“Barsoomian Adventures: the Tenth Ray of Mars” Session 7 — Taking the fight to the enemy

Fellow role-players, here are Jason’s and my notes for Session 7 of his pulp science fiction game, which Brian W. hosted in Newton, Mass., on Monday, 6 May 2013:

>>Player Character roster for Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” (Tē-sis ē Bâr-süm) planetary romance miniseries, usingSavage Worlds,” as of spring 2013:

  • Sgt. Joe ‘Knack’ Kanaki” [Gene D.]-male Nisei Jasoomian (Japanese-American Terran human) tail gunner; two-fisted patriot who’s smarter than he looks
  • Beauregard ‘Bo’ Jennings” [Beruk A.]-male African-American Jasoomian, USO trumpet player, expatriate (NYC), former professional boxer and member of the French Foreign Legion
  • Kar Dalan (Kâr Dé-lan)” [Brian W.]-male aysismad (red Martian), an independent panthan (sellsword/scout) currently serving the nation of Raxar (Rax-âr)
  • Olera Gala” [Sara F.]-female Barsoomian masena (Thurian/Martian), one-eyed feline hunter and scout
  • Capt. Billy ‘Rip’ Rohrer” [Bruce K.]-male American Jasoomian pilot of the “Lucy Goosey,” a B-17 Flying Fortress bomber
  • Betsy ‘Blaze’ Harper” [Rich C.G.]-female American Jasoomian, fiery redhead, former Olympic hopeful, and aspiring actress on USO tour for exposure and patriotic duty, along with Carla Rizena and Lucy McIntyre
Barsoomian beasts
Creatures of Barsoom

>>”From the correspondence of Joseph Kanaki, 16 January 1943:” Dear Mother, I’m not sure if being at our wits’ end or being overwhelmed and split up is worse. Let me take a deep breath and step back for a moment.

We had pursued U.S.O. entertainer Lucy McIntyre and her kidnapper, mad scientist Zylor Bar (Zī-l&# 333;r Bâr, also known as Thuran Gan), into Barsoom of about 1 million years ago, when Mars wasn’t the dying world the crew and passengers of the “Lucy Goosey” had first found ourselves on. Instead, we found a lush planet with yet more intrigue.

We had followed pilgrims worshipping the false goddess Issus — Zylor Bar’s plan for Lucy — to the city-state of Horz, which was populated by white Martians or Thermad [ŧür-mad].

Shortly after the wedding of jeddak (king) No Var Kim [Nō Vōr Kim] to Lotharian princess Sohna, we had circulated a rumor about a seenar, a rare gem used to power Zylor Bar’s time machine and our only way back home to Earth.

Unfortunately, that resulted in the capture of Kal Kirad [Kal Kē-Rad], a red-haired Lotharian jedwar [ĵed-dwr, or admiral] and friend of Kam Han Tor [Kam An Tōr], a prince whom we knew was a secret follower of Issus. Our masena scout Olera Gala determined that predatory magongi [ma-gân-gē], likely trained by Zylor Bar, had taken him.

That meant he was somewhere nearby. Capt. William “Rip” Rohrer and scout Kar Dalan went to the academy of mentalist Lum Tar O [Lüm Târ Ō]. They later reported seeing strange things such as acolytes staring at bowls of fruit and creating replicas that lasted only a short time before vanishing.

The senior orovar [ōr-ō-vâr], or scholars of Horz, reassured Rip and Kar that he was not in league with the superstitious followers of Issus or Zylor Bar. Lim Tar O also said that he could not detect any trace of Kal Kirad’s mind in the city.

Beauregard “Bo” Jennings and I visited the academy of biologist Ro Tan Bim [Rō Tan Bim] to learn more about the magongi. We followed a ramp down to a secret laboratory, where we saw skinless humanoids being grown in vats!

Ro Tan Bim was surprised to see us, and we managed to conceal our disgust. We’ve heard that the Nazis are also pursuing eugenics, and Bo and I would have no place in such plans.

The scientist — I’m beginning to think they’re all mad — happily told us of his plans for artificial life, or the “First Born,” which we realized were the later Barsoomian race and derived from his samples of Bo’s blood.

