This past summer was much better for genre television than for movies. Thanks in part to counterprogramming by cable channels, there was a wider range of decent content on the small screen. The fall TV season is equally promising. (Note: Some of the articles linked to below contain “spoilers.”)
Shows that got bumpedtomy “B” list include the postapocalypticDefianceandRevolution and bodice-ripping potboilers such as Starz’s Da Vinci’s Demons and TheWhiteQueen (and the upcoming Reign and Shakespearean Hollow Crown). While all these shows have decent casts, strong production values, and arc-driven storylines, the quality of the writing still varies significantly.
I haven’t been watching various Doctor Who alumni on BBC America’s Broadchurch, but PBS’s Silk has been OK, We’ll see whether Starz’s pirate swashbuckler Black Sails or BBC’s Atlantis (from the creators of Merlin) can match Spartacus or Magic City for period drama.
More mysteries
Janice and I have also been watching PBS’s Masterpiece. Of the mysteries, I still prefer the original Inspector Morse and sequel/spinoff Inspector Lewis to the prequel Endeavor. After the darkly riveting Bletchley Circle and reruns of the superlative Jeremy Brett version of Sherlock Holmes, we’re waiting on the return of Foyle’s War,Sherlock, and Elementary.
I’m looking forward to the return of Castle and White Collar (despite their dips toward soap) and the prescient Person of Interest, as well as the bittersweet series finales of the fun Psych and Warehouse13. I’m afraid the new Ironside will run into the same difficulties as the recent attempted remake of Kojak.
Paranormal prodedurals
Speaking of paranormal activities, there’salso the Buffyesque Grimm, which I prefer to other fairytale-themed shows (including Dracula and Once Upon a Time in Wonderland). Da Vinci’s Demons has had a frothy mix of history and pre-steampunk conspiracies.
I don’t know where Sleepy Hollow will fit in this subgenre. New procedurals include Joss Whedon’s return to TV with Marvel’s Agents of Shield and robot/cop partners on Almost Human.
In othernew shows, Believe could be good, and it has some of the X-Files/Fringe vibe. Tomorrow People and Star Crossed are more responses to the rise of metahuman melodramas, but whether they will be more like Heroes, which started strong but ended badly, or the underrated Alphas is yet to be seen.
Food, glorious food!
For reality shows, we’ve watched “food porn” such as Phantom Gourmet and TV Diner, as well as occasional shows on the Food Network and Travel Channel. We’ve also watched Top Shot All-Stars, American Ninja Warrior, and some documentaries. However, I’ve avoided the current wave of shows exploiting geekdom.
Animation nation
I’m still pleased with the Seinfeld-style antics on The Looney Tunes Show, franchise continuations Dragons: Riders of Berk and Teenaged Mutant Ninja Turtles, and atmosphericnewcomerBeware the Batman. Disney/Marvel may dominate live-action, but its Avengers Assemble and Hulk and the Agents of SMASH aren’t animation I’d recommend.
This fall, I’m looking forward toAvatar: the Legend of Korra and more DC Nation shorts. Younger audiences might appreciate Kung-Fu Panda: Lgends of Awesomeness, Monsters vs. Aliens, Teen Titans Go, SheZow, and Rabbids Invasion. Note that most of these are now computer-based rather than 2-D cell animation.
Coming soon: Game transitions and more movie musings….
Fellow role-players, here are my notes for “Vanished Lands: Vistel’s Circus” Session 39.20, which Rich C.G. hosted in Waltham, Mass., on Monday, 26 August 2013:
In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.
Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….
“Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 4
“Hamfast Hammerfist” [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 4
“Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 4
“Corwin Windsong” [Bruce K./absent]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 4
“Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 4
“Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now follower of Otih; CGl, Lvl. 4
“Radius” [Jason E.R./cameo]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 4
“29 to 30 October 1228 B.C.E.:” The erstwhile performers had found cultists of Krakas, lord of the maelstrom, in the sewers beneath Thadenis. They had rescued would-be sacrifices and hoped to stop a Theft of Sleep ritual.
