Summer 2011 winds down

Human sacrifice?
Human sacrifice?

Although I’ve been dealing with several big projects at work, I’ve also been out of the office a bit lately. On Wednesday, 24 August 2011, I joined Janice at her department‘s clambake at Steep Hill Beach on the scenic Crane Estate. We had met Corbin A.Y. and family on the North Shore just a few weeks before that at Malt Hill in Beverly, Massachusetts. The grounds of the vacation home he and Andria K.Y. rented with his boss provided a pleasant retreat.

I enjoyed the shrimp, clams, mussels, and lobster at the clambake, but Janice had few alternatives to seafood — a rack of short ribs and corn bread. Most of her co-workers went down to the beach, and we checked out the impressive grounds of the mansion. The traffic on Route 128/I95 both ways was heavy, even though we tried to avoid rush hour.

We probably won’t get to the Marshfield Fair or the King Richard’s Faire this year because of other travel. Hurricane Irene brought heavy rain and high winds to the entire East Coast of the U.S., but we were spared the worst damage. After last week’s earthquake and the tenth anniversary of the 9/11 attacks approaching, skittishness was understandable. Needham Heights did lose power for a short time around midday on Sunday, Aug. 28.

Since as many as 20 people died, I think it was prudent to evacuate coastal areas from North Carolina through Long Island — it’s better to be safe than sorry. Fortunately, Janice and I had gotten some low-hanging branches removed and our gutters cleaned in the past few weeks. We did have to pick up numerous smaller branches.

I had hoped to see the Conan the Barbarian or Fright Night remakes with Thomas K.Y. and Josh C., but they and the Pathfinder/Skype: “the Vanished Landstelecom fantasy game will have to wait until people’s mutual schedules clear up. At least the half-season premiere of Doctor Who was entertaining.

I had to work from home again yesterday because power to my office and the Riverside MBTA station was out. Unfortunately, I didn’t check my e-mail beforehand and drove to work, finding out about the building closure only after dealing with detours caused by fallen trees.

On a sadder note, I recently learned that Ray C. and a former co-worker at BNA in Washington, D.C., had died. Ray was a good friend in my early years of high school, and like the late Bill B., we shared budding interests in science fiction, fantasy, and role-playing games. They’ll be missed.

“Vanished Lands” Update T3.32 — Redcap and vines

A 3-D landscape
Enchanted woods

Fellow role-players, here is my update for Session T3.32 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 21 August 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of late summer 2011:

-“Kovar” [Beruk A.]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

3 to 4 September 1229 B.C.E.:” After finding Paladins of Otih and Urda slain near Alarn, the adventuring party regrouped at a barn on the outskirts of the Hifalendorin (proto-Western European) human hamlet. The holy warriors had been sent ahead from the city of Nadwi.

Rather than disturb the scarecrow-like corpse constructs, Kovar, Jovinda, and Kazuo boldly decide to explore the abandoned community for clues to the whereabouts of the missing knights and peasants.

Scouts Digger and Asish ride out to check the perimeter and outlying farms for the spellcaster who recently summoned a tornado against them. Favelhorn and Gawain quietly study their arcane tomes and watch the steeds.

Armored Kovar notices relatively recent tracks in Alarn’s muddy streets, and Nezumi Kazuo keeps a wary eye (and nose) out for trouble. Jovinda spots a small demihuman running toward the ruined chapel, and the Grugach and her companions give chase.

As sunset lengthens shadows on the northern Plains of Sathendo, Jovinda casts Light on an acorn and tosses it into the temple. A wizened, bearded man about two and a half feet tall with a long, pointed cap growls in response. “Go away!” he says. “This is mine now.”

Undeterred, the Cleric of Mekkil, goddess of nature, enters the defiled shrine as Kovar dismounts and enters from the rear. Jovinda recognizes the creature as a Redcap, a murderous Unseelie Fae. He doesn’t give his name, but he sees Half-Orc Kovar and assumes that he’s in charge of the Half-Elf. Kovar wonders whether the fellow is something between a Gnome and a Goblin.

