“Vanished Lands: Vistel’s Circus” Updates 39.15 and 16 — Trials and travels

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.15 and 16, which Brian W. hosted in Newton, Mass., on 17 June and 1 July 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of summer 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 4
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 4
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 4
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 4
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 4
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 4
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
BBC's Camelot
The Gilded Keep in Thadenis, capital of the kingdom of Saganim

“10 March to 25 October 1228 B.C.E.:” After finding his lost love Lady Katarina, Prince Corwin proved thatcourt mage Lord Dalek was responsible for her maiming and imprisonment. As the Tiefling (demon-touched) wizard is hauled to the dungeon, exonerated Corwin visits the polymorphed mermaid at the Houses of Healing to spend her last hours with her.

Meanwhile, the prince’s friends prepare for his challenge of his half-brother Daven’s right to the throne of the (proto-Celtic) human kingdom of Saganim. Giacomo du Vane goes to the Bardic College to research magic and see if there is any connection between Lord Dalek and Prince Daven.

Hamfast Hammerfist spends his time at Ghanki’s Gin Pub, where he learns that Saganim sailors have no love for arcane spellcasters. Scully Strongbow goes to Daven’s Theater to keep an eye on the prince, who is in the patron’s box with betrothed Julia and friend Sean Sable, whose house is suspected of necromancy. Scully reports to Corwin via owl Owlicious.

Dressed as a servant, Tempestade watches Dalek’s room in the Gilded Keep. The Monk observes a crow on the windowsill, as well as Lord Stefan Sable, who searches the room with some guards.

Elsa Fairbottom visits Pfenik, a Brownie at the Grove of Arbos. The Dwarf Druid asks Pfenik if he’s interested in traveling beyond the city of Thadenis, and he agrees to join her. Elsa later charms some rats to watch the embassy of the nefarious kingdom of Zuromm.

Meanwhile, Corwin’s other half-brother, Prince Garamond, guards the tents and wagons of Vistel’s Circus with his Reptile Folk pirate crew. The wanderers regroup at the Happy Brownie Inn to compare notes.

Sometime later, Giacomo goes to question Dalek but learns that the Tiefling has escaped! His two guards have apparently killed each other, but no trace of poison is found.

Corwin, Hamfast, and Garamond race to the palace, where Tempestade searches the mage’s quarters. Giacomo reviews the list of items taken from Dalek.

Detect Magic spell reveals a rope ladder leading from his cell to the kitchen, where the group finds a surprised maid and an enchanted knife. Hamfast confiscates some food. The trail leads to rocks at the base of the tower walls, surrounded by the East Rush River.

Corwin consults “Melchior Merryman” [Byron V.O./Non-Player Character], a Cleric of Ulandt, lady of rest, and counselor to Queen Margaret. Melchior notes that the doppleganger who attacked King Edmund II was likely working with the disgraced Dalek, as was servant Gudrun.

Hamfast identifies the knife as a style belonging to the Rakshasa, the demonic tiger folk rulers of the neighboring Garku Nasit. Scully continues her stakeout of Prince Daven, but Tempestade finds no sign of a boat at the base of the Gilded Keep.

Cautious Giacomo casts Detect Magic and prepares to spend the night watching the royal family. Elsa’s Detect Evil and Speak With Animals spells reveal little.

The onetime carnival performers tell Melchior and Queen Margaret that they suspect Lord Sable in Dalek’s escape. Corwin and Hamfast guard Princess Catherine, Corwin’s younger sister.

The next morning, Corwin casts Change Self to anonymously visit the Zuromm embassy. The prince boldly bargains with Lady Dolista, a seductive Drow (western Dark Elf) diplomat. She agrees not to contest his or Garamond’s right to the throne over that of Prince Daven in return for mutual noninterference for a year and a day.

Giacomo brings the Rakshasa blade to the Clerics of Brijitt, goddess of fire and poetry, and the Harandrim Academy for further study. Friendly Flind Scully meets with “Sir Niac” [Mike F./N.P.C.] and the knights of Otih, lord of the sun and justice, who also agree to support Prince Corwin.

Humans Hamfast and Tempestade check on Orlando Vistel, Garamond, and the circus. Dwarf Elsa visits “Ulrich Vandermoor” [Ted A.H./N.P.C.] at the Royal Society for Exploration and Cartography.

Back at the Hall of Thanes on the Isle of Valor, Prince Corwin formally challenges Prince Daven for the right of succession. Corwin, also known as Prince Berek, calls Niac as a character witness. The Wolfen Paladin states that Corwin has acted in the kingdom of Saganim’s interests, even when he was away from the capital.

Ambitious Daven calls Skilti, the palace cook, to testify on his behalf. Corwin and his allies don’t trust Skilti, whorecently tried to serve the king a cooked varun, or Underdark cat. Corwin then calls Lady Dolista to the stand.

The Drow emissary admits that she gave Prince Daven gold, and Giacomo produces Zuromm coins covertly taken from the prince as evidence. Dolista is less cooperative than Corwin had hoped, but her testimony does sway many in the court.

