“Vanished Lands” Update T3.36 — Into the woods, again

Devilish monster
A nasty barghest

Fellow role-players, here is my update for Session T3.36 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 4 December 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horses Wyth-Amoi and Meth-Fenna; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”6 to 9 November 1229 B.C.E.:” The adventuring party lost nearly two months [of “game time”] and its steeds while enjoying baked goods in a Fey barrow. After resupplying at the Hifalendorin (proto-Western European) human border village of Tarken, the group rode north in search of its missing animals and companions. However, it found Onimusha and Genghis under attack by a strange monster.

The creature has the hindquarters of a wolf, long forelimbs ending in talons, and a steaming skull that resembles that of a rabbit. Asish whistles to his dog Genghis, while Jovinda sends horses Wyth-Amoi (“Wind Spirit”) and Meth-Fenna (“Silver Mane”) away. Kazuo circles around, between the scattered trees.

Jovinda draws her bow but misses, and Asish hits the attacker with a leaf-headed arrow. Kazuo runs up and unleashes a Flurry of Blows. Genghis is unable to pierce the monster’s hide, and horse Onimusha (“Demon Warrior”) backs away.

The beast, later identified as a Barghest, turns its red, glowing eyes at the Grugach and Nezumi, but they shrug off its Crushing Despair. Jovinda yells to divert its attention from Onimusha, and Asish fires more arrows. The diabolical Goblinoid grabs Kazuo and threatens to rip his throat out, but the Monk is defiant.

Jovinda casts Spiritual Weapon and backs up, as Asish snipes from the saddle of new warshorse Gashmu (“Noble Servant”). The Half-Elf Cleric and Tsucharim Ranger injure the Barghest enough that it drops Kazuo, who hits it with another Flurry of Blows.

Surrounded, the Barghest tries to blink to evade more blows, but the trio finishes it off. Although Asish wants to decapitate and burn the devilish beast, Jovinda notes that its pelt may be valuable for trade. Kazuo agrees with Asish, so the scout uses his katana and Bead of Campfire to incinerate the remains. They then scatter the Barghest’s ashes while wondering who summoned it.

Priestess Jovinda invokes her patron Mekkil, goddess of nature, to consecrate the area. Scout Asish is happy to be reunited with his animals and follows the Barghest’s tracks deeper into the Wisalef Forest. Martial artist Kazuo quietly sniffs for other predators.

Kazuo‘s keen nose leads the trio to a rocky hilltop clearing. Asish spots a lean-to shelter and creeps ahead. He hears pots and pans and sees an old woman who is apparently packing to leave. The Tsucharim rider returns to his companions and formulates a plan.

Jovinda noisily walks straight into the campsite and greets the short woman, whose greenish skin, toothy maw, and long, pointed ears mark her as a Goblin. Kolija Ventramin invites the young Grugach to sit with her as they trade tales and gifts.

Stealthy Asish and Kazuo creep forward, bow and siangham drawn. They look at each other and eavesdrop while trying not to be seen by the Goblin. The Ranger left the steeds behind at the edge of the clearing. Jovinda declines Kolija’s offer of food, and Kazuo smells something foul in the overstuffed cauldron.

Jovinda Detects Evil, but the witch is unperturbed, openly casting her own protection spells. Kolija knows the fairy tales of Vappu Lahja, a beautiful woman who rejected three princes and bargained her soul for unspecified abilities. Jovinda and company wonder if this is the same unaging woman gathering Centaurs near the town of Kedetura and inciting Fey folk against humans on the Plains of Sathendo.

Kolija also hints that Vappu Lahja may have “renegotiated” the terms of her power arrangement. The crone calls out to Asish and Kazuo, who reply that they are not afraid of her even as they back away. Jovinda decides that although the Goblin is evil, she isn’t an immediate threat and can be left alone for now.

As a former slave to Nannuattan (eastern Dark Elf) sorcerers, horseman Asish is reluctant to let Kolija live, but wise Jovinda and Kazuo agree to move on. The trio continues northwest, following maps of Ley lines and abandoned border forts. Asish hopes for time to bond with Genghis, and Jovinda considers sharing her abilities with Wyth-Amoi or summoning an animal companion.

