“Vanished Lands: A New Dawn” Session 40.13 — Tower and Tong

Fellow role-players, here are my notes for “Vanished Lands” Session 40.13, which was held on Sunday, 9 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“12 to 16 April 1227 B.C.E.:” The wanderers questioned bandit Shiskikura Eiji about Undead farmers, and they smote ghoulish children at another abandoned farm. After confronting an angry mob of villagers, the group found and slayed three witches before deciding to leave Chin Mok.

Rather than stop in the villages of Chung Kwang Shui or Honeize, the team escorting Nannuattan emissary Lady Yun Aei-Yong decides to head directly across the eastern Plains of Sathendo. The town of Kuan Chou is 540 li (about 120 miles) east of Chin Mok, and a canal leads 224 li (50 miles) from it to Sogewa, the capital of Tong Sheng.

For the first time in weeks, the party rides across the wide-open grasslands without being attacked by bandits, Undead, or summoned monsters. The spring rains, however, slow their horses and Jung-Mo’s carriage, in which Lady Yun and her Draconian bodyguard Oh Kum Ja ride.

That night, Ember finds a campsite partly sheltered from the rain. While on first watch, Saigo notices Jung-Mo looking at a large egg inside a lacquered box. Saigo inquires about the unidentified brown and blue egg, and Jung-Mo asks him to keep it between them.

Later, during a thunderstorm, lightning illuminates a tower on a nearby hill. Sonny and Ember wake Saigo to report what they saw, and he agrees that it may be worth investigating on the way the next morning.

Toshi and Soske’ spot lights in the pagoda during the third and final watch of the night. The next morning, Jung-Mo and Toshi scout ahead. The Yakuza is stealthy, and the Wu Jen casts Chameleon for camouflage.

Jung-Mo senses movement within the stone tower and begins scaling it. Toshi casts Know History and learns that the pagoda is named Kai Sou Xian Haknam, or “the castle of Master Haknam.”

Unfortunately, Jung-Mo kicks out a loose brick and has to use Levitate to keep from falling or being seen by a guard. Toshi hides and Detects Magic from a number of sources. Wu Ember shifts into crane form and flies overhead to check on her companions.

They regroup with Saigo, Soske’ and the horses. The adventuring party decides to give the tower a wide berth. Samurai Saigo recognizes a pennant flying from the top as belonging to Zhan-Shi Hu Ho, a disgraced officer in the Shengtese army.

The next night, Spirit Folk Saigo and Jung-Mo hear animals but are not attacked during their watch. The caravan continues eastward, with no other people in sight. The Kwang Shui, Hothe, and Kuo Lui streams are easily forded, and the diplomatic escort arrives at the bustling town of Kuan Chou.

Shengtese humans Sonny and Soske’ know their way around. The Kensai is wary of certain clans, and the Shukenja hopes to avoid his meddling family. Shan Sao Toshi practices his martial arts in the morning with Sonny and asks about a Magisterium (magic school).

Saigo talks with Lady Yun about her plans for Sogewa. The representative of Gokuri says that she shouldn’t need an escort as she relays the truce to Duke Kou Fei Seng, but she will eventually need to travel north, to Bazran Hai in Saigo’s homeland of the Zedu kingdom.

Like Jung-Mo and Saigo, Ember hasn’t been to a large human city before, so she hopes to go sightseeing. While Saigo is still searching for his missing grandfather, Hengeyokai Ember wants to evade notice.

Saigo, Toshi, and Soske’ report to the local garrison at Kuan Chou. They meet Hiroshi Sanlang, a young warrior who recommends the “Happy Duck” hotel. The trio also passes vagrants and searches for a Magisterium but finds none.

Meanwhile, Ember, Sonny, and Jung-Mo stay with Lady Yun and Oh Kum Ja at the town gate. Chain master Sonny observes Monks among the street performers and acrobats, and Druid Ember looks out for fellow shapeshifters. Merchant Jung-Mo points out gangs of young men who might belong to the Tong or Yakuza.

Ember notices that the carriage’s curtain pulled aside, and Sonny asks Lady Yun to be more discreet. He leaves Jung-Mo at the reins as he runs after someone suspicious who has spotted the Dark Elf. After a brief chase, Sonny corners the man in an alley.

