Barsoomian Adventures: the Tenth Ray of Mars, Session 1

Fellow role-players, here are Jason’s and my notes for Session 1 of his latest game, which Brian W. hosted in Newton, Mass., on Monday, 21 January 2013:

Player Character roster for Jason E.R.‘s “Barsoomian Adventures: the Tenth Ray of Mars” (Tē-sis ē Bâr-süm) pulp planetary romance miniseries, usingSavage Worlds,” as of spring 2013:

  • Sgt. Joe ‘Knack’ Kanaki” [Gene D.]-male Nisei Jasoomian (Japanese-American Terran human) tail gunner; two-fisted patriot who’s smarter than he looks
  • Beauregard ‘Bo’ Jennings” [Beruk A.]-male African-American Jasoomian, USO trumpet player, expatriate (NYC), former professional boxer and member of the French Foreign Legion
  • Kar Dalan (Kâr Dé-lan)” [Brian W.]-male aysismad (red Martian), an independent panthan (sellsword/scout) currently serving the nation of Raxar (Rax-âr)
  • Olera Gala” [Sara F.]-female Barsoomian masena (Thurian/Martian), one-eyed feline hunter and scout
  • Capt. Billy ‘Rip’ Rohrer” [Bruce K.]-male American Jasoomian pilot of the “Lucy Goosey,” a B-17 Flying Fortress bomber
  • Betsy ‘Blaze’ Harper” [Rich C.G.]-female American Jasoomian, fiery redhead, former Olympic hopeful, and aspiring actress on USO tour for exposure and patriotic duty, along with Carla Rizena and Lucy McIntyre

[From the correspondence of Joseph Kanaki] “26 December 1943:” Dear Mother, I don’t know when and if you will get this note, but as I promised, I’m taking notes during my travels. Between the censors at the Air Force and those at your internment camp, who knows if you’ll ever get this? Still, there are moments when things make even less sense than usual.

The “Lucy Goosey,” our B-17F bomber, was assigned to Pavia, Italy, on the Adriatic Sea. It has been a hard slog up the peninsula, but the infantry has it even worse, between the mud, the cold, and having a tough time telling friend from foe.

My commanding officer, Capt. William “Rip” Rohrer, is a standup guy. He always tells it straight to the men and understands our frequent need to blow off steam. Unfortunately, not every member of the brass is so relaxed. We got called into the strategy room at the air base. Tarps had been thrown over the maps so we wouldn’t see more than we needed to.

Col. Frank Allen explained that we were to conduct “Operation Neapolitan.” We were initially disappointed at doing a milk run rather than a combat mission, but since it would count toward leave and such, nobody complained too loudly.

Apparently, Brig.Gen. Lawrence had requested specific U.S.O. entertainers for his birthday in Tunisia. We’d have no fighter escort and no bombs aboard, but we shouldn’t need any, Col. Allen said. I offered to check out our passengers and scrounge any extra supplies. You know me; if the skipper wants something, he can count on “Knack” to get it.

As I left the command tent, I ran into Lt. Merlin Shields, he of the thin mustache, superior attitude, and the “Pistol Packin’ Mamas.” I call his unit the “Mama’s Boys.” I know it’s puerile, but every jibe is worth it. Shields was oh so interested in our assignment but couldn’t help but get in a dig at our expense.

Anyway, I found trumpet player Bo Jennings playing poker in the officer’s mess. He had wasted no time since his arrival. His companions were just as interesting: a blonde, a brunette, and a redhead. Lucy McIntyre [Sara/Non-Player Character] was bubbly, Carla Rienza seemed interested only in learning if the officers were wealthy, and Betsy “Blaze” Harper was a real pip, one of the boys in manner, if not in looks.

Sometime later, we took off, turning over the Mediterranean. I helped the already restless passengers get secure and then headed to my gun in the tail. Capt. Rip had already pointed out the uncanny resemblance between Lucy and our nose art, which featured a famous duck pinching a pretty girl.