Hamfast Hammerfist and Elsa Fairbottom go Moradin’s Forge to ask for help from the clergy of the mountain god. On the way, the Zeda human and Hill Dwarf recognize a cloaked figure in the temple district.
He turns out to be Radius, a former traveling companion continuing his lonely quests. The strangely taller Modron Paladin Lays Hands on Hamfast and agrees to help in their fight against the forces of chaos. The Clerics of Moradin give Elsa vials of holy water.
Scully Strongbow, Tempestade, and Giacomo du Vane go to the tower of Otih, lord of the sun and justice. Scully asks boyfriend “Niac” [Mike F./Non-Player Character] for reinforcements to guard the sewer exits. The Wolfen Paladin agrees and gives her six Everburning Torches.
Corwin Windsong is called away by his half-brother, Prince Garamond. The heir to the throne of the (proto-Celtic) human kingdom of Saganim explains that the cultists have retaliated for the fishmongers’ escape by kidnapping people from the Bardic College, including Maeve Gallagher, a priestess of Brijitt and friend of Corwin’s.
Corwin tells the group to return to the sewers without him, as he and Garamond’s pirate crew go to rescue Maeve and the other prisoners. Corwin and Garamond also send word to the Gilded Keep to notify King Edmund II and the city watch.
Elsa, Hamfast, and Radius stop by the Grove of Arbos, where Elsa asks fellow Druids to watch the East Rush River. She considers bringing Oswald, but Hamfast recommends against putting the young owlbear at risk.
Scully and Tempestade bring Giacomo to the Houses of Healing. “Melchior” [Byron V.O./N.P.C.] tells them that the rescued fishmongers are recovering, and he agrees to warn fellow worshippers of Ulandt, lady of rest, to beware of Undead in the sewers. Melchior provides a Cure Serious Wounds potion.
At the Royal Society of Cartography, “Ulrich” [Ted A.H./N.P.C.] accepts Elsa and Tempestade’s latest sewer maps for Thadenis. The adventuring party meets at the Happy Brownie Inn, and the next morning, it heads back beneath the Temple Tor.
Hamfast leads the way, followed by Radius, Tempestade, Elsa, Giacomo, and Scully. They pass through the passages they’ve already explored and come upon two Troglodytes. Monk Tempestade slides between the slimy humanoids to attack from the rear.
Fighter Hamfast charges, and one of the Trogs hits him in return. Ranger Scully holds her fire, waiting for a clear shot. Cleric Elsa prays to Moradin and Gaia/Mekkil, as Paladin Radius draws his longsword. Wizard Giacomo casts Magic Missilebut misses.
Tempestade hits one of his reptilian foes but slips, and Hamfast smashes the remaining Troglodyte. Giacomo notes that these were easier to defeat than the hordes previously encountered, suggesting that the cultists have moved deeper beneath the city.
The spelunkers continue east, and Hamfast slides down scree to another tunnel, which appears to have been created by a huge worm. The team crawls before coming to a partially submerged section. The surefooted Monk and Dwarf help the others get through.
The group finds a set of double doors with squid-tentacle handles. Cautious Giacomo casts Invisibility on himself, and burly Scully guards the rear. Stoic Hamfast considers tying a rope to the limp appendages, as nimble Tempestade checks for traps.
Elsa jokes about rock lobsters and sprinkles holy water on them. The tentacles shrivel, and guilless Radius is able to swing the doors open. The Undead squid behind the doors are disposed of without raising any alarm.
The next door south leads to a set of twisted ramps and stairs. Tempestade ventures forth and finds that gravity changes as he walks. Hamfast tries to disbelieve. Flind Scully smells rotting flesh, and Radius is confused. Giacomo and Elsa push forward.
