“Vanished Lands: Vistel’s Expedition” Session 39.39 — Sea quest

Fellow role-players, here are my notes for “Vanished Lands” Session 39.39, which Brian W. hosted in Newton, Mass., on Monday, 26 May 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the D20 Basic Fantasy Role-Playing Game and FATE3e Legends of Anglerre, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 8
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 8
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 8
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 8
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 8
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 8
  • Rhys Davies [Drew S.]-male Tinker Gnome (Minoi) clockwork gadgeteer; TNg, Lvl. 8

(See previous notes for Paladins “Radius” [Jason E.R.] and “Sir Torrel” [Alex W.].)

“5 to 9 March 1227 B.C.E.:” After debating how to proceed through the Temple of Elemental Evil, the expedition distracted Ogres, defeated a Beholder, and destroyed the contact binding an Efreeti to the Pit Fiend ruling Mt. Tilefa. The group made a hasty retreat to Tarvulis Island.

Giacomo worries that the devil Schm*ckF*ck will send minions to pursue the onetime circus performers. He recommends entering the city of Gisar overland. Hamfast is eager to return to the barbaric port, which he briefly visited thanks to Tequila, the pseudodragon familiar of Drow archmage “Vasec” [Alex J./Non-Player Character].

Scully reminds her companions that they have agreed to help Tempestade get to an obelisk beneath Gisar so he can return to his own time and free slaves from his former plantation.

Corwin would prefer to visit the Gusorin Confederation as briefly as possible, and Elsa is curious about rumors of evil Druids, the cult of Krakas, and fighting the dreaded Ghost Fleet. She wishes that Paladins Radius and Sir Torrel could help deal with the scourge of Undead on the high seas.

After sending an urgent magical message to Capt. Scarlet on the Sea Elven schooner Foamrunner, the wanderers prepare to return to the mainland. Wizard Giacomo talks with “Tondra” [Rob A.S./N.P.C.], a Zarendo Islander human shaman (East African Cleric), about getting the accursed tattoo of the “Mad Mage” Ezra removed from his back.

Fighter Hamfast waits outside and pounds on a leech with his maul on behalf of recently departed Sir Torrel. Ranger Scully sends a love note to Wolfen Paladin “Niac” [Mike F./N.P.C.] and allows Vasec’s scribes to copy her maps of the temple on Salhonif Island.

Martial artist Tempestade explains that he wants to resettle fellow escapees and that he hopes to help clear Gisar of evil upon his return. Bard Corwin buys a potion of Water Breathing and scrolls of Invisibility to Undead and Restoration.

Elsa writes several letters. She asks Baskor Steadyhand, a roustabout in Vistel’s Circus, about how owlbear Oswald is doing. The Druid also sends soil samples to Barry the Gardener on Emein Island and warns the Royal Cartographer’s Society in Thadenis about Mt. Tilefa.

Tondra, who is packing for a seasonal visit to the Hifalendorin human capital of Hesolin, gives Giacomo a Periapt of Wisdom (+2) to help him fight Ezra’s control. Hamfast and Tempestade find her zombie gardeners unsettling.

Vasec and his students bid “Vistel’s Expedition” farewell as the team boards Capt. Scarlet’s sleek catamaran. About a day’s sail north, however, the Foamrunner ’s crew and passengers are tested by a storm.

Giacomo casts Rope Work, and Scully and Corwin help the Sea Elven sailors in the rigging. Hamfast and Tempestade stay with the oarsmen below decks, but Elsa comes up from the galley to cast Calm Winds. After being tossed around by huge waves, the Foamrunner manages to ride out the tempest.

Sometime later, a lifeboat with six storm survivors is spotted. Hifalendorin human Giacomo readies spells, and Zeda human Hamfast waits in reserve. Scully readies a grapple and casts Detect Evil, but the albino Gnoll senses no malicious intent from the castaways.

Brazilian human Tempestade helps cast lines to the dinghy, and Corwin casts Detect Magic and then Fly to help rescue the newcomers. The Half-Elf spots a Gnome clutching a wooden chest and slowly carries them to safety.

Elsa summons a water elemental, but it turns on the Hill Dwarf, saying, “We’ve been looking for you,” no doubt in reference to the Pit Fiend’s followers. Capt. Scarlet orders her crew to maneuver, while Vistel’s Expedition tries to get the six shipwreck survivors aboard and fights the Grue.

Elsa invokes Mekkil (Gaia), goddess of nature, to Call Lightning. Corwin drops off the Gnome and begins lifting the Suthern human corsairs. Hamfast comes up to the main deck, and the evil elemental slams Scully.

Giacomo casts Dispel Magic, to no effect, and Scully misses a rope, landing one of the Suthern sailors in the drink. Tempestade runs on the side of the ship with his Boots of Spider Climb and grabs the man. Rhys, the Tinker Gnome, opens his chest and readies a fancy crossbow.

