“VanishedLands” Update T3.34 — Unicorn trails

Tapestry
A unicorn and fair maiden

Fellow role-players, here is my update for Session T3.34 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 6 November 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”7 September to 1 November 1229 B.C.E.:” On the way north from the haunted hamlet of Alarn, the adventuring party had been attacked by Twigjacks. After some discussion, the travelers reluctantly agreed to split, with one half of them continuing into the Waletku kingdom of the Elves and the other half returning to the (proto-Western European) human kingdom of Hifalendor.

Asish, Jovinda, and Kazuo plan to follow a map of Ley lines to see where Unseelie Fey might be gathering. They send Gawain, Kovar, and Digger to villages near Alarn to search for missing peasants and knights.

With his dog Genghis at his side, Ranger Asish scouts ahead into the autumn woods, followed at some distance by Jovinda and Kazuo. Genghis and Kazuo’s sensitive noses detect trails left recently by humanoids, but they find no other signs of passage in the fallen leaves and branches.

Asish finds a defensible position and pitches a “cold camp” — one without a fire. He sees what looks like a horse with a rider outlined in the moonlight and shares his observations with Jovinda and Kazuo, who sit chilly watches but see nothing.

The next morning, the trio is surprised to smell fresh bread! The Tsucharim human, Half-Elf, and Nezumi follow the scent to a grassy mound from which a plume of smoke emanates. They warily circle around until they see a low stone archway.

A creature with cloven hooves, a goatee, and a single, coiled horn greets them: “Good morning! I thought you’d never awaken — come get breakfast!” Jovinda is delighted to meet a talking unicorn, but Kazuo and Asish are confused until they recall legends of the Ki-Rin from their eastern homelands.

Corvaralus (or “Carlos” for short) leads the wanderers beneath the earth, where they find a stone hearth in the center of a white, vaulted chamber. Slender demihumans sit around the perimeter, talking quietly. The newcomers happily partake of the warm bread, fruit pies, and sweet cakes that remind them of temples of Yondolla.

Paelivi Rutteskina, an elegant Danaan Sidhe, introduces herself to Jovinda and company. Asish warns of the dangers posed by the aggressive followers of Vappu Lahja, and Vellamo Karjana notes that the mysterious woman has a Fey-sounding name.

Jovinda explains that the border community of Alarn has been abandoned after supernatural attacks, which seem to be coordinated, unlike the normal behavior of Centaurs, Satyrs, Korred, and similar folk. The inhuman members of the Seelie Court are disturbed and say they’ll be more careful in “crossing the paths between worlds.”

When Kazuo describes a reptilian scent that he had noticed in Vappu Lahja’s camp, Vellamo theorizes that a dragon could be involved, even if many of the magical beings aren’t especially subtle.

Paelivi initially declines to get involved in mortal concerns, but Carlos shames her into offering aid. Paelivi says that in return for showing the way once when it is unclear, Jovinda must either find and share Vappu Lahja’s true nature only with her or she must choose the “way of those who walk in the woods” when ultimately deciding between her human and Elven heritages. The priestess of Mekkil, goddess of nature, agrees.

Carlos asks fellow beast-kin Kazuo if he has ever fallen under the thrall of Vappu Lahja, and the Monk admits that he had once been so ensorcelled. The unicorn bids the Nezumi to touch his horn, granting him a moment of insight and strengthening his resolve against future mental attacks.

The tall demihumans disappear like morning mist, and Carlos bids his new friends farewell. He says he’ll keep watch for foes more organized that the occasional bandits or monsters. After filling their bags with baked goods, Asish, Jovinda, and Kazuo clamber outside and are surrounded by snow!

Asish studies the heavens and concludes that nearly two months have passed outside the barrow while only one afternoon seemingly passed inside! Too late, Jovinda remembers some of the warnings about dealing with the otherworldly Fey. Kazuo wonders about their companions and the state of their fact-finding missions.

Even more upsetting, Asish discovers that Genghis, horses Onimusha and Wyth-Amoi, and the pack mule have long gone. Rather than report to the Elves in the city of Alfhileno or immediately tackle enemy encampments, he recommends looking for their animals and companions back to the south.

The team trudges to Digger’s hometown of Tarken. Frost-covered farms surround neat Halfling burrows and human buildings of brick. Relieved that Tarken hasn’t yet succumbed to the same fate as Alarn, Asish and fellows go to an inn for a warm meal.

