“Vanished Lands: A New Dawn” Session 40.16 — “He may be a Samurai, but he moves like a Ninja”

Fellow role-players, here are my notes for “Vanished Lands” Session 40.16, which was held on Sunday, 6 April 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and anonline dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“23 April 1227 B.C.E.:” The wanderers visited Sogewa’s gardens and temples, talked with aristocrats and criminals, and sparred with fellow warriors. They also learned of an impending royal visit, border unrest, and clan rivalries.

Jung-Mo goes to a bar in a disreputable district of the city. The “River Spirit Folk merchant” buys a round of drinks for Tsuji Eizo, who appears to be a Shengtese human Yakuza. Jung-Mo makes small talk and covertly signals Eizo in Undercommon. The Rogue responds that they should meet in private.

After flying past the manor of Lady Liao Qianru and seeing a dragon, Ember flies back to Silado Palace, where she and the other escorts of Gokuri emissary Lady Yun Aei-Yong are staying. Waiting for her is Kamachi Yushiro, a young Samurai from the Lion Clan. The Shengtese human explains to the Crane Hengeyokai that he hopes to serve their mission.

Saigo and Sonny visit the House of the Red Lotus, a large and hospitable building surrounded by blooming trees and burbling fountains. A young woman nicknamed “Dogwood Blossom” greets the Bamboo Spirit Folk and Shengtese human and asks what entertainments they wish to receive.

Meanwhile, Toshi continues his arcane research and studies records in Tong Sheng’s archives regarding the sorcerers of Gokuri. Soske’ visits local temples and reluctantly prepares for a dinner with members of his extended family.

Jung-Mo walks across the capital with Eizo, who confirms that he is Park Chulsoon, a fellow Nannuattan from Gokuri. Park asks about Jung-Mo’s orders and commander, but the exiled Dark Elf says he doesn’t need to know that information.

Wu Ember casts Force Shapechange, but the confused Samurai is as he appears. Kamachi accepts her explanation that it was a test and invites Ember on a moonlight tour of Sogewa’s canals.

Handsome Kamachi shows Ember the capital’s many neighborhoods as they cruise waterways lit by paper lanterns. The Happy Market is relatively quiet, but floating food vendors and musicians offer their wares.

Lion Clan Samurai
Ember’s suitor Kamachi Yushiro

At the House of the Red Lotus, Dogwood Blossom introduces geisha Ryon Kyng-Hwa. They serve Sonny and Saigo tea and snacks and play music on a harp and flute. Samurai Saigo pays 24 tael (12 gold pieces) — twice the asking price — for extra women for himself and Kensai Sonny for the night.

Sonny notices another woman talking to a man in red armor of the Crab Clan. He later recalls encountering Orc Samurai from that clan tracking human deserters on the eastern Plains of Sathendo.

Eizo/Park and Jung-Mo also go to the House of the Red Lotus to converse more discreetly. Neither Nannuattan wants to reveal too much, but they agree to stay in touch in case Gokuri’s matrons have espionage tasks for them.

Jung-Mo returns to the palace, just in time to see Kamachi and Ember disembark from their canal cruise. The knight gives the Druid a white rose, and she embraces him and kisses him, surprising both Kamachi and Jung-Mo!

Ember retires for the evening, but a distraught Jung-Mo stealthily follows Kamachi back to the Lion Clan compound. The infiltrator slips away before guards can spot him. Jung-Mo steals a gold vase from a merchant shop, and breakfast with the entire group the next morning is awkward….

Byron and Geoff, we missed you at this past weekend’s virtual session, and Dexter, I’m sorry that you had to deal with travel and connectivity challenges. Note that we’ll be meeting next Sunday, April 13, but probably not the next two weekends after that.

In the meantime, I look forward to seeing some of you at Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario tonight or at our next “Vanished Lands: Vistel’s Expedition” game.

