“Vanished Lands: Vistel’s Expedition” Session 39.36 — “Infernal and fabulous”

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.36, which Rich C.G. hosted in Waltham, Mass., on Monday, 31 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Expedition,” Player Character Party 39 in Gene D.’s ” Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 8
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 8
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 8
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 8
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 8
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 8
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 8
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 8

“28 February 1227 B.C.E.:” In the Zarendo Islands, “Vistel’s Expedition” met with Queen Zapanga, who agreed to help them get into the Temple of Elemental Evil near the city-state of Selifa. The adventurers hope to retrieve a tablet binding the Efreeti Lady Shadira to Shambling Mound form.

After befriending a Girallon (four-armed gorilla), dealing with a green slime and an underground river, and sneaking through an evil shrine, the infiltrators climbed a large spiral staircaseThey passed a few levels inside the volcanic Mt. Tilefa, including an “arboreteum,” a “nursery,” and a “spa.” Two gargoyles directed them toward a library.

Elsa and the Girallon, nicknamed “Herme,” take the lead, followed by Hamfast and Sir Torrel. Giacomo and Tempestade stick toward the middle of the marching order, and Scully and Corwin bring up the rear.

The team finds a hallway with eight doors. Mage Giacomo uses Wizard Sense to see through each of them. The first leads to a guard post with gambling Ogres, and the second chamber is a storeroom. Monk Tempestade and Bard Corwin help check out the latter, which they find full of foodstuffs.

Through the third door, which has a demonic face carving, Giacomo sees a pit with an Illithid (Mind Flayer) at its bottom. The fourth door is made of glass, and the Shrine of Dark Communion contains a floating black sphere. The fifth door is made of corroded copper and leads to a chamber full of water.

The sixth door revolves and leads to a well-furnished room. Its beds are well-stuffed, and there are black clothes in the dressers. Two serpent folk lie coiled in the seventh cell, and the final door leads to a library.

Scully, Elsa, Hamfast, Sir Torrel, and Herme wait on the landing while their companions sneak down the hallway. Two Troglodytes, one of whom is wearing a giant millipede as a boa, stop to chat with Gnoll Elsa about fashion.

The Ranger surreptitiously uses the Lens of True Sight to perceive that the reptile kin are actually a Wakyambi (jungle Elf) and a Draconian whom the Pit Fiend ruling much of Salhonif Island has transformed.

In the storeroom, Giacomo Detects Magic inside a dragon-necked bottle. Tempestade and Corwin debate whether to take any more supplies but decide against it. They bypass the other doors, and the rest of Vistel’s Expedition catches up.

Corwin opens the door and barely jumps back in time to avoid a trapdoor. Rusty spikes await 30 feet below, and the Half-Elf disables the trap and begins searching for others. The library’s shelves are lined with books, and the group searches for Lady Shadira’s contract.

Humans Giacomo and Tempestade grab a tome on time travel, which could help the latter get home to Brazil. Scully studies notes on taxidermy, and Druid Elsa sees books on history but no tablet. Another door leads to a study with a comely Half-Elf librarian.

Prince Corwin introduces himself, much to Giacomo’s chagrin, and Naquent has heard of the Saganim exile. Corwin starts babbling even more than usual, and his companions realize that the librarian has afflicted him with some sort of madness.

Elsa steps forward with her mace “Grimtooth,” and Scully draws her long bow. Giacomo brings Corwin back to his senses with Dispel Magic, and Tempestade punches Naquent. The Sorceress summons three Xorn, rocky-skinned creatures with three arms. The rest of the expedition is back in the library.

Hill Dwarf Elsa Wild Shapes into a bear and presses her attacks, as Herme engages the Xorn. Scully casts Dispel Magic when Naquent tries to escape in Ethereal Form. Giacomo lobs Magic Missiles, and Tempestade kicks the librarian.

Giacomo is briefly affected by the Half-Elf’s Unholy Blight, and Corwin creates a Dimension Door to pursue her into another passage. Elsa rakes Naquent with her claws, and while Scully’s Silence spell isn’t effective, she is able to cast Remove Curse on Giacomo.

Corwin casts Web to slow the Xorn and finishes off the librarian with a Lightning Bolt. Giacomo casts Invisibility on the corpse, while Corwin takes his Hat of Disguise back from Sir Torrel. With Recall Words, he impersonates Naquent to dismiss some Ogre guards. Scully, Tempestade, Elsa, and the others hide in the hallway.

