Comic books and moving

Justice_League_by_Laurie_B_by_ArtofLaurieB
Justice League fan art

Since new comic books are typically sold on Wednesdays, now’s a good time to look at how I’m trying to thin out my collections before my upcoming move from Needham Heights to Waltham, Massachusetts. Here’s what I’ve given away so far:

Avengers, Fantastic Four, X-Men: Donated two short boxes to the local public library, as well as the equivalent of one magazine box of Cinefastique, Ellery Queen, and Renaissance issues (I still have four magazine boxes of other genre mags.)

Batman/Nightwing: Paul J. is storing one long box, as well as two magazine boxes of Dragon and other tabletop RPG magazines.

Birds of Prey: One short box to Alex J. (I still have more of this title.)

DC Animated — Batman, Justice League: Gave one short box to nephew Joshua L.

Green Lantern, assorted DC/Marvel crossovers: One long box, one short box to Ron J.K.

Spider-Man, Superman, and assorted Marvel comics: Gave one long box to nephew David W.

Teen Titans/Young Justice/Outsiders: Gave one long box to David W., one short box to James B.

Here’s what I plan to give to David I.S. in Rochester, New York, in addition to the four or so boxes of mine he’s already storing:

Conan/Red Sonja and other fantasy titles, two short boxes

Justice Society, limited run, and selected DC titles, one short box

-modern alternative/indie titles, one short box (in addition to what you already have)

-pulp/pinup, two short boxes

Star Trek, Star Wars, and other science fiction, two short boxes

Superman, one short box (plus Smallville magazines)

titles on loan from Dave, including “Buffyverse,” Farscape, and indies — two short boxes

After all this, I’ll still have a dozen or so short boxes (mostly DC and some graphic novels/trade paperbacks) and a few magazine boxes. That’s two metal shelves’ worth, but that should be manageable in our new apartment. Here are the gaming books I’ve sold so far:

>>Paul J., holding:

-Book of Riddles

-box of large minis

-Pathfinder Bonus Bestiary

-Pathfinder: Book of the Damned 3

-Pathfinder Campaign Setting: Lands of the Linnorm Kings

-Pathfinder Campaign Setting: Pathfinder Society Field Guide

-Pathfinder Chronicles: Guide to the River Kingdoms

>>Beruk A.: Rifts: Mercenaries, Pantheons of the Megaverse (returned)

>>Byron V.O. (plus Lego “Star Wars” sets with Ben P.S.):

-D20 Cavalier’s Handbook

-D20 Quintessential Ranger

-D20 Stargate SG1 RPG

-Trivial Pursuit: Star Wars edition

>>Brian W.:

-box of cardstock buildings

-FATE 3e Diaspora (“hard” science fiction)

-FATE Spirit of the Century (returned)

>>James B.: D20 Modern: Pocket Handbook, D20 Past (c/o Brian W.)

>>Ken G., AD&D2:

-The Complete Bard’s Handbook

-The Complete Druid’s Handbook

-The Complete Priest’s Handbook

>>Sara F. & Josh C.:

-D6 Fantasy, Space

-D6 Star Wars, Second Edition, and Trilogy Sourcebook

-Fudge, 10th anniversary edition

-Lamentations of the Flame Princess: Grindhouse Edition boxed set and Vornheim City Guide (weird fantasy)

-mats, reversible hex/square, wet-erase, and markers

-Shard: Basic Compendium (anthropomorphic fantasy)

-space heater, electronic

>>Bruce K.:

-D20 Arms & Armor

-D20 Dead Man’s Chest

-D20 Enchanted Locations: Crypts & Tombs

-D20 Pirates!