“Vanished Lands: A New Dawn” Session 40.15 — Parks and recreation

Fellow role-players, here are my notes for “Vanished Lands” Session 40.15, which was held on Sunday, 31 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 5
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 5
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 5
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 5
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 5
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 5

“22 to 23 April 1227 B.C.E.:” The retinue of Lady Yun Aei-Yong was unable to track the man who had spotted the Nannuattan emissary, so it departed from the town of Kuan Chou. The group traveled via canals to the magnificent city of Sogewa, where it met Duke Kou Fei Seng.

After its audience, the adventuring party splits up to explore the provincial capital of Tong Sheng. Jung-Mo slips away to the docks, where he recognizes members of the local Yakuza and Tong by their tattoos.

Sonny tarries at Silado Palace to check official records regarding the Daidoji house, which is part of the Crane Clan and a rival to his own in the Lion Clan. Toshi learns that Col. Zhan-Shi Hu Ho, who is occupying Kai Sou Xian Haknam (“the tower of Master Haknam”) near the village of Chin Mok, is not a member of the Crane Clan, which once ran that outpost.

Ember is reminded of home when she sees dragon statues at the temple of Shang-ti, lord of the heavens. Soske’ asks sisters Bai Le Qing and Dao Lei Qing for an introduction to the Dragon Clan so he can return gold recovered from accursed thief Ba Lang Liangde near the “Sandy Corner” tavern on the Balef River.

Jung-Mo decides to be more discreet in his underworld inquiries. The Spirit Folk Yakuza goes to a tea house by the docks in Sogewa’s outermost ring of canals. He hopes to find agents of the nefarious kingdom of Gokuri.

Capital of the Principality of Silado
The city of Sogewa

Meanwhile, Sonny suggests to Lady Yun that she visit the homes of various aristocrats to build goodwill for her diplomatic mission. The Shengtese human Kensai hopes to overhear some gossip.

Toshi goes to some of the local Magisteria (magic schools/libraries) for weather spells and visits the temple of Ano Wasu, the lord of storms. The Shan Sao Wu Jen also pays his respects to Ami Koshi, goddess of nature, and Tsu Komi, lord of craft and the moon.

Ember and Soske’ learn that Zu Ji, the heir apparent of Emperor Zi Zhao in distant Yin [capital of Shang China], is expected to visit Sogewa soon. Hengeyokai Wu Ember wonders if the prince is an immortal.

Saigo meets with Gen. Wang Tung, who once fought alongside his grandfather Shinso against Yamen-ren (Barbarians) and Mahotsukai (Sorcerers) from the red wastes far to the northeast. The aged general recommends the oracles of Yen Yuang, the slumbering god, to the young Bamboo Spirit Folk Samurai.

Sonny goes to the Garden of Flashing Blades to practice, and Toshi collects leaves on which to write letters to his beloved Bisan (Dryad), Suki. Jung-Mo tries to avoid being noticed.

Ember and Soske’ pass lovely topiary gardens on their way to the manor of Lady Liao Qianru, an elder in the Dragon Clan. Ember recognizes a glint in the woman’s eye as she accepts the gold, but Lady Liao is grateful for the restoration of honor.

At the temple of Yen Yuang, Saigo meets a woman in a room whose walls are covered in symbols. The oracle releases a glowing stone, which orbits around Saigo’s head. The knight has a vision of his grandfather alive but on his knees before a frighteningly armored warrior somewhere in the mountains.

Ember and Soske’ stop for lunch in the bustling Happy Market before going to the quiet monastery of the Way of Harmony. Ember tries to restore her center by meditating, while Shengtese Shukenja Soske’ reports on the number of monsters and Undead they’ve encountered in their travels.

Brother Yang says that the principality is beset from all sides because its leaders aren’t setting a strong enough example of the pursuit of perfection in body and mind. Soske’ mostly agrees and is directed to Kiyoshi Takahashi, a priest of the ancestor worshippers at Our Fathers’ Steps.

At the Garden of Flashing Blades, Sonny finds flagstones arrayed in rings as martial artists take turns sparring. Saigo joins him. Jung-Mo and Toshi continue their research and plan to meet later at Yang Ying’s Mushroom House and the Sparkling Alchemists.

Tian Sambu [Byron/Non-Player Character], a young Bushi of the Crane Clan, challenges Saigo. They trade blows with bo kens (wooden swords), and the Samurai makes quick work of the warrior.