“Are you part of reinforcements?” the unnamed Redcap asks. Monk Kazuo notices that the Gnome-like man wears metal-tipped boots and has joined two sickles with a chain, like a kusari-gama. Wily Kovar plays along with the Redcap, trying to get more information, while priestess Jovinda notices smashed holy symbols on the dusty floor.

The trio manages to depart the desecrated chapel without a fight and continues walking through the village. The “Mellow Mule” inn is among the buildings left untouched by the tornado, but Jovinda resists the temptation to confront whoever she sees moving inside.

Kovar, a Paladin of Otih, lord of the sun and justice, believes that the inn may be the headquarters of an invading force. Kazuo notes, however, that no links have yet been found to secretive mage Octavius Karstus, the nefarious kingdoms of Zuromm and Gokuri, or the mysterious Vappu Lahja.

At the edge of nearby woods, Kazuo spots movement. A rodent of unusual size (no relation to the Nezumi) lopes away from abandoned Alarn. In an attempt to reconstruct where farmers or knights would have fled from the haunted inn, the Paladin, Cleric, and Monk enter the darkling woods.

Jovinda finds broken branches, and a little farther north, Kazuo sniffs human sweat of fear on shreds of clothing. The trees loom over the winding path, blocking out the emerging stars, and roots and rocks jut out from the damp earth.

Digger goes to check on those at the barn, while Asish follows his friends’ footprints into the edge of the Wisalef Forest. The Tsucharim Ranger whistles to his dog Genghis as he cautiously guides horse Onimusha through the scratchy branches.

Asish rejoins Kovar, Jovinda, and Kazuo just as they find another sign of refugees from Alarn — a shiny sliver of silver that turns out to be a bracelet around a wrist bone wrapped in roots. Jovinda is unable to explain how thick plants could have grown around a corpse in only a few weeks.

Her question is soon answered when grasping branches and vicious vines reach out in attack! Asish hops back into the saddle, recognizing the Assassin Vines from his servitude to the Nannuattan (eastern Dark Elves). Jovinda casts Shield of Faith on Kazuo and is given a hand up to Onimusha.

Kazuo launches a Flurry of Blows, and Kovar draws his masterwork longsword and also backs up from the writhing roots. Leafy tendrils and clod-covered roots whip at the group. One woody tentacle grabs Jovinda’s ankle and pulls her from Onimusha!

Asish turns his horse around to grab Jovinda, but Onimusha is slowed by the entanglement. Kazuo leaps in to help his fallen ally before she is strangled, and Kovar slices the vine with his sword but is smacked in return.

Jovinda clears a path with Wood Shape, and Kazuo and Kovar follow. The Paladin lays on hands, but the fleeing foursome is unable to escape injury from the carnivorous plants. As they bind their wounds by torchlight, Asish recommends returning to the barn rather than spend the night in wilderness full of feral monsters…

After last month’s hiatus because of summer travel, it was great to see most of you! Dexter, Paul, and Rob, we still missed you, and note that Paul and Sammy & Taum won’t be able to attend some upcoming sessions. How does Sunday, 28 August 2011, look for each of you? Byron, I’m glad that you were eventually able to join us, but please try to let us know in advance of any future delays.

We still need to discuss alternate times and games, but in the meantime, to keep the current campaign going, I’ll be lowering the bar to three players for quorum, exploring Google+, and working on backup scenarios. Like the FATE 3e “Vortexspace opera, we should be able to overcome future scheduling disruptions with a little forethought and communication. Take it easy, -Gene

Superheroes at GenCon 2011

100 tiny characters
Small superheroes

After looking at fantasy, steampunk, and modern supernatural games at this year’s GenCon, here’s my take on some superhero announcements from the role-playing convention.

The aforementioned Margaret Weiss Productions, which is publishing the Dragon Brigade RPG, will be making the next iteration of a Marvel Comics game using its Cortex system. The new Marvel game will focus on post-“Civil War” continuity rather than the vague “present” of many comic books and RPGs.

TSR’s Marvel Superheroes, which used the “FASERIP” rules, was similar to the more recent Icons, even though that loosely FATE-based, rules-light game uses art similar to the animated DC universe. Speaking of superheroes, I’m still waiting on Heroes & Villains Vol. 1 for DC Adventures.

