Barsoomian Adventures: the Tenth Ray of Mars, Session 1

Fellow role-players, here are Jason’s and my notes for Session 1 of his latest game, which Brian W. hosted in Newton, Mass., on Monday, 21 January 2013:

Player Character roster for Jason E.R.‘s “Barsoomian Adventures: the Tenth Ray of Mars” (Tē-sis ē Bâr-süm) pulp planetary romance miniseries, usingSavage Worlds,” as of spring 2013:

  • Sgt. Joe ‘Knack’ Kanaki” [Gene D.]-male Nisei Jasoomian (Japanese-American Terran human) tail gunner; two-fisted patriot who’s smarter than he looks
  • Beauregard ‘Bo’ Jennings” [Beruk A.]-male African-American Jasoomian, USO trumpet player, expatriate (NYC), former professional boxer and member of the French Foreign Legion
  • Kar Dalan (Kâr Dé-lan)” [Brian W.]-male aysismad (red Martian), an independent panthan (sellsword/scout) currently serving the nation of Raxar (Rax-âr)
  • Olera Gala” [Sara F.]-female Barsoomian masena (Thurian/Martian), one-eyed feline hunter and scout
  • Capt. Billy ‘Rip’ Rohrer” [Bruce K.]-male American Jasoomian pilot of the “Lucy Goosey,” a B-17 Flying Fortress bomber
  • Betsy ‘Blaze’ Harper” [Rich C.G.]-female American Jasoomian, fiery redhead, former Olympic hopeful, and aspiring actress on USO tour for exposure and patriotic duty, along with Carla Rizena and Lucy McIntyre

[From the correspondence of Joseph Kanaki] “26 December 1943:” Dear Mother, I don’t know when and if you will get this note, but as I promised, I’m taking notes during my travels. Between the censors at the Air Force and those at your internment camp, who knows if you’ll ever get this? Still, there are moments when things make even less sense than usual.

The “Lucy Goosey,” our B-17F bomber, was assigned to Pavia, Italy, on the Adriatic Sea. It has been a hard slog up the peninsula, but the infantry has it even worse, between the mud, the cold, and having a tough time telling friend from foe.

My commanding officer, Capt. William “Rip” Rohrer, is a standup guy. He always tells it straight to the men and understands our frequent need to blow off steam. Unfortunately, not every member of the brass is so relaxed. We got called into the strategy room at the air base. Tarps had been thrown over the maps so we wouldn’t see more than we needed to.

Col. Frank Allen explained that we were to conduct “Operation Neapolitan.” We were initially disappointed at doing a milk run rather than a combat mission, but since it would count toward leave and such, nobody complained too loudly.

Apparently, Brig.Gen. Lawrence had requested specific U.S.O. entertainers for his birthday in Tunisia. We’d have no fighter escort and no bombs aboard, but we shouldn’t need any, Col. Allen said. I offered to check out our passengers and scrounge any extra supplies. You know me; if the skipper wants something, he can count on “Knack” to get it.

As I left the command tent, I ran into Lt. Merlin Shields, he of the thin mustache, superior attitude, and the “Pistol Packin’ Mamas.” I call his unit the “Mama’s Boys.” I know it’s puerile, but every jibe is worth it. Shields was oh so interested in our assignment but couldn’t help but get in a dig at our expense.

Anyway, I found trumpet player Bo Jennings playing poker in the officer’s mess. He had wasted no time since his arrival. His companions were just as interesting: a blonde, a brunette, and a redhead. Lucy McIntyre [Sara/Non-Player Character] was bubbly, Carla Rienza seemed interested only in learning if the officers were wealthy, and Betsy “Blaze” Harper was a real pip, one of the boys in manner, if not in looks.

Sometime later, we took off, turning over the Mediterranean. I helped the already restless passengers get secure and then headed to my gun in the tail. Capt. Rip had already pointed out the uncanny resemblance between Lucy and our nose art, which featured a famous duck pinching a pretty girl.

Up in the cockpit were Capt. Rohrer, newbie co-pilot Lt. Milton Dunlap Jr. [Brian/N.P.C.], and navigator Lt. Victor Frisbie. They were joined by bombardier Lt. Harvey Kramer, flight engineer Lt. Conrad Zufall, and radio operator Sgt. Eugene “Pick” Lydic. All good guys, but I think you can already guess why I’m noting all of them here.

