4 March 2010: Doctor Who RPG review

Doctor Who and companions
Friends, I’ve taken a closer look at the new Doctor Who: Adventures in Time and Space role-playing game (RPG). Rising publisher Cubicle 7‘s version is a good entry point for people into the hobby, and as I noted earlier, the production values are on par with other recent reference books. The boxed set includes softcover books with numerous photos of the David Tennant incarnation, plus some card-punched counters and other handouts.

The new “Who” RPG isn’t as granular in terms of rules as its predecessors, but it does a decent job of modeling the storytelling style of the recent
television reboot
. FASA’s 1980s take worked better for Star Trek (which has its own history of adaptations), and the Time Lord game of the 1990s
caught the long-running franchise at a low point. Characters are created with the typical array of attributes, traits/flaws, and skills, resembling a
streamlined version of D20 or the point-buy system of GURPS.

The authors address the issue of anyone playing the good Gallifreyan or any Time Lord being more powerful than the typical human or alien by providing lots of alternatives and briefly discussing scale and balance with Story Points. This is similar to the problem of having Jedi in various Star Wars games or a Slayer in the “Buffy/Angel” universe. I could easily see a team with a UNIT member, a Time Agent, a few lucky (or unlucky) civilians, and no Doctor. I was pleased to see writeups of the Doctor and a few companions.

Unlike in many other RPGs, combat isn’t the point of Doctor Who, and
the face-to-face game rightly points out that fun, exploration, and team problem-solving are the primary challenges here. Although I haven’t yet played Adventures in Time and Space, I was inspired by the tone it tries to replicate.

The booklets could have used a better table of contents or index, and I
did miss some of the extensive setting and character-development material of previous editions (although, to be fair, Game Masters are pointed to the aforementioned reference books, which I have). For a $60 boxed set, this game did feel a bit incomplete, but books on aliens and organizations are coming.

Experienced gamers may want a more rules-heavy and customizable system, such as GURPS 4e Time Travel and Infinite Worlds, Temporality or Torg, or D20 Chronomancy. Thanks to my experiences with Steve M.R., Jim J.D’B., and Tim M.B. co-running GURPS 3e “Voyagers II: Adventures in the Dimensional Corps,” I know that a creative group can adapt nearly any set of characters and worlds to time/dimension-hopping!

Bottom line: If you liked the David Tennant portrayal of the Doctor, are
a casual tabletop gamer, or want to introduce people to role-playing, this is a good place to start. If you’re a hardcore “Whovian,” science-fiction gamer, or worldbuilding Game Master, you’ll probably want additional material.

I’m reposting this review to my blogs, since I’ve been writing
about other RPGs (and the “retro-clone” and “rules-light” movements) lately. I’ll also try to let you know my impressions of Starblazer Adventures soon, although it’s a hefty tome! Happy gaming, -Gene

>>Boston-area one-shots and miniseries of early 2010:

>>Already played:

-Greg D.C.: InSpectres (rules-light horror/humor scenario)
-Paul J.: D20 Mutants & Masterminds 2nd Ed.: “League of Vaguely
Interesting People — the Four” (superhero comedy)
-Brian W.: FATE 3.0: “Spirit of the Caribbean!” (swashbuckling pirates)
-Gene D.: D20 “Gaslight Grimoire” (steampunk/fantasy)
-Brian W.: Savage Worlds: Hellfrost (Nordic fantasy)

>>Coming soon:

-Greg D.C.: Dread (horror using Jenga)?
-Paul J.: Pathfinder: “Crossroads of Eternity” crossover with Gene D.’s “Vanished Lands” (fantasy)?
-Beruk A.: D20 “Rifts” (multidimensional homebrew)
-Beruk A.: Dragon Age (MMO-based fantasy)
-Brian W.: Spirit of the Century (pulp 1920s)?
-Brian W.: Dirty Secrets (G.M.-less noir storyteller)
-Brian W.: Polaris: Chivalric Tragedy at the Utmost North (“rules-lite” mythic)
-Gene D.: D20 Mutants & Masterminds 2e: “S.J.I.: Chrome City” (comic
book superheroes)
-Gene D.: “Vortex” (space opera using D20 Star Wars: Saga Edition,
Starblazer Adventures/Diaspora
, or GURPS 4e Lite/Space)

24 February 2010: Winter games and retro-clones

College D&D charactersFriends, I hope you’ve had a good fortnight. Janice and I have been busy watching the Winter Olympics in Vancouver, leaving me to catch up on recorded genre television on the weekends. In addition, I’ve been comparing notes on comic books and graphic novels with new fan David I.S. and playing various games.