Once the Ogres leave, they search the Sorceress and study. Giacomo claims aRing of Armor (+2) and a scroll of Invisibility Purge. Scully takes a potion of Flight, and Corwin grabs a wand of Dispel Magic (Lvl. 10, 5 charges). Elsa takes a scroll of Summon Monster V.

From the next passage, the spelunkers enter a dark vestibule, where magical murk obscures their vision. Three flesh golems attack, reminding the would-be heroes of a previous encounter at the Fenor homestead near the village of Tensar.

Druid Elsa reads the scroll, summoning three Fire Elementals. Monk Tempestade punches one gray-skinned golem, which feels no pain. Bard Corwin maneuvers to cast Fireball, which singes one golem but also knocks out unlucky Tempestade.

Wizard Giacomo fires Magic Missiles, destroying the most damaged golem, and Ranger Scully looses arrows. The golems hit Giacomo and Corwin. Fighter Hamfast drags Tempestade to safety, while Paladin Sir Torrel watches for reinforcements.

Classic D&D art by the late Dave Trampier
Flesh golem attacks

Wise Elsa invokes Gaia (Mekkil) and Moradin (Vulkan) to channel a Positive Energy Burst, healing Tempestade. Corwin flashily slashes with a sword and dagger. Eccentric Giacomo hugs Sir Torrel in a “death cuddle,” an attempt to keep his self-control vs. the tattoo of “Mad Mage” Ezra on his back.

Four-armed Herme rends one construct limb from limb, and Giacomo finishes the last golem with another Magic Missile. The fire Elementals are about to turn on the adventuring party when Elsa dismisses them. Corwin uses the wand ofDispel Magic to negate the Darkness in the vault.

Three horns sit on sliders behind a purple curtain on one wall. Tempestade deduces that they activate traps or alarms, and the group decides to leave them alone.

Giacomo recommends resting before continuing any exploration of Mt. Tilefa. He uses Wizard Sense to peer through the two doors in addition to the one they entered. One leads to a hallway with Walls of Force and devil statues.

The other doorway leads to a hexagonal shrine with dog-like statues covered in frost. Elsa conducts a Hallow ritual to remove the unholy aspect of the room, and the expedition sets watch and prepares to catch some sleep….

Remember to note any treasure on your updated Obsidian Portal records. I look forward to continuing our “Vistel’s Expedition” and “A New Dawn” campaigns in the “Vanished Lands,” especially as both parties reach mid- to high levels!

In the meantime, I’ll see some of you at Brian W.‘s place next Monday for Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario. Bruce, remind us to roll up basic character stats for your upcoming “Pathfinder: Eberron” fantasy game.

“Vanished Lands: A New Dawn” Session 40.15 — Parks and recreation

Fellow role-players, here are my notes for “Vanished Lands” Session 40.15, which was held on Sunday, 31 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“22 to 23 April 1227 B.C.E.:” The retinue of Lady Yun Aei-Yong was unable to track the man who had spotted the Nannuattan emissary, so it departed from the town of Kuan Chou. The group traveled via canals to the magnificent city of Sogewa, where it met Duke Kou Fei Seng.

After its audience, the adventuring party splits up to explore the provincial capital of Tong Sheng. Jung-Mo slips away to the docks, where he recognizes members of the local Yakuza and Tong by their tattoos.

Sonny tarries at Silado Palace to check official records regarding the Daidoji house, which is part of the Crane Clan and a rival to his own in the Lion Clan. Toshi learns that Col. Zhan-Shi Hu Ho, who is occupying Kai Sou Xian Haknam (“the tower of Master Haknam”) near the village of Chin Mok, is not a member of the Crane Clan, which once ran that outpost.

Ember is reminded of home when she sees dragon statues at the temple of Shang-ti, lord of the heavens. Soske’ asks sisters Bai Le Qing and Dao Lei Qing for an introduction to the Dragon Clan so he can return gold recovered from accursed thief Ba Lang Liangde near the “Sandy Corner” tavern on the Balef River.

Jung-Mo decides to be more discreet in his underworld inquiries. The Spirit Folk Yakuza goes to a tea house by the docks in Sogewa’s outermost ring of canals. He hopes to find agents of the nefarious kingdom of Gokuri.