I have yet to play the third edition of Mutants & Masterminds (also used in DC Adventures) or Icons. But several people in the Boston-area gaming groups have been asking about superhero scenarios, so it’s only a matter of time before I get back to my “Societe de Justice Internationale” setting, if only for one-shots. As previously noted, the steampunk Kerberos Club is also FATE-based, but I’ve also seen a mention of another superhero game based on that system.

In related miniatures game news, WizKids, whose HeroClix for Dungeons & Dragons, DC, and Marvel have been popular, announced more sets for those lines, as well as Lord of the Rings, Pathfinder, and Star Trek figures. As with the forthcoming Lego minifigs for DC and Marvel, I’m sure that some of them will eventually grace my desk or basement tables.

Speaking of metahuman vigilantes, Kim A.G., Steve M.R., and Thomas K.Y. finally wound down their participation in the City of Heroes MMO, a few years after David I.S., Dexter V.H., and I left the “Dimensional Corps Online” supergroup to try other games. It’s the end of an era, and I miss the camaraderie of our team at its best. Jim J.D’B. recently started another Smallville play-by-post game.

Last month, Jason E.R. ran a fun one-shot of the Darkpages noir superhero game. I haven’t had time to write up my notes from his scenario, which involved a Ghostbusters-style haunted hotel, warring angels and demons, time travel, and of course, Nazis! Jason has also graciously offered to run scenarios including the alternate-history “Expeditio Africana” using Fvlminata 3e, “The Tenth Ray of Mars” using Savage Worlds or FATE, and “The New Shadow” using Pathfinder or The One Ring. Time is always in shorter supply than ideas!

Coming soon: Science fiction at GenCon and returning to “Vortex!”

Steampunk and supernatural games at GenCon 2011

Steampunk Lego airship
Steampunk Lego airship

Continuing my look at this year’s GenCon, after fantasy role-playing games, steampunk is one of the hottest subgenres right now. Cubicle 7, which publishes The One Ring, will also be putting out the much-anticipated Airship Pirates. Another RPG that looks promising is the FATE-based steampunk/superheroic Kerberos Club.

Margaret Weiss Productions, which already had tie-ins for Buffy: the Vampire Slayer/Angel, Smallville, Battlestar Galactica, Serenity/Firefly, Supernatural, and Leverage, will use its Cortex Plus system for the similarly themed swashbuckling Dragon Brigade. It might not be Dragonlance, and although the densely packed introductory “Opening Salvo” might intimidate newer gamers, Dragon Brigade could be fun.

Lady Blackbird is a better model of concise presentation in this mashup subgenre. As much as I like such games, after seeing numerous steampunky sky pirates at conventions in the past year or so, I wonder if they’re are all scrambling for the same audience rather than there being a few rules sets that can capture and build upon it.

Although I’m not currently playing in a steampunk game, I have fond memories of Tim M.B.‘s GURPS 3e “Arth” in Virginia in the 1990s and my own “Gaslight Grimoire” (using GURPS Steampunk, Castle Falkenstein and D20 Etherscope). I am currently reading Perdido Street Station.

Josh C.’s steampunk/fantasy combination of AD&D2 Spelljammer and FATE 3e Legends of Anglerre has wound down for now, and Jason E.R. has proposed running some alternate-history one-shots. Speaking of alternate history, it looks like the fantasy Secret Fire, whose breathless promotions said it would honor the memory of Dungeons & Dragons co-creator Gary Gygax and “end the edition wars,” may have been a bit hyperbolic.

In other licensing news, congratulations to Evil Hat Productions for the Origins and Ennie awards won by the Dresden Files RPG. Greg D.C. and Paul J. have been running the modern supernatural game (based on Fantastic Adventures in Tabletop Entertainment, or FATE 3e) for their portion of the Boston-area groups. Janice has read Jim Butcher’s novels.

They, Josh C., and Dave S.C. have also run various horror one-shots. I haven’t played in a longer-term supernatural campaign since Hans C.H.’s Storyteller: World of Darkness-Vampire: the Masquerade in the late 1990s in Virginia, but FATE is one of the more popular systems right now in my groups. Like Wizards of the Coast, White Wolf is moving from strictly pen-and-paper games to multimedia entertainment.