“Black Raven” [Michael C./N.P.C.] testifies that he found evidence linking Corwin to the death of Adric Thumon, squire to Sir Banor Finney. However, the scout also notes that Thumon had enslaved a tribe of Goblins at a secret silver mine.

King Edmund, son of Athelward the Just, pronounces his verdict: His second son, Garamond, is the new heir apparent. Edmund’s eldest, Corwin, is required to spend a year and a day within Saganim’s borders to atone for his flight after the apparent murder of Lady Katarina and for the death of Thumon.

Prince Daven, the youngest son, is ordered to spend a year and a day outside of the kingdom to make a name for himself and demonstrate Saganim values of valor and honor. Daven leaves with the Lady Julia, Sean Sable, and his hippogriff.

Corwin and his companions say farewell to Orlando Vistel and his circus, which leaves Thadenis. Tempestade and Elsa are tempted to go with the performers. The displaced Monk also expresses interest in heading to the warmer lands to the south.

Several months pass. Giacomo offers his services as a court wizard to King Edmund and continues his relationship with Maggie Oakleaf, a droll Sylvan Elf student at the Harandrim Academy. Akael Nightmist helps the mages watch for Dalek, still at large.

Hamfast and Elsa visit their homeland in the Ivory Mountains to the north. Pfenik and owlbear Oswald travel with them through the (proto-Western European) human kingdom of Hifalendor to the Zeda kingdom of the Dwarves and Gnomes (and some humans).

Scully acts as a scout for the knights of Otih, exploring caves near Thadenis. The canine humanoid also becomes close with Sir Niac and learns about sailing from the onetime “Dragonslayer.”

Tempestade spends two months becoming a friar at the temple of Otih. The martial artist also inquires about ways to his distant homeland and for a refuge for freed slaves. He reads about an obelisk supposedly guarded by a purple worm in the distant port of Gisar.

Prince Corwin works with the Bardic College to burnish his brother Garamond’s reputation. True to his word, the Bard also helps the crown prince strengthen the kingdom of Saganim’s economy and defenses. He keeps a wary eye on Lord Stefan Sable and Lady Dolista.

Corwin also gets reacquainted with his family, hunting with father King Edmund, playing chess with stepmother Queen Margaret and stepsister Catherine. According to reports, Prince Daven and Sean Sable have traveled east to the barbaric Gusorin Confederation.

In the Ivory Mountains, Hamfast brings Elsa and Pfenik to his home hamlet. The Dwarf and Brownie find the human’s family as taciturn as he is. Hamfast gives his brother Olaf money for the care of wife Helga and a son and daughter.

Perceptive Elsa realizes that detached Helga was once Hamfast’s wife and that the children are his. Hamfast matter-of-factly explains that the relationship didn’t work out.

Olaf brings the visitors to a nearby farm, where injured Hans [Beruk/N.P.C.] waits for the Tottenkoff. Druid Elsa offers healing, but the Zeda humans look at her with confusion. Hamfast coldly performs his duty, ending Hans’ suffering and shocking Elsa.

Meanwhile, back in Thadenis, Giacomo starts a scholarship fund for underprivileged youth and studies magic at the palace. Tired Scully gets a tailored outfit to minimize her frightful appearance, and Tempestade asks her to teach him the basics of sailing.

Corwin tries to conduct diplomacy with Lady Dolista and hears rumors of a new cult in the city. The prince tells the council and Bard Maeve Gallagher about his intention to leave when his year is finished. King Edmund also looks fatigued at public events.

Rather than return to her clan, Elsa busies herself with brewing and mapmaking. Strong Hamfast helps out around his brother’s farm, cutting trees from the dense surrounding woods. Pfenik repeats rumors about renegade Druids, who no longer defend the balance of nature but instead seek power for themselves.

Hamfast, Elsa, and Pfenik decide to return to Saganim early rather than spend winter in the mountains. They meet their friends at Ghanki’s Gin Pub and are surprised at how bedraggled Scully and other patrons look. Corwin suspects the evil cult.

Hamfast drinks heavily, and Tempestade says that fog and will o’ wisps have been seen around the Isle of Grief. Elsa, Pfenik, and half-grown Oswald go to the Grove of Arbos, where fellow Druid Lorcan Mahoney relates the tale of a dragon whose breath induced sloth among his subjects.

Giacomo finds Maggie curled up asleep under a desk. Exhausted, Scully goes for a moonlight sail with Niac, while Corwin casts Detect Magic and finds that the capital has fallen under an enchantment. Sylvan Elf Akael later confirms that a Theft of Sleep ritual has been used to weaken the populace and to help rouse a sleeping or Undead entity, even as Samhain approaches….

As you can see, I’m still catching up on gaming notes, and I’m sorry that I missed Josh’s Dungeon World one-shot. In the meantime, please remember to double-check your Player Character records on Obsidian Portal and let me know of any changes or corrections.