That night, the adventuring party keeps watch as fog and frost roll in. Jovinda hears a merry hunting party and sees four Alvari (Sylvan Elves), more rustic than their urban Quelanthi (High Elf/Eladrin) cousins but less nomadic than the Grugach (Wild Elves). They ride slender Elven horses and are followed by Cooshee — swift Fey hunting dogs.

After waking Asish and Kazuo, Jovinda and Genghis hail the hunters. Dark-haired Delvalatar Juteriel is courteous but reserved, and fair Caliran Gelos handles the mounts. Green-clad Aelwyn Kisto looks suspiciously at “barbarian” Asish, but spear-carrying Feldostram Owedoc surprises Kazuo by addressing the rat-kin as an equal.

Noble Delvalatar explains that he and his band are hunting a dire boar and goat-horned stags in the woods. He and rugged Caliran say they have heard how Vappu Lahja’s sway has spread from Kedetura, and haughty Aelwyn expresses concern about human corruptibility.

Asish defends his honor, describing how he escaped from the armies of Gokuri after the destruction of the dreaded Flying Citadel (two years ago in “game time,” six years ago in real time!). Feldostram respects the Ranger’s story, and the Elves agree to accompany the human, Grugach, and Nezumi for a little while as they head toward the city of Alfendi…

Since we probably won’t have quorum in the next few weekends leading up to Christmas, the next “Vanished Landstelecom game is tentatively scheduled for Friday, 30 December 2011. Let me know as your travel plans firm up.

In the meantime, Team 1 (the crew of the “Blackbird“) for the FATE 3e “Vortexspace opera meets next on Monday, Dec. 12, and Team 2 (the crew of the “Appomattox“) will play again on Dec. 19. Please remember to let me know when each of you will be available, weather permitting, in January 2012. May all your holidays be happy! -Gene

Weekend update: One step forward…

It's starting to look a lot like Christmas
It's starting to look a lot like Christmas...

On Friday, 2 December 2011, I brought my 1998 Honda Civic coupe to Boch Honda in Norwood, Massachusetts, for maintenance and repairs. The 120,000-mile oil change, annual inspection, bumper reattachment, and new water pump and hoses totaled close to $2,000, which is nearly what the automobile is supposedly worth! If I can get through the winter unscathed, it’ll still be cheaper than car payments — for now.

I also “snailmailed” the first batch of holiday packages to friends, including Byron V.O.’s raffle winnings from the Super MegaFest. (I often don’t get all my cards done until after Christmas.) At work, I’ve been busy with assignments and planning for the year ahead, including TT‘s annual company meeting in mid-January. Janice and I had dinner at Wild Willy’s Burgers in Needham, Mass., and the next morning, we brought the last load of autumn leaves to the local dump.

We then met my former boss Michele L.D. and her husband Paul D. and onetime co-worker Ken G. and his date Sarah for a pleasant lunch at British Beer Co. in Framingham, Mass. From there, we joined gamer Sara F. at the AMC Framingham 16 to screen The Muppets, which we all liked. I’ll review the movie in more detail soon.

Sara, Janice, and I did some shopping at Shopper’s World and had dinner at T.G.I. Friday’s. We then went to the Natick Mall — formerly the pretentiously named “Natick Collection” — and got dessert at Red Mango. Since it was getting late, I didn’t get to the Lego Store or the recently moved Newbury Comics.

On Sunday, Janice volunteered at the animal shelter, we put up our Christmas decorations, and I ran the latest virtual session for my Pathfinder/Skype: “the Vanished Landsfantasy campaign. I’ll try to post an update for that game, which will probably take another hiatus as the role-players travel in the next several weeks.