Since wrapping up my “Vanished Lands: the Faith-Based Initiative” fantasy campaign, which used Dungeons & Dragons Fourth Edition (D&D4e), the current role-players have been involved in a series of one-shots. While I’m taking a break from serving as primary Game Master, I’m trying to encourage the Boston-area group of about eight people to try other genres, rules systems, and styles of games.

Wizards of the Coast’s D&D4e is still the most popular tabletop (or pen-and-paper, or dice-and-pizza) game on the market, thanks to 35 years of leading the hobby, brand recognition, and wide distribution. However, the boom of the past decade thanks to the D20 Open Game License has been replaced by economic recession, a move from print to online publishing of PDFs, and fragmentation of the market.

Locally, Greg D.C. has run InSpectres, a rules-light horror/humor game, and Paul J. used D20 Mutants & Masterminds 2nd Ed. for his “Vaguely Interesting People — the Four” comedic superhero scenario. Brian W. demonstrated collaborative storytelling with FATE 3.0 in his “Spirit of the Caribbean!” pirate one-shot. In addition to a “Paranoia” cyberpunk comedy one-shot, Brian ran Savage Worlds: Hellfrost, a Nordic-themed fantasy. So far, all of these games have gone well, although we’ve had some debates about what system would be the best fit for a longer-term campaign.

These “indie”-style games are good examples of the alternatives to D&D4e. I’ve already blogged about my ongoing Pathfinder: Holy Steel” teleconferencing team and the “Gaslight Grimoire” steampunk/fantasy homebrew using D20 “Lite.” Another trend among face-to-face (F2F) RPGs is “retro-clones,” or games that emulate older editions of D&D and other games. I have fond memories of my early years as a role-player in the early 1980s.

Although I’d be the first to acknowledge that game design has developed since then, I’ve downloaded several retro-clones, which remind me of a time when magic was rare and mysterious, monsters were unpredictable and deadly to Player Characters, and the games tried to evoke folkore and literature rather than second-hand adaptations into other media such as movies or computer games (not that there’s necessarily anything wrong with that if it’s your preference).

Coming soon: Space opera, the “rules-light” movement, and newer games!

5 January 2010: Sherlock Holmes review

Sherlock Holmes
Jeremy Brett as the great detective

We found Sherlock Holmes to be entertaining, if not especially cerebral. Guy Ritchie did a better job of adapting Arthur Conan Doyle’s seminal mysteries than some critics had feared, using dialogue and descriptions recognizable to Holmes enthusiasts. On the other hand, the movie has the director’s trademark slow-motion fisticuffs and explosions, modern quips, and focus on the seamy side of Great Britain.

Robert Downey Jr. is as much a caricature of Oscar Wilde or other Victorian bohemians as he is the great detective. As with Iron Man, he brings appropriate charisma, nervous energy, and intelligence to the role. Jude Law is good as Dr. Watson, giving Holmes’ sidekick a more youthful energy and making him more of a true partner than he has often been portrayed.

The pretty Rachel McAdams plays Irene Adler in the largest deviation from “canon” as a recurring love interest of Sherlock Holmes, and genre veteran Mark Strong plays Lord Blackwood, the key to a nefarious plot threatening London, and by extension, civilization itself.

The story is similar to that of Young Sherlock Holmes and other pastiches, and even though I’m a big fan of the original books, I can appreciate well-done variations on the classic characters. The script leaves an obvious opening for a sequel.

I’ve argued on Facebook and elsewhere that Ritchie’s Sherlock Holmes is a decent adaptation of the literary sleuth but a better steampunk movie. I plan to blog more about this subgenre of speculative fiction, which has been growing in popularity and has had relatively few successes in film or on television.

Sherlock Holmes is an excellent example of steampunk, including social commentary implied in the Dickensian images of a gritty (and class-stratified) industrial metropolis, a few clockwork and steam-powered gadgets, opulent costumes, playful anachronisms, and a lively soundtrack inspired by Gypsy music.

Although my favorite version of Sherlock Holmes so far is the early 1980s BBC/PBS television series starring Jeremy Brett, I enjoyed the movie, which I’d rate an 8.5 out of 10 or a B+. It’s rated PG-13 for violence and some sexuality. Let’s hope that more movies this coming year are equally fun!

