Divesting from D&D

BECMI boxed set
The first edition I played

As part of the aforementioned spring cleaning, I’ve now sold most of my books for Dungeons & Dragons Fourth Edition. It’s the first time in nearly 30 years that I’m role-playing but not using the latest edition of that game. (I still have lots of books from prior editions.)

I’ve been an early and enthusiastic adopter of past editions of D&D, including moves from the boxed sets to AD&D1 back in high school in the early 1980s, from AD&D1 to AD&D2 in college, and from AD&D2 to D&D3.0 and 3.5 (and the D20 Open Game License in general) in the early 2000s. Each new version had clearer rules, stronger support in terms of published supplements, and a larger fan base than its predecessors. I’m surprised to now find myself sympathizing more with the grognards.

In 2009, I used D&D4e for the “Faith-Based Initiative” team in my long-running “Vanished Lands” homebrew fantasy setting. The rules set worked well enough for a time, but more than half of the eight gamers soon became disenchanted, mirroring a schism in the larger community.

Some of the problems were stylistic. As a Dungeon Master accustomed to “sandbox“-style settings, in which the Player Characters are free to pick quests and explore a world in any direction, I clashed with those who expected every encounter or challenge to be appropriately scaled to the adventuring party’s power/experience level, as D&D4e encourages.

In my previous campaigns, if low-level adventurers found a monster like a dragon, they ran or hid. In D&D4e, some would either express shock at the unfairness of such a battle or doggedly fight until all opposition (and possibly some of their own company) was dead. I’ve become stingier with treasure and prefer slower advancement than in most published modules.

It’s true that I and other people didn’t master the D&D4e’s subtleties as quickly as a few in the group, and I grew impatient with combat scenes that dragged on for nearly as long as similar scenes had in earlier editions. D&D4e’s emphasis on tactical maneuvering, collectible miniatures and cards, and balanced powers was different from games that focus on nonstatistical character development, narrative storytelling, and varying “sweet spots.”

For example, Fighters used to be more important relative to other archetypes/occupational classes at lower levels, while Wizards came into their own at higher levels. In addition, I and some other Game Masters prefer scenarios between third and eighth levels, when characters are tough enough to survive some battles but still had more gritty or realistic concerns, like keeping their horses fed, than leading armies or slaying gods.

D&D4e sought to eliminate intraparty imbalances across levels, but it also made every combat maneuver resemblebutton mashing” common to multiplayer online games, with every attack from a weapon or a spell resulting in predictable outcome of some damage and a move. I’m more interested in spontaneous character interaction than crunching numbers, but other G.M.s are definitely better at providing interesting combat scenes than me.

Noncombat skills, which proliferated in AD&D2 and D&D3.x, were pared back. Sure, an ambitious character who wanted to become a warlord still could administer a fiefdom in D&D4e, but it could require creative role-playing only recently supported by the official rules, and an inexperienced gamer wouldn’t necessarily even know of an option other than striving for demigodhood at Level 30.

To be fair, D&D4e eliminated some of the “min-maxing” and numerous inconsistencies, but I think it also lost some flexibility and seemed less connected to its literary inspirations, such as the works of J.R.R. Tolkien, Jack Vance, and Fritz Lieber. The weird and unpredictable magic, bizarre creatures, and character vulnerability of early editions of D&D are in marked contrast to powers and “exception-based” rules. See the excellent Vornheim for the retro-clone Lamentations of the Flame Princess for a return to the days when adventuring could be scary fun.

The D20 renaissance of the early 2000s showed that a relatively complex system could be used for a variety of styles and genres, from gritty sword and sorcery to high fantasy and from steampunk to superheroes to space opera. Wizards of the Coast’s missteps with its third-party licensing, publishing of PDFs, and online tabletop also contributed to the D20 vs. D&D4e “edition wars.”

Unfortunately, a early lack of support for third-party publishers and the more restrictive Game System License, the successor to the OGL, has limited the diversity of worlds using D&D4e in comparison with D20. Just as role-players moved from AD&D2’s “code bloat” to White Wolf’s Storyteller: World of Darkness in the 1990s, so today some gamers are moving to lighter systems such as FATE rather than play D&D4e.

The D&D Essentials product line has addressed some of the confusion by compiling rules into affordable softcover books, and the D&D Insider (DDI) makes errata and character generation tools available through a digital subscription. If the DDI had provided a virtual tabletop as quickly as initially promised, I might even still be running or playing D&D4e now instead of Pathfinder and FATE. Ultimately, every role-player, Game Master, and group has to find the system that suits them best. I don’t expect debate to die down, but what works best for you?

