Muppets Most Wanted review

On Saturday, 29 March 2014, Janice and I screened Muppets Most Wanted at the AMC Burlington Cinema 10. We enjoyed the latest film from Disney/Henson a bit more than its 2011 predecessor.

Muppets Most Wanted
More Muppet mania

As you might expect, Muppets Most Wanted combines self-aware puppets, celebrity cameos, and musical hijinks to good effect. The plot is simple enough for most children to follow: Immediately after the events of The Muppets, Kermit the Frog is sent to a Russian gulag in a case of mistaken identity, while his lookalike criminal Constantine takes his place as master of ceremonies as part of a devious plan.

I didn’t miss Jason Segal or Amy Adams, thanks to strong casting. There were many fun appearances in Muppets Most Wanted‘s globe-hopping story, but the main supporting actors are worth singling out. Ricky Gervais, playing Constantine’s henchman Dominic Badguy as smarmily as Charles Grodin was in The Great Muppet Caper, to which this movie owes several stylistic debts.

Tina Fey joins the song and dance show as Nadya, guard captain at the Russian Gulag (and a ringer for Rocky & Bullwinkle‘s Natasha). Ty Burrell matches wits with Sam the Eagle as Interpol Inspector Jean Paul Napoleon, who apparently went to the same academy as Inspector Clouseau.

As you might guess from the above, the movie does lean heavily on national stereotypes, but the jokes are clever enough for adults and broad enough for children without resorting to potty humor. The puppeteers can’t quite match the frenetic energy and raw talent of Jim Henson and Frank Oz, but they get pretty close.

Unlike some critics, I liked that the overall tone of Muppets Most Wanted was a bit more upbeat than that of The Muppets, and I thought its script and soundtrack were better. As with Mr. Peabody & Sherman, it’s hard to balance nostalgia with the expectations of today’s audiences, not to mention keeping a beloved franchise going into the future.

Overall, I’d give Muppets Most Wanted, which is rated PG for slapsticky humor and mild innuendo, an 8 out of 10, four out of five stars, or a B+. The Lego Movie is still the best family movie I’ve seen so far this year, but not by much.

This coming weekend, I hope to see superhero sequel Captain America [2]: the Winter Soldier. In between game updates, I still hope to post thoughts on the current genre television season and more!

“Vanished Lands: A New Dawn” Session 40.16 — “He may be a Samurai, but he moves like a Ninja”

Fellow role-players, here are my notes for “Vanished Lands” Session 40.16, which was held on Sunday, 6 April 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and anonline dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“23 April 1227 B.C.E.:” The wanderers visited Sogewa’s gardens and temples, talked with aristocrats and criminals, and sparred with fellow warriors. They also learned of an impending royal visit, border unrest, and clan rivalries.

Jung-Mo goes to a bar in a disreputable district of the city. The “River Spirit Folk merchant” buys a round of drinks for Tsuji Eizo, who appears to be a Shengtese human Yakuza. Jung-Mo makes small talk and covertly signals Eizo in Undercommon. The Rogue responds that they should meet in private.

After flying past the manor of Lady Liao Qianru and seeing a dragon, Ember flies back to Silado Palace, where she and the other escorts of Gokuri emissary Lady Yun Aei-Yong are staying. Waiting for her is Kamachi Yushiro, a young Samurai from the Lion Clan. The Shengtese human explains to the Crane Hengeyokai that he hopes to serve their mission.

Saigo and Sonny visit the House of the Red Lotus, a large and hospitable building surrounded by blooming trees and burbling fountains. A young woman nicknamed “Dogwood Blossom” greets the Bamboo Spirit Folk and Shengtese human and asks what entertainments they wish to receive.

Meanwhile, Toshi continues his arcane research and studies records in Tong Sheng’s archives regarding the sorcerers of Gokuri. Soske’ visits local temples and reluctantly prepares for a dinner with members of his extended family.

Jung-Mo walks across the capital with Eizo, who confirms that he is Park Chulsoon, a fellow Nannuattan from Gokuri. Park asks about Jung-Mo’s orders and commander, but the exiled Dark Elf says he doesn’t need to know that information.

Wu Ember casts Force Shapechange, but the confused Samurai is as he appears. Kamachi accepts her explanation that it was a test and invites Ember on a moonlight tour of Sogewa’s canals.

Handsome Kamachi shows Ember the capital’s many neighborhoods as they cruise waterways lit by paper lanterns. The Happy Market is relatively quiet, but floating food vendors and musicians offer their wares.