We had to pick our battles, so Bo asked Ro Tan Bim about the magongi. He said they were arboreal, insect-like creatures organized into clans — similar to the Kaldane who bred the skeletal Rykors. Apparently, these beasts liked to hunt humans and darseen, small chameleon-like animals like the masena.

Ro Tan Bim noted that the nocturnal magongi were indigenous to Morbus Island, about two weeks’ sail across the Kalksus [Kal-ix-is] and Throxus [Ŧür-âx-is] oceans. I knew that the Dusar [Dü-zâr, or “northern fish”], an advanced ship whose design Zylor Bar had influenced so that he could later steal it, would somehow be involved.

The naturalists used to send students to the islands’ five settlements for one-year stints, but shipping had recently been disrupted. We made a hasty retreat and regrouped with our companions.

None of us wanted to visit “the Embalmer,” Le Um Lo [Lē Üm Lō] yet, so we’d have to do more detective work closer to Horz. At my recommendation, one-eyed Olera tracked the magongi. Their scent led us to the Tasor (Té-zōr, “sun tower” or lighthouse).

We quietly climbed the long ramp. Betsy “Blaze” Harper and Bo readied their guns as Rip and I crept among 14 sleeping magongi. Olera went invisible, and red-skinned Kar drew his blade.

It was only a matter of time before some woke up, and we noticed that the magongi were wearing “modern” Barsoomian harnesses with small crystals similar to the seenar. With his Jasoomian (Earthling) strength, Bo snapped the neck of one foe, as I pinned another with a sword.

Amazonian Blaze shot another magongi, shaking it, and Kar swiftly skewered another. The creatures attacked Rip and me, and two teleported away using their harnesses. Fortunately, Rip was able to hold off the oncoming horde.

Olera experimented with the buttons on the harness of a fallen magongi as I tried to get my head back in the game. Blaze dropped another, and Bo smashed one of the goon’s heads into a wall. Olera used her claws, and Kar maneuvered.

Blaze showed off her marksmanship, picking off two of our opponents, and Rip and I dropped two more. Before the survivors could regroup, we grabbed the harnesses from some of the corpses and pushed buttons in unison.

We found ourselves at the bottom of the ramp, but Van-tija [Van-tē -ĵâ], a dark-skinned “First Born,” and mutated masena “Blinky” were gone from where we had left them to keep watch. We tried pressing more buttons and teleported to a tower atop a mountain in the middle of some ocean!

Two pterodactyls, which Kar called malagor [mal-â-gōr] but were known at this time as “Gwar” [gwr], stood in front of us. Each had an armed Thern, or White Martian, rider, and more armored soldiers approached. Bo tried jumping over the bird-like monster, but it grabbed him in its massive beak.

The other rider spurred his mount to take off, and Kar used his harness to teleport in front of the guards. He wasn’t too happy when they hit him with numbing staffs. Blaze followed Rip’s lead and yelled that we should try to get control of a Gar.

I leaped into the saddle of the one holding Bo and exchanged punches with its rider. Olera also jumped in to help, and the beast released Bo. Blaze shot one Thern, but another grabbed Olera, paralyzing her.

Things went from bad to worse, as two mooks stunned Bo, and Rip got hit after killing just one of an approaching army. Kar finished off another guard with his sword and slayed one of the Gwar riders or Gwarthans [gwr-ŧan].

Blaze joined me in the saddle and finished off the rider. I told her to take control of the reins as we tried to rescue Rip, who was now surrounded by Thern troops. We swung around, and I saw that Bo, Olera, Kar, Van-tija, and Blinky were being taken away.

We were over a forested island; I could make out an observatory and the Dusar in port, so we were somehow at Morbus Island. It was tantalizing and frustrating to be so close to Zylor Bar’s stronghold and so far from defeating him and returning home.

The extra weight forced Blaze to drop me and Rip in the trees. We three Jasoomians were still free, but most of our company had been captured. We weren’t sure whether we should try to sneak into the enemy camp to rescue our friends or teleport back to Horz for reinforcements first….

Watch City Festival 2013 and food outings

On Saturday, 11 May 2013, Janice and I met Beruk A. and Ken G. for the annual Watch City Festival in Waltham, Mass. We also ran into other acquaintances at the steampunk fair.