An echoing voice greets Tempestade, who offers tea. The booming Brasscap asks why the intruders have come. Scully spots the Undead Minotaur, who is standing on the opposite side of the ramp from the Barbari human Monk!
Brasscap, beneath Thadenis
Scully dips wrapped arrowheads in holy water, and Hamfast readies his maul. Tempestade acrobatically leaps around to be on the same plane as Brasscap, who attacks him. Giacomo casts Web, slowing the monster, and Elsa casts Light to blind him.
Radius strikes Tempestade by mistake. Scully fires arrows into the Minotaur, and Hamfast swings wide. Brasscap tears through Giacomo’s webbing, and the mage again misses with Magic Missiles.
The Undead beast gores Tempestade and slashes Radius, and Giacomo begins to Levitate the Minotaur and grappling Monk. Elsa invokes her gods to heal Tempestade and Radius, as Scully’s bow and arrows miss their mark.
Tempestade lets go of Brasscap, whom Giacomo Levitates into the ceiling before dropping to the floor. Elsa castsBless and throws holy water on the unliving creature. Unfortunately, Scully, Hamfast, Tempestade, and Radius all miss.
Giacomo hits the Minotaur with another Magic Missile spell, and Scully beheads him. Hamfast takes the tulwar (+2), and Scully finds a Ring of Water Breathing. Tempestade retrieves Boots of Spider Climbing, and Elsa hacks off Brasscap’s horns.
A door to the north leads to a 20-foot-deep shaft. Tempestade hears sibilant chanting below, so he goes to investigate. Dark eyes glint in the gloom, beckoning him to join them. When the Monk doesn’t return, his companions begin to climb down on ropes.
Hamfast drops an Everburning Torch, revealing three snakelike priests. Scully hurls the Brasscap’s corpse down at them, missing ensorcled Tempestade. Giacomo hurls Magic Missiles, and Hamfast slides down a rope.
Elsa’s Hold Person has no effect on the Ophidians, who cast Entangle at Hamfast. Radius follows Hamfast on a rope, but Scully grabs the Minotaur’s head and jumps down to the stone altar. Giacomo feels itchy as he casts Scorching Ray and Color Spray, to no avail.
An Ophidian attacks
Hamfast swings his new sword but is still getting used to the wide curved blade. Elsa casts Protection From Evil and readies her sling, “Seeker.” The serpent folk cast Darkness, which Raidius counters with a Light spell. Tempestade comes to his senses and connects with a flying kick.
Scully slips on the altar, and Invisible Giacomo falls into the unholy shrine and maneuvers. Elsa casts Bless and healsHamfast. Radius hits his opponents, but not as often as he’d like. The Ophidians strike Hamfast and Tempestade with chain whips and poisoned daggers. The cultists also cast Blur and Mirror Image.
Scully dispels one of the images with an arrow, and Giacomo kills two of the followers of Krakas with a Scorching Ray. Elsa’s sling stone dispels the last magical image, and Scully kills the last Ophidian. The Theft of Sleep ritual, which stole rest from the residents of Thadenis in order to wake a slumbering Outsider, is disrupted.
Radius observes that the raiders have found no sign of a high priest or the previously seen Scrags (aquatic Trolls), but Tempestade is content to declare victory and return to the surface. Spellcasters Giacomo and Elsa retrieve scrolls ofCommand Serpents, Disguise Self, Heal, and Spiritual Hammer.
Hamfast and Scully find masterwork daggers, spiked chains, and Unholy water, as well as scraps of parchment with prayers to the lord of the maelstrom. The dungeoneers report to the knights of Otih and priests of Moradin and Ulandt, who plan to secure the sewers….
I hope that everyone enjoyed last night’s game, and Bruce, we missed you! I hope you’ll be able to attend this coming Sunday’s “Vortex: Terra’s Pride” telecom space opera, and note that we’re not meeting on Labor Day.