Pious Elsa Wild Shapes into an orca (killer whale) and rams into the Varrdig. Flying Corwin and nimble Tempestade continue pulling castaways aboard the Foamrunner. Mighty Hamfast grazes the Grue with his maul but also gets slammed by a blast of water.

Clever Giacomo casts Scorching Ray, seriously wounding the elemental, which sniper Scully finishes off with a Flamestrike. Rhys is disappointed that he didn’t get to show off his repeating crossbow or clockwork creations.

Capt. Scarlet and the travelers welcome the gadgeteer and promise to drop off the Suthern sailors soon. Divine spellcasters Elsa and Scully attend to the wounded.

Sometime later, Rhys spots a second rowboat with his telescope, and Giacomo casts Wizard Sense to get a closer look. Scully dives into the Sea of Nagendwa and Wild Shapes into a dolphin. Elsa shifts into squid form and Channels Positive Energy to turn a large skeletal barracuda.

Giacomo reports that the people on this dinghy are contagious Undead, so Capt. Scarlet orders that it be set ablaze from a distance. Scully supervises the arbalests and ammunition, as Corwin watches for other ships from the crow’s nest with Araswe, one of his lovers.

The Foamrunner sets its passengers ashore about two days’ march from Gisar. Saganim Prince Corwin gives Capt. Scarlet several hundred crowns (gold pieces) in thanks. The rescued sailors scatter and head west, back toward the distant Halmed Desert. Vistel’s Expedition begins hiking east to the city.

Approaching Gisar
Any port in a storm….

On the wide central Plains of Sathendo, the adventuring party hears the thunder of approaching hooves. Ten Wolven in Tsucharim (Mongol-style) armor lower spears and surround the group. Mads, their leader, is not impressed by the outlanders but offers to trade for fellow canine humanoid Scully.

When she resists, the Wolven close in. Elsa casts Charm Animal on Mads’ horse, and Corwin incinerates three riders with a Fireball. One raider picks up Scully, and others stab at Hamfast and Tempestade.

Scully breaks free and draws her long bow, as Tempestade runs toward the Wolfen who had grabbed her. Giacomo slays two more foes with Magic Missiles, and Hamfast smites another. Rhys fires bolts with his crossbow.

Elsa Wild Shapes into a dire boar, causing the horse to throw Mads to the ground. Corwin kills two Barbarians with Ice Storm and dodges another. Scully angrily looses arrows, while Tempestade unhorses one Wolfen and kicks him.

The Wolven hit Hamfast and Tempestade and badly hurt Scully. Giacomo drops Tempestade’s opponent with a Lightning Bolt, and Corwin finishes off Mads. Scully claims a tooth and the tail of one Wolfen as trophies and a warning to other would-be slavers.

Hamfast says the corpses should be left for the carrion fowl as his friends search the steeds. Each one has a masterwork saddle, and the warriors had chain shirts, spears, hand axes, and long swords. The group also finds two short bows, 40 arrows, 140 silver coins, 200 crowns, and 10 platinum pieces.

Now with horses, the expedition continues toward Gisar. That night, Elsa castsGrove of Respite for shelter, food, and rest. Saddlesore Hamfast and inventive Rhys take the first watch as the moon comes out from behind light clouds.

Corwin and Scully, with her owl Owlicious, take an uneventful second watch. Elsa Wild Shapes into dire ape form to watch with her winged cat Penryn and Tempestade. Giacomo studies tattoo magic, aided by his homunculus familiar Gerald.

Elsa and Tempestade hear children’s voices in the tall grass around their camp. Elsa walks to the edge of the grove, while Tempestade wakes the others. Giacomo successfully Detects Evil and warns his companions.

Hamfast turns over in his bedroll, and Rhys readies his clockwork devices. Scully casts True Seeing and finds that the children are actually doglike reptilian Kobolds. The small humanoids turn down Elsa’s offer of food, as the fears of a trap are reversed. They disappear into the grasslands.

The next day, the party sees the ruined outer walls of Gisar, a long-suffering city plagued by Barbari tribes and the Undead. Rutted streets wind through crowded neighborhoods of narrow houses. The mostly human population wears drab clothing and avoids direct eye contact.

Giacomo reminds the Corwin that the locals don’t like arcane spellcasters. Hamfast recommends staying near the Mahadi Racetrack, where a restless crowd cheers on a polo match using someone’s head. As “Gareth Greywind,” Corwin pays 10 crowns to stable and feed the horses for a week.

Hamfast, Scully, and Elsa buy beets, cabbage, and turnips on their way into the port, but Tempestade tenses up as they pass a slave market. The group passes saloons, shrines, and vacant shops.

A map from the “Seekers of Lore” from Thadenis indicates that there is a way beneath the House of Xia to the ruins of the local Magisterium (magic school/library) and the magical obelisk.

Corwin, Elsa, and Rhys argue in favor of immediately entering the sewers. Giacomo, Hamfast, and Scully want to scout out the area, which includes a temple to Tiamat guarded by Draconians, but the others say that’s looking for trouble.