Capital of the Principality of Silado
The city of Sogewa

Meanwhile, Sonny suggests to Lady Yun that she visit the homes of various aristocrats to build goodwill for her diplomatic mission. The Shengtese human Kensai hopes to overhear some gossip.

Toshi goes to some of the local Magisteria (magic schools/libraries) for weather spells and visits the temple of Ano Wasu, the lord of storms. The Shan Sao Wu Jen also pays his respects to Ami Koshi, goddess of nature, and Tsu Komi, lord of craft and the moon.

Ember and Soske’ learn that Zu Ji, the heir apparent of Emperor Zi Zhao in distant Yin [capital of Shang China], is expected to visit Sogewa soon. Hengeyokai Wu Ember wonders if the prince is an immortal.

Saigo meets with Gen. Wang Tung, who once fought alongside his grandfather Shinso against Yamen-ren (Barbarians) and Mahotsukai (Sorcerers) from the red wastes far to the northeast. The aged general recommends the oracles of Yen Yuang, the slumbering god, to the young Bamboo Spirit Folk Samurai.

Sonny goes to the Garden of Flashing Blades to practice, and Toshi collects leaves on which to write letters to his beloved Bisan (Dryad), Suki. Jung-Mo tries to avoid being noticed.

Ember and Soske’ pass lovely topiary gardens on their way to the manor of Lady Liao Qianru, an elder in the Dragon Clan. Ember recognizes a glint in the woman’s eye as she accepts the gold, but Lady Liao is grateful for the restoration of honor.

At the temple of Yen Yuang, Saigo meets a woman in a room whose walls are covered in symbols. The oracle releases a glowing stone, which orbits around Saigo’s head. The knight has a vision of his grandfather alive but on his knees before a frighteningly armored warrior somewhere in the mountains.

Ember and Soske’ stop for lunch in the bustling Happy Market before going to the quiet monastery of the Way of Harmony. Ember tries to restore her center by meditating, while Shengtese Shukenja Soske’ reports on the number of monsters and Undead they’ve encountered in their travels.

Brother Yang says that the principality is beset from all sides because its leaders aren’t setting a strong enough example of the pursuit of perfection in body and mind. Soske’ mostly agrees and is directed to Kiyoshi Takahashi, a priest of the ancestor worshippers at Our Fathers’ Steps.

At the Garden of Flashing Blades, Sonny finds flagstones arrayed in rings as martial artists take turns sparring. Saigo joins him. Jung-Mo and Toshi continue their research and plan to meet later at Yang Ying’s Mushroom House and the Sparkling Alchemists.

Tian Sambu [Byron/Non-Player Character], a young Bushi of the Crane Clan, challenges Saigo. They trade blows with bo kens (wooden swords), and the Samurai makes quick work of the warrior.

Aggressive and muscular Modaru [Geoff/N.P.C.] strikes Saigo with the butt of his naginata (halberd), but Saigo manages to prevail. They shake hands and take a break as chain master Sonny steps into the ring.

He is challenged by Li Jun [Byron/N.P.C.], a cocky Scorpion Clan Yakuza with two katars (punching daggers). Li Jun gets in some body shots, even though Sonny entangles one hand and a short sword with his chain. After a head butt, bruised Sonny yields.

The wanderers reunite for a dinner with Soske’s nosy family…. Sometime later, Ember sneaks out of the royal precincts to reconnoiter the home of Lady Yiao. The Druid shifts into crane form and flies toward the manor.

However, she is spotted by a large dragon coiled around wide pillars! Ember turns and hurriedly flies back to the palace. Saigo and Sonny go to the House of the Red Lotus in the theater district to lick their wounds….

I’m glad that we were able to level up your P.C.s quickly, and remember to also update your records for “Vistel’s Expedition,” “Holy Steel,” and the “Star Trek: Restorationcrew!

I look forward to seeing some of you at tonight’s face-to-face game, and let me know if you have any questions or ideas for Sogewa. Later, -Gene

“Star Trek: Restoration” Episode 1 — Old and new foes

Fellow role-players, here are my notes for our Star Trek telecom scenario of this past weekend:

“Space, the final frontier. Our starship’s mission: to explore strange new worlds, to seek out new life forms and new civilizations, and to boldly go where no one has gone before.”