I look forward to continuing our “Vanished Lands” and “Vortex” campaigns into the fall! -Gene

“Vanished Lands: Vistel’s Circus” Update 39.14 — Loosing the siren

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.14, which Brian W. hosted in Newton, Mass., on Monday, 3 June 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of summer 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 4
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 4
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 4
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 4
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 4
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 4
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“8 to 9 March 1228 B.C.E.:” Members of the performing troupe continued their investigations into corruption in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. The Lizard Folk pirates of Prince Garamond guarded the circus in the Agora (market square).

Corwin Windsong, revealed as Prince Berek, seeks to clear his name before he can challenge his half-brother, Prince Daven, on his right to succeed King Edmund II. First, the Bard must prove that he didn’t kill Lady Katarina, his onetime tutor and lover, as well as the wife of Lord Dalek, a Tiefling (demon-touched) Wizard and royal adviser.

Elsa Fairbottom and Tempestade go to the tower of Otih. “Uldor” [Thomas K.Y.], a helpful Cleric of the lord of the sun and justice, referred them to the temple.

The Dwarf Druid and human Monk meet “Sir Niac Eden” [Mike F./Non-Player Character], a Wolfen Paladin. Elsa gives a generous donation of 200 sovereigns (gold pieces) and asks Niac if sages can help divine what truly happened the night of Katarina’s disappearance.

Elsa explains how a Doppleganger recently attacked the king, how her companions found a varun (Underdark cat) butchered in the palace, and how Corwin talked with Drow (western Dark Elves) and Duergar (Gray Dwarves) at the Zuromm embassy. Niac replies that Corwin must come to the tower of Otih “for purification” and to verify his innocence.

Giacomo du Vane, Hamfast Hammerfist, and Scully Strongbow return to the Gilded Keep on the Isle of Valor. The Hifalendorin mage and Zeda Fighter question members of the castle staff about the night of Katarina’s presumed murder. The albino Gnoll uses her keen nose to sense nervousness and deception.

The trio first questions cook Skilti, who saw young Prince Berek run by in a panic on a dark and stormy night. A trail of blood was found near Dalek and Katarina’s chambers, and Berek’s flight from the city was interpreted as a sign of guilt. Like Princess Catherine, Berek’s partying younger sister, old Skilti believes that Corwin loved not too wisely but too well.

Melchior Merryman” [Byron V.O.], a Cleric of Ulandt, lady of rest, sends gifts to the travelers, including masterwork arrows for Corwin. Hill Dwarf Fighter “Gug Trushin” [Kai-Yin H.] helps watch the circus wagons and tents.

Meanwhile, Corwin goes to the Bardic College, where he finds fellow musician Maeve Gallagher. She reports that Lord Dalek is rumored to be wooing Princess Catherine. Prince Berek asks the priestesses of Brijitt, goddess of fire and poetry, to help defend his reputation to the Saganim people.

Giacomo, Hamfast, and Scully talk with Gudrun, a chambermaid who professes no love for “spoiled princelings.” She said she was bringing laundry from the royal chambers. Elsa and Fighter Hamfast learn that Berek was seen running with blood on his hands and that Katarina’s body was never found. Ranger Scully smells salt water on Gudrun, who claims that she prefers to eat her favorite fish away from other servants.

Sir Niac agrees to help Elsa, but he notes that Lord Dalek’s chambers are likely magically shrouded. Tempestade (who had tried to make a berimbau) seems more curious about how Otih’s followers oppose slavery and about joining their order than about Corwin’s fate.

In the Gilded Keep, Giacomo, Hamfast, and Scully question Aella, a pious servant. After some cajoling, they persuade her to recount what she saw on the night of Katarina and Berek’s disappearances from the palace. Aella says that she saw Gudrun running in the opposite direction of most people — including Berek — on lower level where she wouldn’t normally need to be.

Because Aella fears for her own safety, the trio takes her to the temple of Otih, but not before asking Morgaine, handmaiden to Queen Margaret and Melchior’s wife, to keep an eye on Gudrun.

Corwin confesses his sins to Sir Niac, including how he killed Adric Thumon, the squire to Sir Banor Finney who was running a silver mine operated by Goblin slaves. Thumon had surrendered, but Corwin and company killed him anyway and freed the slaves, who then went with Dubwana (Hobgoblins) from the Garku Nasit.

The knights of Otih are impressed by Prince Berek’s honesty and agree to support him in both his trial for Lady Katarina’s presumed murder and his challenge of the ambitious Prince Daven’s ascension to heir apparent.

Corwin, Niac, and friends listen to Aella’s story and send messages to Prince Garamond and Maeve telling them that they have testimony exonerating Berek. They then take a rowboat to the Isle of Valor to search the area beneath the Gilded Keep.

Hamfast and Tempestade work the oars, while Scully and Niac search the rocks. Giacomo and Corwin impatiently wait with Aella at the temple of Otih because Prince Berek is banned from the palace until his trial.

Elsa spots a pile of fish bones on a rock. As the boat pulls close, Tempestade sees a cave opening behind the rock. Scully leads the way, and Hamfast lights a torch. They see movement, followed by a woman’s wail.

Waterhouse painting
Siren

Scully and Tempestade are momentarily stunned, but Hamfast and Elsa press forward on the slick rocks. Sailor Niac flirts with Scully and secures the boat. Hamfast draws a knife and tries to jump on the woman [Beruk/Non-Player Character] before she crawls away, but he misses. The investigators realize with horror that her legs (or fins) have been hacked off.