Aggressive and muscular Modaru [Geoff/N.P.C.] strikes Saigo with the butt of his naginata (halberd), but Saigo manages to prevail. They shake hands and take a break as chain master Sonny steps into the ring.

He is challenged by Li Jun [Byron/N.P.C.], a cocky Scorpion Clan Yakuza with two katars (punching daggers). Li Jun gets in some body shots, even though Sonny entangles one hand and a short sword with his chain. After a head butt, bruised Sonny yields.

The wanderers reunite for a dinner with Soske’s nosy family…. Sometime later, Ember sneaks out of the royal precincts to reconnoiter the home of Lady Yiao. The Druid shifts into crane form and flies toward the manor.

However, she is spotted by a large dragon coiled around wide pillars! Ember turns and hurriedly flies back to the palace. Saigo and Sonny go to the House of the Red Lotus in the theater district to lick their wounds….

I’m glad that we were able to level up your P.C.s quickly, and remember to also update your records for “Vistel’s Expedition,” “Holy Steel,” and the “Star Trek: Restorationcrew!

I look forward to seeing some of you at tonight’s face-to-face game, and let me know if you have any questions or ideas for Sogewa. Later, -Gene

“Vanished Lands: A New Dawn” Session 40.14 — Canal to the capital

Fellow role-players, here are my notes for “Vanished Lands” Session 40.14, which was held on Sunday, 16 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“17 to 21 April 1227 B.C.E.:” The diplomatic escorts decided to hike directly east across the Plains of Sathendo rather than stop at more potentially troubled villages. They also avoided an old tower occupied by a disgraced army officer.

The group began making plans for Sogewa, the capital of Tong Sheng. In Kuan Chou, Sonny and Toshi incapacitated a suspicious man who had spotted Nannuattan emissary Lady Yun Aei-Yong. Members of the town watch took him away.

Jung-Mo reminds his companions to be on their guard in strange cities. The Spirit Folk merchant asks around but finds that people shut up when he mentions the alleged mugger’s yellow sash. Jung-Mo later says this indicates that the man likely belongs to a criminal organization such as the Tong or Yakuza.

Sonny suggest buying the spy’s silence, but Saigo doesn’t trust him. Exasperated Soske’ recommends leaving town as soon as possible, but Ember wants to find the prisoner. Toshi asks Soske’ to prepare a narcotic to keep the Shengtese human from talking until they leave.

Ember, Jung-Mo, and Soske’ go to look for the man. Zhan-Shi Lai Tao, a sergeant in the local police, says that the prisoner was released to “his family” for healing. The frustrated hunters regroup with Sonny, Toshi, and Saigo at the “Happy Duck” hotel.

Jung-Mo spends 20 tael (10 gold pieces) to acquire passage on a barge on the canal between the Chuan Hosun and Chung Hsien rivers. Crane Hengeyokai Ember sings, and Bamboo Spirit Folk Saigo plays his flute to accompany the River Spirit Folk crew, but they are both rusty.

Shengtese human Sonny is equally lucky at joining Ember fishing, but he stays on deck to keep an eye out for trouble. Toshi uses the golden hairs pluckedfrom a monstrous Tikbalang as he makes paper for spells. The Shan Sao also makes a cloth scroll for Soske’ to record his deeds for his nosy family.

Soske’ takes a break from chatting with Lady Yun and says he has a relative in the capital who is a skilled blacksmith and who can help create masterwork and enchanted gear. The Shengtese human casts Masterwork Transformation to improve Saigo’s banded armor.

Saigo watches with interest as the barge is pulled by oxen on towpaths next to the canal, pushed by boatmen using long poles, and even occasionally drawn by sail. The wide canal includes locks and aqueduct bridges that cross over gorges — a level of engineering unexpected outside Korobokuru (eastern Dwarven) lands.

Many miles before reaching Sogewa, the barge passes farmers tending rice, other crops, and livestock. Saigo changes into a formal kimono, and the others follow suit. They then see concentric rings of canals dividing the Shengtese capital into multiple districts. Toshi recalls stories of Atlantis, which sunk more than a generation ago [in “game time”].