The goon tries to shove Sonny into a wall, but the Kensai dodges and punches him in the stomach. Despite being winded, the man calls for help and pulls a balisong (butterfly knife) from his orange sash.

Saigo, Toshi, and Jung-Mo return to the carriage and horses, and Ember sends Saigo and Toshi after Sonny. Ember and Jung-Mo look for a stable to get out of the street, while the others ask a beggar for directions.

Sonny tries to sweep his opponent’s leg, but he is nimble. Sonny strikes twice as Toshi and Saigo race members of the town guard to the scene. Wizard Toshi casts Updraft, lifting the man 30 feet and dropping him.

Saigo stalls the police by explaining how his friend was almost mugged. They find the man in the orange sash with broken bones. The sentries send for a healer and take the unconscious man into custody, but they also ask the knight and company to stay in town for a day or so in case they have further questions.

The travelers go to the “Happy Duck,” where they plan to take a barge on the canal between the Chuan Hosun and Chung Hsien rivers to speed their trip from Kuan Chou to Sogewa, capital of the Principality of Silado….

Remember to review your Player Character records on Obsidian Portal and let me know of any changes. In addition, note that our next “A New Dawn” virtual session on Sunday, 16 March 2014, will start a little later, around 7:30 p.m. Eastern time, because I’ll be getting back from a concert.

I also enjoyed last night’s “Vanished Lands: Vistel’s Circus” face-to-face game, and I look forward to resuming Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario next Monday. Don’t forget to reply to Thomas K.Y. regarding upcoming movies.

“Vanished Lands: Vistel’s Circus,” Session 39.34 — The circle of death

Fellow role-players, here are my notes for “Vanished Lands” Session 39.34, which Brian W. hosted in Newton, Mass., on Monday, 3 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5
Zebra and hyena
On the savannas of Salhonif Island

“19 to 24 February 1227 B.C.E.:” On Salhonif Island, the explorers visited Estu, a village of civilized apes. They found Reptile Folk ruins, a disguised spy of the devil in the Ibafen Mountains, and a ziggurat with an idol and the Eye of Heaven, a magical gem possibly protecting the apes.

“Vistel’s Expedition” heads northwest toward the city-state of Selifa, across savannah rather than jungles. Scully and scout Makena Walabu lead the way across the dry grasslands. Giacomo’s back itches because the “Mad Mage” Ezra trapped in his tattoo senses the evil temple at volcanic Mt. Tilefa.

Hamfast explains to Elsa that their adventuring party chose the plains route over the rain forest because the latter has more spies of the Pit Fiend. Corwin reminds his companions that their primary mission is to get help from Queen Zapanga to find and free Lady Shadira, an Efreeti trapped in Shambling Mound form by devil Schm*ckF*ck.

Tempestade considers his plans to free fellow slaves from his own time by using a magical obelisk in the barbaric port of Gisar. He and Sir Torrel guard the porters and supplies.

The onetime performers’ hike is interrupted by seven hyenas. Flind Scully tries to warn them off with a snarl, but yelps indicate that the predators are surrounding the caravan. Hill Dwarf Elsa tries to Speak With Animals, but the hungry beasts continue to tighten their noose.

Hifalendorin human Giacomo casts Magic Missile, immediately killing three hyenas. Corwin wants to try Fireball, but the Ranger and Druid recommend against that in the dry brush. The Half-Elf instead casts Mirror Image.

Elsa Summons Woodland Beings, and two baobab Treants appear. Scully slays two of her distant cousins with arrows. Zeda human Hamfast swings his maul, mainly to clear the tall grasses around them and to fend off the creatures.

Tempestade, Sir Torrel, and Makena try to protect the porters. The pack runs around the large Treants. Elsa Wild Shapes into a lioness, and the remaining hyenas reluctantly lope away to rejoin the circle of life and death.

The Treants also leave. Scully uses the Lens of True Sight to verify that the dead are actually animals and not humanoid slaves or spies Polymorphed by the Baatezu.

That night, Elsa casts Grove of Respite, which creates fruit-bearing trees and a pool of potable water in the middle of the savannah! Hamfast and Corwin take the first watch and worry about disease-bearing insects and ravenous dinosaurs.