Beruk chatted with various exhibitors and fellow attendees, and Ken took pictures of people in neo-Victorian garb. Unlike past years, Janice and I tried to attend more panels and performances. It was interesting to see an academic track at the “Author’s Den.”

We sat in on “Ay-leen the Peacemaker’s” (Diana M. Pho’s) panel on “Steam Around the World: Steampunk Beyond Victoriana.” Her discussion of the multicultural aspects of the burgeoning subculture was interesting, and I was glad that Avatar: Legend of Korra was among the many works she cited. Exploration of social issues is part of the “punk” in steampunk.

We enjoyed a little of Shin Daiko’s drumming as we went to Margarita’s for lunch. We then browsed a bit among the vendors on the Waltham Common before attending artist James Gurney’s excellent discussion of “Dinotopia: Art, Science, and Imagination.” Gurney’s talk was a master class in how to combine elements for fictional world-building.

Ken left for another event, and we then went to “Seeing What the Old Masters Sought: Thoughts on 19th Century Design,” by Steve Ebinger. It was a good analysis of how real-world architects, painters, and inventors reacted to the politics, trade, materials, and expectations of their time and how they’ve influenced the do-it-yourself ethos of those developing the alternative styles of steampunk.

Overall, the turnout for the International Steampunk City was good, but the cool, damp weather may have turned some people away on Saturday. Janice and I had dinner at City Streets Restaurant, one of our regular haunts.

The next day, we returned to downtown Waltham after Janice’s usual stint volunteering at the animal shelter, and the sun shone on a crowd that included families celebrating Mother’s Day. It was much easier to be in costume.

Steampunk fair May 2013
At the Charles River Museum of Industry and Innovation

We went to Brandon Herman’s panel on “Clockwork Beyond Thunderdome: Steampunk in the Movies.” While I think that Mad Max: Beyond Thunderdome shares only a few aesthetic elements with steampunk and dieselpunk, the genres are inclusive. Granted, there have been more bad movies and TV shows — such as Wild, Wild West — than good ones — see The Adventures of Brisco County, Jr.

I do think the literature (including some tabletop role-playing games) is ahead of other media in terms of quality. I have fond memories of Tim M.B.’s GURPS 3e “Arth” and my “Gaslight Grimoire” scenarios. Speaking of RPGs, Janice and I then had an early dinner at the Skellig before heading home for the latest “Vortex: Terra’s Pride” telecom space opera.

In the past week or two, I’ve also eaten lunch with co-workers at the Newton St. Deli, Coconut Thai Café, and Taqueria el Amigo. Although I didn’t run the “Vanished Lands: Vistel’s Circus” fantasy campaign for my regular Monday night group this week, we did go out for dinner at Angelo’s House of Pizza and Seafood, watch the amusing animated Despicable Me, and discuss upcoming games.

The “Escapists” book club of former co-workers had dinner at Habaneros, one of Janice’s and my favorite Mexican-American restaurants in the area. At Lizzy’s, we had dessert and discussed Robert A. Heinlein’s The Moon Is a Harsh Mistress, which I liked more than everyone else.

This coming weekend, I look forward to hosting Byron V.O., an alumnus of the Boston-area social/gaming groups who now lives in St. Louis. But first, I’ve got to survive the workweek!

“Vortex: Terra’s Pride” Update 5c.33 — Zarkonian questions

Fellow role-players, here is my update for Session 5c.33 of the Vortex telecom space opera campaign, which met via Skype on Sunday, 12 May 2013. We’ve been using FATE 3e Starblazer Adventures/MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

FATE 3e “VortexTerra’s Pride” (Team 3/5c) telecom Player Characters, as of spring 2013:

Acting crew of the corvette Dauntless:

  • Capt. Jasmine [Sara F., primary]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez [Beruk A., primary]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser [Geoff C., primary]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Lt.Cmdr. Kevin Reese [Bruce K., primary]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Lt. Sebastian Growlick [Bruce K., secondary]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Dr. Srinu Pahul [Byron V.O., primary/absent]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Enkidu Aristheon [Dexter V.H., secondary/absent]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Pina ColadaBlackbird, Appomattox, and Gryphon.

