What D&D character would I be?

Elf Wizard
Elf Wizard

Here are my results from an online survey. In the past, such tests have come up with the results of a Lawful Good human Paladin, a Neutral Good Half-Elf Ranger/Bard, and a Chaotic Neutral Halfling Rogue/Wizard.

>You Are a: Lawful Good Elf Wizard (5th Level)

>Ability Scores (and what I’d give myself):

Strength: 12 (11)

Dexterity: 12 (12)

Constitution: 12 (11)

Intelligence: 14 (13)

Wisdom: 12 (12)

Charisma: 13 (12)

>Alignment: Lawful Good — A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

>Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

>Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

>Detailed Results:

Alignment:

-Lawful Good — 21

-Neutral Good — 17

-Chaotic Good — 16

-Lawful Neutral — 19

-True Neutral — 15

-Chaotic Neutral — 14

-Lawful Evil — 13

-Neutral Evil — 9

-Chaotic Evil — 8

Law & Chaos:

-Law — 10

-Neutral — 6

-Chaos — 5

Good & Evil:

-Good — 11

-Neutral — 9

-Evil — 3

Race:

-Human — 13

-Dwarf — 6)

-Elf — 16

-Gnome — 8

-Halfling — 10

-Half-Elf — 12

-Half-Orc — 2

Class:

-Barbarian: -21

-Bard: -19

-Cleric: -2

-Druid: -19

-Fighter: 0

-Monk: -6

-Paladin: 0

-Ranger: -2

-Rogue: -4

-Sorcerer: 4

-Wizard: 6

What would you be?

One thought on “What D&D character would I be?

  1. Here is mine:

    You Are A:

    Lawful Neutral Human Ranger/Wizard (3rd/3rd Level)

    Ability Scores:
    Strength- 14
    Dexterity- 14
    Constitution- 13
    Intelligence- 14
    Wisdom- 13
    Charisma- 12

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Secondary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    ——————————————————————————–

    Web page and journal code: Copy and paste the following:

    I Am A: Lawful Neutral Human Ranger/Wizard (3rd/3rd Level)
    Ability Scores:
    Strength-14
    Dexterity-14
    Constitution-13
    Intelligence-14
    Wisdom-13
    Charisma-12
    Alignment:Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
    Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    Primary Class:Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.
    Secondary Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

    ——————————————————————————–

    Detailed Results:

    Alignment:
    Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Neutral Good —- XXXXXXXXXXXXXXXXX (17)
    Chaotic Good —- XXXXXXXXXXXXXX (14)
    Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    True Neutral —- XXXXXXXXXXXXXXXXX (17)
    Chaotic Neutral – XXXXXXXXXXXXXX (14)
    Lawful Evil —– XXXXXXXXXXXXXX (14)
    Neutral Evil —- XXXXXX (6)
    Chaotic Evil —- XXX (3)

    Law & Chaos:
    Law —– XXXXXXXXXXXXXX (14)
    Neutral – XXXXXX (6)
    Chaos — XXX (3)

    Good & Evil:
    Good —- XXXXXXXXXXX (11)
    Neutral – XXXXXXXXXXX (11)
    Evil —- (0)

    Race:
    Human —- XXXXXXXXXXXXX (13)
    Dwarf —- XXXXXXXX (8)
    Elf —— XXXXXXXXXXXX (12)
    Gnome —- XXXXXXXX (8)
    Halfling – XXXXXXXXXXXX (12)
    Half-Elf – XXXXXXXXX (9)
    Half-Orc – XX (2)

    Class:
    Barbarian – (-23)
    Bard —— (-17)
    Cleric —- (0)
    Druid —– (-2)
    Fighter — XXXX (4)
    Monk —— (-4)
    Paladin — (-23)
    Ranger —- XXXXXX (6)
    Rogue —– (-6)
    Sorcerer — (-4)
    Wizard —- XXXXXX (6)

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