“Star Trek: Restoration” Episode 1 — Old and new foes

Fellow role-players, here are my notes for our Star Trek telecom scenario of this past weekend:

“Space, the final frontier. Our starship’s mission: to explore strange new worlds, to seek out new life forms and new civilizations, and to boldly go where no one has gone before.”

Almost four decades after the Enterprise-E fought the Borg and Remans [see Nemesis], among others, the United Federation of Planets and other interstellar states in the Alpha Quadrant are slowly recovering from wars and ecological disasters. A refitted vessel takes a new crew on its first missions of defense, diplomacy, and exploration….

Player Characters for Gene D.’s “Star Trek: Restoration” space opera one-shot, using D20/FATE house rules, Friday, 21 March 2014:

  • “Lieutenant (Junior Grade) Kyerak” [Bruce K.]-half-Vulcan with a temper, in the U.S.S. Rotha’s command division
  • “Lt. Jarric Jameson” [Dexter V.H.]-male genetically modified human colonist (former Maquis) communications and wilderness survival expert
  • “Lt. Orzzek Kalifa” [Byron V.O.]-male Andorian (blue-skinned humanoid with white hair and antennae), assertive science officer
  • “Lt. Mari Killu” [Sara F.]-female Caitian (felinoid) security/tactical officer
  • “Lt. Boran’ Gorir” [Josh C.]-male Jem’Hadar (Dominion soldier), aggressive envoy/engineer

“Stardate 95248 (1 April 2418):” The U.S.S. RothaNCC 1993-C, a refitted Ambassador-class ship, picks up three passengers from the U.S.S. Tempest. Capt. Andelina Nobatu is ordered to take them into the Neutral Zone to be relayed to Qo’nos, the Klingon homeworld.

Alternate ambassador
The U.S.S. “Rotha” NCC 1993-C

Capt. Nobatu later convenes a meeting of her command crew, as well as supporting junior officers [the P.C.s]. The Terran human asks the science division to check for star systems and planets in case the ship needs to hide or resupply en route.

Engineers are tasked with improving efficiency, while tactical officers prepare for the inevitable engagement with ships that ignore diplomatic protocols. After reporting to their superiors, the junior officers meet in the “Starlight Lounge.”

They compare notes as Bolian bartender Mr. Vallcin brings drinks. Lt. Jarric Jameson asked Betazed communications head Lt. Artemis Borellis for permission to work with the engineers on a cloak or other countermeasures to Klingon and Romulan technology. Lt. Kyerak and security chief Pierre McDonough assigned guards to watch the guest quarters.

Lt. Orzzek Kalifa and Lt. Boran’ Gorir checked Starfleet records for solar systems between Earth and Qo’nos. The scientist and engineer identify Acamar (Theta Eridani), which had been affected during a Borg incursion, and Khitomer, site of past negotiations between the U.F.P. and the Klingon Empire.

Lt. Gorir and genetically enhanced Lt. Jameson also worked with chief engineer Lt.Cmdr. Akira Gorou to optimize the Rotha’s systems. Dr. Jones, the holographic chief medical officer, prepared sickbay, and Trill first officer Cmdr. Nasami Wahid oversaw crew readiness.

Chief McDonough assigned Lt. Mari Killu to work with other crew members to ensure that the passenger handoff goes smoothly. Lt. K’dex, the three-armed, three-legged Edosian science officer, scanned for possibly cloaked enemy craft.

The junior officers’ discussion is cut short when Chief McDonnough contacts Lt. Killu to tell her to investigate the guest cabins. Apparently, the guards aren’t responding. Cmdr. Wahid orders Lt. Kyerak to accompany her.

The Caitian and half-Vulcan find En. Thompson regaining consciousness. He tells them that the Orion, Gorn, and a hooded guest emerged from their quarters and refused to wait. En. Jonas ran after them.

Lt. Kyerak and Lt. Killu draw their Type 2 phasers and ask the ship’s computer where the aliens have gone. It responds that they are on Holodeck 3. Instead of an Orion harem or a Gorn environment, the Starfleet personnel find a room full of humming machinery.

