Continuing my look at recent role-playing supplements such as The One Ring, I’ve managed to squeeze in reading some sourcebooks in between work, travel, and running games. Fantasy may be the primary genre in which I’ve played — and superheroes, steampunk, and time/dimension travel have yielded many memorable characters — but science fiction is still my first literary love.
The detailed “future history” of games such as Stellar Horizons and Ashen Stars is similar to that of “Vortex.” (I took a class on the topic back in college.) In these settings, humanity has colonized the Sol system and beyond but faces new threats such as alien horrors, as well as old ones like infighting. I like the political and technical extrapolations of Stellar Horizons and the idea of Player Characters as interplanetary troubleshooters in Ashen Stars.
At the same time, I’ve incorporated elements of more recent cyberpunk and transhumanist fiction in my campaigns. I’ve already used ideas from Panopticon, a supplement for the excellent Eclipse Phase, in recent sessions. I also still regularly refer to GURPS Terradyne, Blue Planet, and Jovian Chronicles for megacorporations, genetically engineered species, and descriptions of colonial life, respectively.
Speaking of mixing genres, the fantasy/cyberpunk Shadowrun has endured even as fashions have changed in the past few decades. I played and ran the game briefly in college. The Fourth Edition and the 20th Anniversary Edition — even though Shadowrun has been around for longer than that — are slick and straightforward, with solid rules (point-buy character creation, dice pools using D6s). I would have preferred more thorough location and faction descriptions rather than “flavor-text” fiction, but that was the style of games from the late 1980s and most of the ’90s.
After grabbing nearly every star map published for RPGs in the past 30 years, I recently ordered the excellent poster maps from Project Rho Productions. I’ll eventually need every human-habitable system within 100 parsecs, but this is a great start!
>>”11 to 14 October 2194 A.D./C.E. or 0 Terran Galactic Era:” At the request of Archbishop Javier Fuentes, the group investigates the murder of fundamentalist preacher Hugh Doyle. Hector Chavez pilots the Appomattox from Titan to Eclipse Station in orbit around Saturn.
After spending a few days casing the Lucky Garden Casino for a potential heist, Capt. Gabriel Adams contacts “fixer” Lillian Morrissey back on Earth for information about smugglers in the outer Sol system. In addition to researching the cargo of artifacts from the Vatican Museums, Gabriel believes that the colonial underworld must know something about Doyle.
ARTHERR, Hector, and Jasmine go to station security to ask for permission to examine the crime scene and Doyle’s corpse. Capt. Garzan Cisneros reluctantly agrees, noting that the Brotherhood of Illumination is no friend to the United Ecumenical Movement (U.E.M.) in New Quebec on Titan. The local lawman sends Lieut. Yasmin Al-Ghuj to escort them.
Mr. Richmond Garrett returns to Eclipse Station’s infirmary, where he is greeted warmly by patients who remember his faith-healingrallies. The “real” Dr. Garrett isn’t too happy to see the snake-oil salesman, but he is distracted enough to allow ARTHERR and company to more closely examine Doyle’s body.
They find that the spewer of fire-and-brimstone speeches was eviscerated with a vibroknife and that he seemed to offer little resistance. Jasmine feels guilty, because she had saved Doyle from electrocution, only for him to be killed sometime later. The toxicology report mentions that he had taken stimulants.
The adventuring party briefly regroups at the Appomattox and informs Nero Bartholomew and Averki “Deep Dish” Dyashenko to expect more potential “Synth” (nonhuman engineered) crewmembers, including Delphine (“Uplifted” dolphin) astrogator Erta Garza and gynoids Tanya and Galia.
Gabriel learns of some of Doyle’s wealthy patrons, including transportation magnate Esteban Bakafret, industrial smuggler Adrian Valentin, and Louise Reinhagen, whose husband, an Oromax megacorp executive, was killed in the Hephaestus Stadium disasternear Venus.
At the murder scene, former spy Hector reviews gaps in the security recordings of a back corridor, and ARTHERR examines the blood-encrusted deck plating. The robot eventually deduces that Doyle was probably held down with electromagnetic or gravitic restraints.