Neither team for my FATE 3e “Vortexspace opera is meeting tonight because I’ll be celebrating Janice’s birthday by taking her to the Fuji II Steakhouse. Happy Birthday this week also to my cousins Socorro and Joke, college chum Ron J.K., and niece Becky Z.! I’m mostly caught up on genre television (including some good science fiction documentaries), but I have several books, comics, and DVDs waiting…. What have you been reading or watching?

“Vortex” Update 5b.24 — Shipwreck and spiders

A nearby star system compared with ours
The Epsilon Eridani and Sol systems

Fellow role-players, here are my notes for Session 5b.24 of the “Vortexspace opera campaign. Team 2 met on Monday, 28 November 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

A band of grifters and near-humans retrieved dangerous samples from a battlefield north of Karachi and the Ghanki undersea station. It stole starship engines from a lunar base and an orbital city and was involved in medical disasters in the Venusian colonies. After finding a dimensionally displaced derelict, the team made inquiries into its cargo amid religious turmoil on Titan….

>>FATE 3e “Vortex” Team 2 (5b), crew of the “Appomattox:”

-“Gabriel Adams” [Paul J.]-male North American Terran near-human with telepathy, courier and pilot

-“Hector Chavez” [Beruk A.]-male Latin American Terran human, “burned” operative and communications expert

-“ARTHERR” [Greg D.C.]-Advanced Resonance Theoretical Heuristic Exploration and Research Robot created by megacorp Vimeco

-“Jasmine” [Sara F.] female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter

-“Mr. Richmond Garrett” [Dave S.C./absent]-male Southern American Terran human, space snake-oil salesman and social climber

-“Dr. Dieter Klein” [Rich L./absent]-male European Terran human, semi-retired physician, altruist and thrill seeker

-“Nero Bartholomew” [Non-Player Character]-male Terran human, former owner of the “Fortune’s Fool,” ship’s cook

-“Averki ‘Deep Dish’ Dyashenko” [N.P.C.]-male reptilian Synth (genetically engineered humanoid), onetime Venusian miner

>>”1 to 7 November 2194 A.D./C.E. or 0 Terran Galactic Era:” During its first extrasolar voyage, from Saturn’s moon Titan to Epsilon Eridani, the Appomattox had caught up with the Chengdu, a slower-than-light generation ship from Earth. Among other things, the away team had helped extricate injured Delphine (“Uplifted” dolphin) Bob from the Chengdu‘s systems.

Capt. Gabriel Adams has another intimate dinner with bursar Ghia Shan before preparing the Appomattox for departure. Hector Chavez negotiates for antique tools and ordinance, and ARTHERR studies the colonists’ medical records and culture to eventually help fellow sentient robots Tanya and Galia.

Jasmine meets another “Synth” named Isabella, who asks via voder about the habitability of planets near Epsilon Eridani. The tiger-woman tells the “Uplifted” orca that while one planet may have seas, it’s unlikely to be immediately hospitable to the Terran pilgrims, who have already spent a century traveling.

Richmond Garrett finds the passengers of the “Chengdu” too pious for his tastes and recommends delivering the cargo of items from the Vatican Museums to its mysterious recipients as soon as possible. ARTHERR tries to entice the humans to explore with the possibility of diamonds or other natural resources.

The Appomattox continues on its way to Epsilon Eridani, which is about 10 light-years from the Sol system. Jasmine is again uneasy in Transit space but recovers once the yacht emerges from faster-than-light travel. Gabriel pilots the Appomattox past asteroid belts and two gas giants.

Hector notes the presence of buoys orbiting the star, which is slightly smaller than Earth’s sun. The humans and Synths ignore two rocky planets and head to Epsilon Eridani B, about 0.8 AU from the star. The planet is in the biozone and has seas, but the pH is too alkaline for Terrans.

ARTHERR exits a launch bay and orbits independently to scan. The probe droid finds no signs of civilization, but the atmosphere has just enough oxygen and warmth to support life. Jasmine suits up and arms for the landing party, but Richmond prefers to stay aboard in comfort with crewmembers Nero Bartholomew, Averki “Deep Dish” Dyashenko, Tanya, and Galia.