Jason, it was good to have you back in the “Vanished Lands,” however briefly, despite “Radius’” poor luck with the dice. I look forward to starting your “Star Wars: Dark Times” miniseries (usingSavage Worlds) in two weeks!
Fellow role-players, here are my notes for “Vanished Lands: Vistel’s Circus” Session 39.19, which Brian W. hosted in Newton, Mass., on Monday, 19 August 2013:
In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.
Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….
“Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 4
“Hamfast Hammerfist” [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 4
“Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 4
“Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 4
“Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 4
“Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now follower of Otih; CGl, Lvl. 4
“Radius” [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
Sewer map
“28 October 1228 B.C.E.:” The former performers had followed rumors of cult activity to the sewers of Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. They fought Troglodytes and a Yuan-ti/Sahuagin mutant and rooted outLethargy Weeds.
After draining a fetid chamber beneath the Temple Tor, Corwin Windsong drops a sunrod down a 15-foot shaft. Giacomo du Vane examines the masterwork dagger taken from the Reptile Folk.
Hamfast Hammerfist ties a rope to a metal ring, and Elsa Fairbottom casts Guidance and Ward. Tempestade climbs down a rope, with Scully Strongbow ready to pull him up at a moment’s notice.
The Monk finds a square room with four doors in the cardinal directions. The others climb down. Corwin finds no traps, but underneath one half-open slab, the Bard does feel a carved spiral, the holy symbol of Krakas, lord of the maelstrom.
Elsa puts runes on the wall in chalk and notes that the eastern passage has the least sewage. Scully spots wear marks on the stone floor. Nimble Tempestade leads the way, followed by Hamfast, Corwin, Giacomo, Elsa, and Scully.
The six spelunkers turn south at the first intersection. Corwin casts Light to dispel an area of magical Darkness. After turning east again, the adventuring party finds a corridor lined by iron spikes. Unfortunate people have been impaled and gutted like fish, presumably by worshippers of Krakas.
Dwarf Elsa notices that the floor is tiled, and Flind Scully points out that the scuff marks continue. Hamfast probes the tiles with his maul, setting off a pressure plate and getting scratched. Giacomo tries to Levitate but fails, so Corwin crawls beneath the spikes to spread out his weight.
The Saganim prince finds a lever to partially retract the spikes, and the group continues northward. Tempestade listens at a door but hears nothing. The Barbari human opens it and is greeted by eight pirates. Quick-thinking Corwin tries to close the door, but a skirmish breaks out.
The human followers of Krakas spread out, with some going to adjacent rooms. Cleric Elsa casts Bane on two of them, and Fighter Hamfast readies his hammer for when the door reopens. Mage Giacomo considers casting Web, then decides to aid Tempestade with Magic Shield.
As Tempestade ducks and moves, Ranger Scully watches the rear with her bow. Swift Corwin greets pirate Ulex with his sword, as Goral hits Hamfast. Pious Elsa calls upon Moradin to Heat Metal on the spikes behind the group, and Melissa is injured while trying to sneak up.
Strong Hamfast smashes Goral, as wily Giacomo casts Magic Missile, killing corsair Omar. Agile Tempestade kicks at Vushin but then tries to parley. Burly Scully rearms the trap, forcing pirate Melissa to retreat. Corwin strikes Igar, and Hamfast fells Vushin. The last two pirates, Elander and Nalmo, flee deeper into the tunnels beneath Thadenis.
The group quickly searches the subterranean dining hall and pantry. Hamfast smashes a squid chandelier, and Giacomo and Corwin recover 300 crowns (gold pieces) in pearls. Scully examines leather armor and rusty cutlasses.
Elsa finds four barrels and hears something thrashing around inside them. Despite warnings from Giacomo and Corwin, the curious Druid opens one and is attacked by eel-like animated entrails (from the eviscerated people in the spiked hallway).