Up in the cockpit were Capt. Rohrer, newbie co-pilot Lt. Milton Dunlap Jr. [Brian/N.P.C.], and navigator Lt. Victor Frisbie. They were joined by bombardier Lt. Harvey Kramer, flight engineer Lt. Conrad Zufall, and radio operator Sgt. Eugene “Pick” Lydic. All good guys, but I think you can already guess why I’m noting all of them here.

Without bombs, it was up to me, ball turret gunner Sgt. Benji Moon, and waist gunners Sgts. Harry Houchins and Billy McMillan to keep an eye out for German or Italian attackers. What we did see was something else entirely — a foo fighter!

A huge aircraft with the rising sun glinting off its dragonfly-like wings overtook us. I warned the cockpit via intercom, and we made evasive maneuvers. It passed us again, and numerous personnel stood on its ship-like decks. When I say “ship,” I mean a sea vessel like the one grandfather sailed. We gained altitude and came about.

The strange airship didn’t look like anything I’d seen before, but we tried to get closer, since it seemed to be struggling to stay in the air. Crazy Rip Rohrer tried to get himself killed as we lowered a cargo net to bring up evacuees. So of course, I had to go after him, but only after warning our crew and passengers to be ready for anything.

The men we brought aboard were underdressed, with reddish complexions and tattoos. They didn’t look or sound like Bedouin, but what did I know? An older man was trying to manipulate some device, which we grabbed. There was a blinding flash.

You’ll never believe this, but try to keep an open mind about what I write next. They say war does strange things to a man’s perceptions, but I don’t know any shell shock that can explain what I’ve seen, so here goes: We suddenly found ourselves flying over an unearthly desert.

Edgar Rice Burroughs' Mars
Barsoom

The “Lucy Goosey” flew over some ruins. I thought it was too soon to see North Africa, but with all the fuss over the rescue operation, nobody had time to double-check our course. We clipped a white spire, and something heavy hit the top of our plane.

Rip and I managed to get the crew of the airship aboard our bomber, and we quickly cut the netting loose. Unfortunately, it was our turn to have difficulty, and we crashed into the sands outside the ancient city. We lost Milton, Harvey, Conrad, Victor, and Benji. Like I said, all good men.

After much pantomime, we learned that the old guy with the device was Thuran Gan, an isvar [is-vâr], which we later learned meant “chief ray scientist.” The red men (not to be confused with American Indians) passed around a flask, and we finally started to understand one another. Don’t ask me how; I sure didn’t make the rules out there.

Kar Dalan, a mercenary scout, joined us. He noted that there were four green men at the gates of the city. That sounded reasonable, except for the name of the place — Barsoom [Bâr-süm], or the Mars of Edgar Rice Burroughs‘ books. Blaze and I had read some of them, but pulp science fiction was now as real as the half-naked men and wrecked airship hanging above us!

The red men knew of John Carter of Virginia, whom we had assumed was a fictional character. They claimed that others from Jasoom [Ĵâ-süm], or Earth, had come to Mars around the time of the Great War — Vad Varo, now in Duhor [Dü-ōr]. I was either dead or going to have one hell of a headache in the morning. Blaze looked for javelins or spears.

A strange beast jumped from atop our downed bird. It looked like a large cat with a cyclopean eye. Kar introduced her as Olera Gala, a masena [mâ-sēn-â]. They had been sent to explore the dead city by Vora, the chief madvar [mad-vâr] of the Raxar [Rax-âr] Academy of Science.

Lucky for us, the city wasn’t entirely empty, as Olera reported seeing the yellow eyes of predatory banths [ban-iŧ] lurking in the dusty streets. Rip and Bo took advantage of the low Barsoomian gravity to jump great distances. The Olympics would sure be different here. The air was thin and cold, but it didn’t seem to bother us.