Gabriel finds some relatively level terrain to land the Appomattox. ARTHERR, who has built a magnetic slingshot for escaping planetary surfaces, happily wheels out and begins taking soil samples. Hector scans for communications, and Jasmine looks out for hostile life forms amid the algae-covered rocks.

As a volcano smokes in the distance, the team finds a crashed starship. Gabriel boldly leaps into a hull breach but is stabbed twice by someone inside! Jasmine cautiously advances, poking her rifle and flashlight into the open compartment.

Engineer Hector examines the wreckage and says that the vessel crashed relatively recently. ARTHERR compares the flying-wing design to databases and concludes that the ship is of Olvar (arboreal mammal-like alien) design.

His vacuum suit leaking air, Capt. Adams sees a short, stocky humanoid brandishing a blade. The courier throws a grenade and jumps back out! ARTHERR patches Gabriel’s suit before he can be harmed more by the caustic atmosphere, and Jasmine pulls the battered alien, which has a cute, furry face, from the ship.

ARTHERR identifies the badger-like alien as a Cestolar, a member of a client species of the Olvar. Yiushef of Geruno claims that the other survivors of the crash left him behind because he couldn’t keep up with their longer legs. Hector is concerned when the Cestolar says he believes that the Razorfeather was a victim of sabotage by one of its own crew.

Yiushef reluctantly gives the newcomers a tour of the Razorfeather, which was returning from space controlled by the Gustrall (orange-furred, raptor-like warriors). Capt. Adams heads to the bridge, which contains bodies of the Olvar killed by the sabotage and crash, contrary to Yiushef’s initial claim of cannibalism.

The Cestolar tells ARTHERR that he is a trade delegate and that several parties might want to hinder relations between the Olvar, who are part of the Kharvamid Alliance, and the mostly nonaligned Gustrall. Jasmine goes to the armory, where she picks up a few unidentified weapons.

Deep Dish radios that another ship has entered the Epsilon Eridani system and is a few hours away. It is transmitting a numerical code. Gabriel and ARTHERR take Yiushef and the Appomattox to pick up three Olvar, who have set up a distress beacon on a steep slope near a cave several kilometers away.

Hector restarts a microfusion generator to take a look at the crashed ship’s logs. The former spy salvages parts of the Razorfeather‘s engines and communications systems but is disappointed that he doesn’t have time to take more. The FTL drives in the Olvar ship’s broken wings are inoperable.

Onetime wrestler Jasmine impresses the lithe Olvar castaways and asks for their weapons. The tiger-woman leads Maj. Mohing Lankel, Lt. Doina Claren, and Mr. Kares Mussur to guest cabins, along with Yiushef.

Capt. Adams takes the “Appomattox” back into orbit, and Hector hails the incoming vessel. ARTHERR identifies it as belonging to the Nolath, an arachnoid telepathic species. Gabriel makes mental contact with Capt. Stroja of the trade ship Kazador.

The spider-like Nolath transmits a cargo manifest that matches the Vatican relics. Gabriel and ARTHERR are initially more reluctant than Richmond to complete their delivery, which doesn’t seem to benefit humanity, but the courier sees his fears as a challenge, and the robot is curious about the deal that fixer “Ramon Sanchez” [Josh H./N.P.C.] had brokered.

Hector detects an attempt to hack into the Appomatox‘s systems, so he and Jasmine hasten to the guest quarters to confiscate the radio from Mr. Mussur and threaten the mischievous Olvar and Cestolar with “spacing” if they violate hospitality and security again. Hector makes sure systems are locked down or on analog backup and activates surveillance for the possible saboteur.

Stroja and several Nolath and other space-armored spiders of various sizes come aboard the Terran vessel. They ask to inspect the cargo, and Gabriel stalls, asking for time to double-check the manifest and consider the trade. Stroja agrees and returns to the Kazador while the command crew of the Appomattox searches for other ships in the area and discusses its next moves….

Thanks again to Beruk and all those who got me The Batman Files as an early Christmas gift! I hope that all your holidays are happy! The next “Vortex” game will be for Team 1, the crew of the Blackbird, on 12 December 2011.