Almost four decades after the Enterprise-E fought the Borg and Remans [see Nemesis], among others, the United Federation of Planets and other interstellar states in the Alpha Quadrant are slowly recovering from wars and ecological disasters. A refitted vessel takes a new crew on its first missions of defense, diplomacy, and exploration….

Player Characters for Gene D.’s “Star Trek: Restoration” space opera one-shot, using D20/FATE house rules, Friday, 21 March 2014:

  • “Lieutenant (Junior Grade) Kyerak” [Bruce K.]-half-Vulcan with a temper, in the U.S.S. Rotha’s command division
  • “Lt. Jarric Jameson” [Dexter V.H.]-male genetically modified human colonist (former Maquis) communications and wilderness survival expert
  • “Lt. Orzzek Kalifa” [Byron V.O.]-male Andorian (blue-skinned humanoid with white hair and antennae), assertive science officer
  • “Lt. Mari Killu” [Sara F.]-female Caitian (felinoid) security/tactical officer
  • “Lt. Boran’ Gorir” [Josh C.]-male Jem’Hadar (Dominion soldier), aggressive envoy/engineer

“Stardate 95248 (1 April 2418):” The U.S.S. RothaNCC 1993-C, a refitted Ambassador-class ship, picks up three passengers from the U.S.S. Tempest. Capt. Andelina Nobatu is ordered to take them into the Neutral Zone to be relayed to Qo’nos, the Klingon homeworld.

Alternate ambassador
The U.S.S. “Rotha” NCC 1993-C

Capt. Nobatu later convenes a meeting of her command crew, as well as supporting junior officers [the P.C.s]. The Terran human asks the science division to check for star systems and planets in case the ship needs to hide or resupply en route.

Engineers are tasked with improving efficiency, while tactical officers prepare for the inevitable engagement with ships that ignore diplomatic protocols. After reporting to their superiors, the junior officers meet in the “Starlight Lounge.”

They compare notes as Bolian bartender Mr. Vallcin brings drinks. Lt. Jarric Jameson asked Betazed communications head Lt. Artemis Borellis for permission to work with the engineers on a cloak or other countermeasures to Klingon and Romulan technology. Lt. Kyerak and security chief Pierre McDonough assigned guards to watch the guest quarters.

Lt. Orzzek Kalifa and Lt. Boran’ Gorir checked Starfleet records for solar systems between Earth and Qo’nos. The scientist and engineer identify Acamar (Theta Eridani), which had been affected during a Borg incursion, and Khitomer, site of past negotiations between the U.F.P. and the Klingon Empire.

Lt. Gorir and genetically enhanced Lt. Jameson also worked with chief engineer Lt.Cmdr. Akira Gorou to optimize the Rotha’s systems. Dr. Jones, the holographic chief medical officer, prepared sickbay, and Trill first officer Cmdr. Nasami Wahid oversaw crew readiness.

Chief McDonough assigned Lt. Mari Killu to work with other crew members to ensure that the passenger handoff goes smoothly. Lt. K’dex, the three-armed, three-legged Edosian science officer, scanned for possibly cloaked enemy craft.

The junior officers’ discussion is cut short when Chief McDonnough contacts Lt. Killu to tell her to investigate the guest cabins. Apparently, the guards aren’t responding. Cmdr. Wahid orders Lt. Kyerak to accompany her.

The Caitian and half-Vulcan find En. Thompson regaining consciousness. He tells them that the Orion, Gorn, and a hooded guest emerged from their quarters and refused to wait. En. Jonas ran after them.

Lt. Kyerak and Lt. Killu draw their Type 2 phasers and ask the ship’s computer where the aliens have gone. It responds that they are on Holodeck 3. Instead of an Orion harem or a Gorn environment, the Starfleet personnel find a room full of humming machinery.

D’naar, a green-skinned Orion trader, claims that he just wanted to demonstrate water-purification equipment he had learned about in his travels to “Hand of Giblets,” the reptilian Gorn representative of the Klingon Empire.

En. Jones appears with a rumpled uniform. Kyerak subtly uses telepathy to communicate with Mari, who also senses that something is wrong. From the bridge, Lt. Kalifa and Lt. Gorir can tell that the gear in the holodeck has overridden security controls and is drawing extra power.

The Andorian and Jem’Hadar try to tell Kyerak, but their signals are jammed. Orzzek informs Capt. Nobatu of the situation, and Boran’ grabs his short sword and heads to the holodeck.

