Catching up: San Diego Comic-Con 2012 reflections

Superheroes and villains have been in the news a lot lately. My heart goes out to the families of the victims of this past weekend’s shooting tragedy in Colorado. Let’s look back for a moment to happier times.

San Diego Comic-Con 2012 included the usual movie and television previews, toys and games, large numbers of brave fans in costume (also known as cosplay), and even some comic book announcements. Although I missed Spike TV’s coverage a few weeks ago, I caught much of G4’s programming, including its three-hour block on Saturday, 14 July 2012.

The CW's upcoming "Arrow" TV series
The CW’s upcoming “Arrow” TV series

Movies

Of the movies previewed, I’ve become more interested in the science fiction remakes Total Recall and Dredd, as well as animated comedies ParaNorman, Hotel Transylvania, and Rise of the Guardians. A few other flicks caught my eye, including Django Unchained, Looper, Elysium, and Pacific Rim.

Of course, there are the obligatory prequels and sequels, including James Bond in Skyfall, comic book superheroes Iron Man 3 and Thor 2, Star Trek 2, and last but not least The Hobbit: An Unexpected Journey and The Hobbit: There and Back Again.

Live-action TV

With the recent genre TV season ended, it was bittersweet to look back at departed or soon-to-end series such as Awake, Fringe, and Spartacus. Fortunately, there are lots of new shows to look forward to this fall, including supernatural melodrama 666 Park Ave. and postapocalyptic Revolution.

I’m a longtime fan of DC Comics’ Green Arrow, so I’ll definitely try the CW’s Arrow, which gives Oliver Queen the Batman Begins/Smallville treatment. I hope that it can focus more on Ollie’s awakening as a champion of social justice and archery prowess and less on the soap opera aspects, but the trailers are a mixed bag.

Of course, there’s lots to watch in the meantime, like midsummer cable shows such as Leverage, Warehouse 13, Alphas, and White Collar. As a longtime “Whovian,” it’s nice to see the cast of Doctor Who (and Torchwood) treated as returning heroes. We’ll see whether CBS’s Elementary will be a worthy companion to the BBC and PBS’s Sherlock and Masterpiece: Mystery.

Beyond the speculative fiction of Fringe, other procedurals with twists that I recommend include Castle (fanboy shippers), Person of Interest (domestic espionage), and Grimm (modernized fairy tales).

Cartoons

I’m disappointed that Batman and the Brave and the Bold and Avengers: Earth’s Mightiest Heroes are being replaced so soon, but at least Young Justice and Green Lantern: the Animated Series will be joined by new lighthearted Teen Titans Go! episodes. As I’ve mentioned before, Star Wars: the Clone Wars is carrying the torch for space opera on TV and continuing to expand George Lucas’ universe.

I’ve enjoyed the worldbuilding of Avatar: the Legend of Korra and the underrated Tron: Legacy. I suspect that the next animated Teenaged Mutant Ninja Turtles will be better than the live-action revision would have been.

Comic books

In comic books discussed around Comic-Con, I’m amused that Marvel is also doing a “soft reboot” with its “Marvel Now” after the much-criticizedDCnU” of the past year. I’ll be sorry to see Ed Brubaker leave Captain America, which he presented as a technothriller, and I hope that Marvel can rein in its proliferating Avengers and X-Men titles.

I’m still sifting through various “Batfamily” issues, but I’ve enjoyed some of DC Comics’ series after its continuity revision. Superman and Wonder Woman have benefited most from de-aging and new creative teams, and (some) Green Lantern and the Flash have changed the least. DC’s treatment of its female characters and younger teams still leaves something to be desired, however.

Of the comics from publishers other than the “big two,” I’ve enjoyed the Star Trek: the Next Generation/Doctor Who — Assimilation crossover, the similarly retro Steed and Mrs. Peel, and Brian Wood and Becky Cloonan’s atmospheric adaptation of Conan the Barbarian: Queen of the Black Coast.

I’ve been busy with work, games, and summer activities, but I hope to post my belated reviews of The Amazing Spider-Man and The Dark Knight Rises soon!

Ennies and recent favorite RPGs

Fellow role-players, as we continue to discuss our current games and what we might play next, don’t forget to vote for this year’s Ennies! Here’s how I voted:

While I haven’t played many of these, I own several, and I’ve looked at many more products and Web sites. I explain why I chose what I did below.