Without bombs, it was up to me, ball turret gunner Sgt. Benji Moon, and waist gunners Sgts. Harry Houchins and Billy McMillan to keep an eye out for German or Italian attackers. What we did see was something else entirely — a foo fighter!

A huge aircraft with the rising sun glinting off its dragonfly-like wings overtook us. I warned the cockpit via intercom, and we made evasive maneuvers. It passed us again, and numerous personnel stood on its ship-like decks. When I say “ship,” I mean a sea vessel like the one grandfather sailed. We gained altitude and came about.

The strange airship didn’t look like anything I’d seen before, but we tried to get closer, since it seemed to be struggling to stay in the air. Crazy Rip Rohrer tried to get himself killed as we lowered a cargo net to bring up evacuees. So of course, I had to go after him, but only after warning our crew and passengers to be ready for anything.

The men we brought aboard were underdressed, with reddish complexions and tattoos. They didn’t look or sound like Bedouin, but what did I know? An older man was trying to manipulate some device, which we grabbed. There was a blinding flash.

You’ll never believe this, but try to keep an open mind about what I write next. They say war does strange things to a man’s perceptions, but I don’t know any shell shock that can explain what I’ve seen, so here goes: We suddenly found ourselves flying over an unearthly desert.

Edgar Rice Burroughs' Mars
Barsoom

The “Lucy Goosey” flew over some ruins. I thought it was too soon to see North Africa, but with all the fuss over the rescue operation, nobody had time to double-check our course. We clipped a white spire, and something heavy hit the top of our plane.

Rip and I managed to get the crew of the airship aboard our bomber, and we quickly cut the netting loose. Unfortunately, it was our turn to have difficulty, and we crashed into the sands outside the ancient city. We lost Milton, Harvey, Conrad, Victor, and Benji. Like I said, all good men.

After much pantomime, we learned that the old guy with the device was Thuran Gan, an isvar [is-vâr], which we later learned meant “chief ray scientist.” The red men (not to be confused with American Indians) passed around a flask, and we finally started to understand one another. Don’t ask me how; I sure didn’t make the rules out there.

Kar Dalan, a mercenary scout, joined us. He noted that there were four green men at the gates of the city. That sounded reasonable, except for the name of the place — Barsoom [Bâr-süm], or the Mars of Edgar Rice Burroughs‘ books. Blaze and I had read some of them, but pulp science fiction was now as real as the half-naked men and wrecked airship hanging above us!

The red men knew of John Carter of Virginia, whom we had assumed was a fictional character. They claimed that others from Jasoom [Ĵâ-süm], or Earth, had come to Mars around the time of the Great War — Vad Varo, now in Duhor [Dü-ōr]. I was either dead or going to have one hell of a headache in the morning. Blaze looked for javelins or spears.

A strange beast jumped from atop our downed bird. It looked like a large cat with a cyclopean eye. Kar introduced her as Olera Gala, a masena [mâ-sēn-â]. They had been sent to explore the dead city by Vora, the chief madvar [mad-vâr] of the Raxar [Rax-âr] Academy of Science.

Lucky for us, the city wasn’t entirely empty, as Olera reported seeing the yellow eyes of predatory banths [ban-iŧ] lurking in the dusty streets. Rip and Bo took advantage of the low Barsoomian gravity to jump great distances. The Olympics would sure be different here. The air was thin and cold, but it didn’t seem to bother us.

Four green men rode up on thoats [ŧōt]. I’m not sure which looked stranger, the 12-foot-tall, four-armed humanoids or their rhino-like steeds. They recommended that we seek shelter and said something about an ambassador between their tribe and Raxar, with whom they had a truce. Great, we’re in some other world or dimension, and it’s also at war.

Another airship arrived, bearing the purple banner of Raxar. Teedwar [Tē-dwr] (Col.) Kal Dan talked with Rip, Kar, and Thuran, and they agreed to take us back to their city. The Banzar [Ban-zâr], a huge vessel capable of holding 1,000 troops, towed the “Lucy Goosey,” with our surviving crew and passengers still inside. Rip and Bo jumped around for a while.