Chief McDonnough and Lt. Jameson try to shut down the unauthorized energy drain, and they find that the ship’s shields are fluctuating in a patter, presumably to broadcast a signal. The captain orders a full stop.

In Holodeck 3, Hands of Giblets [Byron/Non-Player Character] leaps toward Lt. Killu. D’naar [Josh/N.P.C.] disintegrates En. Thompson. En. Jonas hides among the machinery. Kyerak stuns the Orion pirate, and Mari shoots at the Gorn emissary.

Lt. Gorir arrives, and he runs after En. Jones. Lt. Kalifa asks Lt. Borellis for help restoring communications. Lt. Kyerak eventually stuns Hands of Giblets, and Lt. Killu restrains the Orion and Gorn before going to aid Lt. Gorir. Other tactical and medical teams arrive and secure the perimeter.

Boran’ recognizes some of the machinery and implements the LaForge Protocol. He and Orzzek manage to shut it down, but the signal has been sent as the Rotha entered the Neutral Zone.

Mari shoots at En. Jonas, destroying a personal holo-emitter and revealing that he is in fact an Undine (formerly known as Species 8472; the medical team later finds the actual ensign, who has been killed).

The Undine hits Lt. Gorir again, and Lt. Kyerak and Lt. Killu shoot at it. Mari stuns the gray-skinned alien, and Boran’ beheads it. Kyerak berates the Jem’Hadar for giving in to his bloodlust, but Lt. Jameson notes that D’naar and Hands of Giblets are in custody and can still be questioned.

From the bridge, helmsman En. Brandon Marks reports to Capt. Nobatu that a Valdore-class Romulan warbird has just de-cloaked off the U.S.S. Rotha’s port bow….

Valdore-class warbird
The Varguille

Beruk and Geoff, we missed you this past weekend, but I hope that everyone else enjoyed this “episode!” I’m sure we’ll return to this at some point, so please post your characters to the “Vortex” site on Obsidian Portal, where I’ll also post my background notes. Let me know if you have any questions. Live long and prosper, -Gene (“Capt. Tzu Tien Lung”)

“Vanished Lands: A New Dawn” Session 40.14 — Canal to the capital

Fellow role-players, here are my notes for “Vanished Lands” Session 40.14, which was held on Sunday, 16 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“17 to 21 April 1227 B.C.E.:” The diplomatic escorts decided to hike directly east across the Plains of Sathendo rather than stop at more potentially troubled villages. They also avoided an old tower occupied by a disgraced army officer.

The group began making plans for Sogewa, the capital of Tong Sheng. In Kuan Chou, Sonny and Toshi incapacitated a suspicious man who had spotted Nannuattan emissary Lady Yun Aei-Yong. Members of the town watch took him away.

Jung-Mo reminds his companions to be on their guard in strange cities. The Spirit Folk merchant asks around but finds that people shut up when he mentions the alleged mugger’s yellow sash. Jung-Mo later says this indicates that the man likely belongs to a criminal organization such as the Tong or Yakuza.

Sonny suggest buying the spy’s silence, but Saigo doesn’t trust him. Exasperated Soske’ recommends leaving town as soon as possible, but Ember wants to find the prisoner. Toshi asks Soske’ to prepare a narcotic to keep the Shengtese human from talking until they leave.

Ember, Jung-Mo, and Soske’ go to look for the man. Zhan-Shi Lai Tao, a sergeant in the local police, says that the prisoner was released to “his family” for healing. The frustrated hunters regroup with Sonny, Toshi, and Saigo at the “Happy Duck” hotel.

Jung-Mo spends 20 tael (10 gold pieces) to acquire passage on a barge on the canal between the Chuan Hosun and Chung Hsien rivers. Crane Hengeyokai Ember sings, and Bamboo Spirit Folk Saigo plays his flute to accompany the River Spirit Folk crew, but they are both rusty.

Shengtese human Sonny is equally lucky at joining Ember fishing, but he stays on deck to keep an eye out for trouble. Toshi uses the golden hairs pluckedfrom a monstrous Tikbalang as he makes paper for spells. The Shan Sao also makes a cloth scroll for Soske’ to record his deeds for his nosy family.

Soske’ takes a break from chatting with Lady Yun and says he has a relative in the capital who is a skilled blacksmith and who can help create masterwork and enchanted gear. The Shengtese human casts Masterwork Transformation to improve Saigo’s banded armor.