The Pathfinder/Skype: “the Vanished Landstelecom group will meet on Dec. 4, and Team 2 will play again on Dec. 19. Let me know your availability for January. Take it easy, -Gene

“Vanished Lands: the Broken Chains” Update 71 — “I’m not a demon!”

Some of the "Broken Chains"
Some of the "Broken Chains," November 2011

Fellow role-players, here are Josh’s and my notes for the “Vanished Lands: the Broken Chains” fantasy one-shot of Saturday, 19 November 2011, using FATE 3e Legends of Anglerre.

In one ancient world, there was a region where demihumans and magic thrived. Travelers strove to be adventurers, and adventurers strove to become heroes amid wonders and perils.

After the “Liberators,” “Dragonslayers,” and “Seekers of Lore” but before the “Faith-Based Initiative,” “Holy Steel,” and other wanderers explored the northwestern borderlands and the Sea of Nagendwa, the “Broken Chains” united in the Halmed Desert….

>>Some of the “Broken Chains” (originally using D&D3.5):

-“Kemosh-ket” [guest Byron V.O.]-male Anpur Kahin (Jackal-man Druid/Dunewalker) and member of the Order of the Golden Lion; NGl, Lvl. 6/1

-“Kunal Sampat Rajiv Ramaprased” [Beruk A.]-male Harappan human Sa’luk/Dhurtaraka (proto-Indian Rogue) with an oasis stronghold; Align. NGc, age 28, Level 10

-“Val Shriboe” [Brian W.]-male Gokuri Tiefling (devil-touched) Warlock, with Imp assistant Szaboch; former member of the “Faith-Based Initiative”; LNg, Age ~50, Lvl. 9

-“Neela” [Sara F.]-female Wemic Kahin (centauroid leonine Druid); with mate Tar and three cubs; CGn, age 22, Lvl. 9

-“Raz bar-Dini” [Josh C.]-male tattooed Suthern human Sha’ir (proto-Arabic Wizard/Sand Shaper); LGn, age 21, Lvl. 7/3

>>”1 to 6 October 1229 B.C.E., from the correspondence of Raz bar-Dini:” Dear father, it has been good to have helped people from far and wide. It has been too long since I’ve written, but my divination studies often take me away from the comforts of civilization.

As such, I’m saddened to learn that you are currently out of town — no doubt bringing vast wealth to my mother and influence to our house — as I sit in your study penning this note. The latest exploits of the “Broken Chains” have brought me back to Falit for a few days at least. Perhaps I should start at the beginning.

It has been about a year since my adventuring party traveled across the dangerous Halmed Desert together. As you know, I’ve been splitting my time between the Tower of Sight in the capital, my friends’ hidden oasis, and the lost city of Tel Silat.

Mighty Kemosh has defended the oasis, escorted me safely to the archaeological site, and helped other former slaves. Kunal, a successful vendor of chilled snacks, had been trading with the Vanaka (Dune Dwarves).

Our good friend Neela and her mate Tar were raising their cubs Iben, Nika, and Nar at our secret sanctuary. Honorable “Mumtaz” [Brian] had returned north to the cruel Garku Nasit, and eccentric preacher “Killian” [Greg D.C.] had taken up residence at Emein Island. I’ve lost track of our other associates.

Several days ago, I was visiting the den of Neela, whose love for her cubs is already the stuff of legend. I was scribbling arcane characters on an exterior wall, working on a magical formula of recent discovery, when a horned being suddenly appeared before me!

“Val August” spoke in Hifalendorin (northern human common) and offered to perform a service if I returned him from whence he came. The red-skinned man appeared to be middle aged, with fine robes and slippers and a winged Imp named Szaboch.

Val said he had been working as a tax collector in the town of Pledwilt. He was just with Halfling assistant Oswald serving baronet “Kurick” [Dave S.C.] on the distant Plains of Sathendo!