Tiger-woman Jasmine, who is afraid that her fellow Synths are responsible for splaying the man’s intestines, is relieved not to smell any signs of them. She does, however, detect candles, a rare commodity on an enclosed station and an aspect of a ritual killing.
Underworld courier Gabriel radios his companions about Doyle’s patrons and the Mukhdadi brothers, local provisioners. Gabriel talks with Amir Mukhtadi, who explains that Doyle used his popularity to get free transport and lodging around the outer Sol system.
Gabriel theorizes that Doyle might also have been working with local preacher and gambler Rev. Winston Jones because they both arrived to disrupt Richmond’s rally at the station chapel. Richmond talks separately with Faisal Batar, a stogie-smoking Chim (“Uplifted” chimpanzee) who hints that Canid (canine “Synth”) Melita Veturia has ordered cases of weapons for rebels on Mars.
Meanwhile, Hector and ARTHERR hack into Doyle’s correspondence and the Mukhtadi’s databases. They find that Valentin and Veturia ordered machine parts and generators that could have been used in the hatemonger’s murder. Bakafret and Reinhagen made an increasing number of calls to Doyle in the days before his death. Is blackmail behind the ritual slaying?
Hector contacts his onetime handler Max to check official records for similar crimes, while Gabriel tries to learn more about Valentin, still wondering who would want to smuggle Vatican relics to Epsilon Eridani. ARTHERR, posing as a mere drone, reluctantly disengages from the Mukhtadi computers.
Although Veturia is a suspect, Jasmine doesn’t think the Synth Liberation Front on Mars would have anything to gain from killing Doyle. Richmond goes with Hassan Mukhtadi to a secret firing range — on the outside of Eclipse Station!
As Saturn’s bright rings loom in front of them, the two men try various firearms. Richmond temporarily trades the blunderbuss he retrieved from the Dawn’s Retreat for military surplus gear, including a tripod-mounted rail gun, a grenade launcher, and a gyroc pistol. Hassan discovers that the blunderbuss fires an electromagnetic pulse resembling ball lightning.
Back at the Appomattox, Gabriel says he believes that Bakafret, Valentin, and Reinhagen are somehow responsible for Doyle’s death, even if their exact motives are still a mystery. ARTHERR concurs, adding that while the U.E.M. might have the means for a ritual murder, it has little motive for creating a martyr. Gambler Rev. Jones, who is known to resent any intrusion by other clergy, didn’t have the necessary generators.
Jasmine acknowledges that Veturia had the equipment and may have disliked Doyle’s statements that “God gave man dominion over all creatures,” but neither she nor any potential followers was at the scene. ARTHERR points out that a robot or remote-controlled device could still have committed the crime.
Other than getting into the good graces of Archbishop Fuentes, Richmond doesn’t care about solving the murder. Hector transmits the party’s findings to the U.E.M., and ARTHERR and Richmond say they’re ready to deliver the Vatican art to unknown recipients at EpsilonEridani.
Gabriel still plans to rob the Lucky Garden Casino, but Jasmine disapproves. Hector observes that some authorities can connect their crew with the plagueon Venus, stolen starship engines, and now the faith healing near Saturn. While waiting for prospective “Synth” crewmembers to come aboard, the gang debates its next moves….
Note that I won’t be running any games on Sept. 25 and 26. Since Beruk and Brian can’t make certain dates, I’ll need to hear back from the rest of you before determining which “Vortex” team will meet on which Monday nights in October. Jason, let us know your one-shot plans. The Pathfinder/Skype: “the Vanished Lands” fantasy telecom group hopes to resume on Oct. 9. Stay in touch, -Gene
>>FATE 3e “Vortex” Team 1 (5a), crew of the Blackbird:
-“Syzygy” [Brian W.]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”
-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer
-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran cyborg human sniper working for eugenicists at Black Box Security Co.
-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot
-“Lt. Kevin Reese” [Bruce K.]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol
-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert
-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird
>>”The Blackbird Chronicles, 8 to 14 October 2194 A.D./C.E. or 0 Terran Galactic Era:” After successful first contacts at AlphaCentauri and Van Maanen’sStar, the Blackbird evaded a trap at Cetus Eridani. From there, the Olvar scout ship went to Beta Canum Venaticorum on its way to Oasis Station, about 40 parsecs from Earth….