Saigo watches with interest as the barge is pulled by oxen on towpaths next to the canal, pushed by boatmen using long poles, and even occasionally drawn by sail. The wide canal includes locks and aqueduct bridges that cross over gorges — a level of engineering unexpected outside Korobokuru (eastern Dwarven) lands.

Many miles before reaching Sogewa, the barge passes farmers tending rice, other crops, and livestock. Saigo changes into a formal kimono, and the others follow suit. They then see concentric rings of canals dividing the Shengtese capital into multiple districts. Toshi recalls stories of Atlantis, which sunk more than a generation ago [in “game time”].

Atlantis
Sogewa, capital of Tong Sheng

The barge carries the travelers directly into the heart of the vast city, and Saigo stays focused on the destination rather than allow himself to be distracted by pretty urbanites.

The outermost canals waters farms, and then each ring separates a part of the city divided into four sections. The next districts include butchers and greengrocers, river traders and warehouses, and farmers’ residences.

Bridges and wide walls lead into the next tier, which consists of craftspeople, merchants, and middle-class housing. The ring after that has monasteries,temples, theaters, schools, and houses of healing. Each ward has sentries in specific uniforms.

The visitors are most impressed by Sogewa’s districts for the aristocracy, with large mansions and well-tended flowering trees. The canal leads into the heart of the city, where government buildings and formal gardens surround Silado Palace. Toshi looks for other Shan Sao.

The group disembarks, and imperial guards ask visitors to leave most of their weapons outside. Two friendly female guides, Qing Bai Lei and Qing Dao Lei, lead the way through winding paths. The landscaping is artistic, with large statues of past rulers, but Saigo observes that it would be difficult for an army to directly attack the palace.

Ember fondly recalls her home as she sees silver and brass fittings, red lacquered cabinetry, gold-tipped pagodas, and rustling silk robes. Courtiers and bureaucrats shuffle and become more numerous than scholars or soldiers.

Li Keng, another pale guide, brings Lady Yun and her entourage into the palace. The adventurers see long columned halls, tranquil courtyards, ornate carvings, and discreet servants. The sounds of giggling and music filter through paper screens.

Jung-Mo is worried that someone may magically see his true nature, but the Nannuattan Ninja presents himself as a merchant with Lady Yun and omits his cover identity as a Bamboo Spirit Folk.

Wu Jen Toshi and Samurai Saigo are reminded of the citadel at Bazran Hai in the Zedu kingdom. Kensai Sonny is more curious about how various clans are represented among the province’s leadership than in the trappings of privilege.

Wu Ember senses that she is being watched, and Shukenja Soske’ is not surprised when a court mage recognizes him. Yao-Ren Hu is a cousin and shares their family’s concern for the wandering priest.

Li Keng brings the would-be heroes to the august presence of Duke Kou Fei Seng. He accepts Lady Yun’s diplomatic credentials and listens to her offer of a truce between Gokuri, Tong Sheng, and Zedu. He says he will consider it on behalf of the son of heaven, Emperor Zi Zhao Wu Ding in distant Yin Shang.

The prince also temporarily releases the party from its duty of escorting Lady Yun for as long as she is in Sogewa. However, Kou Fei Seng says that it will be held responsible for any of her actions and vice versa. He asks if the group has any requests of him.

Jung-Mo, Ember, and Soske’ hang back. Sonny asks for access to Tong Sheng’s archives, and Toshi petitions to study with other Wu Jen. Saigo asks for permission to contact officers who knew his missing grandfather, Gen. Shinso Saigo.

The duke dismisses the escorts, and Draconian guard Oh Kum Ja stays with Lady Yun as negotiations commence. The team decides to stay in the palace, at least for its first night in the city.

Jung-Mo asks the Qing sisters for advice on sightseeing, and Toshi prepares to copy spells. Sonny heads to the archives, and Sonny talks with Li Keng about generals in the human army.

Soske’ reminds Ember that she is holding gold retrieved near the Balef River that should be returned to the Dragon Clan. Yao-Ren Hu and other relatives find Soske’, who reluctantly agrees to recite tales of his travels. They also invite his friends to a dinner the next evening.