Lion Clan Samurai
Ember’s suitor Kamachi Yushiro

At the House of the Red Lotus, Dogwood Blossom introduces geisha Ryon Kyng-Hwa. They serve Sonny and Saigo tea and snacks and play music on a harp and flute. Samurai Saigo pays 24 tael (12 gold pieces) — twice the asking price — for extra women for himself and Kensai Sonny for the night.

Sonny notices another woman talking to a man in red armor of the Crab Clan. He later recalls encountering Orc Samurai from that clan tracking human deserters on the eastern Plains of Sathendo.

Eizo/Park and Jung-Mo also go to the House of the Red Lotus to converse more discreetly. Neither Nannuattan wants to reveal too much, but they agree to stay in touch in case Gokuri’s matrons have espionage tasks for them.

Jung-Mo returns to the palace, just in time to see Kamachi and Ember disembark from their canal cruise. The knight gives the Druid a white rose, and she embraces him and kisses him, surprising both Kamachi and Jung-Mo!

Ember retires for the evening, but a distraught Jung-Mo stealthily follows Kamachi back to the Lion Clan compound. The infiltrator slips away before guards can spot him. Jung-Mo steals a gold vase from a merchant shop, and breakfast with the entire group the next morning is awkward….

Byron and Geoff, we missed you at this past weekend’s virtual session, and Dexter, I’m sorry that you had to deal with travel and connectivity challenges. Note that we’ll be meeting next Sunday, April 13, but probably not the next two weekends after that.

In the meantime, I look forward to seeing some of you at Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario tonight or at our next “Vanished Lands: Vistel’s Expedition” game.

“Vanished Lands: Vistel’s Expedition” Session 39.36 — “Infernal and fabulous”

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.36, which Rich C.G. hosted in Waltham, Mass., on Monday, 31 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Expedition,” Player Character Party 39 in Gene D.’s ” Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 8
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 8
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 8
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 8
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 8
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 8
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 8
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 8

“28 February 1227 B.C.E.:” In the Zarendo Islands, “Vistel’s Expedition” met with Queen Zapanga, who agreed to help them get into the Temple of Elemental Evil near the city-state of Selifa. The adventurers hope to retrieve a tablet binding the Efreeti Lady Shadira to Shambling Mound form.

After befriending a Girallon (four-armed gorilla), dealing with a green slime and an underground river, and sneaking through an evil shrine, the infiltrators climbed a large spiral staircaseThey passed a few levels inside the volcanic Mt. Tilefa, including an “arboreteum,” a “nursery,” and a “spa.” Two gargoyles directed them toward a library.

Elsa and the Girallon, nicknamed “Herme,” take the lead, followed by Hamfast and Sir Torrel. Giacomo and Tempestade stick toward the middle of the marching order, and Scully and Corwin bring up the rear.

The team finds a hallway with eight doors. Mage Giacomo uses Wizard Sense to see through each of them. The first leads to a guard post with gambling Ogres, and the second chamber is a storeroom. Monk Tempestade and Bard Corwin help check out the latter, which they find full of foodstuffs.

Through the third door, which has a demonic face carving, Giacomo sees a pit with an Illithid (Mind Flayer) at its bottom. The fourth door is made of glass, and the Shrine of Dark Communion contains a floating black sphere. The fifth door is made of corroded copper and leads to a chamber full of water.

The sixth door revolves and leads to a well-furnished room. Its beds are well-stuffed, and there are black clothes in the dressers. Two serpent folk lie coiled in the seventh cell, and the final door leads to a library.

Scully, Elsa, Hamfast, Sir Torrel, and Herme wait on the landing while their companions sneak down the hallway. Two Troglodytes, one of whom is wearing a giant millipede as a boa, stop to chat with Gnoll Elsa about fashion.

The Ranger surreptitiously uses the Lens of True Sight to perceive that the reptile kin are actually a Wakyambi (jungle Elf) and a Draconian whom the Pit Fiend ruling much of Salhonif Island has transformed.

In the storeroom, Giacomo Detects Magic inside a dragon-necked bottle. Tempestade and Corwin debate whether to take any more supplies but decide against it. They bypass the other doors, and the rest of Vistel’s Expedition catches up.

Corwin opens the door and barely jumps back in time to avoid a trapdoor. Rusty spikes await 30 feet below, and the Half-Elf disables the trap and begins searching for others. The library’s shelves are lined with books, and the group searches for Lady Shadira’s contract.

Humans Giacomo and Tempestade grab a tome on time travel, which could help the latter get home to Brazil. Scully studies notes on taxidermy, and Druid Elsa sees books on history but no tablet. Another door leads to a study with a comely Half-Elf librarian.