During the second watch, Giacomo and Scully hear the thunder of approaching hooves. A herd of zebras, which they have never seen before, streams around the camp. One of the striped equines at the back of the stampede falls, writhing in pain.

Ranger Scully wakes Bard Corwin, and they sneak out for a better look. The hapless zebra is covered in swarming army ants, which threaten to engulf those outside the oasis. The spellcasters protect themselves — Wizard Giacomo casts Invisibility, and Druid Elsa casts Repel Vermin.

Elsa then runs to the zebra to cast Cure Light Wounds, and Corwin casts Fly to stay above most of the insects. Giacomo joins him with Levitation. Scully runs back to the camp, where Fighter Hamfast and the others stay asleep.

Elsa uses Commune With Nature to assess the local area and sends the zebra back to its herd. Scully notes that other predators may still cull it, but that’s the way of nature.

The next day, the group beholds Selifa’s white stone walls. Guide Makena says that not only is the ancient city-state on the Bisuna River, but it’s also located where the plains, forest, and mountains come together, enabling farmers, hunters, and herders to coexist and contribute.

Corwin asks Makena about local inns, and she names the “Agali’s Cape” and the “Tilefa’s Tears.” The expedition goes to the first one to try dinner. Yetunde, the matronly proprietor, welcomes the visitors in Suthern.

Giacomo burns his tongue on spicy food, but Hamfast enjoys the shared meal enough to recommend staying at “Agali’s Cape.” Scully doesn’t like Yetunde’s wide hat and takes particular interest in the brontosaurus carpaccio.

Corwin offends their host by asking for female companionship for the night, so Elsa smoothes over the faux pas and trades plum wine for date wine. Makena later reports that the “Tilefa’s Tears” is quieter, but the group is satisfied with its choice.

The travelers retire to one of Yetunde’s guest houses, which has a fire pit surrounded by concentric clay ledges. The bottom one is for sitting by the fire and eating, the next ones are for storage, and the top tier has pillows and blankets for sleeping.

The next day, the former members of Vistel’s Circus hire a young man to wait in line to get them a royal audience. They then go to one of Selifa’s bustling markets. Coffee, chocolate, tropical fruit, and exotic stews fill the air with fragrance.

Most of the people are colorfully clad humans of certain tribes, with some tall plainsfolk, robed coastal traders, or stocky jungle dwellers. There are also Lizard People and a few demihumans in the city, including Agogwe (Halflings), Kitunusi (Gnomes), Ngoloko (Orcs), Utuchekulu (Dwarves), and Wakyambi (Elves; see D20 Nyambe).

Kobolds lurk in alleyways as bright clothes hang overhead. Elsa talks with Uzoma, an Utuchekulu whose tribe worships a mountain orisha. Her talk of sacrifices scares away the rest of the party. Giacomo buys spell components.

Hamfast buys souvenir fetishes and a flute, and Scully inquires about dyes and jewelry. She learns that gold and diamonds are somewhat more common in the Zarendo Islands than on the mainland, but iron and pearls are rarer and thus more valued.

Musa, an Ngoma (Bard), tells Corwin that artists gather in front of the palace each night to perform and compete for audience favor and coin. Elsa buys a bagpipe, and Corwin practices on the drums.

Hamfast and Elsa also notice various temples to the Zarendo pantheon. Elsa buys a long masterwork shield to present to Queen Zapanga. Giacomo and his homunculus familiar Gerald busy themselves enchanting his Wizard’s Staff.

Akinwole, who had waited in line, promises the outlanders that he will obtain a royal audience for the next day. As dusk falls, crowds move from the market to near the palace, where drummers and dancers quicken the pulse.

Hamfast and Elsa enjoy street food, while Elsa realizes that she needs to practice the bagpipe. Corwin strums his mandolin, and even though most of the islanders don’t understand what the Saganim prince is singing, they appreciate his melodies.

“Vistel’s Expedition” returns to the “Agali’s Cape” to await its summons to Selifa’s royal court….

