Ennies and recent favorite RPGs

Fellow role-players, as we continue to discuss our current games and what we might play next, don’t forget to vote for this year’s Ennies! Here’s how I voted:

While I haven’t played many of these, I own several, and I’ve looked at many more products and Web sites. I explain why I chose what I did below.

RPG dice
A pile of polyhedral dice — most tabletop role-players’ fancy

Fantasy

Standouts include Paizo and others’ continuing strong support for the Pathfinder system (a.k.a. “D&D3.75”) and Obsidian Portal, whose wikis our current face-to-face and telecom groups have been using.

I haven’t yet played The One Ring, but it has impressive production value, as do supplements such as DungeonMorph’s cards and the “Mass Transit” series of maps. Many of you have received the news and Game Mastering advice I’ve forwarded from Gnome Stew and EnWorld.org. I enjoyed Rich’s “Way of the Wickedone-shot.

Modern and superheroes

I voted for DC Adventures: Heroes & Villains Vol. 1 (using D20/OGL Mutants & Masterminds 3rd Ed.) over the Marvel Heroic Roleplaying Basic Game even though we’re using the latter in Jason‘s “Glassworkssuperhero miniseries. I thought Green Ronin’s relatively timeless approach to DC’s iconic characters was better than Margaret Weiss Production’s dice-intensive take on recent Marvel continuity. I’ll leave the various Cthulhu supplements to the horror authorities among us.

Science fiction

I’ve used various SFRPG supplements in developing the “Vortex” space opera, including Ashen Stars: Dead Rock Seven, Eclipse Phase: Panopticon, and Star Hero. Even though FATE 3e Starblazer Adventures/Mindjammer has been our baseline, Bulldogs! is a much clearer presentation of similar rules.

Publishers

I’m not sure that Wizards of the Coast’s polls are the best way to get feedback for “Dungeons & Dragons Next” (5e), and Mongoose still has too many errors in its rulebooks, even if I like that it’s keeping Traveller going. Cubicle 7 has let support for Starblazer Adventures and Legends of Anglerre slip, so I voted for the publishers of my other favorite supplements of the past year.

What were your favorites? In addition, don’t forget to vote for which of my campaigns you’d like to see for the face-to-face groups in the coming year! Happy gaming, -Gene

“Glassworks” Session 4: Disco roach motel

Fellow role-players, here are my notes for Jason E.R.‘s latest superhero session, which Brian W. hosted at his home in Newton, Mass., on Monday, 9 July 2012:

>>Player Character roster for Jason E.R.‘s “Glassworks” Bronze Age/noir superhero scenario, using the Marvel Heroic Roleplaying game (based on Margaret Weis Productions Ltd.’s Cortex system, originally using DarkPages), as of spring 2012:

  • Kyle Martins/The Cloaked Quarrel” [Gene D.]-male human college student and legacy crime fighter with mystical crossbows
  • Eli Wasserman/the Amazing Mr. Fantastic” [Brian W.]-male metahuman with shadow manipulation, semi-retired superhero and private investigator
  • Rain Tomotowa/Thunderbird” [Sara F.]-female Native American metahuman park ranger, able to change into an eagle
  • Matthew Shanks/Merlin” [Josh C.]-male incubus sorcerer and occultist with an ancient family legacy
  • Tim Gray/DarkStorm” [Bruce K.]-male metahuman super soldier, experimented upon by the government, amnesiac weapons designer for Oryx Industries, and armored vigilante
  • Summer Winters/Santanica Pandemonium” [Rich C.G.]-female human nurse and mother/demon with flame powers, newly aware of her dual nature
  • Ezra Goldman/Daedalus” [Beruk A./absent]-male metahuman with the ability to temporarily imbue machines with personalities
Kyle and Eli
The Cloaked Quarrel and the Amazing Mr. Fantastic in a fight (image from “Archer and Armstrong”)

As an impromptu band of metahumans and crime fighters reviews its cases in Eli’s office, the semi-retired vigilante gets a distress signal from his Seventh Legion communications device. Fanboy Kyle recognizes the “VII” symbol and 1960s technology.