Prince Corwin introduces himself, much to Giacomo’s chagrin, and Naquent has heard of the Saganim exile. Corwin starts babbling even more than usual, and his companions realize that the librarian has afflicted him with some sort of madness.

Elsa steps forward with her mace “Grimtooth,” and Scully draws her long bow. Giacomo brings Corwin back to his senses with Dispel Magic, and Tempestade punches Naquent. The Sorceress summons three Xorn, rocky-skinned creatures with three arms. The rest of the expedition is back in the library.

Hill Dwarf Elsa Wild Shapes into a bear and presses her attacks, as Herme engages the Xorn. Scully casts Dispel Magic when Naquent tries to escape in Ethereal Form. Giacomo lobs Magic Missiles, and Tempestade kicks the librarian.

Giacomo is briefly affected by the Half-Elf’s Unholy Blight, and Corwin creates a Dimension Door to pursue her into another passage. Elsa rakes Naquent with her claws, and while Scully’s Silence spell isn’t effective, she is able to cast Remove Curse on Giacomo.

Corwin casts Web to slow the Xorn and finishes off the librarian with a Lightning Bolt. Giacomo casts Invisibility on the corpse, while Corwin takes his Hat of Disguise back from Sir Torrel. With Recall Words, he impersonates Naquent to dismiss some Ogre guards. Scully, Tempestade, Elsa, and the others hide in the hallway.

Once the Ogres leave, they search the Sorceress and study. Giacomo claims aRing of Armor (+2) and a scroll of Invisibility Purge. Scully takes a potion of Flight, and Corwin grabs a wand of Dispel Magic (Lvl. 10, 5 charges). Elsa takes a scroll of Summon Monster V.

From the next passage, the spelunkers enter a dark vestibule, where magical murk obscures their vision. Three flesh golems attack, reminding the would-be heroes of a previous encounter at the Fenor homestead near the village of Tensar.

Druid Elsa reads the scroll, summoning three Fire Elementals. Monk Tempestade punches one gray-skinned golem, which feels no pain. Bard Corwin maneuvers to cast Fireball, which singes one golem but also knocks out unlucky Tempestade.

Wizard Giacomo fires Magic Missiles, destroying the most damaged golem, and Ranger Scully looses arrows. The golems hit Giacomo and Corwin. Fighter Hamfast drags Tempestade to safety, while Paladin Sir Torrel watches for reinforcements.

Classic D&D art by the late Dave Trampier
Flesh golem attacks

Wise Elsa invokes Gaia (Mekkil) and Moradin (Vulkan) to channel a Positive Energy Burst, healing Tempestade. Corwin flashily slashes with a sword and dagger. Eccentric Giacomo hugs Sir Torrel in a “death cuddle,” an attempt to keep his self-control vs. the tattoo of “Mad Mage” Ezra on his back.

Four-armed Herme rends one construct limb from limb, and Giacomo finishes the last golem with another Magic Missile. The fire Elementals are about to turn on the adventuring party when Elsa dismisses them. Corwin uses the wand ofDispel Magic to negate the Darkness in the vault.

Three horns sit on sliders behind a purple curtain on one wall. Tempestade deduces that they activate traps or alarms, and the group decides to leave them alone.

Giacomo recommends resting before continuing any exploration of Mt. Tilefa. He uses Wizard Sense to peer through the two doors in addition to the one they entered. One leads to a hallway with Walls of Force and devil statues.

The other doorway leads to a hexagonal shrine with dog-like statues covered in frost. Elsa conducts a Hallow ritual to remove the unholy aspect of the room, and the expedition sets watch and prepares to catch some sleep….

Remember to note any treasure on your updated Obsidian Portal records. I look forward to continuing our “Vistel’s Expedition” and “A New Dawn” campaigns in the “Vanished Lands,” especially as both parties reach mid- to high levels!

In the meantime, I’ll see some of you at Brian W.‘s place next Monday for Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario. Bruce, remind us to roll up basic character stats for your upcoming “Pathfinder: Eberron” fantasy game.

“Vanished Lands: A New Dawn” Session 40.15 — Parks and recreation

Fellow role-players, here are my notes for “Vanished Lands” Session 40.15, which was held on Sunday, 31 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“22 to 23 April 1227 B.C.E.:” The retinue of Lady Yun Aei-Yong was unable to track the man who had spotted the Nannuattan emissary, so it departed from the town of Kuan Chou. The group traveled via canals to the magnificent city of Sogewa, where it met Duke Kou Fei Seng.