I look forward to seeing everyone’s “Vanished Lands” characters in the new D20/FATE format on Obsidian Portal soon. Let me know if you need any help or if there are any people, sites, or items you’ll be looking for in Selifa before next Monday’s game.

In the meantime, I also look forward to our upcoming “Vanished LandsA New Dawn” and Jason E.R.’s “Glassworks: the Devil’s Den” sessions, as well as non-gaming events.

“Vanished Lands: A New Dawn” Session 40.12 — Mob, ghouls, and crones

Fellow role-players, here are my notes for “Vanished Lands” Session 40.12, which was held on Sunday, 2 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“10 to 11 April 1227 B.C.E.:” The wanderers investigated a Tikbalang summoning and tracked a Wolfen bounty hunter, his Barbarian bandit quarry, and missing farmers. They questioned a geisha and bowyer/fletcher and found three peasants turned into Undead before capturing the bandit.

Toshi searches the Yamen-Ren (Barbarian) and finds a dagger, a short bow, a broadsword, a chain shirt, and dried meat but no necromantic items. Saigo questions Shiskikura Eiji, who admits to banditry but claims that he restrained the three farmers and that someone in the village sent Ivor Bloodpelt after him.

Ember and Soske’ dispose of the corpses so that they won’t return to haunt the village of Chin Mok. Soske’ points out that whoever created the Undead could also have summoned the horse-headed Tikbalang near a desecrated grove.

Jung-Mo and Sonny visit a nearby farm whose fields also show unseasonable neglect. They open the door to a large, musty house and hear something moving in the rafters. Jung-Mo quickly yanks Sonny back outside.

As Ember and Soske’ keep watch, they see more than a dozen people approaching from the Shengtese human village. Ember shifts into crane form to get a better look, and she spots Ji-Sil Yuen, who was angry that her husband is missing and who accused Ember and others of having poor morals.

Mob rules
Chin Mok peasants

Soske’ goes to warn Toshi and Saigo, who agree to hide Eiji in a barn. Saigo goes out to meet the mob, which Ember says doesn’t include village elder Fong Kien or militia leader Yang Kuang. Ember and Toshi perch overhead as birds, while Soske’ leaves to check on Jung-Mo and Sonny.

Scout Jung-Mo and Kensai Sonny get a glimpse of three unnaturally pale children climbing down the walls like spiders. They pull the door shut and hold it. Shukenja Soske’ arrives and offers to help deal with the Undead delinquents.

Jung-Mo runs to assist Samurai Saigo with the angry nong (peasants). Ji-Sil says that she has heard of “impure monsters,” but the adventurers suspect that she hopes to destroy any evidence of her own involvement. Wu Jen Toshi is able to communicate with Druid Ember since both are in avian form.

Saigo pulls rank and orders the villagers back to their homes, saying that his band needs time to address the threat. The assembly reluctantly disperses, and Ember and Toshi fly overhead for a while to make sure they leave the area.

The party regroups at the second farm, where Sonny lets go of the door. The children of the rice paddies grab at him and Soske’ with their blackened nails. Jung-Mo hurls a Whippet (incendiary boomerang) into the fray, missing and starting a small fire in the house.

Undead creature
Children of the rice paddy

Soske’ draws his bow, lodging an arrow in the neck of one ghoul, and Toshi casts Magic Missile. Saigo swings his no-dachi (great sword). Ember casts Bless on her companions.

After an initial miss, Sonny unleashes a Whirlwind Strike with his chains, hitting all three foes. One of the Undead is slain by Soske’s Positive Energy Burst, and Toshi destroys another. Saigo finishes off the third one in a cloud of dust.

The group retrieves and unbinds Shiskikura, saying that he must face justice, not an angry mob. Saigo and Soske’ lead the way to the third farm, followed by Toshi, the bandit, and Sonny. Ember and admirer Jung-Mo bring up the rear.

The clinking cups and laughter of a tea party can be heard outside the last house. Saigo opens the door and sees three women, but when they turn, they reveal half-withered visages. They are the ones who have ensorcelled the farms.

Shan Sao Toshi tries to Detect Undead but concludes that the crones are Mahotsukai (witches). Shengtese Soske’ shoots an arrow but misses, and Spirit Folk Jung-Mo isn’t stealthy enough for a sneak attack.