-Dungeon Tiles: Arcane Corridors, Streets of Shadow

-Sword & Sorcery: Glades of Death (D20 wilderness)

-Wizards Presents: Races and Classes (D&D4e)

-Wizards Presents: Worlds and Monsters (D&D4e)

>>Rich C.G.:

-Amber Diceless Role-Playing, Shadow Knight; plus complete Zelazny book (high fantasy)

-Castles & Crusades: Player’s Handbook, Monsters & Treasure

-D20 Mutants & Masterminds, 2nd Ed.: Instant Superheroes

-Mouse Guard: Boxed Set

-Pathfinder: Beginner’s Boxed Set

-Savage Worlds: Pocket Edition

I’m trying to unload about a third of my collections — close to what I lost in the basement floods of 2005, but less traumatically random. Here’s what’s still for sale:

-air conditioner, vertical window unit (14.5”h x 20.5”w x 23.5”d), $40

-boom box, with dual tape deck, $10

-cabinet with shelves, 5-ft. high, plastic, $20

-carpets, dark green, 9×12-ft., $20 each (must wait until Feb. 25)

-CD tower, solid wood, $20

-chairs, folding and beach/lawn, $10 each

-chicken wire, 20-ft. roll, $10

-computer desk, with keyboard tray and wheels, $25

-entertainment center/TV cabinet with storage, wheels, fits 26″ CRT, $40

-fans, 2 floor, $5

-grill, George Foreman, hardly used, $10

-keyboard, USB, $5

-kitchen cart, solid wood butcher block, $20

-rakes and other garden tools, hoses, $5 each

-stereo, Aiwa, including 3-CD changer and dual-deck tape player, $40

-table/child’s desk, very solid but some scuffs, 36″ x 23″ x 22″ high, $30

-tables, two 8-ft. long folding, plastic, $40 each

-television, 26-in., best offer

-VHS tape storage drawers

And I’ve got more than 80 cubic-foot boxes yet to pack! Wish me luck, and let me know if you’re interested in anything….

“Vanished Lands” Update T3.40 — Uncommon Companions: the Night of 1,000 Echoes

Hunter Elf And Falcon - Elven Girls - Magical Pictures
Elf falconer

Fellow role-players, here is my update for Session T3.40 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 29 January 2012, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another group of adventurers gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders.

After meeting in the Wisalef Forest, the “Uncommon Companions” encountered the Centaur followers of the mysterious Vappu Lahja and Unseelie Fey in the increasingly dangerous borderlands….

>>Telecom party Player Character roster, as of spring 2012:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Saganim) Cleric of Mekkil, goddess of nature; has horses Wyth-Amoi and Meth-Fenna and falcon Sun Wing; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Hateem Shisakli” [Josh C.]-male Suthern human Dervish (proto-Arabic Bard/Battledancer); Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”15 to 16 November 1229 B.C.E.:” After recovering from their long journey across the Plains of Sathendo, the travelers continued exploring the city of Alfendi in the Waletku kingdom of the Elves.

Early one morning, Asish and Jovinda pass archers practicing outside Alfendi’s high walls and walk into the surrounding woods. They find a clearing, mark the four cardinal directions, and burn incense.

The Tsucharim Ranger bonds with his dog Genghis, as the Half-Elf Cleric invokes nature goddesses Mekkil and Ami-Koshi. Jovinda cuts Asish and nervous Genghis with a ritual dagger and mingles their blood, smears their foreheads with ash, and declares them brothers.

Meanwhile, Kazuo and Hateem stretch and do morning katas in Lake Park, near the “Unicorn Moon” inn. Neither expects to find trainers for their exotic fighting styles at the local arenas. The Nezumi Monk and Suthern Dervish then go to the main market square to find warmer clothes and a small drum for Hateem.

Asish goes for a run with Genghis to hone their communications, and Jovinda wanders alone to search for an animal companion. Hiking to a rocky ledge over a fast, cold stream, the priestess sees a large falcon preening in the the sun. The bird of prey has glossy feathers and an unflinching gaze.

In a moment of communion with nature, Jovinda asks the falcon its name. The formidable bird replies that he is known as the “Claw of Heaven,” but that is too grand to be used by his newfound “sister,” whom he had been searching for his whole life. Jovinda introduces herself as “Halflight or twilight” and dubs the falcon “Sun Wing.”

Kazuo and Hateem meet up with Asish, Jovinda, and their animal companions. Genghis has little use for Sun Wing, who doesn’t mind the bustle of the city because it offers much prey. Jovinda allows the falcon to hunt after warning him to avoid carrier pigeons, whose masters might get upset.

