lahja, and the Monk admits that he had once been so ensorcelled. The unicorn bids the Nezumi to touch his horn, granting him a moment of insight and strengthening his resolve against future mental attacks.

The tall demihumans disappear like morning mist, and Carlos bids his new friends farewell. He says he’ll keep watch for foes more organized that the occasional bandits or monsters. After filling their bags with baked goods, Asish, Jovinda, and Kazuo clamber outside and are surrounded by snow!

Asish studies the heavens and concludes that nearly two months have passed outside the barrow while only one afternoon seemingly passed inside! Too late, Jovinda remembers some of the warnings about dealing with the otherworldly Fey. Kazuo wonders about their companions and the state of their fact-finding missions.

Even more upsetting, Asish discovers that Genghis, horses Onimusha and Wyth-Amoi, and the pack mule have long gone. Rather than report to the Elves in the city of Alfhileno or immediately tackle enemy encampments, he recommends looking for their animals and companions back to the south.

The team trudges to Digger’s hometown of Tarken. Frost-covered farms surround neat Halfling burrows and human buildings of brick. Relieved that Tarken hasn’t yet succumbed to the same fate as Alarn, Asish and fellows go to an inn for a warm meal.

They eventually meet Digger’s brother Panros. The friendly pipeweed farmer says that Davven, who is not a favored son in their prosperous family, passed through town a few weeks ago. He was accompanied by a scholarly man (Gawain) who talked with the local mage and a burly, armored warrior who kept to himself and slept in the barn (Kovar).

Once he verified that some of the people fleeing Alarn had arrived safely in Tarken, Digger’s band continued north, according to Panros. The local militia has been alerted of the Centaurs massing near Kedetura and the strange beasts around Alarn.

Panros also reveals that an attractive woman followed Digger a few days later. “Jade” [Sammy/Non-Player Character] traveled with a Saganim warrior, a Hifalendorin duelist, and a Centaur. Asish is curious, but Jovinda and Kazuo are more wary.

Kazuo is pleased to learn that his erstwhile traveling companions are still alive, and Jovinda asks for an introduction to “Charon Galacticus” [Carlos R./N.P.C.], the Sylvan Elf Wizard who talked with Gawain. However, the Monk and priestess must first attend to Asish, who gets drunk on cider while missing his horse. They have to carry him up to his room…

Byron, Sammy, and Taum, it was good see all of you online after our latest break! Paul and Rob, let us know when you think you’ll be able to rejoin us, and I hope that Dexter and Beruk can eventually do so as well.

Our next virtual fantasy session is still on for Sunday, Nov. 13, and Team 1 (the crew of the Blackbird) for the FATE 3e Vortexspace opera will convene on Monday, Nov. 14.

Please note that we won’t be meeting on Nov. 20 because Byron will be visiting Boston in the nights prior to that date! Once again, let me know your availability for a possible game on Saturday, Nov. 19, and stay in touch, -Gene