Coming soon: More on genre TV, retro games, and current campaigns!

“Vortex” Update 5a.16 — Camp Alpha and xenomorphs

Nearby stars
Stars near the Sol system

Fellow role-players, here are my notes for Session 5a.16 of the “Vortexspace opera campaign. Team 1 met on Monday, 9 May 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

After enduring xenophobic attacks on Earth, two alien explorers and their human allies were embroiled in megacorp intrigues in the Lemuria orbital city and the Lunar Free State. The group then visited Mars and obtained a starship in the Asteroid Belt from the Olvar Star League. After negotiating a trade agreement at Tyche and getting a drop ship at Titan, the scouts set out for Alpha Centauri and Oasis Station….

>>”VortexTeam 1 (5a), crew of the “Blackbird,” as of spring 2011:

-“Syzygy” [Brian W.]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”

-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer

-“Chris McKee/Agent Prometheus” [Josh C.]-male North American Terran cyborg human sniper working for eugenics conspirators at Black Box Security Co.

-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot

-“Lt. Kevin Reese” [Bruce K.]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol

-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert

-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird

15 to 19 September 2194 A.D./C.E. or 0 Terran Galactic Era:” The Blackbird prepares for its first faster-than-light (FTL) journey, from the Sol system to Alpha Centauri, a trinary star system. Aughest-vor… sets a course around gravity wells, while Tela activates the biomechanical ship’s REM drive.

Syzygy sets intraship monitors to observe his human crewmates during FTL travel, and Lt. Kevin Reese joins Aughest in the cockpit. Chris McKee keeps a watchful eye on Dr. Bucket, whom he doesn’t trust, and Gombo Shisel stays in his cabin.

Each person aboard the experimental vessel experiences differently altered perceptions! To xenologist Syzygy, all of the Blackbird‘s systems appear completely organic, like his laboratory. In engineering, Tela sees Mr. Sniffles float by, round like a puffer fish, but the artificial gravity is still on.

Kevin looks around, and everybody looks to him like an Olvar (mammal-like arboreal alien), perhaps because the Morifaiwet was obtained from the Olvar Star League. Aughest-vor enjoys the sensation of flying rather than piloting, as his senses merge with that of the starship.

Chris seems immune to the strange visions of his companions, possibly because of his cybernetic implants. He finds Gombo in his quarters happily surrounded by spider-like drones. The adventuring party meets in the galley to compare notes, and Syzygy looks to the others like a cartoon human. After focusing their concentration, the crew members are again able to perceive normally.

Syzygy retires to sleep, having entered Transit-level space numerous times. Tela returns to her hammock in engineering to watch the microfusion generators, afterburner capacitors, and REM drive. The humans, now the fastest in the Milky Way galaxy, are too excited to sleep during their shakedown cruise.

Aughest-vor scans Alpha Centauri A and B, two yellow stars 24 A.U. with red dwarf Proxima Centauri in a more distant orbit (1 Astronomical Unit = 93 million miles). Alpha Centauri A is close to Sol in size and luminosity and has three planets: rockball Chiron, earthlike Toliman, and outer world Cassida. Newton and Alphane orbit dimmer Alpha Centauri B, and gas giants Eldritch, Shedar, and Furon orbit Proxima.

Lt. Reese studies records of Terran interstellar exploration. Of the 50 solar systems within 5 parsecs (1 parsec = 3.26 light-years or 31 trillion kilometers/19 trillion miles) of Earth, Alpha Centauri is the closest. The slower-than-light Zheng He was intercepted by the U.E.V. Bellerphon shortly after First Contact. The passengers of the generation colony ship now plan to refit it with FTL capability en route to Alpha Centauri.

The Bellerphon then dropped off Tiger Squadron on Toliman. The Blackbird‘s mission from the United Earth Authority is to check on the North American Aerospace Marines stationed at Camp Alpha after they requested aid.

After about a Terran day of subjective travel, the Blackbird arrives at Alpha Centauri. Aughest-vor expertly guides the scout ship through gravitational and magnetic currents and past automated defense buoys. Lt. Reese hails Camp Alpha and is greeted by Maj. Walt Vanderbilt, the acting commander.

Syzygy and Gombo are excited to find signs of life on Toliman, and Tela wonders if other extraterrestrials have recently visited. Agent Prometheus climbs into the gun turret and scans for other ships in the system but finds no evidence of any.

After the group decides not to take the Dragonfly drop ship, Aughest takes the Blackbird through Toliman’s methane-carbon dioxide atmosphere to Camp Alpha, which is a cluster of domes with some Raptor-class fighters [think of Space: Above and Beyond‘s Hammerheads] on the landing pad.