Bamboo Spirit Folk Saigo cleaves into the evil trio, slashing two witches. One woman turns into a bat, another casts Mirror Image, and the third casts Cone of Cold. Hengeyokai Ember responds with Resist Cold, and Shengtese Sonny dispels four of the illusions with another Whirlwind attack.

Toshi casts Scorching Ray and Magic Missile at the bat, which Soske’ finishes off before falling back to heal Saigo. Jung-Mo again misses before hitting an Invisible witch with an arrow from his new folding bow.

Saigo slashes in the hope of hitting the hidden sorceress, who tries to escape. The other witch casts Lightning Bolt, injuring Jung-Mo, Sonny, and Saigo. Ember casts Cure Light Wounds on Jung-Mo and Toshi.

Sonny loops a chain around one enemy’s neck to interfere with her spell casting. The Kensai’s kicks force the other to drop her Invisibility. Toshi casts another Scorching Ray, finishing Sonny’s foe. He also tosses shurikens, but they miss, unlike Soske’s arrows. Saigo beheads the last witch.

The team searches the house, finding food likely brought from Chin Mok in the past few days. Sonny believes that a conspiracy of spurned wives led them to the sorceresses’ services. Saigo and Ember want to confront Ji-Sil Yuen, but Toshi and Soske’ note that she has swayed several peasants.

Jung-Mo says the group should remember its overall mission of bringing Gokuri emissary Lady Yun Aei-Yong to the capital and balance that with trying to help people and learn about hazards on the way. Soske’ and the others agree to leave Chin Mok as soon as possible….

Thanks again to all for your patience as we finish updating your characters to our latest house rules. Let me know if you have any questions as we upload them to Obsidian Portal, and I hope our games will run more smoothly in the coming sessions.

We’re also revising the “Vanished Lands: Vistel’s Circus” party, and I look forward to eventually continuing Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario.

“Vanished Lands: A New Dawn” Session 40.11 — “Dude, you’re dead!”

Fellow role-players, here are my notes for “Vanished Lands” Session 40.11, which was held on Sunday, 23 February 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“8 to 9 April 1227 B.C.E.:” After a giant flaming boar attack on the village of Chin Mok, the wanderers visited a desecrated grove. There, they met a strange girl, who turned into a horse-headed monster. They slayed the Tikbalang but had questions about who summoned it.

Jung-Mo and Toshi look for disreputable types who may know where Wolfen bounty hunter Ivor Bloodpelt may have gone. Jung-Mo poses as a Yakuza, and Toshi changes to baza (bird) form.

Meanwhile, Saigo and Soske’ visit the village elders. They report to mayor Fong Kien and militia leader Yang Kuang, who says that Ivor hastily left Chin Mok, do doubt feeling guilty over disturbing the nearby sacred grove while hunting Shiskikura Eiji, a Tsucharim human Yamen-Ren (Barbarian) bandit.

In addition, Sonny and Ember return to the “Pelican’s Chin” inn, where they check on Lady Yun Aei-Yong, the Nannuattan emissary from Gokuri, and Oh-Kum Jah, her Draconian guard. They also look for tea houses and other drinking establishments.

Jung-Mo and Toshi find three people rolling bones at the edge of the village — a female Wolfen trapper, a Tsucharim (Mongol-style) human lumberjack, and a dusty Tsucharim drover. Marina Snowcrunch, Yarin Gavrovich, and Vladek Ilyanov let Jung-Mo gamble with them.

Yarin repeats a rumor that Ivor left because he had fallen out of favor with the local council, and Vladek wins a few tael. Wu-Jen Toshi watches the dice but can’t communicate openly with Jung-Mo. Marina eventually mentions that she and Ivor frequented hunting camps not far from Chin Mok.

Yang Kuang directs Saigo and Soske’ to Takara Yoshifumi, a bowyer/fletcher occasionally patronized by Ivor. The Samurai and Shukenja find the archery shop ransacked, with three quivers of broad-headed, hollow-point, and flight arrows and some food missing. The Hulinyuan says that Ivor was a decent customer.