I determined that this creature couldn’t be a Djinn or Efreet, as he didn’t know the Suthern tongue. I then summoned Kemosh, whose valor is known from Falit to the corrupt tribes of Tel Silat — may the great Isis visit a pox on each of their houses. I asked the tall Anpur to make a quick patrol to ensure that nothing else had come through with our noble “daemon” guest.

Neela herded her unruly cubs indoors, placed them under Tar’s care, and came to see the newcomer. Meanwhile, Kemosh called on Kunal, whose frozen treats are becoming known to all who need them, interrupting his negotiations with some Vanaka. The Kahin told the Sa’luk that he had found a dead camel at the edge of the oasis, opposite of where Val had appeared to me.

Kemosh and Kunal had begun following tracks back toward us when we all heard an unearthly voice ask, “Where is he? Where are they?” I ran toward them and beheld a large naked humanoid whose swollen pink skin was dotted with irregular tufts of hair. From its fingers dangled torturer’s blades, already stained with the blood of another visitor to our oasis.

Clawed Kemosh then leaped from a rock face to the monster and raked it. The horror split open like an oozing sausage and expressed masochistic pleasure. Nimble Kunal slashed with his adamantine saber, and Warlock Val drew a wand and threw fire at the beast, whose infernal nature protected it.

Wise Neela cast Entangle, blocking the Outsider’s progress with oasis vegetation, and I cast Desiccate on its wounds, seemingly stopping them from unnaturally swift healing. My gorge rose, but I managed to rejoin the fight. Kemosh blocked a heavy blow with his four claws.

Kunal stepped back, switched to a sling, and pulled out his sack of enchanted stones. I began Calling Sand from the desert’s edge, while Szaboch gave Val a scroll of Comprehend Languages. The knowledgeable Imp identified our foe as a Amaimon, an interrogator from the Nine Hells.

Even as Kemosh continued clawing, Rogue Kunal hurled a sling stone, which turned into a boulder as it flew! It went straight through the torso of the devil, revealing innards of pink flesh without bones or organs. Neela called to her fellow Druid Kemosh to play tug of war with the Amaimon, who taunted Val. The horned gentleman tried to Bewilder the hunter, to no avail.

After much dodging and tugging, the one tough mother and Anpur — with help from Kunal and me — rended the devil (not Val) limb from limb. Kemosh and I ground the still-regenerating remains into a paste, embedded them in rocks, and separated the rocks.

Although I guessed that Val had tried to escape former diabolical overlords — and who hasn’t? — he claimed to be from the Prime Material plane of existence, like whoever summoned the Amaimon and him. At least fierce Neela and the so-called Tiefling don’t hold me responsible for this awkward meeting.

Since we were all restless and wanted to get Val home, we bade farewell to Tar and the cubs, the Vanaka sand ship, and the oasis (we blindfolded Val as a precaution). A few days’ ride later, we arrived here, the capital of the Ebir Sheikdom. Falit‘s bustling soukhs have changed little in the past months, but we have seen things in cities and out in the sands that few have imagined.

My counter-scrying had found that whatever had called the Amaimon was lurking beneath a wadi (dry stream bed) and long-abandoned oasis. We went to consult with my colleagues at the Tower of Wind, but Kunal made himself scarce rather than face another ordeal at the Mumlak krak (castle of slave/soldiers to the caliph). The Sa’luk said he had to see some guild or another, probably about smuggling.

After months of “roughing it,” I was glad to behold the three towers of sorcery, especially the wide windows of the Tower of Wind. Flying carpets, winged mounts, Wizards in flight, and avian familiars filled the bright sky. I asked around and found my old friend Tarzu, a mist-shrouded Djinni with an opal gem in his turban.

Tarzu confirmed that Val was not a demon and that I may have just intercepted the summoning that brought him and the Amaimon to our oasis. Val seemed relieved to have been spared a worse fate and hoped to return home (Pledwilt, not the kingdom of Gokuri).