Wizard Toshi and Druid Ember seek out a Kitsune (fox person) and a Kenku (raven folk) they saw working in the royal gardens. Rogue Jung-Mo stays with Ember when Toshi joins Cavalier Saigo to talk with the Zedu ambassador.

Saionji Yoshio, another Bamboo Spirit Folk Samurai, listens to Saigo and Toshi’s report and awards them 4,000 tael for their services so far. Weapon master Sonny later divides that to 300 g.p. per person, plus 26 g.p. for general expenses in the city.

Saigo asks about finding a geisha, but Yoshio-san recommends that he look beyond the palace grounds. He also warns them that humans can be easily corrupted or distracted. The wanderers recover from their exertions and begin exploring the city….

Let me know if you have any questions about Sogewa. Note that our next “Vanished Lands: A New Dawn” telecom game probably won’t be until Sunday, March 30. A one-shot this coming Friday or Saturday night will depend on who’s available and Thomas K.Y.’s anime viewing.

The “Vanished Lands: Vistel’s Circus” face-to-face campaign won’t resume until March 31 at Rich C.G.‘s place. I’ll post separately regarding advancement for both parties. I look forward to seeing some of you at Jason E.R.’s next “Glassworks: the Devil’s Den” superhero session.

“Vanished Lands: Vistel’s Circus” Session 39.35 — “Out-dumb the devil”

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.35, which Brian W. hosted in Newton, Mass., on Monday, 10 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“25 to 27 February 1227 B.C.E.:” While crossing the savannah in Sahonif Island’s interior, the explorers encountered hyenas, zebras, and army ants for the first time. They arrived at the city-state of Selifa, bought supplies, and prepared for a royal audience.

Giacomo reminds Scully to periodically use the Lens of True Sight to look for spies of the greater devil ruling part of the island. Hamfast and Sir Torrel sweat in their armor, and Corwin readies the group’s request for help freeing Lady Shadira, the Efreeti (fire spirit) trapped by the Pit Fiend.

Elsa suggests talking with members of Selifa’s court before a formal meeting, but she is outvoted. Tempestade enjoys the local cuisine and is eager to return to his distant homeland.

Guides Akinwole and Makena Walabu bring the outlanders to the domed palace and help serve as translators. They recognize Tlachinolli, a Lizard Woman diplomat, and Gen. Kizhensi, an Ngoloko (Orc). Many of the Zarendo humans present are tall and wear colorful robes and headdresses.

Queen Zapanga greets her visitors. Hill Dwarf Elsa thanks the queen for her hospitality and presents a masterwork shield. Hifalendorin human Giacomo says that he wishes to forge a trade agreement with the Zarendo Archipelago and adds that negotiations would best be done in private.

Salhonif Island ruler
Queen Zapanga of the city-state of Selifa

Zedu human Hamfast strips off his chain shirt and presents it as a gift. Albino Gnoll Scully is not surprised that some humans are wary of her, but nobody insults her. Barbari human Tempestade is quiet, but Hifalendorin Sir Torrel is angered when a guard bumps into him and his Amulet of Conceal Alignment goes missing.

Queen Zapanga notes that such concealment magic is bad manners and surprises Prince Corwin by saying that she had encountered his father, now King Edmund II of Saganim, years ago on the Sea of Nagendwa. The queen agrees to meet with “Vistel’s Expedition” in her private chambers.

Elsa and Corwin explain that their company wants to find the contract binding Lady Shadira to the devil. Queen Zapanga says that it is likely kept in the volcanic Mt. Tilefa, which Schm*ckF*ck has turned into a Temple of Elemental Evil dedicated to himself.

Although the priestesses of the city have been able to fend off diabolic influence, Queen Zapanga is sympathetic to the visitors. She doesn’t trust Tlachinolli, who represents Artaxis and Zineida, the black dragons dominating Bokor Island.

Queen Zapanga orders that a secret passage into the Ibafen Mountains be briefly unsealed. She tells the visitors to be ready to leave discreetly the next morning. The regal woman also returns Sir Torrel’s amulet.

The onetime circus performers return to the “Agali’s Cape” guest lodges. Druid Elsa pays her respects at the temple of Buwalgo, the earth mother, and Paladin Sir Torrel meets with Ifreta Jwahir, a N’anga (Cleric) of Harrasse, the wanderer.

That night, the travelers have strange dreams. Schm*ckF*ck tempts Wizard Giacomo and Sir Torrel with false visions of acclaim. Hamfast sees himself commanding Gisar’s riders and raiders, but he rejects the devil’s offer of help. The beer wenches at the Fighter’s side transform into his friends.

Scully has a worse nightmare: The Ranger finds herself shaved and strapped to an altar, and cultists approach with sacrificial blades. Worse still, they wear masks that are actually the severed faces of her companions!

Thanks perhaps to prayer and meditation, Elsa and Monk Tempestade don’t suffer the same visions, and they try to comfort the group in the morning. Kwanobu Matunde, a Gamba (warrior) trusted by the queen, brings the team underground, where Mchawi (Wizards) have reopened an ancient tunnel.

The humans light torches and lanterns as the entrance is sealed behind them. Stealthy Scully scouts ahead, followed by brave Sir Torrel. Stolid Hamfast and pious Elsa come next, then Giacomo (bothered by his tattoo of the “Mad Mage” Ezra), his homunculus familiar Gerald, and Tempestade. Bard Corwin brings up the rear.

The spelunkers descend through a rough-hewn passage and turn right. They come to a circular chamber with four statues: a Girallon (four-armed gorilla), an Acephali (humanoid with his face in his chest), a vulture-headed Vrock, and a person being devoured by vines. The Girallon comes to life!

Elsa Wild Shapes into a gorilla herself, and Scully casts Call Lightning. Corwin’s Charm Monster succeeds in making a friend of “Herme,” at least temporarily. Giacomo, Hamfast, and Sir Torrel avoid the other statues as the Girallon climbs up to turn a dial in the ceiling. The floor opens up, and the adventurers slide down.

They stop at a ledge overlooking an underground river. The cave walls are covered in glowing green slime. The ooze extends pseudopods at the humans and their allies, so Sir Torrel invokes his deity Otih for Shard of the Sun.

Still in simian form, Elsa casts Endure Elements and Wall of Fire in a ring to protect the party. Scully swings her long sword, but that only splits one tentacle into two. Corwin casts Burning Hands, and Hamfast smacks the slime with his maul.

The ooze slams Sir Torrel, and acid burns his exposed flesh. Elsa helps the knight burn off the slime, while Scully fires a Light Arrow. Corwin finally kills the aberration with his first Fireball spell. Tempestade uses his Gloves of Spider Climb to take a rope upstream to belay the group.

With help from Herme, the infiltrators climb to a subterranean pool. Strange frogs spit at Hamfast, but Scully guides the rest clear of the water. The team hears chanting and approaches an unholy shrine. About two-dozen worshippers watch as a human is crucified upside-down and drained of blood.

Elsa identifies the cultists’ patron as Namonaji the Corruptor. Scully suggests getting some disguises. Corwin casts Sleep on four cultists near the back of the chapel, and Sir Torrel slays the evildoers. Giacomo, Hamfast, Tempestade, and Corwin take their black, hooded robes.

Corwin gives his Hat of Disguise to Torrel and explains the “Prisoner’s Gambit.” They wait until the sacreligious ceremony is over and walk through the shrine. A priest stops them, but thanks to Know Tongues, Corwin is able to respond in Infernal.

The Half-Elf says that he and “Sir Endo” are bringing new slaves to Schm*ckF*ck. The man waves them on and doesn’t raise an alarm. The wanderers see mine shafts and follow a spiral staircase up, toward the Temple of Elemental Evil.

Elsa, whom the others still tease about her visit with Barry the Gardener on Emein Island, is curious about a fungus arboreteum. The group is stopped on one landing by two garrulous gargoyles, who say that a dentist, nursery, spa, and shoe store can be found on their level.

Sir Torrel is tempted to start a fight with each monster in the dungeon, but thanks in part to the presence of Herme, Corwin is able to persuade the gargoyles to tell them where the Hall of Tablets is. The group grips its weapons and prepares to ascend another two stories….

I hope that everyone enjoyed our return to a classic dungeon crawl! While we have a few weeks before our next “Vanished Lands: Vistel’s Circus” session, don’t forget to review your character records on Obsidian Portal.

In the meantime, it was good to see some of you for recent movies, and I look forward to continuing Jason E.R.’s “Glassworks: the Devil’s Den”superhero scenario tonight. I’ll also try to post my latest notes for the “Vanished LandsA New Dawn” telecom fantasy campaign within the week.