“4 to 7 August 2195 A.D./C.E. or 1 Terran Galactic Era:” After rescuing ships from a cloud-based energy entity, a homeworld security task force found that the Union of Solar Nations (U.S.N.) outpost orbiting Wolf 359 had been compromised by agents for the approaching Zarkonian Armada.

Members of “Terra’s Pride” defeated one would-be assassin and captured another. They took the “Dauntless” to the far side of Wolf 359 and prepared to interrogate their prisoner.

Hector Chavez scans Ms. Helen Gastmeyer’s plasma sword but finds no hidden transmitters. The onetime spy also searches possessions taken from her quarters, including trade documents, cred sticks, some tools, robes, and alien scriptures.

Dr. Srinu Pahul sedates Ms. Gastmeyer and scans for nanites (microscopic robots). At Hector’s recommendation, the doctor removes the businesswoman’s implanted phone.

Orion Starchaser dismantles the weapon of Velanna Loquieth, the Olvar (arboreal, mammal-like alien) captain of the Unquith who killed herself rather than surrender to him. The Pomuyan mystic combines weapons to create an orange-bladed weapon.

Capt. Jasmine finds her former boyfriend Darcy, who had been on one of the ships that passed by Wolf 359. The Felinoid “Synth” (“Uplifted” tiger) admits that while he needed space after their misadventures aboard the Gryphon, he didn’t realize that the frontier would be so dangerous.

Jasmine warns Darcy to stay away from Lt. Sebastian Growlick, her current leonine lover. Meanwhile, Chris McKee reminds his companions that the Zarkonians are mere weeks away from the Sol system. The sniper spends a few hours meditating.

crustacean aliens
Conjectural sketches of Zarkonians

Lt. Growlick later finds Jasmine, who requests that Darcy be reassigned to another ship in the Terran fleet. Lt.Cmdr. Kevin Reese asks pilot Lt. Brun Bearhammer and the acting commanders of the Pina Colada, Blackbird, Sovereign, and Crazy Horse to set course for Lalande 21185 in case the Wolf 359 base sends fighters in pursuit of the supposedly disgraced Dauntless.

Lt.Cmdr. Reese also orders that Gastmeyer be interrogated as soon as possible. Capt. Jasmine suggests that Orion be present to help protect against any psionic attacks.

Hector asks Orion if he knows what organizations or species would send assassins armed with plasma swords like his. The blue alien replies that the Pomuyans are a peaceful people, but like humans, Olvar, and others, there are always individuals and factions that are less benevolent.

Kevin dons the Chain Coif of Egg Shen and asks Orion to mentally dominate Helen, but he refuses. Dr. Pahul and robotic nurse MEGAN monitor the prisoner as Orion begins questioning her. Jasmine waits outside the brig, while Hector, Chris, Brun, and Sebastian listen in from the bridge.

Orion offers Helen some tea, and she asks what he wants most. Orion replies “freedom,” and the smiling woman says that she wants humanity to survive to pursue its destiny in the stars, even if that means choosing subjugation by the Zarkonians over resistance and annihilation.

Chris is reminded of the eugenicists at Black Box Security Co., his and Srinu’s former employer. The former cyborg goes to the brig, even as Kevin loses patience with Helen and Orion’s philosophical discussion.

Hector remotely tells Orion to ask about the “Takers,” a rising faction among the Ru’ulok (heavy-gravity reptilian pirates) led by one Kraythor. Gastmeyer answers that the Zarkonians have found like-minded people in several systems.

Lt.Cmdr. Reese angrily orders everyone to leave so that he can question Ms. Gastmeyer alone, but Orion stubbornly refuses. Chris pulls the officer out of the room for a moment to cool off, and Hector goes in to reason with Orion. Burly Jasmine stands ready to prevent a brawl, which would be particularly bad in front of the prisoner.

Gastmeyer takes advantage of the group’s confusion to Mind Blast Hector, drawing Orion’s ire. Jasmine helps steady Hector, while Orion reluctantly forces a mental link with Helen.

The Pomuyan asks the human what she has lost. Helen says that all her loved ones were killed back on Earth, which she claims is “beyond saving.” Orion asks what she has gained, to which she says, “a connection,” implying that her ability to grant people’s desires comes from the Zarkonian Imperium.