Tempestade ultimately decides to head straight to the obelisk. The spelunkers hide Rhys’ chest with a Stone Sphere, and he and Scully agree to travel with Tempestade through the portal, even as their companions prefer to stay behind.

Vistel’s Expedition makes its way to an alley between the House of Xia and the Angkir’s Oars bar, where a sewer spills into the Bedoni River…. Meanwhile, far to the northeast, a new band travels on the Balef River….

Drew, I hope that you and everybody else enjoyed your first regular session as “Rhys!” Don’t forget to keep your characters up to date on Obsidian Portal, especially as we approach “name level.”

I look forward to continuing our adventures next Monday, June 2, before we wrap up Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario and begin Bruce’s Pathfinder: “Eberron/Reign of Winter” miniseries.

“Vanished Lands: A New Dawn” Session 40.19 — “Everybody hates Wang Tung tonight”

Fellow role-players, here are my notes for “Vanished Lands” Session 40.19, which was held on Sunday, 25 May 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the D20 Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H./absent]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“29 to 30 April 1227 B.C.E.:” In Sogewa, the capital of Tong Sheng, the diplomatic escorts learned more about threats to the realm. Jung-Mo, Sonny, and Ember accompanied Gokuri emissary Lady Yun Aei-Yong as she visited the heads of various human clans. Toshi and Saigo watched the guest quarters of Zu Ji, crown prince of the Shang empire.

Soske’ consulted more priests on the sources of recent chaos and Undead attacks. Jung-Mo and Ember shared their secret identities over dinner, Toshi fought a Nezumi Ninja disguised as a raven, and Saigo overheard suspicious talk among Zu Ji’s mercenaries.

Shengtese human Sonny leaves Lady Yun with Spirit Folk Jung-Mo and Draconian bodyguard Oh Kum-Ja. Shan Sao Toshi sends messengers to ask his companions to regroup at Silado Palace.

Bamboo Spirit Folk Saigo is worried about a potential assassination plot involving the prince. Hengeyokai Ember receives Toshi’s message, but Shengtese human Soske’ is waylaid by his cousin Yao-Ren Hu and other relatives.

They ask Soske’ about his visits to various temples, where he has been asking about hauntings and disorder in the countryside. The Shukenja reassures his family members that he will get to the source of any problems and avoid dishonoring them.

Soske’ shares his visions of strife and bloodshed, and Saigo recommends that the travelers stick together. They visit Gen. Wang Tung, who once fought alongside Saigo’s grandfather Shinso, and find him beating a shinai against a tree trunk.

Samurai Saigo introduces his friends, but Wu Ember is distracted by a koi pond. Wu-Jen Toshi follows court protocol and bows. Soske’ talks about all the monsters they have encountered on the way to the city, and Gen. Wang acknowledges that this is more than what’s expected after a war’s end.

Kensai Sonny suggests that the unrest, as well as the pending truce with Gokuri, could undermine Emperor Zi Zhao’s “mandate of heaven.” Gen. Wang agrees to arrange a private audience with Duke Kou Fei Seng, ruler of the province.

Sometime later, the adventurers meet Gen. Wang at a side door. He gives them hooded robes to further hide their entry and leads them away from lavishly decorated halls to winding passages.

Weapon master Sonny leads the way, followed by Druid Ember and Cleric Soske’. Knight Saigo accompanies the aged general, and Wizard Toshi casts Lightand brings up the rear.

Sonny steps on a loose ceramic tile, and the walls begin closing in, aggravating Ember’s claustrophobia. He jumps back. Gen. Wang tries to shove Saigo into the others and to flee down a side corridor.

Ember watches the narrowing hallway, and Soske’ casts Remorse on the general, who falls to his knees and apologizes to Saigo for trying to kill him. Surprised and angry, Saigo asks Gen. Wang how to disarm the device.

Toshi casts Wall of Ice to slow the squeeze. Sonny reaches for a lever that opens a trap door to escape. The party grabs the general and slices down the chute, finding itself in an empty laundry room beneath the palace.

Saigo disarms Gen. Wang before he can commit seppuku. The traitor mentions getting Shinso “out of the way” and a plot to exploit the growing chaos to advance military interests. The general says that he couldn’t allow Saigo and company to warn the duke. The demihumans are disturbed to learn that Saionji Yoshio, the Zedu ambassador, may be in on the scheme.

Toshi and Sonny tie up and gag Gen. Wang and stuff him into a closet, and the group agrees to find Kou Fei Seng immediately. Toshi casts Camouflage to scout ahead in the sprawling palace and summons a grumpy air elemental to lead the way back to the suface.

The would-be heroes bluff their way past heavily armed and armored guards to cross ramparts and get into the duke’s residence. They find him in a parlor, surrounded by official scrolls and maps.