D’naar, a green-skinned Orion trader, claims that he just wanted to demonstrate water-purification equipment he had learned about in his travels to “Hand of Giblets,” the reptilian Gorn representative of the Klingon Empire.

En. Jones appears with a rumpled uniform. Kyerak subtly uses telepathy to communicate with Mari, who also senses that something is wrong. From the bridge, Lt. Kalifa and Lt. Gorir can tell that the gear in the holodeck has overridden security controls and is drawing extra power.

The Andorian and Jem’Hadar try to tell Kyerak, but their signals are jammed. Orzzek informs Capt. Nobatu of the situation, and Boran’ grabs his short sword and heads to the holodeck.

Chief McDonnough and Lt. Jameson try to shut down the unauthorized energy drain, and they find that the ship’s shields are fluctuating in a patter, presumably to broadcast a signal. The captain orders a full stop.

In Holodeck 3, Hands of Giblets [Byron/Non-Player Character] leaps toward Lt. Killu. D’naar [Josh/N.P.C.] disintegrates En. Thompson. En. Jonas hides among the machinery. Kyerak stuns the Orion pirate, and Mari shoots at the Gorn emissary.

Lt. Gorir arrives, and he runs after En. Jones. Lt. Kalifa asks Lt. Borellis for help restoring communications. Lt. Kyerak eventually stuns Hands of Giblets, and Lt. Killu restrains the Orion and Gorn before going to aid Lt. Gorir. Other tactical and medical teams arrive and secure the perimeter.

Boran’ recognizes some of the machinery and implements the LaForge Protocol. He and Orzzek manage to shut it down, but the signal has been sent as the Rotha entered the Neutral Zone.

Mari shoots at En. Jonas, destroying a personal holo-emitter and revealing that he is in fact an Undine (formerly known as Species 8472; the medical team later finds the actual ensign, who has been killed).

The Undine hits Lt. Gorir again, and Lt. Kyerak and Lt. Killu shoot at it. Mari stuns the gray-skinned alien, and Boran’ beheads it. Kyerak berates the Jem’Hadar for giving in to his bloodlust, but Lt. Jameson notes that D’naar and Hands of Giblets are in custody and can still be questioned.

From the bridge, helmsman En. Brandon Marks reports to Capt. Nobatu that a Valdore-class Romulan warbird has just de-cloaked off the U.S.S. Rotha’s port bow….

Valdore-class warbird
The Varguille

Beruk and Geoff, we missed you this past weekend, but I hope that everyone else enjoyed this “episode!” I’m sure we’ll return to this at some point, so please post your characters to the “Vortex” site on Obsidian Portal, where I’ll also post my background notes. Let me know if you have any questions. Live long and prosper, -Gene (“Capt. Tzu Tien Lung”)

“Vanished Lands: Vistel’s Circus,” Session 39.34 — The circle of death

Fellow role-players, here are my notes for “Vanished Lands” Session 39.34, which Brian W. hosted in Newton, Mass., on Monday, 3 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5
Zebra and hyena
On the savannas of Salhonif Island

“19 to 24 February 1227 B.C.E.:” On Salhonif Island, the explorers visited Estu, a village of civilized apes. They found Reptile Folk ruins, a disguised spy of the devil in the Ibafen Mountains, and a ziggurat with an idol and the Eye of Heaven, a magical gem possibly protecting the apes.

“Vistel’s Expedition” heads northwest toward the city-state of Selifa, across savannah rather than jungles. Scully and scout Makena Walabu lead the way across the dry grasslands. Giacomo’s back itches because the “Mad Mage” Ezra trapped in his tattoo senses the evil temple at volcanic Mt. Tilefa.

Hamfast explains to Elsa that their adventuring party chose the plains route over the rain forest because the latter has more spies of the Pit Fiend. Corwin reminds his companions that their primary mission is to get help from Queen Zapanga to find and free Lady Shadira, an Efreeti trapped in Shambling Mound form by devil Schm*ckF*ck.