The city-state of Raxar was a sight to behold, with bustling streets, strangely beautiful red-skinned residents, and numerous flying craft. Everyone was on a war footing, with even children carrying short swords. We were taken to the academy, where we met the following people:

  • Orad Rel, aavar [â-vâr] or head of the institute
  • Kan Baniv, povar [pō-vâr] or theoretical physicist
  • Essa Naxa, soomvar [süm-vâr] or planetologist
  • Tan Orml, morvar [mōr-vâr] or biologist
  • Vora, the aforementioned madvar, or anthropologist

They all seemed happy to see us, since John Carter had once saved their city, leading to the treaty with the green men of Zarquad [Zâr-kwd]. The ambassador of Zarquad was one Torog, and the jed [ĵed] or king of Raxar was Daris Nar, related by marriage to other rulers, including Carter’s wife, Princess Deja Thoris.

Kan Baniv. the nephew of Vobia, the jeda [ĵed-â], arranged for us to have a royal audience. At the audience we were introduced to the royal family, including the jed’s two daughters, Daria and Teeza.

A wealthy noble (gem mines) named Emar Radtai was openly staring at Daria. We also caught Kal Dan stealing glances at Teeza. The jed’s two sons were killed in the last war. Apparently there is a middle daughter, Phainara, who is missing.

After initial conversations with the scientists, we Earthlings changed into Barsoomian harnesses and loincloths and debated what to do. Capt. Rip Rohrer wanted to offer our services to the jed, and Bo understandably wanted to stay, since he had little waiting for him back stateside. The red men called Bo a “First Born,” apparently from distant Kamtol, their own nation of black men.

I argued that we should look for a way home and maybe try to bring some Barsoomian stuff back with us to help the war effort. Imagine the look on Hitler’s face if he saw the Banzar with allied paratroopers! At least we agreed to keep our gear and people together for now. Me and the other gunners will take turns watching the “Lucy Goosey.”

We asked about Martian customs and learned the following four traditions:

  • Attar [ât-târ]: Literally “loyal sword”. To cast your sword at the feet of a fellow Barsoomian is the pledge your loyalty and trust to that person, even though it may cost you your life. If a man does this to a woman, it can be interpreted as a declaration of courtship. If the recipient is a man, he signals acceptance by reattaching the belt to the owner’s harness. A woman returns the sword, hilt first. To leave the sword where it lies is to refuse the offer. To return it point first is a rejection and insult. This means an immediate duel (if a woman, her closest male relative champions her.)
  • Dartos [dâr-tōs]: Literally “thousand bond.” The proposal of marriage among the red men, which symbolically is to last 1,000 years. A mate must be fought for and won.
  • Koak [kō-ak]: Literally “equal battle”. In private combat, you may not fight a fellow warrior in with any other than the weapon you were attacked. You may choose a weapon of lower status though. To draw a pistol on an enemy facing you with a sword is unpardonable.
  • Visha [vē-ša]: Literally “virgin forbidden”. Barsoomian men do not ask personal questions of women, except for his mother and the woman he has fought for and won (i.e. dartos). Royal women of the courts of Mars are deemed sacred — even touching them without permission has dire consequences for the transgressor.

Before the audience, Kar Dalan pulled a few of us aside to warn us to beware of making pacts too quickly. He was from a different nation of red men and had sold his services to Raxar. I agreed that it would be best for us to find out more and to share as little as possible about ourselves. I also asked him to help train us in swordplay, since blades were as common as rifles on Barsoom.

Of course, the best-laid plans of mice and men…. Not only did Rip offer his allegiance to Daris Nor, but we’ve also already got a mission! I sure hope the skipper knows what he’s doing….

I hope that Sara and Bruce had great birthdays, and I’ll try to post my notes for this past Monday’s “Vanished Lands: Vistel’s Circus” fantasy game soon. (Jason and Josh have my notes for the latest “Glassworks” and “Mystic Adventures in the ‘Big D.'”) I also hope that the weather doesn’t inconvenience everyone too much this coming weekend.

Assuming we have power and connectivity, I look forward to continuing the “Vortex: Terra’s Pride” telecom space opera on Sunday night! The current forecast for next Monday night is for freezing rain, which I hope doesn’t affect Jason’s next “Barsoomian Adventures” too much. Happy gaming!

“Vanished Lands: Vistel’s Circus” Update 39.7 — Abattoir and ambush

Fellow role-players, here are my notes for Session 7 of the “Vanished LandsVistel’s Circus” fantasy campaign, which Brian W. hosted at his home in Newton, Mass., on 14 January 2012:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using theBasic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 2
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 2
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 2
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 2
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 2
  • Tempestade [Josh C./absent ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
Bandit ambush near Nobb
Skirmish in the snow

“17 to 21 February 1228 B.C.E.:” On its way west, the circus had stopped at Tensar, hometown of escape artist Seamus Fenor. Some of the performers found themselves fighting off Undead at the cursed farmstead of Fenor’s family, which had been slain by a Necromancer posing as an itinerant tinker.