Having broken her resistance, exhausted Orion leaves Helen to Kevin and company. Dr. Pahul tries to inject her with truth serum, but he finds that her biochemistry has been altered so that her blood would react and become toxic.

Even though Gastmeyer seems unconcerned about her own death, she mocks Lt.Cmdr. Reese’s determination to defend humanity and to try to turn back the armada. Kevin asks Helen about her family, which she says was killed in wars in Europe.

She also confesses that the artifacts stolen from the Vatican Museums were intended to be smuggled to the arachnid Nolath for safekeeping away from Earth and for use in appealing to other humans.

The zero-point munitions that the Gryphon had intercepted could have been used to obliterate entire megalopoli, adding to chaos and “thinning the herd” in advance of the alien invasion, Gastmeyer explains.

Wary Hector returns with anti-psi enhancements to his sunglasses. Kevin asks about the robes found in Helen’s quarters, and she says that she learned from the Olvar, even though Orion observes that she seemed more advanced than Capt. Loquieth.

Chris and Kevin asks about the Zarkonians’ plans for Earth and its colonies. Helen states that millennia ago, the armada was turned back by the first Kharvamid Alliance. A century or so ago (in Terran time), another foray into the Milky Way’s Orion Arm was cut short by internal disputes.

The Zarkonian Armada now intends to conquer rather than merely consume, Gastmeyer says, and it has forces such as the biomechanical Zurmiz Krott and allies such as the slug-like Encegulans. The Aquarian and Laransan systems have already fallen, Helen says, but she has not directly met a Zarkonian yet.

Chris points out to the others that Gastmeyer has admitted her involvement in various plots in the outer Sol system and that she should be turned over to U.S.N. authorities for further questioning. He warns that Cmdr. Hasdrubal Guitterez and Lt. Fenris Ironclaw are still threats, since Gastmeyer’s allies command the Wolf 359 outpost.

Lt.Cmdr. Reese and Capt. Jasmine confer with the other ships in the task force and consider requesting that the “Tigress” replace the understaffed Dauntless. First, “Terra’s Pride” must deal with Cmdr. Guitterez and return to the Sol system….

You’re close to closing this chapter of our adventures! Let me know if any of you are available for Star Trek: Into Darkness and a possible “Vortex” session on Saturday, May 18, since Byron will be visiting the Boston area this coming weekend.

While we didn’t play in the “Vanished LandsVistel’s Circus” fantasy campaign at Rich’s place last night, I’m glad that we got to chat with Josh about upcoming summer games. I also look forward to continuing in Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” next Monday night. Be seeing you, -Gene

“Barsoomian Adventures: the Tenth Ray of Mars” Session 6 — Chasing leads

Fellow role-players, here are Jason’s and my notes for Session 6 of his pulp space opera game, which Brian W. hosted in Newton, Mass., on Monday, 29 April 2013:

>>Player Character roster for Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” (Tē-sis ē Bâr-süm) planetary romance miniseries, usingSavage Worlds,” as of spring 2013:

  • Sgt. Joe ‘Knack’ Kanaki” [Gene D.]-male Nisei Jasoomian (Japanese-American Terran human) tail gunner; two-fisted patriot who’s smarter than he looks
  • Beauregard ‘Bo’ Jennings” [Beruk A.]-male African-American Jasoomian, USO trumpet player, expatriate (NYC), former professional boxer and member of the French Foreign Legion
  • Kar Dalan (Kâr Dé-lan)” [Brian W.]-male aysismad (red Martian), an independent panthan (sellsword/scout) currently serving the nation of Raxar (Rax-âr)
  • Olera Gala” [Sara F.]-female Barsoomian masena (Thurian/Martian), one-eyed feline hunter and scout
  • Capt. Billy ‘Rip’ Rohrer” [Bruce K.]-male American Jasoomian pilot of the “Lucy Goosey,” a B-17 Flying Fortress bomber
  • Betsy ‘Blaze’ Harper” [Rich C.G.]-female American Jasoomian, fiery redhead, former Olympic hopeful, and aspiring actress on USO tour for exposure and patriotic duty, along with Carla Rizena and Lucy McIntyre

From the correspondence of Joseph Kanaki, 13 January 1943:” Dear Mother, I’m taking another moment to jot down my thoughts about our recent misadventures, even if it seems ever less likely that you’ll see this. The crew and passengers of the “Lucy Goosey” had traveled (inadvertently) from Mussolini’s Italy to the strange world of Barsoom, which author Edgar Rice Burroughs identified as Mars.