Sonny meets geisha Takabe Miho and acquires a room to talk. The thin woman says she wants to go to the city of Sogewa and performs for the Kensai. Ember, who posed as his companion, is accosted by an angry farmer’s wife. Ji-Sil Yuen accuses the Wu of low morals, saying that women like her and Miho have corrupted three missing peasants.

After losing a few coins, Jung-Mo wins 12 tael (6 gold pieces) and discreetly eases out of conversation. Toshi distracts the gamblers by flying in front of a horse-drawn cabbage cart, upsetting it, and they head back to the “Pelican’s Chin.”

Takabe says he has no enemies, but Saigo and Soske’ notice a broken window latch and tracks outside leading north. They also return to the inn to rendezvous with their adventuring party.

Jung-Mo, Toshi, Saigo, and Soske’ find Ember being yelled at by Ji-Sil Yuen. Ember stands abruptly, her honor as a former member of the Celestial Court insulted. Toshi loudly tells Ember that there’s no need to kill someone so far beneath her, and Yuen bows to Saigo before quickly retreating.

Jung-Mo stops Yuen outside the tea house and learns that a few farmers have been missing for days. Most wives assumed that they had fled for shame, but planting season waits for no man. Jung-Mo and friends suspect that the missing peasants are related to the Tikbalang summoning, Ivor, and Shiskikura.

Jung-Mo runs upstairs to check on Sonny, followed by Saigo, who asks Soske’ for holy water. They find Saigo and the geisha otherwise engaged but not in any obvious danger. Jung-Mo keeps watch, and Saigo goes back downstairs to strategize.

Toshi and Ember check on Lady Yun, who agrees that the missing bounty hunter, bandit, and farmers are worth investigating. Sometime later, the wanderers regroup and follow the tracks north, through untended fields.

Soske’ notices empty farmhouses and casts Protection From Evil on Sonny and Saigo. Toshi casts Detect Magic and senses something from one of the seemingly empty buildings. Jung-Mo prays to the ancestors, and Ember shifts to crane form.

Bamboo Spirit Folk Saigo draws his katana, which Shengtese human Soske’ temporarily enchants, and kicks the door in. The room reeks, and three men are tied up to chairs. They have tried to kick at objects in the room to get the attention of passers-by. Shengtese Sonny watches the area.

Outside, Spirit Folk Jung-Mo sees movement behind the farmhouse, and stealthy Shan Sao Toshi casts Web, preventing someone in a furred cloak from retreating. Hengeyokai Ember flies ahead and Wild Shapes into a bear.

Saigo ungags the farmers, who claim that Ji-Sil Yuen captured them in vengeance for her husband’s infidelity. However, he notices that the three aren’t breathing and says, “Dude, you’re dead.” Sonny sees that they have been systematically bled over three days.

Jung-Mo and Soske’ fire arrows at the runner, whom Ember confirms is the Yamen-Ren. Toshi casts Magic Missiles, which appear as orange daggers.

Soske’ confirms that the three struggling men, who ask to be unbound, are incipient Undead. Sonny draws his kama, and he and Saigo behead them. Toshi is exasperated at not being able to question them, but Ember knocks down the Barbarian and restrains him.

Jung-Mo notes that there are still many unanswered questions, and the groupprepares to secure the farm and look for more clues….

Thanks again to everyone for your feedback as we convert your characters to the latest D20/FATE hybrid house rules! Note that the “A New Dawn” party is now Fourth Level. I’ll post the latest refinements separately.

I look forward to seeing some of you at Jason E.R.’s “Glassworks: the Devil’s Den”superhero session tonight, and remember that the “Vanished Lands: Vistel’s Circus” game resumes in mid-March.

“Vanished Lands: Vistel’s Circus” Session 39.33 — Vistel’s expedition

Fellow role-players, here are my notes for “Vanished Lands” Session 39.33, which Brian W. hosted in Newton, Mass., on Monday, 17 February 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 6
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 6
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 6
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 6
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“16 to 18 February 1227 B.C.E.:” While sailing from Bokor Isle to Salhonif Island, the “Foamrunner” fought a giant squid before arriving at the Zarendo port of Riku. The away teams made new friends and enemies, contacted a guide, and hired porters to enter the jungle, where it avoided a dinosaur attack.