Atlantis
Sogewa, capital of Tong Sheng

The barge carries the travelers directly into the heart of the vast city, and Saigo stays focused on the destination rather than allow himself to be distracted by pretty urbanites.

The outermost canals waters farms, and then each ring separates a part of the city divided into four sections. The next districts include butchers and greengrocers, river traders and warehouses, and farmers’ residences.

Bridges and wide walls lead into the next tier, which consists of craftspeople, merchants, and middle-class housing. The ring after that has monasteries,temples, theaters, schools, and houses of healing. Each ward has sentries in specific uniforms.

The visitors are most impressed by Sogewa’s districts for the aristocracy, with large mansions and well-tended flowering trees. The canal leads into the heart of the city, where government buildings and formal gardens surround Silado Palace. Toshi looks for other Shan Sao.

The group disembarks, and imperial guards ask visitors to leave most of their weapons outside. Two friendly female guides, Qing Bai Lei and Qing Dao Lei, lead the way through winding paths. The landscaping is artistic, with large statues of past rulers, but Saigo observes that it would be difficult for an army to directly attack the palace.

Ember fondly recalls her home as she sees silver and brass fittings, red lacquered cabinetry, gold-tipped pagodas, and rustling silk robes. Courtiers and bureaucrats shuffle and become more numerous than scholars or soldiers.

Li Keng, another pale guide, brings Lady Yun and her entourage into the palace. The adventurers see long columned halls, tranquil courtyards, ornate carvings, and discreet servants. The sounds of giggling and music filter through paper screens.

Jung-Mo is worried that someone may magically see his true nature, but the Nannuattan Ninja presents himself as a merchant with Lady Yun and omits his cover identity as a Bamboo Spirit Folk.

Wu Jen Toshi and Samurai Saigo are reminded of the citadel at Bazran Hai in the Zedu kingdom. Kensai Sonny is more curious about how various clans are represented among the province’s leadership than in the trappings of privilege.

Wu Ember senses that she is being watched, and Shukenja Soske’ is not surprised when a court mage recognizes him. Yao-Ren Hu is a cousin and shares their family’s concern for the wandering priest.

Li Keng brings the would-be heroes to the august presence of Duke Kou Fei Seng. He accepts Lady Yun’s diplomatic credentials and listens to her offer of a truce between Gokuri, Tong Sheng, and Zedu. He says he will consider it on behalf of the son of heaven, Emperor Zi Zhao Wu Ding in distant Yin Shang.

The prince also temporarily releases the party from its duty of escorting Lady Yun for as long as she is in Sogewa. However, Kou Fei Seng says that it will be held responsible for any of her actions and vice versa. He asks if the group has any requests of him.

Jung-Mo, Ember, and Soske’ hang back. Sonny asks for access to Tong Sheng’s archives, and Toshi petitions to study with other Wu Jen. Saigo asks for permission to contact officers who knew his missing grandfather, Gen. Shinso Saigo.

The duke dismisses the escorts, and Draconian guard Oh Kum Ja stays with Lady Yun as negotiations commence. The team decides to stay in the palace, at least for its first night in the city.

Jung-Mo asks the Qing sisters for advice on sightseeing, and Toshi prepares to copy spells. Sonny heads to the archives, and Sonny talks with Li Keng about generals in the human army.

Soske’ reminds Ember that she is holding gold retrieved near the Balef River that should be returned to the Dragon Clan. Yao-Ren Hu and other relatives find Soske’, who reluctantly agrees to recite tales of his travels. They also invite his friends to a dinner the next evening.

Wizard Toshi and Druid Ember seek out a Kitsune (fox person) and a Kenku (raven folk) they saw working in the royal gardens. Rogue Jung-Mo stays with Ember when Toshi joins Cavalier Saigo to talk with the Zedu ambassador.

Saionji Yoshio, another Bamboo Spirit Folk Samurai, listens to Saigo and Toshi’s report and awards them 4,000 tael for their services so far. Weapon master Sonny later divides that to 300 g.p. per person, plus 26 g.p. for general expenses in the city.