Giacomo notes that one building was not burned down in the fighting and boldly leads Scully and Hamfast back to the haunted farm. They meet Brion Black Elk standing guard on the road.

The young Paladin of Otih, god of the sun and justice, explains that “Lady Alcye” [Kim A.G./Non-Player Character] had asked him to warn off travelers. Giacomo explains to the Saganim (proto-Celtic) human that he merely wants to make sure that no traces of the murderer from the Sable clan remain to trouble Seamus or the town. Brion reluctantly lets them onto the property.

Scully is the first to smell something foul as they approach a tool shed. Hamfast opens the door and is disgusted to see human skins piled like animal hides. As the three carnies search the shed and tinkerer’s cart, the skins pull themselves together into a flesh golem!

Ranger Scully draws her bow, but her arrows have little effect on the hideous construct. Hamfast slams into it with his hammer, as Giacomo casts Chill Touch. The grotesque golem hits Hamfast with a mighty but glancing blow.

Corwin and Elsa catch up, and they and Brion race to the shed upon hearing Scully’s shouts. Bard Corwin fumbles with his bow, but Druid Elsa casts Protection From Evil on Hamfast. Brion charges but spears himself in the chaos.

As the abattoir shakes, Gnoll Scully moves the cart for cover, as Fighter Hamfast falls back. Wily Giacomo casts Mage Hand to pick up a lantern and drop it onto the tough golem. He also detects a magic scroll in the cart.

The golem slowly shambles out of the shed. Corwin slips in the oil from Giacomo’s lamp, while Elsa tries to cast Mendon one of the seams holding the human hides together. Scully prepares flaming arrows, and Hamfast drops his maul in favor of a knife.

Giacomo casts Magic Missile, and the golem is forced to stop to extinguish itself. Corwin swings his sword, hitting the golem, as well as hapless Hamfast. Elsa heals the Zeda human and then casts Unravel on the golem.

Scully draws a sword and strikes at the golem’s stitches, as does Hamfast. Ignoring pain from a spell burn, Giacomo casts more Magic Missiles, destroying the golem. Elsa aids Scully and Brion.

After Corwin finds and disables some traps, the adventuring party searches the Necromancer’s cart. They find the following:

  • Coins: 50 copper pieces, 100 silver pieces, 200 crowns (gold pieces), and 500 g.p. in gems (to treasurer Corwin)
  • Dagger, enchanted (Giacomo to identify)
  • Knives and sharpeners
  • Needle and thread, magical (but not necessarily evil)
  • Scrolls: Alter Self and Animate Dead (to Giacomo), Create Flesh Golem (to Brion to destroy), and Raise Dead(to Elsa)

The group hastens back to the safety of Tensar’s walls. Elsa drops Brion off at the local temple of Edillon, and Corwin reports to circus founder Orlando Vistel as well as Lady Alcye. Seamus takes his portion of the recovered loot and plans to resettle nearby.

Flush with cash (about 130 g.p. each), the would-be heroes buy supplies. Giacomo acquires scrolls of Burning Handsand Levitate. The Wizard also gets some alchemist’s fire and has his staff and cane tipped with silver.

Animal lover Scully buys a donkey, which she names “Nestor.” Practical Hamfast picks up rope, oil, and lanterns and coordinates with drover Cerdwyn mab Ardain. Corwin buys a chain shirt, healing potions, and scrolls of Charm, Sleep, Hold Person, and Invisibility.

Elsa gives half of her funds to the circus, and in return for her tithe, Fr. Wallace provides flasks of holy water. The Dwarf also purchases studded leather armor, inquires about Gnomish brew, and commissions custom flasks with the Fairbottom clan label.

Vistel’s Circus puts on a show one night to celebrate Tensar’s freedom from the Fenor family curse. All give strong performances, except for Scully, who manages not to injure anyone during her knife-throwing act. Ringmaster Corwin finds that his flirtations with Alcye have not endeared him to dancer Tamara the Veiled Wonder or acrobat Simona Perhuten.