Tempestade considers his plans to free fellow slaves from his own time by using a magical obelisk in the barbaric port of Gisar. He and Sir Torrel guard the porters and supplies.

The onetime performers’ hike is interrupted by seven hyenas. Flind Scully tries to warn them off with a snarl, but yelps indicate that the predators are surrounding the caravan. Hill Dwarf Elsa tries to Speak With Animals, but the hungry beasts continue to tighten their noose.

Hifalendorin human Giacomo casts Magic Missile, immediately killing three hyenas. Corwin wants to try Fireball, but the Ranger and Druid recommend against that in the dry brush. The Half-Elf instead casts Mirror Image.

Elsa Summons Woodland Beings, and two baobab Treants appear. Scully slays two of her distant cousins with arrows. Zeda human Hamfast swings his maul, mainly to clear the tall grasses around them and to fend off the creatures.

Tempestade, Sir Torrel, and Makena try to protect the porters. The pack runs around the large Treants. Elsa Wild Shapes into a lioness, and the remaining hyenas reluctantly lope away to rejoin the circle of life and death.

The Treants also leave. Scully uses the Lens of True Sight to verify that the dead are actually animals and not humanoid slaves or spies Polymorphed by the Baatezu.

That night, Elsa casts Grove of Respite, which creates fruit-bearing trees and a pool of potable water in the middle of the savannah! Hamfast and Corwin take the first watch and worry about disease-bearing insects and ravenous dinosaurs.

During the second watch, Giacomo and Scully hear the thunder of approaching hooves. A herd of zebras, which they have never seen before, streams around the camp. One of the striped equines at the back of the stampede falls, writhing in pain.

Ranger Scully wakes Bard Corwin, and they sneak out for a better look. The hapless zebra is covered in swarming army ants, which threaten to engulf those outside the oasis. The spellcasters protect themselves — Wizard Giacomo casts Invisibility, and Druid Elsa casts Repel Vermin.

Elsa then runs to the zebra to cast Cure Light Wounds, and Corwin casts Fly to stay above most of the insects. Giacomo joins him with Levitation. Scully runs back to the camp, where Fighter Hamfast and the others stay asleep.

Elsa uses Commune With Nature to assess the local area and sends the zebra back to its herd. Scully notes that other predators may still cull it, but that’s the way of nature.

The next day, the group beholds Selifa’s white stone walls. Guide Makena says that not only is the ancient city-state on the Bisuna River, but it’s also located where the plains, forest, and mountains come together, enabling farmers, hunters, and herders to coexist and contribute.

Corwin asks Makena about local inns, and she names the “Agali’s Cape” and the “Tilefa’s Tears.” The expedition goes to the first one to try dinner. Yetunde, the matronly proprietor, welcomes the visitors in Suthern.

Giacomo burns his tongue on spicy food, but Hamfast enjoys the shared meal enough to recommend staying at “Agali’s Cape.” Scully doesn’t like Yetunde’s wide hat and takes particular interest in the brontosaurus carpaccio.

Corwin offends their host by asking for female companionship for the night, so Elsa smoothes over the faux pas and trades plum wine for date wine. Makena later reports that the “Tilefa’s Tears” is quieter, but the group is satisfied with its choice.

The travelers retire to one of Yetunde’s guest houses, which has a fire pit surrounded by concentric clay ledges. The bottom one is for sitting by the fire and eating, the next ones are for storage, and the top tier has pillows and blankets for sleeping.

The next day, the former members of Vistel’s Circus hire a young man to wait in line to get them a royal audience. They then go to one of Selifa’s bustling markets. Coffee, chocolate, tropical fruit, and exotic stews fill the air with fragrance.

Most of the people are colorfully clad humans of certain tribes, with some tall plainsfolk, robed coastal traders, or stocky jungle dwellers. There are also Lizard People and a few demihumans in the city, including Agogwe (Halflings), Kitunusi (Gnomes), Ngoloko (Orcs), Utuchekulu (Dwarves), and Wakyambi (Elves; see D20 Nyambe).