Hamfast smashes the unnatural intestines, and the team decides to leave the other barrels alone. In the next cell to the north is a murky pool. Elsa prays to Gaia/Mekkil to Purify Water, clearing it enough to see four large sea snakes. Giacomo and Scully spike the doors shut behind them.
Perceptive Scully hears muffled cries from the next chamber. Corwin checks for traps and casts Sleep on potential guards. Tempestade opens the heavy door and finds six abductees in manacles and a guard, who is quickly dispatched.
Giacomo finds a set of three keys and a cat o’ nine tails on the human sentry. The six Saganim ex-slaves are filthy but grateful.
Aged Gorton thanks Prince Corwin on behalf of fellow fishmongers Tean and Aiden and fishwives Betty, Bitsie, and Bonnie. Elsa examines the prisoners and finds that they’re in good condition despite several days’ captivity, confirming Hamfast’s suspicion that they were being held as sacrifices for the Theft of Sleep ritual at Samhain.
The infiltrators agree to evacuate the liberated cityfolk, retracing their steps toward the surface. Cultists of Krakas raise an alarm in their warren, and Giacomo casts Web to delay their pursuit. However, three Scrags (aquatic Trolls) begin clawing their way through.
The onetime members of Vistel’s Circus and the freed prisoners run through narrow corridors as more Troglodytes emerge. Giacomo successfully casts Levitate to get his companions and charges closer to the exit. Corwin rushes at one Trog in the circular chamber, and Elsa readies mace “Grimtooth” and sling “Seeker.”
Hamfast falls back to guard the retreat, and Giacomo casts Color Spray, knocking one humanoid unconscious. Scully switches from arrows to her long sword, killing a foe. Tempestade kicks one of the enemies blocking the escape. Slimy Troglodytes hit Hamfast and Giacomo.
Corwin kills another Troglodyte, as does Elsa. Hamfast knocks one creature into a pit, and Giacomo drops two more with Magic Missiles. Tempestade misses, and the cultists’ lack of concern about a dozen casualties is explained when more arrive.
Corwin kills a third enemy, as Elsa aids Scully and Tempestade. Stoic Hamfast swings his maul mightily, while tattooed Giacomo gets charged upfrom a miscast spell. Scully drops another Trog, and Tempestade helps the fishmongers climb out of the sewer.
As a parting shot, Giacomo casts Scorching Ray. Panting by a grate near the Temple Bridge, the humans, Dwarf, Half-Elf, and Gnoll are relieved that the Troglodytes don’t pursue them into the streets at daylight.
Giacomo recommends resting before returning with reinforcements. Hamfast notes that although Samhain is still a few days away, the summoners now know that they have been discovered.
Furred Scully offers to ask “Sir Niac” [Mike F./Non-Player Character] and the knights of Otih for aid. Tempestade is eager to continue the fight against unholy slavers, but priestess Elsa says she needs time to pray.
Corwin agrees to report to “Melchior Merryman” [Byron V.O.], an agent of Queen Margaret. With soldiers and holy warriors securing their route, the group plans to reenter the labyrinth to defeat the cult of Krakas….
Note that we’re planning on meeting at Rich’s place in Waltham, Mass., next week. The “Vortex: Terra’s Pride”telecom space opera will also resume this coming Sunday!
Fellow role-players, here are my notes for “Vanished Lands: Vistel’s Circus” Sessions 39.17 and 18, which Brian W. hosted in Newton, Mass., on 15 July and 5 August 2013:
In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.
Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….
“Giacomo ‘the Mysterious’ Du Vane” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 4
“Hamfast Hammerfist” [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 4
“Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 4
“Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 4
“Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 4
“Tempestade” [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 4
“Radius” [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
“26 to 27 October 1228 B.C.E.:” The erstwhile performers had begun investigating rumors of a new cult in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. Many residents of the city, including King Edmund II and Scully Strongbow, were suffering from an unnatural fatigue.