3 January 2010: Holiday report

Happy Holidays! Friends, I hope that all your holidays were happy! Janice and I enjoyed relatively quiet workweeks at the end of December 2009, and we drove to Upstate New York on Christmas Eve. We feasted on lasagna at her parents’ home and stayed at the Country Inn & Suites across from the Great Escape amusement park.

The next morning, we exchanged gifts with Janice’s parents and her middle sister Shelly’s family. Among other things, I got some DVDs, a Jedi costume, and books. Thanks to Amazon.com, I exchanged most presents online and through the mail with my own family in Virginia. Janice and I then headed down to the house of her youngest sister, Melinda, for a Christmas dinner of ham.

I gave comic books and Lego sets to my nephews David and Joshua, and we played pool and Wii video games with grandpa Marvin and brothers in law Melvin and Gary. My nieces Laura and Amanda played Dance, Dance Revolution, while Becky texted her boyfriend Tristan. I also caught up on videos, including the mildly amusing G-Force
and Night at the Smithsonian.

The day after Christmas, the children went sledding, and we enjoyed a sloppy Joe (what Janice’s family calls “barbecue”) lunch before returning to Massachusetts. On New Year’s Eve, Janice and I got vaccinated for the H1N1 flu virus and screened Sherlock Holmes at the new Showcase Cinemas at Legacy Place in Dedham, Mass. I liked the steampunky film, which I’ll try to review in more detail in the coming week or so.

We also had lunch at Qdoba and picked up my subscription at New England Comics in Norwood, despite the snow. That night, we went to local New Year’s Eve celebrations, including a Celtic music concert, some square dancing, an ice sculpture, the Needham Concert Society, and the Homegrown Coffee House. It was also interesting to visit various churches, which served as venues for the civic events. We had dinner at The Rice Barn, a good Asian restaurant.

On Saturday, 2 January 2010, former co-worker and fellow genre fan Ken G. and his girlfriend Kahmmie came over to play more Wii games. Thanks to Ken, I finally got my Wii hooked up to the Internet, and we ate nachos and macaroni and cheese. We had considered going to Avatar, but snow and mixed reviews led us to postpone seeing James Cameron’s latest blockbuster. We did watch an episode of the geek comedy The
Big Bang Theory
.

I liked the finale of Doctor Who: the End of Time, which I’ll also try to review in the coming weeks, along with other genre entertainment. The D&D4eVanished Lands:
the Faith-Based Initiative” fantasy campaign has finally wound down, amid some
contention among the role-players and clearing the way for one-shots and
miniseries.

Since my circles of acquaintances suffered through layoffs, divorces, and other stresses over the past year, let us hope that 2010 is better for everyone!

24 November 2009: Super MegaFest report

Brian, Gene, and Ken

On Saturday, 21 November 2009, I met former co-workers Ken G. and Brian F. at the Super MegaFest at the Framingham Sheraton (photos courtesy of Ken). I’ve attended this genre entertainment convention several times over the past decade, and it’s usually a good value for a $20 weekend ticket.

There were fewer panels than at the previous weekend’s New England Fan Experience (NEFX), but the celebrity guests were more accessible. Autographs were still expensive at about $40 apiece. I met Brent Spiner, who played the Asimovian android “Data” on Star Trek: the Next Generation, as well as The Bionic Woman‘s Lindsay Wagner.

Although I had seen them before, Ken waited in line for signatures from Jame  Marsters, members of The Monkees, and Ray Park. There were also pinup models,
professional wrestlers, and some people in costume. Spiner proved to be sarcastically funny during his question-and-answer session, teasing me for not following him on Twitter and being teased by Ken for his robot-like recall of people’s names.

The vendors sold comic books, DVDs, toys, and other nostalgia items to a crowd that was almost as diverse as the one at the NEFX and Star Wars in Concert. Brian was disappointed that there weren’t more dealers in superhero-related statuettes, and I agree that there were fewer vendors than in past years. Overall, I had fun, and I look forward to more fan events, such as the “Harry Potter” exhibit at the Boston Museum of
Science and the just-announced New England Comic-Con.

In the coming weeks, in between work, gaming, and holiday shopping, I hope to blog about the recent wave of animation, the midseason turnover in genre television, and the nature of steampunk. If there’s anything you’d like to see here, let me know!

Janice and I will be driving down to Pennsylvania to see her grandmother before
spending Thanksgiving with my parents in western Virginia. Unfortunately, I probably won’t have time to visit family and friends near Washington, D.C., or New
York City, and I hope that traffic and the weather are cooperative. I hope that you have a safe and happy Thanksgiving!