Saigo asks about finding a geisha, but Yoshio-san recommends that he look beyond the palace grounds. He also warns them that humans can be easily corrupted or distracted. The wanderers recover from their exertions and begin exploring the city….

Let me know if you have any questions about Sogewa. Note that our next “Vanished Lands: A New Dawn” telecom game probably won’t be until Sunday, March 30. A one-shot this coming Friday or Saturday night will depend on who’s available and Thomas K.Y.’s anime viewing.

The “Vanished Lands: Vistel’s Circus” face-to-face campaign won’t resume until March 31 at Rich C.G.‘s place. I’ll post separately regarding advancement for both parties. I look forward to seeing some of you at Jason E.R.’s next “Glassworks: the Devil’s Den” superhero session.

“Vanished Lands: A New Dawn” Session 40.13 — Tower and Tong

Fellow role-players, here are my notes for “Vanished Lands” Session 40.13, which was held on Sunday, 9 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“12 to 16 April 1227 B.C.E.:” The wanderers questioned bandit Shiskikura Eiji about Undead farmers, and they smote ghoulish children at another abandoned farm. After confronting an angry mob of villagers, the group found and slayed three witches before deciding to leave Chin Mok.

Rather than stop in the villages of Chung Kwang Shui or Honeize, the team escorting Nannuattan emissary Lady Yun Aei-Yong decides to head directly across the eastern Plains of Sathendo. The town of Kuan Chou is 540 li (about 120 miles) east of Chin Mok, and a canal leads 224 li (50 miles) from it to Sogewa, the capital of Tong Sheng.

For the first time in weeks, the party rides across the wide-open grasslands without being attacked by bandits, Undead, or summoned monsters. The spring rains, however, slow their horses and Jung-Mo’s carriage, in which Lady Yun and her Draconian bodyguard Oh Kum Ja ride.

That night, Ember finds a campsite partly sheltered from the rain. While on first watch, Saigo notices Jung-Mo looking at a large egg inside a lacquered box. Saigo inquires about the unidentified brown and blue egg, and Jung-Mo asks him to keep it between them.

Later, during a thunderstorm, lightning illuminates a tower on a nearby hill. Sonny and Ember wake Saigo to report what they saw, and he agrees that it may be worth investigating on the way the next morning.

Toshi and Soske’ spot lights in the pagoda during the third and final watch of the night. The next morning, Jung-Mo and Toshi scout ahead. The Yakuza is stealthy, and the Wu Jen casts Chameleon for camouflage.

Jung-Mo senses movement within the stone tower and begins scaling it. Toshi casts Know History and learns that the pagoda is named Kai Sou Xian Haknam, or “the castle of Master Haknam.”

Unfortunately, Jung-Mo kicks out a loose brick and has to use Levitate to keep from falling or being seen by a guard. Toshi hides and Detects Magic from a number of sources. Wu Ember shifts into crane form and flies overhead to check on her companions.

They regroup with Saigo, Soske’ and the horses. The adventuring party decides to give the tower a wide berth. Samurai Saigo recognizes a pennant flying from the top as belonging to Zhan-Shi Hu Ho, a disgraced officer in the Shengtese army.

The next night, Spirit Folk Saigo and Jung-Mo hear animals but are not attacked during their watch. The caravan continues eastward, with no other people in sight. The Kwang Shui, Hothe, and Kuo Lui streams are easily forded, and the diplomatic escort arrives at the bustling town of Kuan Chou.

Shengtese humans Sonny and Soske’ know their way around. The Kensai is wary of certain clans, and the Shukenja hopes to avoid his meddling family. Shan Sao Toshi practices his martial arts in the morning with Sonny and asks about a Magisterium (magic school).

Saigo talks with Lady Yun about her plans for Sogewa. The representative of Gokuri says that she shouldn’t need an escort as she relays the truce to Duke Kou Fei Seng, but she will eventually need to travel north, to Bazran Hai in Saigo’s homeland of the Zedu kingdom.