After its audience, the adventuring party splits up to explore the provincial capital of Tong Sheng. Jung-Mo slips away to the docks, where he recognizes members of the local Yakuza and Tong by their tattoos.

Sonny tarries at Silado Palace to check official records regarding the Daidoji house, which is part of the Crane Clan and a rival to his own in the Lion Clan. Toshi learns that Col. Zhan-Shi Hu Ho, who is occupying Kai Sou Xian Haknam (“the tower of Master Haknam”) near the village of Chin Mok, is not a member of the Crane Clan, which once ran that outpost.

Ember is reminded of home when she sees dragon statues at the temple of Shang-ti, lord of the heavens. Soske’ asks sisters Bai Le Qing and Dao Lei Qing for an introduction to the Dragon Clan so he can return gold recovered from accursed thief Ba Lang Liangde near the “Sandy Corner” tavern on the Balef River.

Jung-Mo decides to be more discreet in his underworld inquiries. The Spirit Folk Yakuza goes to a tea house by the docks in Sogewa’s outermost ring of canals. He hopes to find agents of the nefarious kingdom of Gokuri.

Capital of the Principality of Silado
The city of Sogewa

Meanwhile, Sonny suggests to Lady Yun that she visit the homes of various aristocrats to build goodwill for her diplomatic mission. The Shengtese human Kensai hopes to overhear some gossip.

Toshi goes to some of the local Magisteria (magic schools/libraries) for weather spells and visits the temple of Ano Wasu, the lord of storms. The Shan Sao Wu Jen also pays his respects to Ami Koshi, goddess of nature, and Tsu Komi, lord of craft and the moon.

Ember and Soske’ learn that Zu Ji, the heir apparent of Emperor Zi Zhao in distant Yin [capital of Shang China], is expected to visit Sogewa soon. Hengeyokai Wu Ember wonders if the prince is an immortal.

Saigo meets with Gen. Wang Tung, who once fought alongside his grandfather Shinso against Yamen-ren (Barbarians) and Mahotsukai (Sorcerers) from the red wastes far to the northeast. The aged general recommends the oracles of Yen Yuang, the slumbering god, to the young Bamboo Spirit Folk Samurai.

Sonny goes to the Garden of Flashing Blades to practice, and Toshi collects leaves on which to write letters to his beloved Bisan (Dryad), Suki. Jung-Mo tries to avoid being noticed.

Ember and Soske’ pass lovely topiary gardens on their way to the manor of Lady Liao Qianru, an elder in the Dragon Clan. Ember recognizes a glint in the woman’s eye as she accepts the gold, but Lady Liao is grateful for the restoration of honor.

At the temple of Yen Yuang, Saigo meets a woman in a room whose walls are covered in symbols. The oracle releases a glowing stone, which orbits around Saigo’s head. The knight has a vision of his grandfather alive but on his knees before a frighteningly armored warrior somewhere in the mountains.

Ember and Soske’ stop for lunch in the bustling Happy Market before going to the quiet monastery of the Way of Harmony. Ember tries to restore her center by meditating, while Shengtese Shukenja Soske’ reports on the number of monsters and Undead they’ve encountered in their travels.

Brother Yang says that the principality is beset from all sides because its leaders aren’t setting a strong enough example of the pursuit of perfection in body and mind. Soske’ mostly agrees and is directed to Kiyoshi Takahashi, a priest of the ancestor worshippers at Our Fathers’ Steps.

At the Garden of Flashing Blades, Sonny finds flagstones arrayed in rings as martial artists take turns sparring. Saigo joins him. Jung-Mo and Toshi continue their research and plan to meet later at Yang Ying’s Mushroom House and the Sparkling Alchemists.

Tian Sambu [Byron/Non-Player Character], a young Bushi of the Crane Clan, challenges Saigo. They trade blows with bo kens (wooden swords), and the Samurai makes quick work of the warrior.

Aggressive and muscular Modaru [Geoff/N.P.C.] strikes Saigo with the butt of his naginata (halberd), but Saigo manages to prevail. They shake hands and take a break as chain master Sonny steps into the ring.

He is challenged by Li Jun [Byron/N.P.C.], a cocky Scorpion Clan Yakuza with two katars (punching daggers). Li Jun gets in some body shots, even though Sonny entangles one hand and a short sword with his chain. After a head butt, bruised Sonny yields.

The wanderers reunite for a dinner with Soske’s nosy family…. Sometime later, Ember sneaks out of the royal precincts to reconnoiter the home of Lady Yiao. The Druid shifts into crane form and flies toward the manor.