Kemosh and Neela, however, were determined to go to the dead oasis to root out the evil there, especially after we had knocked out the magical barrier [intended to block “Holy Steel”]. Kemosh and the Order of the Golden Lion were more worried about feral Anpur to the west and Hobgoblin legions from the north, and Neela wanted nobody to be able to track back to her cubs. I met with them and Val at a coffee shop to talk about our next misadventure….

Byron, it was great to see you this past weekend, and I hope that everyone enjoyed our latest foray in the “Vanished Lands!” I thought that our quick-and-dirty conversions from D&D3.5 to FATE 3e Legends of Anglerre worked well enough, even though a longer-term campaign would require a closer look at aspects, powers, and items.

In the meantime, please note that the next FATE 3e “Vortexspace opera will be Team 2 (the crew of the Appomattox) on Monday, 28 November 2011. The Pathfinder/Skype: “the Vanished Landstelecom group is scheduled to meet again on Sunday, Dec. 4, and “VortexTeam 1 (the crew of the Blackbird) on Monday, Dec. 12. Have a Happy Thanksgiving! -Gene

Byron’s visit and Super MegaFest 2011

Darth Maul and Byron
Darth Maul and Byron V.O.

This past week, I attended another going-away party for a co-worker, this time for Pat O., with whom I share a birthday. We went to Watch City Brewery on Waltham’s Moody Street. It’s a bit more spacious and easier to park near than Union Station in Newton, Massachusetts. However, it’s also farther from the “T,” which causes difficulties for those without cars. I’ve been busy with editing assignments in advance of Thanksgiving.

Byron V.O., an alumnus of the local role-playing groups who now lives in St. Louis, was in the Boston area this past week for work. On Friday, 18 November 2011, Byron met Thomas K.Y. & Kai-Yin H. at Janice’s and my place. We had dinner at Bertucci’s and hung out for a few hours afterward, talking about food, history, and movies.

The next day, Byron and I drove out to the Sheraton Framingham for the annual Super MegaFest, where we met Ken G. The genre entertainment convention was especially crowded this year because of headliner Patrick Stewart. Janice and I had seen the British actor years ago, but Ken got a pricey VIP pass despite some reservations.

Byron and I got autographs from Tia Carrere (of Relic Hunter and Kull the Conqueror) and Sean Astin (Goonies and the Lord of the Rings trilogy). We also met Antony Michael Hall, who starred in popular 1980s films and more recent TV dramas, and Deal or No Deal model Patricia Kara.

We also saw other celebrities, classic vehicles, several fans in costume, and various vendor tables. There were more apparel suppliers than in past years, but fewer comic book or RPG sellers. Videos and toys held steady. Byron and I ducked out to Acapulco’s for lunch while Ken attended Stewart’s panel discussion. Fortunately, the weather was nice. Byron later won a gift basket of Star Wars memorabilia in a charity raffle.

Byron and I got back to my place in Needham, Mass., in time to meet Beruk A. Janice cooked Sloppy Joes for dinner, and we converted Player Characters from D&D3.5 to FATE 3e Legends of Anglerre for the “Vanished Lands: the Broken Chains” fantasy one-shot scenario. Brian W., Sara F., and Josh C. arrived after dinner.

I’ll post separately about the session, in which an adventuring party reunited in the Halmed Desert to deal with devils and return the city of Falit. The quick-and-dirty conversion worked fairly well — we’d have to review magic more carefully for an ongoing campaign — and I hope everybody had fun getting back into character.

I think Legends of Anglerre would be good for a new group and for simplifying higher-level characters. Most of my midlevel D&D and Pathfinder gamers would likely resist, however, because they have a lot of money and attachment invested in the current system and numerous powers/items. A few people have suggested using the modern supernatural Dresden Files, but I’d rather stick with Legends of Anglerre for traditional fantasy.

After another late night talking about politics, religion, and family, Byron and I drove back out to Framingham to pick up his gift basket. We saw a few more costumes and had an easier time walking around the show, which was quieter on a Sunday morning. Janice had made breakfast, and we grabbed lunch at Wild Willy’s before Byron headed to the airport. Soon, millions of Americans will also be traveling!