Four green men rode up on thoats [ŧōt]. I’m not sure which looked stranger, the 12-foot-tall, four-armed humanoids or their rhino-like steeds. They recommended that we seek shelter and said something about an ambassador between their tribe and Raxar, with whom they had a truce. Great, we’re in some other world or dimension, and it’s also at war.

Another airship arrived, bearing the purple banner of Raxar. Teedwar [Tē-dwr] (Col.) Kal Dan talked with Rip, Kar, and Thuran, and they agreed to take us back to their city. The Banzar [Ban-zâr], a huge vessel capable of holding 1,000 troops, towed the “Lucy Goosey,” with our surviving crew and passengers still inside. Rip and Bo jumped around for a while.

The city-state of Raxar was a sight to behold, with bustling streets, strangely beautiful red-skinned residents, and numerous flying craft. Everyone was on a war footing, with even children carrying short swords. We were taken to the academy, where we met the following people:

  • Orad Rel, aavar [â-vâr] or head of the institute
  • Kan Baniv, povar [pō-vâr] or theoretical physicist
  • Essa Naxa, soomvar [süm-vâr] or planetologist
  • Tan Orml, morvar [mōr-vâr] or biologist
  • Vora, the aforementioned madvar, or anthropologist

They all seemed happy to see us, since John Carter had once saved their city, leading to the treaty with the green men of Zarquad [Zâr-kwd]. The ambassador of Zarquad was one Torog, and the jed [ĵed] or king of Raxar was Daris Nar, related by marriage to other rulers, including Carter’s wife, Princess Deja Thoris.

Kan Baniv. the nephew of Vobia, the jeda [ĵed-â], arranged for us to have a royal audience. At the audience we were introduced to the royal family, including the jed’s two daughters, Daria and Teeza.

A wealthy noble (gem mines) named Emar Radtai was openly staring at Daria. We also caught Kal Dan stealing glances at Teeza. The jed’s two sons were killed in the last war. Apparently there is a middle daughter, Phainara, who is missing.

After initial conversations with the scientists, we Earthlings changed into Barsoomian harnesses and loincloths and debated what to do. Capt. Rip Rohrer wanted to offer our services to the jed, and Bo understandably wanted to stay, since he had little waiting for him back stateside. The red men called Bo a “First Born,” apparently from distant Kamtol, their own nation of black men.

I argued that we should look for a way home and maybe try to bring some Barsoomian stuff back with us to help the war effort. Imagine the look on Hitler’s face if he saw the Banzar with allied paratroopers! At least we agreed to keep our gear and people together for now. Me and the other gunners will take turns watching the “Lucy Goosey.”

We asked about Martian customs and learned the following four traditions:

  • Attar [ât-târ]: Literally “loyal sword”. To cast your sword at the feet of a fellow Barsoomian is the pledge your loyalty and trust to that person, even though it may cost you your life. If a man does this to a woman, it can be interpreted as a declaration of courtship. If the recipient is a man, he signals acceptance by reattaching the belt to the owner’s harness. A woman returns the sword, hilt first. To leave the sword where it lies is to refuse the offer. To return it point first is a rejection and insult. This means an immediate duel (if a woman, her closest male relative champions her.)
  • Dartos [dâr-tōs]: Literally “thousand bond.” The proposal of marriage among the red men, which symbolically is to last 1,000 years. A mate must be fought for and won.
  • Koak [kō-ak]: Literally “equal battle”. In private combat, you may not fight a fellow warrior in with any other than the weapon you were attacked. You may choose a weapon of lower status though. To draw a pistol on an enemy facing you with a sword is unpardonable.
  • Visha [vē-ša]: Literally “virgin forbidden”. Barsoomian men do not ask personal questions of women, except for his mother and the woman he has fought for and won (i.e. dartos). Royal women of the courts of Mars are deemed sacred — even touching them without permission has dire consequences for the transgressor.

Before the audience, Kar Dalan pulled a few of us aside to warn us to beware of making pacts too quickly. He was from a different nation of red men and had sold his services to Raxar. I agreed that it would be best for us to find out more and to share as little as possible about ourselves. I also asked him to help train us in swordplay, since blades were as common as rifles on Barsoom.

Of course, the best-laid plans of mice and men…. Not only did Rip offer his allegiance to Daris Nor, but we’ve also already got a mission! I sure hope the skipper knows what he’s doing….

I hope that Sara and Bruce had great birthdays, and I’ll try to post my notes for this past Monday’s “Vanished Lands: Vistel’s Circus” fantasy game soon. (Jason and Josh have my notes for the latest “Glassworks” and “Mystic Adventures in the ‘Big D.'”) I also hope that the weather doesn’t inconvenience everyone too much this coming weekend.

Assuming we have power and connectivity, I look forward to continuing the “Vortex: Terra’s Pride” telecom space opera on Sunday night! The current forecast for next Monday night is for freezing rain, which I hope doesn’t affect Jason’s next “Barsoomian Adventures” too much. Happy gaming!

“Vortex: Terra’s Pride” Update 5c.23 — The calamari’s not right

Fellow role-players, here is my update for Session 5c.23 of the “Vortex” telecom space opera campaign, which met via Skype on Sunday, 27 January 2013. We’ve been using FATE 3e Starblazer Adventures / MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

“Vortex: Terra’s Pride” (Team 5c/3) Player Character rosters: Crew of the yacht Pina Colada:

  • Capt. Jasmine” [Sara F., primary]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez” [Beruk A., primary]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser” [Geoff C., primary]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul” [Byron V.O., primary]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese” [Bruce K., primary, absent]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron” [Dexter V.H., primary]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the experimental scout ship Blackbird:

  • Lt. Sebastian Growlick” [Bruce K., secondary, absent]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela” [Sara F., secondary]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar and robot Dr. Bucket
  • Tariq Asrad Saladin” [Beruk A., secondary]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington III” [Josh C., secondary]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Brun” [Geoff C., secondary]-male Martian Ursoid “Synth” (“Uplifted” bear), former wrestler, pilot
  • Sgt. Nathan A. Jessup” [Byron V.O., secondary]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon” [Dexter V.H., secondary]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

“4 to 6 July 2195 A.D./C.E. or 1 Terran Galactic Era:” The “Terra’s Pride” task force traveled to a stash in interstellar space, but it encountered two rival vessels. The Pina Colada managed to dismiss alien hunters, while the Blackbird found humans and robots from the Plutonium Hammer conducting a salvage operation.

Aboard the yacht Pina Colada, Capt. Jasmine convenes a meeting to discuss options as “Terra’s Pride” heads back toward Earth. Hector Chavez reminds his companions of the history of the Vatican treasure, including how it was collected and initially hidden or thought lost, its resurfacing and theft, and the Appomattox ’s abortive delivery to the arachnid Nolath.

Amateur archaeologist Dr. Srinu Pahul asks about the mystical or extraterrestrial nature of the relics. Hector explains that they’re mainly significant to human culture and history, but smugglers may have hoped to trade them to aliens. Psions Orion Starchaser and Chiron hope to study the artifacts directly.

No stranger to secretive organizations, Chris McKee asks Jasmine which recipients would be acceptable for the cargo— corporations such as Black Box Security Co., Vimeco, or MarSoupAiL, or authorities such as the Union of Solar Nations or the United Ecumenical Movement. She prefers the latter.

Lt.Cmdr. Kevin Reese agrees with the captain and notes that it’s important for the crews to have a plan for when they leave faster-than-light Transit. Hector wonders if there is a legal basis for a counterclaim, but Kevin states that the Nolath and Kutalrin hunters and approaching Zarkonian Armada are bigger concerns than an apparently legitimate retrieval crew.

Meanwhile, the scout ship Blackbird escorts the Plutonium Hammer to the Sol system. Lt. Sebastian Growlick notes that real-time communications are impossible while in Transit, and engineer Tela asks robot Dr. Bucket to double-check the salvage contract upon their return.

Tariq Asrad Saladin looks in the ship’s Olvar database for connections between conspiracies such as the Illuminati and extraterrestrial interest in humanity. The wanderer shares Srinu’s interests and hopes to find a reason why the Vatican Museum items were being shipped away from Earth, but he finds nothing conclusive beyond the manifest.

Brun continues acclimating himself to the Blackbird’s biomechanical interface. The Ursoid pilot and Sgt. Nathan A. Jessup recommend taking the containers from the Plutonium Hammer by force and begin work on targeting solutions.

By contrast, Lord Wallace Tubbington III and Enkidu Aristheon hope for a peaceful solution. The Olvar and Seranen are also interested in learning more about the relics, but they urge against any interstellar incidents. Jasmine agrees with them.

The Plutonium Hammer drops out of Transit, followed by the Blackbird and, a discreet distance away, the Pina Colada. Scans indicate that they are approaching Jupiter rather than Earth. Electromagnetic and gravitic fields interfere with long-range sensors and communications.

On the Blackbird , Tariq tells his crewmates to beware of pirates in the outer system, and Tela observes that the Capt. Olaf Kurgos is broadcasting the Plutonium Hammer’s arrival. Capt. Growlick tells Brun and Sgt. Jessup to be ready on the guns, while Wallace and Enkidu ask about past shady dealings.

The Pina Colada watches as the other two ships head to New Yokohama on the moon Callisto. Former spy Hector explains to Capt. Jasmine that while he doesn’t want to remind local foes of the Gryphon, he would like to notify the Interplanetary Patrol of smuggling.

Chris, however, recommends watching and waiting to see who meets with Capt. Kurgos for the cargo. Orion and Chiron also want to avoid an armed confrontation, so the Pina Colada heads to a spaceport to dock.

Although they are too far to hack into the Plutonium Hammer‘s computers, Chiron mentions to engineer Hector that he’d like to explore ways to use the ship’s electronic warfare suite to boost his technopsi abilities. Srinu asks for medical scans.

At New Yokohama, Tela, Brun, Enkidu, Sebastian, Kedar, and Dr. Bucket stay aboard the Blackbird, while Tariq, Wallace, and Nathan don civvies and go ashore with Capt. Kurgos, his statuesque first mate Nerine Lellikssen, and Vimeco droid MuBot.

They catch a shuttle from Callisto to Ganymede. At the “Floating Cove” bar and grill, the crew members from the Blackbird and Plutonium Hammer meet Melita Veturia, a Canid (Doberman “Synth”) working with Intersystem Salvage. She is expecting Capt. Kurgos, but not the others.

Tariq inquires about how much Veturia knows about the Vatican treasure, and the fixer shrugs and says that she’s aware of its value. Veturia and Kurgos offer to let others in on the artifacts only after they’ve been successfully delivered. Tariq is very curious about a potential secret auction.

Space marine Nathan scans the other patrons at the Floating Cove and relays to Hector the presence of another Canid (“Uplifted” bull terrier) and a rare Octopoid (bioengineered cephalopod). He and Jasmine confirm that the latter is Kolidari, owner of the Lucky Garden Casino on Eclipse Station near Saturn’s moon Titan.

The notorious Kolidari
Octopoid Synth

Hector warns that the grifters aboard the Appomattox suspected the Octopoid of murdering preacher Hugh Doyle in a plot involving religious factions, blackmail, and smuggling. Nathan considers notifying local authorities, but Jasmine points out that they’re probably already under Kolidari’s influence.

Wallace hangs back and chats with Melita, who says that she just wants to conclude the transaction with Capt. Kurgos and Nerine and get paid. The Olvar swashbuckler cites customs bureaucracy to stall for time.

Veturia makes a counteroffer: She will bring the cargo to a secure Intersystem Salvage facility on Ganymede but leave it on “neutral turf” until the ownership documentation is reviewed.

After a quick teleconference with captains Jasmine and Growlick, Tariq and Wallace agree to Veturia’s terms. Orion and Chiron still want to examine the relics themselves, but Nathan warns them that Kolidari is likely pulling the strings. Tela worries that the Nolath and their cyborg partners, the Kutalrin, are also still hunting around Jupiter for the cargo.

As robots offload containers from the Plutonium Hammerthe crews of the Pina Colada and the Blackbird regroup and debate whom they should contact and whether to conduct a reverse heist….

Beruk, I hope that you had a Happy Birthday! Bruce, we missed you at our latest virtual session, and please note that we won’t be meeting on Super Bowl Sunday. Dexter, Byron, and Geoff, I’m sorry that you missed parts of the game, but we can touch base in the next week or so.

While I’m sorry that the Boston-area, face-to-face group wasn’t able to meet this week because of quorum and the weather, I look forward to continuing the “Vanished LandsVistel’s Circus” fantasy campaign and Jason’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance miniseries. “Vortex” is scheduled to resume on Feb. 10 and 24. May the Force be with all of you — and live long and prosper! -Gene

Animation nation suffers some casualties

I’ve been enjoying much of the latest wave of animated television series this past year, but nothing last forever. This week, the Cartoon Network announced turnover among its “DC Nation” lineup of superhero shows, and Disney XD and Nickelodeon weren’t far behind.

Both the team-oriented Young Justice and computerized cosmic Green Lantern: the Animated Series have recently developed more intricate and mature plots, and both have been fairly faithful to the pre-“52” continuity of DC Comics. Unfortunately, both will be ending.

Season 2 Young Justice lineup
Young Justice, as of Season 2

On the Marvel side, I’ve already mourned the departure of the fun Spectacular Spider-Man and movie precursor Avengers: Earth’s Mightiest Heroes. Disney XD’s Ultimate Spider-Man is decent, but I still prefer “DC Nation’s” interstitial shorts to the “Marvel Mashups.”

Tron: Uprising is also rumored to be canceled after being moved to various time slots. Not only did that show expand on the setting and designs of the live-action movies, but it also built its own strong plots. At least Teenage Mutant Ninja Turtles seems to be doing well, both in terms of writing, voice, and art as well as ratings.

I still need to catch up on direct-to-video releases, including Superman vs. the Elite and Batman: the Dark Knight Returns, and I’ve enjoyed the occasional episodes that I’ve caught of Futurama, Archer, Metalocalypse, and Motor City.

Many of the TV shows that are continuing are fantasy-flavored rather than based on comic books, and I recommend Avatar: Legend of Korra, Dragons: Riders of Berk, and Kung-Fu Panda: Legends of Awesomeness. It’s too bad that the short-lived ThunderCats revival or SymBionic Titan didn’t get a chance to join them.

Janice and I also like the Seinfeld-style Looney Tunes Show, even if we long ago stopped watching Fox’s Sunday night comedies, such as The Simpsons or Family Guy. In addition, there are other popular franchises I haven’t kept up with, including G.I. Joe, Transformers, Ben 10, or Adventure Time. I have caught the cute Lego Star Wars one-shots, of not Ninjago.

Speaking of Star Wars, the Clone Wars has also featured impressive character development, spectacular settings, and a gathering darkness, remedying many of the flaws in the live-action prequel trilogy. If the show gets renewed, it will likely move from Cartoon Network to Disney XD following the Mouse House’s purchase of Lucasfilm.

I’m not especially optimistic that the upcoming Beware the Batman, Teen Titans Go, Avengers Assemble, and Hulk and the Agents of SMASH will be as good as the departing Young Justice, Green Lantern, or Tron. Enjoy them while they last, or catch up on the best of recent cartoons on video!

Star Trek, Star Wars share skipper

One of the biggest items of genre entertainment news last week was the revelation that J.J. Abrams will direct Star Wars Episode VII, sometime soon after he finishes work on Star Trek: Into Darkness. It is surprising that one person will be helming the latest iterations of the two most popular and profitable space opera franchises.

Space opera franchises meet
Universes collide!

 As I’ve noted elsewhere, Abrams does know how to handle ensemble casts and lots of action. On the other hand, I hope that his idiosyncrasies — such as lens flares and certain plot twists seen in Lost and the recently departed Fringe — don’t detract from what makes Star Trek and Star Wars great, each in its own way.  

Any incarnation of Star Trek ought to have a future that we should strive for and want to live in, following Gene Roddenberry’s idealistic vision. The best Trek depicts diplomacy, scientific exploration, and social commentary, not just a Starfleet captain fighting the existential threat of the week (or movie, even if I enjoyed Abrams’ reboot).

For Star Wars, I expect big battles between good and evil, the hero’s journey, and exotic but lived-in settings. Lucas tried to make the mythic relatable through the Skywalker clan. In contrast to Trek‘s “for the good of all mankind,” Star Wars examines the heroic and villainous potential in each person. (The animated Clone Wars has been very good lately, while Trek has yet to return to television. Both have good comic book tie-ins.)

Fortunately, there’s room in both galaxies for lots of stories and interpretations, and both show the value of friendship, altruism, and wonder. There’s a lot of speculation and unrealistic expectations online, but I’m cautiously optimistic. May the Force be with Abrams, and may we all live long and prosper!

“Vortex: Terra’s Pride” Update 5c.22 — Search and standoff

Fellow role-players, here is my update for Session 5c.22 of the “Vortex” telecom space opera campaign, which met via Skype on Sunday, 20 January 2013. We’ve been using FATE 3e Starblazer Adventures / MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

“Vortex” Team 5c (3) Player Character rosters: Crew of the yacht Pina Colada:

  • Capt. Jasmine” [Sara F., primary ]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez” [Beruk A., primary ]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary ]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser” [Geoff C., primary ]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul” [Byron V.O., primary ]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese” [Bruce K., primary ]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron” [Dexter V.H., primary ]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the experimental scout ship Blackbird:

  • Lt. Sebastian Growlick” [Bruce K., secondary ]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela” [Sara F., secondary ]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar
  • Tariq Asrad Saladin” [Beruk A., secondary ]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington III” [Josh C., secondary ]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Brun” [Geoff C., secondary ]-male Martian Ursoid “Synth” (“Uplifted” bear), former wrestler, pilot
  • Sgt. Nathan A. Jessup” [Byron V.O., secondary ]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon” [Dexter V.H., secondary ]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

Xyanide Resurrection Space Ship
Nolath/Kutalrin ship encountered between Sol and Epsilon Eridani

“1 to 3 July 2195 A.D./C.E. or 1 Terran Galactic Era:” While the yacht Pina Colada and scout ship Blackbird were refitted in the Asteroid Belt, some of their crew members made archaeological discoveries on Earth. “Terra’s Pride,” the new task force affiliated with the Union of Solar Nations (U.S.N.), headed toward Epsilon Eridani after getting a lead on a hidden treasure from the Vatican Museums.

The Blackbird emerges from faster-than-light (FTL) Transit and finds a Rimrunner-class Terran freighter loading containers into its cargo bay. Lt. Sebastian Growlick sends a hail and designates Tariq Asrad Saladin, Enkidu Aristheon, and Lord Wallace Tubbington III as negotiatiors.

Engineers Tela and Kedar keep the experimental Olvar craft ready for pursuit, while Brun and Sgt. Nathan A. Jessup prepare for potential boarding actions. The Pina Colada is apparently delayed by an alien ship.

Capt. Olaf Kurgos of the Plutonium Hammer replies that he is registered with Intersystem Salvage to retrieve theVatican artifacts. He radios a manifest and authorization from a Lt. Cristensen of the Interplanetary Patrol.