Kobolds lurk in alleyways as bright clothes hang overhead. Elsa talks with Uzoma, an Utuchekulu whose tribe worships a mountain orisha. Her talk of sacrifices scares away the rest of the party. Giacomo buys spell components.

Hamfast buys souvenir fetishes and a flute, and Scully inquires about dyes and jewelry. She learns that gold and diamonds are somewhat more common in the Zarendo Islands than on the mainland, but iron and pearls are rarer and thus more valued.

Musa, an Ngoma (Bard), tells Corwin that artists gather in front of the palace each night to perform and compete for audience favor and coin. Elsa buys a bagpipe, and Corwin practices on the drums.

Hamfast and Elsa also notice various temples to the Zarendo pantheon. Elsa buys a long masterwork shield to present to Queen Zapanga. Giacomo and his homunculus familiar Gerald busy themselves enchanting his Wizard’s Staff.

Akinwole, who had waited in line, promises the outlanders that he will obtain a royal audience for the next day. As dusk falls, crowds move from the market to near the palace, where drummers and dancers quicken the pulse.

Hamfast and Elsa enjoy street food, while Elsa realizes that she needs to practice the bagpipe. Corwin strums his mandolin, and even though most of the islanders don’t understand what the Saganim prince is singing, they appreciate his melodies.

“Vistel’s Expedition” returns to the “Agali’s Cape” to await its summons to Selifa’s royal court….

I look forward to seeing everyone’s “Vanished Lands” characters in the new D20/FATE format on Obsidian Portal soon. Let me know if you need any help or if there are any people, sites, or items you’ll be looking for in Selifa before next Monday’s game.

In the meantime, I also look forward to our upcoming “Vanished LandsA New Dawn” and Jason E.R.’s “Glassworks: the Devil’s Den” sessions, as well as non-gaming events.

“Vanished Lands: Vistel’s Circus” Update 39.14 — Loosing the siren

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.14, which Brian W. hosted in Newton, Mass., on Monday, 3 June 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of summer 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 4
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 4
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 4
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 4
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 4
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 4
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“8 to 9 March 1228 B.C.E.:” Members of the performing troupe continued their investigations into corruption in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. The Lizard Folk pirates of Prince Garamond guarded the circus in the Agora (market square).

Corwin Windsong, revealed as Prince Berek, seeks to clear his name before he can challenge his half-brother, Prince Daven, on his right to succeed King Edmund II. First, the Bard must prove that he didn’t kill Lady Katarina, his onetime tutor and lover, as well as the wife of Lord Dalek, a Tiefling (demon-touched) Wizard and royal adviser.

Elsa Fairbottom and Tempestade go to the tower of Otih. “Uldor” [Thomas K.Y.], a helpful Cleric of the lord of the sun and justice, referred them to the temple.

The Dwarf Druid and human Monk meet “Sir Niac Eden” [Mike F./Non-Player Character], a Wolfen Paladin. Elsa gives a generous donation of 200 sovereigns (gold pieces) and asks Niac if sages can help divine what truly happened the night of Katarina’s disappearance.

Elsa explains how a Doppleganger recently attacked the king, how her companions found a varun (Underdark cat) butchered in the palace, and how Corwin talked with Drow (western Dark Elves) and Duergar (Gray Dwarves) at the Zuromm embassy. Niac replies that Corwin must come to the tower of Otih “for purification” and to verify his innocence.

Giacomo du Vane, Hamfast Hammerfist, and Scully Strongbow return to the Gilded Keep on the Isle of Valor. The Hifalendorin mage and Zeda Fighter question members of the castle staff about the night of Katarina’s presumed murder. The albino Gnoll uses her keen nose to sense nervousness and deception.

The trio first questions cook Skilti, who saw young Prince Berek run by in a panic on a dark and stormy night. A trail of blood was found near Dalek and Katarina’s chambers, and Berek’s flight from the city was interpreted as a sign of guilt. Like Princess Catherine, Berek’s partying younger sister, old Skilti believes that Corwin loved not too wisely but too well.