An elevator takes the Blackbird down for decontamination, which Syzygy assures his friends is mostly unnecessary. After bay is repressurized, the explorers disembark, leaving woozy Gombo and Dr. Bucket on the ship. Robots begin unloading ammunition and other supplies.

Among the armored space marines present is “Capt. Robin Buckley” [Jason E.R./Non-Player Character], a communications expert and onetime paramour of Kevin. Maj. Vanderbilt invites the landing party to talk privately in his office. He explains that squadron commander Lt.Col. Hollis Shelman vanished during a routine patrol.

The major also tells Lt. Reese that some of the marines say their leader’s disappearance is connected to attacks on Toliman’s surface. Troops have been ambushed by Tolimanian “mantiles,” vaguely reptilian/insectoid pack hunters, and they want to retaliate for their fallen comrades.

Syzygy gains permission to examine a dead mantile, and Tela lets Mr. Sniffles explore the base. Kevin finds Robin in the commissary, but she coldly rebuffs him, saying that their time together in the Martian outback was adulterous to his late wife, Heather. Aughest chats with Delphine (“Uplifted” dolphin) astrogator “Lt. Misawa Onizuka” [Sara F./N.P.C.] before calling it a night.

Chris drinks with Sgt. Kurt Schriever, a gruff Chim (“Uplifted” chimpanzee) gunner. Kurt, Misawa, and Spaceman Peter Jones, a British android, are eager to go hunting. Against their better judgment, Syzygy and Tela join Kevin, Chris, and the space marines in a foray into the violet jungles of Toliman.

Lt. Reese drives the Tiger Hawk Sandstorm, which is faster than the marines’ mech suits and closer to the ground than their Raptors. Near a pond, Syzygy observes a pack of mantiles attacking what looks like a moss-covered boulder. It happens to be close in size to a mech or the Tiger Hawk Sandstorm.

Some of the carnivores notice the ground-effect vehicle and approach, and Lt. Misawa and Capt. Buckley fire machine-gun bursts. However, they attract the attention of more predators, which swarm the intruders!

Robin hits a tree, which blocks an easy escape. Syzygy notices that the mantiles are coordinating their attacks subsonically, so the three-armed scientist dazes one with a sonic blast. Tela borrows a gun from Chris and blows off one xenomorph’s limbs.

Ignoring the pounding outside the vehicle’s turrets, sniper Chris efficiently dispatches two foes with well-aimed shots. Kevin runs over one mantile and shoots another before getting the team out of harm’s way.

Syzygy regrets the loss of life, and Tela worries that Ru’ulok (heavy-gravity reptilian alien) bounty hunters might use the mantiles to find her, even though the Trinoid tells the Tharian that they’re native to Toliman. Back at Camp Alpha, Maj. Vanderbilt orders Lt. Reese to take the search for Lt.Col. Shelman into Alpha Centauri space….

Josh, thanks again for organizing this past weekend’s cross-group cookout! I’m sorry that neither the Pathfinder/Skype: “the Vanished Lands” fantasy telecom game nor “Vortex” Team 2 met, but Damon F.P.’s visit went well, despite our plumbing problem (now resolved).

In the meantime, remember to let me know your availability for the next few weeks, and stay in touch as the Blackbird continues its exploration of Alpha Centauri and the crew of the Appomattox prepares for a heist of Ru’ulok FTL engines! -Gene

>>”VortexTeam 2 (5b), crew of the Appomattox, as of spring 2011:

-“Gabriel Adams” [Paul J.]-male North American Terran near-human with telepathy, courier and pilot

-“Hector Chavez” [Beruk A.]-male Latin American Terran human, “burned” operative and communications expert

-“ARTHERR” [Greg D.C.]-Advanced Resonance Theoretical Heuristic Exploration and Research Robot created by megacorp Vimeco

-“Jasmine” [Sara F.] female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter

-“Dr. Richmond Garrett” [Dave S.C.]-male Southern American Terran human, space snake-oil salesman and social climber

-“Dr. Dieter Klein” [Rich L.]-male European Terran human, semi-retired physician, altruist and thrill seeker

-“Nero Bartholomew” [Non-Player Character]-male Terran human, former owner of the Fortune’s Fool, ship’s cook

-“Averki ‘Deep Dish’ Dyashenko” [N.P.C.]-male reptilian Synth (genetically engineered humanoid), onetime Venusian miner

Visit and spring potluck

Boston-area gamers gather for a barbeque
Some of the barbeque attendees

Damon F.P. arrived by Megabus from New York on Friday, 13 May 2011. He and I have been friends since high school, for almost 30 years. I’ve been Damon’s best man three times, and he created some of the first Player Characters for my “Vanished Lands” fantasy campaign setting.

We watched the Smallville series finale (review on that and recently canceled genre TV shows to come), and on Saturday, Janice, Damon, and I went to the Blue Hills Reservation south of Boston. After finding the main visitor area closed for renovations, we met role-players Josh C. & Sara F. and their friend Adam/”Llama.”

Soon, more people from Josh’s gaming groups arrived, including Bob & Ginger and Robin. My groups were represented by Beruk A., Brian W., and Brian’s wife Beth. Despite overcast weather, the potluck barbeque was a success, with some Nerf sparring and badminton. The cookout included roast chicken, pork, and sausages, as well as good conversations about politics, religion, pets, and of course, games.

Josh & Sara’s friends are a bit younger than mine and are typical of role-players who came of age in the 1990s in their interest in White Wolf’s “Storyteller: World of Darkness” and related systems. We’ve all recently played FATE 3e, with Brian and Josh running Legends of Anglerre for their fantasy campaigns and me using Starblazer Adventures for “Vortex.”

Everyone got along well, and I hope that this nongaming social gathering (the first in a few years among our groups) is just the beginning! Damon was drowsy from some medication, but Janice and I later watched the gnostic episode of Doctor Who written by Neil Gaiman.

On Sunday, after Janice made a pancake brunch, I took Damon to Central Square in Cambridge, Massachusetts. Unfortunately, our toilet stopped functioning properly. It’s the third time where we’ve had problems during visits — no heat during David I.S.‘s January visit, a leaky washer during my brother’s trip, and now this. Damon and I had lunch at Four Burgers before he returned to New York. Now I’m just waiting for our landlord to send a plumber….

Some favorite space operas

Starships named Enterprise
Starships Enterprise

[Note: Reposted with some revisions from the “Vanished Lands” Yahoo/eGroups site.]

Fellow role-players and genre entertainment fans, to follow up on a conversation from this past Monday’s FATE 3e Starblazer Adventures: Vortex” game, here’s an admittedly subjective list of the best space opera movies and TV shows by decade:

>>1900s to 1930s movies: A Trip to the Moon, Flash Gordon and Buck Rogers serials

>>1940s and 1950s: Forbidden Planet (movie), Tom Corbett, Space Cadet (TV)

>>1960s:

-Movies: 2001: A Space Odyssey

-Television: Doctor Who (to present), Space: 1999, Star Trek

>>1970s:

-Movies: Alien, Star Wars [Episode IV:] A New Hope

-Television: Battlestar Galactica, Blake’s 7, Macross/Robotech, Space Battleship Yamato/Star Blazers

>>1980s:

-Movies: Aliens, Dune, Heavy Metal, Outland, Star Trek II: Wrath of Khan, Star Wars [Episode V]: The Empire Strikes Back

-TV: Star Trek: the Next Generation

>>1990s:

-Movies: The Fifth Element, Stargate, Starship Troopers

-TV: Babylon 5, Space: Above and Beyond, Star Trek: Deep Space Nine

>>2000s:

Movies: Moon

TV: Farscape, Firefly/Serenity, Stargate SG1

>>Do you have any favorites or recommendations? Here are some good online resources:

http://www.filmsite.org/sci-fifilms.html

http://en.wikipedia.org/wiki/List_of_science-fiction_films

http://en.wikipedia.org/wiki/List_of_space_opera_media

http://movies.ign.com/articles/677/677739p1.html

http://io9.com/328003/the-rise-and-fall-and-rise-of-space-opera

http://www.allenvarney.com/av_space2.html

This list is by no means comprehensive, and it overlaps slightly with related subgenres of speculative fiction, including alien invasion/horror (The Day the Earth Stood Still), comedic/spoof (Galaxy Quest), cyberpunk/dystopian (Blade Runner), kaiju (Gamera), planetary romance (Warlord of Mars), postapocalyptic (The Road Warrior), police procedural (Alien Nation), and time/dimensional travel (Twelve Monkeys). Space opera is distinguished by relatively easy interstellar travel, familiar interactions between humans and aliens, and mostly heroic characters and plots.

What prompted this? Although we’ve previously discussed our favorite science fiction in various media, in “VortexTeam 1, Jason and I were tossing around allusions, and Josh noted that he recognized only a few of them. I’m sure that Beruk knows more pop-culture references than much of Team 2. Everybody should be familiar with most of the items listed above!

I haven’t even touched on the best space opera books, comics/graphic novels, and games, which are worthy of another discussion! As Brian and Jason noted, the big ideas of science fiction are generally presented with more variety and strength in literature, while fantasy and horror seem more accessible to movie audiences. What do you think?

One advantage of a “sandbox,” homebrew game is that we can incorporate our favorite influences into a shared setting. “Vortex” has 22nd century humans and some established history, but they’re just starting points. I’ve enjoyed seeing the crew of the Blackbird dealing with human-alien relations and the crew of the Appomattox run its cons and get entangled in local affairs. Now that both starships are heading into deep space, the sky’s the limit!

Latest “Vanished Lands” telecom fantasy team, Update T3.26 — Comparing notes

Pathfinder image
Fantasy RPG

Fellow role-players, here is my update for Session T3.26 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 8 May 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of spring 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Asish Chen Ti” [Byron V.O./absent]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

26 to 27 August 1229 B.C.E.:” After a few days in the Hifalendorin (proto-Western European) human city of Nadwi, the adventuring party takes a break from training to compare notes over dinner. Asish is absent because he had gone out with “Jade” [Sammy H./Non-Player Character] and then to the temple of Ulandt, lady of rest. Digger had already met Clerics Sylvia Cloudtree and Nidra there.

Gawain notes that an enchanted amulet that Vappu Lahja had given should soon arrive by courier, and Kovar explains that he has been working at the smithy of Dwarf Yohann Karsh. Jovinda reminds her companions of their promise to Nelly O’Keefe, priestess of Yondolla, to help find the farmers who had fled from the haunted hamlet of Alarn.

Digger complains that he needs more money to fund his research, and he proposes an expedition to long-abandoned border forts built by King Memir I of Hifalendor. The ruins could be of historical value and provide clues about the Fey followers of Vappu Lahja, says the Halfling scholar.

In addition, Davven says, the fortifications are near the villages of Evesboro and Tarken. The Rogue’s original mission to get a map of the area from merchant Eligius on behalf of mage Octavius Karstus could still be accomplished.

Kovar inquires about Marcel, an associate of Karstus in Nadwi. He learns from Yohann that the stonemason is respectable, if not particularly trustworthy. The Half-Orc Paladin of Mithras, god of contracts, agrees to go with Jovinda to the temple of Otih, to see if holy warriors will cleanse Alarn from Undead.

Kazuo returns to the Arena of Arakkis, where he had bested Shengtese Kensai [eastern human swordsman] Kezui Ochima. The Nezumi (rat folk) Monk finds a cigar-chomping lanista (gladiator trainer) named Hans Jeffers who eventually admits him to his ludus (gladiator school) after assessing his capabilities and unarmed fighting style.

While sparring with burly farmboy Dalan, Kazuo learns that his predecessor Marcus recently disappeared. The martial artist makes discreet inquiries around the ludus and finds that Marcus is known to be pious, predictable in his habits, and unlikely to go to the arena at night. However, Marcus was seen visiting the arena and temples late shortly before disappearing.

The next morning, Gawain and Digger walk from the “Deer’s Heart” tavern in the Dagger District to the local Magisterium (magic school/library). The Illusionist and Rogue discuss mutual interests in linguistics, the planes of existence, and architecture and haggle with booksellers on the way. Their conversation is interrupted by the arrival of Jade.

Digger exchanges barbs with his former schoolmate at the Royal Academy in Alfhileno, and Gawain avoids taking sides. The young woman admits some past indiscretions and reveals that she’s also trying to find out about Vappu Lahja, even though Digger and Gawain haven’t mentioned her! They plan to meet back at the inn and talk to a certain Tsucharim Ranger later.

Jovinda returns to the shop of Gnome toymaker and silversmith “Pip…” to inquire about her father. Pip says a Gnome tinkerer traveling with a human would be a rare partnership. The Cleric of Mekkil, goddess of nature, plans to meet Kovar at the temple of Otih, lord of the sun and justice, as their companions wait for a summons to report to Nadwi‘s city council….

Please post to the message board if I left anything out and to plan and role-play between our virtual sessions. Byron, we missed you, and I hope that Cindy (and Susan and Linda) had a nice Mother’s Day! While the FATE 3e Starblazer Adventures: “Vortex” space opera will be meeting on May 16, the “Vanished Lands” group is skipping a week because of Damon F.P.’s visit and a cookout.

We’ll reconvene on May 22, but Sammy and Taum may be absent. I don’t know yet if we’ll game during Memorial Day weekend, and in the meantime, don’t forget to contribute to the ongoing threads about potential missions, whether to continue using Google Groups, and treasure. Have a good week, -Gene