While trying to find our way home, we got entangled in local affairs and found ourselves in an alternate timeline. To fix that, we journeyed 1 million years into the past to find the mad scientist Zylor Bar and U.S.O. entertainer Lucy McIntyre.

I know — it sounds crazy, like we’ve seen too many foo fighters or inhaled some poison gas. For all I know, that’s what actually happened. If you’re still reading this, you’re probably confused or laughing. I would too, but being stuck in a red jungle makes me want to cry or hit something.

In the then-village of Kiptang, we had witnessed what appeared to be a tent revival led by Zylor Bar (also known as Thuran Gan) and Lucy. Unlike the Barsoom we had first arrived on, the people were all Caucasian-looking Therns [ŧür-en], or more accurately white Martians or Thermad [ŧür-mad], rather than four-armed green Tharks or statuesque red folk.

While we crept through the scarlet grass to see where the procession went, scout Olera Gala noted that she detected no scent of Zylor or Lucy. I asked some of the villagers who were putting away ropes and pulleys what they were doing. They said that they have been re-enacting the sacred arrival for the past three (Martian) years.

Even though our quarry turned out to be imposters, Capt. Billy “Rip” Rohrer decided to follow the pilgrims of the White Hand (thern literally means “White Five/Hand”) to the city-state of Hors, about two days’ hike away.

We grabbed some native clothing and tried to blend in as best we could. Betsy “Blaze” Harper, with her fair skin and red hair, had the easiest time, but red-skinned Kar Dalan and Negro Beauregard “Bo” Jennings had to cover up or hang back.

Van-tija, who had once served Thuran Gan, stuck close to Bo, and Olera and poor “Blinky,” a fellow masena, stayed invisible. Rip’s short blond hair raised some questions, but he passed it off as the result of losing a bet.

About halfway between Kiptang and Hors, we stopped at the town of Modjel [Mō-ĵel]. The gate rolled open, and the cultists of Issus recoiled as fierce warrior Hor Kai Lan [Ōr Kī Lan] rode forth to greet them. He surprised everyone by removing a wig and loudly proclaiming his faith in Issus — the false god whom Zylor Bar was setting up Lucy to be.

As the assembled soldiers began saluting, it was strange to Kar and Olera but all too familiar to those of us fighting the Axis. No world deserves fanatical armies led by charismatic and unscrupulous men. We resolved to head immediately to Hors.

The prosperous Thern city was on the coast of a great ocean Throxeus [Ŧür-âx-is], another anomaly on Barsoom. While the people, architecture, and customs changed more slowly there than on Earth, the flora and fauna were nearly unrecognizable. Then again, 1 million years ago, our ancestors had yet to be civilized.

Old Mars
Ancient Barsoom

At Bo’s urging, we stopped at the academy of Ro Tan Bim [Rō Tan Bim]. We learned that No Vor Kim [Nō Vōr Kim], the jeddak (king), had set a price on Zylor Bar’s head. So our friend must have moved on. Still, it was worth learning as much as we could in the first city we had seen in a while.

Blaze posed as a princess of Lothar, a distant realm, to obtain an audience with the jeddak. Olera shadowed her invisibly. Unfortunately, it didn’t go very well, because Blaze’s impertinent questions about “the heretic” were taken amiss on the eve of a royal wedding, and she was thrown out of the palace.

Kar later joined Olera in sneaking around the Tasor (Té-zōr, “sun tower” or lighthouse), following newcomer general or jedwar [ĵed-dwr] Hor Kai Lan and his friend, the prince Kam Han Tor [Kam An Tōr]. Somehow, Hor Kai Lan had managed to conceal his conversion from Hors’ rulers.