Like Jung-Mo and Saigo, Ember hasn’t been to a large human city before, so she hopes to go sightseeing. While Saigo is still searching for his missing grandfather, Hengeyokai Ember wants to evade notice.

Saigo, Toshi, and Soske’ report to the local garrison at Kuan Chou. They meet Hiroshi Sanlang, a young warrior who recommends the “Happy Duck” hotel. The trio also passes vagrants and searches for a Magisterium but finds none.

Meanwhile, Ember, Sonny, and Jung-Mo stay with Lady Yun and Oh Kum Ja at the town gate. Chain master Sonny observes Monks among the street performers and acrobats, and Druid Ember looks out for fellow shapeshifters. Merchant Jung-Mo points out gangs of young men who might belong to the Tong or Yakuza.

Ember notices that the carriage’s curtain pulled aside, and Sonny asks Lady Yun to be more discreet. He leaves Jung-Mo at the reins as he runs after someone suspicious who has spotted the Dark Elf. After a brief chase, Sonny corners the man in an alley.

The goon tries to shove Sonny into a wall, but the Kensai dodges and punches him in the stomach. Despite being winded, the man calls for help and pulls a balisong (butterfly knife) from his orange sash.

Saigo, Toshi, and Jung-Mo return to the carriage and horses, and Ember sends Saigo and Toshi after Sonny. Ember and Jung-Mo look for a stable to get out of the street, while the others ask a beggar for directions.

Sonny tries to sweep his opponent’s leg, but he is nimble. Sonny strikes twice as Toshi and Saigo race members of the town guard to the scene. Wizard Toshi casts Updraft, lifting the man 30 feet and dropping him.

Saigo stalls the police by explaining how his friend was almost mugged. They find the man in the orange sash with broken bones. The sentries send for a healer and take the unconscious man into custody, but they also ask the knight and company to stay in town for a day or so in case they have further questions.

The travelers go to the “Happy Duck,” where they plan to take a barge on the canal between the Chuan Hosun and Chung Hsien rivers to speed their trip from Kuan Chou to Sogewa, capital of the Principality of Silado….

Remember to review your Player Character records on Obsidian Portal and let me know of any changes. In addition, note that our next “A New Dawn” virtual session on Sunday, 16 March 2014, will start a little later, around 7:30 p.m. Eastern time, because I’ll be getting back from a concert.

I also enjoyed last night’s “Vanished Lands: Vistel’s Circus” face-to-face game, and I look forward to resuming Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario next Monday. Don’t forget to reply to Thomas K.Y. regarding upcoming movies.

“Vanished Lands: A New Dawn” Session 40.12 — Mob, ghouls, and crones

Fellow role-players, here are my notes for “Vanished Lands” Session 40.12, which was held on Sunday, 2 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“10 to 11 April 1227 B.C.E.:” The wanderers investigated a Tikbalang summoning and tracked a Wolfen bounty hunter, his Barbarian bandit quarry, and missing farmers. They questioned a geisha and bowyer/fletcher and found three peasants turned into Undead before capturing the bandit.

Toshi searches the Yamen-Ren (Barbarian) and finds a dagger, a short bow, a broadsword, a chain shirt, and dried meat but no necromantic items. Saigo questions Shiskikura Eiji, who admits to banditry but claims that he restrained the three farmers and that someone in the village sent Ivor Bloodpelt after him.

Ember and Soske’ dispose of the corpses so that they won’t return to haunt the village of Chin Mok. Soske’ points out that whoever created the Undead could also have summoned the horse-headed Tikbalang near a desecrated grove.

Jung-Mo and Sonny visit a nearby farm whose fields also show unseasonable neglect. They open the door to a large, musty house and hear something moving in the rafters. Jung-Mo quickly yanks Sonny back outside.

As Ember and Soske’ keep watch, they see more than a dozen people approaching from the Shengtese human village. Ember shifts into crane form to get a better look, and she spots Ji-Sil Yuen, who was angry that her husband is missing and who accused Ember and others of having poor morals.

Mob rules
Chin Mok peasants

Soske’ goes to warn Toshi and Saigo, who agree to hide Eiji in a barn. Saigo goes out to meet the mob, which Ember says doesn’t include village elder Fong Kien or militia leader Yang Kuang. Ember and Toshi perch overhead as birds, while Soske’ leaves to check on Jung-Mo and Sonny.