The expedition arrives at Estu, where it witnesses a meeting between civilized apes and Wemics (centauroid leonines). Guide Makena Walabu helps translate for introductions. Orangutan scout Anwar Waheed is curious about the newcomers and brings them into the village.

A lost African city
Ancient ruins

Anwar introduces the onetime circus performers to Acturis Leontis, a gorilla chieftain, and Padmini Tanushi, a gorilla shaman. They politely bid farewell to Wemics Vathud and Tauret and share a meal with the humans and demihumans.

Giacomo is impressed that the primates have managed to avoid the rule of Schm*ckF*ck, the Pit Fiend ruling much of Salhonif Island from a temple on volcanic Mount Tilefa. Acturis says that his people trade with their neighbors but avoid larger conflicts. He agrees with Makena that Queen Zapanga in the city-state of Selifa would be a helpful ally.

Hamfast declines the temptation to test his strength against the apes in a wrestling match. Scully asks Anwar whether it’s better to cross the savannah or jungles to get to Selifa. The javelin-bearing scout says he prefers the dense forests, but the outlanders may be more comfortable in the open.

Tempestade enjoys the local cuisine, which is very similar to that of his distant homeland. Corwin performs some music for those assembled, who join in on drums. Elsa proffers gifts of maps and wine and receives fruit liquor in return. Sir Torrel is wary around the talking apes, but they seem honorable.

Giacomo notices on the high ceilings many geometric carvings, which Acturis attributes to the Reptile Folk who built the city during an age of harmony among beast kin. Scully surreptitiously uses the Lens of True Sight and sees bas reliefs of many-headed Tiamat, mother of chromatic dragons.

Acturis asks Anwar to take the explorers to a vacant house for the evening. Once the group has some privacy, conversation turns to its mission of rescuing Lady Shadira, an Efreeti transformed and imprisoned by the greater devil.

The would-be heroes acknowledge that if they’re successful, they’ll probably need to take the Foamrunner back to Tarvulis Island before continuing on to the barbaric port of Gisar, where Tempestade plans to use an obelisk to return to his own time and rescue fellow slaves.

Scully hears a sound outside. The albino Flind looks out into the alley and sees Waneta Malila, a chimpanzee servant. The eavesdropper runs, and Scully tackles her. Zeda human Hamfast holds the chimp as Giacomo casts Dispel Magic, temporarily transforming Waneta back into her true form, that of a Zarendo human.

Hifalendorin human Giacomo questions the woman, who is reluctant to cooperate until he explains that they have a common foe, her Pit Fiend master. She says he has spies everywhere and that his lieutenant is an Osyluth (bone devil). Waneta seems unaware of the location of the Eye of Heaven, a gem said to be protecting Estu.

After some discussion, Scully and company let Waneta go. She promises not to reveal what she has learned and reverts to simian form. The next morning, Tempestade, Corwin, Elsa, and Sir Torrel keep watch over Makena and the porters, while Giacomo, Hamfast, and Scully get a tour of Estu from Anwar.

They see other intelligent apes, Lizard Man ruins, and an abandoned ziggurat near the center of the village. Anwar says his people avoid the ancient edifice, but he doesn’t prevent the curious team from probing further.

Wizard Giacomo, Fighter Hamfast, and Ranger Scully find a ramp descending beneath the step pyramid. As they walk, they step on numerous bones, and Anwar warns them that there are likely traps. Scully glimpses a large idol with one intact eye.

The statue of the plum, red-skinned humanoid flickers in torchlight before the rumble of stones indicates that a trap has been triggered. Anwar leads the way back to the surface.

Classic D&D Player's Handbook
Dungeon idol

Giacomo casts Levitate to aid their hasty escape. They privately confirm that the Eye of Heaven is indeed at the center of Estu, possibly protecting the apes from the devil in the mountain….

While we missed Josh, Bruce, Rich, and Alex last week, I’m glad that Beruk, Brian, and Sara were game. Not only did we convert their characters to the latest D20/FATE house rules, but we also got some good role-playing in!

I look forward to seeing everyone at our next “Vanished LandsA New Dawn” and Jason E.R.’s “Glassworks: the Devil’s Den” sessions!