The rest of us went to the wharf, where two sailing ships arrived from Lothar. We beheld the lovely Princess Sohna [Sōn-â], the bride to be, as well as red-headed Kal Kirad [Kal Kē-Rad], who was apparently also friends with Kam Han Tor. Blaze presented herself as “Phainara [Fī- nâr-â], an expatriate subject of jeddak Volan Div [Vōl-an Div].

After spending a night trying to scrounge up supplies, get some rest, and avoid notice, we attended the wedding ceremony. A Lotharian priest invoked sun/banth deity Komal [Kō-mal]. Clearly, the cult of Issus was not in favor here.

Three aged Orovar (ōr-ō-vâr, “revolutionary scientists,” or scholars) — mentalist Lum Tar O [Lüm Târ Ō], embalmer Le Um Lo [Lē Üm Lō], and naturalist Ro Tan Bim — also offered words of support, and No Var Kim and Sohna were married. As the crowd dispersed, Rip approached Hor Kai Lan, and Bo, as “Nolat,” chatted with curious Ro Tan Bim.

We learned that Kam Han Tor had designed a wondrous ship for Hor Kai Lan, which was then “stolen” by followers of Issus. No doubt, Zylor Bar had found a way to influence both Kam and Hor for the design and destination of the Dusar [Dü-zâr, or “northern fish”], which resembled the flying vessels we had encountered in Barsoom’s future/present.

Olera and Kar went to the city’s outskirts, both to keep watch for cultists and to enjoy the (for them) lush nature. As night fell, the monocular masena smelled magongi [ma-gân-gē], hunters native to her moon of Thuria [Ŧür-ē-â]. Kar saw a disturbance at one camp of pilgrims and told the rest of about it in the morning. The survivors told us that they were hunting for a gem.

Meanwhile, Bo and Van-tija went to Ro Tan Bim’s academy to see if they could learn more that could help us. We knew that both Zylor Bar and we needed an intact seenar (a rare gem that scintillates with “ten rays of the spectrum”) to travel through time. In addition, Kar recalled that we had heard a story about Kal Kirad eventually slaying Zylor Bar in another timeline.

Taking the low road, Rip and I went to some bars to loosen the tongues of sailors with liquor. We heard tales about silians (sil-ē-an, sea monsters), how the Dusar vanished, and how Kal Kirad was once — and might still be — a lover of Sohna.

“Phainara” and “Nolat” talked with Lotharian Zarith Ness [Zâr-iŧ Nes]. Blaze seemed to catch the eye of Hor Kai Lan, while Bo learned that Kal Kirad and Kam Han Tor had been the commanders of rival fleets until a duel turned them to friends.

We regrouped and hatched a plan to draw Zylor Bar out. By starting a rumor that a seenar had been found and was in the city, we could lure the time meddler from wherever he was, no matter how far away.

Bo and Blaze wanted to reveal our presence, but Olera and I preferred to keep the element of surprise as long as possible, especially since we were weaker than the Masena.

Capt. Rohrer and I returned to the bars to share our tale. Blaze talked with some Lotharians, while Bo and Van-tija returned to the academy. We soon heard that Ro Tan Bim offered a reward for the strange stone, and Bo and Blaze spread the rumor that Kal Kirad was thinking of giving the rare gem to Sohna.

I realized too late that Kal Kirad was in danger, and we raced back to the palace. Sure enough, he was gone, and Olera and Kor later found traces of Magongi, who may have teleported in or dropped down from the Dusar.

Bo and Rip followed Ro Tan Bim, who met with Lum Tar O. Blaze went to the harbor, where she met with Zarith Ness. A swift ship was preparing to leave, so “Phainara” warned the city guard, who detained and searched it.

They didn’t find Kal Kirad, and we knew that Zylor Bar’s henchmen were close. Now, we had to rescue not only Lucy, but also Kal….

Iron Man 3 review

On Sunday, 5 May 2013, Janice and I met Beruk A., Sara F. & Josh C., fellow blogger Ken G., and Ken’s friends Carly and Nick for Iron Man 3 at the Entertainment Cinemas Fresh Pond in Cambridge, Mass. We all enjoyed the superhero sequel. I’ll try to avoid “spoilers” in this review, but note that some of the links enclosed below may lead to story details.