>>Scene 1: The caves of squeal/Thanks for the mammaries [From the notes of “Agent Prometheus:”]
On “planet Henson,” nicknamed for its exotic life forms, we left the drop ship Dragonfly under the watchful eye of the natives. Some of them approached us, but communications initially proved to be difficult. Lt. Kevin Reese tried to talk with the green-skinned humanoids until our ship’s translation program began to work.
Eventually, one three-breasted woman stepped forward as their leader and identified herself as Magabelka. She spoke English and somehow recognized the Morifaiwet — the Olvar scout ship we renamed the Blackbird — even though it was still in orbit, and we had seen no signs of high technology.
All of us were invited into a temple, carved into the side of high cliffs. The scantily-clad priestesses recognized Syzygy as a Trinoid. Magabelka, who wore a feathered headdress, explained that travelers from her home planet and beyond often offered goods in trade for enlightenment [insert Heavy Metal soundtrack here].
Three-armed Syzygy partook of alien food and offered a gift of a bioluminescent spore in return. Tela touched geometric patterns on the gold-encrusted pillars of the temple to the elemental mother. The local culture apparently had specialized roles for each gender.
I [Chris McKee] accepted acolyte Lirmapia’s offer of bliss, and Aughest-vor… had a similar, if less exciting, experience of “enlightenment” with “Boobulon” priestess Magabelka. He renamed the planet “Hefner.” I was unsure of how to process my experiences, which didn’t involve guns. Frustrated, Lt. Reese tried to communicate with Dr. Bucket in orbit.
That night, Tela sneaked off to explore, but she encountered spear-toting guards. Dr. Bucket eventually told Aughest and Kevin that the translator had parsed Old Norse [insert Stargate SG1 soundtrack here] and that our ship’s sensors had detected cloaked energy readings. The Interplanetary Patrol officer warily talked with sentry Lankpor.
>>Scene 2: Bugging out
The humans in our crew interrupted Syzygy’s sleep, and the scientist agreed to return to the Blackbird to analyze his biological samples. On behalf of Black Box Security Co., I went to talk with Magabelka about future relations (even though I would have liked something to shoot at). Pilot Aughest took Syzygy back to orbit on the Dragonfly.
Meanwhile, as we later learned, engineer Tela found a concealed door, behind which she saw gleaming technology and Ru’ulok (heavy-gravity reptilian aliens) in silver spacesuits! The Tharian tried to glide away, but she was spotted by the Boobulon guards and “treed” on a pillar.
Kevin and I were eventually reunited with Tela. He talked her down, and we apologized to the acolytes as we hastily departed with the Tiger Hawk Sandstorm modular ground-effect vehicle. Tela reported that she had found a Ru’ulok mining operation hidden beneath the Boobulon temple.
After Aughest-vor picked us up with the Blackbird, we debated whether to contact the interolopers via radio. We eventually talked with Ru’ulok miner Reveek, who claimed that he had negotiated for rights to the planet’s heavy metals, including gold and beryllium, a component in faster-than-light drives. We didn’t trust the Ru’ulok, so we sent warnings to the Kharvamid Alliance and United Earth Authority.
From the genetic and linguistic samples, as well as gaps in the Olvar records, Syzygy concluded that planet “Henson/Hefner” was seeded with genetically engineered organisms derived from Terran stock about 1,000 (Earth) years ago. However, the xenologist was uncertain of whether the Ru’ulok were responsible.
>>Scene 3: Back in deep space
Aughest-vor… scanned and set a course for BD+04-123, the nextinhabitablesystemon the way to Oasis Station. Syzygy examined me and found no sign of drugs. Tela was still scared of the Ru’ulok, allies of her onetime captors, the Encegulans. Lt. Reese ordered an immediate departure from Beta Canum Venaticorum, although I would have preferred to investigate further.
Once Tela verified that our REM drive was working, the Blackbird reentered Transit space. This time in FTL, our crew experienced a shared dream of being in archaic garb in a dungeon setting!
