“Vanished Lands: Vistel’s Circus” Update 39.1 — “On our worst day, we’re just odd”

Fellow role-players, here is Update 39.1 of my “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted in Newton, Massachusetts, on Monday, 10 September 2012:

In one ancient world, there was a region where demihumans migrated and strange majicks thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

After various bands of mercenaries and diplomats fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert, another group journeyed across the Plains of Sathendo….

>>Player Character roster for Gene D.’s “Vanished Landsheroic fantasy campaign, using the “Basic Fantasy Role-Playing Game,” as of autumn 2012:

  • Giacomo the Mysterious” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 1
  • Hamfast Hammerfist” [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 1
  • Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 1
  • Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 1
  • Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 1
  • Radius” [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
  • ?” [Josh C./absent]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 1
Hifalendorin village of Androth
Hifalendorin village of Androth

>>”1 to 3 February 1228 B.C.E.:” A line of wagons hastens to the village of Androth, seeking shelter from winter winds. New performers have recently joined “Vistel’s Circus” as it crosses the (proto-Western European) human kingdom of Hifalendor.

Giacomo the Mysterious is a prestidigitator anxious to escape the fate of his corrupted tutor. Hamfast Hammerfist and Elsa Fairbottom have hiked out of the Ivory Mountains, and Scully Strongbow is unlike most of her barbaric humanoid kin.

Strange but honorable Radius has been “summoned” across the planes of existence, and Corwin Windsong, the latest addition to the troupe, has offered to serve as ringmaster. Corwin rides with Orlando and Wilhelmina Vistel, founders of the circus.

Mage Giacomo practices card tricks, while Fighter Hamfast and other roustabouts rest in preparation for pitching camp. Ranger Scully practices her archery, hitting a weathervane with an arrow as the circus enters Androth.

Paladin Radius explains to Druid Elsa that he was exiled for his “asymmetry.” Corwin discusses with Orlando the lineup of acts, which includes the following:

  1. Sharpshooting and knife throwing with Scully Strongbow
  2. Escape artist Seamus Feanor (a Saganim human)
  3. Fire breather Amur of the Desert Flames and dancer Tamara the Veiled Wonder (Suthern humans)
  4. Trained animals: Scully’s owl “Owlicious,” Elsa’s owlbear cub “Oswald,” dogs, ponies, and fainting goats
  5. Magic show: Giacomo the Mysterious
  6. Finale: The “Flying Perhutens” — acrobats Carolus and Simona (Hifalendorin humans)

Orlando steps back from being the master of ceremonies to focus on taking admissions fees, and “Mama Willie” is in charge of sewing costumes. The carnival folk also agree to have the following wandering attractions:

  • Clown: Graham Tervin (Saganim human)
  • Guess your age: Modron Radius
  • The fearsome Barbarian: Hamfast Hammerfist
  • Freaks: Malinzel the Devourer (Zarendo Islander Lizard Woman) and Gnoll Scully
  • Caricature painting: Alberto Barrowright (Harfoot Halfling)
  • Singing: Lucille Barrowright (Harfoot Halfling)

Saganim (proto-Celtic) human drover Cerdwyn mab Ardain supervises the camp setup, aided by taciturn rigger Baskor Steadyhand, a River Dwarf who flirts with Elsa. Zeda human Hamfast is happy to be working, unlike Graham.

Statuesque Cerdwyn also sets watches for the night with Hamfast, Baskor, Graham. Those not on guard go to their bedrolls early. Cheerful Seamus tries to engage Radius in conversation, while Giacomo tries sleight of hand with young Lucille.

Elsa cooks dinner with Willie and Miranda Barrowright, a Harfoot Halfling priestess of Yondalla. They plan to go to the market the next morning to buy more food and other supplies. Scully, Radius, and Malinxalxochitl (a.k.a. Malinzel) clean up any leftovers.

Corwin and Giacomo accompany Orlando in visiting the manor of the local lord. A middle-aged woman named Renata answers the door and introduces them to Sir Valerius. He is grateful for an opportunity to entertain his vassals during the depths of winter and agrees to waive any taxes as long as there isn’t any trouble.

At the “Gully Jug” tavern, some of the performers announce their arrival and order drinks. Harfoot Halflings Jacques and Claudia serve the newcomers. Elsa asks Radius to keep an eye on Corwin as she and Elsa leave the village to let their animals hunt.

Giacomo watches peasants Terence and Branwyn argue, and Corwin asks for the rarest beverage available. Jacques gives the Half-Elf Bard a Gnomish cordial, just as Forest Gnome Liskjaf… shakes his head and departs. Soon, Corwin is standing on a table and singing rousing ballads.

Shortly before dawn, Hamfast is on watch when he is hit by a snowball! The tall human looks around the edge of the circus camp and the town square, and he spots footprints leading to a downspout. After getting hit by another snowball, Hamfast spots a Goblin hiding in the eaves of a building.

Bruisefoot begs for help. Apparently, the Goblin’s tribe has been “captured by bad men” across the frozen Aehonir River. Hamfast wakes a few of his companions, and they find Bruisefoot hiding in a chimney. The needle-toothed humanoid repeats his plea for help and says that his people are about two days’ walk away.

Giacomo and Corwin (who is nursing a hangover) are reluctant to help Bruisefoot. Radius and company check with local constable Adelard, who says that the Goblins are little more than a grain-stealing nuisance. Elsa argues in favor of helping the green-skinned humanoids, and Hamfast and Scully agree.

But first, the members of “Vistel’s Circus” have a performance to prepare for….

I hope that all of you enjoyed our first session back in the “Vanished Lands,” and let me know if any of you have questions about the “BFRPGcharacter-creation and house rules. Josh, I look forward to your Monk eventually joining the party. The next session for this fantasy group is scheduled for Monday, Sept. 24.

I also look forward to continuing the FATE 3e “Vortex” space opera telecom team and city and character creation for Josh’s “Mystic Adventures in the ‘Big D,'” using FATE 3e Dresden Files next Monday! Take it easy, -Gene

“Glassworks” Session 3: Alley of the Devil Dolls

Fellow role-players, here are the notes for Jason E.R.‘s latest face-to-face game, which Brian W. hosted at his home in Newton, Mass., on Monday, 25 June 2012:

>>Player Character roster for Jason E.R.‘s “Glassworks” Bronze Age/noir superhero scenario, using the “Marvel Heroic Roleplaying” game (based on Margaret Weis Productions Ltd.’s “Cortex” system, originally using DarkPages), as of spring 2012:

-“Kyle Martins/The Cloaked Quarrel” [Gene D.]-male human college student and legacy crime fighter with mystical crossbows

-“Eli Wasserman/the Amazing Mr. Fantastic” [Brian W.]-male metahuman with shadow manipulation, semi-retired superhero and private investigator

-“Rain Tomotowa/Thunderbird” [Sara F.]-female Native American metahuman park ranger, able to change into an eagle

-“Matthew Shanks/Merlin” [Josh C.]-male incubus sorcerer and occultist with an ancient family legacy

-“Tim Gray/DarkStorm” [Bruce K.]-male metahuman super soldier, experimented upon by the government, amnesiac weapons designer for Oryx Industries, and armored vigilante

-“Summer Winters/Santanica Pandemonium” [Rich C.G.]-female human nurse and mother/demon with flame powers, newly aware of her dual nature

-“Ezra Goldman/Daedalus” [Beruk A.]-male metahuman with the ability to temporarily imbue machines with personalities

>>Session 3: “Getting the Shaft” or “Alley of the Devil Dolls

Abandoned warehouses
The scenic warehouse district

In response to a rash of arsons and mysterious murders, a strange group of people gathers in Hamilton, Delaware. Kyle summarizes what he and his newfound super friends have learned so far for Eli:

-The Case of the Masked Arsonists: The masked and wrapped women known as “Devil Dolls” have been setting incendiary devices around the city.

Devil Doll I was caught setting fire to properties belonging to the White Magus, leader of the mystical Conclave to which Matthew belongs. She was later revealed to be Eva Ball, former partner of Richard/the White Magus, and was taken for treatment to Rain’s grandmother, the shaman Kittaguka. Mute Eva recalled escaping from some institution.

Devil Doll II was captured while setting fires in a line leading to a factory in the Glassworks neighborhood. She turned out to be Maggie Orex, daughter of James Orex, the founder of arms firm Oryx Industries.

Maggie was also Tim’s girlfriend, who was believed to be dead, and both Eva and Maggie suffered from serious physical and emotional/mental injuries.

-The Case of the Glass Woman: Upon foiling a Mancari Security armored car heist by the costumed Palmetto, the Cloaked Quarrel had discovered a glass woman in a metal casket. She was Mora Burch, wife of the missing Boyd Burch, a chemist at tobacco firm D.J. Sharrif.

Eli had been hired by Faisal Marzoug on behalf of Ms. Sharrif to find Boyd, who had been kidnapped from D.J. Sharrif’s facilities at 54 Tennant Street in the Annex — a neighborhood that Sharrif wants to rename “Fatima.”

Meanwhile, DarkStorm had gotten a tip from fellow vigilante the Red Right Hand about Burch’s former CalTech classmate, Oryx scientist Albert Boyle. Boyle had been found murdered near a warehouse at 315 Mycroft Ave. in Fairmont. Burch had been working on something called “Project Jabberwock,” which involved “reverse-engineered DNA” and “umbral matter.”

Near where Russian mobsters (led by a man named Ozerov) had been watching Burch’s apartment, the Cloaked Quarrel had found primal runes later translated as “Little Jack Horner.” Kyle also made contact with the Red Right Hand and believed that the D.J. Sharrif and Oryx Industries cases were somehow connected.

-The Case of the Dragon Pearl: Merlin and Thunderbird had been assigned by the Conclave, a group of about six mages, to search the South Market for the “cintamanni,” a.k.a. the “Philosopher’s Stone” and the organ responsible for certain dragons’ flight. While apprehending the Devil Dolls, they had encountered Santanica Pandemonium.

The fiery winged woman had fought Erichtho of the Coven over a jade dagger at the Ramsaeir Museum of Natural History. Summer’s ex-husband Bobby Galati, of the Galati crime family and Mancari Security, eventually surrendered the dagger to her at All Saints Hospital.

Santanica/Summer also later mentioned that she had been seeing the face of Dr. Ben Nitten (who had summoned three demons to question her) and some peasant flickering around other people. Is he a shapeshifter, some spirit possessing victims, or a figment of her fractured imagination?

The “jade warror’s panoply” apparently included the jade dagger and the Cloaked Quarrel’s crossbows. Other mystics from the Conclave and Coven, including Shard, were hunting for the cintamanni.

-Making connections: While the Red Right Hand may have killed Albert Boyle for his involvement in shady Oryx Industries research, Boyd Burch was likely also searching (or had even obtained) the dragon pearl to try to change his wife Maura back to flesh and blood.

Because of his gambling debts, Burch had apparently turned to Ozerov for protection, even as Mancari Security had his wife, and Bobby Galati ended up with the jade dagger that Erichtho had taken from the museum.

How were the jade warrior’s panoply and the cintomanni connected? What were the Dragon Dolls trying to flush out with fires toward Glassworks, and for whom? Who wrote the primal runes, and what was Dr. Nitten?

-Back into the field: Rain and Tim go to Kittaguka’s to check on Maggie. The Native American shaman tells her granddaughter that Devil Doll II’s wounds were caused by science, not magic, and that she needs herbs from Kunzang Tenzin, a member of the Conclave, from which she was expelled. Matthew and Kyle plan to visit the White Magus to check on Eva/Devil Doll I.

Summer is upset to find that her ex-husband Bobby is missing, along with her son Timmy. Now aware of her Santanica Pandemonium identity, she asks her former mother-in-law about Timmy. Apparently, the Galati crime family is angry that Bobby has gone into the witness protection program and fears that he may expose the family’s leadership to law enforcement.

Eli calls in his “science guy,” Ezra Goldman/”Daedalus,” to track down Palmetto. However, the “Amazing Mr. Fantastic” and Daedalus, as well as Merlin and the Cloaked Quarrel, are sidetracked when Santanica Pandemonium calls for backup as she, Thunderbird, and DarkStorm go to the warehouse in Fairmont where Albert Boyle’s body was found.

An alley connects Mycroft and Pallas Avenues, running between an apparently abandoned factory and a warehouse whose security DarkStorm found was still active. The Amazing Mr. Fantastic believes that the warehouse is a decoy or trap and that the best way to any subterranean hideout is through the factory.

Thunderbird and Santanica fly to the roof of the warehouse and use their wings to buffet security cameras out of position. Daedalus reroutes other monitors near the doors, then he and DarkStorm join the others at the factory. They easily break in through a window.

The Cloaked Quarrel finds machinery under tarps that has been reassembled in a strange configuration. The Amazing Mr. Fantastic looks for clues and sees scratch marks in the floor. Santanica Pandemonium keeps watch outside.

In a dusty office, Merlin and company find unused “Indian”-brand candy wrappers belonging to the defunct Hamilton Candy Co. He and DarkStorm also find a cargo elevator that leads to a lit shaft.

Daedalus and the Cloaked Quarrel find that some of the devices can be moved to slots in the factory floor, but as they interact with one, it pierces a barrel of fluorescent goo. The Amazing Mr. Fantastic contains it with his summoned shadows, even though the private detective doesn’t like using his powers.

Armored DarkStorm and the magical Merlin descend and find a corridor with about 20 Devil Dolls! The masked women stand in rows, seemingly inert. Closer examination determines that they are inhibited by pieces of “magic candy.”

Merlin hits all of the Devil Dolls with a Lightning Storm spell, forcing the lozenges out of their mouths. The wrapped saboteurs then begin advancing toward the two metahumans!

In avian form, Thunderbird flies down but tells the Cloaked Quarrel that everything is under control. Gadgeteer Daedalus and the young Cloaked Quarrel are curious about the machinery, while the Amazing Mr. Fantastic recommends caution and notes the commotion down below.

Santanica Pandemonium enters and is drawn to the devices. The Cloaked Quarrel draws his mystical crossbows in alarm, but the fiery woman comes to and identifies the devices (later confirmed with Merlin’s divination) as components of a “mystic dragon cage.”

Winged Thunderbird knocks down some of the Devil Dolls, and Santanica flies down and pulls out DarkStorm, who doesn’t want to harm the women, and Merlin. The group narrowly escapes the factory, despite Merlin and Santanica’s desire to destroy it.

The crime fighters regroup and discuss what to do next. Thunderbird goes to Kittaguka and asks about the dragon cages. She learns that her ancestors were known as dragon slayers (Unktehila), a history that seems related to the hunt for the cintamanni.

Merlin has one of the candies chemically analyzed and contacts White Magus. Summer/Santanica wants to send a bloody message to the Galati family but decides to leave her ex-husband and son in the relative safety of witness protection until she can solve her cases.

Eli uses his psychology experience to help Maggie remember her time as a Devil Doll. She writes that the fires were set to drive something out of the buildings. The Amazing Mr. Fantastic theorizes that Faisal may have hired him on behalf of a real dragon.

Despite the Cloaked Quarrel’s misgivings, DarkStorm brings Maggie to her father James Orex. Summer accompanies them as a nurse and is alarmed when she recognizes the butler as Dr. Nitten!

James seems happy to be reunited with his daughter, but his house goes into security lockdown as Santanica and Merlin look for Dr. Nitten. Metal plates drop in front of windows, security guards scramble through the mansion and its grounds, and the outer gates close and lock.

The rest of the would-be superheroes borrow one of Matthew’s vehicles and get past the outer perimeter’s security measures. Santanica blasts through doors and walls and pursues a nearly invisible man.

Matthew’s secret identity as DarkStorm is blown before his boss, but James says his first concern is Maggie’s safety. The CEO of Oryx Industries claims that Project Jabberwock was mothballed as a failure and that he knows nothing of the Devil Dolls’ arson scheme or Albert Boyle’s murder.

The Cloaked Quarrel manages to pin the man fleeing Santanica Pandemonium, who redirects her attention at new arrival Erichtho. The flying witch casts fiery snakes at berserk Santanica and Thunderbird. Merlin and the Amazing Mr. Fantastic try to block Erichtho, but she, Rasayana (the man with the invisibility suit), and Dr. Nitten teleport away.

DarkStorm tries to do damage control with the Orexes and calls for law-enforcement backup for the candy factory. He also makes plans with the Cloaked Quarrel to contact the Red Right Hand, mainly about the corporate espionage and organized crime. Daedalus analyzes the candy sample, which uses a neural inhibitor and “reverse-DNA” to control the nearly dead women.

Furious Santanica Pandemonium and Merlin want to track down Erichtho and Dr. Nitten and to find out more about the cintamanni and jade warrior’s panoply. The Amazing Mr. Fantastic, the Cloaked Quarrel, Thunderbird, and Daedalus plan to head to the second factory in Glassworks….

While we didn’t have quorum to continue Rich C.G.’s Way of the Wicked adventure path last night (Monday, 2 July 2012), we did enjoy a School Daze one-shot. I also plan to post an update for the first FATE 3e “Vortex” space opera session with the latest telecom team this past Sunday.

Next week,  I look forward to continuing Jason’s “Glassworks” game, and in the meantime, have a happy Independence Day! -Gene

“Pathfinder: Way of the Wicked” Update 1: Prison break

Fellow role-players, here are my notes for our first “evil fantasy” game, which Rich C.G. ran at his apartment in Waltham, Massachusetts, on Monday, 18 June 2012:

Branderscar Prison from Way of the Wicked
Branderscar Prison

>>Player Characters for Rich’s Pathfinder: Way of the Wicked adventure path:

  • Tomer Raffelli” [Gene D.]-male Halfling Rogue, imprisoned for fraud; NE, Lvl. 1
  • Pestinha” [Josh C.]-male human Monk; LE, Lvl. 1
  • Logan” [Bruce K.]-male Half-Elf AntiPaladin of Asmodeus; LE, Lvl. 1
  • Danzil’Ka” [Jason E.R.]-female human Necromancer (Wizard); NE, Lvl. 1
  • -[Brian W./absent]-male Dwarf Cleric; LE, Lvl. 1
  • -[Sara F./absent]-female Gnome Witch, with an improved hedgehog familiar; LE, Lvl. 1
  • -[Beruk A./absent]-male Fighter; CE, Lvl. 1

>>After being arrested for trying to pull a scam on a pillar of the community, Tomer is taken to Branderscar Prison, which squats on a desolate island. There, he and others who have broken the laws of the supposedly benevolent theocracy of Talingarde are branded on the forearm with an “F” for “forsaken.”

The Halfling Rogue awakens and finds himself chained to other convicts in a dark cell. Tomer cheerfully introduces himself while quietly swearing vengeance against those who have imprisoned him. Ritually scarred Pestinha says little while straining against his bonds, and Danzil’Ka learns that her feminine wiles are of little use on the faithful guards and shackled skeletons.

Logan eventually regains consciousness ahead of a Dwarf Cleric and a Gnome Witch who are also part of the chain gang. The sentries taunt the blackguard by reminding him that heresy and blasphemy are punished by execution, but the human just laughs at them.

The prisoners hear grunting from a nearby cell, and Danzil’Ka eventually gets a glimpse of an Ogre with infernal blood. Tomer overhears hypocritical soldiers talking about gambling and how Sgt. Tomas Blackerly rigs dice games in the gatehouse. They also mention a Wizard with an owl in a nearby tower.

Sometime in the night, six guards come for Logan, who has a distinguished visitor. They take him to a dining hall, where he sees a strangely compliant Sgt. Blackerly talking with an attractive brunette. Lady Alyssa Senhaven mentions Logan’s murder of her husband.

In fact, the lady is actually blonde cultist Teodora magically disguised, and she tells Logan that a “mutual friend” wants to meet him at a manor on the moors in three days. She slips him an embroidered veil, and the charmed guards take the AntiPaladin back to his cellmates.

Logan tells his new companions what happened, and he pulls the image of a blue vial off the veil, and it becomes an actual vial! Other objects magically stored include two daggers, 100 gold pieces, a coil of rope, a hooded lantern, clothing, and masterwork lockpicks.

Logan manages to toss the picks to Tomer, who frees him and begins working on the others’ manacles. The guards notice some of the commotion and, without going into the cell, tell the prisoners and Ogre Grumblejack to be quiet. It takes Tomer some time to successfully unchain everyone, and he and Logan then sneak toward the guardroom.

One sentry notices and blows a horn in alarm, while another draws a longsword. Logan grins and brandishes his dagger, while agile Pestinha maneuvers. Grumblejack smashes a guard, and Danzil’Ka wakes the Gnome and the Dwarf, who heals the horned Ogre.

Tomer takes a dagger and runs to the next rooms, as Grumblejack pummels another guard. The Halfling climbs down a wide chimney and is singed as he enters a kitchen. He throws a pan, scalding an unlucky woman. Cook Gregor pleads for mercy, but the others stab him after shimmying down the chimney. Tomer takes knives and some oil.

In a dining hall, the escapees confront three more guards. Pestinha blinds one with a well-aimed unarmed strike, and Logan misses with a longsword. One guard hits the Monk, but is hit in return by Danzil’Ka’s Ray of Frost spell. Tomer throws knives but also misses.

Swift Pestinha throws a handful of dirt in the eyes of a second sentry, and Logan slays his opponent. Danzil’Ka casts Chill Touch, killing the third guard. The Dwarf priest attends to the wounded as they press on.

The jailbirds jog through a courtyard, past a fountain and a statue of Denathia the Just, a saint in the religion of Mitra. Pestinha stuns two guards, and Logan, who has donned a guard’s surcoat, bluffs his way to the gatehouse. Kohl-eyed Denzil’Ka and stealthy Tomer pretend to be prisoners awaiting transfer.

The escapees see brawny Grumblejack crashing through more doors and waves of guards as they make a break for the causeway bridge. Volleys of arrows rain from the prison’s watchtowers. Tomer improvises a smoke bomb for partial cover, and Logan tries to shield Denzil’Ka.

About halfway across the bridge, the group realizes that guards are approaching from both sides. One by one, the convicts jump into the water far below. Logan swims to keep Tomer and Danzil’Ka from drowning. They spend the next few hours racing across the countryside, hunted.

Danzil’Ka summons her mongoose, and the Gnome calls for her hedgehog familiar. Logan leads the way, drawn by Teodora’s magic. The adventuring party hikes across the misty moors until it comes to a forbidding manor.

Servants answer the door, and Teodora tells Logan that “it’s about time” he found her. Slaves attend to the newcomers, bathing and clothing them before a banquet.

Teodora introduces the wanderers to Adrastus Thorn, a cardinal in the church of the Prince of Nessus, Asmodeus. The people of Talingarde once worshipped multiple entities, he says. The cardinal also shows that Grumblejack has successfully escaped Branderscar Prison.

Thorn offers Logan and company support if they will swear fealty to him. The escapees reluctantly agree to become the ninth “Nessian Knot,” or band following the nine lessons of Asmodeus. They sign a pact in blood promising loyalty to Asmodeus, Adrastus, one another, and themselves.

In return, each member receives 200 g.p., a silver pentagram, and an Iron Circlet of Disguise. Thorn graciously gives Danzil’Ka her spellbook back. The Ninth Knot rests and prepares for its first mission against the followers of Mitra in Talingarde….

Happy Birthday again to Brian, Josh, and James! I had fun in this adventure path, and we’ll see who is able to attend the next session, currently scheduled for July 2. In the meantime, I’ll be continuing the D&D5e/Next playtest with the Sunday night telecom group, and Jason’s “Glassworkssuperhero scenario resumes on June 25. Be seeing you, -Gene

“Glassworks” Update 2: Devil in the details

Fellow role-players, here are Jason‘s and my notes for Session 2 of our superhero game, which Rich C.G. hosted at his apartment in Waltham, Mass., on Monday, 4 June 2012:

>>Player Character roster for Jason E.R.‘s “Glassworks” Bronze Age/noir superhero scenario, using the “Marvel Heroic Roleplaying” game (based on Margaret Weis Productions Ltd.’s “Cortex” system, originally using DarkPages), as of spring 2012:

-“Kyle Martins/The Cloaked Quarrel” [Gene D.]-male human college student and legacy crime fighter with mystical crossbows

-“Rain Tomotowa/Thunderbird” [Sara F.]-female Native American metahuman park ranger, able to change into an eagle

-“Matthew Shanks/Merlin” [Josh C.]-male incubus sorcerer and occultist with an ancient family legacy

-“Tim Gray/DarkStorm” [Bruce K.]-female metahuman super soldier, experimented upon by the government, amnesiac weapons designer for Oryx Industries, and dark vigilante

-“Summer Winters/Santanica Pandemonium” [Rich C.G.]-female human nurse and mother/demon with flame powers, unaware of dual nature

-“Eli Wasserman/the Amazing Mr. Fantastic” [Brian W./absent]-male metahuman with shadow manipulation, retired superhero and private investigator

-[Beruk A.]-male metahuman with the ability to temporarily imbue machines with personalities

Gotham City Cataclysm
Hamilton in flames

>>Sometime after Santanica Pandemonium encountered snaky sorceress Erichtho at the Ramseir Museum of Natural History, nurse Summer Winters sends an e-mail to her ex-husband, Bobby Galati. Their son Timmy has been asking about his father. Summer then goes to a local library to do some research into a dagger that was stolen from the museum, according to news reports. She isn’t sure why she is curious about this item.

The schizophrenic woman goes to the museum, not realizing that her demonic alter ego already visited it. Summer finds only the gift shop open, and she buys a book cataloging a collection of Asian artifacts including the jade dagger. A picture shows a makara (sea dragon) design in the hilt. Summer studies late into the night….

Meanwhile, three other metahumans have met and captured arsonist “Devil Doll.” DarkStorm drives Thunderbird, Merlin, and their prisoner to the “Little Baghdad” neighborhood of Kingsgate, a section of Hamilton, Delaware. They go to the stately manor of the White Magus.

A strange manservant greets the motley group, and they take the restrained Devil Doll to a sitting room. DarkStorm removes the woman’s mask and sees burn scars and that she is mute. Devil Doll seems to recognize her host, and after she is magically bound and given some writing implements, she identifies herself as Eva Ball, the former partner of the White Magus thought killed in a fire! Merlin divines that she escaped from a hospital-like institution….

Still excited after his first brushes with the superhero community, the Cloaked Quarrel leaves the private detective office of Eli Wasserman in Germantown and returns to the apartment of Boyd Burch at 54 Tenant Street in Kingsgate.

The Russian mobsters whom “The Amazing Mr. Fantastic” had met are gone, and a hopscotch board with odd symbols has been drawn on the sidewalk in front of Burch’s building. The Cloaked Quarrel quickly copies them into his notebook before going in to look for clues to the missing chemist.

Burch’s apartment has been thoroughly ransacked, but the Cloaked Quarrel does pick up some keys and pictures of Burch with his wife and a fellow CalTech grad. A sound in the bathroom brings the Cloaked Quarrel face to face with the Red Right Hand, a violent vigilante.

Kyle eagerly shares what he and Eli have found so far, and “Mr. Hand” gives him a manila envelope with more files and a burner phone in return. The Red Right Hand tells the Cloaked Quarrel that he believes the Russian mobsters were actually trying to protect Burch, possibly from the Galati crime family, because of his gambling debts and connections to tobacco firm D.J. Sharrif….

The next morning, Nurse Winters returns to All Saints Hospital. She confronts Dr. Ben Nitten, who had lured her into an examining room. Not knowing that she had transformed into Santanica Pandemonium, Summer isn’t sure how she got from there to waking up naked in an alley sometime later.

Nitten responds cryptically, gesticulating wildly. He denies any wrongdoing and takes Summer to the security office, where they find Wally, the janitor who had helped her the other day. The nurse’s vision blurs, and Wally somehow becomes guard Billy, and they review fragmentary camera footage.

Summer also glimpses Dr. Nitten flickering back and forth with a dark-haired peasant. She gets sleepy and is surprised to find herself back at home, with her alarm clock ringing for her next shift at the hospital….

White Magus isn’t sure what to do about pyromaniac Devil Doll, especially if she’s his former partner, but Merlin asks her to show him where she escaped from. DarkStorm drives the team back to the not-so-abandoned warehouses at 315 Mycroft Ave. in Fairmont. They find only police tape at the scene of the murder of Albert Boyle, a former colleague of Tim Gray.

On the way back to the White Magus, the would-be heroes learn of another arson. The leader of the mystical Conclave says it’s not one of his properties, and he reluctantly agrees that they should go investigate the blaze at 26 Orissa Street.

As firefighters get the flames under control, Merlin collects ash and scrys upon a woman wearing a mask and cloth wrappings similar to Devil Doll. She is headed northwest. Merlin douses a necklace with a potion of stealth and gives it to DarkStorm.

Thunderbird flies to the roof and is shocked to notice a pattern of holes from vertical fires in a row of buildings leading to the Glassworks section, home of the Hamilton Harriers [see “DarkPages” one-shot]. Since Merlin’s spell tracking “Devil Doll 2” is still active, DarkStorm decides to follow that lead first.

The Cloaked Quarrel reviews the files he got from the Red Right Hand and is waiting to share with The Amazing Mr. Fantastic. Boyd Burch’s wife Mora died about five years ago in an industrial accident. Kyle recognizes her as the glass woman he found while foiling costumed villain Palmetto’s heist of a Mancari Security Co. armored car.

The other man in the photos from Burch’s apartment is Albert Boyle, a biologist at Oryx Industries, which supports D.J. Sharrif’s plan to take over the Annex. The Cloaked Quarrel sets out for the suburb of Blackbird to check on Boyle….

Outside All Saints Hospital, Summer meets ex-husband Bobby Galati. Dr. Nitten appears and encourages their argument. An orderly tries to interpose, and Santanica Pandemonium emerges and rips out his heart!

Horrified, Galati tries to run to his limousine, but Santanica blows it up. He admits that he stashed a jade dagger stolen from the museum in the car, and the succubus retrieves it and flies away….

On the way to Boyle’s house, Kyle is sitting in a city bus when he recognizes DarkStorm behind the wheel of his car (with Merlin, as well as Thunderbird overhead). The superhero fan jumps out, and once he learns that they’re also investigating the arsons, asks to join the case.

Merlin is frustrated when he realizes that he had been magically tracking a dagger that the Cloaked Quarrel got from the first Devil Doll rather than the second arsonist. DarkStorm notes that Boyle is already dead and agrees with the Cloaked Quarrel that their leads are connected.

Another fire erupts, and DarkStorm drives his new acquaintances to it. Rain transforms back into avian form and brings the Cloaked Quarrel to the roof, where he confronts Devil Doll 2. Merlin engages Santanica Pandemonium, who is curious about the inferno.

The Cloaked Quarrel fires bolts from his mystical crossbows, but Devil Doll 2 knocks them away and hurls a knife in return. DarkStorm stashes his vehicle a few blocks away and begins climbing the ornamented exterior of the old theater to get to the roof.

Thunderbird creates a thunderclap with her large wings, briefly weakening the fire. However, Santanica whips up the flames between the Cloaked Quarrel and Devil Doll 2, provoking an attempt by Merlin to banish her with a silver crucifix. The wizard is unsuccessful, and they begin trading verbal barbs.

The second Devil Doll is entagled by a second volley from the Cloaked Quarrel, and DarkStorm unmasks the arsonist. Tim is upset when he recognizes her as Maggie Orex, his former girlfriend thought killed five years ago in a mugging! Her face is bruised, and like Eva Ball, she is apparently mute.

After a few minutes of sparring, Merlin and Santanica stand down at the request of the other crime fighters. The Cloaked Quarrel gets the demoness to go to Evergreen Park to talk. Thunderbird later translates the hopscotch characters as a mix of a nursery rhyme (“Little Jack Horner”) and primal runes.

DarkStorm drives Maggie to Rain’s grandmother, the shaman “Kittaguka,” for treatment of her physical and mental injuries. At Evergreen Park, the team reconvenes to finally compare notes, but Merlin and Santanica Pandemonium continue haggling over the jade dagger.

Arcanists Merlin, Thunderbird, and Santanica wonder about the connection between the Cloaked Quarrel’s ancient crossbows, the “jade warrior’s panoply,” and the dagger that Erichtho of the Coven stole from the museum and that Bobby Galati had.

What’s the significance of the fires leading to Glassworks, and where is the “cintamanni” (dragon pearl or Philosopher’s Stone) that various mystics are hunting? Merlin and Thunderbird had promised the Conclave that they’d search the South Market.

DarkStorm, the Cloaked Quarrel, and [presumably] The Amazing Mr. Fantastic want to investigate the connections between the murder of Orex biologist Albert Boyle, the disappearance of D.J. Sharrif chemist Boyd Birch, and the attempted theft of the glass corpse of Mora Burch.

The Cloaked Quarrel takes DarkStorm to the armored car. They agree that the mix of magic, science, corporate espionage, and organized crime is confusing. A burned-out house bears further examination, and DarkStorm also still wants to find the warehouse in Fairmont.

Further complicating matters is Santanica Pandemonium’s dual nature [and Dr. Nitten]. Summer calls Tim from All Saints Hospital, and when he and Matthew explain what has happened, she begins to remember her activities both as a nurse and a demon.

In the meantime, DarkStorm and Thunderbird decide to go with Santanica/Summer to find her son Timmy. The Cloaked Quarrel and Merlin head to the White Magus to report on their findings and check in on the Devil Dolls. Kyle [+6 x.p. total] also hopes to talk again with Eli and the enigmatic Red Right Hand….

Thanks again, Rich, for hosting Jason’s game! I look forward to tonight’s playtest of Dungeons & Dragons Next (5th Ed.) at Brian’s place. Rich will host and run the Pathfinder: “Way of the Wicked” evil module on Monday, June 18, followed by Jason’s “Glassworks” on June 25.

See also the Yahoo/eGroups message board for our discussions regarding upcoming games, including the Sunday night telecom group‘s return to my “Vanished Lands” fantasy setting after Josh’s FATE 3e “Spelljammer” miniseries. Take it easy, -Gene

FATE 3e “Spelljammer” Update 4 — Mopping up

Fellow role-players, here are my notes for Session 4 of Josh C.’s Spelljammer: “the Show Must Go On” space fantasy miniseries. We met on Sunday, 29 April 2012, and have been using Skype, Google+, an online dice roller, and Cubicle 7’s Fantastic Adventures in Tabletop Entertainment (FATE) 3rd Ed. Starblazer AdventuresLegends of Anglerre.

>>From the “Grand Show,” a port shaped like a top hat floating in the Hysgeu sphere, the performers of “Le battant elephant” and the “Dragon Fly” workers joined the crew of the Drowned Swan in preparing to depart for Prince Andru’s birthday celebration at the Rock of Bral. However, our heroes soon discovered that not all is as it seems….

-“Oner Walek” [Gene D.]-male Wolfen sky pirate, romantic swashbuckler, prestidigitator and deck hand hailing from the “Vanished Lands” now aboard the Drowned Swan

-“Scylla” [Sara F.]-young female Amethyst Dragon fortuneteller, raised by Gypsies and devoted to protecting the weak

-“Samael Muckblood” [Geoffrey C.]-male Hill Dwarf hunter, sniper, and “bad cop” serving in ship’s security; has a steam-powered crossbow “Guinevere”

-“Zanzibar” [Robin H.]-female Lizard Wizard, pyromaniac mistress of time and space (Spelljammer)

-“The Amazing Lorenzo Le May” [Byron V.O.]-male human Thief-Acrobat, juggler, and sometime cat burglar in “Le battant éléphant” circus troupe

>>While crossing the plogiston and Wildspace, the ethernauts and circus performers had encountered Undead pirates. About halfway in a week’s journey to the Rock of Bral, the crew and passengers of the Drowned Swan find themselves entangled with magically animated rigging, mops, and buckets.

A scene from Disney's Fantasia
Fantasia's Sorcerer's Apprentice

Vangar, the Wild Elf head of security, dresses down the group that defied orders and explored the massive ship’s inner decks. Oner tries to explain that he felt there was an imminent danger requiring investigation, while Scylla and Sam try to avoid eye contact. Vangar puts the wayward team on report, and he orders it to help the regular crew.

Zanzibar takes a journal she found to Nonius Vatinius at the Spelljamming section. The Elf Summoner grudgingly grants the Lizard Wizard permission to examine it in his cabin/library. Zanzibar soon confirms that the log belonged to a previous captain and a Necromancer, who had decided to use ghosts rather than living sailors.

Wily Oner tells Lorenzo that he still believes that answers to stopping the spirits and preventing potential mutinies lies below decks. Scylla tries to divine the future, which at first appears hazy. The dragon seer then has a vision of an onion with a purple light at its heart, bound by chains and a lock, no doubt a reference to the strange energies at the Drowned Swan‘s core.

Back on the top decks, doughty Sam struggles with a bucket as he tries to help the scared sailors. The Amazing Lorenzo Le May tries to pin down the moving mops and buckets. Oner then realizes that the ghosts are just trying to carry out regular shipboard duties.

The Wolfen on deck quickly checks with Lidia Kameneve, the Halfling first mate, and they agree to tell the regular crew to stand aside. Capt. Andraimon Ianthe, a tall human, orders his people to do other things for the time being while the spirits handle their tasks. Lorenzo juggles knives to entertain.

Scylla goes to Nonius’ cabin to compare notes with Zanzibar. The women agree that the only way to stop the ghostly crew is to find out more about the trapped energy at the center of the old vessel. They are soon joined by Lorenzo, Sam, and Oner, who recommends checking with the strange entity known as the “Ship Mother.”

The spelunkers visit the lush garden level, where food, air, and water are recycled. Instead of the talking tree, an attractive female humanoid emerges from the vegetation and introduces herself as the “Emissary.”

Speaking on behalf of the Ship Mother, the Emissary demands to know why the Druids who should be stationed in this deck are absent. Lorenzo observes that he hasn’t seen any divine or nature-based spellcasters aboard, but he and his companions promise to pass along her question to the captain.

The adventuring party goes to Winston Reisel III, who is in charge of the carnival. Zanzibar and Lorenzo tell the haggard man and Nonius about their findings thus far. Sam, Lorenzo, and Oner recall that some of the senior crew tried to hide deck plans when they first asked for permission to go below.

Zanzibar then boldly asks Capt. Ianthe for permission to go back to the previously sealed-off portions of the Drowned Swan. She notes the presence of “negative energy” and asks about the missing Druids. The imposing captain sends Sam to get Lidia.

Capt. Ianthe considers the reports and asks the Lizard Wizard and company to wait on further inquiries until they make port at the Rock of Bral in a few days. After Lidia relieves him at the helm, the captain angrily goes to the officers’ quarters to ask about the missing Druids. Oner suggests that Zanzibar, as an officer herself, follow to find out what happens….