Iron Man 3 desktop
Men of metal

Plot: Iron Man 3 picks up shortly after the events of The Avengers, Disney/Marvel’s blockbuster team-up movie. Genius, billionaire, playboy, philanthropist, inventor Tony Stark is still tinkering on his suits of armor and has a steady relationship with Pepper Potts, but storm clouds are gathering on the horizon.

A flashback to 1999 shows us Stark’s more narcissistic ways, as well as the roots of some of his current problems. He hooks up with scientist Maya Hansen but ignores her research, as well as Aldrich Killian, the then-geeky founder of Advanced Idea Mechanics (AIM). The pseudoscience is based on Warren Ellis’ “Extremis” storyline from Marvel Comics.

In the present, Stark is suffering from panic attacks after fighting aliens in The Avengers. A mysterious man calling himself “the Mandarin” takes credit for terrorist attacks on U.S. soil. (These were uncomfortable to watch so soon after the Boston Marathon bombings.) Hansen’s Extremis technology is involved, as are the Mandarin, AIM, and a plot to attack Air Force One.

Soon, Tony must deal with personal attacks on him and those closest to him, including Pepper, security chief Happy Hogan, and Col. James “Rhodey” Rhodes, a.k.a. War Machine/Iron Patriot. The armored Avenger must rediscover his strengths and stop his enemies.

Acting: As in the previous Iron Man films, Robert Downey Jr.’s performance as the cocksure Tony Stark is the big draw. Downey’s high-strung, wisecracking persona is nearly indistinguishable at this point from Stark’s. He is ably supported by Gwyneth Paltrow as the cool executive Pepper Potts, former director Jon Favreau as Happy Hogan, and Don Cheadle as stalwart Rhodey.

They are joined by newcomers Rebecca Hall as troubled Maya Hansen, Guy Pearce as the sketchy Aldrich Killian, and Ben Kingsley sporting an odd accent as the Mandarin (who has been altered from a racist Asian stereotype to an Osama bin Laden-like figure). Ty Simpkins plays a bratty youngster who helps Tony when he’s at his lowest. The supporting characters’ motivations aren’t completely explained, but who’s good and who’s bad does become clear.

Direction: I enjoyed Shane Black’s noir comedy Kiss Kiss, Bang Bang, which helped revive Downey’s career. He allows the cast to trade witty banter and relax into their roles, despite the dire circumstances the characters find themselves in.

A few reviewers recommended approaching Iron Man 3 as a comedy that happens to involve superheroes rather than as a straight superhero movie. I agree — if you’re able to enjoy the relationships and not worry too much about political commentary or plot holes, you’ll like Iron Man 3.

The pacing flags a bit when Stark must rebuild his machinery and track down his enemies, and the movie becomes more predictable about two-thirds of the way through. On the other hand, the end and postcredits coda are still satisfying. I haven’t seen the China-only footage (no doubt designed for major audiences and investors).

Visual effects: Adi Granov’s designs for Stark’s suits see several variations, and the attacks on Stark’s California mansion and Air Force One are impressive, even if they’ve been spoiled a bit in trailers and commercials.

The final battle — between Iron Men, Iron Patriot, and Extremis-powered goons on an abandoned oil rig — is explosive, but it suffers from length, too many parties flying around too quickly, and the fact that it takes place at night (as with many other superhero flicks, so that computer-generated imagery is less noticeable).

Score: The soundtrack is decent, and like the 1970s-style closing credits, it harkens back to the previous Iron Man films. There isn’t a memorable theme, but Iron Man 3‘s music does heighten the suspense.

Rating: I enjoyed the quieter character-driven moments and some of Downey hamming it up more than the set-piece scenes, even though, as a comic book fan, I would want to see him suited up more often.

Overall, I’d give Iron Man 3, which is 130 minutes long and rated PG-13 for violence and innuendo, an 8 out of 10, three and a half stars, or a B+. I liked it more than Iron Man 2, if not as much as the first Iron Man or The Avengers.

I’ve been pretty busy for the past few weekends, but I’ll report on them separately. In the coming weeks, I look forward to Star Trek: Into Darkness and Man of Steel (the latest Superman movie, not to be confused with Iron Man). As Stan “the Man” Lee says, Excelsior!