RPG dice
A pile of polyhedral dice — most tabletop role-players’ fancy

Fantasy

Standouts include Paizo and others’ continuing strong support for the Pathfinder system (a.k.a. “D&D3.75”) and Obsidian Portal, whose wikis our current face-to-face and telecom groups have been using.

I haven’t yet played The One Ring, but it has impressive production value, as do supplements such as DungeonMorph’s cards and the “Mass Transit” series of maps. Many of you have received the news and Game Mastering advice I’ve forwarded from Gnome Stew and EnWorld.org. I enjoyed Rich’s “Way of the Wickedone-shot.

Modern and superheroes

I voted for DC Adventures: Heroes & Villains Vol. 1 (using D20/OGL Mutants & Masterminds 3rd Ed.) over the Marvel Heroic Roleplaying Basic Game even though we’re using the latter in Jason‘s “Glassworkssuperhero miniseries. I thought Green Ronin’s relatively timeless approach to DC’s iconic characters was better than Margaret Weiss Production’s dice-intensive take on recent Marvel continuity. I’ll leave the various Cthulhu supplements to the horror authorities among us.

Science fiction

I’ve used various SFRPG supplements in developing the “Vortex” space opera, including Ashen Stars: Dead Rock Seven, Eclipse Phase: Panopticon, and Star Hero. Even though FATE 3e Starblazer Adventures/Mindjammer has been our baseline, Bulldogs! is a much clearer presentation of similar rules.

Publishers

I’m not sure that Wizards of the Coast’s polls are the best way to get feedback for “Dungeons & Dragons Next” (5e), and Mongoose still has too many errors in its rulebooks, even if I like that it’s keeping Traveller going. Cubicle 7 has let support for Starblazer Adventures and Legends of Anglerre slip, so I voted for the publishers of my other favorite supplements of the past year.

What were your favorites? In addition, don’t forget to vote for which of my campaigns you’d like to see for the face-to-face groups in the coming year! Happy gaming, -Gene

Movie review: Disney/Pixar’s Brave

On Sunday, 24 June 2012, Janice and I met Thomas K.Y. & Kai-Yin H. and Sara F. at the Showcase Cinema de Lux at Legacy Place in Dedham, Massachusetts, for an early matinee of Brave. We enjoyed the Disney/Pixar computer-animated fantasy.

Disney/Pixar's Brave
Wallpaper for computer-animated Scottish fantasy

Unlike many of its predecessors, Brave isn’t a retelling of a classic fairy tale or an adaptation of a popular children’s novel. The movie follows Princess Merida, a headstrong Scottish lass, as she struggles to find her destiny in a rugged land of colorful warriors and hidden magic.

While Brave is not historically accurate, I’m glad that actual Scottish and British actors were used for its voice cast. Kelli Macdonald (Gosford Park, No Country For Old Men) is an appealing Merida, and comedian Billy Connolly is her boisterous father King Fergus. Emma Thompson plays the controlling Queen Elinor, and Julie Walters is an old witch who grants Merida an ill-advised wish.

Robbie Coltrane, Kevin McKidd, and Craig Ferguson are other Scots in Brave‘s cast, and of course, Cheers and Pixar alumnus John Ratzenberger is also aurally present. Brave‘s character designs are cartoonish but manage not to be too jarring against the realistic landscapes. As an archery fan, I enjoyed the tournament scene, even if most of it had already been shown in commercials and trailers.

The script and plot are a bit more straightforward than other Disney flicks, but I appreciated the fact that the movie is somewhat less sentimental — or emotionally manipulative — than other Pixar films (see Up). Some reviews focus on Merida as a stronger young woman than past Disney princesses, but what about Mulan?

Others have noted that most of Pixar’s pics have been more boy-oriented, such as Toy Story and Cars, but Brave actually has more in common with recent movies from Dreamworks, such as How To Train Your Dragon or Kung-Fu Panda. Brave also bears a strong resemblance to Dragon Hunters and Brother Bear, but isn’t as tragic in tone as Sintel. In addition, Brave‘s Celtic knotwork and mythic medieval setting reminded me of the delightful Secret of Kells.

I was pleased to see Brave tackle mother-daughter relationships, since much folklore and more recent movies tend to focus on father-son or father-daughter ones. Merida‘s suitors and three younger brothers are also a source of some amusement.

Overall, I’d give Brave, which is rated PG for some violent scenes, three out of five stars, an 8 out of 10, or a B+. Brave might not go down as a classic, but it’s still solid family entertainment. The next movie I’ll probably see in the theater is The Amazing Spider-Man.

Speaking of animated fantasy, while I’ve recently blogged about Avatar: the Legend of Korra, I have to note that I was pleased with the action-packed first season finale to this sequel to Nickelodeon’s Avatar: the Last Airbender. The dieselpunk/fantasy setting, escalating plot, and adolescent characters all came together, and I look forward to seeing what happens next.

“Pathfinder: Way of the Wicked” Update 1: Prison break

Fellow role-players, here are my notes for our first “evil fantasy” game, which Rich C.G. ran at his apartment in Waltham, Massachusetts, on Monday, 18 June 2012:

Branderscar Prison from Way of the Wicked
Branderscar Prison

>>Player Characters for Rich’s Pathfinder: Way of the Wicked adventure path:

  • Tomer Raffelli” [Gene D.]-male Halfling Rogue, imprisoned for fraud; NE, Lvl. 1
  • Pestinha” [Josh C.]-male human Monk; LE, Lvl. 1
  • Logan” [Bruce K.]-male Half-Elf AntiPaladin of Asmodeus; LE, Lvl. 1
  • Danzil’Ka” [Jason E.R.]-female human Necromancer (Wizard); NE, Lvl. 1
  • -[Brian W./absent]-male Dwarf Cleric; LE, Lvl. 1
  • -[Sara F./absent]-female Gnome Witch, with an improved hedgehog familiar; LE, Lvl. 1
  • -[Beruk A./absent]-male Fighter; CE, Lvl. 1

>>After being arrested for trying to pull a scam on a pillar of the community, Tomer is taken to Branderscar Prison, which squats on a desolate island. There, he and others who have broken the laws of the supposedly benevolent theocracy of Talingarde are branded on the forearm with an “F” for “forsaken.”

The Halfling Rogue awakens and finds himself chained to other convicts in a dark cell. Tomer cheerfully introduces himself while quietly swearing vengeance against those who have imprisoned him. Ritually scarred Pestinha says little while straining against his bonds, and Danzil’Ka learns that her feminine wiles are of little use on the faithful guards and shackled skeletons.

Logan eventually regains consciousness ahead of a Dwarf Cleric and a Gnome Witch who are also part of the chain gang. The sentries taunt the blackguard by reminding him that heresy and blasphemy are punished by execution, but the human just laughs at them.

The prisoners hear grunting from a nearby cell, and Danzil’Ka eventually gets a glimpse of an Ogre with infernal blood. Tomer overhears hypocritical soldiers talking about gambling and how Sgt. Tomas Blackerly rigs dice games in the gatehouse. They also mention a Wizard with an owl in a nearby tower.

Sometime in the night, six guards come for Logan, who has a distinguished visitor. They take him to a dining hall, where he sees a strangely compliant Sgt. Blackerly talking with an attractive brunette. Lady Alyssa Senhaven mentions Logan’s murder of her husband.

In fact, the lady is actually blonde cultist Teodora magically disguised, and she tells Logan that a “mutual friend” wants to meet him at a manor on the moors in three days. She slips him an embroidered veil, and the charmed guards take the AntiPaladin back to his cellmates.

Logan tells his new companions what happened, and he pulls the image of a blue vial off the veil, and it becomes an actual vial! Other objects magically stored include two daggers, 100 gold pieces, a coil of rope, a hooded lantern, clothing, and masterwork lockpicks.

Logan manages to toss the picks to Tomer, who frees him and begins working on the others’ manacles. The guards notice some of the commotion and, without going into the cell, tell the prisoners and Ogre Grumblejack to be quiet. It takes Tomer some time to successfully unchain everyone, and he and Logan then sneak toward the guardroom.

One sentry notices and blows a horn in alarm, while another draws a longsword. Logan grins and brandishes his dagger, while agile Pestinha maneuvers. Grumblejack smashes a guard, and Danzil’Ka wakes the Gnome and the Dwarf, who heals the horned Ogre.

Tomer takes a dagger and runs to the next rooms, as Grumblejack pummels another guard. The Halfling climbs down a wide chimney and is singed as he enters a kitchen. He throws a pan, scalding an unlucky woman. Cook Gregor pleads for mercy, but the others stab him after shimmying down the chimney. Tomer takes knives and some oil.

In a dining hall, the escapees confront three more guards. Pestinha blinds one with a well-aimed unarmed strike, and Logan misses with a longsword. One guard hits the Monk, but is hit in return by Danzil’Ka’s Ray of Frost spell. Tomer throws knives but also misses.

Swift Pestinha throws a handful of dirt in the eyes of a second sentry, and Logan slays his opponent. Danzil’Ka casts Chill Touch, killing the third guard. The Dwarf priest attends to the wounded as they press on.

The jailbirds jog through a courtyard, past a fountain and a statue of Denathia the Just, a saint in the religion of Mitra. Pestinha stuns two guards, and Logan, who has donned a guard’s surcoat, bluffs his way to the gatehouse. Kohl-eyed Denzil’Ka and stealthy Tomer pretend to be prisoners awaiting transfer.

The escapees see brawny Grumblejack crashing through more doors and waves of guards as they make a break for the causeway bridge. Volleys of arrows rain from the prison’s watchtowers. Tomer improvises a smoke bomb for partial cover, and Logan tries to shield Denzil’Ka.

About halfway across the bridge, the group realizes that guards are approaching from both sides. One by one, the convicts jump into the water far below. Logan swims to keep Tomer and Danzil’Ka from drowning. They spend the next few hours racing across the countryside, hunted.

Danzil’Ka summons her mongoose, and the Gnome calls for her hedgehog familiar. Logan leads the way, drawn by Teodora’s magic. The adventuring party hikes across the misty moors until it comes to a forbidding manor.

Servants answer the door, and Teodora tells Logan that “it’s about time” he found her. Slaves attend to the newcomers, bathing and clothing them before a banquet.

Teodora introduces the wanderers to Adrastus Thorn, a cardinal in the church of the Prince of Nessus, Asmodeus. The people of Talingarde once worshipped multiple entities, he says. The cardinal also shows that Grumblejack has successfully escaped Branderscar Prison.

Thorn offers Logan and company support if they will swear fealty to him. The escapees reluctantly agree to become the ninth “Nessian Knot,” or band following the nine lessons of Asmodeus. They sign a pact in blood promising loyalty to Asmodeus, Adrastus, one another, and themselves.

In return, each member receives 200 g.p., a silver pentagram, and an Iron Circlet of Disguise. Thorn graciously gives Danzil’Ka her spellbook back. The Ninth Knot rests and prepares for its first mission against the followers of Mitra in Talingarde….

Happy Birthday again to Brian, Josh, and James! I had fun in this adventure path, and we’ll see who is able to attend the next session, currently scheduled for July 2. In the meantime, I’ll be continuing the D&D5e/Next playtest with the Sunday night telecom group, and Jason’s “Glassworkssuperhero scenario resumes on June 25. Be seeing you, -Gene

Free RPG Day 2012 report

Happy summer solstice! While I’ve missed some movies and local events lately because of travel and crowded schedules, I did get to Free RPG Day. On Saturday, 16 June 2012, Janice and I drove into Boston to visit the Compleat Strategist.

Retro RPG wallpaper
Retro role-playing rules!

The staff at the small game shop was friendly as usual, and I declined an invitation to participate in a Pathfinder tabletop role-playing session. I did pick up the following free items:

I also bought some Lord of the Rings HeroClix and Giants Revisited for Pathfinder (my Advanced Race Guide hardcopy is coming in the mail). I looked at the thick core rulebooks for Dungeon Crawl Classics and Adventurer, Conqueror, King because of fellow Game Master Brian W.‘s recommendations. I didn’t purchase either of these retroclones yet, because I want to see what my current face-to-face groups are willing to try after various miniseries and our D&D Next playtest.

I didn’t see any of the planned books for FATE 3e Starblazer Adventures/Mindjammer (for “Vortex“) or Legends of Anglerre (for the “Vanished Lands“) but at least the FATE version of Bulldogs has gotten some good science fiction support online. I’m more inclined to stick with rules-light systems than invest in yet another potentially expensive, complicated game with a limited fan base.

Unfortunately, the staff at Pandemonium Books & Games in Cambridge, Mass., was surprisingly ignorant of Free RPG Day and seemed to be more interested in hosting collectible card tournaments than serving role-players. It seemed like a missed opportunity to get people into the store. It’s a shame that the larger shop has focused less on traditional RPGs lately.

Janice and I later enjoyed lunch at Mr. Bartley’s Burger Cottage and visited our usual book shops in Harvard Square. We missed Josh C. & Sara F., who were at the Compleat Strategist sometime after us. I look forward to looking more closely at my Free RPG Day swag. So many games, so little time!