>Out-of-character notes: Chris became addicted to “enlightenment,” and he and Kevin exchanged some harsh words. The issue was tabled for now, but we may return. Also, when Tela went off by herself, she did find Ru’ulok in containment suits in a lab hidden underneath the temple where the party was staying. This was not explored further.
It was good to see everyone in Team 1, and I look forward to the latest schemes of the Appomattox crew tonight (Monday, 19 September 2011). The Pathfinder/Skype: “the Vanished Lands” fantasy telecom team is still going through some scheduling hiccups. Please note that the next “Vortex” Team 1 game will be on Monday, Oct. 3. Be seeing you, -Gene
As DC Comics‘ renumbering continues, here’s more of my take on an ideal Justice League. This is by no means the only way to approach that superhero team, but it’s more of a tweak than the current overhaul being given to that fictional universe. I’m still catching up on the new continuity (threeweeksof issues have already come out).
I’ve tried to pick an interesting assortment of characters with varied powers and personalities. Since my version is shaped partly by the needs of my role-playing campaigns, I’ve stated that the current wave of metahumans has been publicly known for about 10 years, rather than the current “DCnU‘s” five. This gives more breathing room for supporting casts, elements from the past 70 years’ worth of stories, and multiple teams, without making the core members too old.
I’ve already named shrinking scientist the Atom, magician Zatanna, winged warrior Hawkgirl, shapeshifting telepath Martian Manhunter, martial artist Black Canary, and archer and social conscience Green Arrow. Here are my remaining six picks:
Like Hawkman and his convoluted backstory, Aquaman has been the butt of jokes for his ability to communicate with sea life. However, I’ve always thought that Aquaman was cool, from his days with the Superfriends and his crossover duel with Namor, Marvel’s Submariner, to his recent strong participation in Justice League Unlimited and Batman and the Brave and the Bold. Like Wonder Woman, animators seem to have had an easier time unifying Aquaman’s personality and demonstrating his prowess than many comic book writers.
Arthur Curry is not only the Justice League’s environmental champion, but as king of Atlantis, he has responsibilities and experience that few can match. Whether he’s “Conan of the sea” with long hair and a hook hand or wearing the gold and green scales, Aquaman should be regal, mighty, and just a bit playful. His protégés include Tempest in the Titans, Aqualad II in Young Justice, and possibly Animal Man. In addition to his wife Mera, Aquaman would get along well with Princess Diana of Theymiscira.
The Flash is the fastest man alive, with Marvel’s Quicksilver an analogue for the onetime police scientist. I’d use the recently resurrected Barry Allen, who’s a contemporary of most of my other choices. While other heroes have families and sidekicks, Barry’s relationships are especially close, with Jay Garrick in the Justice Society, Wally West in the Titans, and Bart Allen in Young Justice.
The Flash‘s sense of loyalty, strong moral compass, and creativity make him close friends with Hal Jordan/Green Lantern and Superman, but the speedster’s impatience may occasionally grate on Batman and Aquaman’s nerves. Arguably one of the most powerful metahumans in the DC universe, the Flash is the resident expert in time travel (backed up by Booster Gold in Justice League International).
Speaking of the JLI, while I’d put Guy Gardner on that team, John Stewart is my choice for Green Lantern on the Justice League. Sure, he could occasionally swap places with Hal Jordan when one or the other has a mission in deep space, but Stewart’s military background, ethnic diversity, architectural ability, and pangs of conscience make him an interesting addition. Stewart’s straightforward attitude would be an asset in working with the Flash and Batman.
With Alan Scott on the Justice Society and Jade in the Titans, Stewart would be the resident expert in alien invasions, occasionally putting him at odds with exiles Superman, Hawkgirl, and Martian Manhunter. As cosmic energy wielders, members of the Green Lantern Corps are similar to Marvel’s Thor or Silver Surfer. Green Lantern could also be a mentor to Firestorm and Static Shock in Young Justice.
The final three members should come as no surprise. Wonder Woman is the Justice League’s supreme tactician (similar to Ms. Marvel in the Avengers) and is nearly as powerful as Superman. Wonder Woman‘s mother, Queen Hippolyta, could have served with the Justice Society during World War II. Diana’s “sisters,” Donna Troy/Troia Cassie Sandsmark/Wonder Girl, would be on the Titans and Young Justice, respectively, with Artemis as occasional backup and foil.
Wonder Woman is a role model for all superheroines, but even for her, the expectation of perfection would be hard to live up to. I figure that her optimism, desire for peace, and toughness would be reasons enough for her to get along with just about everyone in the league. I also think that Wonder Woman would be the Justice League’s first choice as diplomatic representative to world governments.
On the strategic side, Batman keeps the Justice League working. Bruce Wayne is responsible for the team’s satellite Watchtower, training numerous up-and-coming vigilantes such as the Outsiders, and trying to stay one step ahead of the bad guys. Similar to the acrobatic Captain America on the battlefield, inventive Iron Man in the workshop, and brilliant Sherlock Holmes as a detective, Batman stands equal to his superpowered allies, if often in the shadows.
Batman’s protégés are equally impressive, with Nightwing leading the Titans, Red Robin in Young Justice, and Oraclehelping both the Justice League and the Birds of Prey. His focus on the streets of Gotham is similar to that of Spider-Man or Daredevil in New York City. Bruce is serious and reserved, occasionally annoying Barry, Ollie, and Hal, but Diana and Clark are close enough to know and like his true self.
Superman, the first modern superhero, should be the standard-bearer and unofficial leader of the Justice League. He’s a powerhouse like Marvel’s Hulk, a natural authority like Captain America, and has a cool cape like Thor — or rather, they have those qualities like the last son of Krypton. Superman‘s foes, such as Lex Luthor, Darkseid, and Brainiac, are worthy challenges to the entire superhero community.
Although Superman doesn’t typically have sidekicks, he does have family such as Karen Starr/Power Girl with the Justice Society, Kara/Supergirl with the Titans, and clone Connor Kent/Superboy with Young Justice. Superman‘s moral certitude might irritate Batman or Green Arrow even he inspires them and others. I don’t mind if “big blue” is a “boy scout”; his extraterrestrial origin and sheer strength of muscle and will are more than balanced out by his Midwestern regular-guy charm and desire to defend and — be a part of — humanity at all costs.
Of course, superheroes are only as good as their opposition. Even a pantheon of 12 and assorted sidekicks and spinoff teams can’t be everywhere at once in a world with almost 7 billion people. Natural disasters, common criminals, supervillains, and the occasional alien or mystical attack should be more than enough to keep the Justice League busy, not to mention rivalries within their own ranks.
In the DC Universe Online MMO and my “Societe de Justice Internationale” scenarios (using GURPS Supers and D20 Mutants & Masterminds/DC Adventures), it’s cool when Player Characters get to meet a “named” character. However, they have to feel like they can make a positive difference. I hope that any version of the Justice League in print, TV animation, games, or live-action retains that sense of camaraderie and fun while saving the world… Whom would you pick and why?
Among other things, I picked up a few role-playing supplements (including the aforementioned DC Adventures: Heroes and Villains, Vol. 1) at Pandemonium Books & Games and the Compleat Strategist. We had to deal with “gamer funk” from hordes of collectible card players and wargamers at the former, but we had no trouble looking at the bookshelves in the latter.
I’d pick the Ryan Choi version of the Atom because he’s the most recent incarnation of the character, he adds some ethnic diversity, and he can represent a younger hero who has “graduated” to the major leagues. (Sure, he was killed, but we all know that’s not a permanent condition in ever-changing yet cyclical comics.) With predecessor Ray Palmer and Justice Society member Mr. Terrific as mentors, Choi would likely view the Titans‘ Cyborg as his closest peer. I could also see the Atom mentoring Jaime Reyes/the Blue Beetle in Young Justice.
Like Marvel’s Ant Man, Choi’s Atom is the resident expert in physics and weird science. When he’s not infiltrating enemy lairs or solving life-and-death puzzles, I picture Choi exploring the microverse, chatting with fellow scientist the Flash, or tinkering with Red Tornado. He might be a bit intimidated by the “Big Three” and would probably annoy less patient comrades such as Hawkgirl.
Every team needs a magician, and Zatanna is the Justice League’s. The fishnet-wearing, backward-speaking stage performer is similar to the Avengers’ Scarlet Witch and could ask the Justice Society’s Doctor Fate (or even her late father) for advice. Raven would be her likely contact in the Titans, and Zatanna‘s cousin Zachary Zatara has been in Young Justice.
While Zatanna is among the few people who can call Bruce Wayne or John Constantine friends, I figure that Superman, who is vulnerable to magic, would be wary of her. By contrast, Wonder Woman and Aquaman are comfortable with magic and would often rely on her when dealing with the supernatural foes of Themyscira and Atlantis.
Yes, I chose Shiera Hall/Hawkgirl partly because she was in Justice League Unlimited. I’d respectfully call her “Hawkwoman,” but the longer name doesn’t roll off the tongue. Her role as winged warrior mirrors that of lover Hawkman in the Justice Society, Hawk and Dove in the Titans, or Wasp in the Avengers. Whether she’s a reincarnated Egyptian noble, an archaeologist with mystical weapons, an extraterrestrial police officer, or all of the above, Hawkgirl should kick butt and take names.
As in the Dini/Timm cartoon, Hawkgirl should get along with Wonder Woman and Green Lantern, if less so with romantic rival Vixen or liberal firebrand Green Arrow. Hawkgirl‘s knowledge of procedure, tactics, and obscure history could be balanced by claustrophobia and distrust of her motives (depending on her origin).
Like peanut butter and jelly — or, more properly, Oreos and milk — the Martian Manhunter goes with most recent incarnations of the Justice League. In the DCnU, he’s now withStormwatch, another “major league” team. The shapeshifting telepath is almost as powerful as Superman, but the Martian Manhunter is more alien than human and provides an outsider’s perspective on humanity and superhumanity.
Like the Titans’ Starfire and Beast Boy, J’onn J’onzz can be refreshingly naïve or stubbornly idealistic. I think the Martian Manhunter would get along well with Superman, Elastic Man, Plastic Man, and the Outsiders’ Metamorpho. His protégé on Young Justice is Miss Martian. If Batman is the brains behind the Justice League, Superman the brawn, and Wonder Woman the heart, Martian Manhunter is the informal mascot and morale officer.
A second-generation costumed vigilante, Black Canary is another tough woman in the Justice League, but she has a different perspective from the aristocratic Wonder Woman or soldier/cop Hawkwoman. Dinah Drake Lance grew up knowing the entire Justice Society, including her mother (Black Canary I) and trainer Wildcat. Black Canary II is a street-level heroine who supplements her sonic scream with martial arts skill, not unlike Marvel’s Mockingbird.
While other Justice League members have sidekicks, Dinah can call on her other teams, including the Justice Society, the Birds of Prey (Oracle, Huntress, Lady Blackhawk, and Spoiler, among others), and the “families” of Batman and Green Arrow. A cross between a den mother and a drill sergeant, Black Canary helps keep the Justice League in line. She tends to let her hair down with Green Arrow, Green Lantern, and the Birds of Prey.
Speaking of Green Arrow, the Justice League’s social conscience has been one of my favorite superheroes since Mike Grell’sLongbowHunters and subsequent run in the late 1980s. The Robin Hood-inspired archer, onetime wealthy playboy, and chili-loving rogue adds unpredictability and emotion to the team.
As much as I like the works of Judd Winick, Kevin Smith, and others, I think that OliverQueen has been put through the wringer a bit too much lately. The fun-loving (and nonpowered) daredevil who shamelessly uses trick arrows, copies Batman’s toys, and flirts with every woman in sight has been dragged down by mystical forces and deaths (and rebirths) of himself and close friends.
The sometime financial backer of the Justice League is closer lately to Russell Crowe’s dour Robin Hood and Marvel’s Ultimate Hawkeye than to Errol Flynn. I’m also not sure about Ollie’s Smallville-influenced costume and lack of a goatee in the DCnU, but I hope the costumed vigilante and his universe can return to a sense of heroic fun.