Wary Tariq scans the salvage ship, and Wallace invites Capt. Kurgos over for tea and discussion. Diplomatic Enkidu retrieves a blue ale acquired in his travels, while laconic Brun brings the Blackbird around to dock with the Plutonium Hammer.

Capt. Kurgos is accompanied by his statuesque first officer, Nerine Lellikssen, and a friendly Vimeco robot, MuBot. Wallace escorts the newcomers to lounge, and Capt. Growlick asks Sgt. Jessup to hold off on any aggressive behavior.

Seeker Tariq discusses the legality of the salvage operation and believes that the United Ecumenical Movement is the rightful owner of the relics. The logs of the Pina Colada note how the cargo had been hidden in deep space rather than returned to Earth or delivered to the alien Nolath as originally planned.

Empath Enkidu senses that Capt. Kurgos and Nerine are sincere in not being interested in the items for themselves. Swashbuckler Wallace makes small talk.

Brun monitors drones on the Plutonium Hammer. Once their tasks are done, the robots line up at the cargo hold’s door. The Ursoid pilot and Tharian engineers Tela and Kedar set up subroutines in case they need to give chase.

Tela also gives Dr. Bucket, a U.S.N. droid assigned to the Blackbird, permission to talk with MuBot in the hopes of detecting any ulterior motives. Like Capt. Kurgos, MuBot claims to be part of a legitimate salvage operation rather than an interstellar smuggler.

Capt. Kurgos agrees to have the Blackbird escort the Plutonium Hammer back to Earth. Capt. Growlick considers exchanging crew members but decides against potential hostages, and Tariq monitors for signs of former members of “MarSoupAiL” (shell company Mars Soup Aid Lenders Ltd.).

Lord Wallace, whose father served aboard the Morifaiwet — the previous designation of the Blackbird — still expects trouble. Enkidu bids the visitors farewell, and Brun undocks. Tela and Dr. Bucket report that their scans of MuBot didn’t uncover any nefarious programming or equipment.

Meanwhile, the Pina Colada is forced to drop out of Transit by a large alien ship in its path. Capt. Jasmine orders the crew to battle stations and hails the unidentified vessel. Hector Chavez scans various weapons and translates incoming signals. Chris McKee is ready at the gunner’s station but holds his fire.

Orion Starchaser puts up psionic defenses for his crewmates, as Chiron maneuvers and Lt.Cmdr. Kevin Reese suits up in space armor. Dr. Srinu Pahul readies the medical bay and asks for biological samples if possible.

The extraterrestrials tell the Pina Colada not to interefere with their “hunt,” and Orion makes telepathic contact with the arachnid Nolath. At the same time, Chiron’s technopsi touches the hive mind of the cyborg Kutalrin, partners of the Nolath.

Brave Felinoid Jasmine parleys with the inscrutable aliens, while engineer Hector scans for vulnerabilities in the interfaces between Nolath and Kutalrin technology. Neither Orion nor Chiron senses any malicious intent, but they believe that the other aliens plan to take the cargo from the Plutonium Hammer by force if necessary.

Hacker Hector plants a command for the Nolath/Kutalrin to return to their point of origin. As the larger starship jumps into Transit, the Pina Colada turns back toward Earth to rendezvous with the Blackbird and Plutonium Hammer….

I thought we’re getting the hang of juggling Player Characters and multiple ships. Byron and Bruce, we missed you at this past weekend’s game. Beruk, I hope that you have a Happy Birthday! Bruce, I hope that the Winter Fantasy events have gone well, and we’ll miss you tonight and at tomorrow’s “Vanished LandsVistel’s Circus” face-to-face fantasy game (weather permitting).

The annual Death by Chocolate was as good as ever, and I hope to see most of you online tonight (Jan. 27). Note that our ” VortexTerra’s Pride” teleconference may not meet next Sunday because of Super Bowl 47. In the meantime, take it easy, -Gene