While I’ll leave coverage of board games, wargames, collectible card games, and assorted computer games to others, I’ll look at superhero and science fiction RPGs soon!

Fantasy at GenCon 2011

Cover for Issue 62 of Dragon Magazine
Larry Elmore's cover for Dragon 62

Right on the heels of this year’s San Diego Comic-Con was GenCon Indianapolis, so I’m still catching up on the news from those conventions. In addition to the usual game demonstrations and costumed fans were announcements of new role-playing games and licensees of well-known intellectual properties. Let’s start with some fantasy RPG news that I thought was noteworthy.

Cubicle 7‘s The One Ring is the successor to Iron Crown Enterprise’s Middle Earth Role-Playing (I’ve played MERP, which uses the RoleMaster rules) and Decipher’s movie-based Lord of the Rings. Fans of J.R.R. Tolkien’s (and Peter Jackson’s) Middle Earth wonder whether the choices of specific eras, locations, and character development options for various sourcebooks are the best approach to that epic fantasy setting. I’ll take a closer look at The One Ring in the next week or so. I’m also curious about WizKids’ Lord of the Rings HeroClix miniatures.

Tabletop publishing giant Wizards of the Coast announced Dungeons & Dragons Fourth Edition‘s return to the Neverwinter Nights setting (actually a part of the Forgotten Realms) across media, with role-playing, board, card, and video/online game supplements. I think speculation about D&D5e is probably premature.

WotC’s D&D4e continues to face stiff competition, however, from Paizo’s Pathfinder. The Ultimate Magic and Ultimate Combat splatbooks for Pathfinder provide a wealth of options for Player Characters, restoring some of the “code bloat” from D&D3.5 but doing so stylishly and in a fairly organized fashion. I’ll be using them in my current teleconferencing fantasy game, minus the gunpowder rules.

I liked its D&D3.0 incarnation, so I hope to eventually pick up the Tome of Horrors Complete for Pathfinder. Green Ronin has released a second boxed set for Dragon Age, another fantasy competitor to D&D4e that uses tiered advancement and is oriented at newer role-players. A few of the people in my Boston-area groups have expressed interest in it and A Song of Fire and Ice (for fans of Game of Thrones).

Even though there was a hiccup in plastic miniatures for D&D4e, we’ll soon have prepainted figures for Pathfinder. I understand the economics behind randomized sets of minis, but as a Game Master, I’d prefer, say, a set of Undead, or a set of low-level forest creatures, or a set of Clerics.

After getting inspiration from the retro-clone Lamentations of the Flame Princess (for which there are already some cool hacks), another indie game I’m looking forward to is Adventurer, Conqueror, King. “ACK” or the rules-light Old School Hack might be closer in feel to a lower-powered vision of my “Vanished Lands” fantasy setting than the D&D3.x or D&D4e versions. I’m also still considering the FATE3e Legends of Anglerre.

My Pathfinder/Skype: “the Vanished Lands” campaign has yet to resume after last month’s hiatus and various scheduling snafus, but I look forward to continuing the latest teleconferencing party’s adventures. When we left those Player Characters in the northwestern borderlands, they had returned to the haunted hamlet of Alarn, only to find that several of the knights sent there had been slaughtered…

I first ran games long-distance by “snailmail” back in the mid-1980s with friends such as David I.S. and Cheryl I.L. Later, I tried several “Vanished Lands” and “Vortex” scenarios by e-mail and play-by-post, but they tended not to last more than a few months each. I’ve had more success with the Skype telecom teams — now with members in New York, Massachusetts, North Carolina, Missouri, and Colorado — but busy parents and my own travel have acted as speed bumps lately.

Other tangential G.M.s also running fantasy include Paul J.’s Pathfinder: Crossroads of Eternity,” Dave S.C.’s D&D4e “Attos,” Josh C.’s Pathfinder: Golarion/Inner Sea, and Bruce K.’s Conan. I haven’t had time to try any of them out, but I wish every game success! Next up — steampunk RPGs