They eventually meet Digger’s brother Panros. The friendly pipeweed farmer says that Davven, who is not a favored son in their prosperous family, passed through town a few weeks ago. He was accompanied by a scholarly man (Gawain) who talked with the local mage and a burly, armored warrior who kept to himself and slept in the barn (Kovar).

Once he verified that some of the people fleeing Alarn had arrived safely in Tarken, Digger’s band continued north, according to Panros. The local militia has been alerted of the Centaurs massing near Kedetura and the strange beasts around Alarn.

Panros also reveals that an attractive woman followed Digger a few days later. “Jade” [Sammy/Non-Player Character] traveled with a Saganim warrior, a Hifalendorin duelist, and a Centaur. Asish is curious, but Jovinda and Kazuo are more wary.

Kazuo is pleased to learn that his erstwhile traveling companions are still alive, and Jovinda asks for an introduction to “Charon Galacticus” [Carlos R./N.P.C.], the Sylvan Elf Wizard who talked with Gawain. However, the Monk and priestess must first attend to Asish, who gets drunk on cider while missing his horse. They have to carry him up to his room…

Byron, Sammy, and Taum, it was good see all of you online after our latest break! Paul and Rob, let us know when you think you’ll be able to rejoin us, and I hope that Dexter and Beruk can eventually do so as well.

Our next virtual fantasy session is still on for Sunday, Nov. 13, and Team 1 (the crew of the Blackbird) for the FATE 3e Vortexspace opera will convene on Monday, Nov. 14.

Please note that we won’t be meeting on Nov. 20 because Byron will be visiting Boston in the nights prior to that date! Once again, let me know your availability for a possible game on Saturday, Nov. 19, and stay in touch, -Gene

Playing catch-up

Person of Interest
Conspiracy drama

Although Janice’s and my Verizon FIOS wasn’t restored until Thursday, 3 November 2011, I hardly missed land-line telephone, cable television, or Internet service after the early winter storm last week. A decent number of trick-or-treaters came to our door on Halloween, and I’ve caught up a bit on reading, free of fund-raiser calls.

Of the TV shows I missed, I should be able to see Masterpiece: Mystery and Homeland in reruns, and I can afford to miss episodes of Castle and Psych because they don’t rely too heavily on story arcs. I’ve already dropped Terra Nova and American Horror Story. Fairy-tale dramas Grimm and Once Upon a Time are just getting started. I prefer the quirky sense of humor of the former over the romantic visuals of the latter. I also enjoyed the latest low-key Person of Interest.

Now, if I had missed “sci-Friday,” I’d have a lot more to catch up on: Batman and the Brave and the Bold, Young Justice, ThunderCats, Star Wars: Clone Wars, and X-Men for animation. In addition to them and Grimm, there’s also Chuck, Fringe, and Sanctuary (and eventually Spartacus: Vengeance). Of these, my favorites right now are Clone Wars, ThunderCats, and Fringe.

Coming soon: Food, once and future co-workers, games, and reading…

“Fortune’s Fool” one-shot notes

Giuseppe de Cellini
Halfling swashbuckler

Josh and fellow role-players, thanks again for your and Sara’s hospitality this past weekend! I enjoyed your Fortune’s Fool one-shot on Saturday, 29 October 2011. Here are some notes from the alternate history/fantasy game:

>>Player Characters for Josh C.’s Fortune’s Fool scenario:

-“Giuseppe de Cellini” [Gene D.]-male Italian Halfling, gentleman rogue and swashbuckler

-“Ziva Avram” [Sara F.]-female Middle Eastern Goblin, merchant

-“Tatiana Du Lupin” [Ginger]-female French Sylvan Elf, aristocrat and pagan, with hawk

-“Farouk ibn Alahad” [Rob]-male Moorish Orc, duelist and demon hunter

-“Pierre Lefew” [Robyn]-male French Halfling, pauper and thief

-“Santidio Ravoche” [Bruce K.]-male French Elf, duelist and scoundrel

-“Axbeard Beardaxe” [Rich C.G.]-male Italian Dwarf, wealthy merchant with wolfhound

>>”Paris, 28 to 31 October 1546 A.D./C.E.:” My dear brother, while you attend to family matters back in Roma and Firenze, I have had an eventful vacation here in the City of Lights. As you well know, I first arrived in the French capital without prejudice, and I have found its people and cuisine tres magnifique, if occasionally obtuse.

In fact, I was initially so impressed by the court of King Francois I that I’ve considered buying a small chateau. The High Elves have renewed interest in classical art, and painting, music, and sculpture have flourished as they have at home.

However, dark dealings shadowed my stay, and I must confide in someone in our family. We have yet to fully plumb these murky depths, but I want word of my misadventures to reach your eyes before foes add slander to our injuries.

Bishop Victor Garceau, a fellow Halfling and highly placed cleric, summoned our motley group. He asked us to look into rumors of a cult that supposedly planned to summon demons beneath Paris on All Hallows’ Eve. As indulgences were offered, I happily accepted, but others needed gold or other favors to be convinced.

I hired scruffy Pierre to be my manservant, but only after he got a bath. Unfortunately, it would take me too long to acquire proper tools for the Halfling rapscallion, but I could at least share my love of fromage, truffles, and pasta. Pierre was most eager and helpful.

I found Mlle. Du Lupin to be an excellent representative of le ancien regime, with Elven knowledge deep of things in the woods. By contrast, Mssr. Ravoche’s freebooting attitude is a good match for my own, and he engaged in verbal duels with a Dwarf countryman of ours, Axebeard Beardaxe.

Indeed, even peoples beyond Christendom were represented in our band, including the quiet but clever Goblin Ziva and the looming but impressively civilized Orc Farouk. With such a diverse collection, it should come as no surprise that it took us some time to decide on a course of action.

I, Giuseppe, went with Farouk to the Sarbonne, but the Inquisition (whose very name I even hesitate to commit in ink) had preceded us in scouring its tomes of land records and demonology. At least we knew we were on the right trail.

Ziva and Axebeard made discreet inquiries with their underworld contacts. I later learned that they even posted a bounty for information on cultists, but that instead drew the attention of one “Merlin,” an Elf met at one of Paris’ many cafes.

He claimed that the Roman Catholic Church, which is in league with the crown, sent us to persecute dissidents hiding beneath the city. This Merlin said that those we actually needed to worry about were preparing for Samhain in the woods to the north. A man named Giles and a dozen followers were the cultists we sought, Merlin said.

Meanwhile, Santidio, Tatiana, and Pierre snuck into the mines near the metropolis. They observed men in aristocratic garb copying various manuscripts. Tatiana made herself invisible, but unfortunately not inaudible. Pierre managed to grab a book and run out, and Santidio slipped away and reported their findings so far to the bishop.

My companions and I reunited at a café for strong drinks and stronger words. Axebeard took the book of witchcraft that Pierre had seized and put it in a safe. With nearly three days before the holiday, we ultimately decided to first check out the mines, which I understand would make fine catacombs like those in the Eternal City.

Farouk, Santidio, Axebeard, and Ziva led the way, while Tatiana with her hawk, Pierre on Axebeard’s dog, and I waited outside to prevent any foes from escaping. In response, the people hiding in the mine retaliated with a Fireball spell and summoned a gargoyle or drake!

Drawing his blade, Farouk’s first lunge was a miss, as was Axebeard’s first swing. Santidio dropped his weapon belt in an attempt to parley, but he soon had to chase after the leader. Ziva fired her crossbow at the winged beast.

Pierre went to see what the noise inside was about, and Tatiana and I soon joined the fray. Farouk and Axebeard’s luck improved only slightly, with the Dwarf’s axe cutting the imp in twain. Santidio caught the leader, whom we threatened to turn over to the Church unless he explained.

In fact, Merlin was correct: The scribes were copying books of demonology in desperation and an attempt to discredit the ruling authorities. They had no plans to summon any monsters around All Hallows’ Eve, so we had to make haste toward the woods….

Despite a slow start and the arrival of this past weekend’s Nor’easter, I thought the Fortune’s Fool scenario went fairly well. It was nice to play alongside people I normally don’t get to do so with, and I look forward to other one-shots, such as Jason’s Fvlminata or Rich’s Call of Cthulhu! I hope you had a Happy Halloween….

P.S.: Here are my character‘s stats…

>>Fortune’s Fool Player Character: Giuseppe de Cellini

>>Role-player: Gene D.

>>Game Master: Josh C., 29 October 2011

>>Attributes:

Agility: 9

Body: 4

Heart: 7

Perception: 7

Status: 9

Martial: 3

>>Race: Halfling

Gender: Male

Size: Small (-1 movement on foot)

Age: Youth

-Birthright: Eldest

Environment: City (Roma)

Social class: Nobility

Wealth: Rich

Religion: Roman Catholic

Fate pool/twists: 2 (from religion) — Harbinger of Death (pull Death card), Prudence (minor Arcanum)

>>Skills (and source; out of 12; +1 expertise point from youth):

-Art (class): 8

-Charm (class): 8

-Culinary (race): 7

-Driver (gender): 7

-Etiquette (environment): 9

-Languages (birthright): Italian, French

-Latin (religion/arcane): 10 (advanced)

-Literacy (birthright): N/A

-Scholarship (class): N/A

-Traps (to get?)

>>Martial skills:

Fencing — allows use of half Agility rather than half Body to determine Hand Combat with a fencing blade; can put opponents on point if foe blunders, disarmed, or stunned

Instinctive Parry — can parry ranged attacks (not firearms)

Toughness — may ignore Incapacitation and Stun effects on successful Heart draws

Weapon Expertise: +1 to hit

>>Derived attributes:

Dodge: 9

Hand Attack: 5

Ranged Attack: 7

Movement: 6 (before the -1 size penalty)

Initiative: 8

Stealth: 8

Hit Points: 19

>>Weapons:

-rapier: 7 to Hit, 3 Parry, Type: Lethal, Damage — Frowns 5, Smiles 10, Shines 15

-parrying dagger/main gauche: 7 Hit, 2 Parry, Type: Lethal, Frowns 4, Smiles 9, Shines 12

-pistol: 7 Hit, Type: Lethal, Range: Short, Frowns 7, Smiles 17, Shines 21

>>Armor: leather jerkin, Light, 1

>>Fortune (race):

Smiles: Cups, Swords

Frowns: Pentacles, Wands

>>Major arcana shines (and source):

-Chariot (VII; environment)

-Hanged man (XII; environment)

-Hierophant (V; environment)

-High Priestess (size)

-Justice (XI; environment)

-Lovers (VI; age)

-Star (size, age)

Snow on the scarecrow

 

This just doesn't seem right
Happy Halloween 2011!

After an optometrist appointment on Saturday, 29 October 2011, I drove to the spacious apartment of Josh C. & Sara F. in Abington, Massachusetts, for Josh’s one-shot of Fortune’s Fool. I enjoyed the alternate history/fantasy game, in which I role-played “Giuseppe de Cellini,” an Italian Halfling gentleman rogue and swashbuckler.

I was joined by Bruce K. and Rich C.G., who are in one of my FATE 3e “Vortex” space opera teams, as well as Josh & Sara’s friends Rob & Ginger and Robyn, whom I had met at a cookout. The scenario involved our Player Characters looking for demon summoners around fourteenth century Paris. Despite a slow start, we enjoyed the Fortune’s Fool session, Josh’s punch spiked with mist-making dry ice, and the Chinese food that we ordered. Janice had also baked brownies for the potluck.

We did find Fortune’s Fool‘s rules, which use Tarot cards rather than polyhedral dice for conflict resolution, to be overly specific for combat (reminiscent of D20). They were also a bit “swingy,” granting only about a 50% chance of success for anything, given our average skill levels.

History buffs like Jason E.R. and I also had some questions about why a Renaissance would even be necessary in a world whose demihumans had long lifespans and memories of classical culture and technology, but such details would be more of a concern in a long-term campaign. I’ve tried to blend fantasy and alternate history in my own GURPS Steampunk/D20 Etherscope: “Gaslight Grimoire” adventures.

Bruce, Rich, and I left around dinnertime, before Josh & Sara’s Halloween party, to avoid the worst of an early Nor’easter. Boston’s inner suburbs got only a few inches of wet, heavy snow, but areas north and west of us got as much as a foot. Most of our autumn leaves haven’t even fallen yet, but raking will have to wait until after the snow melts.

Janice and I lost power briefly on Sunday night, but our Verizon FIOS (telephone, Internet, and cable television) was disrupted. Fortunately, we have more than enough to read and watch on DVD in the meantime. For instance, we watched some more 1940s Superman serials, Batman: Year One, and a few episodes of the anime Case Closed.

I thought that Year One was very faithful to the influential Frank Miller/David Mazzucchelli graphic novel, which depicts Bruce Wayne, Jim Gordon, and Selina Kyle at the start of their crime-fighting careers. I also look forward to the all-star voice cast (similar to that of the videogame Batman: Arkham City) for the upcoming direct-to-video release of Justice League: Doom.

Without connectivity or quorum, my Pathfinder/Skype: “the Vanished Landstelecom fantasy game again didn’t meet last night, and the “Vortex” group is skipping a week because of the holiday. I look forward to greeting trick-or-treaters tonight. Have a Happy Halloween!

P.S.: Verizon will be sending a technician out this coming Thursday, so I won’t have land-line phone, Web, or TV until then. Still, my situation is better than those of the many people still without power. Stay warm!

Autumn 2011 genre TV, Part 3

Cartoon Network's Young Justice
DC/Cartoon Network's Young Justice

In the first two parts of my look at the new television season, I looked at the mysteries and thrillers that fill many weeknights. Fridays are different, however, with more speculative fiction than any other night. Cartoons, conspiracies, and fantasy worlds abound!

Cartoon Network has been burning off the final episodes of the fun and retro Batman and the Brave and the Bold, followed by the darker Young Justice, lone space opera Star Wars: Clone Wars, and the cool reboot of Thundercats. There have been decent reboots of G.I. Joe (Renegades) and Transformers, but I haven’t had time for them.

I’ve been less impressed with G4’s late-night Wolverine and Iron Man — they have many of the worst weaknesses of both Marvel and anime, such as static scenery, long internal monologues, stereotypical (and worse, bland) villains, and improbable action scenes punctuated by shouting. I’ll give the latest incarnations of the X-Men and Blade a try, however.

I lost Marvel’s Iron Man: Armored Adventures and Fantastic Four in the scheduling shuffle, and I still miss the canceled Spectacular Spider-Man and Sym-Bionic Titan. Cartoon Network/Boomerang has been rebroadcasting Samurai Jack, and the Hub has been showing the superlative Batman: the Animated Series.

In yet more animation, I’m looking forward to Nickelodeon’s fantasy Avatar: the Legend of Korra and the computer-animated Green Lantern and Teenage Mutant Ninja Turtles, as well as to the recently announced Beware the Batman. The computer-animated Tron: Uprising, How to Train Your Dragon, and Kung-Fu Panda movie tie-ins should also be coming soon.

As I’ve noted before, Disney/Marvel may have the lead in print comics and live-action movies (see The Avengers trailer), but Warner Bros./DC is holding on with TV series and direct-to-video releases such as the upcoming Batman: Year One and Justice League: Doom. To be fair, Marvel‘s Avengers: Earth’s Mightiest Heroes and Super Hero Squad have been renewed, and Ultimate Spider-Man (and a live-action Hulk, Cloak & Dagger, and A.k.a. Jessica Jones) is in the works.

Speaking of live action, spy spoof Chuck, cryptozoological Sanctuary, and alternate reality drama Fringe have all moved to what used to be called “SciFridays.” My DVR will be working hard from 8:00 to 11:00 p.m.! As with Smallville, I’ll enjoy the cameos on NBC’s Chuck to the show’s approaching end. SyFy’s Sanctuary has been uneven in tone, but Fox’s Fringe is still going strong, in my opinion.

Torchwood is over for now, and I haven’t yet caught A Gifted Man. I’ll try to see Grimm, which combines the modern supernatural aspects of Once Upon a Time with the procedural spoof elements of Dylan Dog (which I recently rented and enjoyed). Less fantastical but more gruesome is Spartacus: Vengeance, which lost its original star Andy Whitfield and whose third season I plan to watch.

On Saturdays, other than the annual Christmas special, Whovians will have a long wait for new Doctor Who episodes — until late 2012. I’m also looking forward to the eventual return of BBC America’s Being Human, if not the Americanized SyFy remake.

A few updates: After my previous posts on the current TV season, I saw that laid-back Southern crime drama Memphis Beat has been canceled, as well as the latest Charlie’s Angels, which I had already dropped. David I.S. has picked up Terra Nova and American Horror Story just as I’ve dropped them from my busy schedule, but there are only so many hours in the week!