Earth Kingdom palace from "Avatar: the Last Airbender"
Inside the palace

Saigo tells tired Kou Fei Seng about how Gen. Wang and others have conspired to keep him from learning about problems around Tong Sheng. Toshi describes the Ninja he fought and suspicious activities among the relatively small band of mercenaries who arrived with Prince Zu Ji.

Kou Fei Seng explains that the prince will be taking control over Sogewa, and by extension, the rest of the province. Sonny and Ember realize that Lady Yun’s peace overtures and the clan rivalries they have observed only complicate matters. The duke says he will question Gen. Wang himself.

An army is marching from the east to the provincial capital, says Kou Fei Seng, but he doesn’t know whether it’s Zu Ji’s proper escort, a barbarian horde, or some other force. Since he can’t trust his own soldiers, the duke asks the group to scout and report directly to him, even if he’s no longer in charge when they return.

Soske’ casts Sustain and Endurance so that the duke won’t need to eat or drink for the next two days, helping him to work through the night and avoid poison. The priest then casts Commune With Greater Spirit with help from Ember.

An avatar of Hotse Mar, god of war, appears. Soske’ asks if the approaching army is bringing a fight to Sogewa. The divine manifestation says, “No, but it intends to finish one.” The mortals ask who plans to begin the battle, and the avatar replies “one of divine blood.”

Saigo says that disorder is rising and asks whether Gen. Wang or his co-conspirators know its source. Hotse Mar replies in the negative. Neither does Lady Yun, although she and the others are likely trying to take advantage of it. The fierce lord of war fades from sight, leaving the duke shaken but determined.

Ember, Sonny, and Saigo tell Kou Fei Seng that they will scout out the approaching army for him, as long as Lady Yun is watched and protected. Toshi and Soske’ reluctantly accept their destiny to do great things. The wanderers slip out to their quarters to pack for their next mission….

We missed you, Dexter. Byron, let us know when and if you’ll be visiting the Boston area. Those of you who are local, remember that I’ll probably be running the “Vanished Lands: Vistel’s Expedition” game next Monday.

Since our parties will be leveling up soon, remember to make sure that your character records are up to date on Obsidian Portal. I now have my hardcopy of TianXia: Blood, Silk, and Jade, so I’ll be allowing aspects and stunts from that Kickstarter project, but you should be familiar with FATE Core.

“Vanished Lands: Vistel’s Expedition” Session 39.38 — Temple run

Fellow role-players, here are my notes for “Vanished Lands” Session 39.38, which Brian W. hosted in Newton, Mass., on Monday, 5 May 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the D20 Basic Fantasy Role-Playing Game and FATE 3e Legends of Anglerre, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 8
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 8
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 8
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 8
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 8
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 8
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5
  • Sir Torrel [Alex W./Drew S.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7

“3 to 4 March 1227 B.C.E.:” “Vistel’s Expedition” ventured further beneath the volcanic Mt. Tilefa on Salhonif Island, encountering Wights, dracosaurs, and an insane cultist as it searched for safety and a diabolical contract.

The group rests in Tychon Doomdreamer’s hidden rooms. Giacomo studies spells, and his homunculus familiar Gerald offers to prepare meals. Hamfast keeps watch, and Scully attends to her owl Owlicious and Elsa’s winged cat Penryn.

Tempestade reminds Sir Torrel of his plan to free fellow slaves from his former plantation. The adventuring party had traveled to a Temple of Elemental Evil inthe Zarendo Islands as a step in his quest.

In return for promising to liberate Efreeti (fire spirit) Lady Shadira from her bonds to a devil, the Djinni Tarzu in Falit told Tempestade how to use an obelisk in the port of Gisar to travel through time to Brazil.

Corwin tries to assess the team’s current capabilities, and Elsa argues in favor of heading to the temple at the top of Mt. Tilefa. Pit Fiend Schm*ckF*ck corrupted the portal of commerce between Elementals and people on the Prime Material plane of existence to build a cult around himself.

However, Ranger Scully points on a map to show that it’s possible that the would-be heroes have already passed the tablets used by the Baatezu to enslave various people. There are unexplored tunnels on the level with an arboreteum and a so-called nursery. Giacomo casts Wizard Eye to explore.

The mage follows the pit from the dracosaur lair back down to a level with unholy shrines and a library. A spiral staircase leads past two gargoyles and floating, spherical monsters to the garden level, which is above an underground river and a secret entrance from the besieged city-state of Selifa.

Giacomo perceives a room lined with tiles that could be the contract tablets. Fighter Hamfast and Paladin Torrel watch for other minions of Schm*ckF*ck. Monk Tempestade impatiently waits, and Druid Elsa Wild Shapes into a dire ape.

Meanwhile, Corwin experiments with a magical brass doorknob that he used to enter Doomdreamer’s chambers. The Bard exits, puts the knob on the concealed door, and twists it the other way. The door now leads to a fiery scene with flaming humanoids and lumpen slaves. The others pull him back.

Elsa and Sir Torrel are not afraid of directly confronting the Pit Fiend, but they are eventually outvoted. Scully finds a narrow passage leading down, and the onetime circus performers descend through volcanic tunnels.

Nimble Tempestade leads the way, followed by Sir Torrel with his large shield. Corwin and Elsa (now in dire badger form) crawl behind, followed by Giacomo, Hamfast, and stealthy Scully. They pass around a few cultists’ cloaks for disguise.

The passages widen, and Giacomo and Scully recognize the garden level. Corwin finds and disables oil and deadfall traps and recommends that the party take the left at each intersection. This eventually leads to rooms full of Ogre guards.

When one steps into the hallway to relieve himself, Corwin casts Charm to learn more. Earl says that he is stationed with Splitnose, Bone Tongue, Thunderbutt, and Pisslips. They recently dug into graves. Corwin tells Earl to get his friends and check for intruders. The burly but dumb Ogres leave their post.

The spelunkers quickly search the Ogres’ room. Giacomo casts Detect Magic, and Hamfast readies his hammer. Scully has to hold her snout from the smell, and Tempestade and Sir Torrel listen for returning sentries. Corwin and Elsa find a secret door and hasten their companions through to another corridor.

The wanderers pass through an old Zarendo crypt without incident. A few more winding passages and staircases later, they find a set of double doors. Scully looks through the Lens of True Sight and sees that two people have been magically imprisoned in the metal doors.

Tempestade wants to free them with a wand of Dispel Magic, but Giacomo notes that they may not be friendly and that unarmed civilians wouldn’t survive long this deep in the temple complex, at least as long as Schm*ckF*ck’s followers are around.

Beyond the doors is a ballroom with tapestries on the walls, ornate rugs on the floor, and a large chandelier. Scully again uses the magical monocle and instead sees mosaic tiles and a Beholder kin instead of the chandelier!

In the Temple of Elemental Evil on Mt. Tilefa
Beholder battle

Half-Elf Corwin casts Disintegrate, but the Eye Tyrant shrugs it off. Zeda human Hamfast charges with his maul, and Hill Dwarf Elsa hurls a Spear of Purity. Hifalendorin human Sir Torrel draws his sword but misses.

Tempestade launches into a flying kick, and Hifalendorin Giacomo successfully casts a maximized Magic Missile, badly wounding the Beholder. Flind Scully shoots an arrow with Silence on it so the creature can’t cast spells.

The Beholder grazes Hamfast with an electrical blast and fires a Ray of Frost from one eyestalk at Tempestade. Corwin responds with Lightning Bolt, and Hamfast hits the gasbag again. In hummingbird form, Elsa partially blinds it with Color Spray.

Sir Torrel misses, but Tempestade uses his Ring of Jumping and Boots of Spider Climb to get on top of the globular monster. He disables one eyestalk, as Giacomo casts another Magic Missile, slaying the Beholder.

Giacomo sends Gerald to retrieve some of the smaller eyes for spell components. Scully explains what she saw, so Corwin uses the wand of Dispel Magic to remove the illusory tapestries. Elsa and Sir Torrel help heal Hamfast and Tempestade.

The investigators pull a few tiles of the wall and confirm that they are inscribed with the names of Schm*ckF*ck’s thralls in various languages. Tempestade and Sir Torrel hate slavery and want to destroy the tablets, but arcanists Giacomo and Corwin demand more time to study them and maybe use them as bargaining chips with the devil.

Giacomo casts a locator spell and tells Tempestade to retrieve Lady Shadira’s contract from high on one wall. Despite everyone’s objections, the Barbari human smashes the tile with a high kick, raising an alarm. Another Beholder arrives with fire Elementals, gargoyles, and Ogres!

As the Pit Fiend and other devils arrive, Giacomo and Elsa scramble to castteleportation spells for a hasty retreat. Vistel’s Expedition finds itself back on Tarvulis Isle, about 300 miles from Salhonif Island.

Drow Wizard “Vasec” [Alex J./Non-Player Character] isn’t happy to learn that the travelers have stirred up trouble at the Temple of Elemental Evil and come directly to him. He warns the visitors that they have made a powerful enemy. Still, the archmage scrys to verify that Lady Shadira has been released from Shambling Mound form.

Giacomo, whose tattoo of the “Mad Mage” Ezra was uncovered on Tarvulis Isle, warns his colleague to be ready for an attack. Hamfast looks forward to returning to Gisar, where Vasec’s pseudodragon familiar Tequila had given him a preview of the barbaric city. “It’s everything I ever wanted,” he says, even if it is ruled by Undead.

Scully returns the Lens of True Sight to Vasec and gives the handful of tiles that she was able to grab to Zarendo human shaman “Tondra” [Rob A.S./N.P.C.]. Despite his brush with death and being yelled at by Giacomo, Corwin, and Elsa, Tempestade is pleased to be one step closer to returning home.

Prince Corwin sends a message to Capt. Scarlet on the Foamrunner to ask the Sea Elven schooner to retrieve the team. Elsa considers setting up a long-distance communication network and says the group should get ready to fight the dreaded Ghost Fleet on the Sea of Nagendwa.

Sir Torrel announces that Otih, the god of the sun and justice, has other plans for him, so he bids farewell as Vistel’s Expedition prepares to sail to Gisar….

Welcome, Drew, to our group, and I look forward to helping you create your own P.C.! I hope our team returns to harmony as it begins the next phase of its journeys and begins looking ahead to “name level.” Let me know who of you will be available around Memorial Day.

In the meantime, I look forward to continuing the “Vanished Lands: A New Dawn” telecom campaign, wrapping up Jason E.R.’s “Glasworks: the Devil’s Den” superheroscenario, and starting Bruce’s “Pathfinder: Eberron” miniseries! -Gene

“Vanished Lands: A New Dawn” Session 40.18 — Raven and revelations

Fellow role-players, here are my notes for “Vanished Lands” Session 40.18, which was held on Sunday, 4 May 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“27 to 28 April 1227 B.C.E.:” A feast with Soske’s family revealed his prophesied destiny, information about Mt. Gruldar, and a potential assassination plot. The diplomatic escort began visiting various clan leaders, and the Shang crown prince arrived in the city of Sogewa.

Jung-Mo and Ember accompany Lady Yun Aei-Yong as the Gokuri emissary meets with more aristocrats in the capital of Tong Sheng. Sonny gives Soske’ 300 tael (150 gold pieces) for masterwork bracers.

Toshi asks Peng Arong, a Shengtese human earth elementalist from the Phoenix Clan, to look into the defense of Prince Zu Ji, who arrived with only 20 men rather than hundreds of soldiers as expected.

Soske’ asks Kiyoshi Takahashi, a priest at Our Fathers’ Steps, about his numerous encounters with Undead in his travels. After consulting with ancestral spirits, Takahashi says that although it’s not surprising that there are many corpses after recent wars, it’s possible that the dreaded Ghost Fleet on the Sea of Nagendwa is partly responsible for stirring up the unquiet dead.

At Silado Palace, Saigo keeps watch for the end of a meeting of Tong Sheng’s ruling council that Duke Kou Fei Seng hastily called after Zu Ji’s arrival from distant Yin. Instead of imperial guards, a band of mercenaries prevents any interlopers from entering the prince’s quarters.

After meeting with the Dragon and Lion clans, Jung-Mo, Sonny, and Ember join Lady Yun to the manor of the Crab Clan. Shengtese human Sonny recalls seeing an armored Samurai from that clan with a geisha at the House of the Red Lotus, but he keeps it to himself.

Spirit Folk Jung-Mo is surprised that Isamu Yasuki is rude to Nannuattan Lady Yun, but the Crab Clan chief’s candor about the end of hostilities between Tong Sheng and Gokuri is refreshing. Meanwhile, Hengeyokai Ember is curious about Jung-Mo’s frequent absences.

Bamboo Spirit Folk Saigo spots Gen. Wang Tung and Zedu ambassador Saionji Yoshio leaving the council chambers. Gen. Wang, who once fought alongside Saigo’s missing grandfather Shinso, says little about the meeting.

Saionji discreetly tells Saigo that he and Lady Yun may soon be reporting to a different authority in Tong Sheng, hinting that Zu Ji may force Duke Kou Fei Seng to step aside. Shan Sao Toshi talks with Budoka Yoshimitsu, a Kitsune (fox person) gardener, and You Mi-Sook, a Kenku (raven folk) herbalist on the palace grounds.

At Kiyoshi’s recommendation, Soske’ consults Ye-Seng Yang, a Yamabushi of nature goddess Ami Koshi. The Shengtese human walks beyond Sogewa’s outermost canals to a lush garden, where he finds his fellow Cleric fishing and relaxing. They talk about finding peace and smiting unnatural monsters.

At the Crane Clan estate, Lady Rekai graciously welcomes Lady Yun, and they soon chat like old friends. Sonny is suspicious of the matron of Daidoji House, which maneuvered his own in the Lion Clan to disgrace. The Kensai makes a few pointed comments to Lady Yun to raise doubts about Daidoji’s honor and standing.

Wu Ember observes that members of the Crane Clan dress in a manner similar to crane Hengeyokai, probably to honor a common ancestor, even though they are not shapeshifters themselves. Merchant Jung-Mo arranges for dinner with Ember, who has also been courted by Kamachi Yushiro, a Lion Clan Samurai.

Samurai Saigo uses a combination of bluffing and stealth to get past Zu Ji’s entourage into his quarters. Wu-Jen Toshi shifts into black baza (bird) form to keep watch outside and notices a raven sitting on a nearby branch.

At first, Toshi is reminded of You Mi-Sook, but the raven gives him a sideways glance. The eastern Halfling Wizard flies to the ground as the raven changes to its true Nezumi (ratling) form.

Toshi casts Magic Missile and Steam Breath, injuring the would-be assassin. The Nezumi uses a blowgun to fire poisoned darts at Toshi before switching to shurikens. Toshi shakes off the paralytic and casts Cone of Cold.

Inside, Saigo eavesdrops on Zu Ji, who tells his men, “It’ll be anytime now,” but he doesn’t hear Toshi fighting outside. The Samurai tries to disbelieve, but the prince is who he says he is.

The Nezumi Ninja quaffs a healing potion but is held in place by Toshi’s Web spell. He hurls more shurikens before being slain by Enchanted Blade and Lightning Bolt spells.

Shukenja Soske’ reluctantly goes to the shrine run by his Uncle Jiro, who has heard all about his adventures, thanks to other nosy relatives such as Soske’s cousin Yao-Ren Hu. Soske’ is alarmed when Jiro suggests that perhaps someone murdered the priests serving the villages beset by Undead to enable such attacks.

At dinner, Jung-Mo gives Ember a bracelet with dragon charms, indicating that he suspects her true nature. He finally reveals his identity as a Nannuattan to the banished gold dragon. In addition, Jung-Mo shows Ember his wyvern egg.

Toshi casts Camouflage and climbs the tree to search the Nezumi. He finds three shurikens, a vial of poison, 2 platinum pieces, a pouch of gems, and a Ring of the Raven (shape change 3x/day, but violent handoffs).

Saigo manages to slip out of the barracks, and he and Toshi go to rejoin their companions and compare notes. They find only Sonny, who has been staying with Lady Yun and Oh Kum-Ja, her Draconian bodyguard.

Soske’ prays to the ancestral spirits for guidance. He uses Commune With Lesser Spirit to ask about the agents of Chaos and plague of Undead. The Shukenja learns that there are some in the palace, both recent arrivals and a longer-term presence.

Soske’ is also concerned when he finds out that his group is the only one fully aware of the imminent danger to the Principality of Silado….

It was great to see everyone online after a few weeks! We’ll likely be facing another break, with Mother’s Day, travel, and Memorial Day fast approaching. See my earlier post regarding one-shots and other options for when we don’t have quorum.

Let me know your availability, and I look forward to seeing some of you at upcoming “Vanished Lands: Vistel’s Expedition” games and continuing our adventures! -Gene

“Vanished Lands: A New Dawn” Session 40.17 — Dinner and new dangers

Fellow role-players, here are my notes for “Vanished Lands” Session 40.17, which was held on Sunday, 13 April 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and anonline dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“24 to 26 April 1227 B.C.E.:” In Sogewa, capital of Tong Sheng, Jung-Mo found a fellow Nannuattan in disguise, Ember received a moonlight canal tour from a young Samurai, and Saigo and Sonny visited geisha in Sogewa’s House of the Red Lotus. Toshi and Soske’ continued their studies.

Jung-Mo keeps a low profile in his guise as a merchant and watches for Tsuji Eizo, who is actually Nannuattan Ninja Park Chulsoon. Jung-Mo conceals his true identity and allegiances from both his traveling companions and his former compatriots.

At Kensai Sonny’s suggestion, Lady Yun Aei-Yong asks to meet with the leaders of several clans in the city. The Gokuri emissary receives replies from Isamu Yasuki of the Crab Clan and Lady Rekai of the Daidoji house in the Crane Clan, a rival to his own in the Lion Clan.

Wu-Jen Toshi and Samurai Saigo receive letters from home thanks to Saionji Yoshio, ambassador of the Zedu kingdom. Toshi learns from mentor Kida Kaiu that Bisan (Dryad) Suki misses him and that the Korobokuru (eastern Dwarves) are unwilling to stand down until they receive confirmation of a truce between Gokuri, Tong Sheng, and the Zeda kingdom.

Saigo reads a note from Nayoko, who says that she eagerly awaits his return and that she has not heard from her brother, Prince Mutsuhito, who was sent to Gisokuri. The Bamboo Spirit Folk also wishes her beloved success in his quest for his missing grandfather, Gen. Shinso Saigo.

Toshi and Saigo quickly compose replies and try to reassure their distant friends that they are safe and have made progress in their inquiries. Wu Ember joins Sonny and Lady Yun in visiting various aristocrats and watches for Kamachi Yoshiro, a Lion Clan Samurai who courted her.

Shukenja Soske’ isn’t happy to see his fellow diplomatic escorts at a family feast in his honor. Yao-Ren Hu, a Wu Jen in the court, had recognized his cousin and brings him to his parents’ home. Yao-Ren Shen, a Shukenja of the Phoenix Clan, invokes the Way of Harmony to bless the meal.

Fire benders
Phoenix Clan members

Hu’s mother, Yao-Ren Min, plies the guests with piles of home-cooked food. Shengtese human Sonny happily accepts all of the delicacies and enjoys listening to multiple conversations.

In his guise as a tradesman, Jung-Mo talks with craftsman Takumi Tiatoshe and Deng Wen Zhe, a Dragon Clan colleague of Hu. Takumi’s wife Ayumu chases their young daughter Natsuko around, entertaining the adults.

Shan Sao Toshi helps run interference for Soske’ by talking with curious kinsman Hu and his younger brother Yao-Ren Katsu, a student at the Isawa School who aspires to be a Sohei (Templar) of the Path of Order, against his pacifist father’s wishes.

Hengeyokai Ember and Spirit Folk Saigo talk with Shi Shu Kang, a Nekojin Hengeyokai Hulinyuan (feline shifter Ranger), about their travels. She is interested in the terrain and hazards they encountered on their way to Sogewa from the northwest.

Modest Soske’ hands nosy Hu scrolls recounting his adventures. He provides many details of the war-torn borderlands, as family members tells his friends about how they didn’t expect the wandering priest to amount to much, despite his prophesied destiny.

Jung-Mo is alarmed when Takumi mentions getting an order for unusual arrowheads. He suspects a possible assassination plot, but Soske’ reminds the visitors to keep their conversations away from violent matters.

Observant Sonny notices that lamps and candles flare up as toddler Natsuko passes. Soske’ later explains that such talent is not uncommon in the Phoenix Clan.

Toshi asks his fellow spellcasters about the Temple of Elemental Evil on Mt. Gruldar, which the Nannuattan seized control of about five years ago. The assembled Wu Jen and Shukenja agree that elemental magic is not inherently evil, but such sites can be turned to evil.

Soske’ and Saigo are surprised when Shen is briefly called away from the dinner by a messenger from Silado Palace. Apparently, Zu Ji, crown prince of the Middle Kingdom (Shang China), has arrived. Imperial assemblies are expected in the next few days.

Sonny and company thank Shen and Min for their hospitality and are happy to get some leftovers. Jung-Mo awkwardly presents Ember with a golden vase with dragon decorations. He is jealous of Kamachi, and she suspects that he is aware of her true nature.

The next day, part of the group goes with Lady Yun as she begins meeting with five noble houses. Ember, Sonny, and Jung-Mo take the carriage with Lady Yun and her Draconian bodyguard Oh Kum-Ja.

Toshi gets an invitation to meet with the Tiger Clan, which is similar to his own, and goes with Saigo back to the palace. Soske’ goes to the temple of Our Fathers’ Steps.

Lady Yun first visits Lady Liao Qianru of the Dragon Clan. As the two women politely talk about arcane matters, Ember is drawn into their verbal sparring match. In crane form, Ember had flown past the manor one night, only to be spotted by a dragon.

The Druid wants to know whether the dragon is chromatic or metallic, but she realizes that Lady Liao is somehow aware of her true nature as an exile of the Celestial Court. Sonny senses Ember’s discomfort and discreetly calls the meeting to an end.

Toshi looks in imperial records to see if there have been any assassinations at the highest levels of the Shang Dynasty. He learns that the empire has been stable for at least a century. Toshi then goes to the Happy Market, where he commissions crystal spheres for 400 tael (200 gold pieces) to send to Suki.

Saigo talks with palace guide Li Keng and retired Gen. Wang Tung, who once fought alongside his missing grandfather. They say that Zu Ji arrived with only 20 men instead of 2,000, as might be expected of a crown prince. Silado Palace has had to divert staff and a wing to accommodate Zu Ji.

Soske’ talks with Kiyoshi Takahashi, a priest referred to him by Brother Yang at the Way of Harmony monastery. The older Cleric listens to Soske’s tale of spreading chaos and says he will consult the ancestral spirits for guidance.

Lady Yun makes plans with Jung-Mo, Sonny, Ember, and Oh Kum-Ja to visit leaders of the Crab, Crane, Lion, and Phoenix clans before paying her respects to Prince Zu Ji. Each person has particular interest in different clans, and Jung-Mo hopes to track down the unusual arrows before any assassination.

Toshi also meets with Peng Arong, a Phoenix Clan earth bender referred to him by Yao-Ren Hu. The elementalist initially gives the air mage a hostile reception, hurling pebbles at him. Fortunately, Toshi proves himself by easily deflecting them. He presents Peng with jade from his school and asks about magic at Mt. Gruldar.

Saigo goes to the wing of the palace occupied by the prince and his men but is turned away by guards whose livery he can’t identify. Li Keng tells him that the heraldry is not that of the palace or the imperial family, but Zu Ji and Duke Kou Fei Seng are in a military council.

Kiyoshi tells Soske’ that his observations of emerging chaos are correct and more than result of an ending war. The Shukenja learns that his destiny will involve preventing greater suffering. Kiyoshi also says that he had a vision of an axe that would change the course of history….

It was good to see everyone online last night, and remember to stay in touch between now and our next virtual session, scheduled for Sunday, May 4.

In the meantime, I’ll see some of you at tonight’s “Vanished Lands: Vistel’s Expedition” face-to-face game and at Jason E.R.’s final “Glassworks: the Devil’s Den” (for now)….