However, she is spotted by a large dragon coiled around wide pillars! Ember turns and hurriedly flies back to the palace. Saigo and Sonny go to the House of the Red Lotus in the theater district to lick their wounds….

I’m glad that we were able to level up your P.C.s quickly, and remember to also update your records for “Vistel’s Expedition,” “Holy Steel,” and the “Star Trek: Restorationcrew!

I look forward to seeing some of you at tonight’s face-to-face game, and let me know if you have any questions or ideas for Sogewa. Later, -Gene

March movie madness, 2014 edition

In the past few weeks, I’ve seen more movies than I usually see in months. I enjoyed Mr. Peabody & Sherman, 300:Rise of an Empire, and Veronica Mars, but I wouldn’t recommend them to everyone.

On Saturday, 8 March 2014, Janice and I went to the Apple Cinemas in Cambridge, Mass., for Mr. Peabody & Sherman, which is based on cartoon shorts by Jay Ward, who’s best known for the subversive Rocky and Bullwinkle. The computer-animated movie retains some of the original’s cleverness and expands on the character relationships.

If you’ve seen the trailers or Bill and Ted’s Excellent Adventure, you know what to expect. Genius dog Mr. Peabody (voiced by Modern Family‘s Ty Burrell) and his adoptive son Sherman adventure through time with difficult Penny Peterson. This Dreamworks film is aimed at younger audiences, with a PG rating, but its script includes a few adult gags. I’d rate Mr. Peabody & Sherman an 8 out of 10, four out of five stars, or a B+. It’s not as witty as The Lego Movie, but it was still fun.

By contrast, I advise lowering one’s expectations for the sword-and-sandals 300: Rise of an Empire, a sequel to Frank Miller and Zach Snyder’s 2007 ahistorical epic. On Friday, March 14, I met fellow Game Master Jason E.R. for dinner and Rise of an Empire at the Reading 3-D IMAX.

Loosely parallel to the events of the previous 300 flick, in which elite Spartan troops tried to hold back hordes of Persians at Thermopylae, Rise of an Empire depicts Athenian general Themistocles leading the Greeks in naval battles against Persian despot Xerxes and his right-hand dominatrix, Queen Artemisia of Halicarnassus. Miller and company clearly subscribe to the “great men” and “clash of civilizations” ideas, despite the fact that the Greeks weren’t yet enlightened democrats, nor were the Persians mindless, monolithic barbarians.

The first third of 300: Rise of an Empire is arguably the most accurate, showing some of Themistocles’ tactics and the daunting odds faced by the Greek hoplites. The middle of the movie would be a decent sword-and-sorcery film, with Xerxes ascending to weird demigodhood and Eva Green a better Belit from Robert E. Howard’s Conan stories than Artemisia.

The last third of the movie features huge set-piece battles and lots of repetitive speechifying. It also manages to have the Spartan navy get credit for an Athenian victory, well-oiled bodies in slow motion, and yet more gratuitous beheadings. Jason and I were surprised to see young children in the audience, and at a hard “R,” that’s not a good idea.

I would recommend 300: Rise of an Empire to those who enjoy swordfights but aren’t too worried about actual history (which is interesting enough in its own right). I’d give it a 6 out of 10, 2.5 to three out of five stars, or C+/B-.

As a contributor to the Kickstarter campaign for a cinematic follow-on to the Veronica Mars television series, I was predisposed toward this sleuthing sequel. In the noir TV show, Kristen Bell played a precocious adolescent who solved crimes around Neptune High School in southern California. I met Thomas K.Y. & Kai-Yin H. for lunch and saw this film at the AMC Loews Boston Common.

"We used to be friends"
The cast of “Veronica Mars,” then and now

The Veronica Mars movie picks up about a decade later. Veronica is interviewing for a high-powered lawyer job in New York City when murder and intrigues draw her back home. It was great to see the TV show’s entire supporting cast, as well as a few celebrity cameos, and the darkly comic tone was pleasingly familiar, not unlike Joss Whedon’s “Buffyverse.”

The Veronica Mars movie is definitely a gift to fans; like Firefly/Serenity, newcomers won’t understand most of the jokes or appreciate why some of us liked the original so much. The first season of the TV show was its best, but we should be glad that, with Bell and others busy, we still got a fond reminder and wrap-up. I’d give Veronica Mars, which is rated R, an 8.5 out of 10, four out of five stars, or an A-.

In the coming weeks, there’s Muppets Most Wanted and Captain America: the Winter Soldier, and I’m also looking forward to Amazing Spider-Man 2 and the latest incarnation of Godzilla. I know it has been a while since I’ve blogged about non-gaming topics, but I’ll keep trying to find the time!