Melchior Merryman” [Byron V.O.], a Cleric of Ulandt, lady of rest, sends gifts to the travelers, including masterwork arrows for Corwin. Hill Dwarf Fighter “Gug Trushin” [Kai-Yin H.] helps watch the circus wagons and tents.

Meanwhile, Corwin goes to the Bardic College, where he finds fellow musician Maeve Gallagher. She reports that Lord Dalek is rumored to be wooing Princess Catherine. Prince Berek asks the priestesses of Brijitt, goddess of fire and poetry, to help defend his reputation to the Saganim people.

Giacomo, Hamfast, and Scully talk with Gudrun, a chambermaid who professes no love for “spoiled princelings.” She said she was bringing laundry from the royal chambers. Elsa and Fighter Hamfast learn that Berek was seen running with blood on his hands and that Katarina’s body was never found. Ranger Scully smells salt water on Gudrun, who claims that she prefers to eat her favorite fish away from other servants.

Sir Niac agrees to help Elsa, but he notes that Lord Dalek’s chambers are likely magically shrouded. Tempestade (who had tried to make a berimbau) seems more curious about how Otih’s followers oppose slavery and about joining their order than about Corwin’s fate.

In the Gilded Keep, Giacomo, Hamfast, and Scully question Aella, a pious servant. After some cajoling, they persuade her to recount what she saw on the night of Katarina and Berek’s disappearances from the palace. Aella says that she saw Gudrun running in the opposite direction of most people — including Berek — on lower level where she wouldn’t normally need to be.

Because Aella fears for her own safety, the trio takes her to the temple of Otih, but not before asking Morgaine, handmaiden to Queen Margaret and Melchior’s wife, to keep an eye on Gudrun.

Corwin confesses his sins to Sir Niac, including how he killed Adric Thumon, the squire to Sir Banor Finney who was running a silver mine operated by Goblin slaves. Thumon had surrendered, but Corwin and company killed him anyway and freed the slaves, who then went with Dubwana (Hobgoblins) from the Garku Nasit.

The knights of Otih are impressed by Prince Berek’s honesty and agree to support him in both his trial for Lady Katarina’s presumed murder and his challenge of the ambitious Prince Daven’s ascension to heir apparent.

Corwin, Niac, and friends listen to Aella’s story and send messages to Prince Garamond and Maeve telling them that they have testimony exonerating Berek. They then take a rowboat to the Isle of Valor to search the area beneath the Gilded Keep.

Hamfast and Tempestade work the oars, while Scully and Niac search the rocks. Giacomo and Corwin impatiently wait with Aella at the temple of Otih because Prince Berek is banned from the palace until his trial.

Elsa spots a pile of fish bones on a rock. As the boat pulls close, Tempestade sees a cave opening behind the rock. Scully leads the way, and Hamfast lights a torch. They see movement, followed by a woman’s wail.

Waterhouse painting
Siren

Scully and Tempestade are momentarily stunned, but Hamfast and Elsa press forward on the slick rocks. Sailor Niac flirts with Scully and secures the boat. Hamfast draws a knife and tries to jump on the woman [Beruk/Non-Player Character] before she crawls away, but he misses. The investigators realize with horror that her legs (or fins) have been hacked off.

Ensorcelled, Scully shoves Hamfast away from the crippled siren, whose strawberry blond hair reminds everyone of Corwin’s description of Katarina. Elsa casts Protection From Evil on Hamfast and gives him her mace.

The woman slashes at the burly human with a cutlass, and Niac readies his club. Hamfast tries to subdue the screaming woman, and Elsa prays to Gaia and Moradin for Guidance. Hamfast knocks out the malnourished mermaid and takes her to the boat, where saddened Scully wraps her in a blanket.

They return to Otih’s tower, where Berek is shocked to see how Katarina has been magically transformed and crippled. The Paladins of Otih take the former captive to the Houses of Healing so that the Clerics of Ulandt, lady of rest, can attend to her many wounds.

Sometime later, King Edmund and Queen Margaret preside over the trial of Prince Berek. Among the attendees are Lord Dalek and Lord Stefan Sable, whose house is suspected of necromancy. Dalek repeats his charge of murder against Berek, noting that the prince fled after Lady Katarina’s disappearance and that his bloody handprints were found.

Giacomo, acting as Corwin’s counsel, points out that the evidence is circumstantial. Aella testifies that as angry as Lord Dalek now seems, he was calm after the blood trail was found near his quarters.

Melchior and Sir Niac unwrap Katarina, causing the crowd to gasp. Giacomo observes that only a few spellcasters in all of Saganim would be powerful enough to permanently transform her, and he accuses Gudrun of working with Dalek and feeding on her.

Hamfast holds furious Corwin from attacking Dalek, and King Edmund shares his son’s righteous anger. Guards haul unrepentant Dalek and Gudrun to the dungeon to await the headsman. Giacomo recommends that they be searched for magical implements, and Scully and Elsa are relieved that justice has prevailed. Scully hugs Corwin.

Melchior says that now that Dalek’s magic is waning, Lady Katarina has only days to live at most. Corwin mourns for his lost love, even as Scully seeks out Niac’s company and the circus prepares for its next performance….

Welcome back, Josh, and I hope that everyone enjoyed the dramatic game! It’s interesting that we’re wrapping up major chapters in both the “Vanished Lands” and the “Vortex: Terra’s Pride” telecom space opera. Note that your Player Characters have leveled up — I’ll double-check adjustments by our next session.

I look forward to Rich’s Star Wars: Edge of the Empire playtest next Monday, and I’m sorry that I’ll be missing Josh’s Dungeon World one-shot later this month. In the meantime, take it easy, -Gene

“Vanished Lands: Vistel’s Circus” Update 39.1 — “On our worst day, we’re just odd”

Fellow role-players, here is Update 39.1 of my “Vanished Lands: Vistel’s Circus” fantasy campaign, which Brian W. hosted in Newton, Massachusetts, on Monday, 10 September 2012:

In one ancient world, there was a region where demihumans migrated and strange majicks thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

After various bands of mercenaries and diplomats fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert, another group journeyed across the Plains of Sathendo….

>>Player Character roster for Gene D.’s “Vanished Landsheroic fantasy campaign, using the “Basic Fantasy Role-Playing Game,” as of autumn 2012:

  • Giacomo the Mysterious” [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 1
  • Hamfast Hammerfist” [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 1
  • Scully Strongbow” [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 1
  • Corwin Windsong” [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 1
  • Elsa Fairbottom” [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 1
  • Radius” [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
  • ?” [Josh C./absent]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 1
Hifalendorin village of Androth
Hifalendorin village of Androth

>>”1 to 3 February 1228 B.C.E.:” A line of wagons hastens to the village of Androth, seeking shelter from winter winds. New performers have recently joined “Vistel’s Circus” as it crosses the (proto-Western European) human kingdom of Hifalendor.

Giacomo the Mysterious is a prestidigitator anxious to escape the fate of his corrupted tutor. Hamfast Hammerfist and Elsa Fairbottom have hiked out of the Ivory Mountains, and Scully Strongbow is unlike most of her barbaric humanoid kin.

Strange but honorable Radius has been “summoned” across the planes of existence, and Corwin Windsong, the latest addition to the troupe, has offered to serve as ringmaster. Corwin rides with Orlando and Wilhelmina Vistel, founders of the circus.

Mage Giacomo practices card tricks, while Fighter Hamfast and other roustabouts rest in preparation for pitching camp. Ranger Scully practices her archery, hitting a weathervane with an arrow as the circus enters Androth.

Paladin Radius explains to Druid Elsa that he was exiled for his “asymmetry.” Corwin discusses with Orlando the lineup of acts, which includes the following:

  1. Sharpshooting and knife throwing with Scully Strongbow
  2. Escape artist Seamus Feanor (a Saganim human)
  3. Fire breather Amur of the Desert Flames and dancer Tamara the Veiled Wonder (Suthern humans)
  4. Trained animals: Scully’s owl “Owlicious,” Elsa’s owlbear cub “Oswald,” dogs, ponies, and fainting goats
  5. Magic show: Giacomo the Mysterious
  6. Finale: The “Flying Perhutens” — acrobats Carolus and Simona (Hifalendorin humans)

Orlando steps back from being the master of ceremonies to focus on taking admissions fees, and “Mama Willie” is in charge of sewing costumes. The carnival folk also agree to have the following wandering attractions:

  • Clown: Graham Tervin (Saganim human)
  • Guess your age: Modron Radius
  • The fearsome Barbarian: Hamfast Hammerfist
  • Freaks: Malinzel the Devourer (Zarendo Islander Lizard Woman) and Gnoll Scully
  • Caricature painting: Alberto Barrowright (Harfoot Halfling)
  • Singing: Lucille Barrowright (Harfoot Halfling)

Saganim (proto-Celtic) human drover Cerdwyn mab Ardain supervises the camp setup, aided by taciturn rigger Baskor Steadyhand, a River Dwarf who flirts with Elsa. Zeda human Hamfast is happy to be working, unlike Graham.

Statuesque Cerdwyn also sets watches for the night with Hamfast, Baskor, Graham. Those not on guard go to their bedrolls early. Cheerful Seamus tries to engage Radius in conversation, while Giacomo tries sleight of hand with young Lucille.

Elsa cooks dinner with Willie and Miranda Barrowright, a Harfoot Halfling priestess of Yondalla. They plan to go to the market the next morning to buy more food and other supplies. Scully, Radius, and Malinxalxochitl (a.k.a. Malinzel) clean up any leftovers.

Corwin and Giacomo accompany Orlando in visiting the manor of the local lord. A middle-aged woman named Renata answers the door and introduces them to Sir Valerius. He is grateful for an opportunity to entertain his vassals during the depths of winter and agrees to waive any taxes as long as there isn’t any trouble.

At the “Gully Jug” tavern, some of the performers announce their arrival and order drinks. Harfoot Halflings Jacques and Claudia serve the newcomers. Elsa asks Radius to keep an eye on Corwin as she and Elsa leave the village to let their animals hunt.

Giacomo watches peasants Terence and Branwyn argue, and Corwin asks for the rarest beverage available. Jacques gives the Half-Elf Bard a Gnomish cordial, just as Forest Gnome Liskjaf… shakes his head and departs. Soon, Corwin is standing on a table and singing rousing ballads.

Shortly before dawn, Hamfast is on watch when he is hit by a snowball! The tall human looks around the edge of the circus camp and the town square, and he spots footprints leading to a downspout. After getting hit by another snowball, Hamfast spots a Goblin hiding in the eaves of a building.

Bruisefoot begs for help. Apparently, the Goblin’s tribe has been “captured by bad men” across the frozen Aehonir River. Hamfast wakes a few of his companions, and they find Bruisefoot hiding in a chimney. The needle-toothed humanoid repeats his plea for help and says that his people are about two days’ walk away.

Giacomo and Corwin (who is nursing a hangover) are reluctant to help Bruisefoot. Radius and company check with local constable Adelard, who says that the Goblins are little more than a grain-stealing nuisance. Elsa argues in favor of helping the green-skinned humanoids, and Hamfast and Scully agree.

But first, the members of “Vistel’s Circus” have a performance to prepare for….

I hope that all of you enjoyed our first session back in the “Vanished Lands,” and let me know if any of you have questions about the “BFRPGcharacter-creation and house rules. Josh, I look forward to your Monk eventually joining the party. The next session for this fantasy group is scheduled for Monday, Sept. 24.

I also look forward to continuing the FATE 3e “Vortex” space opera telecom team and city and character creation for Josh’s “Mystic Adventures in the ‘Big D,'” using FATE 3e Dresden Files next Monday! Take it easy, -Gene