At the “Pixie’s Pint” tavern, the adventuring party listens to a Dwarf skald’s bawdy songs while waiting to meet Aldarion, a Grey Elf Ranger whom Asish had contacted. The group sits at a back table and orders food and drink. Hateem joins in playing music with Durgin Blackbrow.

Aldarion arrives and explains that he has sent word to King Ereval I [Steve A.L./Non-Player Character] about the threat of Vappu Lahja’s followers. The onetime general also says that the Elven Rangers are monitoring the troop movements of the Drow of Zuromm and the Nannuattan of Gokuri. Jovinda and Asish are concerned about rumors that the Grugach tribes have been swayed by Gokuri guile or infiltrated by disgused Ninjas.

A woman wearing a hooded cloak enters the tavern and quietly approaches the “Uncommon Companions.” Asish recognizes her white hair, pointed ears and teeth, and violet eyes as that of a Dark Elf, and he draws his katana. Kazuo and Hateem ready for a fight but hold and wait.

Jovinda‘s suspicion that the newcomer is “Thalissa” [John Z.G./N.P.C.], Aldarion’s wife, is confirmed when the Ranger greets her warmly. Asish and Kazuo relax only slightly, and Hateem observes that the ebon-skinned Elf reminds him of certain desert spirits.

Thalissa confirms that the jade chop that Asish retrieved from his former overlords is an order for Gokuri troops to mass. The alluring “Jade ‘Xi’ Aschent” [Sammy/N.P.C.] had translated it previously. Thalissa also notes that there is a coded message hidden in the pictograph indicating an order of assassination, not uncommon among the Nannuattan.

Jovinda asks how imminent the danger is to the Waletku kingdom, and Thalissa responds that since Asish took the chop when he escaped the Calastrial clan, the orders probably weren’t received or implemented for months. The Tsucharim rider reluctantly asks the Nannuattan exile for training so that he can eventually free his family.

Thalissa agrees to help, showing him “whippets” (incendiary boomerangs) and mentioning her son in law, “Shea” [Peter D./N.P.C.] in the Ivory Mountains to the northwest. Aldarion says that Alfendi’s Rangers would pay for any new maps, especially of areas beyond the Wisalef Forest.

Back in the main market square, Asish goes to Sylvan Elf tanner Gadrelas on River Street to arrange for leather bracers for new falconer Jovinda. The scouts also buy arrows from bowyer/fletcher Hasariel near the North Park and visit Mountain Dwarf armorer Ygnis Miklovitch.

At the smithy of Glosin, who silvered Asish’s katana, Hateem asks about weapons that might be useful against Unseelie Fey. The Hill Dwarf replies that a reddish alloy known as “cold steel” is effective against all magical creatures. In addition, they plan to visit the shop of Gnome alchemist Rapalikvarbingisparrow… (“Rapalik” for short) for some potions.

Jovinda buys food from Faldine Halfling Miranda Northshire, who recalls meeting Digger several weeks ago [in “game time”]. Jovinda and Kazuo follow tea merchant Bodhi Chandarev’s directions to the tea house of Bamboo Spirit Folk (eastern Sylvan Elf) Seng Shiu Jun. Asish has a date with Jade, but the rest of the “Uncommon Companions” don’t want him to go alone….

Thanks again for your patience as we deal with balky technology and another upcoming interruption to our schedule as Josh & Sara and Janice and I move. Note that our next telecom fantasy game will be on Saturday, 4 February 2012, to accommodate the Super Bowl.

In the meantime, keep discussing your characters and what you’d like to do next on the Google Groups message board. We can still do a lot of role-playing in this forum, even if we don’t have sessions, but we need more than just Byron to post…. ;)

After this coming Monday’s meeting for Team 1 in the FATE 3e “Vortexspace opera, my face-to-face groups will also take a break. Take it easy, -Gene

Moving sale, updated

Image from the first part of Jackson's Hobbit adaptation
An Unexpected Journey begins

Friends and fellow role-players, by now, you’ve probably seen that I’ll have to move within the next month. While I’ve gotten accustomed to having a three-bedroom townhouse with a full basement and yard for the past nine years, the time has come to downsize my possessions a bit again.

Here’s a list of items for sale. Gaming books start at $4 apiece. If you’re not in the Boston area but are interested in some of these items, let me know as soon as possible. I may be able to snailmail them to you! Thanks again…

AD&D2:

-The Complete Bard’s Handbook

-The Complete Druid’s Handbook

-The Complete Priest’s Handbook

-Monstrous Compendia, in binder

D6 (Josh C.):

-D6 Fantasy, Space

-Star Wars, Second Edition, and Trilogy Sourcebook

D20/OGL:

-Arms & Armor

-Big Eyes, Small Mouth, Revised Edition

-Bulldogs! (space opera, not FATE version)

-Castles & Crusades: Player’s Handbook, Monsters & Treasure

-Cavalier’s Handbook (Byron V.O.?)

-D&D3.5 Player’s Handbook

-D&D3.5 Dungeon Master’s Guide

-D&D3.5 Monster Manual

-D&D3.5 Complete Arcane

-D20 Modern: D20 Past

-Dead Man’s Chest

-Enchanted Locations: Crypts & Tombs

-Etherscope (steampunk)

-Fantasy Craft core book

-Horizon: Spellslinger (steampunk)

-Interludes: Sands of Pain

-Lore of the Gods (fantasy pantheons)

-Occult Lore

-Pirates!

-Quintessential Elf, Gnome, Halfling, Paladin; Ranger (Byron V.O.)

-Relics & Rituals

-Seas of Blood: Fantasy on the High Seas (multiple books)

-Shadowforce Archer (Spycraft)

-Silver Age Sentinels (superheroes)

-Skull & Bones

-Star Wars RPG (pre-Saga edition): Revised Core Rulebook, Galaxy Tiles, Hero’s Guide, Power of the Jedi Sourcebook, Rebellion Era Sourcebook, Ultimate Alien Anthology

-Swashbuckling Adventures (7th Sea)

-Sword & Sorcery: Forbidden Kingdoms (steampunk)

-Sword & Sorcery: Glades of Death (wilderness)

Pathfinder (a.k.a. “D&D3.75”; Paul holding, along with long box of Batman/Nightwing comics, Dragon magazines, box of large minis, Pathfinder Book of the Damned 3, and Book of Riddles):

-Bonus Bestiary

-Pathfinder Campaign Setting: Lands of the Linnorm Kings

-Pathfinder Campaign Setting: Pathfinder Society Field Guide

-Pathfinder Chronicles: Guide to the River Kingdoms

Dungeons & Dragons Fourth Edition:

-D&D4e for Dummies

-D&D4e: Dungeon Master for Dummies

-Dungeon Master’s Screen

-GSL Advanced Player’s Guide

-GSL The Quintessential Wizard

-Wizards Presents: Races and Classes

-Wizards Presents: Worlds and Monsters

True20 (same rules set as Mutants & Masterminds):

-Adept’s Handbook

-Adventure Roleplaying, Revised Edition (core book)

-Bestiary

-Centauri Knights (space opera)

-Companion

-Expert’s Handbook

-Game Master’s Screen

-Gearcraft Steampunk Sourcebook

-Mutants & Masterminds 2nd Ed.: Algernon Files 2.0, Instant Superheroes, Ultimate Power

-Pocket Player’s Guide

-Tales of the Caliphate Nights (Arabian fantasy)

-Tomorrow Knights (space opera)

-True Sorcery

-Warrior’s Handbook

-Worlds of Adventure

Other systems:

-Adventure! (Aeon/Trinity, White Wolf pulp)

-Amber Diceless Role-Playing, Shadow Knight (high fantasy)

-Basic Action Super Heroes Ultimate Edition, BASH! Sci-Fi Edition

-DC Universe boxed set, Daily Planet Guide to Gotham, and Gotham City Sourcebook

-Doctor Who: Adventures in Time and Space

-FATE 3e Diaspora (“hard” science fiction)

-Amazing Engine: For Faerie, Queen, and Country (steampunk)

-Fudge, 10th anniversary edition

-Lamentations of the Flame Princess: Grindhouse Edition boxed set and Vornheim City Guide (weird fantasy)

-Lord of the Rings RPG (Decipher version): Core Roleplaying Book, Fellowship of the Ring, Two Towers, Maps of Middle Earth, Fell Beasts and Wondrous Magic

-Serenity RPG, Six Shooters and Spaceships, other sourcebooks

-Shadowrun, 4th/20th anniversary edition (cyberpunk/fantasy)

-Shard: Basic Compendium (anthropomorphic fantasy; Sara?)

-Star Trek, Decipher edition: Player’s Guide, Narrator’s Guide, Starfleet Operations Manual, Starships

-Stars Without Number (science fiction retro-clone)

-Stellar Horizons (indie space opera)

-Strands of FATE

Board games ($10 each):

-D&D Clue

-Marvel Scene-It

-Monopoly: Lord of the Rings, Star Wars editions

-Trivial Pursuit: Lord of the Rings, Star Wars (Byron V.O.) editions

>>Lego “Star Wars” sets — Micro-scale smaller ships ($4 each):

-ARC Starfighter

-AT-ST (x2) and Snowspeeder

-AT-TE

-A-Wing and Slave 1

-Droid drop ship

-Droid Fighter

-Imperial Shuttle

-Millennium Falcon (Byron V.O.)

-Republic Gunship

-Sebulba’s Podracer

-Sith Infiltrator

-Star Destroyer

-TIE Interceptor (x2)

-X-Wing and TIE Advanced

-Mega Blox Enterprise

>>Minifig-scale ($10 each):

-Anakin’s Podracer (Byron V.O.)

-A-Wing

-Bounty Hunter Pursuit

-B-Wing at Rebel Control Center

-Ewok Attack

-Gungan Sub

-Imperial Shuttle (Byron V.O.)

-Jedi Duel

-Landspeeder

-Slave 1 (Byron V.O.)

-Snowspeeder

-TIE Fighter

-Tusken Raider Encounter

Miscellaneous stuff:

-Doctor Who: the Visual Dictionary, updated and expanded

-Dragon, Kobold Quarterly, and Starlog magazines, numerous assorted issues (Paul J. holding two boxes worth)

-Star Wars Blueprints, Rebel Edition

-swords: Viking, ninja-to, wooden practice (Byron V.O.)

Appliances and furniture (best offers; must provide own transport):

-air conditioner, vertical window unit

-boom box, with dual tape deck

-cabinet with shelves, plastic

-carpets, dark green, 9×12-ft.

-CD tower, solid wood, $20

-chairs, folding

-chicken wire, 20-ft. roll

-computer desk, with keyboard tray and wheels, $25

-dehumidifier, basement capacity (Don F.)

-entertainment center/TV cabinet with storage, wheels, fits 26″ CRT, $40

-fans, floor

-grill, George Foreman, hardly used, $10

-keyboard, USB, $5

-kitchen cart, solid wood butcher block, $20

-lawnmower, manual/push

-microwave oven, LG, $20 (Mike K.)

-monitor, flat-screen, 17-in., $10 (TT’s Bob H.)

-ottoman, brown microsuede, 25″ x 20″ x 17″ high with storage, $30

-rakes and other garden tools

-refrigerator, Whirlpool, good condition, $50 (Mike K.)

-space heater

-speakers x2, computer, Harman/Kardon, $10 (TT’s Bob H.)

-side table, solid wood, unfinished, 26″ x 23″ x 21″ high, $20

-stereo, Aiwa, including 3-CD changer and dual-deck tape player, $40

-table/child’s desk, very solid but some scuffs, 36″ x 23″ x 22″ high, $30

-tables, long folding, plastic (yes, the ones we’ve been using for gaming)

-television, 26-in.

-vacuum, shop, wet/dry, $20

-VHS tape storage drawers

-washer & dryer, Whirlpool, electrical, $50 each (Mike K.)

Everything must go in the next few weeks! [Note: This list updated 2 February 2012.]

“Vanished Lands” Update T3.39 — Entering Alfendi

Alfendi 2
The Elven city of Alfendi

Fellow role-players, here is my update for Session T3.39 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 15 January 2012, using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja and Unseelie Fey in the increasingly dangerous borderlands….

>>Telecom party Player Character roster, as of spring 2012:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horses Onimusha and Gashmu; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Saganim) Cleric of Mekkil, goddess of nature; owner of horses Wyth-Amoi and Meth-Fenna; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Hatem Shisakli” [Josh C.]-male Suthern human Dervish (proto-Arabic Bard/Battledancer); Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”14 August 1229 B.C.E.:” After reporting to the Grove of Mekkil and the local Rangers’ Guild, the trio of travelers rested at the “Unicorn Moon” inn. The next morning, Asish, Jovinda, and Kazuo continue their exploration of the Elven city of Alfendi.

At the main market square, Asish buys fruit and wine and inquires about leatherworkers for skins he recently took from a fallen Ettin. The Ranger learns of tanners on River Street near the North Square and asks them to rework the hides into barding for horses Onimusha and Gashmu.

Jovinda asks Kazuo if he’d like to visit the arenas or temples to look for other Monks, but he declines. The Cleric also makes plans to summon a hawk companion and to help Asish with a ritual for his dog Genghis, probably outside the high city walls.

Meanwhile, after a journey of several months from the Halmed Desert far to the southwest (see the “Broken Chains“), Hatem Shisakli arrives in Alfendi, seeking enlightenment. The Dervish finds his way to the bright cathedral of Corellan Larethian, where he obtains an audience with high priest Felhis Kallen.

Tsucharim archer Asish asks various merchants about a bowyer/fletcher and is eventually referred to a Sylvan (Wood) Elf named Hasariel who has a shop near the North Park. He reunites with Jovinda and Kazuo at the temple of Corellan, where they wait in line with an impatient Elven knight to speak with Felhis. The Quelanthi (High Elf/Eladrin) high priest is speaking with a dark-skinned, robed human.

Sir Japeth talks with the Clerics of Corellan, head of the Sylvan pantheon, leaving the other visitors to wait a bit longer. Jovinda introduces herself as a priestess of Mekkil, goddess of nature, to Hatem, but Nezumi Kazuo is quiet, and Asish recalls Kovar’s usual wariness.

Felhis Kallen returns and apologizes, saying that he had urgent business with the Paladins. Jovinda repeats her warning about the spread of Vappu Lahja’s intolerant teachings and corruption of the Fey folk between the Plains of Sathendo and the Wisalef Forest. She also asks for access to the temple library.

The high priest offers to help with holy water and healing, and he asks Hatem if he might find knowledge by traveling with the group. After some consideration, Hatem agrees to go with Jovinda, Asish, and Kazuo. Sir Japeth pledges to continue smiting evil, and Jovinda gives Felhis and scribe Lejorian an old map of Ley lines and border settlements to copy.

The grateful group leaves the temple district and goes to Alfendi’s Hall of Records to search the civic library for more information that might help them against Vappu Lahja. At the front steps, an attractive Saganim/Shengtese human woman recognizes them.

Smitten Asish stammers a greeting to “Jade Xi Aschent” [Sammy/Non-Player Character], but Jovinda and Kazuo are not impressed by Digger’s onetime rival. Hatem is bemused. The tomb raider exchanges strained pleasantries and makes a dinner date with Asish back at the “Unicorn Moon,” where she also happens to be staying.

In the Hall of Records, Quelanthi librarian Celondoril helps the outlanders conduct their research. Asish looks for more maps and records of past wars. Hatem shows his new companions where he is from. “Hijiri” Jovinda asks about Druid meeting places, and she and Kazuo study dusty tomes for variants of the legend of Vappu Lahja.

The group also learns that hundreds of years ago, the junctions of the Saganim empire, the Waletku kingdom of the Elves, and the Zeda kingdom of Dwarves and Gnomes — not to mention the Orcs of Zuromm — were very different from the present boundaries. Dwarven outcasts Konar, Rollin, Nesil, and Gofdur helped early Hifalendorin (proto-Western European) humans, and their sons may still be alive.

After a few hours, the wanderers leave Celondoril to his stacks because they have meetings planned with Ranger Aldarion, Jade, and others in Alfendi….

Welcome again, Josh! I look forward to continuing this telecom team’s adventures on Jan. 29. See also my separate posts regarding multiclassing and prestige classing.

In the meantime, the “Broken Chains” — using FATE 3e Legends of Anglerre — will be meeting virtually tonight (Sunday, Jan. 22) because Sammy & Taum won’t be available. Team 1, the crew of the Blackbird and Dragonfly, will be playing in the FATE 3e “Vortexspace opera tomorrow, weather permitting. Be seeing you, -Gene

Revisiting RPGs and Lego licenses

One game to rule them all?
Lego Lord of the Rings

Continuing this week’s look at tabletop role-playing games, especially the announcement of Dungeons & Dragons Fifth Edition and subsequent reactions, here’s an overview of my current groups. I caught up on videos and some reading around the holidays, but I had to take a short break from my campaigns because it was too difficult to get quorum for my groups. We seem to be getting back on track.

In the meantime, I’ve enjoyed several recent sourcebooks — in both hardcopy and PDF — including the Asian-flavored Pathfinder Bestiary 3, Mongoose’s printing of science fiction sandbox Stars Without Number, and the horror/SF Ashen Stars, which uses the Gumshoe investigative/troubleshooter rules. All of them will be helpful in my current campaigns.

The two teams of about six people each in my “Vortexspace opera game (using FATE 3e Starblazer Adventures/Mindjammer plus Bulldogs) were on hiatus over the past few weeks. I’ve kept busy, however, with planning for our alternating Monday night sessions, which are still going strong. Fellow Game Masters Jim J.D’B. and Byron V.O. have helped me prepare for the continuing misadventures of the explorers and diplomats aboard the Blackbird and the grifters on the Appomattox.

My Pathfinder: “the Vanished Landstelecom fantasy team has had persistent scheduling problems on Sunday nights, but I hope to rebuild from our core group of three low-to-midlevel Player Characters. They’ve been heading north into the Wisalef Forest to investigate rumors of Unseelie Fey…. Paizo’s recent Pathfinder Boxed Set is a good introduction to that system (for up to four or five players to Level 5) and to role-playing in general.

Most of the people in my groups are also playing in other games. Various local Game Masters have expressed interest in running one-shots, although they’ll have to promote their ideas and find time and space for them. Here are some of their ongoing campaigns and potential one-shots:

Paul J. and Greg D.C.: FATE 3e Dresden Files (modern supernatural) 

-James B.: D20 Call of Cthulhu (period horror) or Gumshoe: Mutant City Blues (investigative metahumans) 

-Josh C.: conversion of AD&D2 Spelljammer to FATE 3e Legends of Anglerre (fantasy) or Arkham Horror (board game) 

-Jason E.R.: Fvlminata (alternate Roman history/espionage) 

-Bruce K.: Pathfinder/D&D4e or D20 Conan (sword and sorcery) 

-Rich C.G.: Cthulhu Invictus (alternate Roman history/horror)

A few of the local role-players have also asked to return to my “Societe de Justice Internationale: Drake’s Port 7″ superhero scenarios using D20 Mutants & Masterminds 3rd Ed., whose excellent Game Master’s Guide just arrived. So many games, so little time….

In unrelated but exciting news, Lego recently announced that, in addition to its licenses for Harry Potter, DC and Marvel Comics, and Star Wars, it won the rights to The Hobbit and Lord of the Rings movies! We briefly used Lego for the D&D3.0 “Vanished Lands: the Liberators” and “Dragonslayers,” and even though I have dozens of other miniatures, I’d love to use Lego minifigs for my campaigns in any genre, from steampunk and superheroes to science fiction!