Giacomo du Vane goes to the Royal Society for Cartography, where he finds girlfriend Maggie Oakleaf asleep. The mage asks “Ulrich Vandermoor” [Ted A.H./Non-Player Character] for any maps of the sewers.
Hamfast Hammerfist and Tempestade go to the Chalice of Pain, where they find wiry bouncers and throngs dancing to the beat of large drums. Scully joins them at the nightclub, which is between the temples of Nenashen, goddess of pain, and Libotoh, lady of death.
Corwin Windsong casts Change Self to appear as the scout “Black Raven” [Michael C./N.P.C.] to visit the embassy of the nefarious kingdom of Zuromm. The prince talks with Lady Dolista about signs of a rising cult. The seductive Drow (western Dark Elf) delegate denies any direct involvement.
Elsa Fairbottom traces the city’s malaise to the East Rush River, and the Druid talks with a turtle named Earl who notes that plant growth beneath various bridges has changed recently.
At the Chalice of Pain, strong Hamfast gets invited to a lounge by Seamus McGinty [Rich/N.P.C.]. Cloaked Scully watches a large man in a kilt arm-wrestling with scrawny fop Edard McMullen [Bruce/N.P.C.]. Tempestade eagerly joins in on beating the hide drums.
Lady Dolista tells cautious Corwin that a statue at the temple of Gherra, matron of the gods, was recently defaced. The statue’s gender was crudely changed to male. Giacomo isn’t happy to learn that spiral carvings found underneath piers match the holy symbol of Krakas, lord of the maelstrom.
Hamfast directly asks Seamus where cultists would gather in Thadenis. The gentleman suggests new tunnels connecting to the sewer system since the Zuromm sack of about a year ago (in “game time”).
The wanderers regroup at Ghanki’s Gin Pub to compare notes. Tempestade notes that with Samhain approaching, any unholy ritual should take place soon. The adventuring party agrees that the first step to stopping the Theft of Sleep, which is robbing the Saganim people of rest to rouse an Undead or sleeping god, is to unpoison the water supply.
Court wizard Giacomo looks for alchemical treatises, and Hamfast and Corwin ask crown prince Garamond, Corwin’s half-brother, for help from his Lizard Folk pirate crew. Scully acquires Sun Rods from her boyfriend “Sir Niac” [Mike F./N.P.C.], a Wolfen Paladin of Otih, god of the sun and law.
Elsa visits the temples of Gherra and Moradin. The Dwarf petitions the priests of the soul forger to share their brews with the populace until the river is made safe.
When some of Garamond’s Reptile Folk go missing, Ranger Scully follows a trail of blood to Hunter’s Bridge, across Cadebas Stream. Two slimy Troglodytes emerge from the murky water, upsetting the rowboat!
Prince Corwin strikes with his sword and dagger, but Elsa’s Charm Animal spell fails. Scully pulls Giacomo out of the water and sends a message to the Grove of Arbos via Owlicious. The Troglodytes rake at Corwin with their filthy claws.
Hamfast stabs at the creatures with a spear, as Tempestade’s knives fly. Giacomo castsLevitate Foe to isolate one of the Trogs, which Corwin slays. Elsa invokes Gaia to Entangle the other, and Giacomo’s Magic Missile has a delayed blast, inadvertently turning his irises white.
Corwin finishes off the second Troglodyte, and local Druids help Elsa and Scully remove the last of the Lethargy Weeds for burning. Garamond is sad to lose sailors but glad that his city is safer.
At the Gilded Keep, Corwin and Tempestade talk with “Melchior Merryman” [Byron V.O./N.P.C.], a Cleric of Ulandt, lady of rest, and counselor to Queen Margaret. Melchior says that the chaotic cult of Krakas is linked to the dreaded ghost fleet.
Giacomo and Scully go to the docks to ask sailors whether they have seen anything unusual. One named Bart is drowning his sorrows in rum and claims that the entire city is damned. Bart says he was serving on the Angry Angel to the Zarendo Islands, where three cultists among the crew committed mutiny against Capt. Hom.
Lady Dolista tells Corwin that a group as large as a cult would need a space such as a sewer node to gather in secret. Hamfast goes with Elsa to a sewer grate, where the Druid charms rat Benny. He agrees to show them the way through the sewers in return for food and reputation.
Scully and Elsa ask Pfenik, a Brownie at the Grove of Arbos, if there are any Druids who might know more about Krakas and the other sea lords. He mentions Sigmund, a Thallassaquendi (western Sea Elf).
The next morning, the brave band enters the sewers beneath the Temple Bridge. Benny leads the way to a large intersection beneath the Temple Tor before scampering off. As the party edges along a slippery walkway, two Troglodytes rise from the depths, followed by a four-armed Sahuagin/Yuan-ti mutant!
Aquatic attackers
Bard Corwin casts Web, ensnaring one, and Fighter Hamfast takes Giacomo’s walking stick. Druid Elsa invokes Moradin to Heat Metal on the leader’s harness, as sniper Scully hits a Trog with an arrow. The monsters hurl spit and feces.
Giacomo shoots Magic Missiles, while Tempestade lobs sling stones. The Troglodytes struggle in the raw sewage, but the Yuan-ti casts Darkness for cover. Corwin casts Mirror Image and tries to restrain the four-armed monster.
Hamfast switches to his maul, hitting one opponent, as Elsa calls upon Gaia for Light to dispel the darkness. Scully misses, and Giacomo casts Magic Shield. One of the Troglodytes dives to escape the webbing, and the Yuan-ti grabs at Giacomo.
Corwin strikes the enemy leader with his sword, and Hamfast helps Tempestade by killing a Trog. Elsa readies her sling “Seeker” and asks Moradin to Bless her companions. Scully is glad that she has wax in her nostrils and fires at the webbed foe.
Giacomo’s next Levitate and Magic Missilespells fail, but he succeeds on his next tries. The mage is hit by the Sahuagin’s Magic Missiles in return. Corwin and Giacomo finish the skirmish, and they retrieve a Harness of Buoyancy and curved daggers with pearl-inlaid handles.
Elsa heals Giacomo’s burns, as the group catches its breath. Corwin ties a rope around his waist and dives, finding a hidden hatch. He opens it, and the water starts to drains out, pulling in Hamfast, who was holding the rope.
The former members of Vistel’s Circus feel a blast of warm, dry air and prepare to face the cultists deep beneath Thadenis….
Our adventures will continue next Monday, 19 August 2013! Those of you playing spellcasters should probably check your character records on Obsidian Portal to make sure that their lists are up to date.
While I’m sorry that we’ve had to skip some “Vortex: Terra’s Pride” telecom space opera sessions, we’ll resume later this month. Josh, I hope your “Steam Wars” game wraps up well, and Jason, I look forward to your “Star Wars: Dark Times” miniseries (usingSavage Worlds) this fall.
On Tuesday, 13 August 2013, I met former co-workers Ken G., Bob R., and Michele & Paul D. for dinner at City Streets in Waltham, Mass. We then went to Lizzy’s Ice Cream on Moody Street for dessert and our latest “Escapists” book club meeting.
I’ve enjoyed every China Miéville book I’ve read so far, and Kraken is no exception. Fans of modern urban fantasy will enjoy this look at an alternate London, where apocalyptic cults duel in the shadows and a museum curator stumbles in his flight from inhuman assassins.
Mieville’s social sarcasm, thicket of allusions, and linguistic acrobatics are all present, if somewhat toned down from his other novels. I’d compare Kraken favorably with Gaiman’s American Gods for its mythic lyricism, punctuated by banality and violence. Like any visit to the strange creatures under museum glass, it’s worth a visit, taken with a grain of salt….