Ensorcelled, Scully shoves Hamfast away from the crippled siren, whose strawberry blond hair reminds everyone of Corwin’s description of Katarina. Elsa casts Protection From Evil on Hamfast and gives him her mace.

The woman slashes at the burly human with a cutlass, and Niac readies his club. Hamfast tries to subdue the screaming woman, and Elsa prays to Gaia and Moradin for Guidance. Hamfast knocks out the malnourished mermaid and takes her to the boat, where saddened Scully wraps her in a blanket.

They return to Otih’s tower, where Berek is shocked to see how Katarina has been magically transformed and crippled. The Paladins of Otih take the former captive to the Houses of Healing so that the Clerics of Ulandt, lady of rest, can attend to her many wounds.

Sometime later, King Edmund and Queen Margaret preside over the trial of Prince Berek. Among the attendees are Lord Dalek and Lord Stefan Sable, whose house is suspected of necromancy. Dalek repeats his charge of murder against Berek, noting that the prince fled after Lady Katarina’s disappearance and that his bloody handprints were found.

Giacomo, acting as Corwin’s counsel, points out that the evidence is circumstantial. Aella testifies that as angry as Lord Dalek now seems, he was calm after the blood trail was found near his quarters.

Melchior and Sir Niac unwrap Katarina, causing the crowd to gasp. Giacomo observes that only a few spellcasters in all of Saganim would be powerful enough to permanently transform her, and he accuses Gudrun of working with Dalek and feeding on her.

Hamfast holds furious Corwin from attacking Dalek, and King Edmund shares his son’s righteous anger. Guards haul unrepentant Dalek and Gudrun to the dungeon to await the headsman. Giacomo recommends that they be searched for magical implements, and Scully and Elsa are relieved that justice has prevailed. Scully hugs Corwin.

Melchior says that now that Dalek’s magic is waning, Lady Katarina has only days to live at most. Corwin mourns for his lost love, even as Scully seeks out Niac’s company and the circus prepares for its next performance….

Welcome back, Josh, and I hope that everyone enjoyed the dramatic game! It’s interesting that we’re wrapping up major chapters in both the “Vanished Lands” and the “Vortex: Terra’s Pride” telecom space opera. Note that your Player Characters have leveled up — I’ll double-check adjustments by our next session.

I look forward to Rich’s Star Wars: Edge of the Empire playtest next Monday, and I’m sorry that I’ll be missing Josh’s Dungeon World one-shot later this month. In the meantime, take it easy, -Gene

“Vanished Lands: Vistel’s Circus” Update 39.13 — Embassy visit and alley ambush

Fellow role-players, here are my notes for “Vanished Lands” Session 39.13, which Rich C.G. hosted in Waltham, Mass., on Saturday, 18 May 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage magician, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3

Guests:

  • Melchior Merryman [Byron V.O.]-male Hifalendorin/Saganim human Cleric of Ulandt, lady of rest/Defender of the Night, former member of “Mystical Harmony/the Seekers of Lore” (Party 33); NGl
  • “Uldor” [Thomas]-male Hifalendorin human priest of Otih (Cleric of sun deity Pelor) and healer; NGl, Lvl. 3 (from D&D5e/“Next” playtest, Party 38)
  • “Gug Trushin” [Kai-Yin H.]-male Hill Dwarf Fighter (Soldier, Slayer), taciturn mercenary; CNg, Lvl. 3 (from D&D5e/“Next” playtest, Party 38)

Absent:

  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R.]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“6 to 7 March 1228 B.C.E.:” The traveling performers continued their investigation of corruption in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. Corwin Windsong had revealed himself as the long-lost Prince Berek during the ceremony to name his half-brother, Prince Daven, heir apparent.

After thwarting a Doppleganger’s attack on King Edmund II, Corwin, Giacomo du Vane, and Elsa Fairbottom had found the remains of a varun, a cat native to the Underdark. They left the Gilded Keep on the Isle of Valor and returned to the “Happy Brownie” inn.

Camelot wallpaper
Starz’s Camelot

There, they meet Melchior Merryman. Queen Margaret had sent the priest of Ulandt, goddess of the night, to discreetly help Prince Berek clear his name. Before he joined Vistel’s Circus, Corwin had been falsely accused of murdering his tutor Katarina, the wife of Lord Dalek, a Tiefling (demon-touched) Mage and advisor to the king.

Since Hamfast and Scully are busy protecting the circus with Prince Garamond’s Reptile Folk pirates, Melchior recruits people to help Corwin. He finds Uldor, a human Cleric of sun deity Otih, and Gug Trushin, a Dwarf mercenary recently returned from exploring caves near a border keep.

Melchior asks about evidence tying a serial killer defeated near the village of Tensar with House Sable, which is friendly with the royal family. The Defender of the Night is wary of Undead and hopes to find whoever was behind the attack on the king.

The wanderers go to the circus wagons and tents in the southeastern corner of the Agora (market square). Uldor and Gug are impressed at seeing a fire eater, acrobats, and unusual creatures. Some of the female carnival folk avoid Corwin. Elsa offers fellow Dwarf Gug a draught of her Gnomish brew, and he readily accepts.

Giacomo the Mysterious leads the way to a tinker’s cart that he has redecorated. It once contained the tools of the Necromancer who had killed farmers at the Fenor homestead and taken their skins for disguises and a flesh golem.

Uldor casts Detect Magic, and Giacomo opens various drawers. One of them contains a leather marionette wearing a mask. The strange puppet makes Giacomo’s companions uncomfortable. The stage magician also shows Melchior an enchanted needle and thread, and Uldor later confirms with the Paladins of Otih that a set of cursed shears was destroyed.

A signet ring bears the symbol of House Sable, which holds territory in the northwestern Plains of Sathendo, not far from Tensar and lands of Prince Daven. Lord Stefan Sable is an advisor to the king, and his son Sean is friends with Daven.

Based on Hamfast’s earlier recommendation, Corwin and company go to the embassy of Zuromm to ask about the varun. Melchior and Uldor wait across the street, since they’re unlikely to be welcomed by worshippers of Lolth and Gruumsh at the brownstone.

A Saganim human butler ushers the visitors into a round waiting room after Corwin introduces himself as Prince Berek. Giacomo looks up at the demonic tapestries and ornate rafters, and Gug and Elsa notice that the stones of the floor have been laid in a spider web pattern.

Lady Dolista [not to be confused appears with Faelonia’s nemeses Balesta and Dalesta] and offers formal greetings. The attractive envoy apologizes for her lacy sleeping clothes, since the Drow (western Dark Elves) are nocturnal. Elsa and Gug face off with two Duergar (Gray Dwarf) guards.

Meanwhile, Melchior takes Uldor to a cart that he uses as a mobile changing room. They disguise themselves as “Seamus McMurdoch,” a potion seller, and his helper “Vinstel.” Melchior asks the Halfling driver to drop them off at a back door to the Zuromm embassy.

The butler greets “Seamus” and “Vinstel” and, after some negotiations, gives a bag of 60 gold coins in return for a paralytic venom, poison in paste form, and an “animal pacifier.” Melchior and Uldor overhear Corwin and Dolista nearby and stall for time and diversion.

Lady Dolista says that she has partied with Berek’s sister, Princess Karenna. Corwin claims that Prince Daven’s investiture threatens his and Garamond’s plans to replace King Edmund with a regime that would be more friendly to Zuromm. Dolista says that Daven has also come to her for advice but is seemingly unaware of new tunnels beneath the city.

Prince Berek asks if he can get any help for his upcoming trial and challenge of Daven. Giacomo has been researching evidence for the murder of Katarina and alternatives to trial by combat. Lady Dolista says that she may provide poisoned weapons.

Back on the streets of Thadenis, Corwin/Berek, Giacomo, Elsa, and Gug head back to the inn to regroup. Melchior and Uldor are changing clothes in their wagon when it is forced to stop because of another wagon with a broken axle ahead of them. They realize they’ve been ambushed when a cart of burning hay bales comes up behind them!

Melchior utters Abyssal to cast a Curtain of Darkness as the crone ahead straightens up and pulls out a hand crossbow. Uldor holds as the Halfling and driver of the haycart run to safety. Their companions see smoke and rush over to help.

Cleric Melchior invokes Ulandt and casts Shadow Bridge to retreat to a nearby rooftop. Uldor summons the power of Otih and casts Radiant Lance at the would-be assassin. The priests spot movement on the roof, where they find two grotesque statues.

Druid Elsa casts Aura vs. Flame to put out the burning hay. Bard Corwin and Fighter Gug move to the area of magical darkness, and Mage Giacomo casts Levitate. The gargoyles on the roof attack, clawing Melchior and biting Uldor.

Melchior blasts the wings off one with a Sound Lance spell, and Uldor yells to the others and misses with anotherRadiant Lance. Elsa calls upon Gaia to grant Melchior Snake’s Swiftness. Giacomo hurls Magic Missiles, and Gug swings his great axe.

Corwin casts Sleep on the old woman in the alley, but he notices that she falls too slowly. Melchior takes his silver-tipped Staff of Sizing and smashes the head of one gargoyle. The remaining monster attacks Gug and Uldor, who fails to reason with it.

Elsa casts Sand Blast at the woman, blasting away her disguise and reveling her as a Drow. She looks for an amulet that she apparently dropped. Giacomo casts Color Spray, and Corwin draws his bow. Uldor slides down the Shadow Bridge, casting another Radiant Lance, while Elsa readies her sling.

Mighty Gug drops the last gargoyle, as Melchior runs down the wall, thanks to his Arachnid Cloak. Arrows and sling stones slay the Drow, and the group departs before members of the city watch arrive.

The Clerics attend to the wounded, and wise Elsa notes that it’s good her Owlbear is safe from Lady Dolista at the Grove of Arbos. Bold Corwin agrees to try talking to Prince Daven directly at his theater in Thadenis.

Clever Giacomo goes to the Harandrim Academy to ask Maggie on a date. Righteous Uldor lectures Melchior on the use of darkness spells, since their patron deities’ portfolios (sun vs. the night) are somewhat opposed. Melchior changes to more flamboyant clothes and gets his wife Morgaine.

Sometime later, the investigators go to Daven’s Theatre. Giacomo and Maggie enjoy the vaudeville acts, while Melchior and Morgaine watch the audience. Uldor keeps Corwin in his sights as he approaches the royal box. Elsa enjoys sharing drinks with Gug, who starts drunkenly heckling the performers.

Berek confronts his half-brother and finds no love lost between them. Melchior casts Phantasmal Thief to pick Daven’s pocket while they’re talking. The team regroups at “Ghanki’s Gin Pub” by the docks to compare notes.

Morgaine identifies the contents of Prince Daven’s pocket as coins from Zuromm and Turkish delight wrappers, possibly from the Garku Nasit to the southwest. Melchior is grimly pleased to find evidence linking the young noble with Saganim’s foes.

Giacomo observes that it could be used in testimony in a trial to help clear Corwin’s name and challenge Daven’s right of succession….

Brian and Sara, we missed you this past weekend! I’m glad that we had a good turnout for Star Trek: Into Darknessdinner with guest Byron V.O., and this game. I didn’t run a “Vortex: Terra’s Pride” telecom space opera last night, but I look forward to Jason E.R.’s last session (for now) for “Barsoomian Adventures: the Tenth Ray of Mars” tonight.

We probably won’t be meeting around Memorial Day, and we’ll have to sort out the June calendar for upcoming “Vanished Lands” and other games. Be seeing you, -Gene

“Vanished Lands: Vistel’s Circus” Update 39.12 — Mystery meat at the Gilded Keep

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.12, which Brian W. hosted in Newton, Mass., on Monday, 15 April 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A./absent ]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./departed ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“4 to 5 March 1228 B.C.E.:” Some of the wanderers had gotten royal permission to investigate possible corruption in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. However, the ceremony designating Prince Daven as heir apparent was interrupted by his half-brothers, Garamond and Berek (Corwin Windsong’s true identity).

After a performance in the Agora (market square), the adventurers reconvene in “Ghanki’s Gin Pub,” where they decide that the princes’ parents could be in danger. Prince Garamond agrees to guard Vistel’s Circus with his Lizard Folk pirates, and Prince Berek takes a few of his friends back to the Isle of Valor.

Hamfast Hammerfist has little difficulty posing as a partier headed to the “Crystal Goblet,” and Scully Strongbow tells sentries that she’s hunting vermin with her owl. Elsa Fairbottom claims to be searching for rare herbs in the queen’s gardens — even though it’s late at night.

Giacomo Du Vane stays in the archives, researching House Sable, which he suspects of necromancy, and options for Berek’s trial for the disappearance of the Bard Katarina several years ago. She was his tutor and lover, as well as the wife of Dalek, a Tiefling (devil-touched) Mage and counselor to the king.

Corwin casts Change Self to pose as a guard and gain entry to the Gilded Keep. He follows King Edmund II and Lord Stefan Sable to a chamber and waits outside. The disguised prince notices a very large cat prowling the corridors. The feline hisses at Berek as he shoos it away. The creature’s shadow changes shape as it rounds the corner.

Meanwhile, Elsa and Hamfast approach the Hall of Thanes. The Dwarf Druid casts Detect Magic but doesn’t find anything wrong with the guards. The tall Zeda human can almost pass as a blond Saganim warrior. Gnoll Scully pretends to chase her owl to a tree near the palace, in the hopes of climbing up to keep a better watch.

Corwin nods as Lord Stefan leaves the king’s chambers, and he hears his father apparently arguing with Queen Margaret. The errant prince hears furniture breaking and smashes in the door, only to see the queen perched unnaturally over King Edmund!

The Bard quickly casts Sleep, incapacitating the woman. As he bends down to help his father tie her up, soldiers arrive with Lord Dalek. The court Wizard says that Corwin has attacked the king, but Edmund groggily vouches for him.

Dalek’s Dispel Magic removes Berek’s disguise and reveals the attacker as a Doppleganger. The king angrily orders his men to scour the castle for the real Queen Margaret, and Prince Berek persuades his father to let him to join the search rather than be expelled.

At the gate tower, Elsa and Hamfast try to talk their way past the guards and hear a commotion inside. Scully decides against scaling the Gilded Keep’s walls and joins her friends.

Corwin/Berek must tread carefully with various nobles watching him. Retracing the queen’s steps back to her chambers, he finds his sister Karenna, who slips him a note telling him to go to the Cathedral of Edillon.

Corwin grabs Hamfast, Scully, and Elsa, and they go to the temple of the lord of the winds. High priest Gwawn takes the group past Paladins and down into the crypt. There, he reveals a secret passage that leads farther beneath the Isle of Valor.

In a subterranean cell, the team finds Queen Margaret fully decked out in armor, flanked by handmaiden Morgaine and “Melchior Merryman” [Byron V.O./Non-Player Character], a Defender of the Night. She explains that they were exploring passages added while the royal family had fled the city when it was under attack by Dubwana (Goblinoid) legions from the Garku Nasit.

The Saganim sovereign recommends that Prince Berek interrogate the shapeshifter and check on his siblings. Queen Margaret reassures him that now that the alarm has been raised, she and King Edmund will be safe.

Corwin and company go back to the castle, where Prince Daven and his girlfriend Princess Julia have just arrived on his new hippogriff. Daven accuses Berek of interfering with state security, and Elsa asks Daven where he has been.

The crown prince replies that he was with friends at his theater near the Bardic College. At Scully’s recommendation, Elsa communicates with the hippogriff, which corroborates Daven’s story about being across town.

The investigators head to the dungeon, where the Doppleganger changes itself to resemble Corwin. It taunts him, trying to loudly implicate the prince in a plot to the guards. The would-be assassin yields no further information.

In the kitchen, Berek is greeted by cook Skilti, who remembers him as a boy. He is butchering a strange animal, which he said was just delivered to him already skinned. Corwin is horrified to recognize it as the unnatural cat he had encountered, and he casts Charm Person to keep Skilti from putting it into meat pies.

Uncooked meat pie
Mystery meat

Berek recalls that Dalek’s familiar was a bat but still believes that the mage, House Sable, and Daven are up to no good. The carnival folk leave the Isle of Valor and bring the cat carcass to the Grove of Arbos, where Scully and Elsa met Brownie Pfenik.

The helpful Fey says it could be a varun, a breed of cat used by the Drow (western Dark Elves) of Zuromm. The exhausted party returns to the Agora to catch a few hours of sleep in their familiar tents and wagons guarded by Garamond.

The next morning, Elsa leads the way to the Royal Society of Cartography to ask “Ulrich Vandermoor” [Ted A.H./N.P.C.] for fragmentary maps of the Underdark. At the tower of the Tartan Guard, Hamfast hears Sir Owen’s tales of attacks by giant spiders and scorpions at the edge of the Halmed Desert.

Prince Berek sends a message to the queen, who sends Melchior to meet him at the Houses of Healing. Corwin reports on his findings regarding the cat and his frustration in questioning the Doppleganger. Melchior suggests leaving the palace alone for a time and seeing if there are ties back to the nefarious Dark Elves.

Sister Ophelia, a priestess of Ulandt, lady of rest, tells fellow Cleric Elsa that the knights of Otih, lord of the sun and justice, are also trustworthy. Scully is interested in meeting Wolfen Paladin “Niac” [Mike F./N.P.C.]. Although Berek and Garamond oppose Prince Daven, neither is eager to become heir to the throne himself.

Corwin takes Scully to the Bardic College, where they meet with Maeve Gallagher, a priestess of Brijitt, goddess of fire and poetry. There, the Gnoll Ranger gets a makeover as Corwin considers Maeve’s advice on repairing his reputation with the people of Thadenis.

Hamfast notes that it might also be worth paying a visit to the Zuromm embassy, while Giacomo continues his studies….

Given the tragic events at the Boston Marathon, it’s understandable that we were all a bit distracted, but it was still good to get together with friends. Let us hope that justice prevails in the real world at least as much as in our fantasy ones.

Remember that we won’t be meeting next Monday, April 22, because David I.S. (who played Elf Ranger “Kelan” 25 years ago) will be visiting for the Boston Comic Con. There also won’t be a “Vortex:  Terra’s Pride” telecom space opera session this coming Sunday.

Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance will continue on April 29, and good luck to Josh C.’s “Steam Wars” telecom group. I look forward to resuming our adventures in the “Vanished Lands” in May!

“Vanished Lands: Vistel’s Circus” Update 39.11 — Inheritance interrupted

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.11, which Rich C.G. hosted in Waltham, Mass., on Monday, 8 April 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W./absent ]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./departed ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“2 to 4 March 1228 B.C.E.:” The performers had caroused and conducted research in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. They also obtained an audience with King Edmund II and Queen Margaret and got permission to discreetly investigate possible corruption in the court.

Celtic costumes
Warriors of Saganim

Scully Strongbow returns from hunting with Grugach (Wild Elf) Badgertail outside of the city. The Gnoll Ranger says that they found tracks of a Lizard Folk warband while hunting deer. It is unusual for such humanoids to venture so near to Thadenis.

The next morning, Giacomo Du Vane visits the Harandrim Academy and finds a modest building near the “Happy Brownie” inn and the Royal Society for Cartography. The Mage buys a Tincture of Energy from Akael Nightmist and chats with Maggie Oakleaf, a droll Sylvan Elf student.

Giacomo joins Corwin Windsong in the Agora (market square) to get a silver and ruby pin of a tree for Maggie. Bard Corwin buys an opal necklace for Maeve Gallagher, a priestess of Brijitt, goddess of fire and poetry, he met at the Bardic College.

Crowds gather for the investiture of Prince Daven. A parade leads from the Agora, where Vistel’s Circus is encamped, to the Isle of Valor. Hamfast Hammerfist mingles with the peasants. Leaders of various craft guilds go first, followed by members of the clergy.

Elsa Fairbottom walks with Anatoly Yusoprov, a Dwarf priest from Nersago’s Forge. Druid Elsa also notes the presence of Clerics of darker gods Libitoh, Nenashen, and Gheket.

Scully watches from a riverfront rooftop overlooking the East Rush. She spots a rare Wolfen [“Niac,” Mike F./Non-Player Character] with the Paladins of Otih, god of the sun and justice. Different orders of warriors come next, including caber tossers, the Jaden Spearmen, and the Tartan Guard.

Sir Banor Finney, whose late squire Adric Thumon had enslaved Goblins at a silver mine near Androth, rides with other knights. Finally, aristocrats, diplomats, and councilors cross the Cavalier’s Bridge to the Isle of Valor.

Corwin and Giacomo slip across the Temple Bridge with Maggie and Maeve. They try to avoid being seen by the Tiefling Mage Dalek and Lords Stefan and Sean of House Sable. Corwin notices a man with a bushy beard and a yellow hat talking with one of the queen’s handmaidens — “Melchior Merryman” [Byron V.O./N.P.C.].

King Edmund announces that he is naming Prince Daven heir apparent. A blonde woman arrives on a hippogriff and presents it to the crown prince. Maeve explains that the rider of the winged steed is Princess Julia, who is expected to soon be betrothed to the ambitious Prince Daven.

However, sharp-eyed Scully notices a commotion at the Sailor’s Gate. Two ships (later identified as the “Charming Princess” and the “Wind Duke”) pass the Isle of Grief. Reptile Folk pirates force a path for Prince Garamond, Daven’s older half-brother.

Honorable Garamond challenges Daven’s ascension on the grounds that their eldest sibling, Prince Berek, is still alive and is innocent of the murder of Dalek’s wife Katarina. King Edmund and Queen Margaret are displeased by the public strife and take the argument into the Cathedral of Edillon.

Elsa and Scully manage to catch up to Giacomo and Corwin. Giacomo bribes sentry Aerith into letting them into the temple. They hear the nobles arguing under winged statues in the echoing halls.

Lord Stefan takes notes as Prince Garamond says that he doesn’t want the throne, but Daven doesn’t deserve it either. King Edmund asks Garamond how he knows that Berek is alive, and Princess Karenna tries to be inconspicuous.

Corwin steps forward and reveals himself as the exiled Prince Berek. Dalek is angry to see him, but Queen Margaret and her guards keep any blood from being spilled in the cathedral. Elsa, Giacomo, and Scully vouch for Berek/Corwin’s character.

King Edmund says that he will let the incomplete ceremony stand, leaving Prince Derek the heir apparent for the time being. Berek must first clear his name of the years-old charges before he or Garamond can challenge their half-brother. Lord Stefan suggests a trial by combat.

The weight of ruling his realm upon him, King Edmund agrees to reconvene two days hence. In the meantime, Vistel’s Circus will perform in the Agora, and Berek and Garamond must stay within the city’s walls, if not yet in the Gilded Keep. Giacomo and company are given permission to continue their research.

The princes and their companions go to “Ghanki’s Gin Pub,” near the Ironhooves Arena. Giacomo plans to investigate House Sable and reopen the records surrounding Katarina’s disappearance. The Wizard asks Maggie to help.

Garamond tells brother Corwin/Berek that he searched for him on the Sea of Nagendwa, but lost his original crew when he was shipwrecked in the Zarendo Islands. Garamond eventually fell in with the Lizard Folk and returned home.

Wise Elsa notes that with Daven in line for succession, the king and queen may be in danger as the older princes wait for trial. Corwin asks Garamond to send his crew to guard the circus, while his allies try to sneak back onto the Isle of Valor to protect the crown.

Corwin warns Orlando Vistel about the heightened danger, but the circus founder expresses confidence in his master of ceremonies. Scully and Elsa bring their animal companions to the Grove of Arbos, where they meet Druid Lorcan Mahoney and Pfenik, a friendly Brownie.

Vistel’s Circus begins its show in the Agora (another is planned for the nobles in a few days). Corwin introduces acrobats, fire dancers, and additional artists wrangled by Maeve. Some of the audience is curious about his true identity.

Giacomo returns to the Hall of Thanes, ostensibly to read up on Saganim laws, but he also has an Invisibility spell ready and is looking to warn Queen Margaret or her agents. Scully and Elsa leave the circus early to head to the Isle of Valor “to hunt rats” with Owlicious.

Corwin casts Change Self to disguise himself. The once (and possibly future) Prince Berek looks for his half-brother Daven and foes Dalek and Stefan in the gloom….

Please remember to make sure that your Player Character records are up to date, and let me know if I’ve left anything out. While my notes are accurate, I haven’t done justice to the fun role-playing of our recent sessions. I also look forward to continuing our adventures tonight!

In addition, I’ll try to post an update for last night’s ” Vortex: Terra’s Pride” telecom space opera soon, and remember that we won’t be meeting next week. Josh, good luck with your “Steam Wars” game. Jason’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance will resume on April 29. Later, -Gene