The “Amazing Mr. Fantastic” recognizes the signal as coming from John Getz, a.k.a. “Red Planet.” The group goes to the Indian Beach neighborhood of Hamilton, Del., and finds Getz’s apartment trashed.

Merlin identifies members of the Coven, a New York-based rival to Hamilton’s mystical Conclave, who lie sprawled amid the wreckage. DarkStorm is impressed that Red Planet, a “brick” or “tank” of the Seventh Legion, didn’t go down without a fight.

Eli attends to Getz, who is mortally wounded and gives him a burned-out cintomanni (also called a dragon pearl or philosopher’s stone). Red Planet notes that it was a trophy from King Naga, who disappeared years ago. The costumed villain’s breastplate was part of the jade warrior’s panoply that various parties are seeking.

The rocky brawler says with his last breath that “He was always her white knight.” The mournful Amazing Mr. Fantastic notes that Richard, the White Magus, was once known as the “White Knight.” His partner Eva Ball, who was recently entangled in the Devil Doll arsons, was known as “Damsel.”

Santanica Pandemonium keeps an eye out for Erechtho, Shard, or other members of the Coven. Thunderbird and the Cloaked Quarrel search Getz’s apartment for clues and find an old subway map with an extra line. Apparently, a Metro line to the Annex was built in the late 1960s but was never used — the project’s funds were diverted to the Annex’s infrastructure. The team leaves before the police arrive.

Back at Wasserman’s office, Daedalus keeps watch on prisoner Rasayana, who with Erechtho attacked the estate of industrialist James Orex. Merlin hides the cintomanni in his extradimensional library.

Thunderbird observes that the stations on the train map correspond with the arson sites leading toward Glassworks. The assembled heroes agree to go to the crystal factory at Inneman Station.

DarkStorm makes sure to park his vehicles a safe distance away, and the Cloaked Quarrel shoots a nylon line to lower himself into the disused tunnels. Santanica Pandemonium unfurls her demonic wings and creates a whirlwind to lower the others.

Flashlights in hand, the investigators don’t go far before they meet four cockroach-themed malefactors! Palmetto, whom the Cloaked Quarrel had humiliated in their first encounter, praises “the glory of the mother.”

Death’s Head engages Santanica Pandemonium, who erupts into an infernal blaze. Discoid readies his disc shooter, as Palmetto dodges crossbow bolts. Hisser and Thunderbird trade sonic attacks.

The Amazing Mr. Fantastic misses Discoid, and Thunderbird slams Palmetto into a wall. Death’s Head and Santanica Pandemonium grapple. Merlin conjures up an illusion of a giant can of insecticide, but it’s too dark for his foes to see.

DarkStorm uses his staff to parry shots from Discoid, while Merlin casts Chain Lightning. A muscular man wearing a mask watches the conflict from the sidelines. Santanica Pandemonium later identifies him as Ilya Petrovich, or “Tarakan,” the bodyguard of Russian mob boss Ozerov.

Cloaked Quarrel misses Hisser, who responds by inflicting horror on the young hunter. DarkStorm drives off Hisser, and Santanica Pandemonium tackles Death’s Head. Thunderbird disrupts Hisser’s sonic scream with a thunderclap.

Palmetto blasts his stink guns at Cloaked Quarrel, who narrowly dodges. Discoid and DarkStorm maneuver, while the Amazing Mr. Fantastic blinds Palmetto with darkforce manipulation.

Death’s Head pummels Santanica Pandemonium, but superior Thunderbird saves her winged ally by knocking him out. Discoid’s weapons find their mark, wounding DarkStorm, and the do-gooders stumble about in the dark.

Santanica Pandemonium ends the battle by blasting the area with flame. Three of the four roaches scuttle away, but Petrovich apparently broke Death’s Head’s neck rather than allow him to talk. DarkStorm and Santanica Pandemonium take his mask as a trophy and for further analysis.

The subway spelunkers continue on toward Inneman Station. Music from the ’60s emanates from speakers, and inside a wall, they find the skeleton of King Naga. According to the Amazing Mr. Fantastic, he had fought Harrier back in the 1950s before reforming.

Merlin takes the jade breastplate, and the Cloaked Quarrel tracks wires from a speaker northwest to a strange vending machine in Stevens Station. It dispenses Indian-brand candy, which was manufactured at the factory where the group recently encountered Devil Dolls and a mystic dragon cage.

Santanica Pandemonium knocks the dispenser over, exposing elaborate machinery and more wires spreading through the tunnels. The women who were turned into masked, wrapped pyromaniacs must have each placed a quarter in this machine, even though it’s in an unused station. More mysteries.

Back on the surface, the super friends continue their many inquiries. DarkStorm finds out that Mora Burch, the wife of a missing scientist found turned into glass, was originally entomologist Mora Petrovich, tying her to both the Russian mafia and Oryx Industries. She must be the “mother” Palmetto referred to.

Santanica Pandemonium interrogates Rasayana, whose real name is Keith Lucido. The goon says that Erechtho merely hired him and gave him alchemical armor (with some invisibility). Eli then turns Lucido over to the police.

Thunderbird and Merlin consult seer Kittaguka. The old woman tells them that Dream Hunter and the Coven have the helmet of the jade warrior. The Cloaked Quarrel has his bow, Santanica retrieved daggers, and King Naga had the breastplate.

DarkStorm and the Cloaked Quarrel go to meet the Red Right Hand at the Forcements. The violent vigilante tells the armored wonder and crossbow-wielding kid that “everybody’s looking for a warehouse in the South Market — the Russians, the Italians, the Coven, and the Conclave.”

The Amazing Mr. Fantastic recalls that D.J. Sharrif hired him to find missing chemist Boyd Burch and believes that he may be tied to dragons. Burch had gone to Ozerov for protection against the Galati crime family because of his gambling debts. He and the roaches apparently sought the dragon pearls for glassified Mora.

Kittaguka tells Thunderbird that King Naga, like her ancestors, was a dragonslayer. Merlin says the package that everyone is looking in the South Market could be the last cintomanni, the helmet, or even a dragon.

Merlin goes to the White Magus to share what he has learned so far and to ask about the Devil Dolls and Red Planet. The Cloaked Quarrel wonders why so many people are seeking the pearls and the related jade warrior’s panoply.

After dropping off Lasido, Eli finds Faisal Marzug in his office. On behalf of Ms. Sharrif — who wants to rename Hamilton’s Annex sector as “Fatima” — Marzug gives Eli a check for $25,000 and says that his services are no longer needed.

Late one night, Santanica Pandemonium receives a shadowy visitor. The “independent interest” offers to lead Summer to her son Timmy (and presumably, ex-husband Bobby Galati) in return for the inactive dragon pearl.

DarkStorm learns about Todd Klucas and that the Hamilton Candy Co., which produced the Indian Head brand, was bought by D.J. Sharrif. This connects back to the strange machinery and the mystic dragon cage….

While I’m sorry that we were unable to meet for Brian’s Dungeon Crawl Classics demonstration this past Monday, I look forward to the penultimate “Glassworks” game next week!

In the meantime, it was good to see The Amazing Spider-Man with some of you, and I look forward to The Dark Knight Rises and the FATE 3e “Vortextelecom space opera this Sunday. Please remember to vote in the poll about upcoming face-to-face games at the Yahoo/eGroups Web club when you get a chance.

“Vortex” Update 5c.2: Shakedown to Mars

Fellow role-players, here are my notes for Session 5c.2 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 8 July 2012. We’re using “Fantastic Adventures in Tabletop Entertainment” (FATE) 3rd Ed.: “Starblazer Adventures/Mindjammer” and “Bulldogs.”

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Who will rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the “Gryphon” (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox with boyfriend Darcy, now apart from the grifters in “MarSoupAiL”
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • [Robert A.S./absent]-male Terran “near-human” gambler and psi
Starship getting under way
Loading cargo

>>”8 to 14 February 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting at the shipyards of New Gdansk in Earth orbit, the new crew of the Gryphon prepares for its shakedown cruise. Hector Chavez secures the cargo of machine parts obtained from smuggler Desmond Hogarth.

The engineer also collects a wish list of enhancements to install on the yacht once the delivery to the Mars Confederation is completed. Mighty Jasmine and her boyfriend, fellow “Synth” (“Uplifted” tiger) Darcy, assist with the loading and cabin redecorations.

Orion Starchaser returns to the ship, excited as usual. The interstellar hitchhiker says that he has met a gunner, whom he managed to steer away from a confrontation with Dr. Srinu Pahul. Orion then leaves to get Chris McKee, leaving confused people in his wake.

Burned op Hector shows Jax some of his security precautions in the Gryphon‘s cockpit and keeps tabs on the crew’s comm links. Jax wants to depart without Orion and the sketchy sniper, but Jasmine talks the hotshot pilot into waiting.

Cautious Hector asks Srinu what he knows about Chris. The doctor reassures him that despite their shared pasts with the eugenicists at Black Box Security Co., they should be able to work together without killing each other.

At the “Drowning Swan” bar, Orion happily tells Chris that he’s welcome aboard the Gryphon. They are joined by Irdana, a tourist whom Orion had met earlier. The nervous Olvar (arboreal, mammal-like alien) asks the blue wanderer if she can buy passage with them.

Sensing that Irdana is in trouble, Orion and Chris readily agree. Hector and Jax aren’t thrilled, however, when Irdana explains that she witnessed a deal for heavy ordinance — Orion’s arm span plus her tail in size — and was then noticed by the illicit arms dealers.

Jax and Chris ask Irdana how she plans to pay, and she opens a rucksack of antique Terran toys. Jasmine and Orion happily play with the plastic figurines, but Srinu and Jax aren’t impressed. Chris is won over when he finds some old military action figures.

Rather than risk being probed by more remote-control robots, captured by smugglers, or waylaid by fans, the crew of the Gryphon casts off. Jax easily maneuvers the ship, which is much larger than his personal vessel, the Slipstream, past traffic between Earth, the L-5 orbital stations, and the Lunar Free State.

Hector goes to engineering to check on the maneuver (sublight) and Transit (faster-than-light) drives. He notes that since the Gryphon is swifter than Hogarth knows, the group will have time to check out the drop zone rather than be ambushed.

Jasmine and Darcy show new crewmate Chris and passenger Irdana around, taking them through lounges and to their cabins. Originally from a world with large oceans and many islands, Orion takes advantage of the new saltwater swimming pool.

In his spare time, Srinu translates the Mahabharata, which describes possible ancient contact between humans and extraterrestrials. The doctor also asks each of his shipmates to come to the medical bay for a complete checkup.

Jax pointedly ignores most visitors to the bridge, executing several barrel rolls and other maneuvers that test the ship’s advanced inertial dampeners and artificial-gravity deck plates. The “best damn space pirate in the solar system” sets a course for a quick jump through Transit.

Jasmine goes to check on the foods that Srinu brought, while Darcy chats with Irdana. Srinu tells ruminant Orion that he’d like to introduce fish and a variety of Terran and alien plants to the pool to supplement their diet. Hector and Jax are reluctant to submit to medical examination.

At dinner one night, Chris asks his new companions about their plans beyond bringing the mechanical cargo to Mars. “Agent Prometheus” describes the Blackbird‘s fight on Oasis Station against the Zurmiz Krott, a biomechanical probe of the dreaded Zarkonian Armada. The inhuman invaders are approaching Earth, he says.

Hector and Jasmine observe that Chris’ description strongly resembles that of the “Harbinger of the Righteous Order of Submission” they encountered with the rest of Mars Soup Aid Lenders Ltd. (“MarSoupAiL”) back in Ghanki Station under the Indian Ocean. Both the Zurmiz Krott and the Harbinger induced cannibalistic madness and were difficult to contain or defeat.

Chris proposes scouting the space threatened by the Zarkonians, but calm Orion notes that according to his sensei, the crustaceans have attacked numerous worlds over many centuries of Terran time. Chris promises to share archaeological data with Dr. Pahul about possible Precursor artifacts at Van Maanen’s Star.

Jax isn’t convinced of the urgency of the Zarkonian threat, but Jasmine vows to help protect humanity, despite its often poor treatment of her and other “Synths” (bioengineered humanoids). In the meantime, Chris warns, Mars is bad news, because of his experiences with various factions.

Jax takes the Gryphon out of the plane of the ecliptic, and Hector spins up the Transit drive. In a matter of hours rather than weeks, the yacht travels from Earth orbit to Mars….

Thanks again for your patience as I dealt with audio problems; I’ll try to log onto Skype earlier this coming weekend to deal with them. Since we have a good-sized group, we should also remember Google+/Tabletop Forge as backups. I look forward to the new crew of the “Gryphon” settling in, visiting the Mars colonies, and looking ahead to future missions!

We should eventually upload character records and images to the Obsidian Portal site for “Vortex.” See also the discussion on the Yahoo/eGroups message board regarding Jason’s “Glassworks” superhero scenario and upcoming games for the Boston-area, face-to-face groups. -Gene

“Vortex” Update 5c.1: New Gdansk

Fellow role-players, here are my notes for Session 5c.1 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 1 July 2012. We’re using Fantastic Adventures in Tabletop Entertainment (FATE) 3rd Ed.: Starblazer Adventures/Mindjammer and Bulldogs.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the “Gryphon” (as of summer 2012)

-“Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox

-“Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL”

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird

-“Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon

-“Orion Starchaser” [Geoff C.]-male [humanoid alien] outcast, irrepressible mystic and adrenaline junkie

-“Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills

-[Robert A.S.]-?

-[Jim J.D’B.]-?

Orbital_city_by_StaticVG
Orbital habitat in a torus station

>>”1 to 7 February 2195 A.D./C.E. or 1 Terran Galactic Era:” Sometime after the Appomattox repelled boarders near Atlanta and the explorers aboard the Blackbird returned to Earth from distant Oasis Station, a new band of travelers gathers at the orbital station of New Gdansk.

Hector Chavez and Jasmine arrive at the Lagrange-point torus habitat aboard another Starwind-class pleasure yacht in need of refitting and more crew. Hector calls his onetime “fixer” Max (short for Maxine) to find out about discreet shipyards and potential gigs. She sends the former spy to one Desmond Hogarth.

Jasmine and her boyfriend, fellow “Synth” Darcy, hope to find a safe homeworld for their people. But first, they want to stretch their legs (and tails) and get something to eat at the orbital city.

Meanwhile, Orion Starchaser continues hitchhiking across the galaxy. The blue extraterrestrial catches a lift with a Ru’ulok (heavy-gravity reptilian alien) trade vessel and is curious about Terrans. Orion disembarks at New Gdansk and is distracted by a shiny ship in space dock.

The yacht has also attracted the attention of Jax, a dashing space pirate whose single-person transport, the Slipstream, is berthed nearby. Jax’s interest is only heightened when Orion notices that the ship has Transit-capable (faster-than-light) engines. Humanity has only recently obtained this technology.

Hector and Jasmine emerge from the airlock and are surprised to meet self-important Jax and chatty Orion rather than a security squad. Hector is wary of their questions, but Jasmine is interested in talking with fellow nonhuman Orion.

Disgraced for some of his genetic research, Dr. Srinu Pahul takes a family shuttle into Earth orbit. He notices furry Jasmine and Orion talking and respectfully accosts the “Rakshasa.” The tiger-woman is flattered by the attention, and the group agrees to go with Dr. Pahul to a fancy restaurant.

Hector pointedly asks each of his new companions about their pasts and potential roles aboard the Gryphon. Srinu orders real steaks for everyone (and double for the “Uplifted” tigers). Jax and Orion ask for a tour of the ship, but Jasmine warns that Darcy is keeping watch, so they’ll have to wait.

Cautious Hector recounts some of his misadventures aboard the Appomattox, while Jasmine is happy to make new friends. Srinu says that he’d like to get away from Earth politics, and Jax is confident that he can pilot anything. Orion just wants new challenges.

After dinner, Hector and Jasmine introduce Srinu, Jax, and Orion to Darcy and take them aboard the Gryphon. Paranoid Hector doesn’t show them sensitive areas such as the armory, main engineering, or his quarters.

Jasmine and Darcy redecorate a large cabin with a jungle theme, while Jax demands the captain’s room. Dr. Pahul inspects the medical bay, and seeker Orion puts a disco ball in his cabin. They also discuss adding a swimming pool.

The refitting of the Gryphon is interrupted when proximity alarms go off. Hector scans and finds a robotic drone near the ship. Jax runs back to the Slipstream, and Srinu goes to his family’s shuttle.

Orion looks out a porthole and sees the unmanned probe. Jasmine offers to don a space suit and go outside, but Hector and Darcy recommend that she stay aboard. Possible enemies include law enforcement authorities, other smugglers, past marks, or racial supremacist or religious groups.

Hector wishes he had a proper electronics warfare suite, and Srinu begins maneuvering out of port. Jax is quicker, however, expertly maneuvering the Slipstream between the probe and the Gryphon. He bumps the drone, destroying it. Hector reminds his crew mates to be careful aboard the station.

The would-be adventurers go to meet Desmond Hogarth in a seedy section of New Gdansk. Hogarth is accompanied by an Ursoid Synth named “War Paw.” The man is somewhat surprised to encounter a full crew, but he agrees to acquire Hector’s requested parts, in return for one of two missions.

The first is a so-called milk run to the Mars Confederation. The second is to spring a “friend of the family” out of a Union of Solar Nations prison. In response to pressure from Hector, Hogarth says that the convict is Orion Stefanov, former chairman of the Venusian Finance Collective.

Orion Starchaser doesn’t detect any dishonesty with his telepathy, even though Hogarth is no doubt holding back information. Hector and Jasmine, shuddering at their memories of the disaster at Hephaestus Stadium, decline the prison break in favor of going to Mars.

Hogarth notes that he doesn’t want any Interplanetary Patrol scrutiny of the cargo, and Jax assures him that it shouldn’t be difficult to avoid the attention of Fort Olympus Mons.

Since Hogarth doesn’t know about the Gryphon‘s T-drive, Hector doesn’t tell him that the journey from Earth to Mars would take about four days rather than the weeks or months it would take with conventional (pre-First Contact) Terran rockets.

The new crew returns to the ship to spend some of its advance. Hector and Darcy receive deliveries from War Paw, and Dr. Pahul brings some of his laboratory equipment aboard. Hector scans Hogarth’s cargo and finds only machine parts.

Jax requests a quick-launch enhancement to the Gryphon‘s landing bay for the Slipstream, which he parks next to Jasmine’s hovercycle. Orion hopes to expand the holo-library.

Jax goes to the “Drowning Swan” bar and soon entertains a bevy of attractive women with his tales of derring-do in deep space. However, a wealthy woman who has been pursuing the pilot learns of his presence in New Gdansk through C-space (cyberspace).

Cassandra shamelessly flirts with Jax, who resists her advances because he doesn’t want to be tied down or go legit just yet. Amused, Srinu sends the couple drinks, and Jax gives his contact information to Cassandra in return.

Orion wanders through the corridors of the orbital city, cheerfully talking with strangers, most of whom don’t seem disturbed to see a blue alien. Orion finds some fellow hitchhikers, including human student Chan McKenzie, Olvar (arboreal, mammal-like alien) otaku Irdana, and a former soldier who is disturbed.

Chris McKee mutters that he has “seen things no one should,” including something called the “Harbingers of the Righteous Order of Submission.” Orion invites him to join the crew and is about to consult his paper guidebook when Dr. Pahul walks by. He recognizes “Agent Prometheus” from past super-soldier experiments.

Detached from his Black Box Security handlers, Chris warns Dr. Pahul to stay away or risk violence. Orion diverts the sniper’s attention by introducing him to Ms. McKenzie, allowing Srinu to return to the ship unharmed. Orion later tells Hector and company that he has found a gunner for the Gryphon.

Jax talks with a bartender at the “Drowning Swan,” about Chris. Jose says has been serving the man for a few weeks and that he has a good reputation among the aliens, despite any apparent mental instability. Orion also warns Dr. Pahul that he and Chris will have to work out their differences on their way to Mars….

We’re off to a good start! I look forward to the Gryphon getting under way this coming Sunday, July 8. Let me know if any of you have questions about your characters, the ship, or the setting of “Vortex.” Note that Robert A.S. and Jim J.D’B. have also expressed interest in joining us.

In the meantime, I hope that all of you had a good Independence Day, and I’ll see some of you at The Amazing Spider-Man earlier on Sunday or Jason E.R.‘s Marvel Heroic Roleplaying: “Glassworks” game next Monday. I’ll also try to post some notes for Rich C.G.’s School Daze one-shot soon. Take it easy, -Gene

Free RPG Day 2012 report

Happy summer solstice! While I’ve missed some movies and local events lately because of travel and crowded schedules, I did get to Free RPG Day. On Saturday, 16 June 2012, Janice and I drove into Boston to visit the Compleat Strategist.

Retro RPG wallpaper
Retro role-playing rules!

The staff at the small game shop was friendly as usual, and I declined an invitation to participate in a Pathfinder tabletop role-playing session. I did pick up the following free items:

I also bought some Lord of the Rings HeroClix and Giants Revisited for Pathfinder (my Advanced Race Guide hardcopy is coming in the mail). I looked at the thick core rulebooks for Dungeon Crawl Classics and Adventurer, Conqueror, King because of fellow Game Master Brian W.‘s recommendations. I didn’t purchase either of these retroclones yet, because I want to see what my current face-to-face groups are willing to try after various miniseries and our D&D Next playtest.

I didn’t see any of the planned books for FATE 3e Starblazer Adventures/Mindjammer (for “Vortex“) or Legends of Anglerre (for the “Vanished Lands“) but at least the FATE version of Bulldogs has gotten some good science fiction support online. I’m more inclined to stick with rules-light systems than invest in yet another potentially expensive, complicated game with a limited fan base.

Unfortunately, the staff at Pandemonium Books & Games in Cambridge, Mass., was surprisingly ignorant of Free RPG Day and seemed to be more interested in hosting collectible card tournaments than serving role-players. It seemed like a missed opportunity to get people into the store. It’s a shame that the larger shop has focused less on traditional RPGs lately.

Janice and I later enjoyed lunch at Mr. Bartley’s Burger Cottage and visited our usual book shops in Harvard Square. We missed Josh C. & Sara F., who were at the Compleat Strategist sometime after us. I look forward to looking more closely at my Free RPG Day swag. So many games, so little time!