Sir Banor Finney and watchful “Black Raven” [Michael C./N.P.C.] head north to Grayton, and the circus folk are quietly relieved. Paladin Radius is assumed to have returned to his home plane, and shivering Tempestade sticks close to his duties after witnessing many horrors.

Hamfast and River Dwarf Baskor Steadyhand (who gives long, meaningful glances at Elsa) help break camp and get the wagons under way. The circus troupe continues west, toward the Saganim village of Nobb.

As woods close in on either side of the rutted road, scout Scully spots some fallen logs ahead. Elsa calls out a warning of ambush, and Orlando orders the wagons to circle. Seven shaggy Bugbears emerge from the frosty forest.

Elsa casts Entangle, snaring two of the Goblinoids in the brush. Corwin strums his mandolin and casts Sleep on two more foes. Hamfast moves around, while Scully’s first arrows are wide of their mark.

Giacomo casts Magic Missile, drawing the humanoids’ attention. They hurl spears at him. Elsa invokes Mekkil,goddess of nature, for Bless and runs to a cart to heal Giacomo. Corwin slays the bandit leader, as Hamfast and Scully finish off the others.

In addition to spears and swords, the Bugbears were carrying 60 s.p., 12 electrum pieces, and 35 g.p. in stolen jewelry. At Corwin’s recommendation, the caravan presses on to reach Nobb shortly after nightfall on its second day from Tensar….

So far, I’ve found that the Basic Fantasy Role-Playing Game blends the simplicity and flavor of Old-School Renaissance retro-clones with the familiar options of the D20 Open Game License. We’ve tried various editions of Dungeons & Dragons and rules-light systems, but with a few house rules, Basic Fantasy works fine for us.

I’m sorry that we’ve had delays because of the holidays and weather, but I look forward to our next face-to-face game, scheduled for Monday, 4 February 2013, as well as to eventually continuing the “Vortex : Terra’s Pride” telecom space opera and Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance miniseries! Happy gaming, -Gene

Animation nation suffers some casualties

I’ve been enjoying much of the latest wave of animated television series this past year, but nothing last forever. This week, the Cartoon Network announced turnover among its “DC Nation” lineup of superhero shows, and Disney XD and Nickelodeon weren’t far behind.

Both the team-oriented Young Justice and computerized cosmic Green Lantern: the Animated Series have recently developed more intricate and mature plots, and both have been fairly faithful to the pre-“52” continuity of DC Comics. Unfortunately, both will be ending.

Season 2 Young Justice lineup
Young Justice, as of Season 2

On the Marvel side, I’ve already mourned the departure of the fun Spectacular Spider-Man and movie precursor Avengers: Earth’s Mightiest Heroes. Disney XD’s Ultimate Spider-Man is decent, but I still prefer “DC Nation’s” interstitial shorts to the “Marvel Mashups.”

Tron: Uprising is also rumored to be canceled after being moved to various time slots. Not only did that show expand on the setting and designs of the live-action movies, but it also built its own strong plots. At least Teenage Mutant Ninja Turtles seems to be doing well, both in terms of writing, voice, and art as well as ratings.

I still need to catch up on direct-to-video releases, including Superman vs. the Elite and Batman: the Dark Knight Returns, and I’ve enjoyed the occasional episodes that I’ve caught of Futurama, Archer, Metalocalypse, and Motor City.

Many of the TV shows that are continuing are fantasy-flavored rather than based on comic books, and I recommend Avatar: Legend of Korra, Dragons: Riders of Berk, and Kung-Fu Panda: Legends of Awesomeness. It’s too bad that the short-lived ThunderCats revival or SymBionic Titan didn’t get a chance to join them.

Janice and I also like the Seinfeld-style Looney Tunes Show, even if we long ago stopped watching Fox’s Sunday night comedies, such as The Simpsons or Family Guy. In addition, there are other popular franchises I haven’t kept up with, including G.I. Joe, Transformers, Ben 10, or Adventure Time. I have caught the cute Lego Star Wars one-shots, of not Ninjago.

Speaking of Star Wars, the Clone Wars has also featured impressive character development, spectacular settings, and a gathering darkness, remedying many of the flaws in the live-action prequel trilogy. If the show gets renewed, it will likely move from Cartoon Network to Disney XD following the Mouse House’s purchase of Lucasfilm.

I’m not especially optimistic that the upcoming Beware the Batman, Teen Titans Go, Avengers Assemble, and Hulk and the Agents of SMASH will be as good as the departing Young Justice, Green Lantern, or Tron. Enjoy them while they last, or catch up on the best of recent cartoons on video!