Scout Jung-Mo and Kensai Sonny get a glimpse of three unnaturally pale children climbing down the walls like spiders. They pull the door shut and hold it. Shukenja Soske’ arrives and offers to help deal with the Undead delinquents.

Jung-Mo runs to assist Samurai Saigo with the angry nong (peasants). Ji-Sil says that she has heard of “impure monsters,” but the adventurers suspect that she hopes to destroy any evidence of her own involvement. Wu Jen Toshi is able to communicate with Druid Ember since both are in avian form.

Saigo pulls rank and orders the villagers back to their homes, saying that his band needs time to address the threat. The assembly reluctantly disperses, and Ember and Toshi fly overhead for a while to make sure they leave the area.

The party regroups at the second farm, where Sonny lets go of the door. The children of the rice paddies grab at him and Soske’ with their blackened nails. Jung-Mo hurls a Whippet (incendiary boomerang) into the fray, missing and starting a small fire in the house.

Undead creature
Children of the rice paddy

Soske’ draws his bow, lodging an arrow in the neck of one ghoul, and Toshi casts Magic Missile. Saigo swings his no-dachi (great sword). Ember casts Bless on her companions.

After an initial miss, Sonny unleashes a Whirlwind Strike with his chains, hitting all three foes. One of the Undead is slain by Soske’s Positive Energy Burst, and Toshi destroys another. Saigo finishes off the third one in a cloud of dust.

The group retrieves and unbinds Shiskikura, saying that he must face justice, not an angry mob. Saigo and Soske’ lead the way to the third farm, followed by Toshi, the bandit, and Sonny. Ember and admirer Jung-Mo bring up the rear.

The clinking cups and laughter of a tea party can be heard outside the last house. Saigo opens the door and sees three women, but when they turn, they reveal half-withered visages. They are the ones who have ensorcelled the farms.

Shan Sao Toshi tries to Detect Undead but concludes that the crones are Mahotsukai (witches). Shengtese Soske’ shoots an arrow but misses, and Spirit Folk Jung-Mo isn’t stealthy enough for a sneak attack.

Bamboo Spirit Folk Saigo cleaves into the evil trio, slashing two witches. One woman turns into a bat, another casts Mirror Image, and the third casts Cone of Cold. Hengeyokai Ember responds with Resist Cold, and Shengtese Sonny dispels four of the illusions with another Whirlwind attack.

Toshi casts Scorching Ray and Magic Missile at the bat, which Soske’ finishes off before falling back to heal Saigo. Jung-Mo again misses before hitting an Invisible witch with an arrow from his new folding bow.

Saigo slashes in the hope of hitting the hidden sorceress, who tries to escape. The other witch casts Lightning Bolt, injuring Jung-Mo, Sonny, and Saigo. Ember casts Cure Light Wounds on Jung-Mo and Toshi.

Sonny loops a chain around one enemy’s neck to interfere with her spell casting. The Kensai’s kicks force the other to drop her Invisibility. Toshi casts another Scorching Ray, finishing Sonny’s foe. He also tosses shurikens, but they miss, unlike Soske’s arrows. Saigo beheads the last witch.

The team searches the house, finding food likely brought from Chin Mok in the past few days. Sonny believes that a conspiracy of spurned wives led them to the sorceresses’ services. Saigo and Ember want to confront Ji-Sil Yuen, but Toshi and Soske’ note that she has swayed several peasants.

Jung-Mo says the group should remember its overall mission of bringing Gokuri emissary Lady Yun Aei-Yong to the capital and balance that with trying to help people and learn about hazards on the way. Soske’ and the others agree to leave Chin Mok as soon as possible….

Thanks again to all for your patience as we finish updating your characters to our latest house rules. Let me know if you have any questions as we upload them to Obsidian Portal, and I hope our games will run more smoothly in the coming sessions.

We’re also revising the “Vanished Lands: Vistel’s Circus” party, and I look forward to eventually continuing Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario.