“Vanished Lands: Vistel’s Circus” Session 39.35 — “Out-dumb the devil”

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.35, which Brian W. hosted in Newton, Mass., on Monday, 10 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“25 to 27 February 1227 B.C.E.:” While crossing the savannah in Sahonif Island’s interior, the explorers encountered hyenas, zebras, and army ants for the first time. They arrived at the city-state of Selifa, bought supplies, and prepared for a royal audience.

Giacomo reminds Scully to periodically use the Lens of True Sight to look for spies of the greater devil ruling part of the island. Hamfast and Sir Torrel sweat in their armor, and Corwin readies the group’s request for help freeing Lady Shadira, the Efreeti (fire spirit) trapped by the Pit Fiend.

Elsa suggests talking with members of Selifa’s court before a formal meeting, but she is outvoted. Tempestade enjoys the local cuisine and is eager to return to his distant homeland.

Guides Akinwole and Makena Walabu bring the outlanders to the domed palace and help serve as translators. They recognize Tlachinolli, a Lizard Woman diplomat, and Gen. Kizhensi, an Ngoloko (Orc). Many of the Zarendo humans present are tall and wear colorful robes and headdresses.

Queen Zapanga greets her visitors. Hill Dwarf Elsa thanks the queen for her hospitality and presents a masterwork shield. Hifalendorin human Giacomo says that he wishes to forge a trade agreement with the Zarendo Archipelago and adds that negotiations would best be done in private.

Salhonif Island ruler
Queen Zapanga of the city-state of Selifa

Zedu human Hamfast strips off his chain shirt and presents it as a gift. Albino Gnoll Scully is not surprised that some humans are wary of her, but nobody insults her. Barbari human Tempestade is quiet, but Hifalendorin Sir Torrel is angered when a guard bumps into him and his Amulet of Conceal Alignment goes missing.

Queen Zapanga notes that such concealment magic is bad manners and surprises Prince Corwin by saying that she had encountered his father, now King Edmund II of Saganim, years ago on the Sea of Nagendwa. The queen agrees to meet with “Vistel’s Expedition” in her private chambers.

Elsa and Corwin explain that their company wants to find the contract binding Lady Shadira to the devil. Queen Zapanga says that it is likely kept in the volcanic Mt. Tilefa, which Schm*ckF*ck has turned into a Temple of Elemental Evil dedicated to himself.

Although the priestesses of the city have been able to fend off diabolic influence, Queen Zapanga is sympathetic to the visitors. She doesn’t trust Tlachinolli, who represents Artaxis and Zineida, the black dragons dominating Bokor Island.

Queen Zapanga orders that a secret passage into the Ibafen Mountains be briefly unsealed. She tells the visitors to be ready to leave discreetly the next morning. The regal woman also returns Sir Torrel’s amulet.

The onetime circus performers return to the “Agali’s Cape” guest lodges. Druid Elsa pays her respects at the temple of Buwalgo, the earth mother, and Paladin Sir Torrel meets with Ifreta Jwahir, a N’anga (Cleric) of Harrasse, the wanderer.

That night, the travelers have strange dreams. Schm*ckF*ck tempts Wizard Giacomo and Sir Torrel with false visions of acclaim. Hamfast sees himself commanding Gisar’s riders and raiders, but he rejects the devil’s offer of help. The beer wenches at the Fighter’s side transform into his friends.

Scully has a worse nightmare: The Ranger finds herself shaved and strapped to an altar, and cultists approach with sacrificial blades. Worse still, they wear masks that are actually the severed faces of her companions!

Thanks perhaps to prayer and meditation, Elsa and Monk Tempestade don’t suffer the same visions, and they try to comfort the group in the morning. Kwanobu Matunde, a Gamba (warrior) trusted by the queen, brings the team underground, where Mchawi (Wizards) have reopened an ancient tunnel.

The humans light torches and lanterns as the entrance is sealed behind them. Stealthy Scully scouts ahead, followed by brave Sir Torrel. Stolid Hamfast and pious Elsa come next, then Giacomo (bothered by his tattoo of the “Mad Mage” Ezra), his homunculus familiar Gerald, and Tempestade. Bard Corwin brings up the rear.

The spelunkers descend through a rough-hewn passage and turn right. They come to a circular chamber with four statues: a Girallon (four-armed gorilla), an Acephali (humanoid with his face in his chest), a vulture-headed Vrock, and a person being devoured by vines. The Girallon comes to life!

Elsa Wild Shapes into a gorilla herself, and Scully casts Call Lightning. Corwin’s Charm Monster succeeds in making a friend of “Herme,” at least temporarily. Giacomo, Hamfast, and Sir Torrel avoid the other statues as the Girallon climbs up to turn a dial in the ceiling. The floor opens up, and the adventurers slide down.

They stop at a ledge overlooking an underground river. The cave walls are covered in glowing green slime. The ooze extends pseudopods at the humans and their allies, so Sir Torrel invokes his deity Otih for Shard of the Sun.

Still in simian form, Elsa casts Endure Elements and Wall of Fire in a ring to protect the party. Scully swings her long sword, but that only splits one tentacle into two. Corwin casts Burning Hands, and Hamfast smacks the slime with his maul.

The ooze slams Sir Torrel, and acid burns his exposed flesh. Elsa helps the knight burn off the slime, while Scully fires a Light Arrow. Corwin finally kills the aberration with his first Fireball spell. Tempestade uses his Gloves of Spider Climb to take a rope upstream to belay the group.

With help from Herme, the infiltrators climb to a subterranean pool. Strange frogs spit at Hamfast, but Scully guides the rest clear of the water. The team hears chanting and approaches an unholy shrine. About two-dozen worshippers watch as a human is crucified upside-down and drained of blood.

Elsa identifies the cultists’ patron as Namonaji the Corruptor. Scully suggests getting some disguises. Corwin casts Sleep on four cultists near the back of the chapel, and Sir Torrel slays the evildoers. Giacomo, Hamfast, Tempestade, and Corwin take their black, hooded robes.

Corwin gives his Hat of Disguise to Torrel and explains the “Prisoner’s Gambit.” They wait until the sacreligious ceremony is over and walk through the shrine. A priest stops them, but thanks to Know Tongues, Corwin is able to respond in Infernal.

The Half-Elf says that he and “Sir Endo” are bringing new slaves to Schm*ckF*ck. The man waves them on and doesn’t raise an alarm. The wanderers see mine shafts and follow a spiral staircase up, toward the Temple of Elemental Evil.

Elsa, whom the others still tease about her visit with Barry the Gardener on Emein Island, is curious about a fungus arboreteum. The group is stopped on one landing by two garrulous gargoyles, who say that a dentist, nursery, spa, and shoe store can be found on their level.

Sir Torrel is tempted to start a fight with each monster in the dungeon, but thanks in part to the presence of Herme, Corwin is able to persuade the gargoyles to tell them where the Hall of Tablets is. The group grips its weapons and prepares to ascend another two stories….

I hope that everyone enjoyed our return to a classic dungeon crawl! While we have a few weeks before our next “Vanished Lands: Vistel’s Circus” session, don’t forget to review your character records on Obsidian Portal.

In the meantime, it was good to see some of you for recent movies, and I look forward to continuing Jason E.R.’s “Glassworks: the Devil’s Den”superhero scenario tonight. I’ll also try to post my latest notes for the “Vanished LandsA New Dawn” telecom fantasy campaign within the week.

“Vanished Lands: Vistel’s Circus,” Session 39.34 — The circle of death

Fellow role-players, here are my notes for “Vanished Lands” Session 39.34, which Brian W. hosted in Newton, Mass., on Monday, 3 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5
Zebra and hyena
On the savannas of Salhonif Island

“19 to 24 February 1227 B.C.E.:” On Salhonif Island, the explorers visited Estu, a village of civilized apes. They found Reptile Folk ruins, a disguised spy of the devil in the Ibafen Mountains, and a ziggurat with an idol and the Eye of Heaven, a magical gem possibly protecting the apes.

“Vistel’s Expedition” heads northwest toward the city-state of Selifa, across savannah rather than jungles. Scully and scout Makena Walabu lead the way across the dry grasslands. Giacomo’s back itches because the “Mad Mage” Ezra trapped in his tattoo senses the evil temple at volcanic Mt. Tilefa.

Hamfast explains to Elsa that their adventuring party chose the plains route over the rain forest because the latter has more spies of the Pit Fiend. Corwin reminds his companions that their primary mission is to get help from Queen Zapanga to find and free Lady Shadira, an Efreeti trapped in Shambling Mound form by devil Schm*ckF*ck.

Tempestade considers his plans to free fellow slaves from his own time by using a magical obelisk in the barbaric port of Gisar. He and Sir Torrel guard the porters and supplies.

The onetime performers’ hike is interrupted by seven hyenas. Flind Scully tries to warn them off with a snarl, but yelps indicate that the predators are surrounding the caravan. Hill Dwarf Elsa tries to Speak With Animals, but the hungry beasts continue to tighten their noose.

Hifalendorin human Giacomo casts Magic Missile, immediately killing three hyenas. Corwin wants to try Fireball, but the Ranger and Druid recommend against that in the dry brush. The Half-Elf instead casts Mirror Image.

Elsa Summons Woodland Beings, and two baobab Treants appear. Scully slays two of her distant cousins with arrows. Zeda human Hamfast swings his maul, mainly to clear the tall grasses around them and to fend off the creatures.

Tempestade, Sir Torrel, and Makena try to protect the porters. The pack runs around the large Treants. Elsa Wild Shapes into a lioness, and the remaining hyenas reluctantly lope away to rejoin the circle of life and death.

The Treants also leave. Scully uses the Lens of True Sight to verify that the dead are actually animals and not humanoid slaves or spies Polymorphed by the Baatezu.

That night, Elsa casts Grove of Respite, which creates fruit-bearing trees and a pool of potable water in the middle of the savannah! Hamfast and Corwin take the first watch and worry about disease-bearing insects and ravenous dinosaurs.

During the second watch, Giacomo and Scully hear the thunder of approaching hooves. A herd of zebras, which they have never seen before, streams around the camp. One of the striped equines at the back of the stampede falls, writhing in pain.

Ranger Scully wakes Bard Corwin, and they sneak out for a better look. The hapless zebra is covered in swarming army ants, which threaten to engulf those outside the oasis. The spellcasters protect themselves — Wizard Giacomo casts Invisibility, and Druid Elsa casts Repel Vermin.

Elsa then runs to the zebra to cast Cure Light Wounds, and Corwin casts Fly to stay above most of the insects. Giacomo joins him with Levitation. Scully runs back to the camp, where Fighter Hamfast and the others stay asleep.

Elsa uses Commune With Nature to assess the local area and sends the zebra back to its herd. Scully notes that other predators may still cull it, but that’s the way of nature.

The next day, the group beholds Selifa’s white stone walls. Guide Makena says that not only is the ancient city-state on the Bisuna River, but it’s also located where the plains, forest, and mountains come together, enabling farmers, hunters, and herders to coexist and contribute.

Corwin asks Makena about local inns, and she names the “Agali’s Cape” and the “Tilefa’s Tears.” The expedition goes to the first one to try dinner. Yetunde, the matronly proprietor, welcomes the visitors in Suthern.

Giacomo burns his tongue on spicy food, but Hamfast enjoys the shared meal enough to recommend staying at “Agali’s Cape.” Scully doesn’t like Yetunde’s wide hat and takes particular interest in the brontosaurus carpaccio.

Corwin offends their host by asking for female companionship for the night, so Elsa smoothes over the faux pas and trades plum wine for date wine. Makena later reports that the “Tilefa’s Tears” is quieter, but the group is satisfied with its choice.

The travelers retire to one of Yetunde’s guest houses, which has a fire pit surrounded by concentric clay ledges. The bottom one is for sitting by the fire and eating, the next ones are for storage, and the top tier has pillows and blankets for sleeping.

The next day, the former members of Vistel’s Circus hire a young man to wait in line to get them a royal audience. They then go to one of Selifa’s bustling markets. Coffee, chocolate, tropical fruit, and exotic stews fill the air with fragrance.

Most of the people are colorfully clad humans of certain tribes, with some tall plainsfolk, robed coastal traders, or stocky jungle dwellers. There are also Lizard People and a few demihumans in the city, including Agogwe (Halflings), Kitunusi (Gnomes), Ngoloko (Orcs), Utuchekulu (Dwarves), and Wakyambi (Elves; see D20 Nyambe).

Kobolds lurk in alleyways as bright clothes hang overhead. Elsa talks with Uzoma, an Utuchekulu whose tribe worships a mountain orisha. Her talk of sacrifices scares away the rest of the party. Giacomo buys spell components.

Hamfast buys souvenir fetishes and a flute, and Scully inquires about dyes and jewelry. She learns that gold and diamonds are somewhat more common in the Zarendo Islands than on the mainland, but iron and pearls are rarer and thus more valued.

Musa, an Ngoma (Bard), tells Corwin that artists gather in front of the palace each night to perform and compete for audience favor and coin. Elsa buys a bagpipe, and Corwin practices on the drums.

Hamfast and Elsa also notice various temples to the Zarendo pantheon. Elsa buys a long masterwork shield to present to Queen Zapanga. Giacomo and his homunculus familiar Gerald busy themselves enchanting his Wizard’s Staff.

Akinwole, who had waited in line, promises the outlanders that he will obtain a royal audience for the next day. As dusk falls, crowds move from the market to near the palace, where drummers and dancers quicken the pulse.

Hamfast and Elsa enjoy street food, while Elsa realizes that she needs to practice the bagpipe. Corwin strums his mandolin, and even though most of the islanders don’t understand what the Saganim prince is singing, they appreciate his melodies.