Star Trek, Star Wars share skipper

One of the biggest items of genre entertainment news last week was the revelation that J.J. Abrams will direct Star Wars Episode VII, sometime soon after he finishes work on Star Trek: Into Darkness. It is surprising that one person will be helming the latest iterations of the two most popular and profitable space opera franchises.

Space opera franchises meet
Universes collide!

 As I’ve noted elsewhere, Abrams does know how to handle ensemble casts and lots of action. On the other hand, I hope that his idiosyncrasies — such as lens flares and certain plot twists seen in Lost and the recently departed Fringe — don’t detract from what makes Star Trek and Star Wars great, each in its own way.  

Any incarnation of Star Trek ought to have a future that we should strive for and want to live in, following Gene Roddenberry’s idealistic vision. The best Trek depicts diplomacy, scientific exploration, and social commentary, not just a Starfleet captain fighting the existential threat of the week (or movie, even if I enjoyed Abrams’ reboot).

For Star Wars, I expect big battles between good and evil, the hero’s journey, and exotic but lived-in settings. Lucas tried to make the mythic relatable through the Skywalker clan. In contrast to Trek‘s “for the good of all mankind,” Star Wars examines the heroic and villainous potential in each person. (The animated Clone Wars has been very good lately, while Trek has yet to return to television. Both have good comic book tie-ins.)

Fortunately, there’s room in both galaxies for lots of stories and interpretations, and both show the value of friendship, altruism, and wonder. There’s a lot of speculation and unrealistic expectations online, but I’m cautiously optimistic. May the Force be with Abrams, and may we all live long and prosper!

Django Unchained review

On Sunday, 13 January 2013, I met Thomas K.Y. & Kai-Yin H., who recently returned from Taiwan, for a good if quick lunch at Legal Sea Foods in Cambridge, Massachusetts. We then met Beruk A. at the Kendall Square Cinema to screen Django Unchained. We all enjoyed the Western flick.

Quentin Tarantino's bloody western
Leonardo DiCaprio and Jamie Foxx

If you like director Quentin Tarantino‘s other movies, you know what to expect: snappy dialogue, some satire, homages to multiple film genres, and over-the-top violence. There has been some controversy over the film’s depiction of slavery and shootouts, but I think it’s good that American audiences are queasy in the face of the “peculiar institution” and gunfights. The “N word” is used to both shock and remind modern audiences of the original sin of the U.S. and its pernicious justifications.

Django‘s story is simple — Dr. King Schultz, an itinerant German dentist and bounty hunter, frees slave Django, who helps him track down and kill wanted criminals in return for help finding his wife Brunhilde, so named by previous owners. It turns out that Brunhilde is being kept at the plantation of Calvin Candie, whose right-hand man Stephen is wary of Schultz and Django’s cover story as slave dealers.

As usual, Tarantino has an excellent cast to work with, including Golden Globe winner Christoph Waltz as Dr. Schultz, Jamie Foxx as Django, and Kerry Washington as Broomhilda. Waltz was also in Tarantino’s similar World War II vengeance fantasy Inglorious Basterds. Calvin Candie is played to slimy perfection by Inception‘s Leonardo DiCaprio, and Samuel L. Jackson shows how some people internalize oppression as the nasty Stephen. 

Django Unchained‘s supporting actors are no less familiar, including almost unrecognizable appearances by Don Johnson, Franco Nero (the original Django), Tom Wopat, Russ and Amber Tamblyn, Bruce Dern, Johah Hill, and Zoe Bell. The director himself makes a cameo.

The cinematography and eclectic soundtrack show Taratino’s many influences, from classic and spaghetti westerns, to 1970s Blaxploitation, to postmodern westerns such as Unforgiven. The bloody battles and slayings have their roots in The Wild Bunch, and the scary hillbillies could have been in Deliverance or Pulp Fiction. Scenes mocking a lynch mob reminded me of Blazing Saddles and O Brother, Where Art Thou? (incidentally, two of my favorite movies).

Overall, I’d give Django Unchained, which is rated R for graphic violence, a B+, eight out of 10 stars, or three and a half out of five stars. It’s not for everyone, but those who like Tarantino’s oeuvre will find the movie satisfying. It did make me want to dust off RPGs Boot Hill or Sidewinder.