“Vistel’s Expedition” returns to the “Agali’s Cape” to await its summons to Selifa’s royal court….

I look forward to seeing everyone’s “Vanished Lands” characters in the new D20/FATE format on Obsidian Portal soon. Let me know if you need any help or if there are any people, sites, or items you’ll be looking for in Selifa before next Monday’s game.

In the meantime, I also look forward to our upcoming “Vanished LandsA New Dawn” and Jason E.R.’s “Glassworks: the Devil’s Den” sessions, as well as non-gaming events.

“Vanished Lands: Vistel’s Circus” Session 39.33 — Vistel’s expedition

Fellow role-players, here are my notes for “Vanished Lands” Session 39.33, which Brian W. hosted in Newton, Mass., on Monday, 17 February 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 6
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 6
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 6
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 6
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“16 to 18 February 1227 B.C.E.:” While sailing from Bokor Isle to Salhonif Island, the “Foamrunner” fought a giant squid before arriving at the Zarendo port of Riku. The away teams made new friends and enemies, contacted a guide, and hired porters to enter the jungle, where it avoided a dinosaur attack.

The expedition arrives at Estu, where it witnesses a meeting between civilized apes and Wemics (centauroid leonines). Guide Makena Walabu helps translate for introductions. Orangutan scout Anwar Waheed is curious about the newcomers and brings them into the village.

A lost African city
Ancient ruins

Anwar introduces the onetime circus performers to Acturis Leontis, a gorilla chieftain, and Padmini Tanushi, a gorilla shaman. They politely bid farewell to Wemics Vathud and Tauret and share a meal with the humans and demihumans.

Giacomo is impressed that the primates have managed to avoid the rule of Schm*ckF*ck, the Pit Fiend ruling much of Salhonif Island from a temple on volcanic Mount Tilefa. Acturis says that his people trade with their neighbors but avoid larger conflicts. He agrees with Makena that Queen Zapanga in the city-state of Selifa would be a helpful ally.

Hamfast declines the temptation to test his strength against the apes in a wrestling match. Scully asks Anwar whether it’s better to cross the savannah or jungles to get to Selifa. The javelin-bearing scout says he prefers the dense forests, but the outlanders may be more comfortable in the open.

Tempestade enjoys the local cuisine, which is very similar to that of his distant homeland. Corwin performs some music for those assembled, who join in on drums. Elsa proffers gifts of maps and wine and receives fruit liquor in return. Sir Torrel is wary around the talking apes, but they seem honorable.

Giacomo notices on the high ceilings many geometric carvings, which Acturis attributes to the Reptile Folk who built the city during an age of harmony among beast kin. Scully surreptitiously uses the Lens of True Sight and sees bas reliefs of many-headed Tiamat, mother of chromatic dragons.

Acturis asks Anwar to take the explorers to a vacant house for the evening. Once the group has some privacy, conversation turns to its mission of rescuing Lady Shadira, an Efreeti transformed and imprisoned by the greater devil.

The would-be heroes acknowledge that if they’re successful, they’ll probably need to take the Foamrunner back to Tarvulis Island before continuing on to the barbaric port of Gisar, where Tempestade plans to use an obelisk to return to his own time and rescue fellow slaves.

Scully hears a sound outside. The albino Flind looks out into the alley and sees Waneta Malila, a chimpanzee servant. The eavesdropper runs, and Scully tackles her. Zeda human Hamfast holds the chimp as Giacomo casts Dispel Magic, temporarily transforming Waneta back into her true form, that of a Zarendo human.

Hifalendorin human Giacomo questions the woman, who is reluctant to cooperate until he explains that they have a common foe, her Pit Fiend master. She says he has spies everywhere and that his lieutenant is an Osyluth (bone devil). Waneta seems unaware of the location of the Eye of Heaven, a gem said to be protecting Estu.

After some discussion, Scully and company let Waneta go. She promises not to reveal what she has learned and reverts to simian form. The next morning, Tempestade, Corwin, Elsa, and Sir Torrel keep watch over Makena and the porters, while Giacomo, Hamfast, and Scully get a tour of Estu from Anwar.

They see other intelligent apes, Lizard Man ruins, and an abandoned ziggurat near the center of the village. Anwar says his people avoid the ancient edifice, but he doesn’t prevent the curious team from probing further.

Wizard Giacomo, Fighter Hamfast, and Ranger Scully find a ramp descending beneath the step pyramid. As they walk, they step on numerous bones, and Anwar warns them that there are likely traps. Scully glimpses a large idol with one intact eye.

The statue of the plum, red-skinned humanoid flickers in torchlight before the rumble of stones indicates that a trap has been triggered. Anwar leads the way back to the surface.

Classic D&D Player's Handbook
Dungeon idol

Giacomo casts Levitate to aid their hasty escape. They privately confirm that the Eye of Heaven is indeed at the center of Estu, possibly protecting the apes from the devil in the mountain….

While we missed Josh, Bruce, Rich, and Alex last week, I’m glad that Beruk, Brian, and Sara were game. Not only did we convert their characters to the latest D20/FATE house rules, but we also got some good role-playing in!

I look forward to seeing everyone at our next “Vanished LandsA New Dawn” and Jason E.R.’s “Glassworks: the Devil’s Den” sessions!

“Vanished Lands: Vistel’s Circus” Update 39.32 — “Almost too stupid to die”

Fellow role-players, here are my notes for “Vanished Lands” Session 39.32, which Rich C.G. hosted in Waltham, Mass., on Monday, 3 February 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 6
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 6
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 6
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 6
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 6
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 6
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 6
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“11 to 15 February 1227 B.C.E.:” On the way from Tarvulis Island to Bokor Isle, the Sea Elven schooner Foamrunner encountered a violent storm, a Siren disguised as a shipwreck victim, and a Kuo Toa in a chariot drawn by sharks. Scully sensed a frightful presence, possibly a dragon.

At the open port of Laguro, Elsa befriended fellow brewer Ghalil ibn Rashid. At the “GlassCraft” shop and officers’ club, experienced plane traveler “Milos Volorn” [Beruk] gave time-displaced Tempestade advice and provided more magic items.

The onetime circus performers then leave the pirate haven and sails eastward on the Sea of Nagendwa. The group decides to split into two away teams at the port of Riku on Salhonif Island.

However, Tempestade notices that the Foamrunner has slowed. He looks over the rail and is raked by toothed tentacles! Tempestade alerts Capt. Scarlet and the rest of the crew and passengers about the giant squid attack.

Cephalopod eats ship
Squid bait!

Mighty Hamfast swings his new war hammer at the beast, and Giacomo casts Magic Missiles in the form of force arrows. The northern humans sever two of the squid’s limbs.

Hill Dwarf Elsa summons a water Elemental, whom she nicknames “Puddles.” The cephalopod strikes Tempestade and Hamfast, but Sir Torrel misses with his sword. Gnoll Scully fires arrows from the crow’s next but also misses the writhing tentacles.

Tempestade dodges rubbery appendages, while Corwin struggles to help the Sea Elven sailors with damage control. Giacomo and Hamfast continue to pummel the squid, and Elsa sends “Puddles” to hit its center mass. She also readies Call Lightning.

In a burst of ink, the giant squid swims away. Sometime later, the Foamrunnerarrives at Riku and sends dinghys to bring the two squads ashore. Capt. Scarlet agrees to return in a week. Giacomo, Scully, and Tempestade enter the town first.

Mage Giacomo inquires about lodgings and finds the “Vine Inn” nestled among the roots of a giant banyan tree. Ranger Scully dons a piratical eyepatch and sells the severed tentacles. Dark-skinned Monk Tempestade enjoys the warm, humid surroundings and blends in with the local people.

The second away team consists of Elsa, Hamfast, Sir Torrel, and Corwin. Druid Elsa leaves her brewing gear on the Foamrunner and poses as a botanist collecting plant and soil samples. Fighter Hamfast and Paladin Torrel serve as guards, and Bard Corwin is easily distracted by attractive women.

Giacomo puts on scholar’s robes and sits down to a dinner of smoked goat and lentil stew with Tempestade. Scully talks with Layla Star-Eyes, a Zarendo human and captain of the Silver Manta. The corsair tries to recruit Scully and explains that most tribes in the archipelago are matriarchal.

On their way to the inn, the second squad stops in the market. Elsa notices trade in coffee, cocoa, and fruits and buys some mango wine. Hamfast is smitten with Tineka, an Ophidian N’anga (snake woman Cleric) of Tiamat who invites him to spend the night at her hatchery for the community’s Reptile Folk.

Sir Torrel notices something flying low overhead. The curious Hifalendorin knight follows the avian humanoid to a second-story ledge, where the Aarakocra passes a message to someone inside. Elsa overhears snippets of conversation in Infernal.

The two teams meet at the inn before going to a round rented house. Giacomo contacts Makena Walabu, the wife of a local hunter referred by Milos as a guide. Elsa and Corwin calculate costs in Riku at 20 gold pieces per person for food, lodging, clothing, and supplies for their tropical expedition.

That night, Giacomo, his homunculus familiar Gerald, and Tempestade go to a tavern. Hamfast helps Tineka keep the hatchery warm and shares his dream of making his name in the barbaric port of Gisar.

Scully stealthily follows Hamfast and keeps watch from a discreet distance to make sure the Zeda human comes to no harm from the priestess of the mother of chromatic dragons. Elsa arranges with Makena to hire porters for the jungle.

Sir Torrel and Elsa track down the Aarakocra. Colorfully plumaged Kito says he is a messenger. When the outlanders mention that they are headed to the city-state of Selifa for sightseeing, Kito recommends a slight detour to Estu, a ruined Lizard Folk village now inhabited by intelligent apes.

At the tavern, Giacomo introduces himself as “Mortimer,” and Tempestade names himself “Miguel.” Lizard Man prospector Nopaltzin [Brian W./ Non-Player Character] buys a round for everyone, but Keilana Sirocco [Sara/N.P.C.] steals some of his gold.

Overly friendly barflies Sridan Vasuprisan [Rich/N.P.C.] and Oyabu [Alex/N.P.C.] get Mortimer drunk and offer to bring him upstairs. Watchful Miguel shoves them back, starting a bar brawl. Nopaltzin happily wades into the mayhem.

Mortimer throws up, and curious Keilana lifts up his cloak, revealing Gerald. The thief screams. Miguel tosses banana beer at Sridan, and Mortimer shakily casts Sleep, incapacitating Oyabu. Sridan grabs Gerald by the neck and runs out.

Keilana searches Oyabu’s pockets and knocks him out a second time while Tempestade and Giacomo run after Sridan. Giacomo casts Magic Missile at Sridan, freeing winged marionette Gerald to fly back to him. Tempestade drags Giacomo and Gerald back to the rented house.

The next morning, Giacomo nurses a hangover, as well as a fever. Makena confirms that a tribe of apes lives in Estu and adds that they were rumored to have been drawn there by the “Eye of Heaven,” a magical gem.

As the group enters the rain forest, Druid Elsa casts Endure Elements on her companions. Hamfast applies “Satim’s Bane,” an alchemical insect repellent, but Sir Torrel suffers in full armor. The porters carry water, food, and camping gear on long poles.

The adventuring party hacks its way north into the jungle, surrounded by the strange sounds of birds, monkeys, and other creatures. Tempestade expresses doubts about whether he can persuade the group to help him free fellow slaves in his own time, but Giacomo notes that there are places for them to resettle.

Scully scouts ahead and climbs a tree for a better look. The tree canopy stretches east, while a grassy savannah is to the west, and Mount Tilefa smokes far to the north. Shedding fur, Scully climbs as high as the branches will bear her, and she spots pterodactyls circling overhead.

The Ranger is further surprised when she realizes that something large is munching leaves right next to her! She offers a branch to the placid brachiosaurus and hears another dinosaur approaching.

Makena identifies it as a “Mouth That Walks,” and the caravan scatters. Elsa sticks with Makena, Corwin, and the porters, as Tempestade uses his enchanted boots to ascend into the trees. Scully slides into sniping position and draws her bow.

A tyrannosaurus rex bites into the brachiosaur’s neck and leaps onto its back, tearing out hunks of flesh. Giacomo and Hamfast back away, and Sir Torrel readies a Spirit Hammer. Bloodthirsty pterosaurs and velociraptors arrive to share in the kill.

Elsa switches from Calm Animal to Wind Wall, pushing back raptors pursuing the retreating wanderers. Tempestade talks with animals to dissuade one scavenger from from attacking. Scully uses the Lens of True Sight to discern that the tyrannosaurus and some of the other reptiles are in fact people transformed by the Pit Fiend at Mt. Tilefa.

Another raptor runs after Hamfast and Sir Torrel, but Giacomo casts Sleep on it. The explorers are more cautious as they continue through the jungle toward Estu, where they see apes and Wemics….

It was good to see most of you last night, and thanks again, Rich, for hosting. Happy Birthday to Sara and Bruce! Sara, I hope you feel better soon, and Bruce, enjoy Winter Fantasy!

I look forward to resuming the “Vanished Lands: A New Dawn” telecom campaign next Sunday. Jason E.R. and I will let everyone know when his “Glassworks: the Devil’s Den” and my “Vanished Lands: Vistel’s Circus” games will meet in February.

“Vanished Lands: Vistel’s Circus” Session 39.31 — Peril and pirates

Fellow role-players, here are my notes for “Vanished Lands” Session 39.31, which Brian W. hosted in Newton, Mass., on Monday, 13 January 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 6
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 6
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 6
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 6
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 6
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 6
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 6
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“4 to 10 February 1227 B.C.E.:” The onetime circus performers had traveled from the city of Falit to a former dragon’s lair on Tarvulis Island. There, they consulted arcane and divine spellcasters on how to rescue an Efreet held prisoner by a greater Devil, how to travel through time and space to free slaves, and how to fight the dreaded Ghost Fleet.

However, not everything went as planned. In a scrying chamber, Giacomo was temporarily overcome by the “Mad Mage” Ezra, trapped in a tattoo on his back. Hamfast and Tempestade briefly visited the barbaric port of Gisar, thanks to mischievous pseudodragon Tequila.

Scully played with a Giff’s blunderbuss, and Elsa compared notes on the accursed ailment known as Scourge and on the cult of Krakas, lord of the maelstrom, with Drow Wizard “Vasec” [Alex J./Non-Player Character] and Zarendo human Cleric “Tondra” [Rob A.S./N.P.C.].

Corwin asked for magic to help save Lady Shadira, the Efreet Polymorphed into a Shambling Mound by Pit Fiend “Schm*ckF*ck” on Salhonif Island. Sir Torrel had a run-in with a giant leech but fared better against a hydra.

Vasec creates a Lens of True Sight , which Scully carries for the adventuring party to find Lady Shadira. The explorers reboard the schooner Foamrunner, which Thalassaquendi (western Sea Elf) Capt. Scarlet takes south across the Sea of Nagendwa.

Scully takes a dip in the warm waters with some of the Foamrunner’s crew. Thanks in part to her magic items, the Flind is a strong swimmer, and she enjoys chasing tropical fish. Her friends are less happy about the smell of wet dog, but Elsa casts Create Water to help wash off the salt.

The Sea Elves pause on deck, and Capt. Scarlet later explains to Tempestade that they were praying as they passed over a holy site. Sir Torrel, who had recently joined the Order of the Golden Lion in Falit with Scully, casts Sense Weather and warns of an imminent change.

The swift ship’s passengers and crew are battered during a violent storm. Hamfast and Tempestade are bruised while being tossed around in their cabins, while Giacomo, Elsa, Scully, and Sir Torrel hang onto the main (top) deck.

When the storm eventually passes, Capt. Scarlet notes to Corwin and company that the moon and stars aren’t yet visible through clouds, so she doesn’t know how far off course they are. Elsa casts Know Direction to help resume their journey.

A day or so later, the sailors spot someone clinging onto a floating chest. Corwin, Elsa, and Sir Torrel take a dinghy out to investigate. Back on the Foamrunner, Hamfast spots the dorsal fins of approaching sharks.

As Corwin reaches out to the apparent shipwreck survivor, she tosses her hair back, revealing her beautiful features. However, Elsa, who has shifted into seal form, sees fins instead of human legs beneath the waves!

Sir Torrel casts Detect Evil, which reveals malicious intent. The woman gazes at Corwin, to no effect, so she starts singing, enthralling Hamfast and Scully. From the Foamrunner, Barbari human Tempestade hurls sling stones at the Siren.

Half-Elf Corwin draws his sword, drawing first blood from the amphibian. Hill Dwarf Elsa shifts to shark form and swims into battle. Albino Gnoll Scully fires arrows, and Zeda human Hamfast readies a harpoon for the sharks on the opposite side of the ship.

Hifalendorin humans Giacomo and Sir Torrel prepare spells. Giacomo’s Magic Missile misfires, turning his hands red. Torrel’s Protection From Evil deafens him to the alluring Siren’s song.

Meanwhile, Hamfast spots a sled or chariot behind the two sharks, and a Kuo Toa driver approaches the Foamrunner. Monk Tempestade maneuvers on deck to see both enemies. Bard Corwin begins a countersong to drown out the Siren and free his friends.

Still in shark form, Druid Elsa swims over to the other sharks and casts Calm Animal. They slow their approach, causing the aquatic chariot to sink. Ranger Scully stares helplessly at the Siren.

Hamfast fires a harpoon at the Kuo Toa, but the fish man pulls it out and throws it back at the Fighter. Wizard Giacomo’s Fireball also fizzles, but Paladin Sir Torrel’s Silence is effective in breaking the Siren’s spell. She dives beneath the rowboat.

Corwin casts Death Armor on himself, as Elsa swims around the Foamrunner. Scully looks for a foe who’s not submerged, and Hamfast again fires the harpoon at the Kuo Toa.

The Siren leaps out of the water at Corwin, and Sir Torrel slices her in twain, distracting the sharks. Giacomo casts Sphere of Force, killing the Kuo Toa, which Hamfast reels back to the ship. Those in the dinghy retrieve the bobbing chest.

Scully claims the Kuo Toa’s malachite locket before Capt. Scarlet orders it tossed back into the sea. In the chest, Corwin finds 50 silver pieces, and Sir Torrel claims a Potion of Fire Resistance. Elsa privately pays Capt. Scarlet extra for the risks to her crew.

The next night, Scully awakens in a panic. She hears leathery wings and slowly climbs to the crow’s nest. There, Scully finds Fingonel, a young Sea Elf sailor, cowering in terror. In the morning, Tempestade and Elsa attend to the panicked women, noting that a dragon or devil could have flown overhead.

Sir Torrel reiterates his vow to smite evil, and Capt. Scarlet notes that theFoamrunner is no longer passing over or through the Coral Kingdom. She warns of Aboleth, psionic and fiendish fish of the deep.

The away team prepares to go to the open port of Laguro on Bokor Island, where it hopes to consult an experienced plane traveler known as “Valoren.” Albino scout Scully recommends disguises and dyes her fur. Sir Torrel pulls on a hooded cloak and uses his new Amulet of Conceal Alignment.

Giacomo, Hamfast, Corwin, and Elsa say that their group is motley enough to blend in with corsairs and swashbucklers. Capt. Scarlet says she’ll return in a few days rather than draw too much unwanted attention.

The group finds a ramshackle but growing pirate town and walks to the “Otter’s Oil” tavern, passing a small arena on the way. The new arrivals see a mix of human nationalities, a few Reptile Folk, and a Shalverin (short aquatic humanoid). The rough crowd pays little heed to Bokor Island’s newcomers.

A wretched hive of scum and villainy
The “Otter’s Oil” in Laguro, on Bokor Isle

After chatting with innkeeper Tara MacAlister, Elsa tries a gelatinous drink — carrion crawler juice! Giacomo and Scully stick with berry wine, and Hamfast and Corwin taste slightly skunky ale. Sir Torrel orders milk and then is surly to maintain his cover.

Tara tells Elsa of her supplier, Ghalil ibn Rashid, and that Valoren can be found at “GlassCraft,” a shop selling spyglasses to ship captains. After reserving cheap rooms and finishing their meal, the travelers head back out into Laguro’s winding streets.

Ghalil turns out to be a tall Suthern (proto-Arabic) human whose shop is a tangle of copper pipes, hot cauldrons, and a mill grinding mash. He eagerly shows fellow brewer Elsa his exotic ingredients such as a dinosaur egg and rotten carcasses, which the rest of the group finds nauseating.

Elsa and Ghalil trade recipes, and she trades for potent potables including “Devil’s Piss.” At the large GlassCraft shop, Nubian archer Djekari escorts the visitors to a showroom. They see well-dressed pirates such as Chundo Arcil, the cigar-smoking captain of the “Hangman’s Skull,” ogling spyglasses, crystal balls, and miniature ships in bottles.

The former members of “Vistel’s Circus” are then taken past club rooms, where they see plush chairs and gambling tables. Giacomo is blocked by a “cold steel”-bound inner chamber. “Milos Volorn” [Beruk] welcomes the others and eventually explains that, like Tempestade, he isn’t originally from the “Vanished Lands.”

The Barbari human Rogue/Gatecrasher listens to Tempestade’s tale and suggests that there may be multiple ways home in addition to the obelisk in Gisar. Milos knows of Vasec, the devil at the the volcanic temple, the dreaded Ghost Fleet, and more.

He trades information for a letter of referral from Prince Corwin to set up a shop in the kingdom of Saganim. In addition, Milos says that he’ll see if there’s anyone who can guide the group to Queen Zapanga in Selifa.

Elsa agrees to help one of Milos’ contacts join Vistel’s Circus on the mainland. She also asks for a model of the Foamrunner. Milos provides coins from his homeworld so that contacts will recognize the party.

The associate of the “Liberators,” “Dragonslayers,” and “Holy Steel” gives the would-be heroes the following items:

  • Blindfold of Blindsight — Tempestade
  • Cold steel (antimagical alloy) warhammer — Hamfast
  • Dust of Dryness, in a glass sphere — held by Elsa
  • Hat of Disguise — carried by Corwin for the party
  • Quiver of Elhonna — Scully
  • Sword Brooch — Sir Torrel

Corwin and Elsa thank Milos for his generosity, and the party prepares to leave for its infiltration of Salhonif Island in the Zarendo Archipelago….

I hope that everybody enjoyed our three “Vistel’s Circus” sessions on consecutive Mondays! While Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario (using Icons) will begin in the next two weeks, I look forward to resuming our adventures on Feb. 3, weather permitting.

In the meantime, thanks again to Brian and Rich for hosting, and remember to use the Yahoo/eGroups message board between games. Some of you get to continue in the “Vanished Lands” with the “New Dawn” telecom team on Sundays.